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Answer the Call Podcast - Star Citizen 3.24 is in Testing and We Saw a Cargo Mission

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  • Опубліковано 15 сер 2024
  • The Hosts -
    Croncy:
    UA-cam: @Croncy
    Twitch: / croncy
    Twitter: / croncy1
    SaltEMike:
    UA-cam: @SaltEMike
    Twitch: / saltemike
    Twitter: / saltemike
    0:00 Intro
    2:00 Last episode recap
    3:30 EVOCATI 3.24
    13:55 Commodities Trading w/ Freight Elevators
    35:40 Personal Cargo Concerns
    46:00 Mikes Evocati Story
    50:25 Persistent Hangers and Other Tidbits
    54:20 Arena Commander and New Scopes
    57:00 SCL (5 minutes lmao)
    1:09:50 Spacemonkeybuisness- SCL, Cargo, Furniture, Trolley,
    1:19:09 Lightsmith - Freight elevator, Locking down furniture, Pyro
    1:28:50 5_Stripe_Gunner - Mission Rewards, Cargo Sizes, Personal Cargo
    1:40:45 Hudson Hawk - Cargo Loading
    1:56:00 Moldan - Hauling missions, Settlements and cargo
    2:11:10 Outro, Thanks for Watching and Please Subscribe!
    #StarCitizen #SaltEMike #Croncy

КОМЕНТАРІ • 123

  • @snowmind
    @snowmind Місяць тому +10

    I was on the same server with Mike during the Evo test, and as everyone were running about like headless chickens trying to get to their hangars, he said "Queue up the Benny Hill music"!! Classic!
    Made me cackle loudly a little, even though it was in the wee hours of the night and everyone was fast asleep!
    EDIT: I wrote this comment before hearing it from the ATC! Mike it was the most hilarious moment of the playtest, but also keep in mind that elevator names kept changing even when yours was displayed at the time you made it through the door.

  • @katalistic
    @katalistic Місяць тому +5

    Auto loading cargo should always be faster than self loading. Doesn’t have to be by much. But we have to pay a premium for it. I’m paying for convenience and experience. What they could add as well is the more rep you have with a buying/selling location the faster or cheaper it is to auto load. Self loading should only be an option for people who want to do it. It’s a game and it HAS to be fun for most.

    • @katalistic
      @katalistic Місяць тому +1

      So the more you buy or sell from a single location the higher your rep for that location gets. This unlocks faster/cheaper auto load times. Abilities such as, being able to split SCU boxes. Passives such as priority landing or takeoff. Or better hangar security.

    • @katalistic
      @katalistic Місяць тому +1

      Ok so clearly I posted this before Mike brought up Rep. lol😂😂

  • @astheworldlearns
    @astheworldlearns Місяць тому +3

    I really like the idea put forth by our truck driving friend. Being able to do hauling missions with the caterpillar or ironclad is genius. The only investment for the mission is buying your own compatible snub. CIG please take note!

  • @RavingNut
    @RavingNut Місяць тому +5

    25:15 seems Mike has never worked in warehousing and distribution. A full load is cheaper in bulk. If you did it all in smaller (not bulk) is MUCH more costly and takes more time.
    The large boxes should be incentivised, less time/cost. The ONLY thing he got right was equipment and that is where the cost is. However all in all bulk is cheaper IRL.

    • @siskomrb8913
      @siskomrb8913 Місяць тому +1

      When loading a truck, a larger object takes the same time as a smaller object. It's the loading device that dictates time and speed.

    • @sokuyamashita7751
      @sokuyamashita7751 Місяць тому

      With that logic, an object 4 times the volume will take 4 times faster time to fill the same space as the 4x objects

    • @siskomrb8913
      @siskomrb8913 Місяць тому

      @@sokuyamashita7751 That is just one of many examples, I didn't want to write an essay into the subject.
      I got the same feeling as the guy who made the original comment. Having almost 19 years in logistics myself.

  • @PursauntYapper
    @PursauntYapper Місяць тому +3

    On naming gun boxes and stuff give us the option to change the box colour as well!
    So easy to tell at a glance guns are red, armour green, meds white

    • @drewber2006
      @drewber2006 Місяць тому

      They should add color blind mode before that tbh

  • @cuffey93
    @cuffey93 Місяць тому +4

    I feel like the auto loading time is more or less only meant for when you go to sleep. They want you to live load not auto load, but they make it an option available if you want it. Like the $20,000 ship package makes it available if you want it but at a steep cost

  • @rickysmith3764
    @rickysmith3764 Місяць тому +6

    For the loading topic. I would think that moving 32 boxes might be more expensive than moving small boxes. While the loading time should not be added up that hard like it is now. So hit the person in the wallet taking the big containers.

