Ouch this is difficult, yet fascinating. I'd wish for some graphical explanation - Schiffman style - of what's actually happening with those steering vectors.
It reminded me protect I failed in the pass about 3D printingsimple furniture. Arguably you can use similar algorithm showcased in video to create sections drawing and than create 3D object with loft command. ( This might cause problem with surface quality , in the end you may end remodel everything by traditional cad tools . I am curious to see doing everything by algorithm ( note tress ) or with coding . Still in corner of mind I wonder how everything can be done p5 js … one of those projects / ideas for the future ….
Congrats you just put that into my brain not a lot of people can do that keep posting 🙏
so so cool
Ouch this is difficult, yet fascinating. I'd wish for some graphical explanation - Schiffman style - of what's actually happening with those steering vectors.
same honestly, got lost :c
would be interesting to see how to make it constrained not just in rectangle, but any i/ rregular shape
Amazing Patt, just what I was trying to do and couldn't do it and here you come with this tutorial. You are a genius.
Thank you! So happy to hear Vanessa - can't wait to see what you make!
amazing can you others tutorials with other forms, lines, triangles or only grow in vertex...
thanks
@@oscarbavi7886 Stay tuned. Should be coming out soon 😉
It reminded me protect I failed in the pass about 3D printingsimple furniture. Arguably you can use similar algorithm showcased in video to create sections drawing and than create 3D object with loft command. ( This might cause problem with surface quality , in the end you may end remodel everything by traditional cad tools . I am curious to see doing everything by algorithm ( note tress ) or with coding . Still in corner of mind I wonder how everything can be done p5 js … one of those projects / ideas for the future ….
This can be done, though not exactly, with a Multiple Neighbourhood Cellular Automata