I like the fact that bringing a big one to a stop just makes them dangerous in a different way. It makes the big ones always matter at all times, and they can accelerate to get going again but still lose soon mass top do so. Great mechanic
@@lostmarbles2d I will say the gravity made it cool, but maybe you could make it so if there are 2 giant orbs of different color, they are magnetized towards each other and when they collide the smaller shot subtracts the bigger shot while exploding into as many shots as it had? Obviously the same thing would happen with the bigger one.
Idea : Every multiply or release megapixel or not should have a change small or big doesn't really matter like here are some ideas : Events every 10 or so minutes example : all turrets aim at the middle or all orbs above 10k will now spiral or all orbs will now go to middle Small changes can just be a rearrange the multiply things in the plink or change the plinko like pyramids or slabs.
Incredible comeback from my colour! Same the new mechanic doesn’t work well with gravity since all the small balls would attract the big ball in the same amount as the big ball gained speed so it would get anywhere
I have an idea for a new effect for the marbles: if a giant marble gets hit by a smaller marble, it steals a slight bit of the mass. Could be chaotic if gravity were enabled.
Rather than increasing the time for other groups marbles, i feel like it should actually increase the speed of the timer for each marble missing, red lost a marble basically right after getting one and never got a chance to recover. By the time they did get their next marble they were essentially dead already, and all it did was stop anymore marble generation by giving green, blue and yellow huge timers.
What do you think about adding the marbles get split among remaining players when one is eliminated. EX: Say every colour has 4 marbles and Blue gets eliminated, Red, Yellow, and Green all get an extra marble, while the 4th (since it cannot be split among the players evenly, gets deleted, ramping up the gameplay as more players are eliminated. Thoughts?
Geez green tried that early W but couldn't, a 500k ball tried two 8x, two 4x and a 2x without success before getting shoved in the red squares Also green still had a win basically secure but couldn't hit the other teams cuz they were too big lmao
Next size I could maybe do is 2k x 2k, but very few people have that screen size. Anything higher would look exactly the same as what it currently is, just with bigger numbers written
1. I can only look at the left side of the screen 2. I have 3 lives and if I get hit i lose all my points 3. If there is no color left then take ×2 DMG and Swap To them 4. You can consume 3 or more points to heal 3 or more lives 5. I get one point every minute and I can use one if I have it to Swap Character 6. I can start as one of the 4 characters (I Chose Rein because the map is moving in his favor) 7. The characters are as follows Rein for Red, Gurn for Green, Yetos for Yellow, Blup for Blue 0:00 Start As Rein (Total 0) 1:00 +1 Swap Point (Total 1) 1:47 Swap To Gurn (Total 0) 2:00 +1 Swap Point (Total 1) 2:50 Swap To Yetos (Total 0) 3:00 +1 Swap Point (Total 1) 3:20 Swap To Blup (Total 0) 4:00 +1 Swap Point (Total 1) 5:00 +1 Swap Point (Total 2) 5:31 -2 Lives By Yetos (Total 0) 5:31 Swap To Yetos (Total 0) 5:49 Death by Gurn
During my diagram searches I noticed when the first red marble blew up it had a value of 4 but when appearing in the arena it had a much higher value of around 97K, is this a mistake or am I just misunderstanding something? If the same thing happens when the rest gets deleted I will keep this comment because it doesn’t make any sense. (5:50)
I like the fact that bringing a big one to a stop just makes them dangerous in a different way. It makes the big ones always matter at all times, and they can accelerate to get going again but still lose soon mass top do so. Great mechanic
Did you remove the gravity? it was one of the features I would have wanted to stay ;-;
Didn't work well with the new mechanic. Experimenting a bit. Will probably add it back in.
@@lostmarbles2dlove how you react to feedback to always keep on improving. Appreciate you LM!
@@lostmarbles2d I will say the gravity made it cool, but maybe you could make it so if there are 2 giant orbs of different color, they are magnetized towards each other and when they collide the smaller shot subtracts the bigger shot while exploding into as many shots as it had? Obviously the same thing would happen with the bigger one.
And with gravity something like fracture on impact could be nice. I'm imagining something like:
onCollision(){
...
fracture(p1, p2, location)
}
fracture(particle p1, particle p2, vector location)
{
int forSplit = min(p1.value, p2.value)
forSplit = forSplit - 1/8 * max(p1.value, p2.value)
If(forSplit 0){
int value = random0to1 * forSplit
p1.value -= value
particle newP = particle(value, location+offset, someStuffWithSpeed)
}
}
@@deltamico*WHAT FORBIDDEN LANGUAGE YOU SPEAK*
Blue was chilling. Doing the bare minimum to survive, and when they were all weakened enough he attacked. True master of the neutral jing.
9:30 the balls sync perfectly
Telled by a gd player. For we is impossible not see it.
Finally, an episode where Blue actually shows up.
What does that mean, blue wins must of the ones I see
I noticed that at the end it looked like green was losing balls in the multiplying grid!
yea I'm really confused why it makes it impossible for a comeback so I don't get why its a feature
12:40 it seems to be a lifeline ig for when blue hit greens cannon on main game board. But at the cost of losing one of its multiple balls.
The last two multiple balls are lost at 14:00-14:10
What a comeback from Blue.
