Plugin-afying Lyra: Shipping a Game on the UE5 Lyra Framework | Unreal Fest 2024

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  • Опубліковано 16 гру 2024

КОМЕНТАРІ • 17

  • @benjaminw9624
    @benjaminw9624 6 годин тому +3

    good shoutout for x157! dude is a legend

  • @graylandlowry8763
    @graylandlowry8763 4 години тому +1

    I could never do what I wanted in Lyra. As a conceptual reference it's useful in very small pieces but because it's so abstract its like driving a sportscar 300 mph in fog. No matter what you do you end up wrapping it on a tree.

  • @thebham95
    @thebham95 13 годин тому +1

    Lyra framework changed my game dev life. Really takes care of a lot of the little things that go a long way towards a professional product.

  • @CodeWithRo
    @CodeWithRo 18 годин тому +6

    Lyra & Gameplay Ability System are so underrated. I can't stop preaching this

  • @jedizhawk
    @jedizhawk 17 годин тому +3

    It's time for Lyra Tutorials

    • @thebham95
      @thebham95 13 годин тому

      Nancedev on youtube has amazing tutorials and fixes

  • @nyomanbandarayani6830
    @nyomanbandarayani6830 10 годин тому +1

    Lyra, GAS, and AGLS are the reason why I moved from Unity to Unreal

  • @EPICNINJABOMBER
    @EPICNINJABOMBER 18 годин тому

    Very glad to see this effort, I've been using my own version of a "Lyra" plugin since a little before 5.4 & while it can be a bit overwhelming for a new dev or very small studio, it is very powerful. If only this would've released a year ago, would've saved me lots of headaches! Great work!

  • @H-HQ-D
    @H-HQ-D 9 годин тому

    I never heard Lyra 😅 Thank you for this video I should try

  • @AlmazovS
    @AlmazovS 20 годин тому

    Thanks for that overview. Looks like it's a good framework to go with a new game.

    • @Jesus228FBI
      @Jesus228FBI 20 годин тому

      Not really. If you are making a small game there is no need to make things super extensible and dynamically loading, etc. All these stuff would only hinder your development (own experience)

  • @yonghengshouhu
    @yonghengshouhu 13 годин тому

    Boss-UE5.5 has a built-in plug-in to isolate post-processing effects separately-Post Process Material Chain Graph
    -How to use it...I haven't seen anyone mention it...

  • @AinSteelheartOffice
    @AinSteelheartOffice 8 годин тому

    Hot voice bruv ❤‍🔥

  • @jonwatte4293
    @jonwatte4293 9 годин тому

    I'm kinda missing what problem you're solving, and the compare to lyra, or to raw dogging on empty starter.

  • @yonjuunininjin
    @yonjuunininjin 18 годин тому +1

    Is this a reupload? Pretty sure I already saw this.

  • @jedizhawk
    @jedizhawk 18 годин тому

    Looks easier than create own blueprints (including topdown arena ☺), and yet it needs a lot of time just to explore it. I don't want to finish an asset flipper

  • @PolygonHive
    @PolygonHive 18 годин тому +2

    This is truly amazing! Thank you so much for this effort 🙏
    As a small indie studio coming off of our first project built on Lyra, we were thinking about doing the exact same thing before moving on to our next project.
    This will be immensely helpful and we'll try to contribute as much as we can to have this framework shine 🫡