2mana ooze and Harrison jones are going to be the most important cards because there's a lot of weapons which have 3 durability and no reason to attack. You can't just ooze 3 times to destroy 1 weapon.
Did you consider it in Dead Man's Hand Warrior? You shuffle the fully upgraded Spellstone into your deck and every turn you shuffle again you play 3 5-5s. That is basically Jade Idol, but not quite as retarded.
tygonmaster I doubt it will see play. There's only 1 weapon worth playing in warrior, so you'd be removing 2 good cards on order to make one card work. And unless they add some more armor gain comparable to what justicar gave, I don't see this being played.
Yeah I was gonna say the same. Dead man's hand deck im usually stuck with a bunch of sleep with the fishes i cant use so this spellstone would be far superior.
You only need to equip two weapons to make it work. Bloodrazor is already somewhat common in competitive decks, at least when some brave soul actually decides to play a warrior deck in the first place. slap two of those in with dead man's hand and you might actually have a deck. Probably not tier 1, but tier 2 or 3 is where I could realistically see it if burn mage isn't killing everybody by turn 8.
King Crush : meme card Gazrilla : meme card Dreadscale and Acidmaw : meme card Princess Huhuran : meme card Knuckles : meme card Swamp king Dread : meme card Professor Putricide : meme card Let's hope Kathrena will be the black sheep of the hunter legendaries.
thaurissan into 2 pieces of combo(wild) or get 2 coins whit the epic minion that i forget the name leeroy>go face>carnivorous cube on leeroy>play dead x2>go face whit more 4 leeroys=30 dmg for 10 mana
The idea behind the shaman weapon is likely that it will generate several extra overload cards for the synergistic effect with the summon 3 minion copies instead of 1 etc. It probably was too good if it wasn't that much mana.
Also, un-IDENTIFIED elixir, not un-DEFINED. I think we might actually have to make hot-redeploy of Kripp on prod directly, and analyze the logs later. Just don't forget to backup the old build.
didnt catch that one myself, who is responsible for keeping Kripp's programming up to date and bug free? Starting to think its someone from blizz, that would explain the bugs.
Kripp, you can shuffle the fully upgraded Lesser Mithril Spellstone into your deck in Dead Man's Hand Warrior and in the late game have the ability to play 3 5-5s a turn.
Still not enough. Dragon fire 6 mana, shadow word horror + pint 5 mana, anduin 8 mana. This card is 4 mana, a crucial time after youve probably lost the early game to the brainless aggro.
TFW People call priest board clear slow, when they are the class with historically one of the most unfair board clear class with alchanai+circle. (The only more imba board clear IIRC is wild pyro equality)
I think Kripp is underestimating the new Hunter legendary. Hunters have a decent amount of deathrattle synergy out there and there are some decent big beasts too. It could be pretty good.
Rin might be decent when used with bloodbloom. You can cast two seals in one turn. If you have two bloodblooms you can finish the seals in 3 turns. Turn 8 rin + bloodbloom, turn 9 bloodbloom + 2 seals, turn 10 last 2 seals. The only problem is that you are most likely dead if you do that, and you need both bloodblooms and Rin. Highroll... But in a very lategame oriented matchup / meta, that cards super good.
I was also thinking that the shaman weapon could cost 6 and still probably not be good enough to actually play. The best cards for it to pull are like feral spirits or a board clear when your behind, and the stupidest thing about that is that you still get overloaded for those spells. It would be better in probably any class but paladin who you'd just wind up getting a choice of 3 crappy secrets on each swing.
Card idea to protect against weapon removal: 2 mana 2/2 epic if your weapon would be degraded or destroyed by an opponent's card effect while this is in your hand, discard this card instead. (could be worded better probably)
Ok, so I did some math on the Runespear and it turns out that the odds of getting a spell in your discovery that's always positive, such as a boardclear, is about 75% with the currenty existing spells. So I would say it's less bad than it seems in that regard, but given how just because an effect is positive, that doesn't make it helpful or good, it probably is really bad. What I mean is that I counted stuff like devolve and evolve as well as vulcano as positive effects, however these might just show up as the better option, when you don't want to e- or devolve.
