2mana ooze and Harrison jones are going to be the most important cards because there's a lot of weapons which have 3 durability and no reason to attack. You can't just ooze 3 times to destroy 1 weapon.
King Crush : meme card Gazrilla : meme card Dreadscale and Acidmaw : meme card Princess Huhuran : meme card Knuckles : meme card Swamp king Dread : meme card Professor Putricide : meme card Let's hope Kathrena will be the black sheep of the hunter legendaries.
Also, un-IDENTIFIED elixir, not un-DEFINED. I think we might actually have to make hot-redeploy of Kripp on prod directly, and analyze the logs later. Just don't forget to backup the old build.
didnt catch that one myself, who is responsible for keeping Kripp's programming up to date and bug free? Starting to think its someone from blizz, that would explain the bugs.
Did you consider it in Dead Man's Hand Warrior? You shuffle the fully upgraded Spellstone into your deck and every turn you shuffle again you play 3 5-5s. That is basically Jade Idol, but not quite as retarded.
tygonmaster I doubt it will see play. There's only 1 weapon worth playing in warrior, so you'd be removing 2 good cards on order to make one card work. And unless they add some more armor gain comparable to what justicar gave, I don't see this being played.
Yeah I was gonna say the same. Dead man's hand deck im usually stuck with a bunch of sleep with the fishes i cant use so this spellstone would be far superior.
You only need to equip two weapons to make it work. Bloodrazor is already somewhat common in competitive decks, at least when some brave soul actually decides to play a warrior deck in the first place. slap two of those in with dead man's hand and you might actually have a deck. Probably not tier 1, but tier 2 or 3 is where I could realistically see it if burn mage isn't killing everybody by turn 8.
thaurissan into 2 pieces of combo(wild) or get 2 coins whit the epic minion that i forget the name leeroy>go face>carnivorous cube on leeroy>play dead x2>go face whit more 4 leeroys=30 dmg for 10 mana
Card idea to protect against weapon removal: 2 mana 2/2 epic if your weapon would be degraded or destroyed by an opponent's card effect while this is in your hand, discard this card instead. (could be worded better probably)
Kripp, you can shuffle the fully upgraded Lesser Mithril Spellstone into your deck in Dead Man's Hand Warrior and in the late game have the ability to play 3 5-5s a turn.
Still not enough. Dragon fire 6 mana, shadow word horror + pint 5 mana, anduin 8 mana. This card is 4 mana, a crucial time after youve probably lost the early game to the brainless aggro.
TFW People call priest board clear slow, when they are the class with historically one of the most unfair board clear class with alchanai+circle. (The only more imba board clear IIRC is wild pyro equality)
The idea behind the shaman weapon is likely that it will generate several extra overload cards for the synergistic effect with the summon 3 minion copies instead of 1 etc. It probably was too good if it wasn't that much mana.
I was also thinking that the shaman weapon could cost 6 and still probably not be good enough to actually play. The best cards for it to pull are like feral spirits or a board clear when your behind, and the stupidest thing about that is that you still get overloaded for those spells. It would be better in probably any class but paladin who you'd just wind up getting a choice of 3 crappy secrets on each swing.
I think Kripp is underestimating the new Hunter legendary. Hunters have a decent amount of deathrattle synergy out there and there are some decent big beasts too. It could be pretty good.
Sudden Betrayal makes the minion attack one of your opponent's minions I think, not one of your minions, seems like a more consistent version of Misdirect.
Rin might be decent when used with bloodbloom. You can cast two seals in one turn. If you have two bloodblooms you can finish the seals in 3 turns. Turn 8 rin + bloodbloom, turn 9 bloodbloom + 2 seals, turn 10 last 2 seals. The only problem is that you are most likely dead if you do that, and you need both bloodblooms and Rin. Highroll... But in a very lategame oriented matchup / meta, that cards super good.
