Houdini 19 Beach FLIP Simulation Redshift

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  • Опубліковано 10 вер 2024
  • This independent production was conducted with the aim of breaking through the level of representation or reproduction of the sea in Japanese films. Some of the results of this research and development are actually used in #GODZILLA MINUS ONE.
    Houdini 19
    Particles Fluid : 398GB [24h]
    Whitewater : 509GB [5.5h]
    Render : Redshift [12min/frame]
    Composite : NukeX
    Color Grading : DaVinci Resolve Studio
    Vimeo : vimeo.com/6772...
    CPU : Intel Core i9-10940X
    RAM : 256GB
    GPU : RTX 3090 , RTX 2080Ti x2
    #houdini #fluidsimulation #fluidsim #redshift

КОМЕНТАРІ • 130

  • @pequod4557
    @pequod4557 2 роки тому +256

    Hands down the most realistic water sim I've seen in my entire life. Well done.

  • @aakashjha3960
    @aakashjha3960 23 дні тому

    The moment I saw that fluid particles sliding from the rock, I knew the particle count is enormous. Great work!!!

  • @CG_CAKE
    @CG_CAKE Рік тому +1

    this almost made me cry . so beautiful

  • @saturnopc1255
    @saturnopc1255 2 роки тому +27

    This is amazing! I am struggling with water and white water shaders in redshift. Any chance you could share the .hip file or screenshots of your material setups? Really inspiring regardless and you have given me motivation! Thank you

  • @raspas99
    @raspas99 2 роки тому +6

    Is absolutely awesome and lighting and textures add to reality obviously. Something that many other 3D artists tend to over exaggerate. This looks real. One thing that breaks illusion for me is the camera movement it looks like it's on a balloon or something it's something that you would never see in real life pretty much. It's more probable that it will be just static with a little bit of shaking. But anyways it's awesome.

  • @redfalconvfx7050
    @redfalconvfx7050 6 місяців тому +1

    WOW this looks so real

  • @bagaskarahadjarputra6070
    @bagaskarahadjarputra6070 7 місяців тому

    Hands down to the vfx artist that done the best water sim in Godzilla movie by far
    He is one of the FX artist and compositor of Godzilla Minus One

  • @TGameplay4k
    @TGameplay4k Рік тому +2

    Brilliant, loved the cat!

  • @teamavenger007
    @teamavenger007 25 днів тому

    This looks more realistic than the real water.

  • @rudybertazzo
    @rudybertazzo 3 місяці тому

    Incredibile piece of work.

  • @Artichoke18
    @Artichoke18 Рік тому

    Yessssssss soooooo good!!!!!!!

  • @monkeybusiness2204
    @monkeybusiness2204 2 роки тому

    That's how future generation will get to enjoy nice clean beaches or see wild animals.

  • @importon
    @importon 2 роки тому

    the best one yet

  • @jonosvlog9913
    @jonosvlog9913 2 роки тому +3

    This is some next level stuff! 👍 Awesome work!

  • @NicolasSilvaVasault
    @NicolasSilvaVasault 2 роки тому

    i've never seen a fluid simulation this fucking realistic, not even in blockbuster hollywood movies

  • @JustThyce
    @JustThyce 2 місяці тому

    looks pretty awesome!

  • @the_amiga
    @the_amiga 2 роки тому

    This looks photoreal

  • @abinari
    @abinari 2 роки тому +2

    12 minutes with that rig? jeez

  • @marcosmanilla9383
    @marcosmanilla9383 2 роки тому +1

    Orales, hasta se antoja una nadada!!!

  • @BongbokCG
    @BongbokCG 3 місяці тому

    🔥🔥🔥🔥

  • @ifaisalstudio
    @ifaisalstudio 2 роки тому

    Simply Amazing

  • @caveman357
    @caveman357 2 роки тому +1

    This is great! The foam looks fantastic 😍

  • @petecoleman3443
    @petecoleman3443 2 роки тому +1

    Houdini is crazy. Like wtf man.

  • @Erpty05
    @Erpty05 2 роки тому +3

    one of the best ive seen! incredible work!

  • @Superangers
    @Superangers Рік тому

    wow nice beach, I wish I was there too (jokes aside, this is so realistic you could say it's a real video, I love it, you're so talented, even the little details like the wetmap are there!! 🤩)

  • @denisk7286
    @denisk7286 2 роки тому +1

    kitten sits on a stone and watches butterflies)))

  • @BamBttv
    @BamBttv Рік тому +1

    it looks so good ! Well done !