    • @RavingNut
      @RavingNut Місяць тому +1

      For gaming reason this makes more sense. As you could justify it with the "equipment cost" to load it.

    • @rickysmith3764
      @rickysmith3764 Місяць тому +1

      @@RavingNut and it would translate to the real world as well. A Container Crane in a container port is more expensive than a fork lift.

    • @0Metatron
      @0Metatron Місяць тому

      @@rickysmith3764so would time, it needs to be both time and money. You should be able to take another ship from your hangar whilst you wait though so that you can do other things in the meantime

    • @ericwollaston5654
      @ericwollaston5654 Місяць тому

      Agree with this, as the smaller cargo ships can't handle many larger crates. Scale everything properly, just as tractor beams will scale eventually as CIG has said before.

    • @rickysmith3764
      @rickysmith3764 Місяць тому +1

      @@0Metatron My thopught was more liike reducing the current more than 5 hours for loading a C2 to maybe a quarter of the current time but higher fees for loading it with 32 SCU containers. While single SCU containers would stay like it is currently.

  • @mjss88
    @mjss88 Місяць тому +1

    A trade console in your hangar seems like a perfect reputation/purchasable improvement upgrade option.

  • @mjss88
    @mjss88 Місяць тому

    Just gonna put this out there: I too initially thought the 4250uec reward was low…but then I actually thought about it.
    Averaging values here; 90 SCU Titanium nets you around 140uec (buy for 360, sell for 500).
    That comes out to 12,500uec profit if you bought and sold the Titanium yourself, which also means putting up 32,000uec of your own money on the line for that trade.
    Now, the mission pays 4250uec…that’s around 33% of the max profit from that trade!
    Looking at it like that…doesn’t seem like too bad of a deal.

  • @JaceMage
    @JaceMage Місяць тому +2

    You got to pause and read the drop down menus on the SCL Reward Calculator. Those 4 drop downs show the range of difficulties and it is interesting to see the options they are thinking about. Plus the names of the categories were definitely made to be paused and read.

    • @JaceMage
      @JaceMage Місяць тому +2

      Also I think Hudson was on point with his idea but I think you missed his actual question when he was talking about Hook and Drop... I think he was saying you would own the Cat but leave the cargo module part in your hanger and just fly just that command module to pick up a preloaded cargo module at the distribution center and deliver that and drop it off still keeping your own command module. That way you never leave any part of your ship with the NPC faction.

  • @bnut1979
    @bnut1979 Місяць тому +7

    Chad made it sound like it was on the cusp of being ready for 3.23, but just needed some tweaks. Hearing how it has been running for Evo makes it sound like it was actually a hot mess.

    • @boar-darkspear
      @boar-darkspear Місяць тому

      And that was like 8 weeks ago or more that he said he just wished he had another week lol

    • @MrBenjaminRhoades
      @MrBenjaminRhoades Місяць тому +3

      For an EVO patch, they haven't been too bad, honestly. This is par for the course. Give 'em a week, and it'll be much more stable.

    • @Billy-bc8pk
      @Billy-bc8pk Місяць тому

      That was before they uncovered server deadlocks in QA. Just because something is functional from their end doesn't mean it's ready for prime time. Chad literally did not know about the bugs they did not know about, which delayed it by so many weeks. The fact people still try to use CIG not knowing about unforeseen bugs as some kind of gotcha is just embarrassing.

    • @MrMutterbug
      @MrMutterbug Місяць тому

      @@MrBenjaminRhoades This is why Evo builds were always under NDA in the past. People can't help themselves..

    • @FuriousImp
      @FuriousImp Місяць тому

      ​@@Billy-bc8pk Well then he should literally not have said what he said. He should have just said... you know... it's done when it's done. And not "I need another week" as if he knew 100% about all possible issues and had it locked down. Falls promises. I'm not saying I'm impatient or not understanding of what they're trying to do. I'm just saying they should have learned by now, after more than a decade, when to keep their traps shut. They should underpromise and overdeliver.

  • @Stellar-Nucleosynthesis
    @Stellar-Nucleosynthesis Місяць тому +1

    Thanks for sharing your Evo experience with other testers. It makes sense why the game is the way it is. It confirmed what I wondered, for sure...
    Also, the trolley/cart will have a more defined purpose as more things come into play. Raiding is one such example. When you're fighting, you'll need guns while someone wheels your goods out.

