This was a very entertaining TAS, great job! 25:50 - 26:05 is insane. Love how the car just slides out of the ground. 1:02:22 BENCH KILL I also wonder if you purposefully got Hit and Run while following Frink to manipulate the traffic.
Bench kill took me almost 30 minutes of optimisation to make it in time. Fun fact: curator gets triggered on the last possible frame, I couldn’t have been closer to failing Also, no, I didn’t intend to get hit and run for frink but I did abuse the fact I could get hit and run without consequence to rack up coins
@@RyanPassek the TAS is primarily timed RTA, whereas the human wr is timed loadless This run loadless is a 1:16:16, faster than wr. However, the other disadvantages are console having a lower fps which loses time in many places, as well as not being capable of enter skip storage. Finally, as the run is primarily timed RTA, there are sections that lose time loadless for a better RTA time, time which pc runs save over the TAS
This was a very entertaining TAS, great job!
25:50 - 26:05 is insane. Love how the car just slides out of the ground.
1:02:22 BENCH KILL
I also wonder if you purposefully got Hit and Run while following Frink to manipulate the traffic.
Bench kill took me almost 30 minutes of optimisation to make it in time.
Fun fact: curator gets triggered on the last possible frame, I couldn’t have been closer to failing
Also, no, I didn’t intend to get hit and run for frink but I did abuse the fact I could get hit and run without consequence to rack up coins
Oh thanks for publishing this tas it's was quite a ride. Although I have to ask is it possible for a human to get close to the time the tas got.
1:16 is genuinly impressive. Submitting when Kappa
@@anannoyinghamster4132 it can be 1:15 if you go find me 20 seconds of timesave Kappa
@@neonicplays just use the log everywhere you can. Surely it would save 20 seconds Kappa
This puts the SPEED in lean, mean speed thingy.
How is the TAS slower than human wr? (Not a dig, just wondering)
@@RyanPassek the TAS is primarily timed RTA, whereas the human wr is timed loadless
This run loadless is a 1:16:16, faster than wr. However, the other disadvantages are console having a lower fps which loses time in many places, as well as not being capable of enter skip storage. Finally, as the run is primarily timed RTA, there are sections that lose time loadless for a better RTA time, time which pc runs save over the TAS
This game is still alive bruh. Shit tas anyway.
@@sp1kyglowshard584 yes I’m sure you have a clue what you’re talking about
@sp1kyglowshard584 I wanna see you do better
Based