Having a character tied to djinni lore, I'm a little perplexed as to why the Citadel of Ice and Steel does not make a mention for the Plane of Air. The other genie court locales get mentions in the other elemental planes.
7:25 I prefer to think there are fey wildspace (or feywild space) systems floating in the Positive Plane, and shadow wildspace systems floating in the Negative Plane, just like (in 5e) material wildspace systems are floating in the Astral Plane.
I had a campaign called the many folded lands in which minkowski spires bind the shadowfell and feywild with the inner planes to the prime material. They were an attempt to keep the branes together and allow travel between planes. One can walk into a regio of a spire and with arcana slip from one to another. Like a river passing thru a spire could allow you to slip into the water plane and then pass into another pmp location. On earth it would be like going to the nile and then water then the amazon. Or slip into a geothermal vent under a spire and slip from iceland to hawaii. It is the web of relationships or connections that allow correspondence from one place to another ie teleportation magic or correlated particles in physics. A tainted from a philosophical plane would then bleed into the material planes shifting how those relationships work. The many folded lands is a reference to manifold but the beings don't remember the sciences of the first world and only remembered the words and you can think of the planes fabrics pinned by these minkowski spires which are like needles. Should the needles ever be destroyed than the relationships between planes would unravel.
I'm clearly not into the "Marvel Super Heroes" side of the 2024 rules, but this, and the Lore Glossary, look really nice, so I'll get the new DMG but not the PHB 👍
Apparently Eberrons place in the 5e cosmology is actually explained in Fizban's Treasury of Dragons, it's basically buried in the deep Ethereal if I remember correctly, I will try and look it up tomorrow, good night.
@ I skipped that book. That was the lore from 3e and 4e. The 5e books played coy with it and then made a door to there in Sigil and made it a big part of Vecna Eve of Ruin, so I was a little confused
So, I have a question about silver weapons. In 2024 rules, silver weapons deal an extra damage dice on a critical hit against shapechangers. Is that going to be it? Or will certain shapechangers have weaknesses to silver in their own statblocks? Because I feel that if you're fighting a werewolf, silver should fundamentally change the difficulty of the battle. I like the version in Van Richten's Guide: certainly beatable without silver, but you might have a hard time.
5:46 I’m glad this is addressed somewhat because I was salty about plane of earth and plane of water having a “surface,” rather than the old version just being infinite. Not 100% satiated, but it is a step in the right direction.
I wonder if I can tie all this lore to the Dark Sun campaign setting, and possibly PlaneScape and Underdark crossover lore (my other favorites). I have made this 14k+ year homebrew, split into a blue age plus 4 huge ages, green, yellow, orange and red. The moons determine a king's ages, a mix of 7 and 11 years cycles. Each age is composed of 45 kings ages, the last one sees the return of a comet. Each cycle magic wanes and waxes, so each king's age they combine into a supermoon event. The combination with the comet makes this extra potent, allowing for supreme magic and access to the planes being possible. Taking hints from the existence of gith, I made Dark Sun the birthplace of both githzerai and githyanki. Most of the yellow age I made the rise and dominion by illithids (aka mindflayers). Resistance grew from small inner planer pockets (led by some proto-advanced beings, eladrin elves, pyreen and various genie races and bloodlines). The population became more and more psionically talented or at least somewhat resistant, and eventually rose up. The orange age started with the invention of magic, driving the illithid from the material plane. The gith that chased them evolved into githyanki and a githzerai branch. In this age Rajaat and his disciples rose to power and continued to oppose divine influence. At the start of the red (current age), Rajaat closed the material plane off again from the outer planes (with one hidden exception). Like the world only had its own inner planar bubble. In my homebrew the champions purpose was not to eradicate all races, but to improve them. The survival of the toughest and most psionically potent went on for millennia. Kalak, being on schedule to try to ascend to full dragon at the very end of the last King's Age discovered the impending return of Dregoth and hurried. Instead trying his grand ritual all at once, either 77 years or some multiple of 7 or 11 before the comet. It might be fun if the players don't know when, as Sorcerer Monarchs rewrite history, hiding facts and spreading misinformation. When the age finally ends, Athas is open once again. Gods, mindflayers and githyanki all ready to try to infiltrate and battle each other. Gods are powerless without a following, but faith might spread like wildfire. The order has a sole purpose, to resist illithid invasion. Druids, elemental priests and preservers might join them and all oppose outsiders. But will any of them work together with defilers, the most powerful among them? Finally my homebrew kinda allows for the events of the Prism Pentat, but as the story told by the Sorcerer Monarchs all in cahoots with Rajaat. And the dead ones might either be hiding or planning ascension to a minor god. Like Athas growing its own tiny mirrors of the outer planes within the local shadowfell/fey wild. Rajaat could have planned them as a sort of pantheon, rivals but defending from outsiders together. How will access to the outer planes work? Could Borys have ascended into a dragon god? Will Ur Draxa become a demiplane with a pathway to the nine hells, kinda like a tenth layer of hell? So many fun options!
