the map needs the following changes i think: playing under the td positions should be a very viable thing, you manage to cross through the middle and youre mostly safe under the hill, so you can crossfire from there, like it was the case in old swamp.. 2nd in the north side i can already see the imbalance, since there is a double bush line in the edge of the map next to the houses for north spawn, but for south spawn, there is just one bush. here they should put more houses all the way down the road, so you can progress normally into the ditch, and have interesting gameplay there. in the castle lets increase the angle of attacks, one team only having one position to start fighting from in the castle is criminal, so they should rotate that boulding in the middle, make it longer, and maybe add a gap in the middle of it. also on the outer side of the castle, make it like the way it used to be ie. there is a small ditch you can advance to and fight hulldown if youre fast enough
@@tanks_with_wings I dont exactly remember it how it was back then. I didnt even looked at a minimap (didnt know it had one), but i know how i was saying to myself how real this game is (was playing games like Team Fortress 2 back then before WOT). Played since 16th of july 2012.
I mean this is really not a corridor map. You guys just love to throw that term around whenever a map had distinct lines of fire. That does not make it a corridor map. A corridor map is Mountain Pass...
Omfg, Swamp! The memories just flowed in ! GO MID
@@Torskel ahaha yeah nostalgia hits hard
the map needs the following changes i think: playing under the td positions should be a very viable thing, you manage to cross through the middle and youre mostly safe under the hill, so you can crossfire from there, like it was the case in old swamp.. 2nd in the north side i can already see the imbalance, since there is a double bush line in the edge of the map next to the houses for north spawn, but for south spawn, there is just one bush. here they should put more houses all the way down the road, so you can progress normally into the ditch, and have interesting gameplay there. in the castle lets increase the angle of attacks, one team only having one position to start fighting from in the castle is criminal, so they should rotate that boulding in the middle, make it longer, and maybe add a gap in the middle of it. also on the outer side of the castle, make it like the way it used to be ie. there is a small ditch you can advance to and fight hulldown if youre fast enough
Yeah the map is not perfect right now. Definitely some issues that i imagine will be addressed after the first round of testing by supertesters
This isn't a new map, it's a very old map with a fresh lick of paint.
Yeahh I do say that in the intro. Nice to see it back though
Ah yes, my first battle. I wondered where it went. 😂
@@ArmoredsoldierCZ Yeah it went away rather a long time ago now xD
@@tanks_with_wings I dont exactly remember it how it was back then. I didnt even looked at a minimap (didnt know it had one), but i know how i was saying to myself how real this game is (was playing games like Team Fortress 2 back then before WOT).
Played since 16th of july 2012.
Ahaha GG an old old player then
@@tanks_with_wings You could say that. :D
@@ArmoredsoldierCZ ahaha xD
old map dates back in old days
@@robertkiell yeahh an OG map coming back
No fucking way….
Tbh they should widen the bridge so tanks can battle on it
Kind cool right :)
Maybe yeah something like that may have been interesting
@@tanks_with_wings WoTB has a map very similar to this but I cannot think of the name, remembered: Castilla
Ahhh fair enough
Im sick of corridor maps. Maybe ill switch to lesta server.
I mean this is really not a corridor map. You guys just love to throw that term around whenever a map had distinct lines of fire. That does not make it a corridor map. A corridor map is Mountain Pass...