Vertex Painting in UE4/5

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  • Опубліковано 3 січ 2025

КОМЕНТАРІ • 77

  • @arrynchaos9912
    @arrynchaos9912 9 місяців тому +4

    Finally a tutorial that doest involve quite. Thank you so much.

  • @serwizzart
    @serwizzart 2 роки тому +4

    I have been waiting for a video of yours and I just wanted to rewatch your barrel creating video and what do I see? A new video :)
    I love your tutorials good Sir, wish you the best from Austria!

    • @RobotArmy3D
      @RobotArmy3D  2 роки тому +1

      Thanks! I'm so glad you enjoy them, makes it worthwhile.

  • @pillow_39
    @pillow_39 2 роки тому +13

    your tutorials always show interesting tips and technics! and i like how you show how easy it is to make something yourself while more often people just tell "go find ready and just use it", which can take even more time than doing that myself xwx
    i started in 3d from zero with your barrel tutorial this july and im still learning it, and it goes very well while watching your videos or by someone who can also shows like you that i can do something good quality even at first time if i will take one step at a time

    • @RobotArmy3D
      @RobotArmy3D  2 роки тому

      Thank you 😊 keep up the good work, eith 3d modelling, time spent = improvements

  • @rida9639
    @rida9639 2 місяці тому +1

    great tutorial, made it alot easier than i thought !

  • @hannantonova
    @hannantonova 2 місяці тому +1

    Good tutorial! Thank you!

  • @nemsix4185
    @nemsix4185 2 роки тому +4

    Thank you for this amazing tutorial. I always wanted to properly learn how to properly use the vertex painting techniques but in my tests, it always felt off and the maps don't blend as good as in this tutorial. Thank you again.

    • @RobotArmy3D
      @RobotArmy3D  2 роки тому +1

      Glad it was helpful! Good luck 👍

  • @xXXxxfexo99xxXXx
    @xXXxxfexo99xxXXx 10 місяців тому +1

    Really nice video, I already know this technique but I never found a good video explaining how to work with that, thank you very much for the explanation!

  • @kaydown6040
    @kaydown6040 Рік тому +1

    Exactly what I needed, thanks a lot

  • @emanueledifranco7765
    @emanueledifranco7765 2 місяці тому +1

    Very nice video

  • @dishantkashyap7397
    @dishantkashyap7397 Рік тому +1

    Awesome tutorial 👍

  • @3d8bits44
    @3d8bits44 Рік тому +1

    Awesome! you saved my day!!

  • @kioly_ah
    @kioly_ah Рік тому +1

    非常有用的内容 谢谢

  • @missartistsky759
    @missartistsky759 Рік тому +1

    nice tutorial , thank you :)

  • @jambo_gamedev
    @jambo_gamedev Рік тому +1

    Thanks! You are very help me :)

  • @S_Grez
    @S_Grez Рік тому +1

    Thank you!

  • @kristianrabakov8579
    @kristianrabakov8579 Рік тому +6

    Hi, please make tutorial for the last clip with the wooden logs

  • @garrytalaroc
    @garrytalaroc 11 місяців тому +5

    VERY IMPORTANT: Turn off Nanite before vertex painting. It won't work if nanite is enabled on the mesh.

  • @FPChris
    @FPChris 4 місяці тому +1

    Nice.

  • @mati4193
    @mati4193 2 роки тому +7

    I'm really curious on how the textures in the final clip work, would you mind making another vid breaking it down?

    • @RobotArmy3D
      @RobotArmy3D  2 роки тому +4

      It needs some clean up but yeah I think that might be an interesting vid 👍

    • @mati4193
      @mati4193 2 роки тому

      @@RobotArmy3D thank you so much I love your videos

    • @toxicsludge77
      @toxicsludge77 2 роки тому

      @@RobotArmy3Dwas just about to ask the same thing! It’s very hard to find any info on how to do it.

