Thank you! I have been playing a High Elf Arcane Trickster in 5th Edition, and while I already understood the fundamentals of the Solver, the comment regarding helping out my poor GM might provide greater opportunities to build the story. This video is, as are all of your videos, tremendously insightful.
Also at 0:48 when guy says "We are looking at, the solver," it put "the SOUL character type," up on screen, thats been bothering me for a few hours now, i was going to let it slide given what I've learnt about not nitpicking details when they don't pertain to story, to be honest i'm more confused on how others haven't caught this already. Still great video!
*Hangs head in shame* ah was editing late at night and missed that, apparently I am not the only one because also amazed that you are the first to mention it.... I will see if we can fix it. And don't worry about nitpicking we appreciate the feedback and help. Thanks for noticing :)
Very tempted to try this out in the next game i play however i am also considering playing a conscience as well. Also this game I'm just getting into is run by my friend (if your reading this Kel quit stalking me) and it will be a solo experience so i was wondering which archetype(s) work well for solo games? I just had a thought, i could literally get nothing done and drive him insane by being a solo soul, lol.
@Kel don't use this comment against your friend :P Yes you could drive him crazy but do you really want to be THAT guy? lol If the answer is yes please tell us all about how it goes :) We would suggest having a degree of each character type and having a more dominant one so that you can at least get something done even if it is just shopping :P
What's the difference between a solver and a conscience? It seems like they both are preparing and finding solutions. Is the conscience more of a parent and the solver like a detective?
First time commetning on one of these videos, or any of your videos in general. I was wondering what would justify calling myself a solver. While it is a bit arbitrary and really the best thing to do is be some sort of balance it does bring up some thought. Would it require something at the level of something formal, such as say, "alrighty then fighter you should stick with the sorceror, because you are really good at stopping things from charging at him, and the sorceror can just stun them for you to kill." or could it be something more general. If I were a druid who did a sort of build where my wildshape choices were built around mobility for the party, like getting the sorceror away from the giant monster so they could nuke it from afar, or got the fighter right up close? After writing this it does feel a bit rambly, but I suppose what im trying to say is, just how much do these roles truly matter in a game, or are they a sort of arbitrary contruction purely meant to better understand fundementals?
No, none of that formal stuff. Just take notes. Talk with your party. Find out their skills. Find out their strengths. Once you have that done, you have the basis for the "Solver" type character. Now, just question everyone. Your party, the GM, and the NPCs that the GM gives you. He gave them to you for a reason, use them. What do you see? How do they sound? What are their motivations? How can you help? If you know your wizard has the prestidigitation cantrip, you have just eased some of the cares of your party. No more worrying about being soaked for the night. No need to worry about starting a fire. If your rogue is a second story man, you are refining how you can work in combat and in conjunction with the other characters. You're not just solving riddles, you're solving things that could be an issue before they become an issue. Watching, listening, questioning, and taking notes will give you all the answers you need. Once you have those answers, share them with your party. Knowledge is not power. The way we use that knowledge is what grants us power. Force is not strength. It is how, when, and why we use that force that makes us truly strong.
Frank has got it in one. Let me start though by saying Welcome to the channel and commenting! I love comments. So these character types that I am working through - are guidelines to inspire you character role-play. So the Solver is like a planner and strategist based on information gathering. A Sherlock Holmes if you like. Both your examples are fair examples but should be based off of questions and observations IN CHARACTER not on paper or math. Hope this helps! And I look forward to more of your comments!
Quite happy that you share the same opinion on edgelords. How to be a Loner: 5 Easy Steps (see below) 1.) Sit quietly in a dark corner 2.) Think about angry, dark, or depressing thoughts. Or, think about how everyone else is a big dumb loser, and only you understand the world that we live in. 3.) Listen in on other people having conversations and enjoying themselves. Never approaching them or never to be approached. 4.) In the rare chance that you are approached, you spill out the longest, most boring self-centered depressing backstory, showing off all of your scars and going on about how this world just doesn't understand you. 5.) That person wishes they never made the mistake of talking to you. That person warns everybody else in the village to avoid you at all costs. Even the other Loner near your corner - you two Loner's will just sit there in silence, never saying a word to each other but desperately/secretly wishing the other would approach.
I like the Soul character type, as shown on screen within the first minute.
Wait what? Did I leave an old title???? Hides in shame.
I always love the moments when you go off script because the dog is barking in the background :)
The dogs are becoming quote the characters and evil geniuses because I swear they are quiet whenever I start and then.... *Dogs barking in distance*
Thank you! I have been playing a High Elf Arcane Trickster in 5th Edition, and while I already understood the fundamentals of the Solver, the comment regarding helping out my poor GM might provide greater opportunities to build the story. This video is, as are all of your videos, tremendously insightful.
