Making an Isometric Tilemap in 2022

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  • Опубліковано 29 чер 2024
  • If you want to see some of my stuff for yourself. Check out these links:
    Discord: / discord
    Tactics Toolkit: assetstore.unity.com/packages...
    Tactics Toolkit Pathfinding: assetstore.unity.com/packages...
    Itch.io: lawlessplays.itch.io/tacticst...
    Hi guys, just a simple tutorial today for everyone who asked for it following the pathfinding series. Some people were struggling with getting the initial project set up so this is for them. Thanks, any questions make sure to reach out, no worries :)
    Next up is an RPG Character System for Leveling and Attribute Scaling.
  • Наука та технологія

КОМЕНТАРІ • 85

  • @lawlessgames3844
    @lawlessgames3844  2 роки тому +12

    Hi guys, so someone had an issue with setting the custom sort axis in the project settings. My y axis was already set to 1 so I only had to change the z axis to -0.26. But the final custom sort should be 0, 1, -0.26. Make sure you double-check if you're having some issues. Cheers folks

    • @shionxoxo
      @shionxoxo 2 роки тому

      This number does depend on a variety of factors though. I'm also working on a tactics game like this, and for me only 0, 1, -0.13 works perfectly.

    • @rauljerilara8848
      @rauljerilara8848 Рік тому

      You know how to make the code so that the character can jump and move on 2D isometric platforms. I can't do it.

    • @lawlessgames3844
      @lawlessgames3844  Рік тому

      Do you have the pathfinding working yet? I've got a tutorial on it if not. When getting the path you need to pass in a jump height and check how tall neighbour tiles are. The z index would be your measurement for height

    • @rauljerilara8848
      @rauljerilara8848 Рік тому

      @@lawlessgames3844 ok, but what if you would like to move free like Mario RPG?

    • @lawlessgames3844
      @lawlessgames3844  Рік тому

      Oh well that's a whole other kettle of fish. Honestly not sure how to do collisions with tilemaps. But I'm sure it's possible. Have you thought about a 3d map with a fixed isometric camera?

  • @olson5000
    @olson5000 Рік тому +2

    THANK YOU - I struggle bugged so hard for 2 days trying to follow old tutorials but this 100% sorted my issue in under 15 minutes

  • @faithmakesgames2945
    @faithmakesgames2945 Рік тому +2

    I've been dreaming of my own tactics game, thanks for your indepth tutorial video, much appreciated :)

  • @YourKyckling
    @YourKyckling 10 місяців тому +1

    Dude I love you... This is PERFECT, all the tips as well just makes this video GOLD. Subscribed.

  • @ghostly7139
    @ghostly7139 3 місяці тому

    thank you! You explain everything better than any tutorial out there that I have seen in a clear and simple way

  • @user-st8ne9cz7x
    @user-st8ne9cz7x Рік тому

    Really helpful!Looking forward to seeing more of your tutorials

  • @777Ginge
    @777Ginge 2 роки тому

    Always look forward to your videos! Great content 🙏

  • @ilisvela6220
    @ilisvela6220 Рік тому +3

    This is one of the best (only?) channels out there for isometric pixel gaming that I can find... please keep going you are the best!!

  • @MrW01FY
    @MrW01FY 2 роки тому +2

    I came because I didn't know how to make an Isometric Tilemap in 2022. Now I know. Thanks guy!

  • @lawlessgames3844
    @lawlessgames3844  2 роки тому +5

    Shout out to @AdvanceJRBR for being my 1000th subscriber you absolute legend xD thank you all so much, this means the world to me.

  • @_Rutas_
    @_Rutas_ 10 місяців тому

    Thank you very much for such a guide!

  • @skyledragon
    @skyledragon Рік тому

    This is really helpful, thank you!

  • @UsernameUsernameson
    @UsernameUsernameson Рік тому

    It's really helpful, thank you!

  • @iqbalflooder5444
    @iqbalflooder5444 2 роки тому +1

    broken it down makes it seem so user-friendly and easy to use. I can’t wait to start making soft! Thanks again!

  • @lemondg5155
    @lemondg5155 7 місяців тому

    Thanks so much bro, nice video!!!!

  • @MarinettePFP
    @MarinettePFP Рік тому

    I will have to try this. I've been interested in isometric graphics because of Pikmin and Tropico. Thanks for the tutorial!

  • @rauljerilara8848
    @rauljerilara8848 Рік тому

    Very useful! thanks

  • @user-vm8bt2to7q
    @user-vm8bt2to7q Рік тому

    👍I 'm your new follower from China. I searched many tutorial for making a strategy game, and i think your videos are the best one! Although i am not good at English, so much operate details in your tutorials makes me understand easily! Please keep update your video. I can't wait for learning next one!