If you carnivorous cube a lich king and then carnivorous cube that cube so you get two lich kings with a cube that summons two other cubes which summon at least four other lich kings? Not counting play dead or Umbra
10:35 feral gibberer could be useful for ziplock I guess? Helps keep the stream of minions flowing? Honestly don’t understand what they were thinking making that card
I've been putting him off for a while now but it might be time to finally craft Harrison Jones. Also, as a Wild player I'm expecting every Recruit Paladin deck to run 1-2 Level Ups in place of Stand Against Darknesses next expansion.
Depends. It has no taunt and shit stats. If you're vs a board that the AoE wouldn't kill but you were dead if they went face, Duskbreaker wouldn't do crap.
HighLanderPony yeah, but in most situations the 3 mana discount, ability to control when it goes off, and being able to have 2 in your deck, are way more useful in the majority of situations. As well as if you play wild, it's way easier to combo it with brann than it is to use chillmaw with the double deathrattle card
Sudden Betrayal makes the minion attack one of your opponent's minions I think, not one of your minions, seems like a more consistent version of Misdirect.
With upgrade cards. do they need to be in ones hand to be able to be upgraded? or does it work like C'Thun, where he gets stronger even when he's in the deck?
Feral Gibberer is going to be very good. "Add a copy" should keep the buffs... Which means it doubles the value of the buffs and recharge empty hands for aggro decks like aggro druid or buff paladin that never had a chance so far...
It's just going to be like BGH and Dr. Boom. Just because everyone runs BGH, it doesn't mean Dr. Boom is "trash tier," when a card is so broken that even answering it perfectly with its counter doesn't punish effectively, that's when the weapons will run rampant. So for example, ooze played the turn after a legendary weapon is played (with an end-of-turn effect) does NOT completely negate everything about the weapon. The initial end of turn effect is still successful. So the card becomes weaker in that case, but as long as the opposite case exists (the weapon is NOT removed immediately) then it's still amazing.
It seems to me like the Epic's are actually going to be good this time around, like they should be. Then again that means that in order to get the good cards you gotta craft more expensive shit so who knows
Branching paths gives druid another very versatile card but the options themselves don't seem that overpowered. Maybe that is just a skewed feeling after playing against ultimate infestation for so long but drawing a card and getting 1 attack/6 armor for 4 mana doesn't seem so strong at first glance
Vinícius Barbi I think Fandrel only works with choose one cards like living roots, where as this one is choose two. They could just change Fandrel, but probably not.
At this point I don’t expect any card above Rare for Hunter to be viable. The last time was CoW and they nerfed it because we have to pay for the years of Face Hunter. But Midrange always finds it’s way back to Tier 1 and it makes my full golden Hunter deck cheaper to make every expansion. I’ll just pretend those new cards don’t exist and plan which aggro cards I can stick into the deck this time around.
I think Kathrena is actually quite good. Sure, you can pull out Alleycats or Razormaws, but that's where the shit pulls end. Even Bearshark is good and since you play low cost beasts in the early turns, you'e less likely to recruit them with Kathrena.
That Hunter Legendary might be way to broken, you could build a Hunter deck with Elementals and Pirates with 2 mana prince and run 2 Savannah Highmane, 2 Charged Devilsaur, and a King Krush, so for 8 mana you summon a 7/7 that summons a 7/6 Highmane, or a 8/8 Devilsaur with charge, or a 9/9 King Krush with charge on battle cry and death + what ever other good beast that might be added.
They could nerf the oozes by making them cost 1 more mana. Just to make it not completely broken. Like how the owl silence card got nerfed to 3 mana. The oozes would become: 3 mana 3/2: destroy weapon and 4 mana 4/3: reduce enemys weapons attack by 1 I don't know their proper texts, but you get my meaning.