    • @mati4193
      @mati4193 Рік тому +2

      @@RobotArmy3D any updates on a potential vid? I'm still pretty curious :)

  • @Jiggywatt
    @Jiggywatt Рік тому +2

    17:28 in that outro example, are those 3 materials (painted wall, plaster, wood)?
    If so, anyone know how he got that automatic gradient between the 3 as he painted with 1 vertex color? It seems like 1-.66 = paint, .66-.33 = plaster, .33-0 = wood.

    • @RobotArmy3D
      @RobotArmy3D  Рік тому +3

      Hey, Ive been asked this a few times, its an old experiment, ill try to find the file and link you the node setup. But if I recall, it was taking the vertex blend gradient and stacking the height maps so one would appear first on the lightest areas, then the gradient mid grey would show the crumbled plaster and then the wood would be the darkest areas. I think that's it. Ill check when I get a moment.

    • @Hallis6818
      @Hallis6818 Рік тому +1

      I've been scouring the web to find out how to do this, so if you find that I would also greatly appreciate it! @@RobotArmy3D

    • @TomMAF4
      @TomMAF4 5 місяців тому +1

      @@RobotArmy3D Please, that would be amazing. Or even better that with a dedicated tutorial! Love that effect so much!!!

    • @lizzriverland3706
      @lizzriverland3706 3 місяці тому +1

      @@RobotArmy3DI would love to know how to do that please

    • @dfrail
      @dfrail 18 днів тому

      I am also very interested!

  • @TomMAF4
    @TomMAF4 5 місяців тому +1

    Please make a tutorial on making that wall!

  • @anishoe9287
    @anishoe9287 Рік тому +1

    For the section starting at 13:31, there is no 'World Displacement' for the node in UE5. How do you get that to show up?

    • @RobotArmy3D
      @RobotArmy3D  Рік тому

      Hmm, I hadn't noticed that, you could possibly put it into one of the other channels i guess and then split the blended result back out into the second height lerp, but if you don't need more than one height texture just use the one height lerp.

    • @buddhathegod
      @buddhathegod Рік тому

      I'm a little lost what you mean by this, I do only need one height texture but it's giving me a little odd results when I just try to use it at the end@@RobotArmy3D

  • @Preirin
    @Preirin Рік тому +1

    Can I ask where you got those wallboard patterns from? They look great!

    • @RobotArmy3D
      @RobotArmy3D  Рік тому

      Hi, thank you! I made them with Maya + Sub Painter, the same way i make the tiling pattern in this video - ua-cam.com/video/xPhYxPsQ6gA/v-deo.html 👍

  • @ZorgyTV
    @ZorgyTV Рік тому +1

    How can I save the model with painted vertex colors? To place already painted model in other level...

    • @RobotArmy3D
      @RobotArmy3D  Рік тому

      I've never tried, you could select and export the models and see if it stores the vertex information... otherwise look up transferring assets/layouts/assets groups from level to level.

    • @ZorgyTV
      @ZorgyTV Рік тому +1

      @@RobotArmy3D I have found the answer. There is a button "apply to model" in painting mode.

    • @RobotArmy3D
      @RobotArmy3D  Рік тому

      Brilliant, thanks for posting how! 😀

  • @M-TALHA
    @M-TALHA Рік тому +1

    Hi, Great Tutorial.
    just want to ask you one thing, i am using UE5 and i don't see the world displacement
    in the break material attributes . can you help me.

    • @RobotArmy3D
      @RobotArmy3D  Рік тому +1

      Yes, someone else mentioned this - I hadn't noticed that, you could possibly put it into one of the other channels and then split the blended result back out into the second height lerp, but if you don't need more than one height texture just use the one height lerp.

    • @M-TALHA
      @M-TALHA Рік тому

      @@RobotArmy3D I want to use multiple map for texturing

    • @M-TALHA
      @M-TALHA Рік тому

      @@RobotArmy3D thanks man, I will check it

  • @MarcSantana
    @MarcSantana 2 роки тому +1

    How the uvs of that wall are set up so it can tile so nicely without being a square?

