To be honest I like demon slayer gameplay more then literally every other storm game except for storm connections but that's the only good part of connections. honestly I basically never get anime games unless it's db fighterz because there usually bad and I was disappointed almost Everytime, but the demon slayer game was actually one of the better anime games ESPECIALLY compared to other arena fighters. I didn't regret the game and I didn't feel like I got slapped in the face. I was actually surprised this game was pretty good imo. It's not like a top tier gamr, but I really liked this game I didn't get it till most the free demons were released tho. Maybe that makes me like it more. I don't understand why anyone would specifically have an issue with this game tho when there are way worse anime games. Overall I think it is good game.
calling hinokami tanjiro, the entertainment district tanjiro, zenitsu, inosuke and nezuko duplicates and calling the gameplay simplistic is literally not having played the game
The demon slayer fighting system made sense to me, if you have read the manga you would know demon slayers advantage was their ability to fight together whilst demons hated each other. Also the combo system is better than naruto's as the combos in naruto are the same for any character but absolutely different for demon slayer. It is a game that if you are good with one character, you won't be good with another one without practicing the first. If there were more characters I personally would say it is absolutely better than naruto, the mechanics are far more nuanced. Hard disagree on simplistic combat.
thank you I believe that he is over critizing it, seeing that it is a new game and they are trying to make the mechanics and the overall experience different from storm. demon slayer main problem wasn't necessarily its lack of options. it was the fact that they waited too long to patch and update the game, as some characters where more advantageous than some especially the demons. that and they waited too long to add the dlcs, I was a pro player for the game so I have decent knowledge of what I'm talking about.
@@prolific_gambino7931 people think because 1 button does light and heavy attacks then it must be simple and easy. It's a game where you would get bodied easily not knowing something as simple as the range of your light attack or range of your heavy. Not to mention this game does have substitutions and there is far more resource management than a chakra bar which can be raised EXTREMELY easily compared to stopping all motion in demon slayer. 1 skill takes 20% of a bar and takes forever to get back.
Bruh if you're able to play one char in this game you can play more or less everyone, why are we pretending otherwise. Will it be the most optimal? Same with storm games you'll be missing out on infinite set ups and team combinations are more varied in storm games. Also comparing it to another game that's simple combat has me scratching my head. Most of the stuff in storm and demon slayer can be learned in a day.
I think It is simplistic combat. Now being a storm vet myself, I can see where the majority of the mechanics comes from in Demon Slayer, but I think everything is too easy, so much so that the threshold of being considered an average player in the game can be reached within 1-3 days meanwhile It could take you at least a month and a half to become average in Storm. In order to become average in Demon Slayer, you need to learn the combo strings, wait and turtle for your opponent, and then find whatever It is your character can abuse spam to win. You don't need to be mechanically skilled at the game, you don't need to have good muscle memory, fast hands or even good movement to be considered average. Meanwhile in storm, there is a lot more requirements. If you think you can just sit back and turtle or find something to spam to win, you're in for a big surprise, storm gives you a lot of ways to find against certain playstyles. You're going to be expected to move around on your feet and be good mechanically If you want to remotely be a successful spammer. I also couldn't help but realize that all of the top players in Demon Slayer couldn't become top players in Storm, but Storm players were able to easily pick up Demon Slayer and was capable of being the best in their game. And while It's true both communities play both games, Demon Slayer definitely still has It's own communities and top players. The fact that Demon Slayer is more noob friendly doesn't give It credibility for being competitive
They didn’t add him, the guy in vid was just going on about why they didn’t added Muzan since he was in season 1, but we only saw him and don’t know his abilities till like Sundown Arc. (If you are asking why they did or did not add Muzan to the game)
Manga Spoiler Warning! Of course they didnt add muzan! None of his abilities have been shown off yet! The form he uses to fight hasn't even been shown yet! How do you expect him to be part of the roster?
I don't get why he had to lie about certain things in this video. Like saying the characters play the same is just wrong. You can do better, bro, outside of that w video
He’s not TOO wrong. A lot of moves are reskinned and only a few characters actually did the reskins justice (urokudaki or whatever his name is). And shinobu is the only one mechanically different or just completely different
Being "simple" isn't a good critic. There are a lot of complex games that feel a hell of a lot worse than a lot of simple games. There's a lot more things than complexity which makes a game fun or not.
ngl your critism's about the gameplay are almost all just blatantly incorrect, bro pointed out chakra management like there isnt a stamina bar in hinokami, along with the fact character playing the same really isnt true
I just want ONE reviewer that don't reduce 3d arena fighters gameplay to "just mash the button", no one ever talks about tech, combo creation, movement, team composition or balancing. I was also once like this, until I played One Piece Burning Blood, and while the game is kinda clunky and janky, and I had a bad first impression, there's a ton of stuff to practice and learn. My comment here is not even about this video or channel in particular, but it applies to a lot of reviewers I 've seen, so please don't take it as me being negative, I just wish people actually explored more or made some research gameplay-wise on the games they're talking about.
that is honestly just an general fighting game thing/problem. The thing is a lot of arena fighters audience is less technical than say 2d/traditinal fighter fan based that get in to frame data. This is also a result of making the surface of these games to simple resulting in boredom before learning high level mind games.
I've never heard a single review go in depth on _how_ Jump Force's gameplay was so bad and shallow even once during its _entire lifespan._ They just say the gameplay loop is boring/doesn't work and never get any more specific than that. I've pieced together that it most likely has to do with the almost non-existent technical feedback when you hit an opponent (since the health bars were crazy small) and due to the characters always sliding 10 country miles forward to land their melee strings; reducing neutral to mostly just "attack, block, or guard break/grab." No thoughts on movement, spacing, cross-ups (probably due to them always being completely absent from arena fighters), or frame advantage/disadvantage. But all that came from me having to examine footage from various content creators playing online PvP.
@brutalnobody5240 It just sucks that a lot of reviewers almost completely disregard the "fighting" aspect of arena fighters. A lot of them just say "this game is bad/mid, but arena fighters are always bad/mid so yeah." The furthest a vast majority of reviews get into an arena fighter's combat system is pointing out how cool the super attacks are.
You gotta check out Globku, he actually goes in depth on mechanics and even holds championships to some arena Fighters, while still criticising the model once in a while
Ah yes, because the average player doesn’t want to get into the mechanics and just mash buttons then there isn’t depth argument. Why on earth would you want to play in versus without assists? Assists literally make the game more interesting and make you incorporate team building. Meanwhile Demons in the show never really worked together so they give them additional special moves as well, but that limits them in other ways. This is the uniqueness that you just overlook for some reason. Now your criticism for the story mode and the free roam is fair.
I just want a 1v1 without a duo dude, not that hard... I mean yeah, this is unique, but certainly quite bad. Use every team fighting game as an exemple, if you choose less characters in the selec screen, the game gives you more life and etc. Players should have the choice to play only one character, ''Oh but the demon buff'', Remove the buff and let demons work together, just for the fun of it. Just cuz it's unique, doesn't mean it's good
@@JubileeCaptcha It’s not bad at all. If you think having an extra support for neutral, combos, and setups is bad then what on earth do you expect to gain from having less tools to work with? Don’t ask for variety and uniqueness and then when it’s offered whine that you want things homogenized. You essentially want a different style of play and thought to be removed for your unga bunga Goblin brain. Demons have the ability to regenerate like the show, but to balance they often have worse health modification and are not able to switch the way slayers can. However losing an assist messes up certain setups and combos, so to make up for that they gave the demons extra skills. This makes you think and properly weight the pros of playing a demon vs what you lose. Storm does not give you benefits for less assists, neither does Dragonball to my knowledge, or even Marvel.
@@magmaspacer1967 Storm gives you better assist regen if you get less assists. Skullgirls and dragon ball make your character stronger with less to no assists. I think you really don't know what you're talking about. Let's use jojo's bizarre adventure for a moment, there's a character named Dio, he is a vampire, so you can't use him on stages that happen during daytime. Unique? Yes, Fun? NO, the BEST stages of the game happen during daytime, but for your great uniqueness, most players can't play dio on them because that would not be unique enough. You saying like i'm against uniqueness and variety, no, i'm against the bad ones, the ones that remove player choice. In a fighting game, i shouldn't care about which side i'm choosing, which champion has the best regen or shi, i should care about what is the best character for me, and best team for me. My ''unga bunga brain'' understands this topic better than you i can see, becuz you are not making sense. You want uniqueness? Ok, now every demon hunter needs at least 4 other hunters to fight, cuz last time i checked, only the higher moons asked for Hashiras in the team, and last time i checked, some demons on the team are NOT Higher moons. OR OR OR, LET'S BE MORE UNIQUE, now demons can one tap hunters, considering how the hunters needed to dodge like crazy becuz one direct attack from demons is basically a death sentence to everyone who isn't a tank using clothes. I'm saying this game could be like Skullgirls or Dragonball, Buff the character when he's alone, and LET players choose to have a 1v1, Becuz again, removing player choice is NOT a good change.
@@JubileeCaptcha Storm doesn’t let you play without assists online and neither does Mortal Kombat 1, BB Tag, or Dragonball. I don’t know what you’re talking about. You must be talking about some other modes then that basically no one uses. If you didn’t want a property to play to its canon or utilize its canon in interesting ways then just play a different game. You’re asking for less attention to detail because you can’t handle a different stage. It’s not even bad uniqueness, you bought the game knowing full well the lore and properties of the game. Cry about it. If you don’t think you should be factoring in gameplay mechanics and character mechanics for which character is better for you then you’re delusional. Yes you should think about health pools, regen, movesets, and character damage modifiers because they inherently change the way you play. I’m making perfect sense. You’re whining about unique character details and mechanics because you just want everything to be the same and fit your personal wants. Your statement about the characters was asinine. At no point in the show did that many demon slayers work in tandem. Also none of the major fights in the shows were one shot battles so your attempt at making an excuse doesn’t work. The option to fight on your own is a pretty pointless feature that makes no sense to use. Skull girls is the only game where having you fight alone is used in official play, even in Dragonball no one uses the option to fight alone.
@@magmaspacer1967 I don't think you get the point, the problem isn't the assists, the problem is that only ONE side got assists. Basic fighting game rule 101: Either everyone has the choice, or no one has the choice. Remove the choice, and you'll make casual players think they are missing out on smt. You say ''Utilize the cannon in interesting ways'' like just removing features it's interesting, you're delusional lol. if you really wanted interesting cannon, you would know that jojo and kimetsu games are doing it wrong. jojo i can forgive cuz most stages have night variants, but demon slayer is just lolz. You're whining because you want the game to be FOR YOU, the game is literally the same thing as naruto, even when you end a fight with an ultimate move, there's the little flashback happening. i'm complaining becuz they removed player's choices, ''Oh but the cannon and character buffs'' wah wah wah, you act like every player is constantly looking for the source material, damage attributes, health regen and etc, you're the delusional one, some people have a life and just want to play their game, and spoilers, those are the majority, not everyone wants to pro play every game, and if character stats change how you play them, damn, you must be REEEEEALLY fun to play with huh? My point about the show and manga continues, in every fight, the slayer has to block or dodge, if he doesn't, some die instantly, and others just get effed up, or you telling me that demons and humans have the same endurance? AND, as far as i remember, when they were gonna fight in that forest with the spider thingies, they've sent like, 20 hunters right? ''Oh but there a lot of demons'', and? wouldn't that more likely mean that demons CAN work together, it's more that they don't want to? ''Oh but they weren't fighting together'' they were on the same team, so the point stands, even on some other parts, we could see demons that had sinergies, so meh, just not cannon i guess. It doesn't matter if the option is pointless, some players should have that option regardless, and they should just buff the character when people play alone, it's not that hard. As far as i remember, a lot of teams in dragon ball consist of 2 characters, so lol. Like hit + 17 Broly and freeza but oh no, those aren't cannon enough for you? And wtf you mean '''Official play?''' just say pro play. OR are you referring to history mode, who DOES let you fight alone or with teams of 2 characters? doesn't that happens in the demon slayer game? weird...