  • @oxvcontent1040
    @oxvcontent1040 2 роки тому +5

    Do you think you could release the project files? or tell us how you did the shading?

  • @paudvile7959
    @paudvile7959 Рік тому

    ❤❤❤❤❤❤ this is beautiful

  • @meroshango9603
    @meroshango9603 2 роки тому +6

    Would you sell this scene??? Or a tutorial about the simulation details, really good work

  • @joshwoloszyn
    @joshwoloszyn Рік тому

    so cool

  • @ntn2866
    @ntn2866 Рік тому

    Вау. Просто вау. 👍👍👍🔥😎

  • @neoblink231
    @neoblink231 2 роки тому

    Beautiful!!!!!

  • @joannot6706
    @joannot6706 2 роки тому +1

    Incredible work? For sure. Godtier? No doubt. So impressive, I especially love the surface texture of the water... But.
    It doesn't look 1080p, could someone super resolution that footage to 1080p or better yet 4K?
    Cherry on top would be to make a 60fps version of that already super resolution footage.

  • @antony123antony
    @antony123antony 2 роки тому

    That's really impressive

  • @user-sv6dy8pk2q
    @user-sv6dy8pk2q 2 роки тому

    Cool

  • @jhemotion
    @jhemotion 2 роки тому

    insane work

  • @skylinestudiosrc
    @skylinestudiosrc 2 роки тому

    Wow looks great !

  • @matteosettimopalmiottovfx3198
    @matteosettimopalmiottovfx3198 2 роки тому

    i love it

  • @ektorthebigbro
    @ektorthebigbro 11 місяців тому +1

    I dont have that much space😭 also use cycles before it is too late

  • @Mikus_Ficus
    @Mikus_Ficus Рік тому

    very impressive!

  • @sonofamortician
    @sonofamortician 2 роки тому

    amazing!

  • @RMAFIRE
    @RMAFIRE Рік тому

    Cool perspective☑🔝

  • @aminebenafla
    @aminebenafla 2 роки тому

    great job dude ! looks amazing ! i love the cat sitting there hhh

  • @PunmasterSTP
    @PunmasterSTP 2 роки тому

    This was incredible!

  • @BillKermanKSP
    @BillKermanKSP 2 роки тому

    This is crazy

  • @sangwoosong6919
    @sangwoosong6919 2 роки тому

    amazing work!

  • @k4keshaw
    @k4keshaw 2 роки тому

    this is epic

  • @lcdcstudios
    @lcdcstudios Рік тому +1

    incredible, looks more like a lake than a beach due to the sets not being as powerful but extremely realistic nonetheless and if I was shown that without context I doubt I would have been able to tell that it was fake

    • @ogkush6276
      @ogkush6276 Рік тому

      No I live on a tropical island this rendre definitely looks like a beach not a lake

  • @rustytoe178
    @rustytoe178 Рік тому +1

    How do people get it this good on a home machine? Would take me years to refine those sim settings at this resolution

  • @Unknowable_Void
    @Unknowable_Void 2 роки тому

    incredible, I just started learning Houdini and find this so inspiring. well done.
    pieces like this remind me its so amazing what we are capable of doing from our own homes what took studios millions of dollars 10 years ago

    • @mnymanVFX
      @mnymanVFX 2 роки тому

      Very cool when you think about it like this

  • @SUBliminal78
    @SUBliminal78 2 місяці тому

    when u particle gbs dose it take up ur disk space?

  • @andreyflat3871
    @andreyflat3871 2 роки тому

    nice

  • @MoKim1984
    @MoKim1984 2 роки тому

    素敵ですね

  • @TheEspgaming
    @TheEspgaming 2 роки тому

    really impressive work

  • @d6ctorNo
    @d6ctorNo 2 роки тому

    The cat!!!! :D

  • @user-vw7zl7ho7i
    @user-vw7zl7ho7i 2 роки тому

    I see a cat XD. Whitewater is really awesome

  • @bbrother92
    @bbrother92 11 місяців тому +1

    Am I right that you need 398GB disk space?

  • @zx3d979
    @zx3d979 11 місяців тому

    This is bonkers? Any info on the VRAM usage regarding this scene? Was out of core used?

  • @RipRecords
    @RipRecords Рік тому

    Can I hire you for a water simulation/ocean breach job I need done?

  • @XiYen
    @XiYen 5 місяців тому

    Shiny

  • @aha8829
    @aha8829 6 місяців тому

    これが趣味かぁ

  • @user-rj7ye3gj7r
    @user-rj7ye3gj7r Рік тому

    Brother, can I refer to your project? I've been having problems with Redshift rendering recently. I don't mind paying.

