"You don't understand. Games take more to make now! We need a $80 entry price!" (To be fair, they do apparently take a lot to make - cause 'AAAA' level production is a money black hole)
It's still so ridiculous to me that after BG3 came out big developers were like "this is too good and it'll make gamers think that they deserve better than a shiny pile of shit for 60 dollars, we need to stop this"
Not even physical copies are safe from being unplayable if support is removed. Just look at Star Wars Outlaws, if Ubisoft removes the patch, everyone who reinstall the game will be met with game-breaking bugs that were only addressed in a day-one patch, making the game virtually unplayable, even if all the data is contained in the disk.
the only way that a game on disc becomes unplayable is if said game is online only generally speaking... most games that ship on disc are complete and can be played completely offline from start to finish (for example. Astro Bot's physical release).. what u said is right but I Just thought I could correct u on the last point where u said "if all the data is on disc"
@@Maverick_Jones45the thing with 1.0s, while they do work they can be a whole different game before applying a day zero patch. Spyro trilogy was launched on disc without the third game, Tony hawk pro skater 5 is basically a demo, Cyberpunk 2077 is a broken mess and sofort. Of course, there are games delivering it greatly out of the box. But the certification process isn't a foolproof one.
@@Maverick_Jones45What about all the AAA titles that give you a digital code, like FO76? It's more of a trend now too, and not all titles are available on a physical disc. Many require some kind of connection to a server, at the very least for patches, so it becomes redundant. "We will own nothing and be happy."
@@daveyjones8969 That is a MMO. I do not think there is anyone who would expect to be able to play a MMO without some kind of active online server. Almost as bad of a comparison as the lawsuit suit using pinball machines as part of their argument.
For clarity, SKG had nothing to do with this lawsuit. Personally, I think they have extremely poor odds pursuing this in the USA, although some physical copies of the Crew did say "expires 1/1/2099", so they could possibly win on a technicality, but not in a way that would save future games. I still think our best chance of SOLVING the problem and not just having more labels is consumer agency action + the citizens' initiative in the EU.
Is there a way to get more exposure and news about the petition? I think one cannot expect from the people to remember was happened last week so there have to be some reminders.
@@FalkFlakpretty much spreading the word on social media and giving a direct link to the petition and just giving this as much exposure as possible is the most viable way. Unfortunately its just a matter of who actually wants to take the time to do so. People nowadays like to just complain without actually doing something about it which is why companies are able to get away with their shit in the first place. Our words can only do so much, we need to do ACTION.
I really think its just them making terrible products. Id still buy a Ubisoft game right now if I knew it was going to be fire. Buuuutttt we all know that aint happening
Not all triple AAA devs are evil or bad, yeah sure a fair few of them are pretty bad, but dont throw them all under one umbrella. Ubisoft is surely on the bad end, Bethesda is just incompetent, Activision is self explanatory, and Blizzard is one of the worst.
@@dave_riots I get it, but no one is buying anything for that stupid price. Not even Elon under the influence of a lot of alcohol and weed would. It is amazing what they think we are capable of buying
@@dave_riots Absolutely correct, but the whole way you are supposed to make money is by providing some type of value that someone else is willing to pay for. NFTs are just an attempt to trick people into thinking that a PNG is a worthwhile investment.
Reminder to keep boycotting them and not give them a single penny until they stop ruining gaming. They are very close to either changing or go bankrupt.
As a game developer, its soooo easy to implement such as offline mode, because every project start with offline mode player controller for testing such as input, mecanism, UI/UX and it all done in offline or local state... also they have absolute source code / source Assets they dont need reverse enginering or something, they can just do little work to be done or add something like they do to “The Crew Motorfest” offline mode will be adding in the next update.. were talking about ubisoft here, not indie or solo developer they have hundred of them and easily implement that feature...
That's not how software development works. Unless you want everything reverted to that time. I assume that networking gets added after the very basic game logic is done, because everything needs to be designed with that in mind and it would be stupid to design everything offline and rewrite it to work with networking. That's the reason why indie games (Edit:tend to (a lot still manage it))fail/struggle or refuse with adding multiplayer after the fact, because its incredibly hard and basically needs a rewrite of the game.
The only fair legislation that would serve to help game preservation without opening a whole can of worms is as follows when a dev/publisher ceases to offer a game/service etc, they are no longer able to send cease and desist/copyright claims against people who wish to take up the mantle and continue the service. e.g if a community decides to start their own custom servers for "the crew" after ubi shuts the official servers down then they no longer have the right to stop them this can also be applied to emulation etc, once a product is no longer offered through official channels then there is no market usurpation, so they shouldn't be able to stop distribution if they want to keep up their rights they have to keep up the service.
That's too easy: They would just continue to "support" the game forever in a tiny/laggy server that could fit maybe 2 people and push a patch every 5 years
The only flaw I can see is if the company decides to rerelease the game in some retro form (NES Classic or the 3DS virtual console, for example) what happens in those cases? Can the companies then resume litigation against existing community servers? If so, then what’s to stop companies from turning on the servers every once in a while (they’d call it a “celebration” or something), getting the game taken down from public domain, then take the servers back offline?
dude, as a tabletop/dungeoncrawler fan, SUCH A FUN IDEA, ruined by some corpo yelling at the guy who came up with the concept: "MAKE IT AN NFT GAME OR YOU ARE FIRED!"
Indeed. I'm not too much of a tabletop dungeon crawler fan, but when Muta explained the game, I was like, "Oh, that's a neat idea. Looks interesting." Until he said it was a Ubisoft NFT game...
I played it out of morbid curiosity. It's extremely boring. You take turns deploying champions, choose an attack for each of them, and then spend 80% of the time watching basic animations play. The NFTs are bad but even ignoring them it's just not fun. Darkest Dungeon is literally 100x better than this, you couldn't pay me to play this again.
My biggest problem with the license/renting idea of games is that the term is undefined by the seller and completely to their discretion. If for example a game does very poorly and there is little to no hope for further revenue, there is nothing stopping them from posting a shutdown notice 2 weeks after launch and pulling the plug a month later. I think any live service games should have to provide a minimum guaranteed service term.
It's true that it relies on the good will by the license seller. But it is so industry standard to honor this agreement that to reject that will get you shunned from the market, Ubisoft is learning this the hard way.
While I agree I suspect if they pulled the game after 2 weeks getting a refund wouldn't be difficult. Now 6 months down the line things could be different but that early in the cycle you certainly would be getting a refund.
It's time game developers realize the consequences of their decisions and start respecting gamer's rights and investments. The gaming industry needs to introspect and make necessary changes for consumer protection.
It's not the fault of the devs; it's the fault of the publisher and upper management. If anything, the game devs should take their business(es) elsewhere and start looking into working for different game companies, or try to get out of their current situation asap before they end up as the next one of *hundreds-to-tens-of-thousands* to be laid off on the job layoff chopping block. EDIT: For clarity, I agree with the general idea of what you're saying, and that something needs to be done, just that your anger is misguided.
r6 at launch was rough but thats what made it so fun to play cus it was supposed to be this serious realistic tactical shooter but everyone just loved the way the game looked and played AT THE TIME cus the gameplay was so goofy and barebones
Yep! Used to look forward to new AC games. Far Cry 2 is one of my all time favs, and I remember being excited for WatchDogs. Then the slop machine started, all the games became even more homogenous, and now I don't even pay attention to Ubi releases.
@@TheBigbum1974 They're not down and out as Ubisoft Toronto were advertising to fill 13 vacancies last month for new Far Cry, Rainbow Six and Splinter Cell projects. Hopefully they've had a purge and the new staff aren't the same.
Their peak was during the PS2 era with creative and unique games like PoP Sands of Time, Splinter Cell, BG&E, the first Ghost Recon & Rainbow Six titles. But the end of the 360/PS3 generation is when their downfall started, with games like Far Cry 3 and AC Revelations they slowly realized that they could just copy and paste the same gameplay loops, side quests and assets all the time to sell games.
The solution is super easy: governments make it a legal requirement that all digital purchases must always be honored, accessible and irrevocable. Boom. Problem solved.
You think these governments, run by old people who have only played Mario on the N64 are going to care about modern games? No, I think it's going to get tossed out unfortunely.
Cant do that outright. You need to have cases for live service, and that means maintaining 2 separate builds always, increasing workload for a future they don't know is happening any time soon. Need to have something like a requirement to publish builds in a finished state, and give the community the ability to create a dedicated local server.
The pinball machine analogy is not good. Flippers wear down over time and the coils often times have to be replaced, targets can break, and even the ramps a majority which are plastic can crack. The company that you bought the machine from is not required to supply those parts forever and the machine owner will have to go to a third party vendor.
Agreed. Unlike central server software, pinball companies don't put a remote bomb in your machine and force you to agree that they can set it off whenever.