You say it makes sense that they didn't add most of the Hashira because they hadn't shown their abilities yet in the anime, but then immediately question why Muzan wasn't playable? Muzan as far as I know did nothing in the anime besides kill a guy with his finger. Not much to base a kit out of without going into manga spoilers.
it is very simple tho...the storm games are very simple and the combat in this one is a tuned down version...it´s not completely braindead but it really doesn´t require much skill either
This game had a lot of potential due to a decent amount of depth in its combat system, you can tell from high level play but I feel like the main problems with this game are how strong passive play is, the lack of balance patches (which results in the game’s meta being extremely power crept by susamaru, akaza, and entertainment district zenitsu), and poor net code/ ranked system On your point about a lot of the dlc just being reskins I say you are completely wrong there. Dlc Nezuko has a completely different playstyle from the original nezuko (being a lot less safe on her moves but doing a lot more damage). Dlc tanjiro/zenitsu/inosuke despite only having the skills changed as well as a few slight differences such as dash speed and health manage to have different playstyles from their originals. Dlc Tanjiro being more speed focused instead of damage focused. Dlc Zenitsu being very low on damage, one of the lowest damage outputs in the game but having some of the fastest moves in the game compared to the original who is basically all damage and playing extremely safe. And dlc inosuke who has about the same game plan as the original inosuke but he has more reliable options. I still say the game lacks in character variety though, all the slayers have about the same gameplan but execute them differently, most of the variety is in the demons and almost all of them have pretty unique playstyles There’s also the problem with inconsistencies in some of the game mechanics such as parries and assist/projectile tracking (parries sometimes doing a phantom parry which is the same as a normal parry but it doesn’t stun the opponent, on moves that shouldn’t be phantom parried. As well as assist/projectile tracking being able to be broken pretty easily depending on the assist/projectile) Overall this game had a lot of potential to be something good but due to developer neglect it ended up being a failure
I am a huge DS fan and Bought this game on release, the season 2 dlc and I got a platinum on it on ps4. And I will say, the gameplay actually is very fun, combos can get pretty hard and creative. Boss fight are really good, Akaza vs Rengoku is my favorite fight in any anime videogame (and I even got a platinum in naruto ninja storm 4). But I will say, the problem is the roster. They should have waited for season 2 to drop it. Cause know that even season 3 happened and s4 is on the way idk if they will keep adding dlcs of new seasons, considering very few people play it. You simply cannot make a fighting game of a 1 season show. And if they keep adding new seasons dlc(Like a S3 one with Red Blade Tanjiro, Muichiro, Genya,Mitsuri, Gyokko and Zohakuten) very few people will buy them, cause why pay 30 dollars for a dlc pack of a game you never play. (I would buy them but I love this manga and this game too much)
At this point, it’s probably unlikely that more DLC is coming. They would have capitalized on that while the last airing of the show was still fresh. They’re probably looking into a sequel at this point as the story section for that last arc hasn’t even been included yet.
I wish these would just make a game to fit the series. Demon Slayer isn’t really the type of series to be an arena fighter, it’s like the developers ignored that for some reason. JJK isn’t looking hit either, not into the gameplay that’s online. I hope in the future it gets better but I wouldn’t be surprised if we see a chainsaw man arena fighter lol
I wish so badly that JJK would've gotten an RPG that could utilize all the complex systems in the manga instead of some generic rushed 3d arena fighter
I really love demon slayer, but it’s almost poetic how similar the shortcomings in this game are to the show itself. Absolutely beautiful presentation and that dopamine rush of seeing “cool bright flash go brrrr” but next to 0 substance whatsoever and is actually pretty shallow.
This was my 2nd best arena fighter just behind Kill la Kill IF. Not that there were that many choices to begin with. I'm just really sick of arena fighters at this point. Once I got a taste of what Cyberconnect can do with Anime Games in Kakarot, I couldn't go back to Arena Fighters.
His takes in this video seem biased. He claims the gameplay is simplistic, but there is more depth than most arena fighters with things like push blocking, having to manage your assist bar, the combo meter, and determining the right time to use your awakening. As for the roster, he claims it’s empty but they included everything they could without jumping into spoiler territory. Adding characters like the Hashira and Muzan would completely spoil anime onlys and ruin the anime experience. Calling the game an unfinished cash grab is just flat out wrong as well. The game came out obviously as they meant it to and only added paid dlc after the events happened in the anime.
also no DLC character felt alike, entertainment district Tanjiro, Inosuke and Zenitsu all plays WAY differently than their normal counter parts. I'd still say Hinokami Chronicles is one of my favorite anime fighting games in recent times. Shame they stopped supporting the game so soon.
All these generic arena fighters out, with Dragon Ball being the only ones keeping their stuff together with DBFZ and Sparking Zero at least being different to the other arena fighters. Please people, take DBFZ's advice
I feel like the gameplay is very misrepresented in videos like these. It was actually quite different from storm and had a much less repetitive combat system. It went quite in depth. The characters all felt really unique even if they shared a breathing style. I think the game's weakest area was by fat the story mode. That was HOT GARBAGE. I expected better from CC2, since the whole reason Storm's online play was bad was because it was essentially a storymode franchise with online on the side. Demon Slayer kind of felt like the reverse. No work put into making story mode actually fun. Such a shame.
I half agree and disagree with this video, on one hand I agree that the character roster and free roam were horrendous, on the other, your points about the gameplay were just nothing arguments. Why is the gameplay simplistic, How do the characters play the same. Just saying those things don't mean anything. Also just playing online gives you tons of points, it takes like 2 hours max to get any character you're interested in.
Not into anime games at all, but picked the ultimate edition up on sale today for 20. I'm pretty happy so far. Wish the free roam was a bigger feature. outside of that, it's pretty fun so far.
I may be in a minority, but I prefer Arena Fighter games because I'm kinda worn out after 2D Fighters like Street Fighter, DBFZ, Mortal Kombat, KOF, GG, and Blazblue. . . cuz they're just too many 2D fighters that I want more Arena Fighters, good ones that is
One thing i liked about Storm games is they has more spectacle and very often greatly improved what the anime looked like, since the anime was older and had a lot of low points regarding the animation. But it just seems superfluous for demon slayer because it was made by Ufotable who’s main thing is to make incredible looking anime that utilizes cg very well. It’s impressive that cyberconnect made the game look so similar to the anime, but in this case it feels more like an approximation than an improvement
I have mixed feelings on the free demon dlc. On one hand you wish they just added them in at the start, but also them coming out separately and as continuous releases increases the game’s longevity by giving the more hardcore players some new tools to work with and discover new things which warrants them coming back. Yes some of the duplicates seem similar but comparing the Nezukos is definitely a bad idea when they are a lot different, and there are even nuances with Tanjiro and the Kagura variants. However the fact there was no entertainment district arc story mode dlc is criminal
[Game's Review]: "This game focus too much on presentation, leaving the gameplay behind." ]Show's Review]: "The anime focus too much on beng flashy, leaving consistency, story and character behind." Interresting...
Will still defend One's Justice 2 til death. First game can labeled a cash grab, but the sequel tweak and added to what was in the first game and made one of the best 3D arena fighters. Period. All its missing is a hype story mode and a bigger budget. And I would/will buy a third installment because thats just how good a step up 2 was from 1. Does it have its jank? Sure, but even something as coveted as Fighterz has loops, infinities, and exploits not intended as part of the game.
Genuinely unsure on why they didnt wait for ed to end and Sworsmith to start to release the game, it might’ve had alot more hype around it with a decent roster after ed and then looking forward to more dlc with sword smith, at this point it looks like a new game after hashira training/Infinity castle is the only way forward for demon slayer as a game
you know what they can do, they can basically turn this into a Souls Games or basically a 3D platformer adventure games rather than a 3D arena fighter.
The people saying the combat is basic simply haven't PLAYED the game. This game's combat mechanics is what I was hoping storm connections was going to feel like. The combo potential especially when you incorporate supports into the mix is insane plus every character actually feels unique to some degree. Go play online or watch tournaments before jumping to that conclusion. I'm sorry but His take is completely off on this game. Couldn't disagree more on this
@@user-oo2gy5cf3gTell me you haven't played the game without actually telling me. I'm not a "fanboy", I'm simply speaking objectively since I've actually PLAYED the game. You'd absolutely get cooked online if you play like how he was in the video trust me. When you play high level players like myself and others, you'd understand.
@@Jaynyina I have played it and I own it. Fanboy's play this and think it takes skill when in reality it doesn't no matter how hard you get to justify it.
@@user-oo2gy5cf3g You're acting ignorant icl. Is this game as technical as traditional 2D's? Nah. Does have its own decently high skill ceiling in relation to other 3D fighters? Yes
@@user-oo2gy5cf3gtrue you’re acting very ignorant go watch globku and see how this game is played in in tournaments and high lvls he literally just played the story mode and is bashing it for no reason I played the game and enjoyed it very much it’s literally one of the best in depth mechanics and deep arena fighters out there
I want to ask if it's even possible to make a good Arena fighter. The very nature of the beast demands far more simplified and less fun mechanics to be implemented. Characters are not properly done justice because the developers are more worried about fans of that property not being able to play their favourite character. This is not an issue we have in the FGC, really. You play whoever you want to and you learn how to play them, and you like them or you move on. But Arena fighters have boxed themselves into a corner, and I am aware there are good Arena fighters, but they're never anything special. Most arena fighters are LUCKY to be played in Kusoge circles. Kill la Kill IF, Ninja Storm 4, One Piece Burning Blood and One's Justice 2 are said to be the best arena fighters. I've seen players swear up and down that they really are the best, but that really does not say much. So without any proper examples of genuinely good arena fighters that can stand on their own, there's a reason most people scoff when the genre is brought up. I think these games look and feel terrible and I am amazed that they're still being made because in ANY other fighting game circle, they'd be dead on arrival.
If arena fighters styled themselves more like Tekken and less like a child's toy box, then I think they could easily become run-away successes. And they don't even have to sacrifice character count for that; just make the _base_ gameplay loop at least half as enjoyable as any 2D fighter and people will be happy. Add in fun movement tech, add in high/low blocking, add in scenarios that go down to nitty gritty frame numbers. Casual players will still have fun the same way casual players still have fun with 2d fighters. And for the love of god, _stop having the characters slide 5 meters across the ground whenever they start their attack strings._ Why have your game based around the fighting category with more open movement options, then completely trivialize most of the finer levels of movement?