  • @havocnchaos
    @havocnchaos Місяць тому

    1:26:56 I'm not sure of the origin of this idea, but it was not me, unfortunately. I firmly believe that "Personal Hangars" should not open to space/atmosphere. They should load into/from instanced hangars. So, you would need to call ATC, land in an instanced hangar, and then call a different ATC, or perhaps a warehouse controller, the hanagar floor would drop out of the instanced hangar and into the personal one. That would solve the issue of dive-bombing into an instanced hangar. This is essentially how things work in Elite Dangerous, minus the personal hangar part...

  • @cerieti
    @cerieti Місяць тому +4

    I think CIG is bugging with all of these times. the vast majority of their player base are adults and dont have a ton of time for the most part. They need to chill with turning a whole tuesday gaming sesh into only being able to freaking unloading your ship and go in the city to sell it. I get it, realism... but I'm really not liking the time abuses that are adding up in SC. Sure paying to make things faster should be an option, but making it mandatory would be wild.

    • @Billy-bc8pk
      @Billy-bc8pk Місяць тому +1

      Then stick to Arena Commander or Call of Duty. For those of us who want a proper sim, Star Citizen is the only thing that offers the features that it does. You literally have every other space game out there that gives you faster gameplay.

    • @cerieti
      @cerieti Місяць тому

      @@Billy-bc8pk you seem to have missed the part where I pointed out that the majority.... The majority, of the player base does not/will not have time.

    • @Billy-bc8pk
      @Billy-bc8pk Місяць тому

      @@cerieti Based on what? If you can't make time to play the game, then it's not for you. Just like, majority of people who play Train Simulator are older and/or retired -- that game takes like 15 - 20 min just to get the train going right proper (depending on the model). Imagine if fans of Train Simulator complained that Dovetail Games makes it too tedious and that since they don't have a lot of time in the day they should just make it more like Call of Duty? Doesn't make a lot of sense does it? The more adequate response is: you play when you have time, and you play something else when you don't.

    • @cerieti
      @cerieti Місяць тому

      @@Billy-bc8pk no one is saying there should be no realism. What is being said is that cig needs to be careful, because adding all these micro time sinks just makes the game unplayable/suck

    • @EmperorPenguu
      @EmperorPenguu Місяць тому

      @@cerieti What majority? I love the direction they're going. you have zero stats to prove your point. the forums and reddit dont count thats a tiny tiny sample size of people.

  • @unforgivingreach
    @unforgivingreach Місяць тому +2

    I don't like that a tractor beam can move any sized container

    • @unwatchabletrash
      @unwatchabletrash Місяць тому +1

      This bothered me for a long time as well. It should be based on container weight and gravity of the area. However, I've given up on pushing this for the sake of convenience. Moving containers is not the primary gameplay we're after here.

    • @Billy-bc8pk
      @Billy-bc8pk Місяць тому

      @@unwatchabletrash I'm pretty sure smaller tractor beams are going to not be useful for moving large containers when the battery charge/drain mechanic goes live with 4.0 and the resource management system. Basically, I can see it where you can move large boxes with the multi-tool, but it will drain the battery quick. Erstwhile, you can move larger boxes with the larger handheld tractor beam without it draining the battery as quickly. Gives you a reason to use the larger tractor beam, but without completely making the multi-tool useless in case of a pinch.

  • @diminios
    @diminios Місяць тому

    If the crimestat mentioned at around 34:40 works the same way the other armistice crimestats do (bumping a vehicle too aggressively with another vehicle gives you a violation and a 20k fine), then they stack up. Add enough of those, and your CS goes up to 3. I bumped an abandoned Vulture off a landing pad with an Ursa once, and I got a CS 3 for my trouble. My log listed about a dozen 20k fines for CS 2. I'm guessing stealing one box would barely be noticeable for the CS thing, but if you nicked someone's entire cargo load, they'd add up quickly.
    And before you ask how I didn't notice the violations piling up - I was happily bumping that Vulture off the pad in third person.

  • @jstevens005
    @jstevens005 Місяць тому

    The drawers is just a treasure chest or storage chest from every mmo ever with extra steps.
    I actually like Croncys idea of having them in a standard storage container and bring it up from your freight elevator. That is physicalized inventory and its stored realistically and the stations cargo storage area instead of a magical item delivery drawer...

  • @Tycho-UEE
    @Tycho-UEE Місяць тому

    Great show - some really valid points and concerns on the inventory changes with 3.24. If they kept small inventory as is and were purely introducing the physicalization of the cargo process I believe it would be a lot more successful. The physicalization of local inventories for player loot should be mostly optional, or it needs to be made so easy to do that its not a drama.

  • @georgemitchell2288
    @georgemitchell2288 Місяць тому +1

    How will refinery orders work with cargo elevators again? Will I be able to combine refinery orders if they are ready at the time I request them, and if so, can I then request the larger boxes for both orders to contained in? How will elevators work in refinery stations?

