🗨 Will you be a big spender or keep your finances tight and tidy? 📖Read the latest Dev Diary: pdxint.at/pa2fh8 📺 Get notified for the upcoming Stream Thursday 21st March: pdxint.at/pa2stream1
i quite like how this is keeping with the style of the original game with some differences besides the futuristic DLS the original seemed to have a 70S aesthetic where this one seems to be going for a early to mid 90s look i quite like it
@@bubblegumfacebabe because of optimisation? The question isn't as much "is this possible in the game", it's moreso "is it possible without the game running like absolute shit".
@@smlgd your saying that now but it not full release and even still got no dlc or anything like that so id wait till see what it like at actual release
I enjoyed the graphics of the delivery truck. I really hope failure conditions are added with similar consequences as PA1; though I get that is difficult with the multi-level environment. Maybe instead of game over after 72 hours of bankruptcy, power gets shut down, forced guard layoffs are mandated or guards strike as there is no pay to pay them, and will only come back once their backpay is given. Just some thoughts.
Although I am very hyped, I find it a great shame that in all of the trailers I've watched the guards don't seem to have any co-ordination or proper organisation. The are many dynamics in keeping a prison population under control of course, but the main advantage the guards have over the prisoners irl is that they act as one unit, like a wall of riot-geared guards with riot shields advancing in a line. Whereas prisoners all think on the individual level, they worry mostly about themselves. This is something I always thought PA1 was missing, you couldn't organise your guards you just spawned them in and they ran in swinging their baton willy nilly, regardless of any strategy or whether it was 1 v 100. Obviously intelligent AI like that would be difficult, but it's still something I'd like to see more.
One thing that would be very much feasible is to have guards radio for backup on their own. If an inmate is causing trouble in a cell or another room, a guard might standby in front of the room's door and call for backup, once it arrives, they enter the room together and subdue him instead of mindlessly entering the room like in PA1. Although it will be proportional, like a guard isn't going to call the entire prison force for one inmate. The CCTV guards might spot trouble and send the appropriate amount of guard to deal with it using the stand by mechanic. Also from what I've seen in another trailer of this game, It seems guards will verbally deescalate situation before resorting to more... together means. This is not confirmed (At least not that I know of) but I saw a guard seemingly trying to talk an inmate out of his anger before he lashed out at her, forcing her to ditch the soft method.
I totally agree. Its even more difficult now everything is animated as you can really see the AI go into a 1on1 combat mode. check ( What is Career Mode in Prison Architect 2? | Dev highlight - Episode 2) att 1:48. you can see the gaurd at the bottom right being hit from behind and still focusing on the guy infront like its nothing. these types of details can really make a difference.
If you look at "Use Prison Tools to Maximize your management skills" at 4:28, a guard is trying to talk an inmate into calming down before he grabs stuff from the toilet to throw at her. (I really hope that's an option you can turn off because that's disgusting. I know that kind of stuff happens in prison IRL but still) The guard reasonably uses force when that happens.@@Chaosgames96
One of the things that worry me, is that there are only so many plots that you can purchase. With the first game, i didn’t have to worry too much about space, because if you had income you could expand. With that said, it will be interesting to see how far up we can build. That might be the new way of expansion.
What would push me over to buy the game is if there are fines for every time a prisoner died or escaped. In the last game if someone escaped or died Id be happy cause i get more money to replace them and the game felt too easy
It would be cool if you could build alarms, so its like the bunker lights in pa1 just that if theres a riot/lockdown ongoing the alarms will be turned on, guards that are near such an alarm light will get a better sight/aim on inmates and will react faster to fights/calls nearby
Is there any reason to ever use low sec? I could never make enough money with them and med sec seemed just as safe as long as you didnt have shower rooms.
At 4:47 there is both Prison Labor, which has been explained as laundry and kitchen duty, but there's also a second technology just below that called Unqualified Labor just below that. The symbol is a bag of money and a shackle. This symbol combined with the rumor that prisoners might be able to be sent away on work crews for the city tells me we might be able to rent out our prisoners for money. I'm not sure why they're not talking about this in these videos.
How does Prison Architect 2 plan to improve on the modding scene? There are many improvements to be made over what highly limited modding capabilities we had in the original Prison Architect.
