Spoilers: *New features:* - Perma-Adjust is introduced! Like the normal counterpart, it extends the multiply area, but in a smaller increment and this extension lasts permanently. *As of Episode 45 (this episode):* - Orange: 53-1+1=53 (1st) - Green: 51 (2nd) - Blue: 40+1=41 (=3rd) - Ivory: 42-1=41 (=3rd) - Lime: 36+3=39 (5th) - White: 37 (6th) - Cyan: 35+1=36 (7th) - Red: 36-1=35 (=8th) - Yellow: 29+3+3=35 (=8th) - Lilac: 35 (=8th) - Pink: 33+1=34 (11th) - Purple: 29+3-1=31 (12th) *Ideas:* - I think that there should be a label on the wheel to help distinguish between normal and permanent Adjusts. Maybe a prefix or a textual description would help. - How many Perma-Adjusts are worth a single normal Adjust? You can use this conversion to implement both types of Adjust simultaneously. - Is there a cap for the number of Adjust abilities? I'm afraid that the colour would no longer be able to release its bullets when it uses Adjust too much. You may consider setting a limit on how many times Adjust can be used just like Reincarnation.
Thank you for your comment :) The way to distinguish between the old Adjust and the new Adjust will be the difference in the wording to the right of the wheel and the presence or absence of a timer, but if it becomes too confusing in the future, I will change the name on the wheel. I suppose I could have both types appear at the same time, but I don't feel comfortable having them occupy two of the wheels, so I'll probably just use one as a die. I think having both types appear is a great suggestion. Actually, it didn't happen in this video, but Adjust will work until it can't be released. I wanted you all to see that too, but I couldn't make it into the video this time. I know there will be pros and cons, but I hope you all will enjoy the risky aspects of the new Adjust.
It's a novel idea that's never been done before to have the effect of a hit on a peg. Thank you so much for the excellent suggestion. Very interesting. It looks like it could be developed in many ways. I will refer to it.
I guess that means the square will be more durable. Thank you for the interesting ideas. Your idea could make the game more complex than SHIELD. Stopping them with a dice is also very powerful. It will be fun. I will refer to it.
Thank you for the great idea. It's an idea that could do all sorts of interesting things - if I get x4 twice it would be exciting to be able to make it x16. I will refer to it :)
Thank you for your comment. In that case they won't be destroyed. I haven't made a video of that combination, but I make it that way. By the way, Cluster don't work the same way.
Hey marble se me ocurrió otra idea jeje después de lo de ráfaga bueno, unidor, algo haci como finders creepers pero esta vez soltara una nube de humo en todo el tablero haciendo que los cuadros de otros colores que estén adentro de otro color como un enclave se unan al color dentro del que estén o sino que se unan sus cuadros juntos de cada color, espero tus respuestas gracias (también si te quedas sin ideas puedes contar conmigo tu fiel suscriptor) (el nombre también lo puedes poner a tu gusto no es necesario que lo pongas haci)
Gracias por esta gran idea. Creo que es una gran idea que puede ser útil para la defensa cuando uno mismo está en apuros, y también para aprovechar enclaves poco útiles para el ataque. Muy útil. Voy a intentar ponerla en práctica. (¿Estoy leyendo y escribiendo español correctamente? Si es así, me alegro).
Spoilers:
*New features:*
- Perma-Adjust is introduced! Like the normal counterpart, it extends the multiply area, but in a smaller increment and this extension lasts permanently.
*As of Episode 45 (this episode):*
- Orange: 53-1+1=53 (1st)
- Green: 51 (2nd)
- Blue: 40+1=41 (=3rd)
- Ivory: 42-1=41 (=3rd)
- Lime: 36+3=39 (5th)
- White: 37 (6th)
- Cyan: 35+1=36 (7th)
- Red: 36-1=35 (=8th)
- Yellow: 29+3+3=35 (=8th)
- Lilac: 35 (=8th)
- Pink: 33+1=34 (11th)
- Purple: 29+3-1=31 (12th)
*Ideas:*
- I think that there should be a label on the wheel to help distinguish between normal and permanent Adjusts. Maybe a prefix or a textual description would help.