If you carnivorous cube a lich king and then carnivorous cube that cube so you get two lich kings with a cube that summons two other cubes which summon at least four other lich kings? Not counting play dead or Umbra
Ok, so I did some math on the Runespear and it turns out that the odds of getting a spell in your discovery that's always positive, such as a boardclear, is about 75% with the currenty existing spells. So I would say it's less bad than it seems in that regard, but given how just because an effect is positive, that doesn't make it helpful or good, it probably is really bad. What I mean is that I counted stuff like devolve and evolve as well as vulcano as positive effects, however these might just show up as the better option, when you don't want to e- or devolve.
10:35 feral gibberer could be useful for ziplock I guess? Helps keep the stream of minions flowing? Honestly don’t understand what they were thinking making that card
Woah let's get back to Feral Gibberer. If it gets played on turn 6 and the opponent doesn't remove it and next turn I Bonemare it and attack, will that give me a 1 mana 5/5 taunt? Because that makes it a must-remove in some decks.
Depends. It has no taunt and shit stats. If you're vs a board that the AoE wouldn't kill but you were dead if they went face, Duskbreaker wouldn't do crap.
HighLanderPony yeah, but in most situations the 3 mana discount, ability to control when it goes off, and being able to have 2 in your deck, are way more useful in the majority of situations. As well as if you play wild, it's way easier to combo it with brann than it is to use chillmaw with the double deathrattle card
They could nerf the oozes by making them cost 1 more mana. Just to make it not completely broken. Like how the owl silence card got nerfed to 3 mana. The oozes would become: 3 mana 3/2: destroy weapon and 4 mana 4/3: reduce enemys weapons attack by 1 I don't know their proper texts, but you get my meaning.
It seems to me like the Epic's are actually going to be good this time around, like they should be. Then again that means that in order to get the good cards you gotta craft more expensive shit so who knows
I've been putting him off for a while now but it might be time to finally craft Harrison Jones. Also, as a Wild player I'm expecting every Recruit Paladin deck to run 1-2 Level Ups in place of Stand Against Darknesses next expansion.
Wait, is it actually confirmed that you can choose the same option twice for Branching Paths? Because if so that card seems totally busted. Draw two or heal 12 or roar or shield block with two additional janky options just in case your toolbox wasn't full enough, that's the kind of card that is good in almost every possible matchup.
no, its terrible. Draw 2 for 4 mana is terrible, giuve your mana 2 attack for 4 mana is terrible, gain 12 armor is slightly above average (Slightly better than greater healing potion. How is it OP? Versatility isn't THAT good.
I think it looks good, draw is nice versatility as is armor which also triggers spellstone and the +1 atk is permanent so it could make spreading plague 3/5's instead of 1/5's. idk if I'd call it op but stand behind that its a good card
Arcane Intellect costs 3, Savage Roar costs 3 (and is often played on later turns where mana will be floated anyway so might as well cost 4), Greater Healing Potion costs 4 but armor is significantly better than healing in most situations, Shield Block costs 3 and only provides 5 armor. All four of those cards are seeing play right now and you also get "+1 attack and draw or heal" as two additional options that might occasionally be relevant (say you need the buff for some value trades and then want to cycle to find more things to play or heal out of range of burn). You're barely paying anything for the flexibility, you just get a lot of great cards at basically the same cost they'd normally come at. More importantly you get great cards that do very different things. Most of the time you're drawing to find the rest of your deck but if you're behind it can become a lot of healing and if you're ahead it can become lethal. It might be underwhelming if all of the modes accomplished roughly the same thing but they're different enough for the versatility to actually be quite relevant in every situation. It's not flashy but I promise you're going to hate seeing this card in a month.
It's just going to be like BGH and Dr. Boom. Just because everyone runs BGH, it doesn't mean Dr. Boom is "trash tier," when a card is so broken that even answering it perfectly with its counter doesn't punish effectively, that's when the weapons will run rampant. So for example, ooze played the turn after a legendary weapon is played (with an end-of-turn effect) does NOT completely negate everything about the weapon. The initial end of turn effect is still successful. So the card becomes weaker in that case, but as long as the opposite case exists (the weapon is NOT removed immediately) then it's still amazing.