Y aura il une limite de hauteur pour les bâtiments, comme construire 2 zone de cellules les une sur les autres, avec un niveau supplémentaire pour les choses moins utiles, ou un espace pour les gardes et patrouilles ?
Looks like the interest accrued is added as a flat value to your Dailey expenses and the principle remains unchanged until you manually pay it 5,000 at a time as shown.
🗨 Will you be a big spender or keep your finances tight and tidy?
📖Read the latest Dev Diary: pdxint.at/pa2fh8
📺 Get notified for the upcoming Stream Thursday 21st March: pdxint.at/pa2stream1
i quite like how this is keeping with the style of the original game with some differences besides the futuristic DLS the original seemed to have a 70S aesthetic where this one seems to be going for a early to mid 90s look i quite like it
its perfect how they have kept the look going as it worked so well
My question is simple, can we get more than 500 prisoners or not?
Right? All I've seen are small prisons so far
i dont see why not?
@@bubblegumfacebabe because of optimisation? The question isn't as much "is this possible in the game", it's moreso "is it possible without the game running like absolute shit".
@@KeiwaM oh yea i see what u mean, i dont think it will be optimized for 500+ inmates, i think even with half of that it might be laggy
In PA1 it was no problem. But now with 3d models, Im not so sure.
Can't wait to see what Escape mode looks like
No prison labour to earn money like PA1?
is says unqualified labour in the big business
From other videos it seems prisoner labor for now is only laundry and kitchen. This game is just piles of downgrades compared to PA1
Now how will I make unethical lisence plate gulag?
@@smlgd your saying that now but it not full release and even still got no dlc or anything like that so id wait till see what it like at actual release
@@smlgd You are a downgrade of your father.
Will there be cell qualities? Will prisoners behave in hopes lf getting a ncier cell like in PA1?
I enjoyed the graphics of the delivery truck. I really hope failure conditions are added with similar consequences as PA1; though I get that is difficult with the multi-level environment. Maybe instead of game over after 72 hours of bankruptcy, power gets shut down, forced guard layoffs are mandated or guards strike as there is no pay to pay them, and will only come back once their backpay is given. Just some thoughts.
Although I am very hyped, I find it a great shame that in all of the trailers I've watched the guards don't seem to have any co-ordination or proper organisation.
The are many dynamics in keeping a prison population under control of course, but the main advantage the guards have over the prisoners irl is that they act as one unit, like a wall of riot-geared guards with riot shields advancing in a line. Whereas prisoners all think on the individual level, they worry mostly about themselves.
This is something I always thought PA1 was missing, you couldn't organise your guards you just spawned them in and they ran in swinging their baton willy nilly, regardless of any strategy or whether it was 1 v 100. Obviously intelligent AI like that would be difficult, but it's still something I'd like to see more.
One thing that would be very much feasible is to have guards radio for backup on their own. If an inmate is causing trouble in a cell or another room, a guard might standby in front of the room's door and call for backup, once it arrives, they enter the room together and subdue him instead of mindlessly entering the room like in PA1. Although it will be proportional, like a guard isn't going to call the entire prison force for one inmate. The CCTV guards might spot trouble and send the appropriate amount of guard to deal with it using the stand by mechanic.
Also from what I've seen in another trailer of this game, It seems guards will verbally deescalate situation before resorting to more... together means. This is not confirmed (At least not that I know of) but I saw a guard seemingly trying to talk an inmate out of his anger before he lashed out at her, forcing her to ditch the soft method.
@@victorriehl1981yeah that is whats missing
I totally agree. Its even more difficult now everything is animated as you can really see the AI go into a 1on1 combat mode. check ( What is Career Mode in Prison Architect 2? | Dev highlight - Episode 2) att 1:48. you can see the gaurd at the bottom right being hit from behind and still focusing on the guy infront like its nothing. these types of details can really make a difference.
If you look at "Use Prison Tools to Maximize your management skills" at 4:28, a guard is trying to talk an inmate into calming down before he grabs stuff from the toilet to throw at her. (I really hope that's an option you can turn off because that's disgusting. I know that kind of stuff happens in prison IRL but still) The guard reasonably uses force when that happens.@@Chaosgames96
They didn’t in PA 1 why whine now
One of the things that worry me, is that there are only so many plots that you can purchase. With the first game, i didn’t have to worry too much about space, because if you had income you could expand.