    • @lawlessgames3844
      @lawlessgames3844  Рік тому

      That's awesome my friend. Great to hear that I could help. More stuff is coming, it's just been really hard for me to find the time to work on videos

    • @user-vm8bt2to7q
      @user-vm8bt2to7q Рік тому

      @@lawlessgames3844 Never mind.Life is more important.I will keep watching your channel! XD

  • @MNGubbaldoGooche
    @MNGubbaldoGooche Рік тому

    That ending was so wholesome 😊😊

  • @isragarcia5496
    @isragarcia5496 2 роки тому

    nice!!

  • @AryaMh
    @AryaMh 8 місяців тому

    Apart from anything else, that Robocop shirt is awesome. "I'd buy that for a dollar".

  • @4esterNightLive
    @4esterNightLive Рік тому

    9:45 where u helped me. thanks!

  • @SunroseStudios
    @SunroseStudios 4 місяці тому

    to clarify: setting the filter mode like you did is how you prevent the graphics engine from blurring the pixels (something that improves visual quality on some visual styles but looks horrible with pixel art)

  • @knightbroseph9553
    @knightbroseph9553 2 роки тому +3

    point (no filter) has unity render individual pixels instead of aliasing or blurring the pixels to attempt to create a smooth image. If you were to import the tilesheet without it, it would most likely end up blurry.

  • @user-ct9bi8mn5x
    @user-ct9bi8mn5x 2 роки тому

    Thank you for your help, this days it's difficult to come by people like y

  • @voidling2632
    @voidling2632 Рік тому

    point no filter doesn't add any anti aliasing, makes pixel art look crisp.

  • @purplebackground
    @purplebackground Рік тому

    Is there another way to change the z axis values? Because until removed that feature if you're using the URP thing

  • @Skarzx
    @Skarzx 11 місяців тому

    Lowkey the only person who has described the one game type im trying to make. I plan on grabbing your asset from unity store to get my game started. Are you still updating it?

    • @lawlessgames3844
      @lawlessgames3844  11 місяців тому

      Yup, although I'm getting to the end of it soon, I think. Next update is a dynamic turn order

    • @Skarzx
      @Skarzx 11 місяців тому

      @lawlessgames3844 awesome. I look forward to it. Thansk again for the content !

  • @IWorkInPixels
    @IWorkInPixels Рік тому

    Instead of putting the water one layer lower you could just draw your water tile a few pixels shorter for the same effect while leaving it on the same layer.

    • @lawlessgames3844
      @lawlessgames3844  Рік тому +1

      You definitely could. I just did it this way as an easy way to ignore those tiles. I knew how long this tutorial was going to be so I didn't want to get into a whole blocked/non traversable tile idea. But I think I will cover something like that in the future when I finally get around to doing my next tutorial series on turn based mechanics

  • @manidhingra5192
    @manidhingra5192 Рік тому

    please don't judge me, before watching this I was positioning the images of the tilemap individually and making them go offscreen so it just is sideways, I'm new to this stuff

  • @TheDanys-rx7lv
    @TheDanys-rx7lv 2 роки тому

    any chance on making online multiplayer with this game?

  • @soratheorangejuicemascot5809
    @soratheorangejuicemascot5809 2 роки тому

    Just a question, have you ever played Yggdra Union and Gungnir?

    • @lawlessgames3844
      @lawlessgames3844  2 роки тому

      Nah sorry mate. Although Gungnir does look kinda cool

  • @federicotamburini
    @federicotamburini 8 місяців тому

    hi all, whats program he use?

  • @rubinotroubled
    @rubinotroubled Рік тому

    I'm actually watching this video WITH THAT VERY SAME SHIRT!

    • @lawlessgames3844
      @lawlessgames3844  Рік тому

      Hahaha, small world. That was loot crate like from many years ago right?

    • @rubinotroubled
      @rubinotroubled Рік тому

      @@lawlessgames3844 actually no. Found in a thrift shop in NYC.

  • @oliver5086
    @oliver5086 Рік тому

    Hi, i have a problem where if i use a lower tile behind another til it looks like its same height

    • @lawlessgames3844
      @lawlessgames3844  Рік тому

      Hi, there's a couple of things that can cause tiles to render weirdly. Have you set the custom sort order in the project settings? It should be 0, 1, 0.26 (I think, its been a while xD).
      Also check the tile map component. The render mode needs to be individual, not chunk

  • @shoat117
    @shoat117 2 роки тому

    My water tiles at z=0 look way lower than yours and my grass tiles at z=2 don't line up with the z=1 tiles below them (center of the z=2 tile is at the intersection of the z=1 tiles). Not sure what I'm missing. I set the custom pivot point on the tiles I made and I changed transparency sort axis in project settings. All my settings seem to be the same as yours. Any suggestions?