Priests don't just run auchenai+circle because they are desperate for board clear. They do it because when they are against control and don't need the board clear, both cards still do something, so the cost of running them isn't that high. Auchenai makes your hero power "better" since you probably don't care about healing things in that game and circle can be like, a 0 mana draw 4 with some patience.
At this point I don’t expect any card above Rare for Hunter to be viable. The last time was CoW and they nerfed it because we have to pay for the years of Face Hunter. But Midrange always finds it’s way back to Tier 1 and it makes my full golden Hunter deck cheaper to make every expansion. I’ll just pretend those new cards don’t exist and plan which aggro cards I can stick into the deck this time around.
Feral Gibberer is going to be very good. "Add a copy" should keep the buffs... Which means it doubles the value of the buffs and recharge empty hands for aggro decks like aggro druid or buff paladin that never had a chance so far...
What bothers me about the Jasper spellstone card is, shouldn't it be Emerald Spellstone? Jaspers aren't green as far as i know, or are more known for being brown-reddish
With upgrade cards. do they need to be in ones hand to be able to be upgraded? or does it work like C'Thun, where he gets stronger even when he's in the deck?
Expansion is looking pretty bad so far. Legendary weapons are countered by a basic card that everyone is already running, Kobold clown fiesta garbage doesn't look all that viable and Recruit is more high roll RNG. Very few cards seen so far look any good, I'm kind of worried. Also, what the fuck is the meta gonna be after the next cycle?
Sassy Somers probably the same as it is now with a little changes to existing decks. I definitely think priest is gonna gain even more power this expansion because for some reason blizzard fuckin loves to give priest busted cards.
That Hunter Legendary might be way to broken, you could build a Hunter deck with Elementals and Pirates with 2 mana prince and run 2 Savannah Highmane, 2 Charged Devilsaur, and a King Krush, so for 8 mana you summon a 7/7 that summons a 7/6 Highmane, or a 8/8 Devilsaur with charge, or a 9/9 King Krush with charge on battle cry and death + what ever other good beast that might be added.
I can only imagines those weapons seeing play in Arena. Maybe in Standard if Harrison Jones and Acidic Swamp Ooze are rotated out. They are too expensive and their techs aren't expensive enough to be a detriment against weaponless decks.
They should just make all the hard removal of weapons just deal 3 damage to weapon durability instead. Then they could introduce cards that allow you to play around weapon removal. Maybe add a bit more and balance the rest of weapon removal cards.
I think Kathrena is actually quite good. Sure, you can pull out Alleycats or Razormaws, but that's where the shit pulls end. Even Bearshark is good and since you play low cost beasts in the early turns, you'e less likely to recruit them with Kathrena.
Runespear is an even worse weapon than all of that. We already know from Yogg that if you cast a random spell you get overload...guess what shaman spells have a lot of...
These Spellstone thingies, in my opinion, seem to have the same problem the Handbuff decks (and the original Bolvar, for that matter) have : it's slow and you have dead cards in your hand until you can actually gain value. And if you're topdecking to survive, they're pretty worthless.
Bad Wulff the druid spellstone is pretty good at base stage tbh. Its just anothwr 1 mana deal 2 damage removal, which is fine in a class that hardly has removal and often ramps into awkward mana turns
Gulag Jailor
2 mana 1 atk 1 hp
Deathrattle: Add three Golden Tooth Inmates to your hand.
Lesser Jasper Spellstone - 0:33
Lesser Sapphire Spellstone - 1:30
Guild Recruiter - 2:11
Rin, the First Disciple - 2:23
Carnivorous Cube - 3:23
Drygulch Jailor - 4:24
Kobold Illusionist - 4:34
Wandering Monster - 5:01
Aluneth - 5:38
Unidentified Elixir - 7:31
Gather Your Party - 8:42
Crushing Walls - 9:19
Dragon Soul - 9:46
Feral Gibberer - 10:23
Sudden Betrayal - 10:37
Cheat Death - 11:49
Duskbreaker - 12:37
The Runespear - 13:24
Branching Paths - 14:43
Level Up! - 15:29
Kathrena Winterwisp - 16:09
Lesser Mithril Spellstone - 16:28
but but ..but you are not a kripperino
Sniper I am better Kappa
You missed the Lesser Mithril Spellstone at the end
Jack Murphy yes, thanks
+Jack Murphy Click show more
Minion: "Your weapon is Immune."