With that said, it will be interesting to see how far up we can build. That might be the new way of expansion.
Trust me... you have a lot of building space. Remember you can now build multiple stories. That changes the perception of space you can build with
you live in an alternate universe
@@PuppetMasterdaath144 over 200 hours in PA2 already making content for them. The universe I’m living in, is one of experience.
@@CharliePryor I..... DIDNT.........TALK........TO......YOU......
@@PuppetMasterdaath144 take your antipsychotics
What would push me over to buy the game is if there are fines for every time a prisoner died or escaped. In the last game if someone escaped or died Id be happy cause i get more money to replace them and the game felt too easy
@TheGeekCupboard : Penge! I can't believe you got to make one of these intro videos. I am so happy for you, mate!
I am very excited for the game been playing the first game for a while now can’t wait to see how it is
It would be cool if you could build alarms, so its like the bunker lights in pa1 just that if theres a riot/lockdown ongoing the alarms will be turned on, guards that are near such an alarm light will get a better sight/aim on inmates and will react faster to fights/calls nearby
I was concerned about available land till watching this video. WAs like "Damn all these prisons are so small."
AMazing how much time the lose in explaining irrelevant things, like the colors of the icons.
Is there any reason to ever use low sec? I could never make enough money with them and med sec seemed just as safe as long as you didnt have shower rooms.
I used them in workshops, since they were less likely to steal the tools ;)
Will there be an energy economy ? Like reducing charges / making extra income with solar panel for exemple ?
Will there be a way to feed prisoners inside of their cell without them being in isolation?
I think would be awesome if you can play this game on steam deck
Is there gonna be a workshop in this game's future? Or any other ways of making money? Like farming, green power, etc.
so i cant use labor? as a income?
At 4:47 there is both Prison Labor, which has been explained as laundry and kitchen duty, but there's also a second technology just below that called Unqualified Labor just below that. The symbol is a bag of money and a shackle. This symbol combined with the rumor that prisoners might be able to be sent away on work crews for the city tells me we might be able to rent out our prisoners for money. I'm not sure why they're not talking about this in these videos.
@@Usoppe2 Because we aren't going to talk about something that isn't finalized.
Can you play this game on steam deck?
if only the people who paid for it had access to it to play it and help find bugs that would be cool I wish I was able to play it
How does Prison Architect 2 plan to improve on the modding scene? There are many improvements to be made over what highly limited modding capabilities we had in the original Prison Architect.
Any update DLCs? Will there be DLCs on release
After rebase
Y aura il une limite de hauteur pour les bâtiments, comme construire 2 zone de cellules les une sur les autres, avec un niveau supplémentaire pour les choses moins utiles, ou un espace pour les gardes et patrouilles ?
Will it get a physical release for consoles???????
How does fire here work? Can it cause floors above to collapse?
so what is the new mechanic? so far, everything you explain in your video is already available in PA1 and even better.
So question will prison architect 2 will you have the ability to have a female prison? I feel likely not but would like a confirmation
i think they should have called contracts grants instead
10% interest per day? What kind of robbery is that?
When repaying the loan, are you repaying only the principle or is the interest added on top of it too?
Looks like the interest accrued is added as a flat value to your Dailey expenses and the principle remains unchanged until you manually pay it 5,000 at a time as shown.
Where are the Death Row Inmates
Is there "Death Row" inmates aswell in the game?
Link for the mobile version
On average how much is each upgrade in xp
Is there commissary?
please release the Android version for this
Prisoner labor?
Will this possibly release on Nintendo switch as well?
Is the game just . . . gray?
Sorry, Penge bud. I was a bit busy, didn't watch it on time
Prison Labour?
I've done my pre-order can't wait...
Loan interest is HARAM in Islam
In iOS, cannot upgrade to full game at first try. Please check the game.🥺
Please make the full version of the game playable on iPad.🙏
This gameplay footage seems low fps.. wonder how performance is
It got delayed for a reason lol