  • @MooneShadow
    @MooneShadow Місяць тому

    Totally agree with the inventory. Its not a step forward. Its a step back.
    Great show guys 👏 👏 👏 👏

  • @Excalabur50
    @Excalabur50 Місяць тому

    That ending tho...............Nice one Croncy! 🤣

  • @crispy9175
    @crispy9175 Місяць тому

    40:00 If the personal inventory kiosk let you set what armor is in an armor rack and guns in gun racks and items in "external storage" on ships, it would be a good feature.

  • @xXGCB38Xx
    @xXGCB38Xx Місяць тому +2

    I like the idea of sliding scales for auto-loading cargo. Faster time, higher rate.

  • @rickysmith3764
    @rickysmith3764 Місяць тому +1

    The problem with the values of cargo missions and comparing it with current ship prices. The prices of the ships were build with game loop rewards in place like salvaging. So now we see new prices lower and may be the value of RMC might go down again and CM going further down. 5k for RCM and 0.5 for CM or even lower while the price for the missions stays as the example.
    Since we are moving in different places with different speeds there is no overall view possible right now.

  • @deathlytree434
    @deathlytree434 Місяць тому +1

    LOLOL the mike in the backround making sure you dont hit the copium tank 😭😭😭🤣

  • @aennaenn7468
    @aennaenn7468 Місяць тому

    I think even unlawful players deserve to have a safe place to display their trophies and gear up.
    Its just that safety would come at the price of gaining sufficient rep with the gang that controls the station you live at in pyro.
    Otherwise, without the rep, and the gang vouching for you, youre nobody my guy, a pirates life for me.
    As for cargo movement, id think there should be incentive to use larger boxes for faster loading of larger amounts of cargo.
    I also think the differentiation of tractor beam capabilities would help too.
    I.e. a pyro tractor would only move 1, 2, and 4 scu boxes, a maxlift can move everything.
    That would also justify higher autoloading costs while preserving lower loading times for larger boxes. "Requires more/better equipment for larger boxes"
    It wouldnt take longer to load larger boxes, it would just cost more.
    As for ships being unreasonably difficult or cunbersome to load, i think people forget the C2 isnt specifically designed to be a bulk lifter, it was originally billed as a vehicle and ship transport, that also can do cargo.
    Whereas the Hull-A and RAFT are specifically cargo lifters. Thus are very easy to load or unload with exterior bays designed for quick attach/detach mechanics.
    Im concerned though, that commodities could be purchased to work with the raft regardless of size. The clamps are clearly built for 32scu boxes only, what if you have a contract with smaller boxes? Is the raft then incapable of completing it? Or can 16scu of *commodity* be loaded into a 32scu box?

  • @luinker123
    @luinker123 Місяць тому

    For cargo times and speed, there should be a mix of SCU and box size when calculating prices and time to load, just like how it works IRL

  • @JamesFisherlsAniNJa
    @JamesFisherlsAniNJa Місяць тому

    So what I am hearing is we can finally have player markets!! Set up shop in your hangar and invite buyers to your party to sell your wares!! I hope we can finally exchange cargo too!

  • @peppbegaming
    @peppbegaming Місяць тому +1

    ​ @yous2244 I understand that, i'm simply saying that if you choose for AI to load your ship then you should be penalized with IRL times. the point of the cargo change is to add a sense of reality when loading a ship. If you want to skip that, cool. Do you want the game to be more realistic or do you not? We all know loading cargo with the tools at our disposal will take way less time then trying to skip what the developers are trying to offer us. Think of it as a balance that keeps everyone happy. How fast can you move a heavy box from point A to B while you get paid by the hour?? Ying Yang my guy!

  • @oracka2289
    @oracka2289 Місяць тому

    Add a kiosk in your hangar for you to be able to sell to TDD but you get X % less than actually manually going to TDD ( 20% give or take ).

  • @Embarkation1
    @Embarkation1 Місяць тому

    48:42 Mike sounding like a true American… 😝

  • @FrancisFjordCupola
    @FrancisFjordCupola Місяць тому

    Would a trolly with cargo boxes on it during an FPS mission be able to function as a mobile barricade? Movable hard cover?

  • @Shadowen925
    @Shadowen925 Місяць тому

    Will we ever get a remote clicker for our ship doors? I want to be able to pull up behind the ship, open the door remotely and drive my vehicle in and then close it behind me. I mean my good ol 20 year old minivan can do that with it's doors from the hand held clicker.