Woah let's get back to Feral Gibberer. If it gets played on turn 6 and the opponent doesn't remove it and next turn I Bonemare it and attack, will that give me a 1 mana 5/5 taunt? Because that makes it a must-remove in some decks.
Wait, is it actually confirmed that you can choose the same option twice for Branching Paths? Because if so that card seems totally busted. Draw two or heal 12 or roar or shield block with two additional janky options just in case your toolbox wasn't full enough, that's the kind of card that is good in almost every possible matchup.
no, its terrible. Draw 2 for 4 mana is terrible, giuve your mana 2 attack for 4 mana is terrible, gain 12 armor is slightly above average (Slightly better than greater healing potion. How is it OP? Versatility isn't THAT good.
I think it looks good, draw is nice versatility as is armor which also triggers spellstone and the +1 atk is permanent so it could make spreading plague 3/5's instead of 1/5's. idk if I'd call it op but stand behind that its a good card
Arcane Intellect costs 3, Savage Roar costs 3 (and is often played on later turns where mana will be floated anyway so might as well cost 4), Greater Healing Potion costs 4 but armor is significantly better than healing in most situations, Shield Block costs 3 and only provides 5 armor. All four of those cards are seeing play right now and you also get "+1 attack and draw or heal" as two additional options that might occasionally be relevant (say you need the buff for some value trades and then want to cycle to find more things to play or heal out of range of burn). You're barely paying anything for the flexibility, you just get a lot of great cards at basically the same cost they'd normally come at. More importantly you get great cards that do very different things. Most of the time you're drawing to find the rest of your deck but if you're behind it can become a lot of healing and if you're ahead it can become lethal. It might be underwhelming if all of the modes accomplished roughly the same thing but they're different enough for the versatility to actually be quite relevant in every situation. It's not flashy but I promise you're going to hate seeing this card in a month.
I can only imagines those weapons seeing play in Arena. Maybe in Standard if Harrison Jones and Acidic Swamp Ooze are rotated out. They are too expensive and their techs aren't expensive enough to be a detriment against weaponless decks.
Priests don't just run auchenai+circle because they are desperate for board clear. They do it because when they are against control and don't need the board clear, both cards still do something, so the cost of running them isn't that high. Auchenai makes your hero power "better" since you probably don't care about healing things in that game and circle can be like, a 0 mana draw 4 with some patience.
These Spellstone thingies, in my opinion, seem to have the same problem the Handbuff decks (and the original Bolvar, for that matter) have : it's slow and you have dead cards in your hand until you can actually gain value. And if you're topdecking to survive, they're pretty worthless.
Bad Wulff the druid spellstone is pretty good at base stage tbh. Its just anothwr 1 mana deal 2 damage removal, which is fine in a class that hardly has removal and often ramps into awkward mana turns
Lesser Jasper Spellstone - 0:33
Lesser Sapphire Spellstone - 1:30
Guild Recruiter - 2:11
Rin, the First Disciple - 2:23
Carnivorous Cube - 3:23
Drygulch Jailor - 4:24
Kobold Illusionist - 4:34
Wandering Monster - 5:01
Aluneth - 5:38
Unidentified Elixir - 7:31
Gather Your Party - 8:42
Crushing Walls - 9:19
Dragon Soul - 9:46
Feral Gibberer - 10:23
Sudden Betrayal - 10:37
Cheat Death - 11:49
Duskbreaker - 12:37
The Runespear - 13:24
Branching Paths - 14:43
Level Up! - 15:29
Kathrena Winterwisp - 16:09
Lesser Mithril Spellstone - 16:28
but but ..but you are not a kripperino
Sniper I am better Kappa
You missed the Lesser Mithril Spellstone at the end
Jack Murphy yes, thanks
+Jack Murphy Click show more
Gulag Jailor
2 mana 1 atk 1 hp
Deathrattle: Add three Golden Tooth Inmates to your hand.
Reminds me of the time Dunkey beat Sky in smash
Raphael __ Classic
Okay, I did NOT expect to see this meme here. You get a round of applause from me friend.