I was thinking more that the machine is your PC, and the stuff inside is your games. You paid for those balls individually, you got some special ramps, and so forth. The servers shutting down and you not being able to play the game you PAID for, even though it can be paid offline, is like the seller of the balls saying "sorry, not many people play those anymore. Sure you could play by yourself, but we don't want to waste the 30 minutes it would take to do that. I'll take the balls back"
The people who say you should know your not buying need to be aware of who are buying games. So often it's a parent who isn't up to date with the latest gaming controversy or a kid who just what's to play the game his friends are playing.
Yeah that's the reason I hate battle passes and shops in games, because the majority of the time it's a kid who begs their parents to spend $20 on a skin, then they also have to buy a battle pass every few months on top of the subscriptions they already have, I honestly feel bad for the parents of this generation since toys cost so much as well.
7:48 when I was reading the user agreement for my Nintendo Switch Lite, it made a point to tell me that I don't own any games, I'm just renting a license that can be terminated at any time. I don't like this new age of gaming...
This why i only buy physical copies now. Even if the game ever goes defunct i still own the cartridge and case. My 3ds was lost in a move & even if i got a new one i cant get all my games back because they shut down the shop 💀 learned real quick after that giant L
@@KristenZianourry2015 I just try to give developers that I like money in some way but otherwise I just play what I want, whether I can download it through a store or not...
Honestly I hate that term. Anything that's approaching a single dollar would never be called a "micro" transaction, it's just a transaction at that point.
A house or nft? No, no, no Muta. House is too small. You're talking about a huge ass farm complete with all current generation tools, including machinery, plus a 300 man crew, with established route, and 30 years of guaranteed product delivered to your front door.
100%. That amount of money could buy you, like you said, a farm. If you're not up for the "farm life", buy a smaller house outside of the cities, and then live life like you do right now and you're basically set for life _(with some investments, like bonds)._ Either way; Set for life. In several cities and towns all over Europe and Scandinavia _(like in my home country, Sweden)_ they are selling houses and land that are old, culturally significant and need to be "fixed up" for 1€ or less. You'll live cheaper, own a BEAUTIFUL house that's often hundreds of years old - with land - and your cost of living will be *low* - REALLY low. That amount of money is life-changing.
Even with online only games (like the given example WOW) can be preserved through server hosting tools. Just off the top of my head I can think of so many gaming communities spending years of unpaid labour to reverse engineer the server architecture just so they can play these games online again. All it would take is a little effort from the game's studio to go "here you go, here's a tool so you can keep playing our game".
Things I hate about the modern gaming industry are as follows: 1. New games becoming more and more demanding even if you have a really good pc 2. Preorders being unnecessarily overpriced 10 years ago we wouldn't have dreamed of paying 60+ bucks for a base game back then with 60+ bucks you could get the best edition of a game you could buy but now that's in the 100s 3. Games becoming slop and devs purposely avoiding innovation to slap battlepasses in your face with egregious microtransactions that could be armor sets or operators that cost around 15-30 bucks which you could buy a bunch of indie titles with that much money 4. When companies and executives hold back devs from delivering a complete product and trying force an early game release cough cough microsoft with halo infinite 5. Games implementing unending grinds with FOMO that force you to be committed to select few games at a time 6. Being told you don't own the games you've "purchased"
2. Nobody forces you to pre order. If you think games were cheaper, guess what they weren't. 20 years ago they cost a lot on console 3. I guess you didn't play games,because they aren't slop these days and have battle pass 5. Their game, your problem. Control it and you won't have fomo 6. You were told decades ago, but you don't read it
@@Hakeraiden 2) you might not be forced to it, but they were cheaper. As he stated the price back then for a preorder/ultimate edition or whatever was about 60-70 euros, and now they're about 90-100 instead. And back then, if you bought a bigger edition, you almost always got season pass (which in most games meant you got every dlc for free for the rest of the time, just look at dying light 1 and such) but that became a year pass, which then evolved into becoming battle pass. No way around saying that they are more expensive. If anything the console game prices have just stayed the same over the years, since yeah, i know their games have always been expensive, but they also have games that costs 100 dollars now, iirc. 3) every new game basically has battlepass tho? i mean, just look at space marines 2. i love the game, but what need does it have for a battle pass? it already has a fine system for unlocks and so on, but they still have a battle pass? and most games literally gets released with abundance of bugs which was less frequent back then, since they properly tested the games, just look at division 2, that literally ruined itself because of nothing to do and infinite bugs. 6. yes, they "told us" years ago, but doesn't make it less scummy. Especially since it gets called a purchase and the way they "tell us" is with small text on the back on the box/in the EULA which they know 99% of people ain't reading. pretty sure there are more people on this earth who owns their own boat than people who reads EULA's. People don't even read installation wizards for what they are saying yes to.
Add games being disasters at launch and them fixing the game post launch. You used to buy a game and it would work perfectly straight away. Now you get so many bugs on day 1 you may as well wait another year for the game to be playable enough. I'm not the type of person that buys game immediatly when they launch, and I can't imagine the frustration of waiting excitedly the whole day to play, only to log in and be met with 100 bugs and crashes and not being able to play the game. Then your experience is ruined and you leave it. Cyberpunk is a great game, but so many players that bought it on launch never got to see that, and it's mostly new players that praise it.
@@Invisius1 Space Marine 2 reminded me of what games used to be like it felt so good getting a complete game on launch with not too many bugs and no microtransactions it goes to show that the gaming industry has been overrun by mass consumerism
Piracy never was theft. Copyright infringement maybe, but not theft. Theft is depriving the rightful owner of their property. I steal your car, you no longer have your car. Copying 1s and 0s does not deprive the owner of their property. They still have their copy. You just have a copy of a copy, without paying to "rent" it.
@@DarkForce2024 I mean that's a cute way of doing mental gymnastics to rewrite the definition of piracy. At the end of the day it is piracy, and it is illegal. Period. Use whatever other words you want to dance around it.
@@xMaGuSx888it’s piracy because the government deems it so. in actuality, no, it isn’t theft because, once again, it is NOT depriving the original owner of said 1s and 0s. in no way shape or form does pirating completely eliminate the source code. to say otherwise is to be a corporate shill.
@@xMaGuSx888 I DID say it was copyright infringement, which is illegal. But it is not theft by definition. I'm not trying to skirt around it. Now do I care what anyone does? Nope. Do your thing.
Can they please just make a masterpiece like Far Cry 3 again? Probably never again 😂😂😭😭 They better do Far Cry 7 justice if they make one 😅 Their older games were so amazing 😢
As a console player I always try my best to get physical copies. And it annoys me that some don’t reach retail and make it hard for me to get them. Baldurs gate 3 is a good one. Then you have odd ones like Star Wars outlaws that still needed internet to install it making the disk still useless. Black ops 6 useless cause it’s all online only. We need the physical media or otherwise it’s gonna be game over here soon.
@@PeninsulaCity2024 even when there is a disk most of times you still download online, if you cant insert the disk - download - play the game without being connect to internet, then the disk means nothing
Remember when the video game industry was fun and filled with mystery and excitement at every corner? Yeah, me too. Miss those days, and they appear to be gone forever. The industry went full greed mode and you can feel it in almost everything you play and in every choice being made at these studios. This is why Indie games are so lauded right now. The money isn't the main factor and the heart put into the games makes a really fun game to play. That used to be the standard of the entire industry for a long time. Not anymore. 1985-2015ish. We had a good 30 year run I guess.
the big problem with offline play is you still need to connect online to the launcher inorder to launch the game. i learn this everytime the internet goes down for whatever reason and i try to get on and play something offline. steam will allow it, IF your already logged in when the internet shuts off. but if your not already logged in, you cant "verify account" to login and play offline. just wanted to point this out.
The solution to this is to buy your game on GOG, if the game isn't on GOG you buy it on steam/epic, then crack it. Then you can play it without the launcher, totally offline. Back it up to a hard drive somewhere, and sleep easy. I hate launchers, I just want a shortcut on my desktop straight to the game. Edit: If you want to be more ethical, you can always turn your phone hotspot on for the 2 minutes it takes to log into steam, then turn the hotspot back off (if you have hotspot).
Nope, even if you’re logged in. They give you a big fat error message that says if you try to play it offline that you’ll lose your save. Good luck trying to play Black Myth Wukong offline.
@@ferretyluv i played Hollow Knight offline all the time and the progress is still saved. What drugs are you on, son? Its only crappy Chinese CCP games or woke stuff that won't save.