Gundam VS are probably the best and most competitive arena fighters out there and they're so popular in Japan that they have entire arcade floors dedicated to Gundam cabinets Unfortunately a lot of the installments are arcade exclusives since they make more money that way so good luck trying to play them outside of Japan As far as I know there's only been one Gundam arena fighter released outside of Japan
I will say this, 3d arena fighters make for good anime games because its the best for playing with friends, i grew up with the bodokai and tenkaiechi bodukai games and those made for the best weekends with friends, i agree they are over saturated for the market but games like dbz naruto, my hero and demon slayer i csn get why that style works for them but i wish they wernt so simplistic
The reason it wasn't successful was because it was the perfect example of what a Storm could have been if it wasn't a Naruto game; if Storm started as a non Naruto game but original characters it would've failed
I only played this game so I can spam ultimates for the animations and then dropped it after like 4-5 hours. Ngl its really fun to do ultimates because the animation is really good
I haven’t played this game since I feel like the anime itself is kinda overrated, but from the gameplay I’ve seen, it does seem like one of the more competently made arena fighters out there. Some of the competitive gameplay I’ve seen seems genuinely very fun (aside from a few top-tiers taking over the meta, anyway) in contrast to Naruto Storm, whose competitive scene looks just as boring and repetitive as casual gameplay. All that said, I think the saddest thing about arena fighters is the fact that they aren’t even the laziest or most overused cashgrabs for anime games: that title goes to gacha games, and unfortunately a lot of my personal favorite anime are relegated to gacha hell, even when they’d translate super well to a fighting game.
In my opinion, this game is a lot better than Naruto Storm, which requires a lot of skill to even do a simple combo. This game has a much simpler, yet more optimal and "versatile" with it's comboing and such. The characters actually feel different from each other and have vastly different playstyles when it comes to simple play. I'm not one to be critical, so I don't have much to say. I have a problem with the character roster, but you can't expect much when it's an anime like Demon Slayer, since they don't have many fighting characters. I find the story boring and just time-consuming. That's all.
@@aceclover758 1: I didn’t say anime as a whole is overrated, I just meant Demon Slayer is. 2: the American comic industry has had a lot of problems for a very long time, it trying to be more PC now is completely innocuous by comparison, you’re just overly sensitive to change.
This game is great and I have a really fun time playing it win or lose, I think people are od opinionated which takes away from their enjoyment of the game, my only complaint about this game is that it tries to follow the anime way too closely by not allowing 1v1 as a whole or 2v2 (for humans vs demons), the story mode is sluggish when traveling, and the game doesn’t have that many characters to choose from, this game either should just come out with more dlc characters, stages, and an addition to the story mode or just come out with a 2nd entry of the game, i’m the type of person who thinks that every popular fight based anime should have a Storm gameplay type of game, idk storm (as a whole) is just the perfect anime fighting game when it comes to the mechanics, movement, and freedom, now the graphics can definitely be argued but for the most part so far imo storm is peak anime fighting game, you feel like your actually playing the anime, I would love to see a Hitman reborn, YuYu Hakusho, Bleach, and a Beelzebub storm type games come out, those types of games would break the internet for sure
spent £50 on this game only to have about 5 hours on it, the game was so forgettable and laggy online and the story was pretty boring as well. wasted my money.
This dude doesn’t understand game development at all. It wasn’t academy dupes vs demons, it was academy dupes vs nothing at all. If they had the time/resources to add an entirely different moveset alongside a new character model, they would have. This reviewer gets upset that these dupes play the same as their base characters, but then this dude ALSO gets mad when they add dupes that DO play differently. Pick one dude. People are being unnecessarily critical of CC2, man. Is the game kinda mid? Sure. But incompetent reviewers like these don’t exactly give CC2 the feedback they need to hear to make better games.
Here's some good feedback for CC². Hey guys you make good games but for the love of god follow the asura formula you had AND MAKE CUTSCENES MORE SPREAD OUT other than that just add more buttons for combos and you're good.
Honestly man you’re just kinda yapping with a lot of these points 😭 why would they include muzan when he hasn’t fought even once yet. They only had three hashira they could add and a lot of the demons from S1 weren’t really fleshed out abilities and moves wise so they couldn’t be added
You would think that Bandai Namco would want to publish more games like Dragon Ball FighterZ which came out 5 years ago. It brought so many new and fresh concepts to the table that I'm surprised there hasn't been one for other anime.
Im not against arena fighters. A lot of the ones I've played have been different enough. I'd like more variety, but I think i get why a lot of anime games follow the Arena Fighter a lot of time. It's the easiest genre with multiplayer that can appeal to as many people as possible and hang onto then for a good while. I think so at least. A 2D fighter already pushes away most of the casual audience sadly. And some people don't have the patience for an RPG. I'd like to see more anime Action RPGs similar to DBZ Kakarot. That game is simple and has its own issues, but something about it stuck. Or even another Musou style anime game, but more along the lines of Persona 5 Strikers where it's a full on story mode. Probably none of these are good ideas, but it's a little thought.
The thing with Dragon ball FighterZ is that its the Dragon ball license a safe investment. Other franchises need to make Dragon ball money before they can get a FighterZ. The closest i would say now is Naruto maybe or One Piece if we can count mobile game income
I played this game a lot when it first came out. First was fun then as more demons came out just turned into spammy runny garbage. Demons just op just pick Enmu or Akaza lol
If you dislike this game it’s because you haven’t learned how to play the game. This is probably one of the best anime fighters out. Easily shits on any storm game. High level fights on this game make me feel like I’m right in the anime the shit is crazy good. At least that’s my opinion.
@@SOUR_OG I think it’s worth the 45 bucks, since you’re getting the complete game DLC and all for under price point. I personally paid for the game full price and the season pass at the time. Only thing is I haven’t played in a bit as I haven’t touched my console in a while so I do not know how many active players there are for online match making.
Speaking only on the simplicity of the combat, I feel like this was said without truly understanding the mechanics. You have meter management, just like storm. The combat is way more mechanically unique. Pushblock, parry, a combo breaker at the cost of your assist or special attacks if a demon. Like you said the boost system that also turns into an awakening system. The combos you can make are entirely unique and prior to storm connections demon slayer was the only cyber connect arena fighter that had so many combo routes for characters. Probably one of the only arena fighters, besides the MHA games. Additionally.. its a fighting game with a story- after story you’re gonna just do pvp. The remaining playerbase are fighting game players. I can understand the gripes about story and character lists, but at the same time demon slayer doesn’t have a lot of relevant characters and it had to avoid spoiling the anime. Most of the complaints regarding its simplicity comes from people who aren’t fans of fighting games, just demon slayer fans. So they only look at the combat on base lvl. It really feels like a lot of the complaints weren’t actually thought of on why, only what is.
Actually speaking of duplicates and fighting the same was he not the same person eho didnt call out the same duplicates of how naruto fights? Like sure they look similar but my guy remember the tenkaichi logic if its the same character they have the same movelist do they not? So what if its just a different ultimate? Gohan and goten literally play exactly like goku but do we call them out? No! Do we call bardock out? No! Its just cause they know it not cause its a duplicate plus alternative skins cant use different ultimates by his logic. At this point i think hes just complaining cause of the oversaturation
@@ryohhibikithe9thhokage532fr like the mezuko comparison and hinokami tanjiro comparison was wild they literally played differently and it’s like saying ash goku and ssb goku play the same just because they are the same character
@Thatnigga468 it's even funnier when you realize that the budokai and tenkaichi games were chalk full of duplicates but nobody cared because they were from different eras or had different specials or were just fun to mirror match the moment you take that away from a 3d arena fighter what's the point there's no charm anymore
i mean ya but i feel like the point of the channel is more or less to call these companies out by voicing concerns with the games (which we should all be doing if we want to see any kind of improvement in anime games)
This would’ve been a really good hack and slash, they even could take some inspiration from metal gear rising: revengeance’s free blade mechanic in order to make beheading demons in order slay them an actual game mechanic
the arguments you've made during this make no sense man. 1. "Muzan should have been in the game" He had no source material to make a moveset from using the anime. 2. "You can't play as 1 demon slayer but can only play as 1 demon" Demons hate each other, it's a big part of the story, and why allow the player to just NOT pick an assist if it's a central mechanic, it's like complaining you can't play 1 character in DBFZ online. 3. "They milked the dlc with entertainment district characters half of which were duplicates" First, they all had very different movesets, ESPECIALLY nezuko, and second, how would they have been in the base game? the arc hadn't fuckin aired at the time of release my guy 4. "all characters feel the same" No. like.. just no, you're wrong, please go play the game 5. "The demons should have been there at launch" I agree, but how can you THEN take them adding them after for free and somehow twist that as it's own complaint? they did exactly what you wanted, you got to play demons, be happy they decided to actually add them, since they needed mostly new movesets since the boss ones had completely overtuned move.
2. The game doesn't have to abide by those rules. in DBFZ you fight 3v3 even though most of Dragon Ball is 1v1 fights, if the game should stick to 1v1 or 2v2 and not have this weird separation of humans and demons. 3. Even if they have different movesets they're still just the same characters with a different flavor. 4. Sure they have different moves but the combos are almost the same for every character, they could have different projectiles, finishers or even infinites but there isn't as much variety as any real fighting game, there's little to no depth to in the combat to make the characters feel different even if they are.
The thing I find interesting with these anime fighter game videos is that almost all of them praise the storm series as peak when the storm series is the least technical anime fighter period lol. Kill la kill if, One's justices 2 and even hinomaki chronicles hell even jump force have more to offer when it comes to gameplay
The problem with this games is the black of crossplay and adventure multiplayer, and 4vs4 or something neew, they always the same, naruto, jujutsu, kimetsu
Combat of hinokami was bare bone but the. Cutscenes in game and voices was the best that cyberconnect has ever done with any game for story and I want that quality from more anime games
In my opinion I kinda wish this game went the Soul Caliber route or even a JRPG insted of the 300th 3D Arena Fighter but hot take: this game is more enjoyable than Storm Connections
Let me explain why you are completely wrong about the gameplay. First of all, you don't just "mash" the light attack button and "throw an ability". There's WAY more to it then that. Combos and tech exist, and people use them all the time. HC does a good job of allowing freedom of combo creation. Literally watch any HC tournament, HC combo video or ranked match and you will see planned out combos. Ground to Air. Ground to Air to Ground. Air to Ground etc etc etc. And that's WITHOUT assists. Assists bring a whole new dimension to combos, placing key emphasis on team balance and composition. Saying that you "just mash" is smooth brained. That would imply that you haven't PLAYED the game, or you haven't watch people PLAY the game. Outside of combos, you have super armor attacks and push block. If you are on the receiving end of a block string, you can push the opponent off you for a brief moment. That brief moment becomes rock paper scissors on who will make the next move. And super armor attacks allow you to risk it all for another turn. There's also an emphasis on movement, dashing and dodging. You can wait for the right to use a home in dash. Or you can dash in and stop midway to bait. Or jump up and zoom in from there. Theres many ways to approach the opponent. You literally cannot just run in and mash. There is variation on characters too. Some lay traps and play with tricks. Others will rush you down. And there are ranged characters too. Furthermore, demons going solo is a lore reason. I thought that was obvious? Of course the demons are gonna be solo because they hate humans and they hate others demons as well. Now this just implies that you didn't even read or watch the SOURCE MATERIAL. And don't reply saying "Wadda bou Nezuko". She's not a traditional demon. Last but not least, saying a fighting game is a fraction of its initial playerbase is also smooth brained. Naturally, most fighting games lose their player count dramatically. Why? Because fighting games require alot of time and effort to get good at. You need to invest lots of time into labbing characters and grasping the mechanics. Alot of people aren't built for that. So they just up and dip because the game other players keep whooping them. There are lots of good fighting games that have small communities. Why? Because those are the people who care enough to keep training. Old games like SF3rd Strike or HTF or ASB still retain a strong but small community. You seem to straight up lack common sense and logical thinking. Overall, HC is not just a "masher" like you claim. If so, how could the community hold tournaments and share combos and tech? It has in-depth mechanics that one has to understand deeply before getting good at it. You still have time to delete this video....
