8 Mana 8/8 that heals for 8 every turn = Legendary 5 Mana 5/5 that heals for 5 every turn = Common Seems logical. So a 6/6/6 that heals 6 should be Rare and a 7/7/7 that heals 7 is Epic.
Heal rag was a meme. Super good back in whispers because of the meta. He is pretty trash now. He is outclassed in wild and would not survive in standard.
I think you might want to keep it if you get it. Drawing 8 cards is insane even tho you're playing just an 8 mana 8/8. I think some aggro deck will definitely run him
@@projectx5154 it doesn't fit in any deck that wants to play 8 mana 8/8s, if you're going to put it in an aggro deck you'd be better off just playing anyxia as it actually follows your game plan (and if you're playing a card that's worse than fucking onyxia you might want to rethink your deckbuilding)
@@styxxhs8048 deathrattle rogue has way too mani cards in hand, it's not a fast or cheap deck, you will not be able to justify putting this card into it
If singleton decks manage to get going AT ALL, Jaraxxus is going to be a completely dead card from now on. Zyphrys will always simply offer Sacrificial Pact.
@@vedmaburuxova68 Probably it will because it's lethal since the card is trying to give you the best option and killing your opponent is the best option so if AI is not broken it will give sacrifical pact against jaraxxus
If it's basically the same as the naga sea witch (still eternally salty that It was nerfed into the ground while barnes priest ran rampant) then itll get treated the same and get removed the following turn 9/10 times. So odds are you still only get to play one 10 mana spell for 5. You can then the next turn pyroblast but I mean the only change is a 5/5 they have to remove. Is that worth a spot is the question?
Sure, Zephyrs the Great *looks* powerful. But I'd like to remind everyone that it's being guided by the Blizzard AI. In other words, it's slightly more reliable than a computer with a broken internal battery.
The AI used for predicting what card to give you and the one actually ‘playing’ against you is a COMPLETELY different AI. The AI used for Zephyrs has a pretty simple job so I think it’ll do just fine.
Controlling rogue my ass, that quest is literally made for aggro rogue. Most cards that add stuff to your hand from other classes are already pretty good and the hero power is strictly better than the upgraded Baku one.
Every rogue will play the quest. Is a 1 mana spell, fox and pirate are really good to play in any deck, you will going to need some other card to get the requirements, but seems easy.
Oh great Mecha'Thun, give me the strength I need to overcome the druid quest... that footage of the Oasis Surger has me nervous. I must stay strong. _For the great lord_
Dominic Cooke Dopplegangster also summoned copies of itself whereas the bunny just summons more bunnies so even if its buffed its only summoning 1/1s. Interesting card to pair w evolution or the storm bringer though
@@looper451 just realizing now that handbuff doesn't work lol but with the new priest legendary u can make 3 1/7 minions so there's still some places where he can be used I guess
Blizzard specified that Zephyrs only looks at what's "public" in the game (board, deck size, hand size, health) , so it doesn't check what cards do you have in hand
Awesome! I've been playing since Old Gods and I'm always excited when the new expansion comes out. Last 4 expansions are cool and this one is gonna be a game breaker
Then you like new crazy overpower and power creep cards so you have to pay money to have a chance to get them? While at the same time you cannot play original and creative decks because overpower cards dominate the meta? This game was so cool when it first came out, now is all about luck and broken stuff.
23:52 I think Kripp is undervalueing how powerful Mogu Fleshshaper is, with just an evolve lackey off of evil totem or mutate you can rush it into a minion and evolve into an 8 cost for almost no mana.
Octosari the hand reload. It's like a higher tempo azalina soulthief for aggro decks, but your reload is from your own deck, so you know what they can be to some extent.
Krip cmon man, rogue already runs a lot of cards that take cards from another class as is. The quest would auto complete most of the time anyways without needing to play a control rogue...
@@HighLanderPonyYT 2 Blink Foxes is literally half way done the quest, thats a 3/3 btw that can push face damage plus having a card from another class gives you that rush affect on that one card and a lot of other synergy. If anything I believe with this quest you can play more aggresively because if you don't win early game in the late game you can use that 3 weapon damage with immunity to kill all their big minions anyways.
@@HighLanderPonyYT you dont need to spend turns focusing on finishing the quest, the quest will complete itself while you just play your normal deck, most decks have their niche completed with 20 to 25 card and have 5 to 7 filler card to curve out, so instead of putting those filler you just put this one, and by turn 8 or 9 it should complete itself giving you a powerful effect, kripp is overstimating aggro, it always popular but there are very few instances where they just outright win by turn 5 or 6 and if they dont you probably get to turn 10 or 12 , so to speak, the quest its just and added bonus to wharever rouge deck you're playing, not giving you any significant inconvinience in your playstyle.
@@MegaKratos97 exactly, druid and rogue Quests are underrated as fuck, they basically auto-complete themselves, the druid quest is on the broken side vs Control decks
Dune Sculptor is nice it fits into current mage decks like Khadgar summoner mage. Nothing special I know but I like that they also try to bring stuff for decks like for example Leeroy Rogue and Secret mage
rogue quest isn't only for control, and is like the easiest to complete... like turn 3-4 you could have completed it already. this for a +2 attack to your weapon and immune... sign me in! For sure can be much more than control. you could use the weapon to smorc at your hearts content or to kill taunts (to then smorc!)