Wrong channel
Sssssuuuper mario brothers 2!
graphics, that's what it's all about
Minion: "Your weapon is Immune."
That would be OP!
rickywolfy101 Nah, it would probably be badly statted and vulnerable to basically anything, just like Runeforge Haunter
As a battlecry it would be really strong. Otherwise, eh.
it already exists (one of the lich king servants), but grants immunity your turn only
Don Wald 4 Mana 7/7 *Battlecry* Make your weapon extra spicy and rekt ass
I'm going to play 4x ooze in every deck like a scrub and hope to rake in some free concede victories.
Brian GG
Lol, then those people who refuse to use any weapons because they know people will run 4+ ooze.
Play Harrison Jones too. :^)
tygonmaster I'd love to see the return of a Harrison meta
4 oozes? What about 6?
2mana ooze and Harrison jones are going to be the most important cards because there's a lot of weapons which have 3 durability and no reason to attack. You can't just ooze 3 times to destroy 1 weapon.
I like the little "oh boy.." at 13:24 as Kripp realises the horror that's up next
0:33 watch cards
17:23 skip cards
If you carnivorous cube a carnivorous cube, Would it be carnivorous squared?
Mythril Spellstone is the tombstone for warrior.
Princerino Taldaramerino Kripperino Hey, you are not actually garbage. I play you in my ramp taunt druid with a decent sucess.
Did you consider it in Dead Man's Hand Warrior? You shuffle the fully upgraded Spellstone into your deck and every turn you shuffle again you play 3 5-5s. That is basically Jade Idol, but not quite as retarded.
tygonmaster I doubt it will see play. There's only 1 weapon worth playing in warrior, so you'd be removing 2 good cards on order to make one card work. And unless they add some more armor gain comparable to what justicar gave, I don't see this being played.
Yeah I was gonna say the same. Dead man's hand deck im usually stuck with a bunch of sleep with the fishes i cant use so this spellstone would be far superior.
You only need to equip two weapons to make it work. Bloodrazor is already somewhat common in competitive decks, at least when some brave soul actually decides to play a warrior deck in the first place. slap two of those in with dead man's hand and you might actually have a deck. Probably not tier 1, but tier 2 or 3 is where I could realistically see it if burn mage isn't killing everybody by turn 8.
That Deathrattle legendary you are speaking of is Spiritsinger Umbra
B-b-but Runespear is Cairne's weapon, how can it be bad.
7:31 undefined elixer
16:13 Katarina Wintergrasp
Imao made me laugh kripp
King Crush : meme card
Gazrilla : meme card
Dreadscale and Acidmaw : meme card
Princess Huhuran : meme card
Knuckles : meme card
Swamp king Dread : meme card
Professor Putricide : meme card
Let's hope Kathrena will be the black sheep of the hunter legendaries.
Ehko Huhuran wasn't complete meme but then they released cheaper (both mana and dust cost) minion doing same thing
Gazrilla was actually pretty decent in its time. It sucks now, but back in the day, it was actually a half viable card.
Dreadscale saw legit play. Swamp King is good on its own too, it’s just that Hunter can’t support high cost cards.
the only meme card there is dreadscale and acidmaw
the rest is decent, hunter is just a trash class outside of going face
Ehko But the meymeys' what make hearthstone fun! I live for the meymeys
thaurissan into 2 pieces of combo(wild) or get 2 coins whit the epic minion that i forget the name
leeroy>go face>carnivorous cube on leeroy>play dead x2>go face whit more 4 leeroys=30 dmg for 10 mana
Burgly bully?
The idea behind the shaman weapon is likely that it will generate several extra overload cards for the synergistic effect with the summon 3 minion copies instead of 1 etc. It probably was too good if it wasn't that much mana.
I refreshed UA-cam and was like "Damn, wish I had a new Kripp video to watch." FeelsGoodMan
This is the review I care more about!!
oh no, Kripp malfunctioned there for a second, its Winterwisp, not Wintergrasp.
he needs to patch it asap.
Also, un-IDENTIFIED elixir, not un-DEFINED.
