Multiply or Release with Spinner S2 #20 - Marble Race in Unity

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  • Опубліковано 23 жов 2024

КОМЕНТАРІ • 30

  • @linkforce6078
    @linkforce6078 11 місяців тому +3

    I watched the Halloween special a few days ago, and I think that paralyzing a cannon can be cool to implement in a normal match as well:
    Paralyze: Stop the cannon from rotating for 20s, which means that the shots can only go in one direction. The main difference between the Halloween special and that suggestion is that it affects the player itself rather than an another random player.
    Another suggestion, but could be really hard to implement though: On the board, randomly, one cell can become a special cell that grants a random bonus or malus. It could be more shots, less shots, a x2, a ÷2, etc.

    • @marblejamboree
      @marblejamboree  11 місяців тому

      Thank you for the great ideas.
      I'm planning to eventually introduce an option to stop cannon rotation in a different way to the Halloween one. I think it will then be a feature that stops itself from rotating, not others.
      I'm really interested in giving effects when they get certain squares. I can do a lot of things with it. I want to try to implement it. It's a system that hasn't been done before, but it can be done.

  • @peglegpeete9122
    @peglegpeete9122 11 місяців тому +3

    Area Swap is brilliant.
    I wish I had thought of it first.

  • @PKMNwww411_MkII
    @PKMNwww411_MkII 11 місяців тому +3

    Spoilers
    Red took advantage of the wild card by doing an area swap.

  • @TUZZ5000
    @TUZZ5000 11 місяців тому +2

    9:56
    awesome...

  • @JustAnotherCommenter
    @JustAnotherCommenter 11 місяців тому +3

    Ideas:
    1. Dicekeeper - Spawn a Dicekeeper. (keeps the position of the dice for 60 seconds)
    2. Disable Spinner - Nobody can use the spinner for 30 seconds.
    3. Charged Shot - The next 3 releases are charged shots.

    • @marblejamboree
      @marblejamboree  11 місяців тому +1

      Thank you for the great ideas.
      The Dice Keeper is a very powerful weapon, depending on luck and timing. Sounds exciting and fun. I will refer to them :)

    • @JustAnotherCommenter
      @JustAnotherCommenter 11 місяців тому +2

      @@marblejamboree imo the Area Swap that you implemented is much better than what I had in mind - a full rotation of the board instead of a one-to-one swap. Tbh the latter just sounds boring because Possession already exists which is much more exciting. A much more powerful one-to-one swap not just the areas can be interesting though! What if it's a "timed Possession" for both players, huh? (hopefully at least 60 seconds but 30 seconds is reasonable too)

    • @marblejamboree
      @marblejamboree  11 місяців тому +1

      @JustAnotherCommenter If one-to-one Swap is to be implemented, making it a more powerful feature would be a very good approach. Shorter effect times to decide the winner might make for a more exciting match.
      I will refer to it. Thank you so much :)

  • @JustAnotherCommenter
    @JustAnotherCommenter 11 місяців тому +4

    Thanks for implementing one of my ideas!

    • @marblejamboree
      @marblejamboree  11 місяців тому +1

      Thank you so much! As you can see, it's an exciting feature :)

  • @PiNumberblocksBasherFan
    @PiNumberblocksBasherFan 11 місяців тому +2

    Spoilers:
    *New features:*
    - Area Swap is now implemented. It rotates the board by 90 degrees clockwise.
    *As of Episode 44 (this episode):*
    - Orange: 51+3-1=53 (1st)
    - Green: 48+3=51 (2nd)
    - Ivory: 42 (3rd)
    - Blue: 41-1=40 (4th)
    - White: 36+1=37 (5th)
    - Red: 36-1+1=36 (=6th)
    - Lime: 30+3+3=36 (=6th)
    - Cyan: 34+1=35 (=8th)
    - Lilac: 36-1=35 (=8th)
    - Pink: 33 (10th)
    - Purple: 29 (=11th)
    - Yellow: 28+1=29 (=11th)
    *Ideas:*
    - I thought that you would exchange the colours of the tiles instead of the whole board. For example, the white palm would become purple instead of being oriented upwards while still being white.
    - Area Swap can be potentially dangerous. Once the board rotates, the path for enemy bullets may be cleared. It puts all cannons at a certain risk factor. Conversely, it can also be used for gaining advantages by early defeats.
    - It seems that the 'add bullet' counter can increase once it is rolled. This modification makes the episode a bit more intense than otherwise expected as comebacks will be more significant. How high can the counter go in the future? Can the increment be changed from 100 to some other number that you think is suitable? Hope you get more inspiration from viewers!