  • @ericwollaston5654
    @ericwollaston5654 Місяць тому

    So in our ships, we are supposed to have to go to the locker, drawer, cabinet or whatever to retrieve what we put in that place. This would apply to habs eventually also, I'm extrapolating. Is that why this system is set up this way?

  • @0Metatron
    @0Metatron Місяць тому

    I have a small concern about personal hangar sizes. All my ships are bought through CCU’s and currently hangar sizes are allocated by the size of the biggest ship bought from scratch and not from the biggest ship you upgraded to. I’m assuming they fix this but slightly worried that they don’t

  • @matthewfletcher4627
    @matthewfletcher4627 Місяць тому

    The other part of Refining vs Autoloading is that you can't currently refine yourself
    When you know how long it will take you to do the thing, and it takes significantly longer and for money, why would you auto load on that thought process.
    Mining outposts should sell unrefined mining ores too.

  • @Haegemon
    @Haegemon Місяць тому

    The Item Banks are very missinterpreted. Physicalized stuff means it shouldn't be any inventory at all. The actual item banks is where stuff is placed from shops locally. It's a mailbox where you can shove and take out your items but the best place for those are in our personal hangars now and in our personal habitat someday.

  • @Rippityrip
    @Rippityrip Місяць тому

    Make our suit lockers in our ships useful...I would like to see the ability to go to vehicle manager and be able to save a specific armor set of my choice ( maybe even a store bought set even ) to be in the suit locker of my choice of my said ship and would be there when i claim the ship again. this would solve the so called time sync problem we are having an issue with. Upvote my suggestion in spectrum if you agree.

  • @bones3915
    @bones3915 Місяць тому +1

    This game is a testing phase so we should be able to buy ships in game for reasonable prices so they can be tested!

    • @Billy-bc8pk
      @Billy-bc8pk Місяць тому +1

      Yes, and the economy also needs to be tested and tweaked before StarSim goes live. You don't wait up until 1.0 to start testing the economy to scale.

    • @bones3915
      @bones3915 Місяць тому

      ​@Billy-bc8pk lol ten years and they don't know how the economy works?

  • @Embarkation1
    @Embarkation1 Місяць тому

    I would totally do a boring ass cargo mission whilst drinking a beer zoned out while waiting for some friends to get online to do something else.

  • @craigholbrook7047
    @craigholbrook7047 Місяць тому

    I’m so confused, why would not paying for “the cargo company to load you ship” not be as quick as “loading it yourself”. Yea cost more money. But one is quicker and has a fee, the other is slower and is free. Would that not be the compromise on something like this?

  • @TKanal3
    @TKanal3 Місяць тому +1

    3 months for a constellation is crazy man... feels legit like shit especially when people pay2win this shit. Imo we should think of ships more of "hulls" which are itself very cheap but need to be upgraded a lot to be valuable. One last scam of the backers so we can have a good game in the end lol

  • @oceanaa967
    @oceanaa967 Місяць тому +1

    I haven’t tested any of this my self but from what I am seeing from all these videos on it is so many are only focusing on auto unloading I do think it still needs to be adjusted but I also think it should not be the go to way to unload a ship i think manually unloading by self or as a group should be Moore rewarding than auto unloading why should someone pressing a button get the same rewards as someone actchaly working hard

  • @Outsider5wr
    @Outsider5wr Місяць тому

    So, if a c2 takes 5 hrs (+ / - ), then how long does a hull c load/unload? If it is faster, then that's kinda awkward. In current 3.23, it is probably faster at the moment. But IDK, cuz I don't own one.

  • @Ragecon87
    @Ragecon87 Місяць тому

    Won’t refinery jobs now also be taking longer as you will have to either manually unload and load the resources before and after refining

  • @vorpalrobot
    @vorpalrobot Місяць тому +2

    I don't understand the problem with the item drawers. @38:00 sounds fine. It's just a temporary loot box like from a bunker but you use it to call up your stuff.
    I really don't see a huge difference, unless there's like a 30 second wait time....
    Also i feel like this can help performance. Right now in game i can push one button and access a big database of all my stuff. Then i can spam the replication layer by quickly yanking 47 weapons from the database into the server simulation. That can't be good for server fps.

    • @mzry2309
      @mzry2309 Місяць тому

      I know a lot of people who develop who say paper doll is a dev type thing works with some games but in SC it’s going to break down more and more every day I see this comment being brushed past comparing other games with paper doll and every other one of these games have some sort of loading state within the game to map items on player inventory the data management of this procedurally in the future is a sh*tshow of data for CIG to constantly manage moving around is silly. Fixed inventory limit on player of useable and useful items with weight limit. Fixed item storage inventory for future proof use ie rewards exclusives

    • @vorpalrobot
      @vorpalrobot Місяць тому

      @@mzry2309 I think they're already pushing limits in data that the industry says aren't possible. I think they need to be careful going forwards or their database will bankrupt them. We only had 1scu crates for so long that it started to worry me.