I think we might actually have to make hot-redeploy of Kripp on prod directly, and analyze the logs later.
Just don't forget to backup the old build.
didnt catch that one myself, who is responsible for keeping Kripp's programming up to date and bug free? Starting to think its someone from blizz, that would explain the bugs.
>"G"ibberer
Kripp has time. According to Blizzard, it is okay to wait 3 months before fixing your massive obvious fuck-ups.
You say horrible weapons, but I see Molten Blade value! :V
Feral Gibber and the Rogue secrets may work in quest rogue
Kripp, you can shuffle the fully upgraded Lesser Mithril Spellstone into your deck in Dead Man's Hand Warrior and in the late game have the ability to play 3 5-5s a turn.
i always look forward to this kind of kripps videos
'That belongs in the Hall of Explorers!'
Priest is desperate for board clear? What about dragon fire potion, shadow word+pint size potion, what about Anduint heroes card?
Still not enough. Dragon fire 6 mana, shadow word horror + pint 5 mana, anduin 8 mana. This card is 4 mana, a crucial time after youve probably lost the early game to the brainless aggro.
If you go second you can even coin that dragon on turn 3. Stuff like that is crucial to survive aggro shit.
Rykehuss
Then you can win the game with brainless hero power spamming!!!!
TFW People call priest board clear slow, when they are the class with historically one of the most unfair board clear class with alchanai+circle.
(The only more imba board clear IIRC is wild pyro equality)
Sure, for about a month. then Raza and Kazakus get rotated out in the upcoming year change.
Remember the last good non-Hero warlock legendary that came with expansion?
Ahh Mal Ganis so many memories
(Kazakus is not only for warlocks)
I think Kripp is underestimating the new Hunter legendary. Hunters have a decent amount of deathrattle synergy out there and there are some decent big beasts too. It could be pretty good.
Rin might be decent when used with bloodbloom. You can cast two seals in one turn. If you have two bloodblooms you can finish the seals in 3 turns. Turn 8 rin + bloodbloom, turn 9 bloodbloom + 2 seals, turn 10 last 2 seals. The only problem is that you are most likely dead if you do that, and you need both bloodblooms and Rin. Highroll... But in a very lategame oriented matchup / meta, that cards super good.
I agree with your review of branching paths...alot or people called it garbage but it looks really good. Super flexible.
Actually Aluneth is a pretty balanced card. 3 cards for the mage and 3 cards for Harrison Jones.
I was also thinking that the shaman weapon could cost 6 and still probably not be good enough to actually play. The best cards for it to pull are like feral spirits or a board clear when your behind, and the stupidest thing about that is that you still get overloaded for those spells. It would be better in probably any class but paladin who you'd just wind up getting a choice of 3 crappy secrets on each swing.
I think feral gibberer has some potential in discard lock to provide some fodder to discard
I stopped playing hearthstone a year ago
I still watch your card reviews regularly ...
7:31 "Undefined Elixer" LUL vegan reading
"Shadowstep doesn't offer any value" *looks at turn 1 triple prince because of shadowstep*
That's so broken
Well, even then shadowstep still doesn't offer any value, it's the prince that does it. Obviously he didn't mean shadowstep is a bad card lol.
but without a good target its useless
Card idea to protect against weapon removal:
2 mana 2/2 epic
if your weapon would be degraded or destroyed by an opponent's card effect while this is in your hand, discard this card instead. (could be worded better probably)
Ok, so I did some math on the Runespear and it turns out that the odds of getting a spell in your discovery that's always positive, such as a boardclear, is about 75% with the currenty existing spells. So I would say it's less bad than it seems in that regard, but given how just because an effect is positive, that doesn't make it helpful or good, it probably is really bad.
What I mean is that I counted stuff like devolve and evolve as well as vulcano as positive effects, however these might just show up as the better option, when you don't want to e- or devolve.