    • @marblejamboree
      @marblejamboree  11 місяців тому

      Thank you for your comment.
      You are right, the moment the board is rotating is sometimes dangerous because bullets can pass through it unaided. The effect is more than just swapping areas. That's what I like about it, it's exciting.
      Of course, the increment of additional bullets in the wheel can be changed. We would like everyone to comment on this. It's your comments that make the videos on this channel so much fun :)

  • @peglegpeete9122
    @peglegpeete9122 11 місяців тому +2

    EXPRESS LANE. a cannon gets a 2 or 3 shot wide bridge over most of the board to the cannon opposite from them. It doesn't matter who's in control of those squares on the board under the bridge. you are going over their top you don't have to take them out.

    • @marblejamboree
      @marblejamboree  11 місяців тому

      Thank you for your very exciting suggestion. I love the option that can make a big comeback.
      I see that the idea is to build a pathway bridge for the bullets over the squares.
      Would it be timed? Sounds like fun. I will refer to it :)

    • @peglegpeete9122
      @peglegpeete9122 11 місяців тому +1

      @@marblejamboree yes I see it as a timed feature. 30-60 seconds.

    • @marblejamboree
      @marblejamboree  11 місяців тому

      @peglegpeete9122 I got it. Thank you so much! :)

  • @flarklooney
    @flarklooney 11 місяців тому +4

    The visual effect for the rotation mechanic of *_Area Swap_* is really cool and it certainly puts a new twist on the game!
    Spoiler...
    ➡➡ _New record for the_ *_Roulette: +1200_* _shots!_ ⬅⬅

    • @marblejamboree
      @marblejamboree  11 місяців тому +1

      Thank you for your comment.
      I'm so excited about how many Extra Shots we're going to get. Actually, I only made up to +2000, but I've decided to have a lot more ready.

    • @darianleyer5777
      @darianleyer5777 11 місяців тому +1

      @@marblejamboree Idea: Reverse Area Swap. Effect: As Area Swap, but it rotates the other way.

    • @darianleyer5777
      @darianleyer5777 11 місяців тому +1

      Die (singular of dice) Ideas: Color-Specific Marble Production Rate Increase
      Temporary Minimum Release Double (Stacks with spinner option for the same.)

    • @darianleyer5777
      @darianleyer5777 11 місяців тому +1

      Spinner Idea: 30 Seconds of Wall.

    • @darianleyer5777
      @darianleyer5777 11 місяців тому +1

      Spinner Idea: Negate. Effect: Cancels all timed effects on the color in question prematurely.

  • @redstone_hakeryoutube8423
    @redstone_hakeryoutube8423 11 місяців тому +5

    What about a spinner event where, simingly to the blackout, erases all the squares, but increases the cannon counter in relation to the amount of squares erased?

    • @marblejamboree
      @marblejamboree  11 місяців тому

      That sounds very interesting. Thank you for the great suggestion.
      If they can get Multiply a few times after increasing the count by the amount of squares, they can decide the game in one fell swoop. That's exciting. I will refer to it.

    • @redstone_hakeryoutube8423
      @redstone_hakeryoutube8423 11 місяців тому +1

      @@marblejamboree
      I would call it "recollection"

    • @marblejamboree
      @marblejamboree  11 місяців тому +1

      @redstone_hakeryoutube8423 Sounds good. I'll use that name when I implement it :)

  • @wintermetalwing3763
    @wintermetalwing3763 11 місяців тому +2

    area swap wuat