One upside to skipping out on a deal in Traveller is news only travels as fast as your fastest starship, so it will be a minimum of weeks before the crime lord even knows you've done it. Then weeks to get a bounty hunter on you. If you really want, you can be very far away before they even know you did them dirty, and then they have the problem of figuring out where you went. It may not even be worth the cost depending on what you stole.
I think the big limitation on the bridging is that little "per minor action". Physical augmentation just works all the time. The book seems a bit vague how long this lasts, but given that minor actions are mentioned I would assume this last for 1 combat round only. What that effectively means: in combat they can't get +1 DEX and aim and shoot. Both aiming and getting the dex bonus is a minor action, shooting takes up the major action (though this is good in melee, there is no minor action like aiming for melee combat so they are a bit more free to increase STR). Walking distance is increased, but to use it you have to use are least 2 minor actions (1 to enhance, 1 to move), so you can only take 1 more minor action, AKA you can't attack. How to rule this out of combat? My personal instinct would be: you have the +1 in relevant situation if you saw them coming. You wanted to kick in that door - yeah of course you enhanced your STR first, but if you step on e.g. a trap that you could avoid with a DEX check after triggering it you probably didn't see it coming and didn't have the time to enhance your DEX.
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The only other person doing Travller is Seth. I love love love the Travaller content. My wife's favorite argument is the temperature symbiote.
One upside to skipping out on a deal in Traveller is news only travels as fast as your fastest starship, so it will be a minimum of weeks before the crime lord even knows you've done it. Then weeks to get a bounty hunter on you. If you really want, you can be very far away before they even know you did them dirty, and then they have the problem of figuring out where you went. It may not even be worth the cost depending on what you stole.
I think the big limitation on the bridging is that little "per minor action". Physical augmentation just works all the time.
The book seems a bit vague how long this lasts, but given that minor actions are mentioned I would assume this last for 1 combat round only.
What that effectively means: in combat they can't get +1 DEX and aim and shoot. Both aiming and getting the dex bonus is a minor action, shooting takes up the major action (though this is good in melee, there is no minor action like aiming for melee combat so they are a bit more free to increase STR).
Walking distance is increased, but to use it you have to use are least 2 minor actions (1 to enhance, 1 to move), so you can only take 1 more minor action, AKA you can't attack.
How to rule this out of combat? My personal instinct would be: you have the +1 in relevant situation if you saw them coming. You wanted to kick in that door - yeah of course you enhanced your STR first, but if you step on e.g. a trap that you could avoid with a DEX check after triggering it you probably didn't see it coming and didn't have the time to enhance your DEX.