If you carnivorous cube a lich king and then carnivorous cube that cube so you get two lich kings with a cube that summons two other cubes which summon at least four other lich kings? Not counting play dead or Umbra
10:35 feral gibberer could be useful for ziplock I guess? Helps keep the stream of minions flowing? Honestly don’t understand what they were thinking making that card
I've been putting him off for a while now but it might be time to finally craft Harrison Jones.
Also, as a Wild player I'm expecting every Recruit Paladin deck to run 1-2 Level Ups in place of Stand Against Darknesses next expansion.
Blizz has blessed me with a card for Quest Hunter (and buff paladin and keleseth rogue but not as cool) with Feral Gibberer, I still believe!
Duskbreaker is basically a better chillmaw since you get to decide when the effect activates instead of your opponent
Depends. It has no taunt and shit stats. If you're vs a board that the AoE wouldn't kill but you were dead if they went face, Duskbreaker wouldn't do crap.
HighLanderPony yeah, but in most situations the 3 mana discount, ability to control when it goes off, and being able to have 2 in your deck, are way more useful in the majority of situations. As well as if you play wild, it's way easier to combo it with brann than it is to use chillmaw with the double deathrattle card
gferrol118 Ok, you're right, whatever.
I love the new "Recruit" method, seems awesome!
It's just the old 'summon from your deck' effect.
I recently made a zoolock deck, and I was wondering if it’ll still be good once KC releases, do you guys think it will?
Sudden Betrayal makes the minion attack one of your opponent's minions I think, not one of your minions, seems like a more consistent version of Misdirect.
Runespear is basically a three-charge Tortollan Primalist. It's even got the same mana cost.
Tor-Trollin'
Arguably, Tortoallan Primalist is better because you get the body (albeit a weak body) on the board
been waiting for this video. now i'm waiting for the next one ;P good job Kripp and Rania
Branching paths with fandrel gives you two cards buffs board and gains 12 armor
With upgrade cards. do they need to be in ones hand to be able to be upgraded? or does it work like C'Thun, where he gets stronger even when he's in the deck?
Feral Gibberer is going to be very good. "Add a copy" should keep the buffs... Which means it doubles the value of the buffs and recharge empty hands for aggro decks like aggro druid or buff paladin that never had a chance so far...
Samuele Surico Sadly its been confirmed the one going to your hand does not keep buffs.
Khikhikhikhikhikhi
Wait have they said how Fandral will work with the choose two effects? Cause if he gets all 3 of the buffs he’s going to be insane
damn, your hair scared the shit out of my pants in the first second of the video, wasnt expecting it!
Kobold Ilussionist, cube it while having stuff like maly on your hand. this enables Malyrogue again i think?
Can't wait to see that 2-mana 3/2 Legendary warrior weapon, the Fieriest War Axe.
How would the druid, choose both, legendary work with Branching Paths?
It's just going to be like BGH and Dr. Boom. Just because everyone runs BGH, it doesn't mean Dr. Boom is "trash tier," when a card is so broken that even answering it perfectly with its counter doesn't punish effectively, that's when the weapons will run rampant. So for example, ooze played the turn after a legendary weapon is played (with an end-of-turn effect) does NOT completely negate everything about the weapon. The initial end of turn effect is still successful. So the card becomes weaker in that case, but as long as the opposite case exists (the weapon is NOT removed immediately) then it's still amazing.
Lol people said Dr. Boom was trash cuz BGH exists. How is this any different
Somewhere, Spirtisinger Umbra is crying bitterly because Kripp didn't even remember her name.
I think a certain museum is going to be a huge attraction for the next expansion.
It seems to me like the Epic's are actually going to be good this time around, like they should be. Then again that means that in order to get the good cards you gotta craft more expensive shit so who knows
8 mana 3/3 Minion: If your weapon is destroyed, gain 4/3 and windfury; immune as long as you have a weapon equipped
Control / Mid-Range Hunter is definitely a thing... Has been for 2 expansions.
TripTrap Yup, but these people are evaluating things in the "current meta", that is to say GvG.
