Is MultiVersus Too Slow now?

Поділитися
Вставка
  • Опубліковано 28 чер 2024
  • I sat down with chat to give my honest thoughts on what I think about MultiVersus' gameplay including:
    0:00 Intro
    0:59 Game Speed
    6:58 Game Balance
    10:25 Perks + Disadvantage
    17:21 Stages
    19:25 Input Buffer
    21:07 Closing Rant
    SUBSCRIBE ➤ / @gsmvoid
    Socials~
    Twitter: / gsmvoid
    Twitch: / gsmvoid
    Instagram: / gsmvoid
    EDITOR
    ➤ / splaaaatt
    THUMBNAIL
    ➤ / justingameow
    #void #gsmvoid #multiversus
  • Ігри

КОМЕНТАРІ • 749

  • @PhantxmGxD
    @PhantxmGxD 27 днів тому +129

    One thing I hope they add is more perks for characters

    • @burpinator1
      @burpinator1 27 днів тому +22

      Honestly they could do away with the general perks and only have character specific perks and it would be more impactful and fun imo.

    • @stone_est19xx50
      @stone_est19xx50 26 днів тому +1

      Facts​@@burpinator1

    • @jindorisoul2923
      @jindorisoul2923 26 днів тому +1

      For as much fun as that sounds, you also have to think the pain in the ass it would be to balance non-universal perks, imo they should add more universal ones and tune or change the character specific ones. Otherwise you will get broken shit that either makes or breaks a character and thats inherently a flawed design.

    • @burpinator1
      @burpinator1 26 днів тому

      @jindorisoul2923 Or at least meet in the middle and have the more "generic" perks still be character specific, but they change properties of moves. That way, they can tweek ups and downs, with out creating too drastic of a new gameplay perk. For example when shaggy pulls a sandwhich have x chance for it to be a different sandwich that can inflict a status (thinking kinda peach turnip rng). Or Up Special inflicts burn but less knockback. Things that change your character's gameplay and isnt the most boring 5% to a stat ever.

  • @nelsal6416
    @nelsal6416 27 днів тому +88

    Triple jump being gone:
    Black Adam: I miss the part where that's my problem

  • @unknownpro007
    @unknownpro007 27 днів тому +240

    They should speed it up just a lil bit

    • @Nigels_Wrld
      @Nigels_Wrld 27 днів тому +26

      Agreed it’s not too slow but it could be slightly quicker

    • @mitchwatkins27
      @mitchwatkins27 27 днів тому +16

      Like just a touch. Not to much at all.

    • @yawns3004
      @yawns3004 27 днів тому +6

      If they improve dash distance we're set

    • @itreallybelikethatdoe829
      @itreallybelikethatdoe829 27 днів тому +1

      yeah if they did it would be perfect imo

    • @xxjordo
      @xxjordo 27 днів тому +7

      what if they just lessen hit stop a bit? should feel a touch faster

  • @aaromalvarez2372
    @aaromalvarez2372 27 днів тому +162

    The devs said these changes were made specifically for 2s, 1s was a disaater on beta and you can actually whiff punish now

  • @Mehefehesaff
    @Mehefehesaff 27 днів тому +71

    I just hope they up it by a little bit, even a tiny increase would be so much better. But the biggest problem is the servers and the input delay, that should be their main concern right now…

    • @cstristan
      @cstristan 27 днів тому

      Input delay is because of console nigrs being capped at 60 FPS.

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому +5

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back .

    • @herewego5679
      @herewego5679 27 днів тому +6

      From what I experienced so far, is that the input delay is actually pretty good. The problem is the buffer input being 30frames, which makes combos and strings a little difficult to do online causing accidental inputs. Aside from that everything feels good

    • @TEExJAY24
      @TEExJAY24 26 днів тому

      i think the inputs are good it its the hit stun for me other than that I love the game

    • @CAsnowman
      @CAsnowman 22 дні тому

      Are you talking about input buffering?? Input delay isn’t really an issue in my experience at all, and the input buffer of 30 frames isn’t that big of a deal imo

  • @garveiveyiv2562
    @garveiveyiv2562 27 днів тому +109

    25:47 “Top 5% Arya” “Damn, that’s it?”

    • @homesiejonesie7672
      @homesiejonesie7672 27 днів тому +10

      top 5% Arya was hilarious. I got higher than that with shaggy in my sleep lol

    • @randomtuber331
      @randomtuber331 27 днів тому +23

      ​@@homesiejonesie7672brother shaggy is one of the easiest characters in the game

    • @Lvl1Machop
      @Lvl1Machop 27 днів тому +1

      @@randomtuber331right I have over 1k kills with shaggy lmao

    • @randomtuber331
      @randomtuber331 27 днів тому

      @@Lvl1Machop Doesn't sound like much but I don't know ngl

    • @Lvl1Machop
      @Lvl1Machop 27 днів тому +2

      @@randomtuber331 1kkills on beta multiverses imagine if I keep going but nah I’m number 1 banana guard now with 200 kills rn

  • @gamermonkey153
    @gamermonkey153 27 днів тому +14

    The biggest problem i have with the speed is the hit stop and vertical speed it feels very floaty it feels slow to get higher for example if shagy is using his neutral special in mid air it can be really hard to knock them out of ot even in 1s

  • @daewoo9556
    @daewoo9556 27 днів тому +74

    Imo the gravity needs to be stronger in the game, your character feels like it's "floating" when you're falling.