That would be OP!
rickywolfy101 Nah, it would probably be badly statted and vulnerable to basically anything, just like Runeforge Haunter
As a battlecry it would be really strong. Otherwise, eh.
it already exists (one of the lich king servants), but grants immunity your turn only
Don Wald 4 Mana 7/7 *Battlecry* Make your weapon extra spicy and rekt ass
Reminds me of the time Dunkey beat Sky in smash
Raphael __ Classic
Okay, I did NOT expect to see this meme here. You get a round of applause from me friend.
Wrong channel
Sssssuuuper mario brothers 2!
graphics, that's what it's all about
0:33 watch cards
17:23 skip cards
I'm going to play 4x ooze in every deck like a scrub and hope to rake in some free concede victories.
Brian GG
Lol, then those people who refuse to use any weapons because they know people will run 4+ ooze.
Play Harrison Jones too. :^)
tygonmaster I'd love to see the return of a Harrison meta
4 oozes? What about 6?
2mana ooze and Harrison jones are going to be the most important cards because there's a lot of weapons which have 3 durability and no reason to attack. You can't just ooze 3 times to destroy 1 weapon.
King Crush : meme card
Gazrilla : meme card
Dreadscale and Acidmaw : meme card
Princess Huhuran : meme card
Knuckles : meme card
Swamp king Dread : meme card
Professor Putricide : meme card
Let's hope Kathrena will be the black sheep of the hunter legendaries.
Ehko Huhuran wasn't complete meme but then they released cheaper (both mana and dust cost) minion doing same thing
Gazrilla was actually pretty decent in its time. It sucks now, but back in the day, it was actually a half viable card.
Dreadscale saw legit play. Swamp King is good on its own too, it’s just that Hunter can’t support high cost cards.
the only meme card there is dreadscale and acidmaw
the rest is decent, hunter is just a trash class outside of going face
Ehko But the meymeys' what make hearthstone fun! I live for the meymeys
I like the little "oh boy.." at 13:24 as Kripp realises the horror that's up next
You say horrible weapons, but I see Molten Blade value! :V
If you carnivorous cube a carnivorous cube, Would it be carnivorous squared?
B-b-but Runespear is Cairne's weapon, how can it be bad.
oh no, Kripp malfunctioned there for a second, its Winterwisp, not Wintergrasp.
he needs to patch it asap.
Also, un-IDENTIFIED elixir, not un-DEFINED.
I think we might actually have to make hot-redeploy of Kripp on prod directly, and analyze the logs later.
Just don't forget to backup the old build.
didnt catch that one myself, who is responsible for keeping Kripp's programming up to date and bug free? Starting to think its someone from blizz, that would explain the bugs.
>"G"ibberer
Kripp has time. According to Blizzard, it is okay to wait 3 months before fixing your massive obvious fuck-ups.
Mythril Spellstone is the tombstone for warrior.
Princerino Taldaramerino Kripperino Hey, you are not actually garbage. I play you in my ramp taunt druid with a decent sucess.
Did you consider it in Dead Man's Hand Warrior? You shuffle the fully upgraded Spellstone into your deck and every turn you shuffle again you play 3 5-5s. That is basically Jade Idol, but not quite as retarded.
tygonmaster I doubt it will see play. There's only 1 weapon worth playing in warrior, so you'd be removing 2 good cards on order to make one card work. And unless they add some more armor gain comparable to what justicar gave, I don't see this being played.
Yeah I was gonna say the same. Dead man's hand deck im usually stuck with a bunch of sleep with the fishes i cant use so this spellstone would be far superior.
You only need to equip two weapons to make it work. Bloodrazor is already somewhat common in competitive decks, at least when some brave soul actually decides to play a warrior deck in the first place. slap two of those in with dead man's hand and you might actually have a deck. Probably not tier 1, but tier 2 or 3 is where I could realistically see it if burn mage isn't killing everybody by turn 8.
thaurissan into 2 pieces of combo(wild) or get 2 coins whit the epic minion that i forget the name
leeroy>go face>carnivorous cube on leeroy>play dead x2>go face whit more 4 leeroys=30 dmg for 10 mana
Burgly bully?