Nax out yet?!! SMOrc Kappa
Turn 1 Coin Cheat Death, Turn 2 Keleseth, Shadowstep, Keleseth. (keleseth dies, add one to ur hand), Turn 3, Keleseth and win
But the secrets cost 2 mana making Keleseth not active 4Head
that takes extreme fucking rng seeing as you cant have a duplicate of it in your deck
I can't wait to see a Rogue pulling off the +5/+5 Keleseth dream.
10:35 - pause at this moment.
enjoy.
Is gadgetzan rotating out? Because I would find the cube with Aya Blackpaw is decent.
Carnivorous Cube + Blood of the Ancient One. Maybe the Ancient One will finally be viable
Salterino Kripperino FeelsBadMan
@12:20 why not compare to getaway kodo?? Seems more powerful than that and both are secrets.
7:30 undefined elixir OMEGALUL (unidentified*)
I think that cheat death means shadowstep is hall of fame next year
I got the feeling krip completely misread sudden betrayal, its way stronger than what he said+how is this like mirror??
Branching paths gives druid another very versatile card but the options themselves don't seem that overpowered. Maybe that is just a skewed feeling after playing against ultimate infestation for so long but drawing a card and getting 1 attack/6 armor for 4 mana doesn't seem so strong at first glance
Could you use Fandral with that? Would that give you 2 cards, 2 attack and 12 armor?
Vinícius Barbi
I think Fandrel only works with choose one cards like living roots, where as this one is choose two. They could just change Fandrel, but probably not.
TheInsanity556 oh, I see, that would make the power level of the card go through the roofs, sad it doesn't work
At this point I don’t expect any card above Rare for Hunter to be viable. The last time was CoW and they nerfed it because we have to pay for the years of Face Hunter. But Midrange always finds it’s way back to Tier 1 and it makes my full golden Hunter deck cheaper to make every expansion. I’ll just pretend those new cards don’t exist and plan which aggro cards I can stick into the deck this time around.
How does Jasper Spellstone work with Branching Paths? If you armor twice does that fulfill both of the spellstone's requirements?
yes
I can tell you right now I'm gonna be super pissed if I open a bunch of legendary weapons with my packs.
I love how kripp just tells off Drygulch Jailor like it’s fucking did something wrong to him😂😂
I think Kathrena is actually quite good. Sure, you can pull out Alleycats or Razormaws, but that's where the shit pulls end. Even Bearshark is good and since you play low cost beasts in the early turns, you'e less likely to recruit them with Kathrena.
So choosing in "branching paths" to gain 6 armor twice does upgrade the druid spell twice?
Marcos Molina yeah since the first time you choose 6 the card upgrades
Would Jasper spell stone with branching paths combo ?
That Hunter Legendary might be way to broken, you could build a Hunter deck with Elementals and Pirates with 2 mana prince and run 2 Savannah Highmane, 2 Charged Devilsaur, and a King Krush, so for 8 mana you summon a 7/7 that summons a 7/6 Highmane, or a 8/8 Devilsaur with charge, or a 9/9 King Krush with charge on battle cry and death + what ever other good beast that might be added.
They could nerf the oozes by making them cost 1 more mana. Just to make it not completely broken. Like how the owl silence card got nerfed to 3 mana.
The oozes would become: 3 mana 3/2: destroy weapon and 4 mana 4/3: reduce enemys weapons attack by 1
I don't know their proper texts, but you get my meaning.
Carnivorus cube + blood of the ancient one it's time has finally come.
Shaman has something like 12/30 no single target spells, 5/30 random friend or enemy spells and 13/30 random target spells in standard atm
Woah let's get back to Feral Gibberer. If it gets played on turn 6 and the opponent doesn't remove it and next turn I Bonemare it and attack, will that give me a 1 mana 5/5 taunt? Because that makes it a must-remove in some decks.
Andong Ji no nigga, it gives you the card, which is a 1/1
Wait, is it actually confirmed that you can choose the same option twice for Branching Paths? Because if so that card seems totally busted. Draw two or heal 12 or roar or shield block with two additional janky options just in case your toolbox wasn't full enough, that's the kind of card that is good in almost every possible matchup.