    • @Billy-bc8pk
      @Billy-bc8pk Місяць тому

      Someone here gets it. It's identical to the ASOP terminals now separating database entitlements for ships by having you request to deliver them, so it isn't pulling massive ship queries when you first open it up. You're spot-on that the dual-drawer design helps lessen the query load -- you're pulling up your main inventory, and then separating the inventory based on the items you put int he drawer, thus creating a temporary table that can load your items quicker. This is actually a win-win, because it not only reduces load on the database, but it also reduces potentially losing items due to slow queries or looping errors, which happens often now where you try to equip an item and it disappears, or fails to load, or when you unequip it it simply fades into the ether.
      You would think people would appreciate losing fewer items this way, but right now a lot of people are just complaining that it adds extra steps to accessing their inventory.

  • @sokuyamashita7751
    @sokuyamashita7751 Місяць тому

    How about an option just like in refineries, pay more, load faster, pay less load slower etc... and yeah reputation should also affect price and load time

  • @8020erwin
    @8020erwin Місяць тому

    About the mission and reward, there has to be some corrolation between the cargo value and reward. What is stopping me form selling it off by myself or via a befriend pirate?
    Maybe you should be able to infest your own money in a cargo mission, for a better reward.
    Also curious if they calculated the 30s per scu in the reward 60s per scu if you also have to unload.

  • @Rippityrip
    @Rippityrip Місяць тому

    Have they activated our suit lockers in our ships to work in evo?

    • @Ragecon87
      @Ragecon87 Місяць тому

      Seriously how is this a thing in sq42 and we still don’t have this, we saw them change using the locker years ago

    • @Billy-bc8pk
      @Billy-bc8pk Місяць тому

      @@Ragecon87 Because it has to go through a networking pass. Just like Maelstrom is active in SQ42 but not in the PU for obvious reasons. The PU requires different solutions so as not to bug out or crash the servers or cause further inconveniences.

  • @dirtgoblin5118
    @dirtgoblin5118 Місяць тому

    Cargo movement should be per box, not per SCU. That would make more sense. If you're using tractor beams, the effort and speed are irrelevant to size.

  • @bones3915
    @bones3915 Місяць тому +1

    The only people that should be self loading and unloading are pirates. The haulers shouldn't be punished for purchasing goods legally. In the real world the cargo gets loaded by the warehouse. We're not Amazon home delivery service.
    Edit: I do like option of unloading cargo into my personal hangar to be stowed.

  • @unwatchabletrash
    @unwatchabletrash Місяць тому

    Consider getting a pillow with a target painted on it for your chair.

  • @peppbegaming
    @peppbegaming Місяць тому +1

    30 seconds is not bad for autoload

    • @yous2244
      @yous2244 Місяць тому +1

      You're misunderstanding the issue. 30 seconds per SCU. So to fill up the C2 it will take you more then 5 hours. So it definitely is very bad

  • @frankaloia
    @frankaloia Місяць тому

    Light enhancement and night vision are the same thing. All night vision systems amplify ambient light.

  • @AddisonMorse
    @AddisonMorse Місяць тому

    To your point on ship prices closer to the end of the video, with myself primarily just doing trading, and not efficiently at that, I reached a type 9 heavy in elite dangerous in maybe 60 hours, probably a bit less. With the kind of rates they're talking about, you would be reaching mid to low tier cargo ships at that point here, which seems to be pretty slow imo.

    • @AddisonMorse
      @AddisonMorse Місяць тому

      To clarify, that's total time from starting the game to getting the largest dedicated cargo ship, including plenty of "wasted" time doing unprofitable stuff with friends or taking stupid contracts or whatever.