That Deathrattle legendary you are speaking of is Spiritsinger Umbra
Somewhere, Spirtisinger Umbra is crying bitterly because Kripp didn't even remember her name.
7:31 "Undefined Elixer" LUL vegan reading
Card idea to protect against weapon removal:
2 mana 2/2 epic
if your weapon would be degraded or destroyed by an opponent's card effect while this is in your hand, discard this card instead. (could be worded better probably)
Kripp, you can shuffle the fully upgraded Lesser Mithril Spellstone into your deck in Dead Man's Hand Warrior and in the late game have the ability to play 3 5-5s a turn.
Priest is desperate for board clear? What about dragon fire potion, shadow word+pint size potion, what about Anduint heroes card?
Still not enough. Dragon fire 6 mana, shadow word horror + pint 5 mana, anduin 8 mana. This card is 4 mana, a crucial time after youve probably lost the early game to the brainless aggro.
If you go second you can even coin that dragon on turn 3. Stuff like that is crucial to survive aggro shit.
Rykehuss
Then you can win the game with brainless hero power spamming!!!!
TFW People call priest board clear slow, when they are the class with historically one of the most unfair board clear class with alchanai+circle.
(The only more imba board clear IIRC is wild pyro equality)
Sure, for about a month. then Raza and Kazakus get rotated out in the upcoming year change.
Actually Aluneth is a pretty balanced card. 3 cards for the mage and 3 cards for Harrison Jones.
The idea behind the shaman weapon is likely that it will generate several extra overload cards for the synergistic effect with the summon 3 minion copies instead of 1 etc. It probably was too good if it wasn't that much mana.
I was also thinking that the shaman weapon could cost 6 and still probably not be good enough to actually play. The best cards for it to pull are like feral spirits or a board clear when your behind, and the stupidest thing about that is that you still get overloaded for those spells. It would be better in probably any class but paladin who you'd just wind up getting a choice of 3 crappy secrets on each swing.
7:31 undefined elixer
16:13 Katarina Wintergrasp
Imao made me laugh kripp
I think Kripp is underestimating the new Hunter legendary. Hunters have a decent amount of deathrattle synergy out there and there are some decent big beasts too. It could be pretty good.
Remember the last good non-Hero warlock legendary that came with expansion?
Ahh Mal Ganis so many memories
(Kazakus is not only for warlocks)
'That belongs in the Hall of Explorers!'
I refreshed UA-cam and was like "Damn, wish I had a new Kripp video to watch." FeelsGoodMan
"Shadowstep doesn't offer any value" *looks at turn 1 triple prince because of shadowstep*
That's so broken
Well, even then shadowstep still doesn't offer any value, it's the prince that does it. Obviously he didn't mean shadowstep is a bad card lol.
but without a good target its useless
Sudden Betrayal makes the minion attack one of your opponent's minions I think, not one of your minions, seems like a more consistent version of Misdirect.
I think feral gibberer has some potential in discard lock to provide some fodder to discard
This is the review I care more about!!
Rin might be decent when used with bloodbloom. You can cast two seals in one turn. If you have two bloodblooms you can finish the seals in 3 turns. Turn 8 rin + bloodbloom, turn 9 bloodbloom + 2 seals, turn 10 last 2 seals. The only problem is that you are most likely dead if you do that, and you need both bloodblooms and Rin. Highroll... But in a very lategame oriented matchup / meta, that cards super good.
I love how kripp just tells off Drygulch Jailor like it’s fucking did something wrong to him😂😂
If you carnivorous cube a lich king and then carnivorous cube that cube so you get two lich kings with a cube that summons two other cubes which summon at least four other lich kings? Not counting play dead or Umbra
Feral Gibber and the Rogue secrets may work in quest rogue
Ok, so I did some math on the Runespear and it turns out that the odds of getting a spell in your discovery that's always positive, such as a boardclear, is about 75% with the currenty existing spells. So I would say it's less bad than it seems in that regard, but given how just because an effect is positive, that doesn't make it helpful or good, it probably is really bad.
