Is MultiVersus Too Slow now?
Вставка
- Опубліковано 28 чер 2024
- I sat down with chat to give my honest thoughts on what I think about MultiVersus' gameplay including:
0:00 Intro
0:59 Game Speed
6:58 Game Balance
10:25 Perks + Disadvantage
17:21 Stages
19:25 Input Buffer
21:07 Closing Rant
SUBSCRIBE ➤ / @gsmvoid
Socials~
Twitter: / gsmvoid
Twitch: / gsmvoid
Instagram: / gsmvoid
EDITOR
➤ / splaaaatt
THUMBNAIL
➤ / justingameow
#void #gsmvoid #multiversus - Ігри
One thing I hope they add is more perks for characters
Honestly they could do away with the general perks and only have character specific perks and it would be more impactful and fun imo.
Facts@@burpinator1
For as much fun as that sounds, you also have to think the pain in the ass it would be to balance non-universal perks, imo they should add more universal ones and tune or change the character specific ones. Otherwise you will get broken shit that either makes or breaks a character and thats inherently a flawed design.
@jindorisoul2923 Or at least meet in the middle and have the more "generic" perks still be character specific, but they change properties of moves. That way, they can tweek ups and downs, with out creating too drastic of a new gameplay perk. For example when shaggy pulls a sandwhich have x chance for it to be a different sandwich that can inflict a status (thinking kinda peach turnip rng). Or Up Special inflicts burn but less knockback. Things that change your character's gameplay and isnt the most boring 5% to a stat ever.
Triple jump being gone:
Black Adam: I miss the part where that's my problem
Superman also has a triple jump, only figured that out yesterday
@@mateushenriquepinheiro3197how??
They should speed it up just a lil bit
Agreed it’s not too slow but it could be slightly quicker
Like just a touch. Not to much at all.
If they improve dash distance we're set
yeah if they did it would be perfect imo
what if they just lessen hit stop a bit? should feel a touch faster
The devs said these changes were made specifically for 2s, 1s was a disaater on beta and you can actually whiff punish now
real
boom.
What does 2s and 1s mean
@@ajud24singles and doubles
That is true.
I just hope they up it by a little bit, even a tiny increase would be so much better. But the biggest problem is the servers and the input delay, that should be their main concern right now…
Input delay is because of console nigrs being capped at 60 FPS.
Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back .
From what I experienced so far, is that the input delay is actually pretty good. The problem is the buffer input being 30frames, which makes combos and strings a little difficult to do online causing accidental inputs. Aside from that everything feels good
i think the inputs are good it its the hit stun for me other than that I love the game
Are you talking about input buffering?? Input delay isn’t really an issue in my experience at all, and the input buffer of 30 frames isn’t that big of a deal imo
25:47 “Top 5% Arya” “Damn, that’s it?”
top 5% Arya was hilarious. I got higher than that with shaggy in my sleep lol
@@homesiejonesie7672brother shaggy is one of the easiest characters in the game
@@randomtuber331right I have over 1k kills with shaggy lmao
@@Lvl1Machop Doesn't sound like much but I don't know ngl
@@randomtuber331 1kkills on beta multiverses imagine if I keep going but nah I’m number 1 banana guard now with 200 kills rn
The biggest problem i have with the speed is the hit stop and vertical speed it feels very floaty it feels slow to get higher for example if shagy is using his neutral special in mid air it can be really hard to knock them out of ot even in 1s
Imo the gravity needs to be stronger in the game, your character feels like it's "floating" when you're falling.
this is the word i was looking foe i love the new speed but falling feels so disadvantage its crazy. being on top of batman joker or Harly is not easy because of this
I feel like the gravity is fair, theres character like superman that can fly so it balances out everyone has a chance to survive
@@T88555yeah but against characters like batman, harley, rick, and joker it is a major handicap and makes it impossible to fight back
The game has both a weird sluggishness and feeling of being heavy with jump heights but also extremely floaty on fall speed. Batman’s dive kick looks pretty much wrong with how long it hangs out simply because of how long characters remain in the air. The floatiness makes flying characters a bit less impressive, tho I imagine flight would need tweaks to weaken fly camping if jump falls we’re quicker
This resonates with me especially the part about disadavantage. in the beta whenever I put someone in disadvantage I wouldn't even pressure them sometimes or go for the kill, I thought I just sucked at being aggressive but it was lowkey risky when going for the kill which doesn't make sense because I'm not the one in disadvantage, you are.
Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.
@@kidclassicmoses559🤡🤡🤡
Now Void AND Nakat have “Look at my evo medal” rants online lmaoooo
Are you saying you don't respect their balance opinions over other players? Are you claiming they're showboating? What's your point here?
@@gamist8166its a joke
@@Kanye_Gaming12great joke. My favorite jokes are just general statements
@@puxtbuck6731 lmao with multiple o’s signifies a joking manner.Lmao also means”Laughing My Ass Off”.If they are laughing that means they are 90% telling a joke.Try again next time
@@Kanye_Gaming12 loooooooooooooooool
I hope there’s the wombat part in this one
it is in the video LMAOO
everyone isn’t trying to be a pro player in mvs that 30f buffer is dookie
5:36 lmaooo the banana guard did the same 2 moves the whole clip
Fr brain dead character
coping about 30f buffer is insane dude
yea seriously, that's enough frames to have c-stick snapback cause you to mis-input things.
And lowering the input buffer means you're mashing LESS
Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.
@SincerelyPhoenix for some reason I get mashed on a lot. Out of disadvantage I find myself struggling to dodge period, and get out counter hits. Also Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.
Half a second of input delay is way too much for a fighting game
@@abyssalnothingnessInput buffer and input delay aren't the same thing. Input buffer holds your input until you can actually execute the move and input delay is the time it takes the game to recognize that you pressed a button. Not sure OP is talking about the same thing you're talking about
I think it's less the speed and more that a lot of characters have added endlag to a lot of their moves.
Jake and Reindog feel especially bad, I feel locked in place forever whenever I attack with them.
as someone who never played the original, this game was uncomfortably slow like worse than smash 4 for me (as someone who plays rivals and ultimate for casual fun) it felt like i was swimming in mud. obviously this is a me issue and others might enjoy it but unless there’s a full rework i’m going to skip out on the game for a second time
Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.
@@kidclassicmoses559I think if I read this post in 8 different comment sections I'll finally understand it, pls keep going
Nah banana guard has to be stopped
His side special is insane.
I don’t think he’s that strong ngl especially against characters who can throw stuff at him in 1s at least in twos yea he’s crazy 💀
@@HeroC14 it kills soo early off stage
he just needs more endlag on side special
Banana is op and broken
Duos it fine, solos it feel so slow
I love how it plays
I dont like watching someone else play because of the speed tho
Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.
1000 hours in beta and i am a big fan of the changes to speed and the resource management
Same man I wasnt sure looking at the gameplay before it came out but now i really enjoy it.
Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back
@@kidclassicmoses559 That's my issue it's a game fundimentaly designed around high speed, they gave alot of charecters massive hitboxes insane mechanics and generally made most charecters super strong, the counter to that was the speed and being able to avoid those thing, however that's gone, now its just smash brawl but somehow worse lmao
@@Bhearu you can still dodge things I don’t understand what you mean. There is a lot of whiff punish to stuff to so you can win interactions by just timing the dodge or parry on their unsafe move
@@kidclassicmoses559 bro quit commenting this everywhere😂 just PARRY or get better at your spacing. No matter how much u complain or turn up speed that shit won't change you'll still be just as bad.
The game was so fast in the beta my hands used to hurt afterwards so I feel ur pain with that void lol
To be fair the choice to not experiment with perks in the beta was mainly because it shared the same currency as what you use to unlock characters. Saving up to unlock a character is a lot more appealing than burning that resource on perks (I know I only got perks for my main Harley as a result). I genuinely feel despite being more confusing giving perks their own currency was a much needed change to get people to use the system.