    • @TEExJAY24
      @TEExJAY24 27 днів тому +13

      this is the word i was looking foe i love the new speed but falling feels so disadvantage its crazy. being on top of batman joker or Harly is not easy because of this

    • @T88555
      @T88555 27 днів тому +2

      I feel like the gravity is fair, theres character like superman that can fly so it balances out everyone has a chance to survive

    • @timesphere5199
      @timesphere5199 27 днів тому

      ​@@T88555yeah but against characters like batman, harley, rick, and joker it is a major handicap and makes it impossible to fight back

    • @eternal0star
      @eternal0star 26 днів тому

      The game has both a weird sluggishness and feeling of being heavy with jump heights but also extremely floaty on fall speed. Batman’s dive kick looks pretty much wrong with how long it hangs out simply because of how long characters remain in the air. The floatiness makes flying characters a bit less impressive, tho I imagine flight would need tweaks to weaken fly camping if jump falls we’re quicker

  • @jasonruff1270
    @jasonruff1270 27 днів тому +24

    This resonates with me especially the part about disadavantage. in the beta whenever I put someone in disadvantage I wouldn't even pressure them sometimes or go for the kill, I thought I just sucked at being aggressive but it was lowkey risky when going for the kill which doesn't make sense because I'm not the one in disadvantage, you are.

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому +3

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @25Jake
      @25Jake 27 днів тому

      ​@@kidclassicmoses559🤡🤡🤡

  • @michaelmyers3507
    @michaelmyers3507 27 днів тому +105

    Now Void AND Nakat have “Look at my evo medal” rants online lmaoooo

    • @gamist8166
      @gamist8166 26 днів тому +4

      Are you saying you don't respect their balance opinions over other players? Are you claiming they're showboating? What's your point here?

    • @Kanye_Gaming12
      @Kanye_Gaming12 26 днів тому +7

      @@gamist8166its a joke

    • @puxtbuck6731
      @puxtbuck6731 24 дні тому +1

      @@Kanye_Gaming12great joke. My favorite jokes are just general statements

    • @Kanye_Gaming12
      @Kanye_Gaming12 24 дні тому

      @@puxtbuck6731 lmao with multiple o’s signifies a joking manner.Lmao also means”Laughing My Ass Off”.If they are laughing that means they are 90% telling a joke.Try again next time

    • @puxtbuck6731
      @puxtbuck6731 24 дні тому

      @@Kanye_Gaming12 loooooooooooooooool

  • @jabrilanderson0
    @jabrilanderson0 27 днів тому +45

    I hope there’s the wombat part in this one

    • @derick5295
      @derick5295 27 днів тому +11

      it is in the video LMAOO

  • @ajhandsome01
    @ajhandsome01 27 днів тому +7

    everyone isn’t trying to be a pro player in mvs that 30f buffer is dookie

  • @spookyw_
    @spookyw_ 26 днів тому +5

    5:36 lmaooo the banana guard did the same 2 moves the whole clip

  • @treefrog9392
    @treefrog9392 27 днів тому +44

    coping about 30f buffer is insane dude

    • @SincerelyPhoenix
      @SincerelyPhoenix 27 днів тому +13

      yea seriously, that's enough frames to have c-stick snapback cause you to mis-input things.
      And lowering the input buffer means you're mashing LESS

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому +1

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому

      ​@SincerelyPhoenix for some reason I get mashed on a lot. Out of disadvantage I find myself struggling to dodge period, and get out counter hits. Also Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @abyssalnothingness
      @abyssalnothingness 27 днів тому +17

      Half a second of input delay is way too much for a fighting game

    • @TheResidence.mp4
      @TheResidence.mp4 27 днів тому +2

      ​@@abyssalnothingnessInput buffer and input delay aren't the same thing. Input buffer holds your input until you can actually execute the move and input delay is the time it takes the game to recognize that you pressed a button. Not sure OP is talking about the same thing you're talking about

  • @myau9912
    @myau9912 27 днів тому +4

    I think it's less the speed and more that a lot of characters have added endlag to a lot of their moves.
    Jake and Reindog feel especially bad, I feel locked in place forever whenever I attack with them.

  • @papasquat9026
    @papasquat9026 27 днів тому +18

    as someone who never played the original, this game was uncomfortably slow like worse than smash 4 for me (as someone who plays rivals and ultimate for casual fun) it felt like i was swimming in mud. obviously this is a me issue and others might enjoy it but unless there’s a full rework i’m going to skip out on the game for a second time

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому +1

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @gamist8166
      @gamist8166 26 днів тому +2

      ​@@kidclassicmoses559I think if I read this post in 8 different comment sections I'll finally understand it, pls keep going

  • @codred84
    @codred84 27 днів тому +47

    Nah banana guard has to be stopped

    • @HeroC14
      @HeroC14 27 днів тому +7

      His side special is insane.