I'm kinda flabergasted by how many wrong info this review is filled with. I don't like arena fighter nor demon slayer but I played it coz i had nothing else on hand and I could see the depth and tough in the fighting part of the game in 10 minutes... Let's get the big cat out of the bag, people like arena fighter (AF). Let's stop pretending they don't, they sell way more copies than rpg or ow like the one piece ones. There are a bunch of anime games that tries new and different things, most of them get shit on for it and die in a year (gundam, dbz, op, nnt,...). People tends to like AF coz they have flashy visual, easy to understant mecanics and simply fit the show. I was quite surprised to ear that demon slayer was fitting an rpg more than an AF. Like, no ? What part of it is ? Theres is barelly no exploration, the show focus mostly on fighting and traingin, the figting in the show are most of the times a fight in a big arena. I just don't see how it is more fitting to make an rpg than an AF. Can it be made ? Yes, you could also make a party game, a musical game, an action adventure, a beat them up,... . Now when it comes to AF what makes a good one and a bad one ? The gameplay depth and freedom, the level of interaction between the players, the characters (how differents they play, what new interaction they brings). The fan service, it is an adaptation and it needs to bring enough fs with it. It can come in a multitude of ways, how many characters there is, the stages, the intro and interaction between the chara, how it make you feels like a part of this world(for exemple, the spidey games make you feels like spidey trough it's swinging animation etc where the floatiness and wall fighting of MHA are dissonent with the MHAverse), etc. Now how does DS do in these points ? Let's start with the fan service. The open zones and the free roaming are supposed to make you connected with the place and moment of the story compared to a simple chapter selection, while they suck they help create momentum for the boss fight and the following cinematic. Ofc that does not excuse how boring they are but it's still better than lot's of AF where you basically just get one (often shitty) cinematic, fight, cinematic and repeat(ex:naruto conne ction). The cinematic themselve are high quality and immersive but they also added a bunch of mini games that recreate little non-fighting moment in the show. The way they made the slayer work as a team and the demon as individual also help the immersion, most big fight in the show are multiple slayer vs one demon but they also put more than that, slayer have higher HP pool, making them get back up after a beating through sheer will like in the show where as for the demon they have smaller hp pool but they can regenerate as if they where less cautious and ended with bigger injuries but they don't care coz they can heal. Those are great way to implemant part of the show in the gameplay to make it feels like a part of the same universe and not just one random AF with a DS skin. Now the game, especially at launch, is lacking in content, the rooster is small and not diverse enought and while I disagree with saying that tanjiro 1, 2 and 3 are the same charachter in a gp perspective, they are the same in a FS perspective. The school version are especially bad since the difference between the base version and them is too subtile for most and does not fells like a different chara. They should have been a skin with a different ulti cinematique instead and they helped make the base roaster looking worse. There should have been at least one or two demons a launch but I can't hate them too much since they added a bunch of them for free wich helped to keep player retention. This is more of a sad thing about the current way of consumming (and thus selling) games than a Hinokami things. Overall I thing what they did for the FS is a good base but lack in content, not enough story mission, not enough chara. Now let's talk a bit about the gp, I don't want to compare the game too much with another one but i thing it will be easier that way so I will use storm 4 (I Haven't played conne ction) when I need to. Let's start with a short introduction, each chara has 3 bases combos, 3 special and 1 ultimate. You also have access to an assist who let you use there specials, switch or escape a combo, you have 2 gauge of assists, switching or using there specials consume one and escaping consume two. This is a mix between the assist of storm and the permutation and is in my opinion an improvement. The assists can be used offensively, to put pression in neutral, to deal more dmg in combos or to reset the ennemi, to set up a mix up. But they can also be used defensively, to make an unsafe move safe, to swap out of recovery or to escape combo. How you use this ressource will change your playstyle and how you interact with your opponent. Storm let you do all of it freely without needing to thing, since the permutation exist and you have 2 assist you always have access to your option where as DS force you to make choices that will lock you out of others option. It also take times to get it back making that choice even more important. Understanding how your opponent uses his assist is important because it can give you an edge, he only escape from your combo ? You can be more aggressif in neutral and punish him once he is out of it or you can go for short combo that deals overall less dmg but consume less breathings. On the other hands, some combos can leave you open if they escape at the right time so you need to look out for that. As you can see it can go pretty deep in the mind game. This game also added a lot of state for the characters when they are hit, they can stay standing, crumble, roll etc, that help a lot in making the specials feels different, some are combo enders, some give you a restand, some are good to continue your combos where as in storm 4 most where just combo enders. This is pretty standart in FG but was lacking in Storms. Since there is more specials they also gave characters more specific tools, water wheels for example is a good tool to get close to your opponent that not all chara have. There are invincible move that are good to get out of a mix up or pressing but leave you open if it's blocked, etc. The specials in Hinokami are closer to the specials in most FG and make different chara have different combo route, dmg output, playstyle, neutral game, mix up game,... . The game also introduce push back and took the parry from storm, they are good tools to react to what your opponent does and give another level of interaction between the player. You opponent like to do one combo ? push back at the right moment and you can now punish him. He likes to go for a rush into swapp ? Parry the rush to gain meter for you super. Your opponent like to parry your rushing assist ? get close enought to punish the parry recovery, etc etc. Long story short, the gp adds a lot of choices that leads to interaction with the opponent, making it a rewarding mind game closer to you typical FG than your storm clones. I won't go into the details of the characters base combo, theyr combo routes, etc but they are quite good at making the chara feels different and unique. I also won't talk much about the super meter, it's a good idea that still instills choice and tough into the matches but is not really fun neither to watch nor the play. Now I said quite a lot of goods about the specials and all but I do not like how so many water base chara all have very similar looking moves, while it makes sens and they gave them different properties and uses, they still look to similar and help in making the roaster feels smaller and redondant. On a technical stant point I have mixed feelings, the game looks good yes but i cannot understand why they couldn't make it run at 60 fps ont ps4/xboxone. Games likes DMC5 can, the consoles powers are not an excuses, they simply couldn't be bothered and that sucks for a games where reactions are important. I also thing people should stop thinking Arena Fighters=no depth, it's false people just don't try to learn them. Give them DMC5 and it has no depth. Now I would have liked it if the story mode tried to teach some of the depth and mind game, be it trough mini games or ennemi design but most games suck at that so.... yeah. Long story short, It's a good game. It's receiving 7-8 out of 10 for a good reasons, the cinematics are great, the gp is good but it's laking in content (8hours story modes is a joke at that prices), the chara are redondant and boring in a FS sens but good in a GP sens (except the school, fck them). This game is NOT the problem with anime games, it's a good first instollment that needs to be improved on that also show a lot of the annoying trend of modern gamings (overpriced dlc, drop feeding content, feeling a bit rushed,...).
The game is actually extremely skill based and the characters play nothing alike (for the most part) so many of your complaints make sense but these drag your review down
I really don’t agree with some of takes, ofc there is issues with the game, but you are giving a lot of false information. The gameplay is very varied depending which character you play as, just change from rengoku to akaza and see yourself, characters differ alot The roster is to small but I think now after the updates it’s quite passable, with the demons and uzui tengen. I liked some story missions (like akaza bs rengoku or the mission where you run as inosuke, just think it‘s damn shame there was no season 3 dlc story mode. Overall it’s a very nice anime game and was a fresh breath of air for 3d arena fighting fans, due to the awesome presentation and smooth, deep enough, gameplay. It‘s miles better than the my hero games or the new jjk game and is still a nice game to play when I want to break from storm connections
Demon Slayer is the problem with anime nowadays* There fixed for ya. Now go watch actually good anime instead of media that only survives thanks to its animation studio.
I just bought the game on steam winter sale. I actually really like the gameplay and story (i personally prefer the gameplay over storm). But online is pretty bad
Saying that the gameplay is simpler than storm is absolute bs, did you even play the game? The amount of combo possibilities is nowhere near storm games. This game was the best cyberconnect ever did with gameplay. The problem is not the gameplay, maybe the lack of single player content aside from story mode and poor servers for online gameplay. There, summed it up for you and I dont even have to watch until the end. These hate reviews are so shallow
@flamehunter was thinking maybe you should make a post about the new budokai tenkaichi game coming out or about xenoverse 2 game. Youd probably like them since you like heavy customization 🫡
This is gonna sound strange, but this game is genuinely better than Storm Connections.
Story mode yes, but gameplay mechanics and combos options.. dang i have to respectfully disagree.
To be honest I like demon slayer gameplay more then literally every other storm game except for storm connections but that's the only good part of connections. honestly I basically never get anime games unless it's db fighterz because there usually bad and I was disappointed almost Everytime, but the demon slayer game was actually one of the better anime games ESPECIALLY compared to other arena fighters. I didn't regret the game and I didn't feel like I got slapped in the face. I was actually surprised this game was pretty good imo. It's not like a top tier gamr, but I really liked this game I didn't get it till most the free demons were released tho. Maybe that makes me like it more. I don't understand why anyone would specifically have an issue with this game tho when there are way worse anime games. Overall I think it is good game.
This the hot take that's facts regardless of how yu cut it 😂😂
storm gameplay is just annoying asf with all the armor shit demon slayer gameplay smother and easier to keep up with
Low bar
calling hinokami tanjiro, the entertainment district tanjiro, zenitsu, inosuke and nezuko duplicates and calling the gameplay simplistic is literally not having played the game
70% L takes. 30% facts in this video.
The demon slayer fighting system made sense to me, if you have read the manga you would know demon slayers advantage was their ability to fight together whilst demons hated each other.
Also the combo system is better than naruto's as the combos in naruto are the same for any character but absolutely different for demon slayer. It is a game that if you are good with one character, you won't be good with another one without practicing the first.
If there were more characters I personally would say it is absolutely better than naruto, the mechanics are far more nuanced.
Hard disagree on simplistic combat.
thank you I believe that he is over critizing it, seeing that it is a new game and they are trying to make the mechanics and the overall experience different from storm. demon slayer main problem wasn't necessarily its lack of options. it was the fact that they waited too long to patch and update the game, as some characters where more advantageous than some especially the demons. that and they waited too long to add the dlcs, I was a pro player for the game so I have decent knowledge of what I'm talking about.
@@prolific_gambino7931 people think because 1 button does light and heavy attacks then it must be simple and easy. It's a game where you would get bodied easily not knowing something as simple as the range of your light attack or range of your heavy.
Not to mention this game does have substitutions and there is far more resource management than a chakra bar which can be raised EXTREMELY easily compared to stopping all motion in demon slayer. 1 skill takes 20% of a bar and takes forever to get back.
Bruh if you're able to play one char in this game you can play more or less everyone, why are we pretending otherwise.
Will it be the most optimal? Same with storm games you'll be missing out on infinite set ups and team combinations are more varied in storm games.
Also comparing it to another game that's simple combat has me scratching my head. Most of the stuff in storm and demon slayer can be learned in a day.
@@youare5907 Tell me you haven't played the game without telling me you haven't played the game
I think It is simplistic combat. Now being a storm vet myself, I can see where the majority of the mechanics comes from in Demon Slayer, but I think everything is too easy, so much so that the threshold of being considered an average player in the game can be reached within 1-3 days meanwhile It could take you at least a month and a half to become average in Storm.