OctavianHero what are you doing turns three and four to complete the quest because if you’re using the cat or the 2 mana spell you’re not having a fun time being aggressive
Blatant Decoy could be a combo destroyer as well if there was a combo deck that relies on a cheap minion. It would bring out a fulle lowered Shirvalla for example so that you can kill it before it gets Baleful Bankered.
I just thought about it, you could kind of make a funky malygos priest deck with penance, holy smite, jepetto joybuzz, and of course malygos. Step 1. Jeppeto pulls malygos and sets him to 1 mana 2. Have 2 copies of penance and 2 copies of holy smite 3. Play malygos for 1 mana, both penance for 4 mana, and both holy smites for 2 mana. That’s a 7 mana combo - Malygos spell damage bonus (3+5) + (3+5) + (2+5) + (2+5) = 30 4. Win (if they don’t have armor) Hope you enjoy
23:56 well, u've seen rabble bouncer in some mage deck thanks to conjurer's calling. This card is the same for shaman with Mutate except you might make an advantageous trade before evolving
it wont... bomb warrior needs to shuffle 3+ bombs to grantee dups in deck meanwhile very aggressive new hunters will be very happy for the free wins. but it may be dead just cause the new no dup cards are not as good as back in the day...
28:24 Hey Kripp, some combos this expansion involve a handful of low-cost minions, each of which are necessary for their respective combo. It can be a reliable combo breaker against those decks.
You can put Unseal the Vault right into Mech Hunter and not loose that much tempo and still be able to complete it really quickly between all the microbots and bombs that are generated in that deck.
The Vulpera Scoundrel's mystery choice doesn't actually take up one of the 3 discover choices. You get 3 discover options plus the mystery choice which is just any random spell. The mystery choice can be situationally useful if all the discover options are bad and you need to roll the dice (hence the artwork).
Octosari is great in decks that want to clear out their deck.... you have a lot of options to instantly trigger the dr. In those cases it can be great.
I would just play quest in regular tempo rogue. You already run Blink Fox, Hench Burglar, and you'll run the new Rogue spell that adds random non-Rogue spells to your hand, so you can finish the quest and use the weapon to help close out games or stay alive while looking for your Leeroy.
phalanx commander will be better than it seems. with just 1 taunt (which the enemy has to get through to kill it), it is already worth a yeti. not great, not terrible. if the opponent can kill the taunt but the commander stays up, the next taunt (speaking of taunt decks/warrior), will gain the effect, and it has given 2x2 attck already. thats worth. lets also not forget the "low attack high HP standoffs", when both players have taunt minions and are in no timely rush to get through them. they taunts often just sit opposing each other and nobody attacks. this card, just by existing, breaks that stalemate, you dont want your opponent to accumulate more taunts, as within a turn that can turn sour immediately. this makes taunt walls more dangerous and the opponent has to deal with them faster, even if theyre just 2/6s or 1/4s. itll be a great arena card, and will even find its way into some tier 2 decks, by definition thats a 3-4 star cards
Taunt warrior will be broken with this bloodlust effect, exactly what it needed since they already announced some low cost minions with taunt or that generate minions with taunt, add the buffs...first deck to build
Elemental is great For Zephrys. You can tutor it with Sandbinder. Even if it's not on curve, Zephrys will get you what you need at any stage of the game. If you draw Sandbinder afrer wards, you hopefully already got the perfect job and you don't need a draw.
Also, Zephrys only offers classic and basic cards. The card pool won't go up with more expansions, but it can change if Blizzard rotates some of those card into the hall of fame and they replace the rotated cards.
24:06 .... I know you were on a tight schedule here, but don't forget to glance over the fact that Lackey Shaman will be a thing: Lots of 1mana minions + evolve lackeys. Works wonders here.
so for zephrys, if my opponent has 10 health , but has a wide board, but that board wont exactly kill me ( I have 0 to 1 minions).... will I get a board clear or pyroblast???
It probably will only give you the card that you can play immediately. AIs in card games typically don't look forward to the next turns. Besides in this situation it's easily better to not die to buffs.
I wish more card reviewers had Kripps speed of analyzing cards, it’s always short, sweet, and to the point. Some of the other reviewers drag out the length unnecessarily so it’s a refreshing change of pace.
Emanuel Studer if there’s a card that gives it, ya. Opponent at 6 health? Get a leeroy. Opponent has 7 damaged norshire clariks? Get a circle of healing
Yeah, but only takes into account the board, not your hand. That means, if your opponent has 8 Health and you have Frostbolt you need to use it before playing Zephyr or he won't get you the Fireball you crave
With the hunter quest it isn't tied to beasts which I think is important. Do minions that spawn minions count as summoning? Pokey, Pinchy? There are a lot of cards that split up
Rogue quest is easily good, your hero power becomes a fiery war axe with candleshot text. While fiery war axe was important for removing early game minions, I still see slotting in the quest draw card and it being a competitive deck. Maybe not the best rogue has to offer however.
Octosari in Mecha'Thun seems pretty good since your deck will already have a way to kill your own minion, you can use it on this in the late game once you have your combo pieces in hand to quickly draw out the rest of your deck.
I know that this is not how it works, but the wording of the rogue quest reward's text would imply that it is the *weapon* that is immune while you attack. It irks me to no end.