    • @sikeyno.8797
      @sikeyno.8797 27 днів тому

      I don’t think he’s that strong ngl especially against characters who can throw stuff at him in 1s at least in twos yea he’s crazy 💀

    • @GabrielHodge
      @GabrielHodge 27 днів тому +3

      ​@@HeroC14 it kills soo early off stage

    • @Virulence-xb2rv
      @Virulence-xb2rv 27 днів тому +2

      he just needs more endlag on side special

    • @MrSelaLive
      @MrSelaLive 26 днів тому

      Banana is op and broken

  • @rawrdino7046
    @rawrdino7046 27 днів тому +7

    Duos it fine, solos it feel so slow

  • @RedNWhite2
    @RedNWhite2 27 днів тому +5

    I love how it plays
    I dont like watching someone else play because of the speed tho

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

  • @Knibbzz
    @Knibbzz 27 днів тому +59

    1000 hours in beta and i am a big fan of the changes to speed and the resource management

    • @XNabiusX
      @XNabiusX 27 днів тому +7

      Same man I wasnt sure looking at the gameplay before it came out but now i really enjoy it.

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back

    • @Bhearu
      @Bhearu 27 днів тому +1

      ​@@kidclassicmoses559 That's my issue it's a game fundimentaly designed around high speed, they gave alot of charecters massive hitboxes insane mechanics and generally made most charecters super strong, the counter to that was the speed and being able to avoid those thing, however that's gone, now its just smash brawl but somehow worse lmao

    • @domilink9747
      @domilink9747 27 днів тому

      @@Bhearu you can still dodge things I don’t understand what you mean. There is a lot of whiff punish to stuff to so you can win interactions by just timing the dodge or parry on their unsafe move

    • @25Jake
      @25Jake 27 днів тому +1

      ​​@@kidclassicmoses559 bro quit commenting this everywhere😂 just PARRY or get better at your spacing. No matter how much u complain or turn up speed that shit won't change you'll still be just as bad.

  • @NuBOrn21
    @NuBOrn21 27 днів тому +4

    The game was so fast in the beta my hands used to hurt afterwards so I feel ur pain with that void lol

  • @Zobi_YT
    @Zobi_YT 27 днів тому +2

    To be fair the choice to not experiment with perks in the beta was mainly because it shared the same currency as what you use to unlock characters. Saving up to unlock a character is a lot more appealing than burning that resource on perks (I know I only got perks for my main Harley as a result). I genuinely feel despite being more confusing giving perks their own currency was a much needed change to get people to use the system.

  • @ElBeeGaming
    @ElBeeGaming 27 днів тому +3

    If beta speed was 100%, and current release is 35%, I wish the speed was 45-50%.

  • @WkonR
    @WkonR 27 днів тому +18

    Where are the tutorials that were in the beta? There were like tutorials where you can practice some mechanics etc, but i dont know if its still in the game? Can someone tell me?

    • @relaxdav
      @relaxdav 27 днів тому +5

      go to rifts and it's the very last one 🤞

    • @2inverse469
      @2inverse469 27 днів тому +7

      @@relaxdav That's not what he is talking about. OP, they removed it, like everything else that was in the Beta.

    • @theotothefuture
      @theotothefuture 25 днів тому

      Go to the Change Modes section and choose Training.

    • @WkonR
      @WkonR 24 дні тому

      @@theotothefuture no, not that. I mean that little tutorials where you could learn some new mechanics etcetera

  • @alanb1449
    @alanb1449 27 днів тому +6

    My biggest issue with the game on "full release" is the input delay. Even on wired connection it feels like there is significant delay from when I press a button to when an action occurs. Idk if it's their new rollback or if I'm just in a place when lousy servers, or if there is a built in input delay, but I wish that dodge and attack buttons felt tight in comparison to what it is now.

    • @BD120X
      @BD120X 25 днів тому

      Same here, wasn't like that in the "beta".

  • @Ashgan9
    @Ashgan9 27 днів тому +12

    I'm with you, I do think the game is in a better state gameplay wise, there is other issues but gameplay wise it's better. Personally what's killing it for me is the monetization and how everything is locked behind missions/dailys...

  • @TheZiggaZow
    @TheZiggaZow 27 днів тому +4

    in my defense void, i left because i had to, im in military and they was like "you go here do this for a year." so i couldn't play and i came back and game was dead :(

  • @HearseonHydros
    @HearseonHydros 27 днів тому +2

    Really appreciate these thoughts, echoing alot of my feelings. Enjoying the game alot!

  • @deadlythang6882
    @deadlythang6882 27 днів тому +8

    I just want leaderboards and end of match stats. Cant believe they took that out.

    • @TakerREAL
      @TakerREAL 27 днів тому

      they are adding it back its because they changed game engines.

    • @gamist8166
      @gamist8166 26 днів тому +1

      ​@@TakerREALwhy would they "fully release" out of beta without having the previous BETA features?

    • @nuibaba280
      @nuibaba280 26 днів тому

      @@gamist8166 Because Warner dictates release, not PFG.