@@ferretyluv I was without internet for five weeks after a natural disaster a few years ago and I definitely played my Steam collection to pass the time. So it very much works offline, the warning is for Steam's cloud save service. When you get internet back you just have to make sure to resync the local save to the cloud in Steam(which should occur automatically) and for games that use their own service, you'll need to choose to continue from the local save in the games that ask, otherwise some games may indeed overwrite your local save with the older cloud save, the vast majority of games won't as long as you choose the correct save.
i remeber being 16 back in of 2010 and i badly wanted to work for ubisoft canada, back when they actually made good games and put work into there stuff.went into hospital work instead and im soooo glad i made that decision
Shit like this made me go back to watching DVDs instead of paying for Netflix. I want to own my media, I want to be able to consume that media in the future if I so choose.
I've always pirated movies and tv shows since the ui is far better than the ones you pay for, and there's no need to have 10 different streaming sites just to watch 1 or 2 shows, I honestly believe streaming has killed quality TV shows.
While the AAA Gaming industry kills their own IP's and companies, I'll be silently enjoying the Indie Renaissance in the mean time. GG Ubisoft, you let Yves Guillemot destroy you.
You nailed it, OP. Been saying this for years and with each passing year we are seeing this play out. As these clowns at the top continually fumble the bag it will create a vacuum. The REAL game developers who want to make fun games will step into that vacuum and take an extremely large portion of customers from the once great developers of the past. After all, the only thing we as customers wanted to do was play fun games. Soon enough these companies will begin whining about their dwindling market shares and when that happens I will be there with a mug to catch their tears so that I can drink from the ever flowing river of sadness that springs from their own reckless stupidity. Here's to the Indie Renaissance and the new age of gaming that it will usher in!
With the California law, you know what Ubisoft will do. They’ll put a tiny disclaimer on the packaging of a PS5 disc (for example) that says “opening this package binds you to the terms within”. Then they’ll put a leaflet inside that says by opening the package, you forfeit your right to any kind of ownership. LG is doing this with friggin REFRIGERATORS!!! Everything sucks these days.
Uh that's a wrap agreement...and last I checked as some others mentioned, that unenforceable/high illegal one of the two and so they're just screwing their ownself and not us lol
The thing I don't like about physical media is that it will inevitably wear down over time (god forbid you drop a disc over the hundreds of times you boot it and it gets scratched). Plus if you move around a lot due to renting for example it's much easier to lose physical media as I'm sure we're all painfully aware of (rip my heartgold cartridge I had as a kid). Realistically it's very unlikely game Devs take away your games on Steam or any digital storefront outside of online games that require servers to play as there's no real benefit to doing so. In fact I'm yet to see a single player game get removed from Steam libraries period and there are genuinely a ton of tangible benefits to digital media over physical.
Well, if the person is messy and so clumsy. Yeah the physical stuff will get damaged. Just buy a box or disc book to keep it safeand put it somewhere memorable
You take care of your things and they last for your entire life on this earth the whole digital argument just sounds lazy to me Where people love the convenience and the easy way of not having to deal with the hassle that is physical media But it’s not as big of a problem as people make it out to be.
@@ElysiumReviews …yet with digital youre wholly reliant on the platform owner continuing to allow the download of a game or the platform holder still existing…I have had my cartridges for 30+ years and all still work…same with discs from Mega CD onwards…and those games travelled with me when moving interstate…hard to destroy physical if they are taken care of
On the other hand I have had several occasions where the company have changed the game through updates that can't be undone and make the game objectively worse. Censorship, removing content for licencing reasons, these are things that games companies have done and this is in no way a benefit to the user. Digital gaming has advantages, but let's not pretend there aren't downsides.
Capcom made their online mobile gacha Megaman game offline when they pulled the plug on the servers. And they removed all micro transactions and gacha mechanics. It can be done.
That's a mobile game... A mobile game... The Crew is a large scale game which heavily relies on online servers and having other players in races. It's not easy at all to do, especially considering the game is MASSIVE and has had so many updates making it into a total mess over the years.
@@mountaink2z I didn't play The Crew. From what I keep hearing, it seems like there is some sort of single player campaign. People keep saying it could be an offline game. I was just saying there is precedent for a company to pull the online servers and making their game offline.
Lol yall rushed to comment before even finishing the video... it came out 11 minutes ago, and its 16 minute long.... you dont even know what he talks about
@@persperspersp2866 Other than Ubisoft getting sued, in which in this case is the title of this video, in which we can already tell what it’s going to be about.
im sure thats not their first lawsuit. Its 100% certain that theyve been sued privately. This is just one case that has been shown publicily as sometime private investors tend to sue without the public knowing
TLDR: Theyre getting sued, and just as the same exact message from several different videos, theyre going to "address" (completely ignore) the issues with ownership of purchased games
I'm a Splinter Cell fan, another Ubisoft series, and as much of a hunger I have for the potential remake as I don't believe they ever made a true Splinter Cell game since Double Agent - the second I see "Internet Connection Required" in the marketing for the game, I am not biting. Same goes for Konami with the MGS3 remake.
I totally agree, Double Agent was the last real Splinter Cell game. Conviction and Blacklist were fun games but departed from the series way too much and didn't feel like belonging to the series. I hope that for the remake they'll go back to that amazing stealth gameplay of the first games, it would be the only way for the franchise to shine again. But I don't have a lot of faith in current Ubisoft executives.
@@ldyb1712 Blacklist was a good game, but it wasn't Splinter Cell. It clearly wanted to be something else but Ubi slapped the SC brand on it out of fear of throwing out a new series after establishing so many Assassin's Creed games. I actually have issues with Double Agent too, Version 1 not Version 2. I'm honestly hoping they're "remaking" the original game to test the waters without wasting new ideas so that if it fails, they don't have to worry about sequels but if it succeeds then they have incentive to try new things with the series.
@@MjLmoonwalker Double Agent version 1 has some flaws but it's still a solid Splinter Cell experience imo. I also hope the remake will be a renewal for the series, I'd be happy with it even if it just brings back and modernizes the original gameplay in a good way. After that they could, as you say, add some new gameplay mechanics and make the AI smarter and more realistic with more credible reactions.
If you charge full price for a game, you are selling the full product. If it's a license then you should charge half price. If you can't download and play whenever, it's not a full product.
as old time Agent of the Division who loved the DZ.. you are 100% correct on how much ubisoft just dosnt fuckin listen to us.. i used to be such a huge ubi fanboy... now.. i hate them.
I enjoy the single player Ubi games but they started doing the bare minimum after farcry 5. The pick your path storyline only works when you have few options and long stories with them, AC Valhalla and mirage tried doing the same thing with shorter story lines and more small areas (like 10+ regions) and it falls apart because they can’t fit anything of substance in the story lines without the risk of spoilers. Valhalla had several reoccurring characters that aren’t memorable cause you spend 20 total minutes with them before you’re onto the next area.
They can always just shut off the DRM server that you have to connect to to install your physical media. Tons of physical offline only PC games are functionally dead because of this.
PC hasn't had physical releases in... a long time. That being said, with PC you have direct access to the game files, and with the exception of some Denuvo titles, every one has a crack. Buy it, crack it, throw it on a hard drive somewhere to back it up. Just as good as buying a physical copy.
Not every company wants to release games on GOG considering they don’t like DRM over there. Plus it’s a money thing, steam has more eyes on their store so more people to buy games.
EA stole Bad Company 2 from my online library. Even if the game can be played offline, they could still very well pull it from their store front and your library if they wanted to when they want to.
I actually like Avatar: FOP, but every time I (and i think most players) start a new game, cosmetic things we bought in our last save are completely missing. Every time you try to contact Ubisoft about it, they tell you that they cant do anything about it and they refuse to refund you. When they ask for proof, they Help Center responses stop and they dont respond to emails. They close your ticket and remove it.
The newest COD’s PC build is the same way at the moment. The game’s scripts are no longer distributed and ran on the player’s computer for ALL game modes (meaning Singleplayer, Multiplayer, and Zombies). It is impossible to play the game unless you’re connected to an Activision dedicated server now. So whenever they kill the online connection functionality to BO6, it will essentially become a pile of useless unusable proprietary locked up 3d assets on your drive, which have no way of being utilized. Even if we somehow had the script assets leaked and tried to mod them back into the game’s file system, there is no way to process said scripts locally within the game’s executable.
I like to look at The Division for this. Because we had global events on that game for a long time after resources have moved to other projects and recently I think this year or the year before this one the global events just stopped. People asked one of the devs if the game will shutdown basically said no and later they asked about global events for the first game and they basically said “sorry we can’t do anything the original devs moved on.” It still sucks that I fell in love with the game because I will not be able to play it one day just like The Crew. Happy to say I’ve only bought some old releases on sale for my pc and not a single new game especially one that is completely online, new and old. I’m also one of those people that bought the games without knowing they need to be connected to a server, only the internet.
