Why is crafting in Ashes of Creation SO GOOD?

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 87

  • @squatchbigfoot8577
    @squatchbigfoot8577 10 місяців тому +5

    I'm still friends with people from way back in 1998 playing Ultima Online together. some i have met in real life others i have not, some have died.
    What ashes is doing is making a community, some might think it's forced, while us that are used to it will slide into it like a familiar glove.
    Great video!

  • @viriz_gaming
    @viriz_gaming 10 місяців тому +7

    Yo keep up the great content. The way you use visuals to help describe the systems you cover I think will be really useful for people watching that want to learn more about the game.

  • @VlhadusGaming
    @VlhadusGaming 10 місяців тому +2

    Another great video! I can't speak enough about the profession system and I think if they can nail this system... gearing will be very satisfying in Ashes of Creation! Great work Burns!

  • @righteous7788
    @righteous7788 10 місяців тому +1

    I think the point you touched on at the end is why Im so excited for this game. Getting to meet like minded gamers!

  • @Kuteiapi
    @Kuteiapi 10 місяців тому +2

    How do u only have 500 subs.. great vid

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому +1

      Haha thanks man.

    • @Xillin
      @Xillin 10 місяців тому +1

      It's only cause he's new on the scene. Dr. Burns about to blow up!

    • @Kuteiapi
      @Kuteiapi 10 місяців тому

      @@Xillin he absolutely is.. I’m thinking he secretly has another channel 🤣

  • @ericgibbs3579
    @ericgibbs3579 10 місяців тому +1

    Wow so much work done in this!! Great job!!

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      Thanks Eric! I try to make it worth people’s time to watch.

  • @blueknight8709
    @blueknight8709 5 місяців тому

    The crafting looks good. The only thing I would add to the crafting would be mini recipes or partial recipes that make part of a whole recipe and can be interchangeable like on that sword. You could change out the handle, cross guard and the blade to something more to your liking.

  • @TsuboMimic
    @TsuboMimic 10 місяців тому

    While I unfortunately don't have the friends from my time back in high school or the years just after, where I did the majority of my MMO playing before adulting took over for a while, I hope to one day make those kinds of friends again. Communities like LoreForged have really helped me break back out of my shell, and I can't wait to meet even more people as I start along the path of content creation and eventually can put my time into this amazing game we are all so stoked to play. I agree on all your points here, and I'm excited to see what they give us next in the realm of artisanship!

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      I love Sunny, Kash, and Jibbs! I’m positive the community they make will be special.

  • @TreeFolkDruid
    @TreeFolkDruid 10 місяців тому

    feels like GW2 with base materials and then the stats effect, creating a variant recipe.

  • @lAmMagos
    @lAmMagos 10 місяців тому

    Yeah I can relate to you! I found the love of my life when I played Lineage 2 back in the days... Ashes is bringing that vibe back making the players need to interact, craft social interactions and above all have fun while doing so!
    I can't wait for Alpha 2 to play with my other half

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      Wow good for you!! We had a couple start in our New World guild too.

  • @dontfrown3593
    @dontfrown3593 9 місяців тому

    Yo dude, got an idea for you to cover maybe. I've been wondering about the Artisian Professions and which professions link to each other, Mining into Stonemasonry and Metalworking, Weapon & Armorsmithing etc... and theorycrafting how different professions might have connections to those we don't normally expect.

    • @TheCopiumClinic
      @TheCopiumClinic  9 місяців тому

      Good idea! Maybe in an upcoming season of Bespoke

  • @XeroShifter
    @XeroShifter 9 місяців тому

    I really hope that they implement a further specialization for crafters at max level. Its great that they're doing recipe XP, if done right it will give more places for people to create unique market advantages that will serve everyone and keep the game interesting. Having recipes have selectable perks you unlock once you've done them enough would go a long way towards the goal of creating enough depth to create a variety of potential market advantages that players can have, but once you're at max crating, a lot of those advantages won't mean much because a few months into the game, every max level smith will have nearly the same skill set. The recipe advantage also won't matter after a point because the most popular recipes will be universally maxed out, so in the longer run there need to be choices that preclude others. Having each crafting skill have a selection of a specialization at max level, which precludes other specializations would help differentiate max level crafters from each other which will be needed more and more as the server population ages. Imagine if one crafter's axes all came with 10% higher stats, while another's didn't, but were 30% less expensive because their perk lowered the amount of materials to craft them.
    The point of all of this is that you need enough diversity in the decisions people can make about their crafts, and what people can even do, in order to create a diverse enough market that it will work out long term. Ashes will need to really dissect their items and look at every knob that can be played with to create a diverse market, and I hope that they do so. I hope that they find a way to let crafters tweak everything from skins, to stats, to costs, and beyond, just not all options for every crafter all at once.

