I could never do what I wanted in Lyra. As a conceptual reference it's useful in very small pieces but because it's so abstract its like driving a sportscar 300 mph in fog. No matter what you do you end up wrapping it on a tree.
Very glad to see this effort, I've been using my own version of a "Lyra" plugin since a little before 5.4 & while it can be a bit overwhelming for a new dev or very small studio, it is very powerful. If only this would've released a year ago, would've saved me lots of headaches! Great work!
Not really. If you are making a small game there is no need to make things super extensible and dynamically loading, etc. All these stuff would only hinder your development (own experience)
Boss-UE5.5 has a built-in plug-in to isolate post-processing effects separately-Post Process Material Chain Graph -How to use it...I haven't seen anyone mention it...
Looks easier than create own blueprints (including topdown arena ☺), and yet it needs a lot of time just to explore it. I don't want to finish an asset flipper
This is truly amazing! Thank you so much for this effort 🙏 As a small indie studio coming off of our first project built on Lyra, we were thinking about doing the exact same thing before moving on to our next project. This will be immensely helpful and we'll try to contribute as much as we can to have this framework shine 🫡
good shoutout for x157! dude is a legend
I could never do what I wanted in Lyra. As a conceptual reference it's useful in very small pieces but because it's so abstract its like driving a sportscar 300 mph in fog. No matter what you do you end up wrapping it on a tree.
Lyra framework changed my game dev life. Really takes care of a lot of the little things that go a long way towards a professional product.
Lyra & Gameplay Ability System are so underrated. I can't stop preaching this
It's time for Lyra Tutorials
Nancedev on youtube has amazing tutorials and fixes
Lyra, GAS, and AGLS are the reason why I moved from Unity to Unreal
Very glad to see this effort, I've been using my own version of a "Lyra" plugin since a little before 5.4 & while it can be a bit overwhelming for a new dev or very small studio, it is very powerful. If only this would've released a year ago, would've saved me lots of headaches! Great work!
I never heard Lyra 😅 Thank you for this video I should try
Thanks for that overview. Looks like it's a good framework to go with a new game.
Not really. If you are making a small game there is no need to make things super extensible and dynamically loading, etc. All these stuff would only hinder your development (own experience)
Boss-UE5.5 has a built-in plug-in to isolate post-processing effects separately-Post Process Material Chain Graph
-How to use it...I haven't seen anyone mention it...
Hot voice bruv ❤🔥
I'm kinda missing what problem you're solving, and the compare to lyra, or to raw dogging on empty starter.
Is this a reupload? Pretty sure I already saw this.
Looks easier than create own blueprints (including topdown arena ☺), and yet it needs a lot of time just to explore it. I don't want to finish an asset flipper
This is truly amazing! Thank you so much for this effort 🙏
As a small indie studio coming off of our first project built on Lyra, we were thinking about doing the exact same thing before moving on to our next project.
This will be immensely helpful and we'll try to contribute as much as we can to have this framework shine 🫡