If beta speed was 100%, and current release is 35%, I wish the speed was 45-50%.
Where are the tutorials that were in the beta? There were like tutorials where you can practice some mechanics etc, but i dont know if its still in the game? Can someone tell me?
go to rifts and it's the very last one 🤞
@@relaxdav That's not what he is talking about. OP, they removed it, like everything else that was in the Beta.
Go to the Change Modes section and choose Training.
@@theotothefuture no, not that. I mean that little tutorials where you could learn some new mechanics etcetera
My biggest issue with the game on "full release" is the input delay. Even on wired connection it feels like there is significant delay from when I press a button to when an action occurs. Idk if it's their new rollback or if I'm just in a place when lousy servers, or if there is a built in input delay, but I wish that dodge and attack buttons felt tight in comparison to what it is now.
Same here, wasn't like that in the "beta".
I'm with you, I do think the game is in a better state gameplay wise, there is other issues but gameplay wise it's better. Personally what's killing it for me is the monetization and how everything is locked behind missions/dailys...
in my defense void, i left because i had to, im in military and they was like "you go here do this for a year." so i couldn't play and i came back and game was dead :(
Really appreciate these thoughts, echoing alot of my feelings. Enjoying the game alot!
I just want leaderboards and end of match stats. Cant believe they took that out.
they are adding it back its because they changed game engines.
@@TakerREALwhy would they "fully release" out of beta without having the previous BETA features?
@@gamist8166 Because Warner dictates release, not PFG.
Void was talking his shit at the end 💯💯😂😂
I like the old perk setup
Perks now is not that big of deal. I like more now, the devs made more balanced.
@@MvsVemtranquiloYeah and that's lame. They might as well not exist if they have little/no real impact on the game.
Wombat caught the FRESH FADE LMAO
I love watching VoiD give his honest feedback, i agree 100%, from start to end it’s just really valid input. It was iffy getting used to the speed but you add more thought into your attacks and overtime you get really good and the game gets more smooth and easier, multiversus really did do a good job and i’m proud tbh, it has some cons but the game overall is really engaging and fun once you get the hang of it.
I really like the relaunch gameplay with the input buffer being my biggest complaint. Luckily PFG has said that the input buffer setting as well as the various special and normal swaps will be added back in. I would also like a neutral dodge to help with parries. The way unlocks and bp experience and all that works right now isn't really great but that is supposed to also be addressed WB willing. Still getting the game to feel good and play well is such a big win for them having changed the entire game engine. That's the hard part. The rest is easy for them to fix.
I love all the players with 60 hours in the beta saying it was soo much better than launch. That mess had like 600 players playing it at the end.
Fire vid (haven’t even watched yet)
I can see them adding more perks down the line (I miss Make It Rain, Dog!)
I was watching your win on that 1v1 tournament a few years back, it was so much faster 😭
Faster doesn't mean better. It was spammy
@@MrTwessel30 never said that I like it now
W takes! After getting used to it, the movement feels a lot more calculated and less random. Loving your vibes coming with this release.
I love this game and I played till it was down as well you are right I like the pace of the game and you just put me on with the perk system now that I know which each perk slot represents.
I agree with you on the speed, but I’m wondering, would you be upset if they increased the speed a little bit? I’m worried that because of backlash they will change too much of what is already pretty good
overall balance is fine but banana guard side special’s knockback is ridiculous
This is going against what the video is about, but I _hate_ how competitive and sweaty the game is now as a casual. Multiversus used to be a really fun pick up and play game and now it feels so slow. My favourite part of Beta was the movement, not saying it has to be as fast as Beta but I hate feeling restricted. Maybe the game is better for the 5% of players who play at a top level, but I get where ppl are coming from when they complain about gameplay.
Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.