Cyan Light it was shown on reveal stream that u can choose same twice.
Thanks, now I know to craft two on day one. What an insane card, almost enough to make one worry what else is coming in this set.
no, its terrible. Draw 2 for 4 mana is terrible, giuve your mana 2 attack for 4 mana is terrible, gain 12 armor is slightly above average (Slightly better than greater healing potion. How is it OP? Versatility isn't THAT good.
I think it looks good, draw is nice versatility as is armor which also triggers spellstone and the +1 atk is permanent so it could make spreading plague 3/5's instead of 1/5's. idk if I'd call it op but stand behind that its a good card
Arcane Intellect costs 3, Savage Roar costs 3 (and is often played on later turns where mana will be floated anyway so might as well cost 4), Greater Healing Potion costs 4 but armor is significantly better than healing in most situations, Shield Block costs 3 and only provides 5 armor. All four of those cards are seeing play right now and you also get "+1 attack and draw or heal" as two additional options that might occasionally be relevant (say you need the buff for some value trades and then want to cycle to find more things to play or heal out of range of burn).
You're barely paying anything for the flexibility, you just get a lot of great cards at basically the same cost they'd normally come at. More importantly you get great cards that do very different things. Most of the time you're drawing to find the rest of your deck but if you're behind it can become a lot of healing and if you're ahead it can become lethal. It might be underwhelming if all of the modes accomplished roughly the same thing but they're different enough for the versatility to actually be quite relevant in every situation. It's not flashy but I promise you're going to hate seeing this card in a month.
I guess Branching Paths doesn't interact with Fandral since it's not a "Choose One"?
the type of content i like to see
Do you want to know what the warrior legendary weapon is going to be? It's a 2 mana 3/2 with no effects
nah.. it will be balanced.. so a 1 mana 3/3 with "hero is immune while atatcking, doesnt lose durability"
Ha
Bobthemime I was just making a reference to the war axe nerf :P
I can only imagines those weapons seeing play in Arena. Maybe in Standard if Harrison Jones and Acidic Swamp Ooze are rotated out. They are too expensive and their techs aren't expensive enough to be a detriment against weaponless decks.
Priests don't just run auchenai+circle because they are desperate for board clear. They do it because when they are against control and don't need the board clear, both cards still do something, so the cost of running them isn't that high. Auchenai makes your hero power "better" since you probably don't care about healing things in that game and circle can be like, a 0 mana draw 4 with some patience.
If you have the greather Mithril Spellstone the summon three 5/5 golems. and you deadman hand it you can make a lategame golem army :D
What if you combine branching paths with Fendrall. It will be insane
Quest rogue with Feral Gibberer, Shadowstep and Cheat Death. 5/5 Gibberers for dayz
Control Rouge is desperate for board clear and heal, not priest.
I'm guessing they made rogue secrets for two mana to balance that 2/2 legendary that buffs your deck +1/+1
Gibberer on turn 5 + blessing of kings return to your hand a 1 mana 5/5 maybe not as bad as he says?
Yeah, Feral Gibberer suck... now how do I make it works?
Quest rogue with Feral Gibberer, Shadowstep and Cheat Death.
im guessing the weapon trigger takes a durability
Scott you guessed wrong.
2:11 Recruit a minion that costs (4) mana or less shaman 4 mana 7/7 combo maybe???
These Spellstone thingies, in my opinion, seem to have the same problem the Handbuff decks (and the original Bolvar, for that matter) have : it's slow and you have dead cards in your hand until you can actually gain value. And if you're topdecking to survive, they're pretty worthless.
Bad Wulff the druid spellstone is pretty good at base stage tbh. Its just anothwr 1 mana deal 2 damage removal, which is fine in a class that hardly has removal and often ramps into awkward mana turns
You said Wintergrasp instead of winterwisp xD seems someone has played wotlk
RighteousNicky yeah he’s famous for it lol
Undefined Elixir is one that most people are overlooking
feral gibller might be broken if the copy has the buffs of the original