It’s worth mentioning that ( at least to my knowledge) you’re NOT required to buy a MMORPG. I’ve played many of them, from Conquer, Tibia, to Ragnarok, and so on, and what they charge for is for keeping your character, items, ecc + of course keep the server running, GMs working, Devs developing new updates ( which usually happens often). On other games, specially being sold at full price, they are NOT hosted remotely, they may get a couple of updates to fix bugs but will NOT keep on receiving new content, they don’t have GMs / Moderators, they don’t keep your saved data… What I mean is, if you buy a game today, let’s say for example GoW, it will get a couple bug fixes, if there’s a DLC it will be sold separately, and no matter for how long you play it, it will not have events, new content, new areas, new characters…
Ps.: I’m aware you can purchase for example a WoW CD, and a few MMORPGs do offer that, but for some it’s an option you don’t have to pick, besides, I don’t recall seeing an Elder Scrolls Online for 60USD+
I've had this idea where after a game quits being supported/final update, they must release a disk(s) that includes a offline playable, complete final version. So think Halo MCC. That first disk is nothing like it's final product. And one day, when there's no support for the updates/console, it'll be lost.
Hearing about this game crushed me. When I subscribed to the channel, I looked forward to the AC titles and many other ubisoft games. Now i have a daughter that does like at the very least seeing video games (she still can't quite playy them) but i can't imagine what the price will be whenn she is older if they keep making games this way. My wife and i play Dead By Daylight and other games that have DLC and etc. While ubisoft may get sued and whatnot, other companies may take the idea and make it more of a snowball effect that gets worse and worse. I'm glad they are getting sued, but it doesn't mean the practice will stop.
Just because Ubislop is getting stopped, doesn’t mean it’ll be easy to stop the many others just like them if not worse, but with Ubislop going down, it means they can be stopped and with it it means we, the players, can win against them.
@justaguyonyoutube4592 i truly hope this sets a standard for companies to let go of the blindsided plans that just see us as piggy banks rather than patrons. Sad we cannot trust the things that once made us happy. They definitely deserve this bad publicity, and hopefully the case goes through to change this crap.
@oshawott2250 i am saving my PS2 stuff and I'm trying my best to scout all the stuff I grew up with, including VHSs, VCRs and DVD players. But when it comes to games I'm definitely getting the old controllers for everything i can get my hands on and see what I can emulate and what I can legitimately have for her.
Thing is game fails , player base can't support server requirements , game disconnected . Is your $60 a week, month , year ...., there should be a requirement even on a license version to stipulate minimum support time.
to answer your question about the viability of ubisoft creating an offline version of the Crew, just look at Gran Turismo Sport. It’s a game which has virtually no offline usability, but they pre-emptively announced that they would bring full offline capability to the game after the servers shutdown (which happened).
Realistically speaking, it has always been in the EULA (literally called end user LICENSE agreement), that u have never "owned" any game but a license which is why its called that and the company can always revoke your license. People just never read those. Even physical copies have an EULA.
In-line with what your saying about physical media. Im surprised Sony hasn't been sued for the optional Bluray drive attachment, as a means of (kind of_ obfuscating or removing the potential for you to own and run a physical media, or at least making it less enticing to consumers by having to fork out more money for something that - as stated in that lawsuit documentation - since the 70's swappable media options in consoles and PC has been a mainstay for the longest time. Of course im not a console gamer myself, but it is a scary trend we are seeing and a bit anti-consumer (even anti-repair in certain circumstances) that this is occurring and could affect all other console types (lumping in PC into the console commentary for that last part). Im so glad youre out here saying this man. Keep up your amazing work.
i feel like there are more examples, but just from what i do know; guild wars 1 is an old, online only game with a couple players, but the devs still keep a few servers up and running because the resources needed to run them are low. ain't that neat?
What makes the crew issue worse is it was marketed as a open world live service game that would get multiple game expanding updates, new maps modes vehicle modifications, micro transactions so much more for years and years.(Think WOW but with cars) Only to get like 2-3 years of updates. Once they announced crew 2 (2018) they stolped updating the original game and essentially pushed it to the side. As soon as the crew reveale trailer was released i quit playing the game because i knew it was going to be abandoned which sucked cause it filled the void left by need for speed world shutting down.
I'm surprised someone brought all this up actually. The original Ivory Tower devs had massively different plans for The Crew, it was indeed going to be their big long-lasting live service CaRPG MMO, but RIGHT after TC1 originally released, Ubisoft bought the IVT studio (they weren't in-house originally) and replaced a bunch of them with cheap newbie/amateur developers, and right away completely told them to throw the original plans in the trash and made them crap out 2 updates in the next 2 years (first one of which, "Wild Run", is THE WORST video game update of all time, It's directly comparable to GTA San Andreas coming out, then being 100% replaced with the definitive edition of it less than a year later, with NO way to go back, or Watch Dogs coming out looking like the E3 version, then being downgraded to something that looks even worse than the real final 2014 version less than a year later AFTER release). This "Wild Run" update completely strayed away from all their original plans, there was no further customization, there was no map expansions at all, no mexico/south america/hawaii/alaska/canada, no live service content updates, the game's graphics were fully rewritten and redone by some untalented amateurs that completely destroyed the unique look(s), they also completely ruined the handling and physics of cars, removed a LOT of ambient content like various pedestrians/traffic/animals/ambient effects (like leaves falling, newspapers/city litter, haze, light pollution, etc), they somehow even ruined the sound design in the game. Can you believe the original game had over 40 uniquely crafted regional weathers across the entire map? All of them entirely removed just for 2 global weathers: sunny and rainy. All we get in return is some wacky cooky hot wheels festival, which clearly set the expectations for their upcoming sequel The Crew 2. In fact, an anonymous IVT dev (in The Crew Unlimited discord) confirmed that Ubisoft told them to intentionally downgrade and ruin the game with the "Wild Run" update to make the upcoming sequel look better... If you think that's hilariously pathetic, then keep in mind that when TC2 actually came out it still looked worse than the downgraded TC1 update LOL. This wild run update is undoubtably the WORST video game update (downgrade) of all time, no one knows about this because back in 2015 ubisoft psyopped everyone into thinking it was somehow an upgrade, and most people blindly fell for it. And they couldn't even go back and compare because the game is online only... There's an entire channel in the crew unlimited discord documenting every downgrade that came with the "update" and it's absolutely enraging and depressing to go through (takes a while too). It's been 2 years and there's still ridiculous stuff being found.
I honestly thought Japan would be the one suing Ubisoft, given how angry the country is against Ubisoft and what they did with Assassin's Creed Shadows.
One of the rare cases where someone does worse than EA. Around a year ago these times, EA shut down servers for Mirror's Edge Catalyst. Always online single-player games are another can of worms but at least you're able to keep playing it offline just fine.
Digital copies shouldn’t cost the same as physical copies and that shit still doesn’t make sense to me
Don't tell them that, they will claim the digital copy is the real price, and your getting the physical at a discount.
"You don't understand. Games take more to make now! We need a $80 entry price!"
(To be fair, they do apparently take a lot to make - cause 'AAAA' level production is a money black hole)
@@barrag3463AAAA isn’t real. please don’t start saying it like it exists; if it’s a joke, then ignore me.
@@cwj2733it’s a joke, Skull and Bones was announced as a “quadruple A game”
@@barrag3463 Man i can't wait to see what AAAAAA game looks like,im guessing only Ubisoft can pull that out.
As the Larian director said. If game companies want players to get used to not owning games, they should get used to not having jobs.
I read it as "Iarian" instead of "Larian" like 5 times and it blue screened my brain. I had no clue who Iarian was lmao
@@mikehawk8984 mister Vincke is a genius for that name 😂
@@mikehawk8984 Haha, now it should be good.
It's still so ridiculous to me that after BG3 came out big developers were like "this is too good and it'll make gamers think that they deserve better than a shiny pile of shit for 60 dollars, we need to stop this"
@@koutsioj4762 that just proves what the AAA developers think about their own games
At this point I'm having more fun with Ubisoft drama than playing their games.
they realized that they get more attention from bad attention than fixing the black samuri
your so cool! they make ONE bad game and its pandemonium
@@deenman23 Brother, one? Let's be real here.
This is painfully true, my friend bought ubisoft avatar game on PC and this piece of trash crashes every 5 to 10 minutes.
@@deenman23 Which game are you reffering to? Because I got a looooooooooooong ass list. I want to see if your game is on there.
Not even physical copies are safe from being unplayable if support is removed. Just look at Star Wars Outlaws, if Ubisoft removes the patch, everyone who reinstall the game will be met with game-breaking bugs that were only addressed in a day-one patch, making the game virtually unplayable, even if all the data is contained in the disk.
the only way that a game on disc becomes unplayable is if said game is online only
generally speaking... most games that ship on disc are complete and can be played completely offline from start to finish (for example. Astro Bot's physical release).. what u said is right but I Just thought I could correct u on the last point where u said "if all the data is on disc"
Why tf would they remove it
@@Maverick_Jones45the thing with 1.0s, while they do work they can be a whole different game before applying a day zero patch.