I feel like you would get stomped way harder in the beta if you played a sweat, but idk
Banna gaurd broken but the balance is fine right now
great vid !
however would someone care to explain how can hitstop influence the balance of the game or Tom n Jerry combos ? my understanding was that it just paused the game for one or a few frames when a big hit connects.
if the characters stop moving and the animation is frozen (basically everything is frozen) it doesn't change anything other than the feel of the hits ?
i understand Void knows what he's talking about, thus my inquiry.
also at 11:32 "perk 1 is for the team, perk 2 is for you and perk 3 is flex", i'm guessing it means they all work for you in 1s? i'd like someone to confirm if possible though please :)
and does flex means it depends on which 3rd perk you choose ? like some work only for you and some apply to your team mate too ?
The speeds starting to grow on me
15:14
I'd like to expand on my point a little, since Twitch chat isn't the best place for more waffling rants. In game design in general you often see people complaining about incremental upgrades as a design philosophy. Adding 5% or 1 more damage is impactful in an objective sense but from the perspective of 'game feel' not so much. Which is why people liked perks like Triple Jump, the difference was very obvious and immediate, rather than "my combo does 9% rather than 8%". To someone who plays the game at a very high level, every increment helps, that's true in literally every genre. The concept of 'feeling impactful' is a more general concept which applies to casual, mid and top level play.
We can look at Hades II for a quick case study, very few people would be as happy with the weapon verity if each weapon was just some variation of: 5% more damage, 10% damage after knocking an enemy into a wall etc. What makes unlocking new weapons and weapon aspects fun in Hades 1 and 2 is how they fundamentally change how you as a player interact with the game. Whereas just dealing a conditional 1 extra damage will not change how you interact with the game in general. I do think some perks can do this well enough, such as the neutral air dodge creating a platform perk, but many of them don't do enough to make you feel like you're going to change how you interact with the games systems. I just think that while this may be more balanced than the beta, its also less interesting and less appealing to larger parts of the playerbase, room for improvement lets say.
i'm not sure a large part of the playerbase would welcome these changes.
there's enough uniqueness in the character's kits (IG, steven, garnett and others), and thus specific, conditional knowledge required to not add perks that change the fundamentals of the game, making the rules of the game even less reliable.
@@randomuser4379 I think that's a minority opinion. Though, of course all I have is anecdotes but, the majority of people outside of top MVS players I've seen talk about the new perks think they're boring. The beta had issues with balance more than anything, but the flavor was there, and I think that's what the people I've seen complaining miss about the perk system.
@@OzymandiasFGC yeah idk, it seems to me like there's a big silent majority that just likes the rules of the game being somewhat stable.
the ones we see talking about it on the forums/discord are the ones complaining, no one who's fine with the state of things makes a post to say it, on the other hand i see a lot of people being annoyed/salty at a lot of the character's kits each having their own "busted" tools (which balances out, since most chars have their unique, strong mechanics, but still makes it hard to learn from one match-up to another)
i can only imagine it being worse if perks start changing the rules of the game too (which some already do btw).
now about the people complaining.. seems to me they just have a harder time accepting change, and i don't mean no offense.
i bet you we won't hear complaining about "GeAm Iz ZlOw ! med fer slo kazualz !" or the changes to the perk system or about some other stuff that was changed in a short while. sure a part of them will have left the game, but i'm ready to bet a good part of them will still be playing, they'll just have had time to get accustomed to the changes. i'm already seeing lots of people saying "yeah i didn't like [X thing] at first but now i'm getting used to it, i've come to enjoy the game better than before"
i guess the only way to know for sure would be to make a big poll in a few weeks, once people have had the chance to get accustomed (or not) to changes.
W video, my only main thing is I hate that I can't make progress at all battlepasswise by playing the game I feel like I make no progress. Fair enough that's not gameplay I love it but feel like Velma could definitely use some help lol I never see her.
I'm of strong belief Velma should stay weak or be reworked. Saw enough of this Velma for a lifetime in beta
It would have been cool if they have a running mechanic by going left or right and ground dodge left or right it would be just like Brawlhalla
I agree Multiversus could had have a speed running mechanic and they should make the characters a little bite more smaller because you can KO other players at 28 hp
I feel like the next patch will probably change the speed by like 10% or something
I think at some points, general perks are too hard to balance around where you either have to nerf the hell out of perks, or nerf characters specifically because of the perk. I genuinely think the best possible thing for perks is to take most of them out / get rid of them. Golden perks are great, but the general perks just seem super messy to balance around.