  • @michaelwinter2359
    @michaelwinter2359 Місяць тому

    I did like the example that "for the reward of the one cargo mission you can buy 1 backpack" I think this is a perfect way to think of the economy in star citizen, in that, is the problem that the mission reward is to low value or is the backpack to expensive? I feel like the mission reward is good to maybe to high even. I think a backpack should be brought down to a more "real" cost of like 100-200 uec, drinks are currently what 5-10 uec. that is very close to a "real" world equivalent.
    To the "reward" of a delivery mission, it should be low for most small low risk common item missions. why would you make more uec for delivering something then the something is worth? If I am delivering 10,000 bottles of drinks to cru-l1 for the shops to sell at 10 uec each, what should my reward be? they sell all them for a total of 100,000 but paid the guy from orison 5 uec per bottle, the shop keep needs to make something so how much of the 50,000 uec profit goes to you the delivery guy? you are not the owner of the product or selling the product, just a lonely delivery boy.
    in the real world does the the truck driver who is taking a load to the grocery store, is he making 1000$ on that one store delivery? no he is likely paid hourly and make 50$ on that delivery depending on distance and time, maybe he has to stop at 5 store that one day and at the end of the day made 240$. He may own his truck but not the product in the trailer, or even the trailer, he is just the driver. They are not buying a backpack and a full set of body armor in one store delivery or even one day.
    I get that SC is a game and should be fun and not an unbearable grind, but if everything can be bought day one from one salvage mission, what will keep us playing. they need to start testing how much an item cost and how much you make from everything, how much to rearm your ship, how much to repair. does it suck that in the end the game is pay to win with mining and salvage ships? Yes, but that should not just make it so the rest of the game is garbage and everyone is told "just go the the site and buy a vulture".
    I think all prices of goods need to be re-alined before 1.0, will it feel a bit bad at the moment? yes but not everything can stay in this holding pattern of "alpha, bugs kill me, and so on". yes today salvage is profitable but if the dynamic economy works one day, and it says we have 1,000,000,000 scu of rmc and no one is buying it from the stations, the station then don't buy any more or only offer to buy for 1 auc, then the rmc that you are collecting is effectively worthless.

    • @bones3915
      @bones3915 Місяць тому

      Hey buddy, nobody is going to risk their life and ship for pennies on the dollar. The system is basically lawless and full of pirates. The cargo is the life blood of the system aswell.

  • @conqueror1870
    @conqueror1870 Місяць тому

    Yeah there going to change the loading times for SCU boxes. Imagine, let me load up my Ironclad 1500 SCU, oh that's 12.5 hours, well ok I'll play tomorrow when it finishes.

  • @pawe6199
    @pawe6199 Місяць тому

    Guys, did You start playing games yesterday? People are always going to be stupid. Its a game dev's job to figure out how to prevent people's stupidity from ruining everyone's day.

  • @Accuracy158
    @Accuracy158 Місяць тому

    The problem isn't so much "Why would I do this mission if I could do this?" (referring to payouts). I'm more concerned with CIG indicating that this is the type of payout they want for missions in the future and we'll bring things more inline with this... i.e. three years to earn a C2 in game assuming daily operating costs don't go up much in the following years.
    This is also in line with the risky longer mission example they showed later so it's not just the "brain dead" "first ever" mission.

    • @RavingNut
      @RavingNut Місяць тому

      Joke
      Thus justifying the ship price on the website... nar they going to go up too.

  • @rikturscale8205
    @rikturscale8205 Місяць тому +1

    With the Subject of A sell Console being in the hanger... What if there was a substantial fee to sell at one? In lore it could be the hanger company "A" wanting a cut of the sale (think Apple) and a player would make more UeC if they sold at the City console.

  • @moviesandvisualfx5663
    @moviesandvisualfx5663 Місяць тому

    I can MOVE a 32 SCU box as Quick as I can move a 2SCU box..logical

  • @buckhubach2720
    @buckhubach2720 Місяць тому

    If I had some noodles, would you want some?

  • @Accuracy158
    @Accuracy158 Місяць тому +1

    I'm not okay with the cheapest Connie taking 2 hours a day for 3 months (184 hours) to earn in game when it represents something like 6~7 hours of time for the average person in real life. You guys still want ships to be the most meaningful thing in the game when this clearly can't be how it works... simply because of the monetization method CIG went with. We have to have different things that are meaningful to grind for. Ships also represent blockers preventing you from participating in gameplay loops so most of them can't take many weeks to earn.
    I'm not going to try to explain to friends who want to spend $60 on the game that earning a C2 is going to take 432 hours of grinding to earn. (This number is calculated based on the example that a Connie Taurus will two hours a day for three months.)
    Now don't get me wrong I certainly want some things that take 432 hours to earn in game even if they are just hanger decorations but not ships or anything you can purchase on the website. That would be completely inexcusable.

    • @Accuracy158
      @Accuracy158 Місяць тому

      In fact things that are time gated to 432 hours of grinding should only be vanity items, cosmetics, players housing, or the items that are basically the same but just that little bit better than what you got on day one. ...Super easy to get something roughly competitive to start with and quite a bit of grinding to bring it up to max level for that extra 10% performance.