  • @codeineskywalka5691
    @codeineskywalka5691 27 днів тому +3

    Void was talking his shit at the end 💯💯😂😂

  • @ferdinandramos8112
    @ferdinandramos8112 27 днів тому +12

    I like the old perk setup

    • @MvsVemtranquilo
      @MvsVemtranquilo 27 днів тому +1

      Perks now is not that big of deal. I like more now, the devs made more balanced.

    • @mysticdigital5936
      @mysticdigital5936 27 днів тому +12

      ​@@MvsVemtranquiloYeah and that's lame. They might as well not exist if they have little/no real impact on the game.

  • @Goo-FuRY
    @Goo-FuRY 27 днів тому +4

    Wombat caught the FRESH FADE LMAO

  • @everyoned3siresr0d69
    @everyoned3siresr0d69 26 днів тому +1

    I love watching VoiD give his honest feedback, i agree 100%, from start to end it’s just really valid input. It was iffy getting used to the speed but you add more thought into your attacks and overtime you get really good and the game gets more smooth and easier, multiversus really did do a good job and i’m proud tbh, it has some cons but the game overall is really engaging and fun once you get the hang of it.

  • @MuteLunatic
    @MuteLunatic 27 днів тому +2

    I really like the relaunch gameplay with the input buffer being my biggest complaint. Luckily PFG has said that the input buffer setting as well as the various special and normal swaps will be added back in. I would also like a neutral dodge to help with parries. The way unlocks and bp experience and all that works right now isn't really great but that is supposed to also be addressed WB willing. Still getting the game to feel good and play well is such a big win for them having changed the entire game engine. That's the hard part. The rest is easy for them to fix.
    I love all the players with 60 hours in the beta saying it was soo much better than launch. That mess had like 600 players playing it at the end.

  • @ejishere6866
    @ejishere6866 27 днів тому +4

    Fire vid (haven’t even watched yet)

  • @nelsal6416
    @nelsal6416 27 днів тому +1

    I can see them adding more perks down the line (I miss Make It Rain, Dog!)

  • @drawpd
    @drawpd 27 днів тому +22

    I was watching your win on that 1v1 tournament a few years back, it was so much faster 😭

    • @MrTwessel30
      @MrTwessel30 27 днів тому +4

      Faster doesn't mean better. It was spammy

    • @drawpd
      @drawpd 27 днів тому

      @@MrTwessel30 never said that I like it now

  • @theotothefuture
    @theotothefuture 25 днів тому

    W takes! After getting used to it, the movement feels a lot more calculated and less random. Loving your vibes coming with this release.

  • @162Gio
    @162Gio 27 днів тому

    I love this game and I played till it was down as well you are right I like the pace of the game and you just put me on with the perk system now that I know which each perk slot represents.

  • @koldobika_
    @koldobika_ 27 днів тому +2

    I agree with you on the speed, but I’m wondering, would you be upset if they increased the speed a little bit? I’m worried that because of backlash they will change too much of what is already pretty good

  • @TrevTheGinger
    @TrevTheGinger 27 днів тому +1

    overall balance is fine but banana guard side special’s knockback is ridiculous

  • @Wolfiyeethegranddukecerberus17
    @Wolfiyeethegranddukecerberus17 27 днів тому +10

    This is going against what the video is about, but I _hate_ how competitive and sweaty the game is now as a casual. Multiversus used to be a really fun pick up and play game and now it feels so slow. My favourite part of Beta was the movement, not saying it has to be as fast as Beta but I hate feeling restricted. Maybe the game is better for the 5% of players who play at a top level, but I get where ppl are coming from when they complain about gameplay.

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @CAsnowman
      @CAsnowman 22 дні тому

      I feel like you would get stomped way harder in the beta if you played a sweat, but idk

  • @seangood111
    @seangood111 27 днів тому +1

    Banna gaurd broken but the balance is fine right now

  • @randomuser4379
    @randomuser4379 27 днів тому

    great vid !
    however would someone care to explain how can hitstop influence the balance of the game or Tom n Jerry combos ? my understanding was that it just paused the game for one or a few frames when a big hit connects.
    if the characters stop moving and the animation is frozen (basically everything is frozen) it doesn't change anything other than the feel of the hits ?
    i understand Void knows what he's talking about, thus my inquiry.
    also at 11:32 "perk 1 is for the team, perk 2 is for you and perk 3 is flex", i'm guessing it means they all work for you in 1s? i'd like someone to confirm if possible though please :)
    and does flex means it depends on which 3rd perk you choose ? like some work only for you and some apply to your team mate too ?