Octosari is a fantastic card! Tutor it out with Jepetto or any other way to reduce it's stats and mana cost (presumably this will be done in wild) and give it to your opponent with treachery and mill them to death
Zephrys is damn cool I'm sure he'll be played in most Reno Wild decks and we'll have to see if he's strong enough to merit a highlander deck in standard 18:16 If we can play 2 quests in one deck I'm definitely playing this in my Marsh Queen deck. Complete Marsh Queen play her (preferably with Elek) then her brood will complete Vault and be ready for that sweet buff 😄 22:48 Talk about making the quest easy to complete 25:27 It should be a 3/4 like the other 'affect both players equally' cards come on now dev team :/ 27:58 A common Maexxna with +1/+1 for 1 more mana... 31:20 I would of made this a 3/3 and give Mischief maker the 3/4 statline 33:01 This is a fun card I'm pretty pumped for this expansion!
My winners of this set: Druid, Rogue, Priest, Mage All of them have some pretty solid cards, some of which are potentially super broken, and not a lot of chaff. Most of the neutrals are pretty good this time around, especially the commons. I'm pleasantly surprised.
17:25 this quest is a joke we had dinomancy for 2 mana with +2/+2 effect and it wasn't good, i know it was just for beasts, but this is hunter we are talking about.
Pit Crocolisk might be good enough to be a late game minion in Quest Shaman. It's a potential 10 damage to the face to close out the game. Very powerful turn 10.
Iv been waiting for the card reveal to be uploaded by blizzard cause I don’t want to hear Kibler ramble for hours even if I like him - praise the Kripp
Octasari is great for Mecha'thun rogue. Mecha'thun rogue is also getting the 5 mana make all deathrattles 1 mana 1/1's. This guy could be a 1 mana 1/1 Deathrattle draw 8 cards in a deck that wants to empty their deck as soon as possible. We could be seeing turn ~8 mecha'thun KO's with the addition of Anka and Octasari. High potential.
Just imagining: Turn 5: Play Anka with Mecha'thun and Octasari in hand. Turn 6: Play either Octasari or Unstable Element Turn 7: Empty your hand, which likely consists of low cost death rattle minions. Turn 8: Either repeat last turn, or play mecha'thun and win. Edit: This also reminds me of a deck that Disguised Toast experimented with in the early days of a previous expansion. It used Hooktusk to thin your deck of pirates, and the deathrattle pirate that had rush and draw combo card for even more card draw. Rogue has plenty of ways of thinning their deck very fast. Anka makes mecha'thun easier to play. Octasari is even MORE card draw. Mecha'thun Rogue is a real possibility this expansion.
I think you misunderstood the Vulpera Scoundrel, I think you'll have to instantly choose what you want to do before you see the options, like with raven idol. Meaning choose either a normal discover OR a random card ...... thats pretty bad.
Regarding Faceless Lurker, I don't even think it's ok. Fen Creeper if I'm not mistaken is a sub par arena card, and Faceless Lurker is basically that card where the extra health stats can be silenced.
The dream for the new hunter deck is, u don’t trigger ur quest until u play zuljin first, then let ur spells trigger that summons minions, it will also help u to complete the quest. Once the quest is complete, the new hero power can replace zuljins one
Rogue Ancient Blade > Hero quest is op. It's so easy for them to finish that quest within the first 5 turns and bam! extra damage and board clear while immune = OP, even for fast decks.
Pit Crocolisk is better than it seems- it's not a spell, so it can target characters that are immune (not terribly common, I admit, but can still sometimes show up and be really annoying if you don't happen to have an answer when it does).
MainUkraine he’ll probably talk about that when he does the full class reviews. He’s probably just going off the top of his head and hasn’t memorized every card and synergy in the new expansion
Quicksand Elemental : Great for holding out against the Murloc Shaman that will be everywhere, and at least adequate against any deck that actually has a reasonable number of minions in it, will be useful more often than not, although playing it on curve will probably be a waste almost always. Kinda weird card
Zephrys being an elemental is actually hugely relevant. Sandbinder is still in rotation, thus you only run one elemental: zephrys. Zephrys being as powerful as it is, a personal tutor is much needed, especially in a highlander deck.
Compare Pit Crocolisk to Deep Sea Kraken, one less Mana for two more damage is really good, smaller body but you usually used Kraken in arena for the battlecry to remove something anyway.
Blatant decoy seems kind of absurd to me... the usual problem w these symmetrical card chest effects is that your opponent gets to use their effect first, but since they are forced to kill the decoy or take 5, you will get access first in those scenarios. Idk what combo it would be but I have a feeling it’s gonna be somewhat strong
Blizzard: We sent Vanish to hall of fame because that card gives good control to Rogue and thats not the archetype we want for this character. Also blizz: We gave rogue more options to send enemy minions to opponents hand and a new permanent invulnerable weapon when attacking. Because this class is lacking control. Ffffffffffffffffff***!!!
No matter what the board and hp states are, of you're holding Zephrys, chat's gonna spam lethal.
LMAO
Wait, will it always give you lethal... like if your opponent has ten health and it costs zero would it give pyroblast? I wonder.
Will it give Leroy if they're at six?
@@peterdafox I hope so, if it cant even do that, the rest of its choices will probably be shit too.
Script do u think u can get wild cards from the bitch
8 Mana 8/8 that heals for 8 every turn = Legendary
5 Mana 5/5 that heals for 5 every turn = Common
Seems logical.