What I mean is that I counted stuff like devolve and evolve as well as vulcano as positive effects, however these might just show up as the better option, when you don't want to e- or devolve.
10:35 feral gibberer could be useful for ziplock I guess? Helps keep the stream of minions flowing? Honestly don’t understand what they were thinking making that card
I think that cheat death means shadowstep is hall of fame next year
I stopped playing hearthstone a year ago
I still watch your card reviews regularly ...
8 mana 3/3 Minion: If your weapon is destroyed, gain 4/3 and windfury; immune as long as you have a weapon equipped
Woah let's get back to Feral Gibberer. If it gets played on turn 6 and the opponent doesn't remove it and next turn I Bonemare it and attack, will that give me a 1 mana 5/5 taunt? Because that makes it a must-remove in some decks.
Andong Ji no nigga, it gives you the card, which is a 1/1
Duskbreaker is basically a better chillmaw since you get to decide when the effect activates instead of your opponent
Depends. It has no taunt and shit stats. If you're vs a board that the AoE wouldn't kill but you were dead if they went face, Duskbreaker wouldn't do crap.
HighLanderPony yeah, but in most situations the 3 mana discount, ability to control when it goes off, and being able to have 2 in your deck, are way more useful in the majority of situations. As well as if you play wild, it's way easier to combo it with brann than it is to use chillmaw with the double deathrattle card
gferrol118 Ok, you're right, whatever.
I got the feeling krip completely misread sudden betrayal, its way stronger than what he said+how is this like mirror??
I think a certain museum is going to be a huge attraction for the next expansion.
They could nerf the oozes by making them cost 1 more mana. Just to make it not completely broken. Like how the owl silence card got nerfed to 3 mana.
The oozes would become: 3 mana 3/2: destroy weapon and 4 mana 4/3: reduce enemys weapons attack by 1
I don't know their proper texts, but you get my meaning.
Woah, so Hunter gets *two* legendary minions, Katharina Wintergrasp and Kathrena Winterwisp? Must be sisters.
It seems to me like the Epic's are actually going to be good this time around, like they should be. Then again that means that in order to get the good cards you gotta craft more expensive shit so who knows
I've been putting him off for a while now but it might be time to finally craft Harrison Jones.
Also, as a Wild player I'm expecting every Recruit Paladin deck to run 1-2 Level Ups in place of Stand Against Darknesses next expansion.
Wait, is it actually confirmed that you can choose the same option twice for Branching Paths? Because if so that card seems totally busted. Draw two or heal 12 or roar or shield block with two additional janky options just in case your toolbox wasn't full enough, that's the kind of card that is good in almost every possible matchup.
Cyan Light it was shown on reveal stream that u can choose same twice.
Thanks, now I know to craft two on day one. What an insane card, almost enough to make one worry what else is coming in this set.
no, its terrible. Draw 2 for 4 mana is terrible, giuve your mana 2 attack for 4 mana is terrible, gain 12 armor is slightly above average (Slightly better than greater healing potion. How is it OP? Versatility isn't THAT good.
I think it looks good, draw is nice versatility as is armor which also triggers spellstone and the +1 atk is permanent so it could make spreading plague 3/5's instead of 1/5's. idk if I'd call it op but stand behind that its a good card
Arcane Intellect costs 3, Savage Roar costs 3 (and is often played on later turns where mana will be floated anyway so might as well cost 4), Greater Healing Potion costs 4 but armor is significantly better than healing in most situations, Shield Block costs 3 and only provides 5 armor. All four of those cards are seeing play right now and you also get "+1 attack and draw or heal" as two additional options that might occasionally be relevant (say you need the buff for some value trades and then want to cycle to find more things to play or heal out of range of burn).