  • @kassidystrain2323
    @kassidystrain2323 27 днів тому +1

    The speeds starting to grow on me

  • @OzymandiasFGC
    @OzymandiasFGC 27 днів тому +6

    15:14
    I'd like to expand on my point a little, since Twitch chat isn't the best place for more waffling rants. In game design in general you often see people complaining about incremental upgrades as a design philosophy. Adding 5% or 1 more damage is impactful in an objective sense but from the perspective of 'game feel' not so much. Which is why people liked perks like Triple Jump, the difference was very obvious and immediate, rather than "my combo does 9% rather than 8%". To someone who plays the game at a very high level, every increment helps, that's true in literally every genre. The concept of 'feeling impactful' is a more general concept which applies to casual, mid and top level play.
    We can look at Hades II for a quick case study, very few people would be as happy with the weapon verity if each weapon was just some variation of: 5% more damage, 10% damage after knocking an enemy into a wall etc. What makes unlocking new weapons and weapon aspects fun in Hades 1 and 2 is how they fundamentally change how you as a player interact with the game. Whereas just dealing a conditional 1 extra damage will not change how you interact with the game in general. I do think some perks can do this well enough, such as the neutral air dodge creating a platform perk, but many of them don't do enough to make you feel like you're going to change how you interact with the games systems. I just think that while this may be more balanced than the beta, its also less interesting and less appealing to larger parts of the playerbase, room for improvement lets say.

    • @randomuser4379
      @randomuser4379 27 днів тому

      i'm not sure a large part of the playerbase would welcome these changes.
      there's enough uniqueness in the character's kits (IG, steven, garnett and others), and thus specific, conditional knowledge required to not add perks that change the fundamentals of the game, making the rules of the game even less reliable.

    • @OzymandiasFGC
      @OzymandiasFGC 27 днів тому +1

      @@randomuser4379 I think that's a minority opinion. Though, of course all I have is anecdotes but, the majority of people outside of top MVS players I've seen talk about the new perks think they're boring. The beta had issues with balance more than anything, but the flavor was there, and I think that's what the people I've seen complaining miss about the perk system.

    • @randomuser4379
      @randomuser4379 27 днів тому

      @@OzymandiasFGC yeah idk, it seems to me like there's a big silent majority that just likes the rules of the game being somewhat stable.
      the ones we see talking about it on the forums/discord are the ones complaining, no one who's fine with the state of things makes a post to say it, on the other hand i see a lot of people being annoyed/salty at a lot of the character's kits each having their own "busted" tools (which balances out, since most chars have their unique, strong mechanics, but still makes it hard to learn from one match-up to another)
      i can only imagine it being worse if perks start changing the rules of the game too (which some already do btw).
      now about the people complaining.. seems to me they just have a harder time accepting change, and i don't mean no offense.
      i bet you we won't hear complaining about "GeAm Iz ZlOw ! med fer slo kazualz !" or the changes to the perk system or about some other stuff that was changed in a short while. sure a part of them will have left the game, but i'm ready to bet a good part of them will still be playing, they'll just have had time to get accustomed to the changes. i'm already seeing lots of people saying "yeah i didn't like [X thing] at first but now i'm getting used to it, i've come to enjoy the game better than before"
      i guess the only way to know for sure would be to make a big poll in a few weeks, once people have had the chance to get accustomed (or not) to changes.

  • @vortex1790
    @vortex1790 27 днів тому +3

    W video, my only main thing is I hate that I can't make progress at all battlepasswise by playing the game I feel like I make no progress. Fair enough that's not gameplay I love it but feel like Velma could definitely use some help lol I never see her.

    • @gamist8166
      @gamist8166 26 днів тому +1

      I'm of strong belief Velma should stay weak or be reworked. Saw enough of this Velma for a lifetime in beta

  • @Alonelyplant
    @Alonelyplant 27 днів тому +2

    It would have been cool if they have a running mechanic by going left or right and ground dodge left or right it would be just like Brawlhalla

    • @SvenPlayzYT
      @SvenPlayzYT 27 днів тому +1

      I agree Multiversus could had have a speed running mechanic and they should make the characters a little bite more smaller because you can KO other players at 28 hp

  • @chrislozoya2427
    @chrislozoya2427 27 днів тому +1

    I feel like the next patch will probably change the speed by like 10% or something

  • @SteelThane
    @SteelThane 26 днів тому +1

    I think at some points, general perks are too hard to balance around where you either have to nerf the hell out of perks, or nerf characters specifically because of the perk. I genuinely think the best possible thing for perks is to take most of them out / get rid of them. Golden perks are great, but the general perks just seem super messy to balance around.

  • @DanikaTrinidad
    @DanikaTrinidad 26 днів тому +3

    I really hope to see Lola bunny added in the future 🎉

  • @HamletYT
    @HamletYT 27 днів тому +1

    They should speed it upp a bit and make attack delay less

  • @Kevinromerorosa
    @Kevinromerorosa 27 днів тому

    does anyone know if void uses his analog stick to attack or the buttons?

  • @blueisacolor7639
    @blueisacolor7639 27 днів тому +10

    Fix the hitboxes, fix the damage,...

    • @Legendary_Honey
      @Legendary_Honey 27 днів тому +2

      Yeah. Slowing the game down is the laziest bandaid fix I've ever seen. They did nothing to fix the actual problems.

  • @Lost111
    @Lost111 27 днів тому

    I just wanna say ur my favourite mvs youtuber ur gameplay since i found u in the beta is too satisfying with tom and jerry

  • @kalega311
    @kalega311 25 днів тому

    Can you dash cancel out of the input buffer frame window?