I really hope to see Lola bunny added in the future 🎉
They should speed it upp a bit and make attack delay less
does anyone know if void uses his analog stick to attack or the buttons?
Fix the hitboxes, fix the damage,...
Yeah. Slowing the game down is the laziest bandaid fix I've ever seen. They did nothing to fix the actual problems.
I just wanna say ur my favourite mvs youtuber ur gameplay since i found u in the beta is too satisfying with tom and jerry
Can you dash cancel out of the input buffer frame window?
I’ve never realized how huge voids eyes are😂
my current biggest issue i noticed while facing harley is that it feels like i cant dodge out of any situation and it feels like every input is a bit laggy as well as the buffer system holds inputs way to long imo. ngl i dnt think any high level players even begin to understand some of the problems for ppl that just want to play casually, the 1 problem i want them to fix is dodging. it rlly does feel like i get hit 1 time and then mash dodge and it never comes out.
Can someone explain to me what is hitstop?
Gonna need to see the Void VS Wombat first to 10 grudge match
Brother speaking truths only!
Even tough I am rather a beginner, new to both fighing games and MVs and even tough I get cooked often, I like the new tempo waay more than what it was in the beta, where many things felt too random.
I honestly i agree you. Void i mained Bugs sinxe day 1 and i felt the speed drop because even before you were able to Dodge cnancel most of your moves even the standing Charge or up charge. Its fine because everything you said about the neutral feeling more deliberate and focused. Its not willy nilly anymore and i personally like that.
Me venting NOW XD
Why they nerfed the hell out of Bugs Bunny's Achme box? Its deadass uselss as hell now. It takes WAY TO LONG to summon and he lost all of his old items he used to get from it. Like he doesn't have the Rick cube anymore tk summon the blue guys, TNT or some sort of bomb and the TV's that gave you an assist trophy essentially. Nepter the pie throwing robot is GONE FROM THE GAME. WHY??????
Bugs is still my main and he is extremely fun but nerfing that box and only allowing that stupid sandwich to come out of it AND it taking 10 seconds for an item to come out is the worst thing I've ever seen.
Even in the moves description they mentioned he can get a random item....THERE IS NOTHING ANYMORE BUT SANDWICHES 🥪
Please fix the move and re add those items for bugs to use it added to his overall uniqueness. He was especially a Platform fighters version of Faust. I loved that shit.
Venting over 🤣
I genuinely feel like they gave us free range of perks in beta to explore and find good combos, strong universal perks, and what perks needed adjustments. Now going into live MVS, they had already established set builds for perks and set interchangeable perks which meant specific combos of perks no longer existed and I’m sure the corresponding perks got adjusted as well. It is a shame that we don’t even have similar capabilities to what we once had but in terms of game development and balancing I feel that pretty genius.
Honestly yeah there should be a little faster movement speed. That was kinda the first I noticed after not playing the game since first month of beta
I'm not good enough to enter tournaments but my style I always hated just spamming dodge and having to react so with iron giant I always experimented, and with this new movement my star meteor style is alot more complete so I can chase around the entire map.
The speed is perfect the camera should be adjustable because I personally like it zoomed in and don’t want the the new character models to be tiny again
Do team perks work in singles?
As someone who almost purely plays 1v1's the game feels pretty good. Sometimes the hit priority seems a bit whack but besides that I enjoy the slower speed and the new dodge system.
If they bring back the projectile perks you know they'll make it so you can only bring 1 instead of 3 stacked, which is good cause we don't want the zoners to dominate
the gameplay is fun I just wish that I got rewards from my matches. Most of them just go on limbo and don't count. I have to redo the same rift at least 5 times before I get any completion
Tbf, I stopped playing the beta cause they never released ranked and took forever to release characters and updates. It's not that I disliked the game, it just felt abandoned.
Would be happy if PFG gave us an option to play the beta version or the 1.0 version.
