Inventory Framework Introduction (Updated video in description)

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 13

  • @sisqobmx
    @sisqobmx 3 місяці тому +1

    Pretty attractive. A well done presentation too. Will definetly get this during a sale

  • @ff_tophinski
    @ff_tophinski Рік тому

    Great video and great plugin overall. Would you consider increasing the size of the UI in the videos? A bit hard to see on 1080p setups. Thanks for all your hard work. You're helping so many devs with this plugin. Such a powerhouse.

    • @VarianDaemon_
      @VarianDaemon_  Рік тому +1

      Thank you for your kind words! I did increase the size in some of the tutorials, I use a 4k monitor so I don't think that much into the sizing, I'll increase the sizing for future videos for 1080p viewers :D

  • @MadiNoe12
    @MadiNoe12 2 місяці тому

    As a real noob, how difficult would it be to make this system in 3D like the game gloomwood ? i can handle the animation part but having the grid in a slight angle with 3d Item in it i have no idea :').. thanks :) !

    • @VarianDaemon_
      @VarianDaemon_  2 місяці тому

      If you need 3D, then the UI might have some challenges. Gloomwood has actual 3D visuals and you can't replicate those visuals on a 2D UI plane.
      You could have the background color for items be the 2D widget to maintain IFP's default behavior with little to no modifications and they control the world location of an actor to "simulate" the widget being 3D, but that might require a good amount of math.
      I am not 100% sure how the drag logic handling will work to move items around, but it would be less work to figure that out rather than trying to make an inventory system yourself from scratch.
      There will definitely be some adjustments needed and some math will be involved, but it should be do-able

  • @Adam-uw4hc
    @Adam-uw4hc 11 місяців тому

    Any plans on making integration with other assets such as sgksf v2?

    • @VarianDaemon_
      @VarianDaemon_  11 місяців тому +1

      I won't be making native integration kits or anything of the sort, if I make one, people will be demanding integrations with another and it will be a never ending cycle. Many people who have used the plugin have already integrated many other assets with IFP. Integration between two or more assets is very easy if you understand the basics of each asset.

  • @dasypher9885
    @dasypher9885 Рік тому

    How would one create a system similar to how DayZ does it, where each item, let’s say a shirt or a backpack, has its own inventory storage and you can add different things to those, is this a possible thing to do with this system?

    • @VarianDaemon_
      @VarianDaemon_  Рік тому

      Yes, many people have even compared it to DayZ, any item can have it's own storage/containers.
      You can see during the equipment system section that when the backpack is opened, it has it' own grid, where you can place any item into.
      This system is probably the best for a DayZ system because of how replication is handled and most importantly how widgets are handled. They're created on demand, so widgets from items inside of another item that can't be seen isn't constructed and saves a ton of performance, where as most other systems on the marketplace do not do this.

  • @HeroGetsu
    @HeroGetsu Рік тому

    Does this has gamepad support?

    • @VarianDaemon_
      @VarianDaemon_  Рік тому

      At the moment, no. There are plans on adding very thorough gamepad support. It shouldn't be that hard to implement, but at the moment I'm prioritizing other features

    • @HeroGetsu
      @HeroGetsu Рік тому

      @@VarianDaemon_ ah I see I’m working on a local 2 player game so I desperately need gamepad support do you think it’s possible to add with the enhanced input system and widgets or how would you recommend going about doing that?

    • @VarianDaemon_
      @VarianDaemon_  Рік тому

      ​@@HeroGetsu If your game is splitscreen, then unfortunately I won't be supporting that as stated on the Trello board. It might still work, but I won't actively be going out of my way to fix any issues.
      There are many ways of navigating around a container, there is also a function for getting a nearby item in a specific direction next to an item, which should help greatly in navigating around with a gamepad.
      It's definitely possible to use EIS, it's all about routing the input and communication between classes, which also shouldn't be hard, you'll primarily be looking for storing the "currently hovered item"