Uhh, guys, use this (7:00) to notice a green ball worth 999M
Idea : Every multiply or release megapixel or not should have a change small or big doesn't really matter like here are some ideas :
Events every 10 or so minutes example : all turrets aim at the middle or all orbs above 10k will now spiral or all orbs will now go to middle
Small changes can just be a rearrange the multiply things in the plink or change the plinko like pyramids or slabs.
I like that when spay hits the big marbles they grow
Incredible comeback from my colour! Same the new mechanic doesn’t work well with gravity since all the small balls would attract the big ball in the same amount as the big ball gained speed so it would get anywhere
I have an idea for a new effect for the marbles: if a giant marble gets hit by a smaller marble, it steals a slight bit of the mass. Could be chaotic if gravity were enabled.
blue went clutch
Bro your evolving so fast you need million subs
The large orbs emitting radiation as a movement ability is inspired.
2:35 Red actually draws a ✓ on Green!
Red: "This green square is brought to you by Verizon."
That was even Verizon's logo?
That's wonderful!
Finally, blue gets a win!
Да
I get happy whenever i randomly find videos like these ones
Yellows struggling right before they died is so real, i could feel the effort
I love the mechanic of using the plinko marbles as extra lives
Always nice to see these formats :)
Rather than increasing the time for other groups marbles, i feel like it should actually increase the speed of the timer for each marble missing, red lost a marble basically right after getting one and never got a chance to recover. By the time they did get their next marble they were essentially dead already, and all it did was stop anymore marble generation by giving green, blue and yellow huge timers.
Bieloucrane
here i tought marbles would only poof if their home base got destroyed, and then 2 green marbles goes poof with their homebase still operative
No way
5:11 yellow attempting to make a joyful face
5:24, I'm lovin it
What do you think about adding the marbles get split among remaining players when one is eliminated.
EX: Say every colour has 4 marbles and Blue gets eliminated, Red, Yellow, and Green all get an extra marble, while the 4th (since it cannot be split among the players evenly, gets deleted, ramping up the gameplay as more players are eliminated. Thoughts?
Sure, I suspect that would probably work better than what I currently have with marbles as lives
Geez green tried that early W but couldn't, a 500k ball tried two 8x, two 4x and a 2x without success before getting shoved in the red squares
Also green still had a win basically secure but couldn't hit the other teams cuz they were too big lmao
Mesmerizing!
I was so worried when blue was just trying to have a corner that we were going to lose but then we came back in clutch
Great video
make one in a bigger area, like 10k x 10k, or 100k x 100k pixels
Next size I could maybe do is 2k x 2k, but very few people have that screen size.
Anything higher would look exactly the same as what it currently is, just with bigger numbers written
Can you do you do some of these with gravity by the end of the month PS if you cant just do it soon😊
I suggest adding a progress bar
14:50
There’s only so many shots on the screen youtube can handle before the compression shits itself
why did the balls for green dissapear before its cannon.
When's the next marble kingdom AI video?
How we to do mililion?
where are split spikes
BLUE SWEEP
4:09 i wish I knew the name of this song, it isnt in the description with the others
Edit: Shazam found it for me, its Forget Me Not
1. I can only look at the left side of the screen
2. I have 3 lives and if I get hit i lose all my points
3. If there is no color left then take ×2 DMG and Swap To them
4. You can consume 3 or more points to heal 3 or more lives
5. I get one point every minute and I can use one if I have it to Swap Character
6. I can start as one of the 4 characters (I Chose Rein because the map is moving in his favor)
7. The characters are as follows Rein for Red, Gurn for Green, Yetos for Yellow, Blup for Blue
0:00 Start As Rein (Total 0)
1:00 +1 Swap Point (Total 1)
1:47 Swap To Gurn (Total 0)
2:00 +1 Swap Point (Total 1)
2:50 Swap To Yetos (Total 0)
3:00 +1 Swap Point (Total 1)
3:20 Swap To Blup (Total 0)
4:00 +1 Swap Point (Total 1)
5:00 +1 Swap Point (Total 2)
5:31 -2 Lives By Yetos (Total 0)
5:31 Swap To Yetos (Total 0)
5:49 Death by Gurn
Why do balls sometimes just disappear while the color is still in game?
If anything hits the cannon, one of the marbles is destroyed and launched
During my diagram searches I noticed when the first red marble blew up it had a value of 4 but when appearing in the arena it had a much higher value of around 97K, is this a mistake or am I just misunderstanding something? If the same thing happens when the rest gets deleted I will keep this comment because it doesn’t make any sense. (5:50)
Ah the classic
Sadly, yellow lost once again :(
Ukraine vs Belarus?
,801 is k🍞
S
A!
can you make one with 8 teams pls
What do you use to make these?
10:45 Blue deathstared yellow
what does the white box floating around the grid do?
It's the camera behind the balls which decide Release or multipleply
@@KAYDEEZNUTSMYBOI oh thanks, i see now
I WAS ROOTING FOR GREEN AND WHEN RED PULLED UP WITH 33K AIMING AT ME I WAS MAD THEN GREEN PULLED UP WITH 131K AND I WAS LIKE "KARMA"
What happened for you?
What is karma?
💙
YEAH WINNER!!! 😊
세 번쩨
What's the title of the 2nd song?
Subway Dreams
what your game name?
Too many rules