This reminds me of the time our group had no conscience. We were walking along the side of the road there was this shack that look like it had been burned down with a lady crying on the remaining porch. And the party was like "It's probably a trap just keep walking."
Just wanted to say your videos have been really helpful for my party's campaign. We're just a couple of beginners and your videos have helped us really make our characters more defined and has even helped to make our role playing better. A lot of us are actually just a giant mixture of all the character types (we dont have a leader... Yet; we also just use our characters personalities to define ourselves more). I feel like this'll be the most helpful once we actually start getting into character development c: great work!
I really enjoy this particular collection of videos. I don't play a specific role exclusively. But, I like to use them to think about how I might refine and develop certain aspects of my character.
I think it would definitely be interesting to play a 'conscious' character who is still evil. Someone who poses the questions of morality, contemplates the repercussions of their choice, perhaps wrestles with their own guilt, but still, at times, decide that the party's interests, and the moral or social obligations of being beholden to their companions, their God, or their Empire supersede or justify evil actions.
I think it allways depends on the moral frame of the conscience. In our Star Wars Round we had an imperial, who would think about every decision we made with the simple question: "Would the Empire benefit from this?" He was careing about the Empire and would happily sacrifice dozens of people, if he thought it was beneficial for the Empire. But maybe I confuse him with another type of Charakter
I agree. You put a lot of effort into this room. and it looks amazing. Why cover it up? Green screens are meant to either cover up the background because it's less than ideal or to make your background seem more interesting (or perhaps both). But your room is interesting and ideal.
Been watching your videos for a week now and they've been really valuable. I'd be really interested to see you look at the MBTI personality types and how they relate to character creation and development. I'm about to play a Divine protector Aasimar who has been on the run most of her life due to her heritage. Also, unbeknownst to Nourin, her pregnant mother signed a pact to save her family from the creatures attacking their home. Unfortunately, this also meant that because she was also pregnant with Nourin at the time, she has also been touched by this darker diety so has a little of that power in her blood too. What kind of suggestions would you have in terms of character types? I have some ideas, but I'd really value your insight.
anyone ebver read Animorphs? If not: Cassy is a GREAT casestudy for a conscience in a very very interesting way! Because she not onlxy is a great conscience but her character arch is totally amazing, she stays a conscience but she gets into some really heavy moral questions that are woth looking into when playing such a character. the role might insdeed set you in certain difficult spots because it's not always easy to stay true to your beliefs...
I have this old character of mine; he's (usually) a homebrewed penguin race, though other times a Halfling (and usually a Monk). He's the one would find out why people are missing by running around the now-empty town closing doors and making a small mark denoting that he had checked them. He'd usually give out small trinkets and gems found as rewards to common folk who helped him in times of great need. I have a question though; what if the rest of the party wants to go kill those orcs because "Nah, we've probably got it covered" and don't want to "waste anymore time" to help out the town because "the orcs have been rumored to be attacking soon and we need to get the jump on them"? Does the old adage of "Don't Split Up The Party" still stand, or should you just think "screw it, my character has good reasons, he's not going to abandon helpful strangers"?
I'm going to be playing a Cleric of life in a new campaign. I'm normally a leader but hoping to be the conscience this time around. I just hope it works out.
Wait, there are parties where everyone doesn't have 500 feet of silk rope? The need for rope has been a trope since practically the genesis of modern fantasy literature.
This is whether I want to or not 80% of all my characters cuz I end up with moron characters a lot XD my current halfling bard has literally 50 candles in addition to lamp, torch, tindertwig and so on. 45 chalk too (used 5 already) plus pretty much anything I can come across to use. I actually saved the day once by using my bar of soap to kill a redcap by washing the hell out of the hat so it was not blood soaked. It was funny because when we were preparing to play the campaign and building our sheets I had made a point of buying the soap, to which my fellow players are like why bother with the weight and cost the rest of us are going to stink.
what about a conscience that is the same as what you said but is also the one that says that we should kill this person so he doesnt come back and kill us. Because sometimes saving a person is not the best option.
That's not an impossible conclusion for a conscience character. Though I would see them demanding a great many solutions first before getting to that one. There would need to be serious belief that that would be the outcome. I feel.
Yes. The thief who doesn't steal unless it won't result in someone's death, or their own. The thief who robs from the rich to feed the poor and starving? Absolutely.
Bacon Battalion RPG My character embodies the former (He wont malicoulsy kill another sapient being, but he does kill since non-violent combat is simply too hard for my rogue) and to an extent the latter. He wont steal from the poor, but he will from the middle class (and hasn't from the Rich cause he hasnt got to them). I think of my PC as a common burglar NPC thrown into a totally new enviroment. Thanks for videos BTW! I wish I had found you before I had started my First DnD game. And thanks for being so interactive with your viewers. Really means a lot to us!