In order to become average in Demon Slayer, you need to learn the combo strings, wait and turtle for your opponent, and then find whatever It is your character can abuse spam to win. You don't need to be mechanically skilled at the game, you don't need to have good muscle memory, fast hands or even good movement to be considered average.
Meanwhile in storm, there is a lot more requirements. If you think you can just sit back and turtle or find something to spam to win, you're in for a big surprise, storm gives you a lot of ways to find against certain playstyles. You're going to be expected to move around on your feet and be good mechanically If you want to remotely be a successful spammer.
I also couldn't help but realize that all of the top players in Demon Slayer couldn't become top players in Storm, but Storm players were able to easily pick up Demon Slayer and was capable of being the best in their game. And while It's true both communities play both games, Demon Slayer definitely still has It's own communities and top players. The fact that Demon Slayer is more noob friendly doesn't give It credibility for being competitive
I don't know why they would have added Muzan so early because there's virtually nothing to go off of until the Infinity Castle arc
What?
They didn’t add Muzan?
@@kyoguro_rengoku 9:20
They didn’t add him, the guy in vid was just going on about why they didn’t added Muzan since he was in season 1, but we only saw him and don’t know his abilities till like Sundown Arc. (If you are asking why they did or did not add Muzan to the game)
Angry that you have to unlock characters in a fighting game? Man you modern gamers are killing me😂😂😂
And the fact he cares so much abt "competitive gameplay"
Like bro if every fighting game is street fighter and non unique what's the point?
Manga Spoiler Warning!
Of course they didnt add muzan! None of his abilities have been shown off yet!
The form he uses to fight hasn't even been shown yet! How do you expect him to be part of the roster?
some part of this video are so fking bad 😂
Because he hasn’t watched the anime or played the game
I don't get why he had to lie about certain things in this video. Like saying the characters play the same is just wrong.
You can do better, bro, outside of that w video
I don’t know, that sounds like a huge L on his part. And this is coming from someone who doesn’t care about this game or Demon Slayer in general.
He’s not TOO wrong. A lot of moves are reskinned and only a few characters actually did the reskins justice (urokudaki or whatever his name is). And shinobu is the only one mechanically different or just completely different
Being "simple" isn't a good critic. There are a lot of complex games that feel a hell of a lot worse than a lot of simple games. There's a lot more things than complexity which makes a game fun or not.
ngl your critism's about the gameplay are almost all just blatantly incorrect, bro pointed out chakra management like there isnt a stamina bar in hinokami, along with the fact character playing the same really isnt true
I just want ONE reviewer that don't reduce 3d arena fighters gameplay to "just mash the button", no one ever talks about tech, combo creation, movement, team composition or balancing. I was also once like this, until I played One Piece Burning Blood, and while the game is kinda clunky and janky, and I had a bad first impression, there's a ton of stuff to practice and learn. My comment here is not even about this video or channel in particular, but it applies to a lot of reviewers I 've seen, so please don't take it as me being negative, I just wish people actually explored more or made some research gameplay-wise on the games they're talking about.
that is honestly just an general fighting game thing/problem. The thing is a lot of arena fighters audience is less technical than say 2d/traditinal fighter fan based that get in to frame data. This is also a result of making the surface of these games to simple resulting in boredom before learning high level mind games.
I've never heard a single review go in depth on _how_ Jump Force's gameplay was so bad and shallow even once during its _entire lifespan._ They just say the gameplay loop is boring/doesn't work and never get any more specific than that.
I've pieced together that it most likely has to do with the almost non-existent technical feedback when you hit an opponent (since the health bars were crazy small) and due to the characters always sliding 10 country miles forward to land their melee strings; reducing neutral to mostly just "attack, block, or guard break/grab." No thoughts on movement, spacing, cross-ups (probably due to them always being completely absent from arena fighters), or frame advantage/disadvantage. But all that came from me having to examine footage from various content creators playing online PvP.
@brutalnobody5240 It just sucks that a lot of reviewers almost completely disregard the "fighting" aspect of arena fighters. A lot of them just say "this game is bad/mid, but arena fighters are always bad/mid so yeah." The furthest a vast majority of reviews get into an arena fighter's combat system is pointing out how cool the super attacks are.
You gotta check out Globku, he actually goes in depth on mechanics and even holds championships to some arena Fighters, while still criticising the model once in a while
Reviewers basing their take on what the FGC values tbh instead of diving deep in the game themselves
Ah yes, because the average player doesn’t want to get into the mechanics and just mash buttons then there isn’t depth argument.
Why on earth would you want to play in versus without assists? Assists literally make the game more interesting and make you incorporate team building. Meanwhile Demons in the show never really worked together so they give them additional special moves as well, but that limits them in other ways. This is the uniqueness that you just overlook for some reason.
Now your criticism for the story mode and the free roam is fair.
I just want a 1v1 without a duo dude, not that hard...
I mean yeah, this is unique, but certainly quite bad.
Use every team fighting game as an exemple, if you choose less characters in the selec screen, the game gives you more life and etc.
Players should have the choice to play only one character, ''Oh but the demon buff'', Remove the buff and let demons work together, just for the fun of it.
Just cuz it's unique, doesn't mean it's good
@@JubileeCaptcha It’s not bad at all. If you think having an extra support for neutral, combos, and setups is bad then what on earth do you expect to gain from having less tools to work with?
Don’t ask for variety and uniqueness and then when it’s offered whine that you want things homogenized. You essentially want a different style of play and thought to be removed for your unga bunga Goblin brain. Demons have the ability to regenerate like the show, but to balance they often have worse health modification and are not able to switch the way slayers can. However losing an assist messes up certain setups and combos, so to make up for that they gave the demons extra skills. This makes you think and properly weight the pros of playing a demon vs what you lose.
Storm does not give you benefits for less assists, neither does Dragonball to my knowledge, or even Marvel.
@@magmaspacer1967 Storm gives you better assist regen if you get less assists.
Skullgirls and dragon ball make your character stronger with less to no assists.
I think you really don't know what you're talking about.
Let's use jojo's bizarre adventure for a moment, there's a character named Dio, he is a vampire, so you can't use him on stages that happen during daytime. Unique? Yes, Fun? NO, the BEST stages of the game happen during daytime, but for your great uniqueness, most players can't play dio on them because that would not be unique enough.
You saying like i'm against uniqueness and variety, no, i'm against the bad ones, the ones that remove player choice.
In a fighting game, i shouldn't care about which side i'm choosing, which champion has the best regen or shi, i should care about what is the best character for me, and best team for me.
My ''unga bunga brain'' understands this topic better than you i can see, becuz you are not making sense.
You want uniqueness? Ok, now every demon hunter needs at least 4 other hunters to fight, cuz last time i checked, only the higher moons asked for Hashiras in the team, and last time i checked, some demons on the team are NOT Higher moons.
OR OR OR, LET'S BE MORE UNIQUE, now demons can one tap hunters, considering how the hunters needed to dodge like crazy becuz one direct attack from demons is basically a death sentence to everyone who isn't a tank using clothes.
I'm saying this game could be like Skullgirls or Dragonball, Buff the character when he's alone, and LET players choose to have a 1v1, Becuz again, removing player choice is NOT a good change.
@@JubileeCaptcha Storm doesn’t let you play without assists online and neither does Mortal Kombat 1, BB Tag, or Dragonball. I don’t know what you’re talking about. You must be talking about some other modes then that basically no one uses.
If you didn’t want a property to play to its canon or utilize its canon in interesting ways then just play a different game. You’re asking for less attention to detail because you can’t handle a different stage. It’s not even bad uniqueness, you bought the game knowing full well the lore and properties of the game. Cry about it.
If you don’t think you should be factoring in gameplay mechanics and character mechanics for which character is better for you then you’re delusional. Yes you should think about health pools, regen, movesets, and character damage modifiers because they inherently change the way you play. I’m making perfect sense. You’re whining about unique character details and mechanics because you just want everything to be the same and fit your personal wants.
Your statement about the characters was asinine. At no point in the show did that many demon slayers work in tandem. Also none of the major fights in the shows were one shot battles so your attempt at making an excuse doesn’t work.
The option to fight on your own is a pretty pointless feature that makes no sense to use. Skull girls is the only game where having you fight alone is used in official play, even in Dragonball no one uses the option to fight alone.
@@magmaspacer1967 I don't think you get the point, the problem isn't the assists, the problem is that only ONE side got assists.
Basic fighting game rule 101: Either everyone has the choice, or no one has the choice. Remove the choice, and you'll make casual players think they are missing out on smt.
You say ''Utilize the cannon in interesting ways'' like just removing features it's interesting, you're delusional lol. if you really wanted interesting cannon, you would know that jojo and kimetsu games are doing it wrong. jojo i can forgive cuz most stages have night variants, but demon slayer is just lolz.
You're whining because you want the game to be FOR YOU, the game is literally the same thing as naruto, even when you end a fight with an ultimate move, there's the little flashback happening.
i'm complaining becuz they removed player's choices, ''Oh but the cannon and character buffs'' wah wah wah, you act like every player is constantly looking for the source material, damage attributes, health regen and etc, you're the delusional one, some people have a life and just want to play their game, and spoilers, those are the majority, not everyone wants to pro play every game, and if character stats change how you play them, damn, you must be REEEEEALLY fun to play with huh?
My point about the show and manga continues, in every fight, the slayer has to block or dodge, if he doesn't, some die instantly, and others just get effed up, or you telling me that demons and humans have the same endurance?
AND, as far as i remember, when they were gonna fight in that forest with the spider thingies, they've sent like, 20 hunters right? ''Oh but there a lot of demons'', and? wouldn't that more likely mean that demons CAN work together, it's more that they don't want to? ''Oh but they weren't fighting together'' they were on the same team, so the point stands, even on some other parts, we could see demons that had sinergies, so meh, just not cannon i guess.
It doesn't matter if the option is pointless, some players should have that option regardless, and they should just buff the character when people play alone, it's not that hard.
As far as i remember, a lot of teams in dragon ball consist of 2 characters, so lol.
Like hit + 17
Broly and freeza
but oh no, those aren't cannon enough for you?
And wtf you mean '''Official play?''' just say pro play. OR are you referring to history mode, who DOES let you fight alone or with teams of 2 characters?
doesn't that happens in the demon slayer game? weird...
You say it makes sense that they didn't add most of the Hashira because they hadn't shown their abilities yet in the anime, but then immediately question why Muzan wasn't playable? Muzan as far as I know did nothing in the anime besides kill a guy with his finger. Not much to base a kit out of without going into manga spoilers.
hinokami chronicles is not simpler then storm games at all wtf are u saying man did u ever watch the competitive scene?
Honestly the combat in the game isnt as basic as he is saying, its really skilled.