I would love to keep playing the beta version even if offline.
That arm sleeve shit gotta chill💀😂
I agree that the hit stop being reduced a touch would be a big step towards improving the game speed. Right now I feel like the game moves at a decent speed compared to how frantic it was in the beta, however the beta had a bit more fluidity to it than this version. Reducing the hit stop would bring back a good sense of fluidity to the combo game without impacting the overall pacing that they’ve established, which could help a lot in terms of making the game feel “faster” without actually changing the game speed
To me (and probably most casuals) the slower speed is amazing, it makes the game feel satifying even in low skill levels, which will increase the games potential playerbase by a lot
Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.
@@kidclassicmoses559 there's punishes for everything, zoning was way stronger in the beta
Really bra, I was a casual in the beta and I pretty much just spammed moves now I’ve improved a lot and feel like the game is more fun now
Also makes the game fun to WAAATCCCHHHHH!!!!❤
@@kidclassicmoses559that’s why parry exist. Neglecting it and just going into dodge wars instead isn’t the move
I actually like the speed change after playing for a while. You can be super fast still if you master the dodging mechanics. Feels a lot less spammy now.
I super enjoy the game right now I really hope they keep improving the game in the future!! :D
I don't think many things in multiversus are "Overpowered" (outside of infinite combos) I do however think that something are underpowered like certain characters just being objectively worse than others.
came for the discussion stayed for the Wombat cooking
Lets really think about what we're asking for!
Do we really want another speedy game where people are dodge spamming yeah no Bueno
Game balance - Lets work on those blast zones and knockback force to eliminate early deaths
Perks - Remove them
Stages - Dexter stage 1, The Court, Remove them
Input buffer - Just add the setting back
This is a really bad take
I really don't mind it being slowed down cause what made it unpredictable in beta is the amount of wave dashing especially against shaggys, tom and jerry and bugs.
My issue is toms dodge meter goes away wayyyy to fast in the air and the cooldown is so long like what can I do
VoiD going off, and I'm here for it lol.
Great Take, the buffer system needs work, the pace is almost right where it needs to be
Not one of the complainers, but we stopped playing in late september 2022 (after Rick was released) because the servers were nearly unplayable in 2's.
I have one question why the fuck have the removed attack decay
I was playing the game since the open beta the only reason why I left was due to the netcode, the game was so much fun but every time I try to play the game online there was so much lag and disconnection I think is mostly due to fact of how many updates that was happening and little polish to the netcode and that’s when strips release to the game. I get why you like the game void especially rn, but in my opinion I think the game still need the speed and the flow of what it was, but keep the punish system cause I think that make the really fair and fun to a lot of people.
Overall I don’t mind the slowness. Before it really was a lot of reads were as now I can dash and punish stuff. I do have some trouble when I’m airborn as a lot of characters have strong up airs. It does also make getting in and start your offense a little harder but I think that’s ok overall as well.
I play Superman and in the beta being able to armor and cancel out of it was really obnoxious. Now I have to commit and I really like that. Idk it’s more fighting game like tbh
thanks for speaking about this! this game is getting so much hate for no reason. I had 100 hours in beta, loved the game back then, played it again since launch day and I love it even more than before. I was sceptical about the speed changes at first but as soon as I tried the game myself I was having a blast :)
and as for the perks:
have people realized that they can equip the perk that creates a platform in the air, giving you effectively four jumps while also giving you the option to use grounded moves in the air? it's similar to that air-cancle tech in brawlhalla or steve's blocks in ultimate. sure it has its downsides but it's a much more interesting version of triple jump. also I think the anti projectile perks and especially the anti armor perks can be really good against certain characters. the new perks are great imo but I do hope they add some more as time goes on especially character specific ones! feels a bit odd to only have a handful of characters with 3 perks while the rest only has 2
The only problem i have is once you get hit you literally can't get out of the punches i was playing against a batman and he was spamming moves i couldn't get out of
Speed is fine!!!
Fix list:
Fps drop;
Connection issues in general;
Legacy camera option;
Pass exp for playng;
We should be able to test character.