You're barely paying anything for the flexibility, you just get a lot of great cards at basically the same cost they'd normally come at. More importantly you get great cards that do very different things. Most of the time you're drawing to find the rest of your deck but if you're behind it can become a lot of healing and if you're ahead it can become lethal. It might be underwhelming if all of the modes accomplished roughly the same thing but they're different enough for the versatility to actually be quite relevant in every situation. It's not flashy but I promise you're going to hate seeing this card in a month.
Control Rouge is desperate for board clear and heal, not priest.
It's just going to be like BGH and Dr. Boom. Just because everyone runs BGH, it doesn't mean Dr. Boom is "trash tier," when a card is so broken that even answering it perfectly with its counter doesn't punish effectively, that's when the weapons will run rampant. So for example, ooze played the turn after a legendary weapon is played (with an end-of-turn effect) does NOT completely negate everything about the weapon. The initial end of turn effect is still successful. So the card becomes weaker in that case, but as long as the opposite case exists (the weapon is NOT removed immediately) then it's still amazing.
Lol people said Dr. Boom was trash cuz BGH exists. How is this any different
Wait have they said how Fandral will work with the choose two effects? Cause if he gets all 3 of the buffs he’s going to be insane
i always look forward to this kind of kripps videos
Branching paths with fandrel gives you two cards buffs board and gains 12 armor
Priests don't just run auchenai+circle because they are desperate for board clear. They do it because when they are against control and don't need the board clear, both cards still do something, so the cost of running them isn't that high. Auchenai makes your hero power "better" since you probably don't care about healing things in that game and circle can be like, a 0 mana draw 4 with some patience.
I agree with your review of branching paths...alot or people called it garbage but it looks really good. Super flexible.
Khikhikhikhikhikhi
At this point I don’t expect any card above Rare for Hunter to be viable. The last time was CoW and they nerfed it because we have to pay for the years of Face Hunter. But Midrange always finds it’s way back to Tier 1 and it makes my full golden Hunter deck cheaper to make every expansion. I’ll just pretend those new cards don’t exist and plan which aggro cards I can stick into the deck this time around.
Carnivorous Cube + Blood of the Ancient One. Maybe the Ancient One will finally be viable
Salterino Kripperino FeelsBadMan
Runespear is basically a three-charge Tortollan Primalist. It's even got the same mana cost.
Tor-Trollin'
Arguably, Tortoallan Primalist is better because you get the body (albeit a weak body) on the board
Feral Gibberer is going to be very good. "Add a copy" should keep the buffs... Which means it doubles the value of the buffs and recharge empty hands for aggro decks like aggro druid or buff paladin that never had a chance so far...
Samuele Surico Sadly its been confirmed the one going to your hand does not keep buffs.
I love the new "Recruit" method, seems awesome!
It's just the old 'summon from your deck' effect.
What bothers me about the Jasper spellstone card is, shouldn't it be Emerald Spellstone? Jaspers aren't green as far as i know, or are more known for being brown-reddish
I recently made a zoolock deck, and I was wondering if it’ll still be good once KC releases, do you guys think it will?
With upgrade cards. do they need to be in ones hand to be able to be upgraded? or does it work like C'Thun, where he gets stronger even when he's in the deck?
Kobold Ilussionist, cube it while having stuff like maly on your hand. this enables Malyrogue again i think?
Shaman has something like 12/30 no single target spells, 5/30 random friend or enemy spells and 13/30 random target spells in standard atm
I'm guessing they made rogue secrets for two mana to balance that 2/2 legendary that buffs your deck +1/+1
Expansion is looking pretty bad so far. Legendary weapons are countered by a basic card that everyone is already running, Kobold clown fiesta garbage doesn't look all that viable and Recruit is more high roll RNG. Very few cards seen so far look any good, I'm kind of worried.
Also, what the fuck is the meta gonna be after the next cycle?
Sassy Somers probably the same as it is now with a little changes to existing decks. I definitely think priest is gonna gain even more power this expansion because for some reason blizzard fuckin loves to give priest busted cards.
VenetianAzure Yeah Priest is going to be fucking ridiculous meanwhile us Hunter mains are getting shafted again #fuckblizzard
bc_77 fuck aggro and fuck priests and just fuck highroll in general.
i agree, i mean theres a few cards I want but nothing thats made me feel the urge to buy the 50 packs
IHateRNG fuck blizzard honestly bro
Can't wait to see that 2-mana 3/2 Legendary warrior weapon, the Fieriest War Axe.