    • @lawlessgames3844
      @lawlessgames3844  2 роки тому +1

      They intersect on mine too. Think of +1 z as half a block. You can solve that intersection by making a half step sprite and using that one instead. Not sure about the water tiles. Are you sure they're at 0 and the grass tiles are at 1?

    • @lawlessgames3844
      @lawlessgames3844  2 роки тому

      Sorry you had trouble BTW. Every time I do one of these tutorials loads of this pop up that I should have explained better.

    • @shoat117
      @shoat117 2 роки тому

      Yeah, they are z=0, and it is definitely putting them below the grass tiles but it looks really good on yours because they seem almost halfway down. Whereas mine are 100% below the grass so it doesn't look great.

    • @shoat117
      @shoat117 2 роки тому +1

      I figured out my issue. I don't think I changed the y transparency sort axis. I thought I only changed the z to -0.26 as you suggested, but for some reason my y was set to 0. I updated the settings to (0,1,-0.26) and now it looks like yours. Thanks for taking the time to reply.

    • @lawlessgames3844
      @lawlessgames3844  2 роки тому +1

      Oh for some reason my y was already at 1. Thanks for pointing that out, I'll make a comment and pin it for future people

  • @poisht853
    @poisht853 6 місяців тому

    How do you go about keeping track of the "Z Position" ? I can't find a way to look them up for tiles that are placed in the scene....

    • @lawlessgames3844
      @lawlessgames3844  6 місяців тому

      It's a pain. You need multiple tilemaps for each layer

    • @poisht853
      @poisht853 6 місяців тому

      @@lawlessgames3844 !!! a reply!!! thank you:)
      I see... it is as I feared... just gotta be meticulous/brute force. Sadge.
      Im surprised they haven't made some UI in the editor for it? Because the data is clearly stored by unity and they could simply show it... but it doesn't for some reason.
      Have a nice day.

    • @lawlessgames3844
      @lawlessgames3844  6 місяців тому

      Anytime, bro. It's really underdeveloped, but you do get rule tiles out of it so that's something

  • @talismanskulls2857
    @talismanskulls2857 Рік тому

    Its insane. My cube things i made like this come out massive and I dont see any way to reduce their size to fix the grid like this.

    • @lawlessgames3844
      @lawlessgames3844  Рік тому +1

      Do you mean the images for the tilemap? Check the pixelsperunit value when you click on the image file.

  • @JackanrocPlaysGames
    @JackanrocPlaysGames Місяць тому

    which art program do you use?

  • @mikesande2409
    @mikesande2409 Рік тому +1

    can anybody tell me what program he made his sprites with he says it, but i could not understand what he said due to his accent. on a side note love the content thank you very much!

    • @lawlessgames3844
      @lawlessgames3844  Рік тому +1

      Haha sorry about the accent mate, it's Asprite. It's on steam

    • @mikesande2409
      @mikesande2409 Рік тому

      @@lawlessgames3844 all good , in your defense I am half Def lol

    • @mikesande2409
      @mikesande2409 Рік тому

      @@lawlessgames3844 also one last question can I import sprites into aspite say to edit before you export to unity.

    • @lawlessgames3844
      @lawlessgames3844  Рік тому

      I'm not sure what you mean. You can export the asprite images as jpeg/pngs for using in unity. I think there's a plug in you can get for unity to read asprite files but I haven't used it yet

    • @mikesande2409
      @mikesande2409 Рік тому

      just wanted to know if i can put my bmps into the sprite program so i can edit them before exporting as a sprite sheet or do you have to create them with the program.

  • @MegaSeraphimon
    @MegaSeraphimon Рік тому

    what about URP? the transparency sort is not in graphics

    • @lawlessgames3844
      @lawlessgames3844  Рік тому

      From a Google I found this post that might help you forum.unity.com/threads/transparency-sort-mode-not-working-in-urp.1039300/

  • @pantheonaspect934
    @pantheonaspect934 Рік тому

    what's the name of the pixel art software he was using?

  • @__Oldboy__
    @__Oldboy__ Рік тому

    Whats the name of that application?, pixelart?

    • @lawlessgames3844
      @lawlessgames3844  Рік тому

      I use Unity and the program I use for pixel art is called asprite if that helps

  • @mohokhachai
    @mohokhachai 5 місяців тому

    Detonation

  • @user-tx2ty7sh6t
    @user-tx2ty7sh6t Рік тому

    why tf the title is in french that gives me so much hope (cuz im french)

    • @lawlessgames3844
      @lawlessgames3844  Рік тому

      Sorry buddy, is your browser auto translating the titles?