Making New Movement Mechanics for My Game

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  • Опубліковано 25 чер 2024
  • Wishlist Dino Dungeon: store.steampowered.com/app/13...
    This is Dino Dungeon Devlog #10! Here we will add new movement mechanics to the game. We will explore more advanced movement mechanics, focussing on verticality. We will implement Jump Pads, One Way Platforms, Ladders, Character Colliders, Double Jump, Wall Sliding, and Wall Jumping. With these different mechanics, we give players far more interesting locomotion options.
    Dino Dungeon is a Puzzle Platformer with Local Multiplayer for up to 4 players.
    ☕️ Patreon
    / neenaw
    👾 Discord Server
    / discord
    👕 Merch
    teespring.com/stores/neenaw
    🕒 Time Stamps
    00:00 the start
    00:31 jump pad
    01:00 one way platforms
    01:59 ladders
    02:33 jumping on heads
    03:23 double jump
    04:03 wall sliding + wall jumping
    ▶ My Game Dev Setup
    • Video
    ▶ Dino Dungeon Devlog Playlist
    • Dino Dungeon Devlog - ...
    RESOURCES:
    bendux's channel / bendux
    Blackthornprod's platformer tutorials: • 2D PLATFORMER TUTORIALS
    The style of this video is similar to Vimlark and DevDuck in parts.
    A large influence on this series has come from creators like Dani and Randy.
    SOCIAL LINKS
    🐦 Twitter / _neenaw​
    📸 Instagram / neenaw​
    #unity #gamedev #indiegame

КОМЕНТАРІ • 23

  • @zaiyi497
    @zaiyi497 2 роки тому

    the oneway platform solution for collider is genius!!

  • @chez4010
    @chez4010 2 роки тому

    1:40 and that is why I love bendux

  • @gencayaliakgul6703
    @gencayaliakgul6703 2 роки тому +2

    great devlog here! For the wallslide I think you should make character fall faster when nothing is touched and player can slow the fall by holding up key. Slow fall might get frustrating depending on your game's rythm. Keep going game looks very good.

    • @neenaw
      @neenaw  2 роки тому +2

      The slow fall is activated by pushing into the wall, if you let go of the stick you will fall at the normal speed. In hind sight I should have elaborated on that more!

  • @edo_was_taken
    @edo_was_taken 2 роки тому +4

    Those are some great mechanics! Love the progress on this bud 👍 Keep it up

    • @neenaw
      @neenaw  2 роки тому

      thanks papi xo

  • @hujiolgames6137
    @hujiolgames6137 2 роки тому +2

    Hello, a very interesting video that prepares you for level design. From now on I start to follow you. Greetings. :-)

  • @bendux
    @bendux 2 роки тому +1

    Great video, neenaw! Thank you for mentioning my tutorial!

    • @neenaw
      @neenaw  2 роки тому

      No problem, thanks for making solid tutorials!

  • @sentesues9383
    @sentesues9383 2 роки тому

    I totally forgot I was subscribed to you but this is just so damn cool.

  • @Woots
    @Woots 2 роки тому

    You're game is looking really good!

  • @ianishvijay
    @ianishvijay 2 роки тому

    Awesome video man! Really loved the presentation.

  • @Jono1982
    @Jono1982 2 роки тому

    very nice dev log :D

  • @Skeffles
    @Skeffles 2 роки тому +2

    Great platforming mechanics here! This should be great for making levels.

    • @neenaw
      @neenaw  2 роки тому +1

      Always good to see you in the comments Skeffles! Makes my dayyyy

  • @se-ku3qn
    @se-ku3qn 2 роки тому +2

    in a few danis of time next video come out

    • @neenaw
      @neenaw  2 роки тому

      don't do my like that 😭

  • @dimitribobkov-rolandez5729
    @dimitribobkov-rolandez5729 2 роки тому

    Subbed!
    I've got a question to ask - for the wall jump, what did you end up doing? A long time ago I attempted to make my own and it sucked, but yours looks great!
    Thanks!

    • @neenaw
      @neenaw  2 роки тому

      It was a pain, I glossed over it massively! So I need to detect the player is pushing **into** the wall, and then if they jump I take away control from the player and set the movement to the opposite direction for a set time.
      When the dinos are on the ground the movement is snappy, you can stop and change direction instantly. But this felt bad in the air, especially when wall jumping. So I had to make momentum style movement whilst in the air.

  • @Duckamoly
    @Duckamoly 2 роки тому +1

    Earned a subscriber from me, this looks really fun :)

    • @neenaw
      @neenaw  2 роки тому +1

      first comment of the year 👑

    • @Duckamoly
      @Duckamoly 2 роки тому +1

      @@neenaw What an honour, Happy New Year!

  • @roryspeight-burns2554
    @roryspeight-burns2554 2 роки тому +1

    I wasn't sure if you were still alive.