Traveller Campaign Tips 10: Medicine

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 8

  • @HeadHunterSix
    @HeadHunterSix 2 роки тому +3

    Star Trek seems to have just a few medical items: The salt shaker they wave in front of your face, the square thing they put on your forehead, and then the spray thing they stick in your neck. Congratulations, you're cured!

  • @TreeboretheRubyLord
    @TreeboretheRubyLord 2 роки тому +4

    I think you should have actually gone into injury recovery times. Then talk about how the drugs, med kits, etc... help reduce the base line time frames given.

  • @allones3078
    @allones3078 Рік тому +1

    I think vargr and human would be close enough but yeah a Aslan not so much

  • @martinbowman1993
    @martinbowman1993 2 роки тому +2

    Do you use body specific hit locations?

    • @page121tabletoproleplaying4
      @page121tabletoproleplaying4  2 роки тому +2

      Nope. Just hit points.

    • @martinbowman1993
      @martinbowman1993 2 роки тому +2

      @@page121tabletoproleplaying4 do you think it makes game play to deadly? Or it's just too much minutiae?

    • @page121tabletoproleplaying4
      @page121tabletoproleplaying4  2 роки тому +2

      @@martinbowman1993 I've used body hit locations in a few games. I find the mechanic slows the game too much.

    • @HeadHunterSix
      @HeadHunterSix 2 роки тому +3

      @@martinbowman1993 I think combat in Traveller _should_ be deadly. A little combat adds spice, but if it's got that element of risk, players are more likely to consider it a last resort. Too many other RPGs make combat an easier solution than role-playing.