  • @talapantedtoad6461
    @talapantedtoad6461 27 днів тому +1

    I’ve never realized how huge voids eyes are😂

  • @SC2arc88
    @SC2arc88 27 днів тому

    my current biggest issue i noticed while facing harley is that it feels like i cant dodge out of any situation and it feels like every input is a bit laggy as well as the buffer system holds inputs way to long imo. ngl i dnt think any high level players even begin to understand some of the problems for ppl that just want to play casually, the 1 problem i want them to fix is dodging. it rlly does feel like i get hit 1 time and then mash dodge and it never comes out.

  • @dareal_legendario245
    @dareal_legendario245 27 днів тому

    Can someone explain to me what is hitstop?

  • @stone2313
    @stone2313 26 днів тому

    Gonna need to see the Void VS Wombat first to 10 grudge match

  • @Oathiel
    @Oathiel 24 дні тому

    Brother speaking truths only!
    Even tough I am rather a beginner, new to both fighing games and MVs and even tough I get cooked often, I like the new tempo waay more than what it was in the beta, where many things felt too random.

  • @The_WIll_OF_D99
    @The_WIll_OF_D99 27 днів тому +2

    I honestly i agree you. Void i mained Bugs sinxe day 1 and i felt the speed drop because even before you were able to Dodge cnancel most of your moves even the standing Charge or up charge. Its fine because everything you said about the neutral feeling more deliberate and focused. Its not willy nilly anymore and i personally like that.
    Me venting NOW XD
    Why they nerfed the hell out of Bugs Bunny's Achme box? Its deadass uselss as hell now. It takes WAY TO LONG to summon and he lost all of his old items he used to get from it. Like he doesn't have the Rick cube anymore tk summon the blue guys, TNT or some sort of bomb and the TV's that gave you an assist trophy essentially. Nepter the pie throwing robot is GONE FROM THE GAME. WHY??????
    Bugs is still my main and he is extremely fun but nerfing that box and only allowing that stupid sandwich to come out of it AND it taking 10 seconds for an item to come out is the worst thing I've ever seen.
    Even in the moves description they mentioned he can get a random item....THERE IS NOTHING ANYMORE BUT SANDWICHES 🥪
    Please fix the move and re add those items for bugs to use it added to his overall uniqueness. He was especially a Platform fighters version of Faust. I loved that shit.
    Venting over 🤣

  • @IvanBuoy
    @IvanBuoy 27 днів тому

    I genuinely feel like they gave us free range of perks in beta to explore and find good combos, strong universal perks, and what perks needed adjustments. Now going into live MVS, they had already established set builds for perks and set interchangeable perks which meant specific combos of perks no longer existed and I’m sure the corresponding perks got adjusted as well. It is a shame that we don’t even have similar capabilities to what we once had but in terms of game development and balancing I feel that pretty genius.

  • @SunnyD876
    @SunnyD876 27 днів тому +30

    Honestly yeah there should be a little faster movement speed. That was kinda the first I noticed after not playing the game since first month of beta

  • @Vince-fo2rw
    @Vince-fo2rw 27 днів тому

    I'm not good enough to enter tournaments but my style I always hated just spamming dodge and having to react so with iron giant I always experimented, and with this new movement my star meteor style is alot more complete so I can chase around the entire map.

  • @the1kreator543
    @the1kreator543 26 днів тому

    The speed is perfect the camera should be adjustable because I personally like it zoomed in and don’t want the the new character models to be tiny again

  • @20quidd
    @20quidd 27 днів тому

    Do team perks work in singles?

  • @V1sby
    @V1sby 27 днів тому

    As someone who almost purely plays 1v1's the game feels pretty good. Sometimes the hit priority seems a bit whack but besides that I enjoy the slower speed and the new dodge system.

  • @nelsal6416
    @nelsal6416 27 днів тому

    If they bring back the projectile perks you know they'll make it so you can only bring 1 instead of 3 stacked, which is good cause we don't want the zoners to dominate

  • @mactassio21
    @mactassio21 27 днів тому

    the gameplay is fun I just wish that I got rewards from my matches. Most of them just go on limbo and don't count. I have to redo the same rift at least 5 times before I get any completion

  • @ElBeeGaming
    @ElBeeGaming 27 днів тому +1

    Tbf, I stopped playing the beta cause they never released ranked and took forever to release characters and updates. It's not that I disliked the game, it just felt abandoned.

  • @JustChillinOnThe5thFloor
    @JustChillinOnThe5thFloor 26 днів тому

    Would be happy if PFG gave us an option to play the beta version or the 1.0 version.
    I would love to keep playing the beta version even if offline.