Honestly I'm surprised with the lack of everything that was spelljammer they didn't try bringing back farie space and having the feywild full of entire worlds like the prime.
You guys didn’t even release all the old content for the revision for 2024. Not happy. Not how you monetize your business by making me not wanna invest in later products.
There is an entire detailed section on the Astral Plane including astral pools, wildspace, dead gods, psychic winds, and adventure ideas. All of the major planar areas are explored in at least 2+ paragraphs to give you a good idea as a jumping off point, often with unique effects and things to keep in mind
Wyatt does deserve a raise!
That guy needs a raise or something!
Having read it, that guy really needs a raise or something
True dat
Except they keep laying people off and giving bonuses to shareholders.
Give this man a raise or something
Did they give a raise to James Wyatt yet?
Hey, should we give this guy a raise or something?
Is this guy taking over for Chris? That'd be a promotion and a raise, right?
I appreciate the philosophical / psychological angle. Very Planescape. Delightful!
I love getting inspired by setting books so this chapter will be great for me.
So much inspiring magic! And I LOVE the philosophy elements. I never realized, but that just makes them even MORE amazing!
Planescape lore gimme more!
...
Love to see it.
This actually looks way better than the 5E Planescape stuff 👍
@@GrazztThis is drawing on 2e Planescape lore.
Having a character tied to djinni lore, I'm a little perplexed as to why the Citadel of Ice and Steel does not make a mention for the Plane of Air. The other genie court locales get mentions in the other elemental planes.
Probably forgotten about, or worse, cut for room.
7:25 I prefer to think there are fey wildspace (or feywild space) systems floating in the Positive Plane, and shadow wildspace systems floating in the Negative Plane, just like (in 5e) material wildspace systems are floating in the Astral Plane.
I had a campaign called the many folded lands in which minkowski spires bind the shadowfell and feywild with the inner planes to the prime material. They were an attempt to keep the branes together and allow travel between planes. One can walk into a regio of a spire and with arcana slip from one to another. Like a river passing thru a spire could allow you to slip into the water plane and then pass into another pmp location. On earth it would be like going to the nile and then water then the amazon. Or slip into a geothermal vent under a spire and slip from iceland to hawaii. It is the web of relationships or connections that allow correspondence from one place to another ie teleportation magic or correlated particles in physics. A tainted from a philosophical plane would then bleed into the material planes shifting how those relationships work. The many folded lands is a reference to manifold but the beings don't remember the sciences of the first world and only remembered the words and you can think of the planes fabrics pinned by these minkowski spires which are like needles. Should the needles ever be destroyed than the relationships between planes would unravel.
I'm clearly not into the "Marvel Super Heroes" side of the 2024 rules, but this, and the Lore Glossary, look really nice, so I'll get the new DMG but not the PHB 👍
I had hoped that we would get confirmation on 5e lore on Eberron. Is it still sealed off like Krynn, or is it somehow easier to get to now?
Apparently Eberrons place in the 5e cosmology is actually explained in Fizban's Treasury of Dragons, it's basically buried in the deep Ethereal if I remember correctly, I will try and look it up tomorrow, good night.
@ I skipped that book. That was the lore from 3e and 4e. The 5e books played coy with it and then made a door to there in Sigil and made it a big part of Vecna Eve of Ruin, so I was a little confused
So, I have a question about silver weapons. In 2024 rules, silver weapons deal an extra damage dice on a critical hit against shapechangers. Is that going to be it? Or will certain shapechangers have weaknesses to silver in their own statblocks? Because I feel that if you're fighting a werewolf, silver should fundamentally change the difficulty of the battle. I like the version in Van Richten's Guide: certainly beatable without silver, but you might have a hard time.
Wooooo
5:46 I’m glad this is addressed somewhat because I was salty about plane of earth and plane of water having a “surface,” rather than the old version just being infinite. Not 100% satiated, but it is a step in the right direction.
Wait! I remember them saying that about the Plane of Water but not the Plane of Earth. Like, does this "surface" of the Plane of Earth have a "sky"?
@videogollumer The Border Elemental of Earth, yes it has a sky.
Is there a list of God's like 2014 had with domains.