Spyro trilogy was launched on disc without the third game, Tony hawk pro skater 5 is basically a demo, Cyberpunk 2077 is a broken mess and sofort.
Of course, there are games delivering it greatly out of the box.
But the certification process isn't a foolproof one.
@@Maverick_Jones45What about all the AAA titles that give you a digital code, like FO76? It's more of a trend now too, and not all titles are available on a physical disc.
Many require some kind of connection to a server, at the very least for patches, so it becomes redundant. "We will own nothing and be happy."
@@daveyjones8969 That is a MMO. I do not think there is anyone who would expect to be able to play a MMO without some kind of active online server. Almost as bad of a comparison as the lawsuit suit using pinball machines as part of their argument.
For clarity, SKG had nothing to do with this lawsuit. Personally, I think they have extremely poor odds pursuing this in the USA, although some physical copies of the Crew did say "expires 1/1/2099", so they could possibly win on a technicality, but not in a way that would save future games. I still think our best chance of SOLVING the problem and not just having more labels is consumer agency action + the citizens' initiative in the EU.
Ross
Alas the petition is stuck at 6\7 countries and 379K\1M signatures. It went so well at the start, but now I fear it won't even reach 500K 😢
We need to get as much signatures as possible. There is still time left. For gamer's this is a challenge on easy mode and a shame if we'd loose.
Is there a way to get more exposure and news about the petition?
I think one cannot expect from the people to remember was happened last week so there have to be some reminders.
@@FalkFlakpretty much spreading the word on social media and giving a direct link to the petition and just giving this as much exposure as possible is the most viable way. Unfortunately its just a matter of who actually wants to take the time to do so. People nowadays like to just complain without actually doing something about it which is why companies are able to get away with their shit in the first place. Our words can only do so much, we need to do ACTION.
This war against AAA devs has been absolutely glorious so far. I'd like to thank all of you and your shut wallets for your service.
Dont you mean AAAA?
I really think its just them making terrible products. Id still buy a Ubisoft game right now if I knew it was going to be fire. Buuuutttt we all know that aint happening
Not all triple AAA devs are evil or bad, yeah sure a fair few of them are pretty bad, but dont throw them all under one umbrella. Ubisoft is surely on the bad end, Bethesda is just incompetent, Activision is self explanatory, and Blizzard is one of the worst.
It's easier than ever to vote with our wallet anyway because most of us can barely afford groceries 🤷
I think the stuff AAA pulls is stupid, but what war and what shut wallets? Most AAA are still making billions
Ubisoft is pushing NFTs more expensive than the entire annual GDP of Nigeria.
Thats hilarious UBI living in their own galaxy apparantly.
i mean, is this surprising?? companies exist first & foremost to make money
any products or services they provide are just a perk
@@dave_riots I get it, but no one is buying anything for that stupid price. Not even Elon under the influence of a lot of alcohol and weed would. It is amazing what they think we are capable of buying
@@dave_riots Absolutely correct, but the whole way you are supposed to make money is by providing some type of value that someone else is willing to pay for. NFTs are just an attempt to trick people into thinking that a PNG is a worthwhile investment.
362,8 Billions is Nigerias GDP. Thats not suited as a joke!
I’m glad Ubisoft is getting sued. It was deserved for years…
Amen to that. Cant believe i blew HUNDREDS over the Crew 😡
Yep. If they fall, maybe Assassin's Creed, Beyond Good and Evil and a bunch of other IPs will end up in better hands.
Watchdogs, GR Future Soldier, R6S etc its still mindblowing that ubisoft hasn't been sued much earlier
Sued by 2 dudes. With no company or any backing. Just 2 gamers banded together trying to sue Ubisoft. Their lawyers will eat them for breakfast.
Reminder to keep boycotting them and not give them a single penny until they stop ruining gaming. They are very close to either changing or go bankrupt.
As a game developer, its soooo easy to implement such as offline mode, because every project start with offline mode player controller for testing such as input, mecanism, UI/UX and it all done in offline or local state...
also they have absolute source code / source Assets they dont need reverse enginering or something, they can just do little work to be done or add something like they do to “The Crew Motorfest” offline mode will be adding in the next update.. were talking about ubisoft here, not indie or solo developer they have hundred of them and easily implement that feature...
The Law of Threefold will set you free friend.
That's not how software development works. Unless you want everything reverted to that time. I assume that networking gets added after the very basic game logic is done, because everything needs to be designed with that in mind and it would be stupid to design everything offline and rewrite it to work with networking.
That's the reason why indie games (Edit:tend to (a lot still manage it))fail/struggle or refuse with adding multiplayer after the fact, because its incredibly hard and basically needs a rewrite of the game.
What's wrong with making singleplayer games?
Sure buddy
@@Hakeraiden yeah buddy
The only fair legislation that would serve to help game preservation without opening a whole can of worms is as follows
when a dev/publisher ceases to offer a game/service etc, they are no longer able to send cease and desist/copyright claims against people who wish to take up the mantle and continue the service.
e.g if a community decides to start their own custom servers for "the crew" after ubi shuts the official servers down then they no longer have the right to stop them
this can also be applied to emulation etc,
once a product is no longer offered through official channels then there is no market usurpation, so they shouldn't be able to stop distribution
if they want to keep up their rights they have to keep up the service.
Whenever a game becomes abandonware, it should automatically enter public domain.
That makes the most sense but sadly..i dont have hope
Sadly, I don't think any country has the actual balls to even try this. I will keep hoping, though.
That's too easy: They would just continue to "support" the game forever in a tiny/laggy server that could fit maybe 2 people and push a patch every 5 years
The only flaw I can see is if the company decides to rerelease the game in some retro form (NES Classic or the 3DS virtual console, for example) what happens in those cases? Can the companies then resume litigation against existing community servers?
If so, then what’s to stop companies from turning on the servers every once in a while (they’d call it a “celebration” or something), getting the game taken down from public domain, then take the servers back offline?
"Do you want the boat? Or the mystery box?"
"Ill take the box! it could be a boat!"
🤦♂️🤦♀️...
That was a great reference xD
Family Guy reference. Man, Peter was so stupid.
Lois: *Peeeeeetaaaaaaaaahhhhh!!*
😂👍🙏
dude, as a tabletop/dungeoncrawler fan, SUCH A FUN IDEA, ruined by some corpo yelling at the guy who came up with the concept: "MAKE IT AN NFT GAME OR YOU ARE FIRED!"
agreed
Indeed. I'm not too much of a tabletop dungeon crawler fan, but when Muta explained the game, I was like, "Oh, that's a neat idea. Looks interesting."
Until he said it was a Ubisoft NFT game...
I played it out of morbid curiosity. It's extremely boring. You take turns deploying champions, choose an attack for each of them, and then spend 80% of the time watching basic animations play. The NFTs are bad but even ignoring them it's just not fun. Darkest Dungeon is literally 100x better than this, you couldn't pay me to play this again.
@@oskarmaxx but when workplace toxicity, harassment, and hostility comes in nobody cares
Only in the gaming industry they care
Sadly there is a small speck of a good foundation of a game here, but completely obliterated by the fact it is made by Ubisoft and NFTs.
Ubisoft died in 2015, they just didnt realize it yet
🐱🐱🎅
Sorry, but Odyssey was good. But other than that, yeah.
@@radicalindividual7774hell naw
@@radicalindividual7774Origins was also good, i also have nothing against Odysey but Valhala was the real downfall
@@radicalindividual7774 yep, odyssey is my jam. Most enjoyable AC game I've ever played
My biggest problem with the license/renting idea of games is that the term is undefined by the seller and completely to their discretion. If for example a game does very poorly and there is little to no hope for further revenue, there is nothing stopping them from posting a shutdown notice 2 weeks after launch and pulling the plug a month later.
I think any live service games should have to provide a minimum guaranteed service term.
It's true that it relies on the good will by the license seller. But it is so industry standard to honor this agreement that to reject that will get you shunned from the market, Ubisoft is learning this the hard way.
When you Rent something, you know exactly when you have to return it .
While I agree I suspect if they pulled the game after 2 weeks getting a refund wouldn't be difficult. Now 6 months down the line things could be different but that early in the cycle you certainly would be getting a refund.
Or - a full refund policy. Like how Sony did with Concord.
It's time game developers realize the consequences of their decisions and start respecting gamer's rights and investments. The gaming industry needs to introspect and make necessary changes for consumer protection.
nah, game devs can't do shit at this point, you gotta fire the entire ubi management for things to get better
It's not the fault of the devs; it's the fault of the publisher and upper management.
If anything, the game devs should take their business(es) elsewhere and start looking into working for different game companies, or try to get out of their current situation asap before they end up as the next one of *hundreds-to-tens-of-thousands* to be laid off on the job layoff chopping block.