*WINTERGRASP*
Blizz has blessed me with a card for Quest Hunter (and buff paladin and keleseth rogue but not as cool) with Feral Gibberer, I still believe!
16:10 kripp says wintergrasp. He misses wow I just know it
That Hunter Legendary might be way to broken, you could build a Hunter deck with Elementals and Pirates with 2 mana prince and run 2 Savannah Highmane, 2 Charged Devilsaur, and a King Krush, so for 8 mana you summon a 7/7 that summons a 7/6 Highmane, or a 8/8 Devilsaur with charge, or a 9/9 King Krush with charge on battle cry and death + what ever other good beast that might be added.
I can only imagines those weapons seeing play in Arena. Maybe in Standard if Harrison Jones and Acidic Swamp Ooze are rotated out. They are too expensive and their techs aren't expensive enough to be a detriment against weaponless decks.
They should just make all the hard removal of weapons just deal 3 damage to weapon durability instead. Then they could introduce cards that allow you to play around weapon removal. Maybe add a bit more and balance the rest of weapon removal cards.
How would the druid, choose both, legendary work with Branching Paths?
I guess Branching Paths doesn't interact with Fandral since it's not a "Choose One"?
How does Jasper Spellstone work with Branching Paths? If you armor twice does that fulfill both of the spellstone's requirements?
yes
I can tell you right now I'm gonna be super pissed if I open a bunch of legendary weapons with my packs.
damn, your hair scared the shit out of my pants in the first second of the video, wasnt expecting it!
7:30 undefined elixir OMEGALUL (unidentified*)
You said Wintergrasp instead of winterwisp xD seems someone has played wotlk
RighteousNicky yeah he’s famous for it lol
Undefined Elixir is one that most people are overlooking
I think Kathrena is actually quite good. Sure, you can pull out Alleycats or Razormaws, but that's where the shit pulls end. Even Bearshark is good and since you play low cost beasts in the early turns, you'e less likely to recruit them with Kathrena.
Control / Mid-Range Hunter is definitely a thing... Has been for 2 expansions.
TripTrap Yup, but these people are evaluating things in the "current meta", that is to say GvG.
Nax out yet?!! SMOrc Kappa
Carnivorus cube + blood of the ancient one it's time has finally come.
Runespear is an even worse weapon than all of that. We already know from Yogg that if you cast a random spell you get overload...guess what shaman spells have a lot of...
These Spellstone thingies, in my opinion, seem to have the same problem the Handbuff decks (and the original Bolvar, for that matter) have : it's slow and you have dead cards in your hand until you can actually gain value. And if you're topdecking to survive, they're pretty worthless.
Bad Wulff the druid spellstone is pretty good at base stage tbh. Its just anothwr 1 mana deal 2 damage removal, which is fine in a class that hardly has removal and often ramps into awkward mana turns
What if you combine branching paths with Fendrall. It will be insane
Belgium says loot boxes are gambling trying to get them banned in the EU.
I feel like sudden betrayal should make the minion attack it's own neighbor, not the target's neighbor.
9:12 lol jajaj krip you are wrong, 10:35 lol again, 16:26 wrong again
@12:20 why not compare to getaway kodo?? Seems more powerful than that and both are secrets.
Is gadgetzan rotating out? Because I would find the cube with Aya Blackpaw is decent.
Some kind of blacksmith minion dude..
Choose one - Repair your weapon or give it deathrattle return it to your hand
The Gibberer might have made some sense for hunters, but it's not even a beast! What a piece of crap. = (
So choosing in "branching paths" to gain 6 armor twice does upgrade the druid spell twice?
Marcos Molina yeah since the first time you choose 6 the card upgrades
2:11 Recruit a minion that costs (4) mana or less shaman 4 mana 7/7 combo maybe???
"legendary weapons are only removable by a legendary ooze" .. Well, i'll be going now... See you guys in the next standart cycle..