Its a shame they were cut. Yeah, there’s the issue of them being more fun to watch than fight, but then why not make them something like the Barnacles? As in, something the player can use to kill some enemies, but not bother to engage. Imagine, for example, the player comes across a T intersection in the canals. The path straight ahead eventually leads to some combine soldiers, while taking the turn leads into a Hydra. Staying too long in the Hydra’s line of sight will result in an instadeath, so the player cannot try to continue down the turn or dawdle in the intersection(which is within the Hydra’s range). But the soldiers don’t know that. So the player can either engage the soldiers in a firefight solo, or save up ammo by luring them into the intersection and have them try to fight the Hydra(and inevitably lose). That would add: • A cool looking, unique obstacle. • A scenario with multiple solutions. • A way to reward players for observing and utilizing the environment. • Some insight into the lore of the game. I’m mostly just thinking on the fly with that specific scenario, but there are dozens of ways the Hydra could have been added without forcing the player to fight such an OP enemy.
Beautiful and terrifying - especially the sounds. One of those enemy concepts that were way ahead of their time back then and still are. Keeping up this smooth dynamic snake movement during gameplay AND implementing this creature as a balanced enemy at the same time without lots of bugs must be a real tough job.
@@MrGermandeutsch yes, if you put the right nodes, the combines will be able to jump off the ledges. In Gmode, you can also make them jump over cliffs, and jump on low ledges. if it is in Gmod, then in Hammer will be too
Nice hentai
Hahaha😂
Its a shame they were cut. Yeah, there’s the issue of them being more fun to watch than fight, but then why not make them something like the Barnacles? As in, something the player can use to kill some enemies, but not bother to engage.
Imagine, for example, the player comes across a T intersection in the canals. The path straight ahead eventually leads to some combine soldiers, while taking the turn leads into a Hydra. Staying too long in the Hydra’s line of sight will result in an instadeath, so the player cannot try to continue down the turn or dawdle in the intersection(which is within the Hydra’s range). But the soldiers don’t know that. So the player can either engage the soldiers in a firefight solo, or save up ammo by luring them into the intersection and have them try to fight the Hydra(and inevitably lose). That would add:
• A cool looking, unique obstacle.
• A scenario with multiple solutions.
• A way to reward players for observing and utilizing the environment.
• Some insight into the lore of the game.
I’m mostly just thinking on the fly with that specific scenario, but there are dozens of ways the Hydra could have been added without forcing the player to fight such an OP enemy.
Beautiful and terrifying - especially the sounds. One of those enemy concepts that were way ahead of their time back then and still are. Keeping up this smooth dynamic snake movement during gameplay AND implementing this creature as a balanced enemy at the same time without lots of bugs must be a real tough job.
Wow.
It looks really cool, too bad it was cut.
@@CombineAssistant Sadly, but yes.
WHY IT DONT HAVE IN MMOD??!?@?@?
when that mountain dew hits
wow, super. Please can you make jumping combines, like in mmod?
jumping?
@@MrGermandeutsch yes, if you put the right nodes, the combines will be able to jump off the ledges. In Gmode, you can also make them jump over cliffs, and jump on low ledges. if it is in Gmod, then in Hammer will be too
If only they had an actually functioning NPC of the hydra on Gmod.
It looks like that big monster at the HL1 at chapter 6
Yeah it does look like that.
Ey, nice job