EDIT: For clarity, I agree with the general idea of what you're saying, and that something needs to be done, just that your anger is misguided.
It's sad because Ubisoft used to make good games. Up until 2012 or around there, the quality started to go down each year
r6 at launch was rough but thats what made it so fun to play cus it was supposed to be this serious realistic tactical shooter but everyone just loved the way the game looked and played AT THE TIME cus the gameplay was so goofy and barebones
@@chr8is891that's my favorite era of r6 siege
True
Ac origins is one of their best games and it came out in 2017
@@thebigzan no way, origins is so boring i couldnt continue to play for more than 1 hr.. and im a huge ac fan
Ubisoft used to make some of my favorite games, now they’re going out with a whimper
Yep! Used to look forward to new AC games. Far Cry 2 is one of my all time favs, and I remember being excited for WatchDogs.
Then the slop machine started, all the games became even more homogenous, and now I don't even pay attention to Ubi releases.
assassins'creed black flag : freedom cry, best standalone game ive played in my life, this game makes me cry everytime i play it, they fell so hard
@@TheBigbum1974 They're not down and out as Ubisoft Toronto were advertising to fill 13 vacancies last month for new Far Cry, Rainbow Six and Splinter Cell projects.
Hopefully they've had a purge and the new staff aren't the same.
Their peak was during the PS2 era with creative and unique games like PoP Sands of Time, Splinter Cell, BG&E, the first Ghost Recon & Rainbow Six titles. But the end of the 360/PS3 generation is when their downfall started, with games like Far Cry 3 and AC Revelations they slowly realized that they could just copy and paste the same gameplay loops, side quests and assets all the time to sell games.
I miss their Rayman series.
The solution is super easy: governments make it a legal requirement that all digital purchases must always be honored, accessible and irrevocable. Boom. Problem solved.
But the plan is to own nothing but will be happy.
This is going to be really hard now that Steam specifies you are buying a license, it's going to be a long fight....
You think these governments, run by old people who have only played Mario on the N64 are going to care about modern games? No, I think it's going to get tossed out unfortunely.
I agree. I bought some movies online and regret not getting a physical copy because I got screwed.
Cant do that outright. You need to have cases for live service, and that means maintaining 2 separate builds always, increasing workload for a future they don't know is happening any time soon. Need to have something like a requirement to publish builds in a finished state, and give the community the ability to create a dedicated local server.
The pinball machine analogy is not good. Flippers wear down over time and the coils often times have to be replaced, targets can break, and even the ramps a majority which are plastic can crack. The company that you bought the machine from is not required to supply those parts forever and the machine owner will have to go to a third party vendor.
Agreed. Unlike central server software, pinball companies don't put a remote bomb in your machine and force you to agree that they can set it off whenever.
@@patrickdolan6Just accept that it's the reality
@@blazechaos212 ill pirate instead
@@wyattbarnett3877"you wouldn't download pinball flippers!"
I was thinking more that the machine is your PC, and the stuff inside is your games. You paid for those balls individually, you got some special ramps, and so forth. The servers shutting down and you not being able to play the game you PAID for, even though it can be paid offline, is like the seller of the balls saying "sorry, not many people play those anymore. Sure you could play by yourself, but we don't want to waste the 30 minutes it would take to do that. I'll take the balls back"
The people who say you should know your not buying need to be aware of who are buying games. So often it's a parent who isn't up to date with the latest gaming controversy or a kid who just what's to play the game his friends are playing.
Yeah that's the reason I hate battle passes and shops in games, because the majority of the time it's a kid who begs their parents to spend $20 on a skin, then they also have to buy a battle pass every few months on top of the subscriptions they already have, I honestly feel bad for the parents of this generation since toys cost so much as well.
7:48 when I was reading the user agreement for my Nintendo Switch Lite, it made a point to tell me that I don't own any games, I'm just renting a license that can be terminated at any time. I don't like this new age of gaming...
This why i only buy physical copies now. Even if the game ever goes defunct i still own the cartridge and case. My 3ds was lost in a move & even if i got a new one i cant get all my games back because they shut down the shop 💀 learned real quick after that giant L
I 100% agree it shouldnt be like this 😭
physical still just gives you a locense@@KristenZianourry2015
@@KristenZianourry2015 I just try to give developers that I like money in some way but otherwise I just play what I want, whether I can download it through a store or not...
@@KristenZianourry2015 what happens when a console itself loses it's services.
These ain't microtransactions, we're at macrotransactions now
If they hit the $1000 mark, we can call them "kilotransactions".
Faketransactions
Honestly I hate that term. Anything that's approaching a single dollar would never be called a "micro" transaction, it's just a transaction at that point.
A house or nft?
No, no, no Muta. House is too small.
You're talking about a huge ass farm complete with all current generation tools, including machinery, plus a 300 man crew, with established route, and 30 years of guaranteed product delivered to your front door.
He's talking Canadian prices, lol. That's a 1bed 1 bath house right there 😂
@@Skimmy404 true 😂😂
100%. That amount of money could buy you, like you said, a farm. If you're not up for the "farm life", buy a smaller house outside of the cities, and then live life like you do right now and you're basically set for life _(with some investments, like bonds)._ Either way; Set for life.
In several cities and towns all over Europe and Scandinavia _(like in my home country, Sweden)_ they are selling houses and land that are old, culturally significant and need to be "fixed up" for 1€ or less. You'll live cheaper, own a BEAUTIFUL house that's often hundreds of years old - with land - and your cost of living will be *low* - REALLY low.
That amount of money is life-changing.
Even with online only games (like the given example WOW) can be preserved through server hosting tools. Just off the top of my head I can think of so many gaming communities spending years of unpaid labour to reverse engineer the server architecture just so they can play these games online again.
All it would take is a little effort from the game's studio to go "here you go, here's a tool so you can keep playing our game".
Things I hate about the modern gaming industry are as follows:
1. New games becoming more and more demanding even if you have a really good pc
2. Preorders being unnecessarily overpriced 10 years ago we wouldn't have dreamed of paying 60+ bucks
for a base game back then with 60+ bucks you could get the best edition of a game you could buy but now that's in the 100s
3. Games becoming slop and devs purposely avoiding innovation to slap battlepasses in your face with egregious microtransactions that could be armor sets or operators that cost around 15-30 bucks which you could buy a bunch of indie titles with that much money
4. When companies and executives hold back devs from delivering a complete product and trying force an early game release cough cough microsoft with halo infinite
5. Games implementing unending grinds with FOMO that force you to be committed to select few games at a time
6. Being told you don't own the games you've "purchased"
2. Nobody forces you to pre order. If you think games were cheaper, guess what they weren't. 20 years ago they cost a lot on console
3. I guess you didn't play games,because they aren't slop these days and have battle pass
5. Their game, your problem. Control it and you won't have fomo
6. You were told decades ago, but you don't read it
@@Hakeraiden 2) you might not be forced to it, but they were cheaper. As he stated the price back then for a preorder/ultimate edition or whatever was about 60-70 euros, and now they're about 90-100 instead. And back then, if you bought a bigger edition, you almost always got season pass (which in most games meant you got every dlc for free for the rest of the time, just look at dying light 1 and such) but that became a year pass, which then evolved into becoming battle pass. No way around saying that they are more expensive. If anything the console game prices have just stayed the same over the years, since yeah, i know their games have always been expensive, but they also have games that costs 100 dollars now, iirc.
3) every new game basically has battlepass tho? i mean, just look at space marines 2. i love the game, but what need does it have for a battle pass? it already has a fine system for unlocks and so on, but they still have a battle pass? and most games literally gets released with abundance of bugs which was less frequent back then, since they properly tested the games, just look at division 2, that literally ruined itself because of nothing to do and infinite bugs.
6. yes, they "told us" years ago, but doesn't make it less scummy. Especially since it gets called a purchase and the way they "tell us" is with small text on the back on the box/in the EULA which they know 99% of people ain't reading. pretty sure there are more people on this earth who owns their own boat than people who reads EULA's. People don't even read installation wizards for what they are saying yes to.
Add games being disasters at launch and them fixing the game post launch. You used to buy a game and it would work perfectly straight away. Now you get so many bugs on day 1 you may as well wait another year for the game to be playable enough. I'm not the type of person that buys game immediatly when they launch, and I can't imagine the frustration of waiting excitedly the whole day to play, only to log in and be met with 100 bugs and crashes and not being able to play the game. Then your experience is ruined and you leave it. Cyberpunk is a great game, but so many players that bought it on launch never got to see that, and it's mostly new players that praise it.
Don't blame devs, blame suits.