It's not THAT basic, but still feels kind of on the more basic type for fighting games.
it is very simple tho...the storm games are very simple and the combat in this one is a tuned down version...it´s not completely braindead but it really doesn´t require much skill either
Nah fr it was basic but it could be expand upon with skill by a lot and combo routes there was multiple
learn combos and get better simple as that and did you say entertainment district characters were duplicate characters. this take is horribly wrong
Exactly
This game had a lot of potential due to a decent amount of depth in its combat system, you can tell from high level play but I feel like the main problems with this game are how strong passive play is, the lack of balance patches (which results in the game’s meta being extremely power crept by susamaru, akaza, and entertainment district zenitsu), and poor net code/ ranked system
On your point about a lot of the dlc just being reskins I say you are completely wrong there. Dlc Nezuko has a completely different playstyle from the original nezuko (being a lot less safe on her moves but doing a lot more damage). Dlc tanjiro/zenitsu/inosuke despite only having the skills changed as well as a few slight differences such as dash speed and health manage to have different playstyles from their originals. Dlc Tanjiro being more speed focused instead of damage focused. Dlc Zenitsu being very low on damage, one of the lowest damage outputs in the game but having some of the fastest moves in the game compared to the original who is basically all damage and playing extremely safe. And dlc inosuke who has about the same game plan as the original inosuke but he has more reliable options.
I still say the game lacks in character variety though, all the slayers have about the same gameplan but execute them differently, most of the variety is in the demons and almost all of them have pretty unique playstyles
There’s also the problem with inconsistencies in some of the game mechanics such as parries and assist/projectile tracking (parries sometimes doing a phantom parry which is the same as a normal parry but it doesn’t stun the opponent, on moves that shouldn’t be phantom parried. As well as assist/projectile tracking being able to be broken pretty easily depending on the assist/projectile)
Overall this game had a lot of potential to be something good but due to developer neglect it ended up being a failure
I am a huge DS fan and Bought this game on release, the season 2 dlc and I got a platinum on it on ps4. And I will say, the gameplay actually is very fun, combos can get pretty hard and creative. Boss fight are really good, Akaza vs Rengoku is my favorite fight in any anime videogame (and I even got a platinum in naruto ninja storm 4). But I will say, the problem is the roster. They should have waited for season 2 to drop it. Cause know that even season 3 happened and s4 is on the way idk if they will keep adding dlcs of new seasons, considering very few people play it.
You simply cannot make a fighting game of a 1 season show. And if they keep adding new seasons dlc(Like a S3 one with Red Blade Tanjiro, Muichiro, Genya,Mitsuri, Gyokko and Zohakuten) very few people will buy them, cause why pay 30 dollars for a dlc pack of a game you never play. (I would buy them but I love this manga and this game too much)
At this point, it’s probably unlikely that more DLC is coming. They would have capitalized on that while the last airing of the show was still fresh. They’re probably looking into a sequel at this point as the story section for that last arc hasn’t even been included yet.
Also, considering how well the game sold, it’d be a surprise if they didn’t make a series off this, albeit smaller than the storm one.
The combat system was fire, but the online was so bad it made the game borderline unolayeable
There's barely any character in season 1 so the roster would feel lackluster. It feels too early for demon slayer to get a game
I wish these would just make a game to fit the series. Demon Slayer isn’t really the type of series to be an arena fighter, it’s like the developers ignored that for some reason. JJK isn’t looking hit either, not into the gameplay that’s online. I hope in the future it gets better but I wouldn’t be surprised if we see a chainsaw man arena fighter lol
I wish so badly that JJK would've gotten an RPG that could utilize all the complex systems in the manga instead of some generic rushed 3d arena fighter
How about a party/board game?
The game looks like something only fans would get excited about and everyone else would be underwhelmed.
I really love demon slayer, but it’s almost poetic how similar the shortcomings in this game are to the show itself. Absolutely beautiful presentation and that dopamine rush of seeing “cool bright flash go brrrr” but next to 0 substance whatsoever and is actually pretty shallow.
ninja storm simple? have you played the top players who make you look like a infants fighting them?
This was my 2nd best arena fighter just behind Kill la Kill IF. Not that there were that many choices to begin with. I'm just really sick of arena fighters at this point. Once I got a taste of what Cyberconnect can do with Anime Games in Kakarot, I couldn't go back to Arena Fighters.
His takes in this video seem biased. He claims the gameplay is simplistic, but there is more depth than most arena fighters with things like push blocking, having to manage your assist bar, the combo meter, and determining the right time to use your awakening.
As for the roster, he claims it’s empty but they included everything they could without jumping into spoiler territory. Adding characters like the Hashira and Muzan would completely spoil anime onlys and ruin the anime experience.
Calling the game an unfinished cash grab is just flat out wrong as well. The game came out obviously as they meant it to and only added paid dlc after the events happened in the anime.
also no DLC character felt alike, entertainment district Tanjiro, Inosuke and Zenitsu all plays WAY differently than their normal counter parts. I'd still say Hinokami Chronicles is one of my favorite anime fighting games in recent times. Shame they stopped supporting the game so soon.
All these generic arena fighters out, with Dragon Ball being the only ones keeping their stuff together with DBFZ and Sparking Zero at least being different to the other arena fighters. Please people, take DBFZ's advice
I feel like the gameplay is very misrepresented in videos like these. It was actually quite different from storm and had a much less repetitive combat system. It went quite in depth. The characters all felt really unique even if they shared a breathing style. I think the game's weakest area was by fat the story mode. That was HOT GARBAGE. I expected better from CC2, since the whole reason Storm's online play was bad was because it was essentially a storymode franchise with online on the side. Demon Slayer kind of felt like the reverse. No work put into making story mode actually fun. Such a shame.
I half agree and disagree with this video, on one hand I agree that the character roster and free roam were horrendous, on the other, your points about the gameplay were just nothing arguments. Why is the gameplay simplistic, How do the characters play the same. Just saying those things don't mean anything. Also just playing online gives you tons of points, it takes like 2 hours max to get any character you're interested in.
Not into anime games at all, but picked the ultimate edition up on sale today for 20. I'm pretty happy so far. Wish the free roam was a bigger feature. outside of that, it's pretty fun so far.
I may be in a minority, but I prefer Arena Fighter games because I'm kinda worn out after 2D Fighters like Street Fighter, DBFZ, Mortal Kombat, KOF, GG, and Blazblue. . . cuz they're just too many 2D fighters that I want more Arena Fighters, good ones that is
A resurgence in 3d fighters would be dope since besides tekken they kinda dead rn
yakuza
Worst part of it all is how you get fully charged for an incomplete game then wait again for DLC updates 🤦
One thing i liked about Storm games is they has more spectacle and very often greatly improved what the anime looked like, since the anime was older and had a lot of low points regarding the animation. But it just seems superfluous for demon slayer because it was made by Ufotable who’s main thing is to make incredible looking anime that utilizes cg very well. It’s impressive that cyberconnect made the game look so similar to the anime, but in this case it feels more like an approximation than an improvement
I have mixed feelings on the free demon dlc. On one hand you wish they just added them in at the start, but also them coming out separately and as continuous releases increases the game’s longevity by giving the more hardcore players some new tools to work with and discover new things which warrants them coming back.
Yes some of the duplicates seem similar but comparing the Nezukos is definitely a bad idea when they are a lot different, and there are even nuances with Tanjiro and the Kagura variants. However the fact there was no entertainment district arc story mode dlc is criminal
[Game's Review]: "This game focus too much on presentation, leaving the gameplay behind."
]Show's Review]: "The anime focus too much on beng flashy, leaving consistency, story and character behind."
Interresting...
Will still defend One's Justice 2 til death. First game can labeled a cash grab, but the sequel tweak and added to what was in the first game and made one of the best 3D arena fighters. Period. All its missing is a hype story mode and a bigger budget. And I would/will buy a third installment because thats just how good a step up 2 was from 1.
Does it have its jank? Sure, but even something as coveted as Fighterz has loops, infinities, and exploits not intended as part of the game.
What do you mean 7 characters are the same? Do you mean the school costumes?
Adding Muzan to the game would have been spoil
Genuinely unsure on why they didnt wait for ed to end and Sworsmith to start to release the game, it might’ve had alot more hype around it with a decent roster after ed and then looking forward to more dlc with sword smith, at this point it looks like a new game after hashira training/Infinity castle is the only way forward for demon slayer as a game
You dont understand fighting games OR game balance.
you know what they can do, they can basically turn this into a Souls Games or basically a 3D platformer adventure games rather than a 3D arena fighter.
Bro is iust out right lying about the gameplay and hating on 2 player slayer and 1player demon system ,
everything is else is fine
The people saying the combat is basic simply haven't PLAYED the game. This game's combat mechanics is what I was hoping storm connections was going to feel like. The combo potential especially when you incorporate supports into the mix is insane plus every character actually feels unique to some degree. Go play online or watch tournaments before jumping to that conclusion. I'm sorry but His take is completely off on this game. Couldn't disagree more on this
No matter how hard you fanboy's try these types of games take absolutely no skill
@@user-oo2gy5cf3gTell me you haven't played the game without actually telling me. I'm not a "fanboy", I'm simply speaking objectively since I've actually PLAYED the game. You'd absolutely get cooked online if you play like how he was in the video trust me. When you play high level players like myself and others, you'd understand.
@@Jaynyina I have played it and I own it. Fanboy's play this and think it takes skill when in reality it doesn't no matter how hard you get to justify it.
@@user-oo2gy5cf3g You're acting ignorant icl. Is this game as technical as traditional 2D's? Nah. Does have its own decently high skill ceiling in relation to other 3D fighters? Yes
@@user-oo2gy5cf3gtrue you’re acting very ignorant go watch globku and see how this game is played in in tournaments and high lvls he literally just played the story mode and is bashing it for no reason I played the game and enjoyed it very much it’s literally one of the best in depth mechanics and deep arena fighters out there
I want to ask if it's even possible to make a good Arena fighter. The very nature of the beast demands far more simplified and less fun mechanics to be implemented. Characters are not properly done justice because the developers are more worried about fans of that property not being able to play their favourite character.
This is not an issue we have in the FGC, really. You play whoever you want to and you learn how to play them, and you like them or you move on. But Arena fighters have boxed themselves into a corner, and I am aware there are good Arena fighters, but they're never anything special.
Most arena fighters are LUCKY to be played in Kusoge circles. Kill la Kill IF, Ninja Storm 4, One Piece Burning Blood and One's Justice 2 are said to be the best arena fighters. I've seen players swear up and down that they really are the best, but that really does not say much. So without any proper examples of genuinely good arena fighters that can stand on their own, there's a reason most people scoff when the genre is brought up. I think these games look and feel terrible and I am amazed that they're still being made because in ANY other fighting game circle, they'd be dead on arrival.
If arena fighters styled themselves more like Tekken and less like a child's toy box, then I think they could easily become run-away successes. And they don't even have to sacrifice character count for that; just make the _base_ gameplay loop at least half as enjoyable as any 2D fighter and people will be happy.
Add in fun movement tech, add in high/low blocking, add in scenarios that go down to nitty gritty frame numbers. Casual players will still have fun the same way casual players still have fun with 2d fighters. And for the love of god, _stop having the characters slide 5 meters across the ground whenever they start their attack strings._ Why have your game based around the fighting category with more open movement options, then completely trivialize most of the finer levels of movement?
The Gundam Versus games are frequently played in FGC events, look up the latest one, Maxiboost On
Yes. Just go play Budokai Tenkaichi 3.