Very nice! Apparently I played with Marines too long. Failure never came up. We would plan our insertion, attack, rally points, and extraction. I never thought about fortifying the village behind us. If you've ever played one of the "Fallout" games, we were mostly the "SuperMutants" of gaming. Our orders; "Kill, loot, return." Wash, rinse, repeat. The battles were different, as were those we were working for or against, but the "Kill, loot, return" was always the same.
I have a very different take on this character type. You discussed the merit of being prepared for everything. But based on your description, I would consider the conscience as insufferable in most cases. For example, if you go to the desert, you want to avoid carrying any unneccesary items since carrying them makes you sweat more which makes you need more water. I also would complain when they carried 40 trail rations for a similar reason - if you need another mule just for his neuroticism, this can become rather annoying. I would rather have every character being an expert for equipment. When it comes to traveling, the noble may ask the ranger. If the players are invited to court, the ranger may ask the noble what to get. About caring about that village: stubbornness like this can easily backfire. Most of my characters would answer this by saying "Okay, stay. If we die, the orcs may retaliate. That will be your fault because you didn't help. Have fun with that." In my opinion, the conscience works best if it searches for amoralic reasons for moral behavior. Maybe the players should fortify the village in order to have a place to retreat to when things don't go as planned. On a side note, I also would wonder why a few adventurers would make such a difference building palisades. I come from an RPG in which some characters have the disadvantage that they have to follow certain rules or suffer severe penelties. Because of that, the players build the character around this code. The problem is that some of these characters start to impose their will on the other characters and strain the will of the players to keep the group together. That's why I am no fan of stubbornness.
I agreed - stubbornness is disagreeable. However as mentioned in other videos one must temper everything with story and fun. So the argument would be good, provided that things came out of it, and not just two hot-heads crossing arms and refusing to budge :)
This reminds me of the time our group had no conscience. We were walking along the side of the road there was this shack that look like it had been burned down with a lady crying on the remaining porch. And the party was like "It's probably a trap just keep walking."
So nobody looted it?
Just wanted to say your videos have been really helpful for my party's campaign. We're just a couple of beginners and your videos have helped us really make our characters more defined and has even helped to make our role playing better. A lot of us are actually just a giant mixture of all the character types (we dont have a leader... Yet; we also just use our characters personalities to define ourselves more). I feel like this'll be the most helpful once we actually start getting into character development c: great work!
Fantastic! Please keep up posted on how it works out for, and if you have questions please feel free to ask them!
I really enjoy this particular collection of videos. I don't play a specific role exclusively. But, I like to use them to think about how I might refine and develop certain aspects of my character.
Awesome! Glad to help with options and thinking! Always good! :)
I think it would definitely be interesting to play a 'conscious' character who is still evil. Someone who poses the questions of morality, contemplates the repercussions of their choice, perhaps wrestles with their own guilt, but still, at times, decide that the party's interests, and the moral or social obligations of being beholden to their companions, their God, or their Empire supersede or justify evil actions.
I'm the conscience! Thank you, now I can RP even better
I think it allways depends on the moral frame of the conscience.
In our Star Wars Round we had an imperial, who would think about every decision we made with the simple question:
"Would the Empire benefit from this?"
He was careing about the Empire and would happily sacrifice dozens of people, if he thought it was beneficial for the Empire.
But maybe I confuse him with another type of Charakter
The Barbarian is our group's conscience...
Dude, you spent hours decorating this beautiful room. Don't bother with a green screen !
Thank you. Maybe the puppies are right in eating the greenscreen?
always listen to the puppies ;)
I agree. You put a lot of effort into this room. and it looks amazing. Why cover it up? Green screens are meant to either cover up the background because it's less than ideal or to make your background seem more interesting (or perhaps both). But your room is interesting and ideal.
Gratitude for your comments! I like the background too... mmm... maybe horses for courses?
I also agree. The dogs have spoken!
Been watching your videos for a week now and they've been really valuable. I'd be really interested to see you look at the MBTI personality types and how they relate to character creation and development.
I'm about to play a Divine protector Aasimar who has been on the run most of her life due to her heritage. Also, unbeknownst to Nourin, her pregnant mother signed a pact to save her family from the creatures attacking their home. Unfortunately, this also meant that because she was also pregnant with Nourin at the time, she has also been touched by this darker diety so has a little of that power in her blood too.
What kind of suggestions would you have in terms of character types? I have some ideas, but I'd really value your insight.
anyone ebver read Animorphs?
If not: Cassy is a GREAT casestudy for a conscience in a very very interesting way! Because she not onlxy is a great conscience but her character arch is totally amazing, she stays a conscience but she gets into some really heavy moral questions that are woth looking into when playing such a character. the role might insdeed set you in certain difficult spots because it's not always easy to stay true to your beliefs...
I remember that series from my middle school years.