So a 6/6/6 that heals 6 should be Rare and a 7/7/7 that heals 7 is Epic.
Heal rag was a meme. Super good back in whispers because of the meta. He is pretty trash now. He is outclassed in wild and would not survive in standard.
@@mkleung8 Light Rag was paladin class
@@mkleung8 No, Rag was a paladin card.
PoWeRcReEpEd
A 7/7/7 makes the fact that you lost your house worth it
i cant wait to open 30 packs and get octasari as my legendary
I think you might want to keep it if you get it. Drawing 8 cards is insane even tho you're playing just an 8 mana 8/8. I think some aggro deck will definitely run him
You mean open a single quest as your legendary
Ilija Tesic deathrattle rogue definitely, with anku the buried!
@@projectx5154 it doesn't fit in any deck that wants to play 8 mana 8/8s, if you're going to put it in an aggro deck you'd be better off just playing anyxia as it actually follows your game plan (and if you're playing a card that's worse than fucking onyxia you might want to rethink your deckbuilding)
@@styxxhs8048 deathrattle rogue has way too mani cards in hand, it's not a fast or cheap deck, you will not be able to justify putting this card into it
4 mana 7/7 for HUNTER??? Happy NEW META everyone!!!
Have a nice day Clickbaiterino, thank you for the clickbait:)
Rat Trap will work perfect as an activator
And they're split between multiple bodies, which is usually better.
And they're all Beasts.
@@kingqercl9576 Have a NICE DAY sir ❤
Is this really more click bait title? :/
If singleton decks manage to get going AT ALL, Jaraxxus is going to be a completely dead card from now on. Zyphrys will always simply offer Sacrificial Pact.
I bet it wouldn't even do that
@@vedmaburuxova68 Probably it will because it's lethal since the card is trying to give you the best option and killing your opponent is the best option so if AI is not broken it will give sacrifical pact against jaraxxus
@@kaanyilmaz3050 That is a VERY big if
@@vedmaburuxova68 I think blizzard probably made a well-working AI for this special card tho
Does Jaraxxus even see play these days? I have no idea about standard but I haven't seen that guy for over 2 years in wild...
Zephrys, I wish for more wishes! "Shadowstep it is, then!"
With combo shenanigans that could be a serious option
Dam, imagine if blizz ai would be smart enough to give you shadowstep when you got vancleef in hand!
@@TheStargatefan1000 5 mana, Edwin in hand, endless Shadowstep Zephrys loop...
Vulcano
@@TheOblomoff It only acts off the public game state, so it won't check what you have in hand, just how many card you have
Kripphyrus the Mald
2 mana 7/6 Legendary
Battlecry: Add a "Perfect Answer" to your opponent's Hand.
with Blizzard AI opponent would never get Shadow word: Death
Shouldn't it be: Add a "Perfect Answer" to the top of your opponent's deck?
Summon sound "that's so bullshit"
Attack sound "really ?"
Death sound "*loud sigh*"
We can finally double Pyroblast consistently
Or double puzzle box of yogg saron :)
Yusss!
If it's basically the same as the naga sea witch (still eternally salty that It was nerfed into the ground while barnes priest ran rampant) then itll get treated the same and get removed the following turn 9/10 times. So odds are you still only get to play one 10 mana spell for 5. You can then the next turn pyroblast but I mean the only change is a 5/5 they have to remove. Is that worth a spot is the question?
@@williamfrei3126 It's a battlecry mate.
Sure, Zephyrs the Great *looks* powerful. But I'd like to remind everyone that it's being guided by the Blizzard AI. In other words, it's slightly more reliable than a computer with a broken internal battery.
Opponent has board control and it gives you a Wisp.
It should just give you zephyrs again
I'm sure he'll be giving many players Wondrous Wisdomball PTSD.
I'm just hoping that if my opponent has 10 Hp it gives you a pyro blast.
The AI used for predicting what card to give you and the one actually ‘playing’ against you is a COMPLETELY different AI. The AI used for Zephyrs has a pretty simple job so I think it’ll do just fine.
Zephrys the Great:
Battlecry: If your deck has no duplicates, let -Jesus- Blizzard take the wheel.
Arcane Explosion: "Who are you?"
Holy Ripple: "I'm you but stronger."
Maelstrom portal sends its regards
Sandstorm Elemental: I’m you but stronger
If your deck has no duplicates, wish for the -DrBoom-perfect card
The 1-card deck. Dr. Boom is DK Rexxar all over again.
I wonder if Dr Boom would show up if, for example, both of your hands are near full and the board is empty; meaning it's a control game :D
Sadly it gives cards only from the basic and classic sets..
@@kosmaslemo So you're telling me it doesn't get you the perfect card? D:
@@jeroenverschaeve3090 sorry bro... but, hey, we will be getting all these milhouses and pegglers and stuff :) (they are classic, right?)
I bet they removed vanish so Zephyr couldn't just vanish every single turn from turn 8
It's still in wild
@@InTheNickofTime yeah but blizzard doesnt give a fuck about wild understandably so
TheNickofTime Zephyr pulls from Basic and Classic.
Vanish is in Hall of Fame now so it’s still out of the pool.