  • @braydenlee5254
    @braydenlee5254 27 днів тому +1

    That arm sleeve shit gotta chill💀😂

  • @lorinlonike2378
    @lorinlonike2378 27 днів тому

    I agree that the hit stop being reduced a touch would be a big step towards improving the game speed. Right now I feel like the game moves at a decent speed compared to how frantic it was in the beta, however the beta had a bit more fluidity to it than this version. Reducing the hit stop would bring back a good sense of fluidity to the combo game without impacting the overall pacing that they’ve established, which could help a lot in terms of making the game feel “faster” without actually changing the game speed

  • @bubblenugget9240
    @bubblenugget9240 27 днів тому +72

    To me (and probably most casuals) the slower speed is amazing, it makes the game feel satifying even in low skill levels, which will increase the games potential playerbase by a lot

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому +1

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @doodgoi9102
      @doodgoi9102 27 днів тому +3

      ​@@kidclassicmoses559 there's punishes for everything, zoning was way stronger in the beta

    • @passingRakz954
      @passingRakz954 27 днів тому

      Really bra, I was a casual in the beta and I pretty much just spammed moves now I’ve improved a lot and feel like the game is more fun now

    • @bluvic435
      @bluvic435 27 днів тому +3

      Also makes the game fun to WAAATCCCHHHHH!!!!❤

    • @sanadye1861
      @sanadye1861 27 днів тому +1

      @@kidclassicmoses559that’s why parry exist. Neglecting it and just going into dodge wars instead isn’t the move

  • @Doomblud
    @Doomblud 27 днів тому

    I actually like the speed change after playing for a while. You can be super fast still if you master the dodging mechanics. Feels a lot less spammy now.

  • @Kit_Katsss
    @Kit_Katsss 27 днів тому +19

    I super enjoy the game right now I really hope they keep improving the game in the future!! :D

  • @DeathByZombieGames
    @DeathByZombieGames 26 днів тому

    I don't think many things in multiversus are "Overpowered" (outside of infinite combos) I do however think that something are underpowered like certain characters just being objectively worse than others.

  • @RoseFielden
    @RoseFielden 27 днів тому

    came for the discussion stayed for the Wombat cooking

  • @lament8719
    @lament8719 27 днів тому +2

    Lets really think about what we're asking for!
    Do we really want another speedy game where people are dodge spamming yeah no Bueno
    Game balance - Lets work on those blast zones and knockback force to eliminate early deaths
    Perks - Remove them
    Stages - Dexter stage 1, The Court, Remove them
    Input buffer - Just add the setting back

  • @alexbarajas5331
    @alexbarajas5331 27 днів тому

    I really don't mind it being slowed down cause what made it unpredictable in beta is the amount of wave dashing especially against shaggys, tom and jerry and bugs.

  • @Bubba415
    @Bubba415 26 днів тому

    My issue is toms dodge meter goes away wayyyy to fast in the air and the cooldown is so long like what can I do

  • @BalianBlue_
    @BalianBlue_ 26 днів тому

    VoiD going off, and I'm here for it lol.

  • @cKrazycKarter
    @cKrazycKarter 26 днів тому

    Great Take, the buffer system needs work, the pace is almost right where it needs to be

  • @PygmyBBQ
    @PygmyBBQ 27 днів тому +5

    Not one of the complainers, but we stopped playing in late september 2022 (after Rick was released) because the servers were nearly unplayable in 2's.

  • @C88XS1
    @C88XS1 26 днів тому +1

    I have one question why the fuck have the removed attack decay

  • @Batkiller
    @Batkiller 26 днів тому

    I was playing the game since the open beta the only reason why I left was due to the netcode, the game was so much fun but every time I try to play the game online there was so much lag and disconnection I think is mostly due to fact of how many updates that was happening and little polish to the netcode and that’s when strips release to the game. I get why you like the game void especially rn, but in my opinion I think the game still need the speed and the flow of what it was, but keep the punish system cause I think that make the really fair and fun to a lot of people.

  • @chad540996
    @chad540996 24 дні тому

    Overall I don’t mind the slowness. Before it really was a lot of reads were as now I can dash and punish stuff. I do have some trouble when I’m airborn as a lot of characters have strong up airs. It does also make getting in and start your offense a little harder but I think that’s ok overall as well.

    • @chad540996
      @chad540996 24 дні тому

      I play Superman and in the beta being able to armor and cancel out of it was really obnoxious. Now I have to commit and I really like that. Idk it’s more fighting game like tbh

  • @oxOXChargeXOxo
    @oxOXChargeXOxo 25 днів тому

    thanks for speaking about this! this game is getting so much hate for no reason. I had 100 hours in beta, loved the game back then, played it again since launch day and I love it even more than before. I was sceptical about the speed changes at first but as soon as I tried the game myself I was having a blast :)
    and as for the perks:
    have people realized that they can equip the perk that creates a platform in the air, giving you effectively four jumps while also giving you the option to use grounded moves in the air? it's similar to that air-cancle tech in brawlhalla or steve's blocks in ultimate. sure it has its downsides but it's a much more interesting version of triple jump. also I think the anti projectile perks and especially the anti armor perks can be really good against certain characters. the new perks are great imo but I do hope they add some more as time goes on especially character specific ones! feels a bit odd to only have a handful of characters with 3 perks while the rest only has 2

  • @kingtae93
    @kingtae93 27 днів тому

    The only problem i have is once you get hit you literally can't get out of the punches i was playing against a batman and he was spamming moves i couldn't get out of

  • @GahMarkz
    @GahMarkz 27 днів тому +15

    Speed is fine!!!
    Fix list:
    Fps drop;
    Connection issues in general;
    Legacy camera option;
    Pass exp for playng;
    We should be able to test character.
    Just that :) The gameplay in general is really fine. In PC, I'm having fun, but I can't play 2v2.