  • @captnsnacks2606
    @captnsnacks2606 10 місяців тому

    Best part of New World is the memories I have with you and the boys. Finally taking Everfall after building an army from scraps is one of my biggest accomplishments in gaming.

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      Same dude! Pivotal moment was our squad hopping on point and holding off 10 guys. Turtlesquirtle said he had to call in sick the next day because he was too hyped to sleep all night hahaha

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      Many more fun times to come!

  • @WizzyMcNasty
    @WizzyMcNasty 10 місяців тому

    Ohhh!!! I thought you were an OG MMO gamer. I didn’t realize New World was your first social experience in an MMO. When I see Ashes being built I see community over mechanics as the underlying theme. New World missed the mark for that.
    Whenever I meet new people in the Ashes community I’m always most excited for those who missed out on the social construct of MMOs like UO and Eve. As great as the info in this video is, what I’m taking away from it is that you’re in for a real social treat, and that excites me! ❤❤

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      Thanks Wizzy! I’d say WoW was my first social experience with MMOs back in 2004. Teamspeak was the best. But yeah I’m not a neverwinter guy haha

  • @TheRealClaylex
    @TheRealClaylex 10 місяців тому

    I've really been getting into crafting stuff in WoW SOD, and man if AOC can make that even better, I'm gonna be ADDICTED to profession grinding

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому +1

      Dude I’ll be some people ONLY artisan in this game.

    • @TheRealClaylex
      @TheRealClaylex 10 місяців тому

      @@TheCopiumClinic Lmao yeah, tbh I've been having way more fun crafting than lvling. xD

  • @Emperiak
    @Emperiak 10 місяців тому

    Just discovered your channel from the forums! Great videos so far! do you produce your own art work and thumbnails? I love the art style, keep up the great work!

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому +1

      Thanks dude! Yeah I do. I use AI art with a lot of parameters and make my own adjustments in photoshop from there.

    • @Emperiak
      @Emperiak 10 місяців тому

      @@TheCopiumClinic Awesome thanks for the response! (I may have dm'd you on the forums asking about this also haha)

  • @Xillin
    @Xillin 10 місяців тому +2

    I don't know who voiced the woman at the beginning, but she sounds HOT!

    • @WizzyMcNasty
      @WizzyMcNasty 10 місяців тому

      I was thinking he was a total Chad! I think he did this on purpose.

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      It cost me a pretty penny but I got Scarlett Johansson.

  • @mychaltoriroyalpythons7073
    @mychaltoriroyalpythons7073 10 місяців тому

    5:10 hopefully extra depth, after maxing out a recipe if you come back to it at higher ranks it adds to stats. Example; say min recipe of copper sword made when Journeyman is 10 damage, max recipe journeyman 15 damage. Then come back to it as Grandmaster and now its 20 damage.

  • @plannindorf
    @plannindorf 10 місяців тому

    Great video man! Love the way you present these concepts

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      Thanks dude! Did I get em right? You guys have been crushin it.

  • @Astil_Astar
    @Astil_Astar 10 місяців тому

    Great video... cant wait for next 1... i finally understand crafting in AoC... more complex than i expected... i like it much more thx to u

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      Thanks Astil! Yeah it’ll be complex, just like everything Steven designs haha

  • @Test-n7y2l
    @Test-n7y2l 10 місяців тому +1

    Great work, keep it up

  • @cripnikka86
    @cripnikka86 10 місяців тому

    See... this is weird. In the video it shows that the blacksmith is "mining", "smelting" and then forging the materials into a sword ("weaponsmithing") I thought the game dev designed that you can only pick one profession (gathering or refining or crafting) ? But then; what kind of weaponsmith who doesn't know how to mine the material / process it?

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      lol I knew someone would catch this. This is in the future when Steven decides to have 3 grandmasteries. Jk I’d hate that.

