To make it challenging let's use a human body tracking library like handtrack js and detect the position of the head balance the plane ground on it and let the falling objects land on the plane place on the head position and balance for fun and interactivity.
Great tutorial. Just curious to know one thing. This could have been built using just matter.js alone. Why did we use p5.js here. Is it only because, p5.js adds the support for mousePressed events.
You don't have to and can just use the built-in renderer and runner (which hopefully is clear from the first part of the video)! Since all of my tutorials are in p5.js, I'd like to show how one can integrate an external library with p5.js.
My mic was acting up a bit in this video. I hope the audio quality doesn't bother you guys too much! Hope you enjoy the tutorial 😊
@@pattvira that's not issue at all
first P5 then arduino now matter.js is this a dream
A new hair style drop and a 40 min physics library walkthrough! 🎉
Good choice of physics engine, love it
First time seeing this library sounds interesting… 😊
I feel adding a body gesture detection or body tracking could make more fun. I look forward to seeing you do interactive one
Great video! However, I would've loved to see a from scratch series on rigid body simulations :D
To make it challenging let's use a human body tracking library like handtrack js and detect the position of the head balance the plane ground on it and let the falling objects land on the plane place on the head position and balance for fun and interactivity.
Can you create something like manim (python library) in js
Lovely!
Good video
💖💖💖💖
Great tutorial. Just curious to know one thing. This could have been built using just matter.js alone. Why did we use p5.js here. Is it only because, p5.js adds the support for mousePressed events.
I was wondering the same.
You don't have to and can just use the built-in renderer and runner (which hopefully is clear from the first part of the video)! Since all of my tutorials are in p5.js, I'd like to show how one can integrate an external library with p5.js.
@@pattvira understood
You kinda talk like a robot. 🫠