You are very welcome. Thank you for your comment and glad the videos are helping. Yeah sometimes us GM's need help too :)
Wait the solver was the soul type the whole time? I KNEW IT
Also at 0:48 when guy says "We are looking at, the solver," it put "the SOUL character type," up on screen, thats been bothering me for a few hours now, i was going to let it slide given what I've learnt about not nitpicking details when they don't pertain to story, to be honest i'm more confused on how others haven't caught this already.
Still great video!
*Hangs head in shame* ah was editing late at night and missed that, apparently I am not the only one because also amazed that you are the first to mention it.... I will see if we can fix it. And don't worry about nitpicking we appreciate the feedback and help. Thanks for noticing :)
Thanks for these videos, I like this theme.
Glad you like them!
Thanks, Guy. I had never thought of giving what I did a name.
:) Hehehehe.
In the accent of the great Creationist Cat: thatsh me! With a lot of leader, too.
Very tempted to try this out in the next game i play however i am also considering playing a conscience as well. Also this game I'm just getting into is run by my friend (if your reading this Kel quit stalking me) and it will be a solo experience so i was wondering which archetype(s) work well for solo games?
I just had a thought, i could literally get nothing done and drive him insane by being a solo soul, lol.
@Kel don't use this comment against your friend :P
Yes you could drive him crazy but do you really want to be THAT guy? lol If the answer is yes please tell us all about how it goes :) We would suggest having a degree of each character type and having a more dominant one so that you can at least get something done even if it is just shopping :P
Thank for the feed back and don't worry about the error you guys just keep putting up awesome content and ill surely be back for more.
:)
What's the difference between a solver and a conscience? It seems like they both are preparing and finding solutions. Is the conscience more of a parent and the solver like a detective?
First time commetning on one of these videos, or any of your videos in general. I was wondering what would justify calling myself a solver. While it is a bit arbitrary and really the best thing to do is be some sort of balance it does bring up some thought. Would it require something at the level of something formal, such as say, "alrighty then fighter you should stick with the sorceror, because you are really good at stopping things from charging at him, and the sorceror can just stun them for you to kill." or could it be something more general. If I were a druid who did a sort of build where my wildshape choices were built around mobility for the party, like getting the sorceror away from the giant monster so they could nuke it from afar, or got the fighter right up close? After writing this it does feel a bit rambly, but I suppose what im trying to say is, just how much do these roles truly matter in a game, or are they a sort of arbitrary contruction purely meant to better understand fundementals?
No, none of that formal stuff. Just take notes. Talk with your party. Find out their skills. Find out their strengths.
Once you have that done, you have the basis for the "Solver" type character.
Now, just question everyone. Your party, the GM, and the NPCs that the GM gives you. He gave them to you for a reason, use them.
What do you see? How do they sound? What are their motivations? How can you help?
If you know your wizard has the prestidigitation cantrip, you have just eased some of the cares of your party. No more worrying about being soaked for the night. No need to worry about starting a fire.
If your rogue is a second story man, you are refining how you can work in combat and in conjunction with the other characters.
You're not just solving riddles, you're solving things that could be an issue before they become an issue.
Watching, listening, questioning, and taking notes will give you all the answers you need.
Once you have those answers, share them with your party. Knowledge is not power. The way we use that knowledge is what grants us power. Force is not strength. It is how, when, and why we use that force that makes us truly strong.
Frank has got it in one. Let me start though by saying Welcome to the channel and commenting! I love comments. So these character types that I am working through - are guidelines to inspire you character role-play. So the Solver is like a planner and strategist based on information gathering. A Sherlock Holmes if you like. Both your examples are fair examples but should be based off of questions and observations IN CHARACTER not on paper or math. Hope this helps! And I look forward to more of your comments!
Quite happy that you share the same opinion on edgelords. How to be a Loner: 5 Easy Steps (see below)
1.) Sit quietly in a dark corner
2.) Think about angry, dark, or depressing thoughts. Or, think about how everyone else is a big dumb loser, and only you understand the world that we live in.
3.) Listen in on other people having conversations and enjoying themselves. Never approaching them or never to be approached.
4.) In the rare chance that you are approached, you spill out the longest, most boring self-centered depressing backstory, showing off all of your scars and going on about how this world just doesn't understand you.
5.) That person wishes they never made the mistake of talking to you. That person warns everybody else in the village to avoid you at all costs. Even the other Loner near your corner - you two Loner's will just sit there in silence, never saying a word to each other but desperately/secretly wishing the other would approach.
He does actually does a video on the Loner. A lot less sitting than you think, and a lot less brooding.
How do you play the Solver without being the Always Right toxic player?? I am really struggle with this
I'm usually the one causing the problems. XD
The Soulver? okay.