  • @riariorovere2462
    @riariorovere2462 2 роки тому

    I am so impressed! I want to be able do the same

  • @Thats_Cool_Jack
    @Thats_Cool_Jack 2 роки тому

    looks real, worth every gb of space it used lol

  • @theglowz9162
    @theglowz9162 2 роки тому +1

    did you render ww as a particle or did you convert to volume with volumerasterizeattributes?

    • @Nozym
      @Nozym  2 роки тому +5

      I rendered ww as particles!

    • @theglowz9162
      @theglowz9162 2 роки тому

      @@Nozym Thank you

  • @Rick_Sanchez_1337
    @Rick_Sanchez_1337 2 роки тому +2

    Hi, can you tell us more about the dimension sizes and particle seperation?

    • @Helios.vfx.
      @Helios.vfx. Рік тому

      The bigger the less small PS will be unless you've got lots of ram to carry on with lower PS, normally 0.1 /0.09/0.08 for about 15/30 meters or so, don't remmeber the right size of my tank that I'm working atm but about that for 64gb ram. You could go a little lower but you migt run out of ram.

  • @ivanibanez1273
    @ivanibanez1273 2 роки тому

    after watching this many times i just realized there is a cat in there! by the way, whats the particle separation size?

  • @omkargupta5574
    @omkargupta5574 Рік тому

    wow...its amazing....i want to buy this file

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 2 роки тому

    I be wanting to make exact same thing with this quixel megascans assets lol, only problem that I dont know houdini yet.....

  • @Createdbyvanish
    @Createdbyvanish 4 дні тому

    water shader tutorial?

  • @sajeelshukla
    @sajeelshukla 2 роки тому

    looking awsome. and thank you for the comment down below about ww had been worndering my self how did you get a decent ww with RS. I currently have hybrid approach but not yet fully tested i,.e rendering it as vdb and as individual particles with standard shader to get reflections.

  • @_Point
    @_Point Рік тому +1

    How?????

  • @PhoenixArtistIvan
    @PhoenixArtistIvan 2 роки тому

    Good work!
    And I'm curious of your multi rtx GPU hardware setup

  • @axe_fx
    @axe_fx 2 роки тому

    did you use any denoisers? if optix, did you get flickering patches?

    • @Nozym
      @Nozym  2 роки тому +1

      No, I didn't use any.

  • @oxvcontent1040
    @oxvcontent1040 2 роки тому

    any chance of getting the .hip file? I wouldnt mind paying this looks so good!

  • @user-sl309jd90
    @user-sl309jd90 2 роки тому +4

    Thank you for the info of how much hours it took for the simulation and rendering. That helps me get some idea of how long it takes to achieve that level of details

    • @ApexShift
      @ApexShift 2 роки тому

      You need a very powerful computer, answer is in the video itself. Baking took 24 hours for the fluid particles and whitewater 5.5 hours and that’s just the baking I think rendering costs another week or so probably maybe longer maybe less depending on the machine, resolution and quality

    • @Thecomper
      @Thecomper 2 роки тому

      He mentioned it in the video description.

  • @AndreiTheBadger
    @AndreiTheBadger 7 місяців тому

    How much VRAM on those GPUs ?

  • @Maxrast5
    @Maxrast5 2 роки тому +2

    Unbelievable. How much RAM did it take?

    • @Nozym
      @Nozym  2 роки тому +1

      Peak RAM usage is over 200GB.

    • @Maxrast5
      @Maxrast5 2 роки тому

      @@Nozym Omg. I hope my 64gb is enough to start learning Houdini

    • @burrasivalohith3060
      @burrasivalohith3060 2 роки тому +1

      FK, **sad 32gb noises**

    • @AbdullahYazbahar
      @AbdullahYazbahar 2 роки тому +1

      @@burrasivalohith3060 sad "16gb noise"

    • @omsaindane8786
      @omsaindane8786 Рік тому +1

      @@AbdullahYazbahar sad '8gb exploded'

  • @3pcgi959
    @3pcgi959 Рік тому

    Next time in real time with Embergen Fluid :)

  • @JavierMeseguerdePaz
    @JavierMeseguerdePaz 2 роки тому

    Beyond impressive! 😍 May I ask how many particles are there in the simulation for the fluid and whitewater? I am not a Houdini user and I cannot get a good idea from the size in GB.

