[Halloween SPECIAL MATCH] Multiply or Release with Spinner S2 #19 - Marble Race in Unity
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- Опубліковано 9 вер 2024
- HAPPY HALLOWEEN!
Today's video is for Halloween. Only today we'll have a special game with wrapped candy flying around.
The trick that the ghosts do is based on the ideas in the comments. Thank you for the great ideas.
This is a exciting function that sparks interesting developments, so I'm planning to reintroduce it in a different form.
I hope you enjoy watching today :)
Today's roulette
+300 shots ,
Steal ,
Thief's Fist ,
Mirror Shield ,
Reincarnation ,
[NEW] Halloween
Feel free to leave a comment.
We'd love to hear your requests for new features. Share your ideas and help us out!
#marblejamboree #marblerace #multiplyorrelease
🎃🎃🎃👻👻👻☠️☠️☠️
Happy Halloween
🎃🎃Happy Halloween! 🎃🎃
Spoilers:
*New features:*
- Halloween is added! It sends five ghosts to other colours. They can be warded off by shooting bullets. Once these ghosts reach the cannons, they will be locked in place for some time.
*As of Episode 43 (this episode):*
- Orange: 45+3+3=51 (1st)
- Green: 49-1=48 (2nd)
- Ivory: 38+3+1=42 (3rd)
- Blue: 40+1=41 (4th)
- Red: 35+1=36 (=5th)
- White: 34+3-1=36 (=5th)
- Lilac: 37-1=36 (=5th)
- Cyan: 34 (8th)
- Pink: 33+1=33 (9th)
- Lime: 31-1=30 (10th)
- Purple: 29 (11th)
- Yellow: 28 (12th)
*Ideas:*
- Locked cannons can be really powerful. For example, Pink killed Lime when the cannon was still. The power of stationary cannons can be compared to an AP Bullet that can bounce and spread slightly.
- Shields (whether mirrored or not) are very useful when a colour has the upper hand. This is because other bullets will just bounce off or disappear when they hit shielded tiles, while the shielded colour can continue attacking other opponents without any means to defend against it. As a result, the victory of the shielded colour is secured firmly. With that being said, both Pink and Ivory played well this episode.
- It seems fitting that Orange wins both matches this episode, as it is one of the main colours associated with Halloween. Now it's mainly Orange vs Green with their sudden 6-point gains. Let's hope that Ivory can catch up in the next 5 episodes left!
I was wondering when my idea of locking a cannon in 1 position would enter the game. Trick or Treat is great.
Second, in the final game the +SHOTS grows by 100 more each time someone lands on it. Great idea to whoever suggested it.
Thank you for your excellent suggestion. I knew it would be a great game when I got your comment.
It would be a shame to use it only on Halloween, so I'll make it another option and reintroduce it.
New roulette idea: Defence. Makes the cannon aim at the closest enemy tile. This means that if a large stream is coming in towards their side, they will push back on that enemy stream.
That sounds interesting. Thank you for the fascinating idea.
It would be nice to make the system only aim at nearby enemy squares for a certain period of time (maybe 30 seconds), or give them some bullets to shoot at nearby enemy squares.
Whatever the specs, it will be fun.
Выпускайте видео они мне очень-очень нравятся
Спасибо за добрые слова. Буду стараться выкладывать побольше видео.
Regarding future use of Trick & Treat. just call it a broken cannon and it can't swivel for 30 seconds.
I see. It will appear in the near future. Thank you so much :)
@@marblejamboree That's only because you wanted a new name/idea for it's future use.
Personally, I like it called trick or treat, and the ghosts come out.
@peglegpeete9122 Thank you. I'm glad you said that :)
Third match's BGM... スイカゲーム... Oof, I have a headache...
案外、固定状態によるレーザービーム化は少し強そうですね。AP SHOTに似たものを感じます。
New Idea1 : Laser Gun … Next shot is One vector.
New Idea2 : Confusion … 90sec, Top Rival Player's shot is Full random💫🌪💫.
Thank you for the great ideas. I will refer to it.
It looks like a lot of things can be accomplished in Confusion and it will be a lot of fun.
The fixed direction of the cannon this time is more powerful than I thought it would be. It is very interesting and exciting , but it makes game balance adjustment more difficult.
スイカゲームのBGMはびっくりしました。プレイしたことが無くて明るいほうの曲しか知らなかった...あのスマッシュヒット作と同じのを選べたのは光栄ですw
new wheel spin idea.
Give whoever lands on it a second cannon for 30 seconds. I'd have it fire from a different angle than the original cannon, and you can call it: Crossfire.
Thank you for the great idea.
I think the different angles would be useful for defence. I wonder if the bullets fired from the second cannon would be the same number of bullets at the same time as the main cannon.
I think it could be done in a way that a certain number of bullets are automatically fired from the second cannon, or it could be done in a way that the number of bullets is synchronised with the main cannon. Either way would be fun.
I will refer to it :)
@@marblejamboree I was thinking syncing with the main cannon when it fires. if 30 shots pile up, both shoot 30. as opposed to each getting 15.
@peglegpeete9122 I see. I too think it would be more interesting game. Thank you so much :)
Nice I took the dark route, and you took the lighter route of Halloween.
Thank you for your comment :)
Your video was very nice with the marble as a jack-o-lantern. Dark and pretty.
Tomorrow is HALLOWEEN🎉🎉Wishing you a scary day
Thank you so much. Happy Halloween! 🎃🎉🎃
The wrapped cady was cute!
I saw the *_Roulette_* increase to *_+600_* shots, nice! Maybe it will just keep increasing? It will be interesting to see in future videos.
Seeing the kids leaving the board once they got their candy was a nice idea too.
Thank you for your kind comments. Glad to hear it :)
Call it Hammertime and have little M. C. Hammers going to the affected cannon.
Thank you for comment.
That would be so much fun. I would probably laugh as I made it. But I Can't Touch This🎵🎶🎵
what is halloween tomato is the first special match halloween the scond😂👽👻☠💀
At 12:42 , I think there is a bug where pink did not get the x4 multiplier.
not a bug but it was reincarnation side effect
It looks like the dice checks only once to see which colors are still alive at the time it stops moving and then applies the affect. It won't check again until it gets rerolled.
@RollingHeat Ah...This is a bug as it is an unintended behaviour. Thank you for letting us know.
The notion that the dice were in the middle of reviving at the moment they took effect, so the effect was not applicable, is correct, but if the dice were to continue to take effect as long as they were x4, this behaviour would still look unnatural. I will fix this in the near future.