Good idea. That may be awhile out since that will take a lot of plays to hammer out on my end, but the designer of the game posted a text strategy for each team on the board game geek website if you want to check that out in the meantime.
I have a doubt about my understanding of how Policy 7 about foreign trade works... When you apply the taxation imposed on the products imported as listed on the board, do we have to count that amount times the number of unity of product imported or we have to count it as a simple "add-on" of the whole price payed for the purchase? Thank you very much in advance
The tariff is additional cost per unit of the good, not a single add on tax. The rulebook is a little ambiguous on this where it discusses Policy 6 (not 7), but if you look at the example for “buy goods and services” for the middle class (pg. 24 on the rulebook posted on BoardGameGeek’s website), it makes it clear: “The normal price would be 6 for each Luxury but Foreign Trade is at section A, meaning there is an additional cost of 6 PER LUXURY for tariffs.” (Capitalization added for emphasis.). I hope that helps. :)
Actually, I need to fix that. Many of the rules in the game are sensible in reality, that one isn’t, but the rule book does say 50% makes a policy change. Thanks for the catch, and I’ll adjust that as soon as I am able to do so.
@@LakesideGamers5 How is this possible? The company cards state that there must be middle class worker and for the bonus either middle clas or working class? It's confusing.
@@mik601 For the middle class there are businesses that have a middle class worker with an optional working class worker with a bonus. This is for middle class only. For the capitalist business, the bonus comes only from upgrading with automation (which the capitalist has cards to do the upgrade).
@@LakesideGamers5 ooookay. So we must have missed that. Thanks for clarifying. Game is enormous. We played in 3 players variant and state mechanics were confusing too. Is it normal for state to go in debt almost constantly? We felt something wrong with that.
@@mik601 if you have low taxes and everyone uses cards to make state pay for stuff, or you raise wages, or state goods are free they will run out of money real fast. :)
Great work, please do it harder than ever
Agree with another poster - the repetitive drum track is atrocious!
Cool ❤❤
Thanks, will reference this when I teach. :)
I hope it proves to be helpful for you! Let me know if there are other teaching tools that you would like to see.
@@LakesideGamers5 maybe a simple strat for each one, like what to prio in policy and to win?
Good idea. That may be awhile out since that will take a lot of plays to hammer out on my end, but the designer of the game posted a text strategy for each team on the board game geek website if you want to check that out in the meantime.
I have a doubt about my understanding of how Policy 7 about foreign trade works... When you apply the taxation imposed on the products imported as listed on the board, do we have to count that amount times the number of unity of product imported or we have to count it as a simple "add-on" of the whole price payed for the purchase? Thank you very much in advance
The tariff is additional cost per unit of the good, not a single add on tax. The rulebook is a little ambiguous on this where it discusses Policy 6 (not 7), but if you look at the example for “buy goods and services” for the middle class (pg. 24 on the rulebook posted on BoardGameGeek’s website), it makes it clear: “The normal price would be 6 for each Luxury but Foreign Trade is at section A, meaning there is an additional cost of 6 PER LUXURY for tariffs.” (Capitalization added for emphasis.). I hope that helps. :)
Interesting!!!
I couldn’t watch this video because of the spastic and frantic background music.
Try muting the music then turning on the subtitles.
You say a 50/50 means the vote does not pass. You sure that is correct?
Actually, I need to fix that. Many of the rules in the game are sensible in reality, that one isn’t, but the rule book does say 50% makes a policy change. Thanks for the catch, and I’ll adjust that as soon as I am able to do so.
If there are two different workers in one company then does the capitalist pay two different players?
You can’t have two workers of different types for the capitalist. It needs to be 2 working class workers OR 2 middle class workers.
@@LakesideGamers5 How is this possible? The company cards state that there must be middle class worker and for the bonus either middle clas or working class? It's confusing.
@@mik601 For the middle class there are businesses that have a middle class worker with an optional working class worker with a bonus. This is for middle class only. For the capitalist business, the bonus comes only from upgrading with automation (which the capitalist has cards to do the upgrade).
@@LakesideGamers5 ooookay. So we must have missed that. Thanks for clarifying. Game is enormous. We played in 3 players variant and state mechanics were confusing too. Is it normal for state to go in debt almost constantly? We felt something wrong with that.
@@mik601 if you have low taxes and everyone uses cards to make state pay for stuff, or you raise wages, or state goods are free they will run out of money real fast. :)
Why you not takling