@@Invisius1 Space Marine 2 reminded me of what games used to be like it felt so good getting a complete game on launch with not too many bugs and no microtransactions it goes to show that the gaming industry has been overrun by mass consumerism
if purchasing isnt owning, piracy isnt theft
Piracy never was theft. Copyright infringement maybe, but not theft. Theft is depriving the rightful owner of their property. I steal your car, you no longer have your car. Copying 1s and 0s does not deprive the owner of their property. They still have their copy. You just have a copy of a copy, without paying to "rent" it.
@@DarkForce2024 I mean that's a cute way of doing mental gymnastics to rewrite the definition of piracy. At the end of the day it is piracy, and it is illegal. Period. Use whatever other words you want to dance around it.
@@xMaGuSx888 You must be an undercover agent for Ubisoft
@@xMaGuSx888it’s piracy because the government deems it so. in actuality, no, it isn’t theft because, once again, it is NOT depriving the original owner of said 1s and 0s. in no way shape or form does pirating completely eliminate the source code. to say otherwise is to be a corporate shill.
@@xMaGuSx888 I DID say it was copyright infringement, which is illegal. But it is not theft by definition. I'm not trying to skirt around it. Now do I care what anyone does? Nope. Do your thing.
God I hope they sell off Splinter Cell to someone who can do it justice
Let's be real, it's gonna be EA or Microsoft who will purchase Ubisoft with all their rights..
And hyperscape ip
Don't hold your breath.
Can they please just make a masterpiece like Far Cry 3 again? Probably never again 😂😂😭😭 They better do Far Cry 7 justice if they make one 😅 Their older games were so amazing 😢
Yep, either IO Interactive or Arkane Studios.
As a console player I always try my best to get physical copies. And it annoys me that some don’t reach retail and make it hard for me to get them. Baldurs gate 3 is a good one. Then you have odd ones like Star Wars outlaws that still needed internet to install it making the disk still useless. Black ops 6 useless cause it’s all online only. We need the physical media or otherwise it’s gonna be game over here soon.
The problem is someplaces don't even sell a disk anymore, just a case with a download code inside. That should be illegal.
That's really funny, just last night I was looking for a second-hand copy of BG3 for ps5 when I realized... there aren't any lmao
Thats not even counting the places or cities that don't have internet access at all.
@@PeninsulaCity2024 even when there is a disk most of times you still download online, if you cant insert the disk - download - play the game without being connect to internet, then the disk means nothing
@@PeninsulaCity2024 @mateussoares3569 Disk = magnet disk. Disc = optical disc.
Remember when the video game industry was fun and filled with mystery and excitement at every corner? Yeah, me too. Miss those days, and they appear to be gone forever. The industry went full greed mode and you can feel it in almost everything you play and in every choice being made at these studios. This is why Indie games are so lauded right now. The money isn't the main factor and the heart put into the games makes a really fun game to play. That used to be the standard of the entire industry for a long time. Not anymore.
1985-2015ish. We had a good 30 year run I guess.
It's worth noting that Ubi also revoked the licenses completely, which pretty far from "may cancel access to one or more specific online features".
the big problem with offline play is you still need to connect online to the launcher inorder to launch the game. i learn this everytime the internet goes down for whatever reason and i try to get on and play something offline. steam will allow it, IF your already logged in when the internet shuts off. but if your not already logged in, you cant "verify account" to login and play offline.
just wanted to point this out.
The solution to this is to buy your game on GOG, if the game isn't on GOG you buy it on steam/epic, then crack it. Then you can play it without the launcher, totally offline. Back it up to a hard drive somewhere, and sleep easy. I hate launchers, I just want a shortcut on my desktop straight to the game. Edit: If you want to be more ethical, you can always turn your phone hotspot on for the 2 minutes it takes to log into steam, then turn the hotspot back off (if you have hotspot).
Nope, even if you’re logged in. They give you a big fat error message that says if you try to play it offline that you’ll lose your save. Good luck trying to play Black Myth Wukong offline.
@@ferretyluv i played Hollow Knight offline all the time and the progress is still saved. What drugs are you on, son? Its only crappy Chinese CCP games or woke stuff that won't save.
@ I know this because I got the errors myself. Some games just don’t allow offline play, which is a bad thing.
@@ferretyluv I was without internet for five weeks after a natural disaster a few years ago and I definitely played my Steam collection to pass the time. So it very much works offline, the warning is for Steam's cloud save service. When you get internet back you just have to make sure to resync the local save to the cloud in Steam(which should occur automatically) and for games that use their own service, you'll need to choose to continue from the local save in the games that ask, otherwise some games may indeed overwrite your local save with the older cloud save, the vast majority of games won't as long as you choose the correct save.
i remeber being 16 back in of 2010 and i badly wanted to work for ubisoft canada, back when they actually made good games and put work into there stuff.went into hospital work instead and im soooo glad i made that decision
Ubisoft basically burning down was not on my 2024 bingo card, but I can't say that I'm surprised by this stuff.
Only reason why it didn’t happen earlier is cause of the covid bubble
It is necessary. Companies need to realize that this is what will happen if they try to ruin gaming for us.
@ make an example of them
Shit like this made me go back to watching DVDs instead of paying for Netflix. I want to own my media, I want to be able to consume that media in the future if I so choose.
I've always pirated movies and tv shows since the ui is far better than the ones you pay for, and there's no need to have 10 different streaming sites just to watch 1 or 2 shows, I honestly believe streaming has killed quality TV shows.
4:11 FULLY agree with this, im sick of OG games disappearing from stores ect. I loved the crew 😭
Name me few from Ubisoft, outside of Crew
While the AAA Gaming industry kills their own IP's and companies, I'll be silently enjoying the Indie Renaissance in the mean time.
GG Ubisoft, you let Yves Guillemot destroy you.
The indie game rise is starting to hurt these companies, yiu can tell since they’re finally putting some effort in
Unfortunately indie and AA are more affected a collateral damage that they rather shutdown their small studios most notably recent Arcane and Tango.
It’s basically the indie games, AA rising up to be the dominant games on the market. And Nintendo just does what Nintendo does.
You nailed it, OP. Been saying this for years and with each passing year we are seeing this play out.
As these clowns at the top continually fumble the bag it will create a vacuum. The REAL game developers who want to make fun games will step into that vacuum and take an extremely large portion of customers from the once great developers of the past. After all, the only thing we as customers wanted to do was play fun games.
Soon enough these companies will begin whining about their dwindling market shares and when that happens I will be there with a mug to catch their tears so that I can drink from the ever flowing river of sadness that springs from their own reckless stupidity. Here's to the Indie Renaissance and the new age of gaming that it will usher in!
@@R3TR0J4Ntango got bought back and arcane had been poopin their shorts for a little bit even before redfall
With the California law, you know what Ubisoft will do. They’ll put a tiny disclaimer on the packaging of a PS5 disc (for example) that says “opening this package binds you to the terms within”. Then they’ll put a leaflet inside that says by opening the package, you forfeit your right to any kind of ownership. LG is doing this with friggin REFRIGERATORS!!! Everything sucks these days.
I thought it was proven it Court that wrap agreements like this is unenforceable
@@RandomPerson-cf3gt this, stuff like that has been unenforceable for decades.
Uh that's a wrap agreement...and last I checked as some others mentioned, that unenforceable/high illegal one of the two and so they're just screwing their ownself and not us lol
@ I honestly haven’t followed it closely, but I hope you’re right!
'Best buy blue' I will never be able to not refer to that blue as that.
W California, happy to finally see the "buy" and "purchase" buttons being used correctly!
The thing I don't like about physical media is that it will inevitably wear down over time (god forbid you drop a disc over the hundreds of times you boot it and it gets scratched). Plus if you move around a lot due to renting for example it's much easier to lose physical media as I'm sure we're all painfully aware of (rip my heartgold cartridge I had as a kid).
Realistically it's very unlikely game Devs take away your games on Steam or any digital storefront outside of online games that require servers to play as there's no real benefit to doing so. In fact I'm yet to see a single player game get removed from Steam libraries period and there are genuinely a ton of tangible benefits to digital media over physical.
Well, if the person is messy and so clumsy. Yeah the physical stuff will get damaged. Just buy a box or disc book to keep it safeand put it somewhere memorable
You take care of your things and they last for your entire life on this earth
the whole digital argument just sounds lazy to me
Where people love the convenience and the easy way of not having to deal with the hassle that is physical media
But it’s not as big of a problem as people make it out to be.
You've obviously never been in a disaster where there was no internet for miles and miles around.
@@ElysiumReviews …yet with digital youre wholly reliant on the platform owner continuing to allow the download of a game or the platform holder still existing…I have had my cartridges for 30+ years and all still work…same with discs from Mega CD onwards…and those games travelled with me when moving interstate…hard to destroy physical if they are taken care of
On the other hand I have had several occasions where the company have changed the game through updates that can't be undone and make the game objectively worse. Censorship, removing content for licencing reasons, these are things that games companies have done and this is in no way a benefit to the user.