I think my favorite was Tobias, the one who could turn into a hawk.
I have this old character of mine; he's (usually) a homebrewed penguin race, though other times a Halfling (and usually a Monk). He's the one would find out why people are missing by running around the now-empty town closing doors and making a small mark denoting that he had checked them. He'd usually give out small trinkets and gems found as rewards to common folk who helped him in times of great need.
I have a question though; what if the rest of the party wants to go kill those orcs because "Nah, we've probably got it covered" and don't want to "waste anymore time" to help out the town because "the orcs have been rumored to be attacking soon and we need to get the jump on them"? Does the old adage of "Don't Split Up The Party" still stand, or should you just think "screw it, my character has good reasons, he's not going to abandon helpful strangers"?
I'm going to be playing a Cleric of life in a new campaign. I'm normally a leader but hoping to be the conscience this time around. I just hope it works out.
Wait, there are parties where everyone doesn't have 500 feet of silk rope? The need for rope has been a trope since practically the genesis of modern fantasy literature.
So, you could call it a "rope trope"?
Do you think you could do a video on how to play a paladin I would like your opinion on there code of ethics
This is whether I want to or not 80% of all my characters cuz I end up with moron characters a lot XD my current halfling bard has literally 50 candles in addition to lamp, torch, tindertwig and so on. 45 chalk too (used 5 already) plus pretty much anything I can come across to use. I actually saved the day once by using my bar of soap to kill a redcap by washing the hell out of the hat so it was not blood soaked. It was funny because when we were preparing to play the campaign and building our sheets I had made a point of buying the soap, to which my fellow players are like why bother with the weight and cost the rest of us are going to stink.
if i play a solitary character who tries to maintain some morality so the party doesn't go full-chaos am i the conscience or the loner?
So basically the "batman's belt" character.
what about a conscience that is the same as what you said but is also the one that says that we should kill this person so he doesnt come back and kill us. Because sometimes saving a person is not the best option.
That's not an impossible conclusion for a conscience character. Though I would see them demanding a great many solutions first before getting to that one. There would need to be serious belief that that would be the outcome. I feel.
You think a Petty Thief with a incredible fear of death could be a Conscience?
Yes. The thief who doesn't steal unless it won't result in someone's death, or their own. The thief who robs from the rich to feed the poor and starving? Absolutely.
Bacon Battalion RPG My character embodies the former (He wont malicoulsy kill another sapient being, but he does kill since non-violent combat is simply too hard for my rogue) and to an extent the latter. He wont steal from the poor, but he will from the middle class (and hasn't from the Rich cause he hasnt got to them). I think of my PC as a common burglar NPC thrown into a totally new enviroment. Thanks for videos BTW! I wish I had found you before I had started my First DnD game. And thanks for being so interactive with your viewers. Really means a lot to us!
Very nice! Apparently I played with Marines too long. Failure never came up. We would plan our insertion, attack, rally points, and extraction. I never thought about fortifying the village behind us.
If you've ever played one of the "Fallout" games, we were mostly the "SuperMutants" of gaming. Our orders; "Kill, loot, return." Wash, rinse, repeat. The battles were different, as were those we were working for or against, but the "Kill, loot, return" was always the same.
It's often the Conscience who'd need to remind your Marines... what about the village? :)
Hey, we were young then. Hide your virgins was the information the village would have known.
Frank Robins, Jr. True story.
:)
I have a very different take on this character type.
You discussed the merit of being prepared for everything. But based on your description, I would consider the conscience as insufferable in most cases. For example, if you go to the desert, you want to avoid carrying any unneccesary items since carrying them makes you sweat more which makes you need more water. I also would complain when they carried 40 trail rations for a similar reason - if you need another mule just for his neuroticism, this can become rather annoying. I would rather have every character being an expert for equipment. When it comes to traveling, the noble may ask the ranger. If the players are invited to court, the ranger may ask the noble what to get.
About caring about that village: stubbornness like this can easily backfire. Most of my characters would answer this by saying "Okay, stay. If we die, the orcs may retaliate. That will be your fault because you didn't help. Have fun with that." In my opinion, the conscience works best if it searches for amoralic reasons for moral behavior. Maybe the players should fortify the village in order to have a place to retreat to when things don't go as planned. On a side note, I also would wonder why a few adventurers would make such a difference building palisades. I come from an RPG in which some characters have the disadvantage that they have to follow certain rules or suffer severe penelties. Because of that, the players build the character around this code. The problem is that some of these characters start to impose their will on the other characters and strain the will of the players to keep the group together. That's why I am no fan of stubbornness.
I agreed - stubbornness is disagreeable. However as mentioned in other videos one must temper everything with story and fun. So the argument would be good, provided that things came out of it, and not just two hot-heads crossing arms and refusing to budge :)
You seem to be mixing up conscience with thinker