Star Trek seems to have just a few medical items: The salt shaker they wave in front of your face, the square thing they put on your forehead, and then the spray thing they stick in your neck. Congratulations, you're cured!
I think you should have actually gone into injury recovery times. Then talk about how the drugs, med kits, etc... help reduce the base line time frames given.
@@martinbowman1993 I think combat in Traveller _should_ be deadly. A little combat adds spice, but if it's got that element of risk, players are more likely to consider it a last resort. Too many other RPGs make combat an easier solution than role-playing.
Star Trek seems to have just a few medical items: The salt shaker they wave in front of your face, the square thing they put on your forehead, and then the spray thing they stick in your neck. Congratulations, you're cured!
I think you should have actually gone into injury recovery times. Then talk about how the drugs, med kits, etc... help reduce the base line time frames given.
I think vargr and human would be close enough but yeah a Aslan not so much
Do you use body specific hit locations?
Nope. Just hit points.
@@page121tabletoproleplaying4 do you think it makes game play to deadly? Or it's just too much minutiae?
@@martinbowman1993 I've used body hit locations in a few games. I find the mechanic slows the game too much.
@@martinbowman1993 I think combat in Traveller _should_ be deadly. A little combat adds spice, but if it's got that element of risk, players are more likely to consider it a last resort. Too many other RPGs make combat an easier solution than role-playing.