@@InTheNickofTime wild in current year LUL
TheNickofTime it only discovers classic cards , Vanish is HoF
Controlling rogue my ass, that quest is literally made for aggro rogue. Most cards that add stuff to your hand from other classes are already pretty good and the hero power is strictly better than the upgraded Baku one.
Exactly, i mean is good also for slower rogue decks, but that hero power brings aggro rogue on another level
I don't think aggro rogue is well off playing cards that just add cards to your hand you probably won't end up using rather than making tempo plays.
Every rogue will play the quest. Is a 1 mana spell, fox and pirate are really good to play in any deck, you will going to need some other card to get the requirements, but seems easy.
@@paolo8665 It's basically a Better upgraded Hunter Hero power.
@@CorruptorPeste there's the new cat, and the new 2 mana spell
0:32
thanks mr. skipperino
Damn almost took me 32 seconds to find you!
❤️❤️❤️
Thanks skipperino. You save 32 seconds of my life
Today's fact: The Himalayan Honey Bee, the largest of the honey bees, makes a hallucinogenic honey that tribes collect.
Actually many wild type bees makes that kind of honey. Do not taste any honey from an stranger bee hive unless you like using Drugs :D
That’s a useful fact for me
Octosari: 8 mana, 8/8 Octopus, "Deathrattle: Draw 8 cards."
Meme level: 8/5 stars
the motion background made me think i got bugs on my screen lol
Zephyrs is only basic and classic i believe from what i heard on the stream
Yeah thats good. Imagine if you play it with no cards in your deck and you get an option to play either Chef Nomi or Archvist Elysiana.
This makes me sad.
Zephrys will grant you a sacrificial pact when your opponent is Jarraxus. OP AS FUCK, 2 Mana, win the game!
Oof
Only class i see it being good in is mage
Oh great Mecha'Thun, give me the strength I need to overcome the druid quest... that footage of the Oasis Surger has me nervous. I must stay strong.
_For the great lord_
Go to rafaam instead. His better
If you play faceless lurker with the the new shaman quest will it double double its health to 3-12 ?
Erase. In theory it should
@@Deltastream7567 could be good then also with mutate :D so many options
The flavour on Pennace is awesome. Doesn't look very flashy but as a priest player in WoW I dig it
Combine it with Velen and you get a real powerhouse! Deal 6 - heal 12 for 2 mana
Really boring though, should have been similar to magic missiles but single target
Keep in mind the Desert Hares are 3 drops. It fills a similar niche that Doppelganster did.
It synergizes with the hunter spirit minion that buff beasts when summoned. So it can be 3 2/2s.
Doppelgangster works with handbuff and shudderwock too, and isn't as understatted, though.
Dominic Cooke Dopplegangster also summoned copies of itself whereas the bunny just summons more bunnies so even if its buffed its only summoning 1/1s. Interesting card to pair w evolution or the storm bringer though
@@looper451 just realizing now that handbuff doesn't work lol but with the new priest legendary u can make 3 1/7 minions so there's still some places where he can be used I guess
@@looper451 Yeah, I wasn't clear that I was referring to it as an evolve target, but your right, the summons are just 1/1s.
So check it out, link for that is below. And we'll see you guys, as always, tomorrow.
40:47 How much is the fish
4 mana 7/7 is back guys!
Take cover!
BRACE YOURSELVES!
Is this real life? Or are they releasing new wild cards?
Strongest expansion since KnC. Cant wait to see what impact this will have on wild format.
Cyrus Sayah opponent slams mountain giant conj turn 5 *throws keyboard across room*
Blizzard specified that Zephyrs only looks at what's "public" in the game (board, deck size, hand size, health) , so it doesn't check what cards do you have in hand
Hey @Kripparrian can you explain the Reborn mechanic to me? I didn't understand it from the first nine times you did so
If the minion die it summon himself once more with 1 health
If the Minion dies you summon a Minion with minus 1 mana cost.
@@christopherIF r/woooosh
How the fuck literally nobody fucking understand the irony xdddd
@@alicetheaxolotl i think it is you who has been wooshed
Awesome! I've been playing since Old Gods and I'm always excited when the new expansion comes out. Last 4 expansions are cool and this one is gonna be a game breaker
Felipe Solis I started playing at that time too!
My sweet summer child
Then you like new crazy overpower and power creep cards so you have to pay money to have a chance to get them?
While at the same time you cannot play original and creative decks because overpower cards dominate the meta?
This game was so cool when it first came out, now is all about luck and broken stuff.
i miss my c'thun warrior deck :'(
Bruh this expansion looks nutty
It's goin' NUTS.
BRUH
@@lucasalves1406 bruh
Are we just going to ignore the typo in Vulpera Scoundrel?
I a don't a see what a you're a talking a'bout
Pit crocolisk + new shaman quest += a pyroblast + a 5/6 0.0
Hey dude what are you doing with my fb profile picture?
23:52 I think Kripp is undervalueing how powerful Mogu Fleshshaper is, with just an evolve lackey off of evil totem or mutate you can rush it into a minion and evolve into an 8 cost for almost no mana.
Octosari the hand reload. It's like a higher tempo azalina soulthief for aggro decks, but your reload is from your own deck, so you know what they can be to some extent.
Krip cmon man, rogue already runs a lot of cards that take cards from another class as is. The quest would auto complete most of the time anyways without needing to play a control rogue...
That's what I'm sayin.