    • @cripnikka86
      @cripnikka86 10 місяців тому +1

      If he decides to allow 3 grandmasteries; please make sure to have a specialization (this is just an idea) For example I choose to be a miner, smelter, and weaponsmithing. If I specialize in mining then I can find a really rare material in a rare ore node, but the smelting & weaponsmithing will be basic. If I choose to specialize in weaponsmithing, I can craft epic and legendary weaponry, but lacks in finding / refining the really rare materials to craft that legendary weapon. Another example / analogy is a Chef; Gordon Ramsay can cook a really delicious food; with great technique, etc. But I doubt he knows how to grow / harvest a high quality grapevine, process it into an excellent wine. But he knows how to use / cook the wine into a delightful cuisine. PS: Can't wait for the upcoming alpha test!

  • @empire5235
    @empire5235 10 місяців тому

    Love your work will link it for my guild mates. After decades of playing MMOs AOC is shaping up to have by far the best artisan system. The proof is in the pudding but oh boy it's looking good, A2 can not get here soon enough.

  • @xander9460
    @xander9460 10 місяців тому

    I hope they adopt a little of Avatar's model. Quality over Quantity.
    Make a resource harder to find. But you only need 1 of each. Not getting 600 Iron to make a chainmail BS. It would immediately eliminate the grind but introduce and adventure to get the 1 iron. Make it something special.
    You can make the god dahm Bismark Dreadnought with 600 iron...

  • @DoingFavors
    @DoingFavors 10 місяців тому

    "We wanna have a viable option for every build that players wanna try" This line made me so excited for Ashes it's not even funny.

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому +1

      Seriously! Makes me think “the meta” won’t be as bad because so many builds will be viable especially depending on the task.

    • @DoingFavors
      @DoingFavors 10 місяців тому

      @@TheCopiumClinic Ditto, as someone who loves viable odd builds it makes me really excited.

  • @Sayurawesome11
    @Sayurawesome11 8 місяців тому

    coming from albion i think having spread recipe for early to end game is possible because the demand for early game weapon is still high even when people already reach "high level". this is possible because of the full loot system in albion and mastery system.
    full loot system means that the demand for replaceable gear is high, in this case is early game gear, and mastery system dan increase item stats based on mastery so people with lower gear can sometimes feel like they wear gear 2 tier higher. if s ashes dont have the demand for lower lvl gear than most of the gear there are just for progession and from my experience i dont think thats "good". io would say standard.

  • @jeremydavis43
    @jeremydavis43 10 місяців тому

    Another banger video. Submitting comment for the algorithm or what ever.

  • @jamesmcdonald1724
    @jamesmcdonald1724 10 місяців тому

    Just amazing work. The animations are so cool

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому +1

      I thought you were going to compliment the female voice actor…

    • @jamesmcdonald1724
      @jamesmcdonald1724 10 місяців тому

      @@TheCopiumClinic I assume you just paid a professional…. Clearly that kind of voice can only be bought.

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому +1

      @@jamesmcdonald1724 hahaha guilty!

  • @lousolo3346
    @lousolo3346 10 місяців тому +1

    What did he saaayyyyyyyyy

  • @KatoNamus
    @KatoNamus 10 місяців тому

    Can't wait

  • @mizzogames
    @mizzogames 4 місяці тому

    For me the best Crafting system is still Albion and Ultima Online in the past.

  • @R_o_o_k_i_n_g_t_o_n
    @R_o_o_k_i_n_g_t_o_n 10 місяців тому

    7:50 actually about Gathering and processing, neither actually are things you can do really by yourself for the main reason that if you're Gathering by yourself then you're easy pickings for a group of PKer's never mind if you decide to sell your gathered materials in a different town to sell them for a better price and as for processors, there's going to be a lot of resources you have to transport to and from your Freehold never mind the same exact issue for gatherers also applying where you also need to make sure when you go to sell your resources, you transport them to the node where they're going to sell for the highest level you can get while not being so far as to mean you lose money in a time you waste getting the materials there or the money you pay to a caravansary to actually do the transporting and selling for you

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому +1

      Yeah everything is going to be so intertwined! Can’t wait!

    • @eternaldarkness3139
      @eternaldarkness3139 9 місяців тому

      Virtually no solo player will ever own a FreeHold. Guilds will pool resources and the officers will own almost all of them. (based upon expected 50,000 server population & 2500 FreeHolds)
      How will a solo player know which town they should sell resources to? The map is enormous and there is over a hundred nodes. They'll sell locally, guilds will buy and either resell, or use.
      Buy orders will likely be manipulated by the guild in power. Have members bring in goods, then make the orders to buy it from them. With a group of cooperating towns, there could be rampant price fixing. (Assuming it's worthwhile)
      That doesn't even touch on the fact a solo / small guild is unlikely to ever see the top end recipes or materials. AoC is Not a solo game, it's a game for the Elites.
      As populations drop, a higher percentage of players will progress, but who's likely to quit first? The solo / small guild players. Same monthly fee, for a fraction of the content.
      I hope I'm wrong.