Just that :) The gameplay in general is really fine. In PC, I'm having fun, but I can't play 2v2.
I personally think the speed change is good, the only things I would change is giving stronger attacks more whiff recovery so people can’t just mash them all the time.
I don't think understand, being top 5% online is nothing compared to offline play, there is the crowd and the immense pressure and anxiety to perform well. Playing around people hit different to playing at home, you don't get that comfort as when you're playing at EVO. There is something on the line.
Hey Void, during your closing rant I liked your "Where were you then?" speech. I believe on both sides there are people who believe they know what they are talking about in reference to beta, and I would love to see their hours. I personally sunk 500+ hours into the game, from the beginning until the servers closed mid-match. I used to watch your videos and fell in love with Lebron when he came out and couldn't drop him any time afterwards. Shy of two months from the notification for server closure, I had reached Top #3 Lebron with a Top 0.1% in Wins.
I think one thing I loved about Multiversus more than anything was the expression of skill through movement; NOT dodge spam. The movement was freeing, allowing me to move when I wanted and not feel like I was tethered in space. These changes to the game have almost made it unrecognizable in that fact. I enjoyed playing Multiversus Beta because it reminded me of a more unlocked version of Brawlhalla which also rewards reaction timing.
Fast-forward to where we are now, I feel like we regressed in a lot of areas with both the gameplay and what the community fought for during the beta. I mean we are missing the KB release from when we had Attack Decay, clunky UI, movement ticks because of input buffer, and even some hitboxes have regressed. I understand where you're coming from and I'm definitely excited to see where they go from here, but the game realistically did not get this type of backlash as it did until this new build. People were definitely stressed about it but there was way less complaints than there is now.
The issue during the beta can most definitely be contributed to the hitbox issues, netcode issues, quick character feedback on balancing issues, and with casual players not being able to/wanting to adapt to the movement of the game. Since it's lowered now, a lot of new casual players are enjoying it more and there is more content (Which people are EVEN still complaining about). I think we're getting on the wrong foot by stating one side is essentially wrong for complaining. I'm happy people are enjoying the game, but there is definitely some giving room we can work with so both parties are excited to jump back into the game for hours on end.
Love the content, keep it up. Congratulations on your recent tournament win. - Tweak30
I think it could be a little faster.
Not like times 2 or 3 speed like the beta was but a in between thing would be nice.
Another problem is that some attacks seem to not hit sometimes
Especially the down air from bugs
I completely agree, the slower pace makes neutral feel way more intentional whereas in beta I couldnt react to anything so it was a lot of mashing
Currently what I've experienced is people playing bugs or fin throwing out moves and dodging out just have me do the same thing. This begins to turn into a game of who runs the dodge meter out first. Even when they lose this game they just runaway till it comes back or they have their cooldowns back up.
Somehow this was less of a problem in the beta, for you could punish the pussy behavior by chasing them down more effectively.
@@kidclassicmoses559are you a bot? Posting the same reply under every comment
@@kidclassicmoses559stop copy and pasting lmfao
I hate this game haha I player 2.5k hours in the beta, was top 200, this games fundimentaly designed around high speed, massive hiboxes and broken mechanics, the counter was the speed to avoid those things, I guess you guys were just slow.. I mean prefere slow
That closing rant 😂😂😂
Using my abilities to gain speed instead of dodging all the time helped me out a lot.
As an iron giant main, the only acceptable reason to get blown up is when iron giant gets his rage mode. His shit has no cooldown and he can just rocket spam until you die 😅
Iron giant has a infinite combo
@@raymond2009v it is NOT an infinite. DI out. It’s very easy to escape.
@@sourcandee2926 multi verses, the company confirmed it, and it was banned at hungry box coin box tournament
As far as the 'where were you' part. I tend to play beta and early access games for smaller amounts of time because I don't like progression being reset. I like to get my toes wet and wait for the full game. I know there are a lot of people like me in that regard. It's not really about what is better, it's that I'm now playing a completely different game.