Why is it Always Jumping Puzzles? - Krein: Part 14 | Skyrim Mods
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- Опубліковано 21 тра 2024
- I guess you could say we really jumped into that trap.
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Hi guys, I'm George from Zero Period Productions. I'm a content creator across UA-cam and Twitch. Here on UA-cam I'm best known for playing The Elder Scrolls games, most notably Skyrim and its various quest mods. I've been playing games since I was 9 and have always wanted to be a part of the games industry. Being a creator is my way of trying to contribute something to it.
Welcome to Bone Town - Krein: Part 13 | Skyrim Mods
• Welcome to Bone Town -...
Zero Period Productions
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#skyrim #skyrimmods #skyrimkrein - Ігри
"How are you still walking?"
"Plot armor."
Where in Nirn are we now? Once again I had to check I didn't miss an episode. Impenetrable Akiviri dragon temple > dragons not letting anyone through who can't best their golem > valley of bone cultists > infamous sci fi alchemy lab? What happened to the overworld we were in? Krein is on some Sekiro level design.
>Jumping puzzles
>Skyrim
Ahhhhhhhhhhhhhhhhh!!!!!!!!!
Whew. It is a good thing they did not add sharks... with laser beams...
That might have become a bit trickier!
Man, I really don't know how to feel about this mod. The scale is impressive and you can see that hundreds of hours went into it but at the same time it feels too big and somewhat unpolished. Level design is so videogamey for lack of a better word. Locations are just not believable for me, there's so many jumps between places and how can I care about the story and characters if the mod itself doesn't seem to care about them? Emma dies, everyone's like "oh no! Anyway" and then no one seems to remember she and her organisation ever existed. At this point I can't even remember what's the reason we came.. wherever we are (like seriously, I'd love to know) in the first place. It all feels so disjointed and as if authors never had a plan and just added more stuff as they were going along. It's probably not the case but it unfortunately feels that way, at least to me. Anyway, I'm looking forward to seeing how this one ends and hope it will all make sense then.
It looks like the dragon's wings ahve been cut off. I don't think he's going to be flying anywhere ever again.
Cinderholm was foreshadowed multiple times during the mod during sidequests :P
The part with the dragon made me feel very uncomfortable, it made me feel sorry and so angry to see such a majestic creature being so abused. I know it's just a game but I can't help feeling empathy for him.
Im just gonna say it Skyrim isn't made for jumping puzzles. Yes it can be done but most of the time it's just annoying. Hopefully this jumping puzzle is good and not just annoying for you.
As I've said before, if you're having difficulty with your jump height... There are mods that increase it, or you can always go into command console and change your jump height... It's not cheating it's leveling the playing field.
Zero Period Productions, This is amazing! I can't stop smiling!
okay dwemer bot
If only you would take my slight bit of advice... You would save yourself a lot of headaches and a lot of complaints. Fix your jump height. That is one of the very first things I do when I start a new game... I changed the jump height, I increase the speed a little bit, and change the field of view.
I understand, but changing it on my own doesn't show viewers how it works by default, and in this case, how poorly tested this was.
@@0periodproductionsyou're right. They could have included a new spell that improved your jumping ability.