- How many Perma-Adjusts are worth a single normal Adjust? You can use this conversion to implement both types of Adjust simultaneously.
- Is there a cap for the number of Adjust abilities? I'm afraid that the colour would no longer be able to release its bullets when it uses Adjust too much. You may consider setting a limit on how many times Adjust can be used just like Reincarnation.
Thank you for your comment :)
The way to distinguish between the old Adjust and the new Adjust will be the difference in the wording to the right of the wheel and the presence or absence of a timer, but if it becomes too confusing in the future, I will change the name on the wheel.
I suppose I could have both types appear at the same time, but I don't feel comfortable having them occupy two of the wheels, so I'll probably just use one as a die. I think having both types appear is a great suggestion.
Actually, it didn't happen in this video, but Adjust will work until it can't be released. I wanted you all to see that too, but I couldn't make it into the video this time. I know there will be pros and cons, but I hope you all will enjoy the risky aspects of the new Adjust.
I'm always so happy when a new video releases!
Thank you for your kind words :)
The new video comes faster
I like the new way that *_Adjust_* works! 👍
It's no longer op and doesn't have a timer. There is a width limit so that the release slot is always accessible.
another idea.
the pegs the balls hit before landing in the spin, release or 2X slots.
randomly make some of the pegs multipliers like 2X, 6X, 10X etc.
It's a novel idea that's never been done before to have the effect of a hit on a peg.
Thank you so much for the excellent suggestion. Very interesting. It looks like it could be developed in many ways. I will refer to it.
No! Purple was so close to getting out of the hole and can't win the title if there's 3 matches left.
Thank you for your comment.
Actually, between us, the second season may go on for more.
New idea
Quarter damage
The squares is invincible 1 to 3 shots
Only includes shots
Duration 60s
Or a colour stop in the dice
Stop: futile at the game begen
I guess that means the square will be more durable. Thank you for the interesting ideas.
Your idea could make the game more complex than SHIELD.
Stopping them with a dice is also very powerful. It will be fun.
I will refer to it.
Spinner Idea: Once Per Match, the next time the color would spin, they instead spin twice and take both results.
Thank you for the great idea.
It's an idea that could do all sorts of interesting things - if I get x4 twice it would be exciting to be able to make it x16. I will refer to it :)
@@marblejamboree Currently, if both the die and the spinner give a color 4x, it becomes 8x.
I put some ideas in the comments for #20 as well!
@darianleyer5777 I got it. Thank you so much.
thanks for another fun video
Question: What happens if a colour possesses another and colour #2 (the possessed) hits #1 with an AP-bullet?
Thank you for your comment.
In that case they won't be destroyed. I haven't made a video of that combination, but I make it that way.
By the way, Cluster don't work the same way.
38:20
What happened
Hey marble se me ocurrió otra idea jeje después de lo de ráfaga bueno, unidor, algo haci como finders creepers pero esta vez soltara una nube de humo en todo el tablero haciendo que los cuadros de otros colores que estén adentro de otro color como un enclave se unan al color dentro del que estén o sino que se unan sus cuadros juntos de cada color, espero tus respuestas gracias (también si te quedas sin ideas puedes contar conmigo tu fiel suscriptor) (el nombre también lo puedes poner a tu gusto no es necesario que lo pongas haci)
Gracias por esta gran idea.
Creo que es una gran idea que puede ser útil para la defensa cuando uno mismo está en apuros, y también para aprovechar enclaves poco útiles para el ataque. Muy útil. Voy a intentar ponerla en práctica.
(¿Estoy leyendo y escribiendo español correctamente? Si es así, me alegro).
Si escribes correctamente falta acento pero eso no importa gracias
First!
Second!