idea: would it be possible with some mods to build a whole city with all necessary stuff in blueprint and THEN start the game and see if it is balanced?
It takes 20 minutes every time docklands trades. So you take your production per minute and times that by 20 so its basically production per 20 minutes.
Nivarias, the quest at the beginning is still active! You hovered over it but didnt click it! It's right beside the trading post
Maybe import pigs, that would free up a lot of space.
It really is being difficult to find the white flag!! Sometimes it is just that way. Looking forward to more. Such and interesting series 🤩
The quest was down at the dock area it was a riot right beside it
Shoot....
20:07 were those the plantains in the bottom right?
New Mods are released very soon
Does the quest for the land of lion trigger if you did not check the Lang of lion DLC ?
idea: would it be possible with some mods to build a whole city with all necessary stuff in blueprint and THEN start the game and see if it is balanced?
How do you calculate the amount needed per "cycle" from Docklands?
Love these vids btw, everytime you start a new series, I have to too!
Hey, he knows the consumption per minute * 20 min ( that's the time the captain requires to visit docks)
It takes 20 minutes every time docklands trades. So you take your production per minute and times that by 20 so its basically production per 20 minutes.
What mods do you use? Never seen a dock area that big before.
The Docklands dont need to be connected to mainland for attractiveness
But it needs to be close enough for the bus stop to work.
@@SirD4version3 but he is not using Tourists yet
But the modules have to be connected to the docklands main building to grant attractiveness.
@@DSMTyralion yes but the main building doesnt need road connection to mainland as he has no need for it (tourists)
Now do it again without being able to move buildings. :)
Please sir, can I have some more!
Fish
reloaded?
Pun intended :D
hard to understand i know