  • @Boozsted
    @Boozsted 10 місяців тому

    Can't wait for the year 2045 when this unreal engine 4 game drops 😂

  • @veil1792
    @veil1792 10 місяців тому

    *Doc, that Ranger Copium HITS HARD can you help!?*
    🤕

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      Haha I’ve got a treatment for that coming up!

  • @beowningu4669
    @beowningu4669 10 місяців тому

    Lmao, my wife calls em pixel friends

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому +1

      lol I’m gonna tell my wife that one

  • @canniballock
    @canniballock 2 місяці тому

    Hey doc can you write me an Ozempic script via UA-cam comment? Thanks.

  • @TheToledoTrumpton
    @TheToledoTrumpton 10 місяців тому

    I think AoC is really pushing people to join groups and make friends. I think one of the ways is to make guilds less important and make people unite around nodes. I think guilds will end up being political factions vying for power within nodes.

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому +1

      Agreed. I bet discord servers will form specifically for certain nodes.

  • @sticqeno288
    @sticqeno288 10 місяців тому

    You into filmmaking now? 😂

    • @TheCopiumClinic
      @TheCopiumClinic  10 місяців тому

      Always! I’ll have to get you as a voice actor!

  • @kebrus
    @kebrus 10 місяців тому

    this is too much copium, first of all it's not the first time people attempt to do things like this, it's not like this is hard to come up with, what's hard is to make this balanced, meaningful and future proof.
    in terms of balance this has potential to make the economy completely messed up, when you have one material responsible for a stat it means the supply and demand for the material will be based on the stat and not on the level, you can try to alleviate this by adding multiple tiers of different materials for the same stat so as players progress they will want rarer materials because their bonuses are better, however this will not solve the fact that supply and demand will be tied to the stat, which means that when players figure out the best in slot stats some of them will be in higher demand than everything else, which not only will skew the economy to an handful of materials making everything else irrelevant but this also leads to the second issue: meaningful. what is the point of have a complex crafting system that allows variety when in the end players will simply want the best possible weapon or gear for their class? these materials shouldn't provide stats, they should provide some horizontal progression like different skills or utilities that people wont have a reason to go for one or another besides their personal preference, by having a vertical progression you not make older, less powerful materials irrelevant but you also don't provide anything meaningful to end game content. Finally, even if you do try as best as possible to make the materials availability fair for every player level and their use as meaningful as possible, these kinds of system do not grow well with the game, when the game finally starts adding more content it makes it more difficult for designers to branch out to new things because they are locked to past design decisions, imagine a designer wanting to introduce new gear and weapons and wanting to make something new to them, maybe tied to story or new gameplay mechanics but now they can't because things are supposed to be craftable and then either they stick with past decisions and add new materials tier for the new stuff which makes the new stuff boring or they go with new systems which are fresh and fun but make the old stuff irrelevant.
    all of this stuff is not new, it happens in all MMOs and every time a new game comes along people like to praise new ideas not understanding why so many game have faced issues with their systems before, players want to progress vertically but that goes against the game itself, companies don't mind the verticality because it easier to monetize and expand, this is how to get games like WOW, this game crafting is not new or revolutionary, it's same old same old
    oh, btw, instead of praising the automatic storage in bag for efficiency, ask yourself "why do these games needs bags with individual storage?" want to make it fun? make storage infinite, not grid based, sortable and easily searchable, so you can easily reach for the thing you got without worrying about space, weight, shape or any other meaningless "feature" that adds nothing to the game besides hassle, if you want to play with storage go play "backpack battles" it's a fun game.

  • @Tnerdcastrd
    @Tnerdcastrd 9 місяців тому

    aah yes more of that good copium

  • @kajin86
    @kajin86 10 місяців тому

    Seems like a neat idea but click and craft is such a lazy way to make crafting when other games have made crafting into their own minigames which can add actual skill to crafting.

  • @DoorknobTheOgryn
    @DoorknobTheOgryn 10 місяців тому

    your game doesnt have ogres and gnomes i dont caare