Yes, but would that align with a more aggressive game plan? Spending turns finishing a quest instead of working on beating your opponent? I doubt it.
@@HighLanderPonyYT 2 Blink Foxes is literally half way done the quest, thats a 3/3 btw that can push face damage plus having a card from another class gives you that rush affect on that one card and a lot of other synergy. If anything I believe with this quest you can play more aggresively because if you don't win early game in the late game you can use that 3 weapon damage with immunity to kill all their big minions anyways.
@@HighLanderPonyYT you dont need to spend turns focusing on finishing the quest, the quest will complete itself while you just play your normal deck, most decks have their niche completed with 20 to 25 card and have 5 to 7 filler card to curve out, so instead of putting those filler you just put this one, and by turn 8 or 9 it should complete itself giving you a powerful effect, kripp is overstimating aggro, it always popular but there are very few instances where they just outright win by turn 5 or 6 and if they dont you probably get to turn 10 or 12 , so to speak, the quest its just and added bonus to wharever rouge deck you're playing, not giving you any significant inconvinience in your playstyle.
@@MegaKratos97 exactly, druid and rogue Quests are underrated as fuck, they basically auto-complete themselves, the druid quest is on the broken side vs Control decks
All these elementals make me wish they’d bring back the whole chaining elementals thing back.
For the hunter quest, Mad Summoner could get you up to 14 minions. But probably too slow. :(
I don't think the imps summoned on the opponent's side count though.
Dune Sculptor is nice it fits into current mage decks like Khadgar summoner mage. Nothing special I know but I like that they also try to bring stuff for decks like for example Leeroy Rogue and Secret mage
Kobold trooper, leper gnome, abomination, Nzoth, evasion and shadowstep. Now that's a wild deck I can get behind!
rogue quest isn't only for control, and is like the easiest to complete... like turn 3-4 you could have completed it already.
this for a +2 attack to your weapon and immune... sign me in! For sure can be much more than control. you could use the weapon to smorc at your hearts content or to kill taunts (to then smorc!)
OctavianHero what are you doing turns three and four to complete the quest because if you’re using the cat or the 2 mana spell you’re not having a fun time being aggressive
Blatant Decoy could be a combo destroyer as well if there was a combo deck that relies on a cheap minion. It would bring out a fulle lowered Shirvalla for example so that you can kill it before it gets Baleful Bankered.
I just thought about it, you could kind of make a funky malygos priest deck with penance, holy smite, jepetto joybuzz, and of course malygos. Step 1. Jeppeto pulls malygos and sets him to 1 mana
2. Have 2 copies of penance and 2 copies of holy smite
3. Play malygos for 1 mana, both penance for 4 mana, and both holy smites for 2 mana. That’s a 7 mana combo - Malygos spell damage bonus (3+5) + (3+5) + (2+5) + (2+5) = 30
4. Win (if they don’t have armor)
Hope you enjoy
Hyena 4 mana 7/7. The tradition continues.
23:56 well, u've seen rabble bouncer in some mage deck thanks to conjurer's calling. This card is the same for shaman with Mutate except you might make an advantageous trade before evolving
No duplicated deck going to be dead on arrival with bomb warrior.
it wont... bomb warrior needs to shuffle 3+ bombs to grantee dups in deck
meanwhile very aggressive new hunters will be very happy for the free wins.
but it may be dead just cause the new no dup cards are not as good as back in the day...
It has been confirmed by developers that multiple bombs in the deck won't ruin "no duplicates" effects, it's weird but it's true
@@danieleiseppon whaaat
Mhhh that was an error in the article, bombs ruin the deck
Oh, i guess we'll see who's right in a few days :D
28:24 Hey Kripp, some combos this expansion involve a handful of low-cost minions, each of which are necessary for their respective combo. It can be a reliable combo breaker against those decks.
You can put Unseal the Vault right into Mech Hunter and not loose that much tempo and still be able to complete it really quickly between all the microbots and bombs that are generated in that deck.
The Vulpera Scoundrel's mystery choice doesn't actually take up one of the 3 discover choices. You get 3 discover options plus the mystery choice which is just any random spell. The mystery choice can be situationally useful if all the discover options are bad and you need to roll the dice (hence the artwork).
ua-cam.com/video/yZpIog7e-R4/v-deo.html
Octosari is great in decks that want to clear out their deck.... you have a lot of options to instantly trigger the dr. In those cases it can be great.
I would just play quest in regular tempo rogue. You already run Blink Fox, Hench Burglar, and you'll run the new Rogue spell that adds random non-Rogue spells to your hand, so you can finish the quest and use the weapon to help close out games or stay alive while looking for your Leeroy.
phalanx commander will be better than it seems.
with just 1 taunt (which the enemy has to get through to kill it), it is already worth a yeti. not great, not terrible.
if the opponent can kill the taunt but the commander stays up, the next taunt (speaking of taunt decks/warrior), will gain the effect, and it has given 2x2 attck already. thats worth.
lets also not forget the "low attack high HP standoffs", when both players have taunt minions and are in no timely rush to get through them. they taunts often just sit opposing each other and nobody attacks. this card, just by existing, breaks that stalemate, you dont want your opponent to accumulate more taunts, as within a turn that can turn sour immediately. this makes taunt walls more dangerous and the opponent has to deal with them faster, even if theyre just 2/6s or 1/4s.
itll be a great arena card, and will even find its way into some tier 2 decks, by definition thats a 3-4 star cards
Taunt warrior will be broken with this bloodlust effect, exactly what it needed since they already announced some low cost minions with taunt or that generate minions with taunt, add the buffs...first deck to build
Elemental is great For Zephrys. You can tutor it with Sandbinder. Even if it's not on curve, Zephrys will get you what you need at any stage of the game. If you draw Sandbinder afrer wards, you hopefully already got the perfect job and you don't need a draw.