  • @louis550
    @louis550 27 днів тому

    I personally think the speed change is good, the only things I would change is giving stronger attacks more whiff recovery so people can’t just mash them all the time.

  • @blackjam2683
    @blackjam2683 27 днів тому +1

    I don't think understand, being top 5% online is nothing compared to offline play, there is the crowd and the immense pressure and anxiety to perform well. Playing around people hit different to playing at home, you don't get that comfort as when you're playing at EVO. There is something on the line.

  • @myleswasbored
    @myleswasbored 27 днів тому +3

    Hey Void, during your closing rant I liked your "Where were you then?" speech. I believe on both sides there are people who believe they know what they are talking about in reference to beta, and I would love to see their hours. I personally sunk 500+ hours into the game, from the beginning until the servers closed mid-match. I used to watch your videos and fell in love with Lebron when he came out and couldn't drop him any time afterwards. Shy of two months from the notification for server closure, I had reached Top #3 Lebron with a Top 0.1% in Wins.
    I think one thing I loved about Multiversus more than anything was the expression of skill through movement; NOT dodge spam. The movement was freeing, allowing me to move when I wanted and not feel like I was tethered in space. These changes to the game have almost made it unrecognizable in that fact. I enjoyed playing Multiversus Beta because it reminded me of a more unlocked version of Brawlhalla which also rewards reaction timing.
    Fast-forward to where we are now, I feel like we regressed in a lot of areas with both the gameplay and what the community fought for during the beta. I mean we are missing the KB release from when we had Attack Decay, clunky UI, movement ticks because of input buffer, and even some hitboxes have regressed. I understand where you're coming from and I'm definitely excited to see where they go from here, but the game realistically did not get this type of backlash as it did until this new build. People were definitely stressed about it but there was way less complaints than there is now.
    The issue during the beta can most definitely be contributed to the hitbox issues, netcode issues, quick character feedback on balancing issues, and with casual players not being able to/wanting to adapt to the movement of the game. Since it's lowered now, a lot of new casual players are enjoying it more and there is more content (Which people are EVEN still complaining about). I think we're getting on the wrong foot by stating one side is essentially wrong for complaining. I'm happy people are enjoying the game, but there is definitely some giving room we can work with so both parties are excited to jump back into the game for hours on end.
    Love the content, keep it up. Congratulations on your recent tournament win. - Tweak30

  • @Skolas1312
    @Skolas1312 27 днів тому

    I think it could be a little faster.
    Not like times 2 or 3 speed like the beta was but a in between thing would be nice.
    Another problem is that some attacks seem to not hit sometimes
    Especially the down air from bugs

  • @maclo4
    @maclo4 27 днів тому +21

    I completely agree, the slower pace makes neutral feel way more intentional whereas in beta I couldnt react to anything so it was a lot of mashing

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому +1

      Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.

    • @kidclassicmoses559
      @kidclassicmoses559 27 днів тому

      Somehow this was less of a problem in the beta, for you could punish the pussy behavior by chasing them down more effectively.

    • @yawns3004
      @yawns3004 27 днів тому +4

      ​@@kidclassicmoses559are you a bot? Posting the same reply under every comment

    • @barroth3658
      @barroth3658 27 днів тому +2

      @@kidclassicmoses559stop copy and pasting lmfao

    • @Bhearu
      @Bhearu 27 днів тому

      I hate this game haha I player 2.5k hours in the beta, was top 200, this games fundimentaly designed around high speed, massive hiboxes and broken mechanics, the counter was the speed to avoid those things, I guess you guys were just slow.. I mean prefere slow

  • @Jajabinks2004
    @Jajabinks2004 27 днів тому

    That closing rant 😂😂😂

  • @onyxcideYT
    @onyxcideYT 25 днів тому

    Using my abilities to gain speed instead of dodging all the time helped me out a lot.

  • @sourcandee2926
    @sourcandee2926 27 днів тому +1

    As an iron giant main, the only acceptable reason to get blown up is when iron giant gets his rage mode. His shit has no cooldown and he can just rocket spam until you die 😅

    • @raymond2009v
      @raymond2009v 27 днів тому

      Iron giant has a infinite combo

    • @sourcandee2926
      @sourcandee2926 27 днів тому +1

      @@raymond2009v it is NOT an infinite. DI out. It’s very easy to escape.

    • @raymond2009v
      @raymond2009v 26 днів тому

      @@sourcandee2926 multi verses, the company confirmed it, and it was banned at hungry box coin box tournament

  • @damiennewman1992
    @damiennewman1992 26 днів тому

    As far as the 'where were you' part. I tend to play beta and early access games for smaller amounts of time because I don't like progression being reset. I like to get my toes wet and wait for the full game. I know there are a lot of people like me in that regard. It's not really about what is better, it's that I'm now playing a completely different game.