    • @Accuracy158
      @Accuracy158 Місяць тому

      Just brainstorming how I might handle ship progression in an ideal world (pretending website sales weren't even a thing) I would probably consider something like a license system. Ships themselves would be fairly affordable and easy to obtain a large variety of in game but grinding through the level of licenses could take multiple years. Say you progress from XS ships -> small ships -> medium ships -> large ships -> XL ships -> Capitals or something like that. It could take a few months to get your first large ship or really "class 3" license but then your second or third large ship would be much quicker. It would also be pretty quick to get from a small to medium license but then exponentially larger as when move up the chain to things like XL to capital.
      Earning a ship could be something that doesn't really take more than a week or so if you are using the current mission types / ships you have a available but progressing your journey to the next tier of license could require a lot daily log-ins / grinding.

  • @CallMeTeach2
    @CallMeTeach2 Місяць тому

    Drake Mule Best in Show 2954!!!!!!!!!

  • @Zethez
    @Zethez Місяць тому

    All mission types need to be toned down (including combat). The trick will be to pay the solo hauler enough money to incentivize hiring escorts (mult-player). If combat missions continue to pay high rewards what is their incentive to take a escort mission.

  • @waktank4842
    @waktank4842 Місяць тому

    The auto loading and unloading is indeed to long. Rather pay a bit of money and load faster. It may take a bit of time to load but it must be as fast as you do it by hand. A npc must be as fast as a none npc, inwould hire 10 to wait less.. it is a replacement human after all. A hand load you save money and a auto load cost money, like the in real world.

  • @tilemacro
    @tilemacro Місяць тому +2

    Such idiocy in these conversations its kinda funny.
    You debate how long it would take for one NPC to load a ship.
    All the while we get huge ships, nobody talks about more than 1 NPC loading the ship...

  • @intothemindofaidan
    @intothemindofaidan Місяць тому

    i’ll be real, i missed ya mike

  • @IIITangentIII
    @IIITangentIII Місяць тому

    Mike you literally read my mind when you said Don't be stupid realize what's fun rather than trying to make it realistic and then scale it back. Some things I get it but if you do that for everything then you are literally wasting developer time and drawing out the time it takes to complete the game. For no reason! Fine we interact with the bank and it opens our old inventory. No need for more steps. Stop wasting everyone including their own developers time! 100%

  • @jamesg6323
    @jamesg6323 Місяць тому

    Stealing cargo and trying to sell it is bullshit "ILLEGAL OR UNREGISTERED CARGO" dumb. I broke in to a ship, took some drugs and that's the message I got everywhere I went.

  • @ESC_907
    @ESC_907 Місяць тому +1

    Mike, could you please SHUT THE Front door about P2W? How do you win an open-world MMO? What is Star Citizen’s endgame?

    • @yous2244
      @yous2244 Місяць тому

      You're really brain dead and lost it.

  • @Vioblight
    @Vioblight Місяць тому +1

    Love answer the call
    Hate SC “development”

  • @GeneElder.R27
    @GeneElder.R27 Місяць тому +6

    Mike has a very high opinion of his opinion.

    • @indivestor
      @indivestor Місяць тому

      10k subscribers also have a high opinion of his opinion!

    • @GeneElder.R27
      @GeneElder.R27 Місяць тому

      @@indivestor Wow, 10 whole k? I love when you people get all butthurt and defensive. Keep kissing that salte ass indivestor!!

    • @Accuracy158
      @Accuracy158 Місяць тому

      I'm drawn to this in people a lot of times... If for no other reason than seeing how other people react to it. There are one or two things I disagree with Mike on fairly firmly in this episode even though I generally think his overall points good and I enjoy hearing his opinion. I probably wouldn't enjoy his opinions as much if he wasn't as confident about them.

    • @GeneElder.R27
      @GeneElder.R27 Місяць тому +1

      @@Accuracy158 Its an age thing, once he learns he isnt always right about everything, he will ease up on the interrupting and interjecting. The core of it is perspective, he sees his perspective first and narrowly, and only sometimes views things from other peoples perspective (and when he does, he tends to pat himself on the back for it, and to claim he is receptive to the opinion of others). I use to be the exact same way, and its a hard fall once you get humbled by life, or just someone more "worldly" than yourself. I like mike and his review and react videos, mostly because he criticized CIG on their bullshit, and that comes from fearlessness, and some of that narrow perspective I spoke of earlier, he is amazing when its just him, but when he is with other people, I wish he would let them have an opinion he doesnt need to attack and overwrite with his own all the time.

  • @deathsmessenger
    @deathsmessenger Місяць тому

    Saying that simple mission will be combat free is stupid. The pvp players and griefers will jump on the people doing these.

  • @Hurrikayne907sr
    @Hurrikayne907sr Місяць тому

    5 hrs is realistic this isn’t cargo citizen