Also, Zephrys only offers classic and basic cards. The card pool won't go up with more expansions, but it can change if Blizzard rotates some of those card into the hall of fame and they replace the rotated cards.
Is Holy Ripple a JoJo reference, or am I just slowly going insane?
then the rogue deck was called sticky fingers... We are reaching the jojo-singularity
@@TheJiminatorHS pretty sure it's called zipper man smh
@@aspenlog7484 zipper man is for copyright purposes sticky fingers is the original name.
@@micahalsayadi559 it's a joke
Once you watch Jojo your whole view of the world-o changes
24:06 .... I know you were on a tight schedule here, but don't forget to glance over the fact that Lackey Shaman will be a thing: Lots of 1mana minions + evolve lackeys. Works wonders here.
so for zephrys, if my opponent has 10 health , but has a wide board, but that board wont exactly kill me ( I have 0 to 1 minions).... will I get a board clear or pyroblast???
It probably will only give you the card that you can play immediately. AIs in card games typically don't look forward to the next turns. Besides in this situation it's easily better to not die to buffs.
360p gang where you at
Right here lad
Right here!
YEE I'm part of the gang. Mom would be proud
Was just going to say lol
Who stole my 1080p?!
I think Desert Hare (@22:16) is for Hunter quest.
wild: you play fools bane, next turn you armored goon, gg ez
Can just use sulthraze in standard
@@Lemongh3 yeah i guess but its not the same
Have new Hero Power, have 10 mana, have Taunt, play Fool's Bane, Coin, Armored Goon, next turn go ham with attacking and Hero Powers.
Zephrys Rogue will work well. At 5 Mana it will give you Shadowstep and van Cleef. That will be a crazy invinite Combo.
I wish more card reviewers had Kripps speed of analyzing cards, it’s always short, sweet, and to the point. Some of the other reviewers drag out the length unnecessarily so it’s a refreshing change of pace.
Zephrys will be my day 1 golden craft
Solem god
Wouldn't zephyr just find lethal?
If you can get lethal, yes
Emanuel Studer if there’s a card that gives it, ya. Opponent at 6 health? Get a leeroy. Opponent has 7 damaged norshire clariks? Get a circle of healing
Yeah, but only takes into account the board, not your hand.
That means, if your opponent has 8 Health and you have Frostbolt you need to use it before playing Zephyr or he won't get you the Fireball you crave
Guillem Tb Kripp literally said “it judges your board and hand”
@@Plebasaurus5179 I was answering Emanuel, not Kripp
32:53 This card is not printed well. The text is kinda messed up.
So zephyrs will give you sacrificial pact if a warlock uses jaraxxus?
Yes
With the hunter quest it isn't tied to beasts which I think is important. Do minions that spawn minions count as summoning? Pokey, Pinchy? There are a lot of cards that split up
36:15, if I used that card with omega assembly, does it not trigger or it reduces all 3 cards by 1 mana?
Rogue quest is easily good, your hero power becomes a fiery war axe with candleshot text. While fiery war axe was important for removing early game minions, I still see slotting in the quest draw card and it being a competitive deck. Maybe not the best rogue has to offer however.
Mischief Maker might also be good to offset fatigue a little, if you have fewer cards it's basically a 2 draw swing in your favor.
Pigmiwarrior Gaming no. It gives them your next top deck so no card advantage is made.
@@joshbrucks I meant if you use it once you've hit fatigue
Octosari in Mecha'Thun seems pretty good since your deck will already have a way to kill your own minion, you can use it on this in the late game once you have your combo pieces in hand to quickly draw out the rest of your deck.
I know that this is not how it works, but the wording of the rogue quest reward's text would imply that it is the *weapon* that is immune while you attack. It irks me to no end.
Octosari is a fantastic card! Tutor it out with Jepetto or any other way to reduce it's stats and mana cost (presumably this will be done in wild) and give it to your opponent with treachery and mill them to death
Zephrys is damn cool I'm sure he'll be played in most Reno Wild decks and we'll have to see if he's strong enough to merit a highlander deck in standard
18:16 If we can play 2 quests in one deck I'm definitely playing this in my Marsh Queen deck. Complete Marsh Queen play her (preferably with Elek) then her brood will complete Vault and be ready for that sweet buff 😄
22:48 Talk about making the quest easy to complete
25:27 It should be a 3/4 like the other 'affect both players equally' cards come on now dev team :/
27:58 A common Maexxna with +1/+1 for 1 more mana...
31:20 I would of made this a 3/3 and give Mischief maker the 3/4 statline
33:01 This is a fun card
I'm pretty pumped for this expansion!
My winners of this set:
Druid, Rogue, Priest, Mage
All of them have some pretty solid cards, some of which are potentially super broken, and not a lot of chaff.
Most of the neutrals are pretty good this time around, especially the commons. I'm pleasantly surprised.