    • @JavierMeseguerdePaz
      @JavierMeseguerdePaz 2 роки тому

      @Thicc Man Thank you for your estimate :)

    • @EmilchoFx
      @EmilchoFx Рік тому

      The size is stated at the bottom of the screen, about 900 GB total for water and whitewater

  • @vectorhunter4659
    @vectorhunter4659 2 роки тому +1

    I thought it was real hahaha

  • @therandomhero76
    @therandomhero76 Рік тому

    I would love to see that water shader

  • @Createdbyvanish
    @Createdbyvanish 5 днів тому

    tutorial????

  • @rurouniex6002
    @rurouniex6002 2 роки тому

    509GB

  • @andreaschristidis76
    @andreaschristidis76 7 місяців тому

    We need a Tutorial Button

  • @paulmoquet
    @paulmoquet Рік тому

    Sooooo render time? :D

  • @wydjeefx992
    @wydjeefx992 2 роки тому +2

    Hi ! This really is absolutely insane. I'm really really impressed. I've got so many questions tho :
    ==> If the particle simulation is 400Gb, I guess you absolutely couldn't mesh your result right ? Or is the 400 Gb the size of the cached mesh on your disk ? Kinda new to this, I'd like to know whats the good way of working.
    ==> This wetmap's definition is really good, and the overall sim looks really nice since the beginning. How much preroll did you use for this sim ? How much would you advise in general, depending on what ?
    and last question
    ==> Is there anywhere where I can find ressources on creating that good shaders for my ocean and ww in redshift ? cause this is looking absolutely insane. I guessed you figured out a way of "converting" the mantra ocean shader to rs, although I can definitely see the noised grid under the whater to create this effect of different colors.
    Are all my questions going to be answered by watching at Rebelway's WaterFX course ?

    • @Nozym
      @Nozym  2 роки тому +15

      Particles Fluid is a cache of particle data prior to meshing, which is meshed by the Particles Fluid Surface node at render time.
      This data is very large, and most of the load time when rendering with Redshift is spent loading this mesh data.
      This wet map is actually created by simple hand-drawing.
      Pre-roll of the sim is 48 frames.
      I don't know if this is common, but an FX artist I used to work with had a pre-roll of 300 frames.
      Converting Mantra's ocean shader to rs is very difficult, so I created a new simple shader with a minimal number of nodes. (Make Refraction's Transmittance Color a little blue, enter a small number in Absorption Scale, import vorticity in Point Attribute and put SSS in the areas of high vorticity, etc.)
      Whitewater's shader is much simpler, just setting the SSS amount in the rsMaterial node to 0.2. Many of the details are tremendously small in size and are represented by simulating huge amounts of particles.
      Also, I have never watched the Rebelway course.

  • @kennyyin1036
    @kennyyin1036 8 місяців тому

    how much for this shot...

  • @Picassoo85
    @Picassoo85 2 роки тому

    water move to fast :( but nice work

  • @voltairengaCF
    @voltairengaCF 2 роки тому

    Me crying with 32ram and 1660 super

  • @arjunladdhad8792
    @arjunladdhad8792 2 роки тому

    can you do a tutorial on this

  • @petterlarsson7257
    @petterlarsson7257 10 місяців тому

    how dmany mparticles

  • @ViralKiller
    @ViralKiller 2 роки тому

    Looks like a f**king video excuse my French...amazing...tutorial please

  • @xanderbrown5385
    @xanderbrown5385 Рік тому

    Do you do tutorials? haha this rules. Id pay for help

  • @JoaoSilva22222
    @JoaoSilva22222 2 роки тому

    Houdini - easy
    UA-cam codec - not so much....

  • @AscensionX-uq1mk
    @AscensionX-uq1mk 2 роки тому

    Looks FANTASTIC!!!! Now please post all the CODE and the half-mile of nodes that had to be written to make this possible! LMAOooo... 😂😂😂.. I guarantee this wasn't done with 100% "point & click"; you only get about 75% of Houdini's power without writing code... you need to be a Python MASTER to get Houdini up to that full 100% of it's capability. Coding is how you get it's FULL POWER, which is also it's PRIMARY WEAKNESS and why so many avoid it.

  • @Taz_Olson
    @Taz_Olson 11 місяців тому

    You know using real footage is cheating right?

  • @santiagorinaldi1712
    @santiagorinaldi1712 2 роки тому

    Please could u upload the .hip file, me and a lot of people are willing to pay for that

    • @fazgaming1746
      @fazgaming1746 Рік тому +1

      Sometimes, it's a better journey to struggle on your own to figure it out.
      They also may not want to. Their IP or work, their right to choose if it is ever released to the public outside of this video.

  • @yasai101
    @yasai101 9 місяців тому

    😺 😺 kitty'