Boot Hill ❤️
What world is the First World? The Points of Light Nentir Vale from 4th edition? I suppose it was sort of destroyed.
I wonder if I can tie all this lore to the Dark Sun campaign setting, and possibly PlaneScape and Underdark crossover lore (my other favorites).
I have made this 14k+ year homebrew, split into a blue age plus 4 huge ages, green, yellow, orange and red. The moons determine a king's ages, a mix of 7 and 11 years cycles. Each age is composed of 45 kings ages, the last one sees the return of a comet.
Each cycle magic wanes and waxes, so each king's age they combine into a supermoon event. The combination with the comet makes this extra potent, allowing for supreme magic and access to the planes being possible.
Taking hints from the existence of gith, I made Dark Sun the birthplace of both githzerai and githyanki. Most of the yellow age I made the rise and dominion by illithids (aka mindflayers). Resistance grew from small inner planer pockets (led by some proto-advanced beings, eladrin elves, pyreen and various genie races and bloodlines). The population became more and more psionically talented or at least somewhat resistant, and eventually rose up.
The orange age started with the invention of magic, driving the illithid from the material plane. The gith that chased them evolved into githyanki and a githzerai branch. In this age Rajaat and his disciples rose to power and continued to oppose divine influence.
At the start of the red (current age), Rajaat closed the material plane off again from the outer planes (with one hidden exception). Like the world only had its own inner planar bubble. In my homebrew the champions purpose was not to eradicate all races, but to improve them. The survival of the toughest and most psionically potent went on for millennia.
Kalak, being on schedule to try to ascend to full dragon at the very end of the last King's Age discovered the impending return of Dregoth and hurried. Instead trying his grand ritual all at once, either 77 years or some multiple of 7 or 11 before the comet. It might be fun if the players don't know when, as Sorcerer Monarchs rewrite history, hiding facts and spreading misinformation.
When the age finally ends, Athas is open once again. Gods, mindflayers and githyanki all ready to try to infiltrate and battle each other. Gods are powerless without a following, but faith might spread like wildfire.
The order has a sole purpose, to resist illithid invasion. Druids, elemental priests and preservers might join them and all oppose outsiders. But will any of them work together with defilers, the most powerful among them?
Finally my homebrew kinda allows for the events of the Prism Pentat, but as the story told by the Sorcerer Monarchs all in cahoots with Rajaat. And the dead ones might either be hiding or planning ascension to a minor god. Like Athas growing its own tiny mirrors of the outer planes within the local shadowfell/fey wild. Rajaat could have planned them as a sort of pantheon, rivals but defending from outsiders together.
How will access to the outer planes work? Could Borys have ascended into a dragon god? Will Ur Draxa become a demiplane with a pathway to the nine hells, kinda like a tenth layer of hell? So many fun options!
I would love to see a "map" that shows the inner and outer planes together.
Bring back à la carte to the marketplace
The only community on the internet clamoring for microtransactions
Honestly I'm surprised with the lack of everything that was spelljammer they didn't try bringing back farie space and having the feywild full of entire worlds like the prime.
Confirmed = candy corn comes from the feywild
Fetch a cleric; that guy needs a raise!
🎉
So just James now? No more Chris Perkins?
How to eat candy corn. Open bag, dump into the trash.
Imagine if they gave a raise
2:12 Jace?
Since when is Jace black?
*Noob DM's brain liquifies and leaks out ears...
No way to know that, except Google.
Não sei qual plano é pior, o Abismo ou Reinos Distantes. 🤔
Damn I'm early
You guys didn’t even release all the old content for the revision for 2024.
Not happy.
Not how you monetize your business by making me not wanna invest in later products.
looks offscreen *"I'm kidding"*
lest he get fired too
1 day ago :D
THAT GUY NEEDS A RAISE!
My goal was to talk about what probability seems obvious and can drive prices
Candy corn haters unite.
I don't think I've ever eaten candy corn.
D&D cosmology is too confusing, and I wish it was planar.
Excuse me? Tell me you're kidding.
You only wrote one sentence but it feels like a deep, meaningful poem so I dare to call it a multiverse.
Not planning on picking up this book until a while, anyone know what they say about the astral plane/sea?
Probably to not swim in it
@@TheHeheonil Actually swimming in it is fine, just watch out for the Astral Devourer.
I know!
There is an entire detailed section on the Astral Plane including astral pools, wildspace, dead gods, psychic winds, and adventure ideas. All of the major planar areas are explored in at least 2+ paragraphs to give you a good idea as a jumping off point, often with unique effects and things to keep in mind
Watch your silver cord at all times.
That guy needs a raise or something!