17:25 this quest is a joke we had dinomancy for 2 mana with +2/+2 effect and it wasn't good, i know it was just for beasts, but this is hunter we are talking about.
Pit Crocolisk might be good enough to be a late game minion in Quest Shaman. It's a potential 10 damage to the face to close out the game. Very powerful turn 10.
Iv been waiting for the card reveal to be uploaded by blizzard cause I don’t want to hear Kibler ramble for hours even if I like him - praise the Kripp
Octasari is great for Mecha'thun rogue. Mecha'thun rogue is also getting the 5 mana make all deathrattles 1 mana 1/1's. This guy could be a 1 mana 1/1 Deathrattle draw 8 cards in a deck that wants to empty their deck as soon as possible. We could be seeing turn ~8 mecha'thun KO's with the addition of Anka and Octasari.
High potential.
Just imagining:
Turn 5: Play Anka with Mecha'thun and Octasari in hand.
Turn 6: Play either Octasari or Unstable Element
Turn 7: Empty your hand, which likely consists of low cost death rattle minions.
Turn 8: Either repeat last turn, or play mecha'thun and win.
Edit: This also reminds me of a deck that Disguised Toast experimented with in the early days of a previous expansion. It used Hooktusk to thin your deck of pirates, and the deathrattle pirate that had rush and draw combo card for even more card draw. Rogue has plenty of ways of thinning their deck very fast. Anka makes mecha'thun easier to play. Octasari is even MORE card draw. Mecha'thun Rogue is a real possibility this expansion.
I think you misunderstood the Vulpera Scoundrel, I think you'll have to instantly choose what you want to do before you see the options, like with raven idol. Meaning choose either a normal discover OR a random card ...... thats pretty bad.
I havent played HS since Frozen throne expasion, still watch you though, keep being awesome kripp ranya and le doggos.
have you guys noticed? OCTOSARI got 8 letters!!!!
:0
And you've 8 likes... I mean had... Had 8 likes. *Mwahahahaha!*
Regarding Faceless Lurker, I don't even think it's ok. Fen Creeper if I'm not mistaken is a sub par arena card, and Faceless Lurker is basically that card where the extra health stats can be silenced.
Pit crocolisk. 10 mana deal 10 damage comes with 5/6 body shaman card.
Warriors have a 4 mana 4/5 that deals 10 dmg to a minion.. no comment
The dream for the new hunter deck is, u don’t trigger ur quest until u play zuljin first, then let ur spells trigger that summons minions, it will also help u to complete the quest. Once the quest is complete, the new hero power can replace zuljins one
Rogue Ancient Blade > Hero quest is op. It's so easy for them to finish that quest within the first 5 turns and bam! extra damage and board clear while immune = OP, even for fast decks.
Pit Crocolisk is better than it seems- it's not a spell, so it can target characters that are immune (not terribly common, I admit, but can still sometimes show up and be really annoying if you don't happen to have an answer when it does).
You still run bloodlust because its more dmg and, most importantly, you can tutor it with spirit of the frog and storm chaser.
Krip is ignoring the fact that taunt warrior could be insane and all these taunt effect cards are being underrated by Krip...
Well they pushed taunt warrior hard back in the day and it didn’t work out, although these cards seem a lot better.
Agreed I think it will be a fantastic deck
MainUkraine he’ll probably talk about that when he does the full class reviews. He’s probably just going off the top of his head and hasn’t memorized every card and synergy in the new expansion
I heard that the octosari draw until your hand is complete(obviously if you have more than two cards in your hand)
Quicksand Elemental : Great for holding out against the Murloc Shaman that will be everywhere, and at least adequate against any deck that actually has a reasonable number of minions in it, will be useful more often than not, although playing it on curve will probably be a waste almost always. Kinda weird card
Zephrys + Knife Juggler or Shadowstep on turn 4+ = otk, right?
I started playing hs at the beginning of ungoro, so this is gonna be a very nostalgic and fun expansion for me
Quicksand Elemental is going to be a 2x in every Zoo deck. It might even make it into some control decks. It's really, really great.
Zephrys being an elemental is actually hugely relevant. Sandbinder is still in rotation, thus you only run one elemental: zephrys. Zephrys being as powerful as it is, a personal tutor is much needed, especially in a highlander deck.
Octosari. . . . . . . . Sandstorm Elemental. . . . . Outstanding analysis of the new cards.
How does faceless lurker interact with the priest legendary? Is it a 3/14 taunt?
Yes, enter play abilities trigger before battlecries.
Compare Pit Crocolisk to Deep Sea Kraken, one less Mana for two more damage is really good, smaller body but you usually used Kraken in arena for the battlecry to remove something anyway.
Blatant decoy seems kind of absurd to me... the usual problem w these symmetrical card chest effects is that your opponent gets to use their effect first, but since they are forced to kill the decoy or take 5, you will get access first in those scenarios. Idk what combo it would be but I have a feeling it’s gonna be somewhat strong
I think you missed the mark on Desert Hare a little. It seems like it would be a good driving force behind the hunter quest deck(s).
Blizzard: We sent Vanish to hall of fame because that card gives good control to Rogue and thats not the archetype we want for this character.
Also blizz: We gave rogue more options to send enemy minions to opponents hand and a new permanent invulnerable weapon when attacking. Because this class is lacking control.
Ffffffffffffffffff***!!!