Gundam VS are probably the best and most competitive arena fighters out there and they're so popular in Japan that they have entire arcade floors dedicated to Gundam cabinets
Unfortunately a lot of the installments are arcade exclusives since they make more money that way so good luck trying to play them outside of Japan
As far as I know there's only been one Gundam arena fighter released outside of Japan
I will say this, 3d arena fighters make for good anime games because its the best for playing with friends, i grew up with the bodokai and tenkaiechi bodukai games and those made for the best weekends with friends, i agree they are over saturated for the market but games like dbz naruto, my hero and demon slayer i csn get why that style works for them but i wish they wernt so simplistic
The reason it wasn't successful was because it was the perfect example of what a Storm could have been if it wasn't a Naruto game; if Storm started as a non Naruto game but original characters it would've failed
We'll have to wait until Arc System Works gets their hands on the IP, I just hope SEGA gets the memo
I only played this game so I can spam ultimates for the animations and then dropped it after like 4-5 hours. Ngl its really fun to do ultimates because the animation is really good
I want the spider dad to become a grappler. I wish the house demon would be playable but im not creative enough to give him more than a teleport.
I haven’t played this game since I feel like the anime itself is kinda overrated, but from the gameplay I’ve seen, it does seem like one of the more competently made arena fighters out there. Some of the competitive gameplay I’ve seen seems genuinely very fun (aside from a few top-tiers taking over the meta, anyway) in contrast to Naruto Storm, whose competitive scene looks just as boring and repetitive as casual gameplay.
All that said, I think the saddest thing about arena fighters is the fact that they aren’t even the laziest or most overused cashgrabs for anime games: that title goes to gacha games, and unfortunately a lot of my personal favorite anime are relegated to gacha hell, even when they’d translate super well to a fighting game.
In my opinion, this game is a lot better than Naruto Storm, which requires a lot of skill to even do a simple combo. This game has a much simpler, yet more optimal and "versatile" with it's comboing and such. The characters actually feel different from each other and have vastly different playstyles when it comes to simple play.
I'm not one to be critical, so I don't have much to say. I have a problem with the character roster, but you can't expect much when it's an anime like Demon Slayer, since they don't have many fighting characters.
I find the story boring and just time-consuming. That's all.
the problem with Demon Slayer there was no content. If you just play the game you will get bored fast and most arena Fighters suffer from this.
Anime is overrated since the American comic industry is shit and very PC now
@@aceclover758 1: I didn’t say anime as a whole is overrated, I just meant Demon Slayer is. 2: the American comic industry has had a lot of problems for a very long time, it trying to be more PC now is completely innocuous by comparison, you’re just overly sensitive to change.
comp storm is good lmao
Better than jjks game
This game is great and I have a really fun time playing it win or lose, I think people are od opinionated which takes away from their enjoyment of the game, my only complaint about this game is that it tries to follow the anime way too closely by not allowing 1v1 as a whole or 2v2 (for humans vs demons), the story mode is sluggish when traveling, and the game doesn’t have that many characters to choose from, this game either should just come out with more dlc characters, stages, and an addition to the story mode or just come out with a 2nd entry of the game, i’m the type of person who thinks that every popular fight based anime should have a Storm gameplay type of game, idk storm (as a whole) is just the perfect anime fighting game when it comes to the mechanics, movement, and freedom, now the graphics can definitely be argued but for the most part so far imo storm is peak anime fighting game, you feel like your actually playing the anime, I would love to see a Hitman reborn, YuYu Hakusho, Bleach, and a Beelzebub storm type games come out, those types of games would break the internet for sure
The real discussion is what’s going to be worse storm connections or jjk💀💀
Cc2 does that thing where they split the same character into another slot
It's really annoying to see since we know they can put it in the same one
spent £50 on this game only to have about 5 hours on it, the game was so forgettable and laggy online and the story was pretty boring as well. wasted my money.
This dude doesn’t understand game development at all.
It wasn’t academy dupes vs demons, it was academy dupes vs nothing at all. If they had the time/resources to add an entirely different moveset alongside a new character model, they would have. This reviewer gets upset that these dupes play the same as their base characters, but then this dude ALSO gets mad when they add dupes that DO play differently. Pick one dude.
People are being unnecessarily critical of CC2, man. Is the game kinda mid? Sure. But incompetent reviewers like these don’t exactly give CC2 the feedback they need to hear to make better games.
Here's some good feedback for CC². Hey guys you make good games but for the love of god follow the asura formula you had AND MAKE CUTSCENES MORE SPREAD OUT other than that just add more buttons for combos and you're good.
3D fighting games is super popular nowadays so it works man i love it! Keep buying them people!
Honestly man you’re just kinda yapping with a lot of these points 😭 why would they include muzan when he hasn’t fought even once yet. They only had three hashira they could add and a lot of the demons from S1 weren’t really fleshed out abilities and moves wise so they couldn’t be added
You would think that Bandai Namco would want to publish more games like Dragon Ball FighterZ which came out 5 years ago. It brought so many new and fresh concepts to the table that I'm surprised there hasn't been one for other anime.
I feel like I would lile this more if it played more like Fate Samurai Remnant (minus the hordes of mobs). Then just add Sekiro parry.
This is one of these games where you can get everything out of it from watching a longplay online.
it’s okay to me as well. we need more variety in anime games, arena brawlers are just overused
I bought it recently. I havn’t had so much fun in long time.
Im not against arena fighters. A lot of the ones I've played have been different enough. I'd like more variety, but I think i get why a lot of anime games follow the Arena Fighter a lot of time. It's the easiest genre with multiplayer that can appeal to as many people as possible and hang onto then for a good while. I think so at least.
A 2D fighter already pushes away most of the casual audience sadly. And some people don't have the patience for an RPG.
I'd like to see more anime Action RPGs similar to DBZ Kakarot. That game is simple and has its own issues, but something about it stuck.
Or even another Musou style anime game, but more along the lines of Persona 5 Strikers where it's a full on story mode.
Probably none of these are good ideas, but it's a little thought.
explain to me what muzan is going to do 💀
Exactly. We don’t get any look at his powers until the IC arc
At least this game followed the story line, And didn't attempt to add some random dude, Who just showed up and happend to be a main character into it.
I swear assist be playing more than the main character in this game bro 😭
The thing with Dragon ball FighterZ is that its the Dragon ball license a safe investment. Other franchises need to make Dragon ball money before they can get a FighterZ.
The closest i would say now is Naruto maybe or One Piece if we can count mobile game income
Just bought the game yesterday, and after I started the story mode, all voices vanished, from the game, is there a fix to it?
I played this game a lot when it first came out. First was fun then as more demons came out just turned into spammy runny garbage. Demons just op just pick Enmu or Akaza lol
If you dislike this game it’s because you haven’t learned how to play the game. This is probably one of the best anime fighters out. Easily shits on any storm game. High level fights on this game make me feel like I’m right in the anime the shit is crazy good. At least that’s my opinion.
Ultimate edition for $90 is half off rn for $45, worth it bro?? So many people say it’s either the best or worst game
@@SOUR_OG I think it’s worth the 45 bucks, since you’re getting the complete game DLC and all for under price point. I personally paid for the game full price and the season pass at the time. Only thing is I haven’t played in a bit as I haven’t touched my console in a while so I do not know how many active players there are for online match making.
Speaking only on the simplicity of the combat, I feel like this was said without truly understanding the mechanics. You have meter management, just like storm. The combat is way more mechanically unique. Pushblock, parry, a combo breaker at the cost of your assist or special attacks if a demon. Like you said the boost system that also turns into an awakening system. The combos you can make are entirely unique and prior to storm connections demon slayer was the only cyber connect arena fighter that had so many combo routes for characters. Probably one of the only arena fighters, besides the MHA games.
Additionally.. its a fighting game with a story- after story you’re gonna just do pvp. The remaining playerbase are fighting game players. I can understand the gripes about story and character lists, but at the same time demon slayer doesn’t have a lot of relevant characters and it had to avoid spoiling the anime. Most of the complaints regarding its simplicity comes from people who aren’t fans of fighting games, just demon slayer fans. So they only look at the combat on base lvl.
It really feels like a lot of the complaints weren’t actually thought of on why, only what is.
Actually speaking of duplicates and fighting the same was he not the same person eho didnt call out the same duplicates of how naruto fights? Like sure they look similar but my guy remember the tenkaichi logic if its the same character they have the same movelist do they not? So what if its just a different ultimate? Gohan and goten literally play exactly like goku but do we call them out? No! Do we call bardock out? No! Its just cause they know it not cause its a duplicate plus alternative skins cant use different ultimates by his logic. At this point i think hes just complaining cause of the oversaturation
@@ryohhibikithe9thhokage532fr like the mezuko comparison and hinokami tanjiro comparison was wild they literally played differently and it’s like saying ash goku and ssb goku play the same just because they are the same character
@Thatnigga468 it's even funnier when you realize that the budokai and tenkaichi games were chalk full of duplicates but nobody cared because they were from different eras or had different specials or were just fun to mirror match the moment you take that away from a 3d arena fighter what's the point there's no charm anymore
@@ryohhibikithe9thhokage532 fr😂
Hear me out A Bleach fighting game like Tenkaichi would be fire
The game and the anime it's based on do little to push the genre forward, and are only bought into because of the exceptional visuals. How Poetic.
"Anime games are stagnant and kind of depressing"
*creates entire channel devoted to them*
i mean ya but i feel like the point of the channel is more or less to call these companies out by voicing concerns with the games (which we should all be doing if we want to see any kind of improvement in anime games)
I dont know man for an arena fighter, this game has way more depth than most than maybe One Justice's 2
This would’ve been a really good hack and slash, they even could take some inspiration from metal gear rising: revengeance’s free blade mechanic in order to make beheading demons in order slay them an actual game mechanic
These games are like the arena mech games
These games don’t have a long shelf life on console but they see some success in arcades
the arguments you've made during this make no sense man.
1. "Muzan should have been in the game"
He had no source material to make a moveset from using the anime.
2. "You can't play as 1 demon slayer but can only play as 1 demon"
Demons hate each other, it's a big part of the story, and why allow the player to just NOT pick an assist if it's a central mechanic, it's like complaining you can't play 1 character in DBFZ online.
3. "They milked the dlc with entertainment district characters half of which were duplicates"
First, they all had very different movesets, ESPECIALLY nezuko, and second, how would they have been in the base game? the arc hadn't fuckin aired at the time of release my guy
4. "all characters feel the same"
No. like.. just no, you're wrong, please go play the game
5. "The demons should have been there at launch"
I agree, but how can you THEN take them adding them after for free and somehow twist that as it's own complaint? they did exactly what you wanted, you got to play demons, be happy they decided to actually add them, since they needed mostly new movesets since the boss ones had completely overtuned move.
2. The game doesn't have to abide by those rules. in DBFZ you fight 3v3 even though most of Dragon Ball is 1v1 fights, if the game should stick to 1v1 or 2v2 and not have this weird separation of humans and demons.
3. Even if they have different movesets they're still just the same characters with a different flavor.
4. Sure they have different moves but the combos are almost the same for every character, they could have different projectiles, finishers or even infinites but there isn't as much variety as any real fighting game, there's little to no depth to in the combat to make the characters feel different even if they are.
Thank you for making a video on this game. I requested this video on another video of yours so really grateful about this one. 😊
The thing I find interesting with these anime fighter game videos is that almost all of them praise the storm series as peak when the storm series is the least technical anime fighter period lol. Kill la kill if, One's justices 2 and even hinomaki chronicles hell even jump force have more to offer when it comes to gameplay
The problem with this games is the black of crossplay and adventure multiplayer, and 4vs4 or something neew, they always the same, naruto, jujutsu, kimetsu
Combat of hinokami was bare bone but the. Cutscenes in game and voices was the best that cyberconnect has ever done with any game for story and I want that quality from more anime games
you just got a subscriber .. like the way you detail your videos
Tenkaichi 4 is the only thing that can save us
In my opinion I kinda wish this game went the Soul Caliber route or even a JRPG insted of the 300th 3D Arena Fighter but hot take: this game is more enjoyable than Storm Connections
Yall over exaggerat how many arena fighters there are while not playing the actually none arena fighter games that are out its stupid
I really want a demon slayer action rpg from square enix, please someone make it happen.