    • @RobotArmy3D
      @RobotArmy3D  2 роки тому +2

      Hi, I have an image here that should explain it - tinyurl.com/UVtiling

    • @MarcSantana
      @MarcSantana 2 роки тому

      @@RobotArmy3D Ohh really nice, I was wondering if they tiled vertically too, that explains a lot

  • @mr.j7899
    @mr.j7899 6 місяців тому

    I have a question. Why do I need to do that when I can use rgb masks instead created in Substance Painter instead? Sorry im confused, I'm fairly new to Unreal.

    • @RobotArmy3D
      @RobotArmy3D  6 місяців тому

      If by that, you mean vertex painting? It's so you can have full customization within the engine, you can have 100 copies of the same wall side by side and paint directly in UE till your heart's content so that not a single one looks like a repeat.

  • @SubrosaRose
    @SubrosaRose 9 місяців тому

    Hi there is it still possible to adjust height in Substance Sampler ?

  • @korakot2003
    @korakot2003 Рік тому

    Hi, would like to know if it's possible to apply height lerp with POM? Thank!

  • @luisalberto7417
    @luisalberto7417 2 роки тому +1

    Could you make a tutorial about how to light/render a prop in UE5, please????? It’s really a struggle for me and theres no tutorial about it on youtube. They are all about environment but not a single prop

    • @RobotArmy3D
      @RobotArmy3D  2 роки тому +1

      This is a good idea and something I have been thinking about too. I'll see what I can do.

    • @luisalberto7417
      @luisalberto7417 2 роки тому

      @@RobotArmy3D thank you! Congrats on the great content! Happy Holidays :D

  • @MarcSantana
    @MarcSantana 2 роки тому +1

    How do you know what I was learning this week?

  • @mahakrandomusername2672
    @mahakrandomusername2672 Рік тому

    Nice tutorial but can u make a second tutorial how you can make such advanced stuff like the begining and end of the Tutorial

  • @UnAlliedGaming
    @UnAlliedGaming Рік тому

    how would i go about doing this with 3 materials insteadof 2?

    • @RobotArmy3D
      @RobotArmy3D  10 місяців тому

      The same technique, but add the other channels for R G B and also the Alpha.

  • @EAKitty95
    @EAKitty95 10 місяців тому

    how would i make 4 textures instead of 3

    • @RobotArmy3D
      @RobotArmy3D  10 місяців тому

      You can also use the Alpha channel of the RGBA - and you can also have a base texture. So 5(ish) layers should be achievable with this technique.

  • @ulus2109
    @ulus2109 Рік тому

    Can we do this on assets with unique , non tiling textures?

    • @JW86100
      @JW86100 Рік тому

      You'd need to take the asset into substance painter and create multiple texture sets (one for each style you want to vertex paint) and then set them up as-per this video. For an existing mesh and without the tools to make your own textures, I guess you could experiment with using the existing baked texture set as one layer, and plug-in tiling textures for other layers, though results may vary

  • @danlee7923
    @danlee7923 Рік тому

    When I do the third vertex paint part, I get the SM5 Error

    • @aliyahjawad5117
      @aliyahjawad5117 Рік тому

      same here, did you ever find a solution?

    • @aliyahjawad5117
      @aliyahjawad5117 Рік тому

      Hi again! I found a fix that worked for me so hopefully it works for you as well. I selected all of my texture samples and changed their 'sampler source' from 'from texture asset' to 'shared:warp' and it immediately worked. Try this and see if it works for you too :)

  • @blindedinchains27
    @blindedinchains27 11 місяців тому

    when i turn it to rgb my entire viewport gets white

  • @peterrandall6761
    @peterrandall6761 Рік тому

    Is there a way to do vertex paint but not based on vertices? Maybe based on the surface rather than thr vertices

    • @AlfredBaudischCreations
      @AlfredBaudischCreations Рік тому

      Yes, then it's not vertex paint, it's splat map painting. Search for that: splat map texture blending.

  • @ШайЛоренс
    @ШайЛоренс Рік тому

    bb FPS!!!! not variant for game...