Ima be honest, im tired of most anime games being 3D arena fighters.
If only every anime could get the treatment Dragon Ball does with its games
Great vid like the format
Let me explain why you are completely wrong about the gameplay.
First of all, you don't just "mash" the light attack button and "throw an ability". There's WAY more to it then that.
Combos and tech exist, and people use them all the time. HC does a good job of allowing freedom of combo creation. Literally watch any HC tournament, HC combo video or ranked match and you will see planned out combos. Ground to Air. Ground to Air to Ground. Air to Ground etc etc etc. And that's WITHOUT assists. Assists bring a whole new dimension to combos, placing key emphasis on team balance and composition. Saying that you "just mash" is smooth brained. That would imply that you haven't PLAYED the game, or you haven't watch people PLAY the game.
Outside of combos, you have super armor attacks and push block. If you are on the receiving end of a block string, you can push the opponent off you for a brief moment. That brief moment becomes rock paper scissors on who will make the next move. And super armor attacks allow you to risk it all for another turn.
There's also an emphasis on movement, dashing and dodging. You can wait for the right to use a home in dash. Or you can dash in and stop midway to bait. Or jump up and zoom in from there. Theres many ways to approach the opponent. You literally cannot just run in and mash.
There is variation on characters too. Some lay traps and play with tricks. Others will rush you down. And there are ranged characters too.
Furthermore, demons going solo is a lore reason. I thought that was obvious? Of course the demons are gonna be solo because they hate humans and they hate others demons as well. Now this just implies that you didn't even read or watch the SOURCE MATERIAL. And don't reply saying "Wadda bou Nezuko". She's not a traditional demon.
Last but not least, saying a fighting game is a fraction of its initial playerbase is also smooth brained. Naturally, most fighting games lose their player count dramatically. Why? Because fighting games require alot of time and effort to get good at. You need to invest lots of time into labbing characters and grasping the mechanics. Alot of people aren't built for that. So they just up and dip because the game other players keep whooping them. There are lots of good fighting games that have small communities. Why? Because those are the people who care enough to keep training. Old games like SF3rd Strike or HTF or ASB still retain a strong but small community. You seem to straight up lack common sense and logical thinking.
Overall, HC is not just a "masher" like you claim. If so, how could the community hold tournaments and share combos and tech? It has in-depth mechanics that one has to understand deeply before getting good at it. You still have time to delete this video....
I'm kinda flabergasted by how many wrong info this review is filled with. I don't like arena fighter nor demon slayer but I played it coz i had nothing else on hand and I could see the depth and tough in the fighting part of the game in 10 minutes... Let's get the big cat out of the bag, people like arena fighter (AF). Let's stop pretending they don't, they sell way more copies than rpg or ow like the one piece ones. There are a bunch of anime games that tries new and different things, most of them get shit on for it and die in a year (gundam, dbz, op, nnt,...). People tends to like AF coz they have flashy visual, easy to understant mecanics and simply fit the show. I was quite surprised to ear that demon slayer was fitting an rpg more than an AF. Like, no ? What part of it is ? Theres is barelly no exploration, the show focus mostly on fighting and traingin, the figting in the show are most of the times a fight in a big arena. I just don't see how it is more fitting to make an rpg than an AF. Can it be made ? Yes, you could also make a party game, a musical game, an action adventure, a beat them up,... .
Now when it comes to AF what makes a good one and a bad one ? The gameplay depth and freedom, the level of interaction between the players, the characters (how differents they play, what new interaction they brings). The fan service, it is an adaptation and it needs to bring enough fs with it. It can come in a multitude of ways, how many characters there is, the stages, the intro and interaction between the chara, how it make you feels like a part of this world(for exemple, the spidey games make you feels like spidey trough it's swinging animation etc where the floatiness and wall fighting of MHA are dissonent with the MHAverse), etc. Now how does DS do in these points ? Let's start with the fan service. The open zones and the free roaming are supposed to make you connected with the place and moment of the story compared to a simple chapter selection, while they suck they help create momentum for the boss fight and the following cinematic. Ofc that does not excuse how boring they are but it's still better than lot's of AF where you basically just get one (often shitty) cinematic, fight, cinematic and repeat(ex:naruto conne ction). The cinematic themselve are high quality and immersive but they also added a bunch of mini games that recreate little non-fighting moment in the show. The way they made the slayer work as a team and the demon as individual also help the immersion, most big fight in the show are multiple slayer vs one demon but they also put more than that, slayer have higher HP pool, making them get back up after a beating through sheer will like in the show where as for the demon they have smaller hp pool but they can regenerate as if they where less cautious and ended with bigger injuries but they don't care coz they can heal. Those are great way to implemant part of the show in the gameplay to make it feels like a part of the same universe and not just one random AF with a DS skin. Now the game, especially at launch, is lacking in content, the rooster is small and not diverse enought and while I disagree with saying that tanjiro 1, 2 and 3 are the same charachter in a gp perspective, they are the same in a FS perspective. The school version are especially bad since the difference between the base version and them is too subtile for most and does not fells like a different chara. They should have been a skin with a different ulti cinematique instead and they helped make the base roaster looking worse. There should have been at least one or two demons a launch but I can't hate them too much since they added a bunch of them for free wich helped to keep player retention. This is more of a sad thing about the current way of consumming (and thus selling) games than a Hinokami things.
Overall I thing what they did for the FS is a good base but lack in content, not enough story mission, not enough chara.
Now let's talk a bit about the gp, I don't want to compare the game too much with another one but i thing it will be easier that way so I will use storm 4 (I Haven't played conne ction) when I need to. Let's start with a short introduction, each chara has 3 bases combos, 3 special and 1 ultimate. You also have access to an assist who let you use there specials, switch or escape a combo, you have 2 gauge of assists, switching or using there specials consume one and escaping consume two. This is a mix between the assist of storm and the permutation and is in my opinion an improvement. The assists can be used offensively, to put pression in neutral, to deal more dmg in combos or to reset the ennemi, to set up a mix up. But they can also be used defensively, to make an unsafe move safe, to swap out of recovery or to escape combo. How you use this ressource will change your playstyle and how you interact with your opponent. Storm let you do all of it freely without needing to thing, since the permutation exist and you have 2 assist you always have access to your option where as DS force you to make choices that will lock you out of others option. It also take times to get it back making that choice even more important. Understanding how your opponent uses his assist is important because it can give you an edge, he only escape from your combo ? You can be more aggressif in neutral and punish him once he is out of it or you can go for short combo that deals overall less dmg but consume less breathings. On the other hands, some combos can leave you open if they escape at the right time so you need to look out for that. As you can see it can go pretty deep in the mind game.
This game also added a lot of state for the characters when they are hit, they can stay standing, crumble, roll etc, that help a lot in making the specials feels different, some are combo enders, some give you a restand, some are good to continue your combos where as in storm 4 most where just combo enders. This is pretty standart in FG but was lacking in Storms. Since there is more specials they also gave characters more specific tools, water wheels for example is a good tool to get close to your opponent that not all chara have. There are invincible move that are good to get out of a mix up or pressing but leave you open if it's blocked, etc. The specials in Hinokami are closer to the specials in most FG and make different chara have different combo route, dmg output, playstyle, neutral game, mix up game,... .
The game also introduce push back and took the parry from storm, they are good tools to react to what your opponent does and give another level of interaction between the player. You opponent like to do one combo ? push back at the right moment and you can now punish him. He likes to go for a rush into swapp ? Parry the rush to gain meter for you super. Your opponent like to parry your rushing assist ? get close enought to punish the parry recovery, etc etc.
Long story short, the gp adds a lot of choices that leads to interaction with the opponent, making it a rewarding mind game closer to you typical FG than your storm clones.
I won't go into the details of the characters base combo, theyr combo routes, etc but they are quite good at making the chara feels different and unique. I also won't talk much about the super meter, it's a good idea that still instills choice and tough into the matches but is not really fun neither to watch nor the play.
Now I said quite a lot of goods about the specials and all but I do not like how so many water base chara all have very similar looking moves, while it makes sens and they gave them different properties and uses, they still look to similar and help in making the roaster feels smaller and redondant.
On a technical stant point I have mixed feelings, the game looks good yes but i cannot understand why they couldn't make it run at 60 fps ont ps4/xboxone. Games likes DMC5 can, the consoles powers are not an excuses, they simply couldn't be bothered and that sucks for a games where reactions are important.
I also thing people should stop thinking Arena Fighters=no depth, it's false people just don't try to learn them. Give them DMC5 and it has no depth. Now I would have liked it if the story mode tried to teach some of the depth and mind game, be it trough mini games or ennemi design but most games suck at that so.... yeah.
Long story short, It's a good game. It's receiving 7-8 out of 10 for a good reasons, the cinematics are great, the gp is good but it's laking in content (8hours story modes is a joke at that prices), the chara are redondant and boring in a FS sens but good in a GP sens (except the school, fck them). This game is NOT the problem with anime games, it's a good first instollment that needs to be improved on that also show a lot of the annoying trend of modern gamings (overpriced dlc, drop feeding content, feeling a bit rushed,...).
The game is actually extremely skill based and the characters play nothing alike (for the most part) so many of your complaints make sense but these drag your review down
I really don’t agree with some of takes, ofc there is issues with the game, but you are giving a lot of false information.
The gameplay is very varied depending which character you play as, just change from rengoku to akaza and see yourself, characters differ alot
The roster is to small but I think now after the updates it’s quite passable, with the demons and uzui tengen. I liked some story missions (like akaza bs rengoku or the mission where you run as inosuke, just think it‘s damn shame there was no season 3 dlc story mode.
Overall it’s a very nice anime game and was a fresh breath of air for 3d arena fighting fans, due to the awesome presentation and smooth, deep enough, gameplay. It‘s miles better than the my hero games or the new jjk game and is still a nice game to play when I want to break from storm connections
ill be honest Demon Slayer is One Of the best anime Games ever made behind stuff like like xenoverse
Nah hell no
One of the worst the Le 1 dragonball fighter is better than this trash
It's a Skill issue
Demon Slayer is the problem with anime nowadays*
There fixed for ya. Now go watch actually good anime instead of media that only survives thanks to its animation studio.
This guy is just bad at the game💀💀💀
Exactly. Bro was tryna fight as Akaza of all characters against a Surge Hinokami. Like Akaza is 1.25 against one of the strongest characters
I just bought the game on steam winter sale. I actually really like the gameplay and story (i personally prefer the gameplay over storm). But online is pretty bad
Saying that the gameplay is simpler than storm is absolute bs, did you even play the game? The amount of combo possibilities is nowhere near storm games. This game was the best cyberconnect ever did with gameplay. The problem is not the gameplay, maybe the lack of single player content aside from story mode and poor servers for online gameplay. There, summed it up for you and I dont even have to watch until the end. These hate reviews are so shallow
@flamehunter was thinking maybe you should make a post about the new budokai tenkaichi game coming out or about xenoverse 2 game. Youd probably like them since you like heavy customization 🫡