Digital gaming has advantages, but let's not pretend there aren't downsides.
Capcom made their online mobile gacha Megaman game offline when they pulled the plug on the servers. And they removed all micro transactions and gacha mechanics. It can be done.
You do know every game is built differently
That's a mobile game...
A mobile game...
The Crew is a large scale game which heavily relies on online servers and having other players in races.
It's not easy at all to do, especially considering the game is MASSIVE and has had so many updates making it into a total mess over the years.
@@mountaink2z I didn't play The Crew. From what I keep hearing, it seems like there is some sort of single player campaign. People keep saying it could be an offline game. I was just saying there is precedent for a company to pull the online servers and making their game offline.
Told my friend this and he said "Yess let's go"
Lol yall rushed to comment before even finishing the video... it came out 11 minutes ago, and its 16 minute long.... you dont even know what he talks about
The title is "Ubisoft is getting sued" I think we have a good guess.
@@persperspersp2866
Other than Ubisoft getting sued, in which in this case is the title of this video, in which we can already tell what it’s going to be about.
Cheering for what. Two dudes will loose immediately. People are really desperate
I'm currently playing through Splinter Cell: Chaos Theory on Steam right now. Such a shame what they've become since those days.
If it's not a class action lawsuit then it will be thrown out. All Ubisoft has to do is say here is your $60 back to close the case.
6:10 You missed your chance to say some ordinary gamer!!!
This comment should have been on the top
Kinda sucks. I used to drive around following speed limits and driving normal to relax some times. The Crew 2 just doesn't feel the same.
Crew motorfest is by far the best. 1st one was garbage
It's sad that a dumbification of these types of warnings are the only way most people will realize how this stuff works.
Can’t wait for their Lawsuit Simulator DLC dropping soon.
And it comes with a season pass
There are so many private MMORPGs who reject the updates.
im sure thats not their first lawsuit. Its 100% certain that theyve been sued privately. This is just one case that has been shown publicily as sometime private investors tend to sue without the public knowing
TLDR: Theyre getting sued, and just as the same exact message from several different videos, theyre going to "address" (completely ignore) the issues with ownership of purchased games
Seeing Ubislop getting in trouble doesn't just put a smile on Muta's face but mine as well.
I'm a Splinter Cell fan, another Ubisoft series, and as much of a hunger I have for the potential remake as I don't believe they ever made a true Splinter Cell game since Double Agent - the second I see "Internet Connection Required" in the marketing for the game, I am not biting. Same goes for Konami with the MGS3 remake.
I totally agree, Double Agent was the last real Splinter Cell game. Conviction and Blacklist were fun games but departed from the series way too much and didn't feel like belonging to the series. I hope that for the remake they'll go back to that amazing stealth gameplay of the first games, it would be the only way for the franchise to shine again. But I don't have a lot of faith in current Ubisoft executives.
@@ldyb1712 Blacklist was a good game, but it wasn't Splinter Cell. It clearly wanted to be something else but Ubi slapped the SC brand on it out of fear of throwing out a new series after establishing so many Assassin's Creed games. I actually have issues with Double Agent too, Version 1 not Version 2. I'm honestly hoping they're "remaking" the original game to test the waters without wasting new ideas so that if it fails, they don't have to worry about sequels but if it succeeds then they have incentive to try new things with the series.
@@MjLmoonwalker Double Agent version 1 has some flaws but it's still a solid Splinter Cell experience imo.
I also hope the remake will be a renewal for the series, I'd be happy with it even if it just brings back and modernizes the original gameplay in a good way. After that they could, as you say, add some new gameplay mechanics and make the AI smarter and more realistic with more credible reactions.
8:25 rare Cali w
Ikr shocking
I know right like damn yall finally did something good for a change
If you charge full price for a game, you are selling the full product. If it's a license then you should charge half price. If you can't download and play whenever, it's not a full product.
Piracy is looking better and better everyday.
If companies expect us to purchase and play games in the future, things need to change now.
as old time Agent of the Division who loved the DZ.. you are 100% correct on how much ubisoft just dosnt fuckin listen to us.. i used to be such a huge ubi fanboy... now.. i hate them.
I enjoy the single player Ubi games but they started doing the bare minimum after farcry 5. The pick your path storyline only works when you have few options and long stories with them, AC Valhalla and mirage tried doing the same thing with shorter story lines and more small areas (like 10+ regions) and it falls apart because they can’t fit anything of substance in the story lines without the risk of spoilers. Valhalla had several reoccurring characters that aren’t memorable cause you spend 20 total minutes with them before you’re onto the next area.
FINALLY somethings being done ✅ I agree with the game players/buyers 100% - they (the game companies) are stealing our money in my opinion !!!!
They can always just shut off the DRM server that you have to connect to to install your physical media. Tons of physical offline only PC games are functionally dead because of this.
PC hasn't had physical releases in... a long time. That being said, with PC you have direct access to the game files, and with the exception of some Denuvo titles, every one has a crack. Buy it, crack it, throw it on a hard drive somewhere to back it up. Just as good as buying a physical copy.
The company that owns Cyberpunk studio also owns GOG. GOG misses a lot of releases.
Not every company wants to release games on GOG considering they don’t like DRM over there.
Plus it’s a money thing, steam has more eyes on their store so more people to buy games.
EA stole Bad Company 2 from my online library. Even if the game can be played offline, they could still very well pull it from their store front and your library if they wanted to when they want to.
I actually like Avatar: FOP, but every time I (and i think most players) start a new game, cosmetic things we bought in our last save are completely missing. Every time you try to contact Ubisoft about it, they tell you that they cant do anything about it and they refuse to refund you. When they ask for proof, they Help Center responses stop and they dont respond to emails. They close your ticket and remove it.
The newest COD’s PC build is the same way at the moment. The game’s scripts are no longer distributed and ran on the player’s computer for ALL game modes (meaning Singleplayer, Multiplayer, and Zombies). It is impossible to play the game unless you’re connected to an Activision dedicated server now. So whenever they kill the online connection functionality to BO6, it will essentially become a pile of useless unusable proprietary locked up 3d assets on your drive, which have no way of being utilized. Even if we somehow had the script assets leaked and tried to mod them back into the game’s file system, there is no way to process said scripts locally within the game’s executable.
I like to look at The Division for this. Because we had global events on that game for a long time after resources have moved to other projects and recently I think this year or the year before this one the global events just stopped. People asked one of the devs if the game will shutdown basically said no and later they asked about global events for the first game and they basically said “sorry we can’t do anything the original devs moved on.”
It still sucks that I fell in love with the game because I will not be able to play it one day just like The Crew. Happy to say I’ve only bought some old releases on sale for my pc and not a single new game especially one that is completely online, new and old.
I’m also one of those people that bought the games without knowing they need to be connected to a server, only the internet.
I think the only way Ubisoft can recover is by unleashing a weapon that they've kept secret for years
Dogz Remastered for Nintendo Switch
Music to my ears.
It’s worth mentioning that ( at least to my knowledge) you’re NOT required to buy a MMORPG.
I’ve played many of them, from Conquer, Tibia, to Ragnarok, and so on, and what they charge for is for keeping your character, items, ecc + of course keep the server running, GMs working, Devs developing new updates ( which usually happens often).
On other games, specially being sold at full price, they are NOT hosted remotely, they may get a couple of updates to fix bugs but will NOT keep on receiving new content, they don’t have GMs / Moderators, they don’t keep your saved data…
What I mean is, if you buy a game today, let’s say for example GoW, it will get a couple bug fixes, if there’s a DLC it will be sold separately, and no matter for how long you play it, it will not have events, new content, new areas, new characters…
Ps.: I’m aware you can purchase for example a WoW CD, and a few MMORPGs do offer that, but for some it’s an option you don’t have to pick, besides, I don’t recall seeing an Elder Scrolls Online for 60USD+
I've had this idea where after a game quits being supported/final update, they must release a disk(s) that includes a offline playable, complete final version.
So think Halo MCC. That first disk is nothing like it's final product. And one day, when there's no support for the updates/console, it'll be lost.
So essensially, a GOTY/complete edition becomes required to release.
Hearing about this game crushed me. When I subscribed to the channel, I looked forward to the AC titles and many other ubisoft games. Now i have a daughter that does like at the very least seeing video games (she still can't quite playy them) but i can't imagine what the price will be whenn she is older if they keep making games this way. My wife and i play Dead By Daylight and other games that have DLC and etc. While ubisoft may get sued and whatnot, other companies may take the idea and make it more of a snowball effect that gets worse and worse. I'm glad they are getting sued, but it doesn't mean the practice will stop.
Just because Ubislop is getting stopped, doesn’t mean it’ll be easy to stop the many others just like them if not worse, but with Ubislop going down, it means they can be stopped and with it it means we, the players, can win against them.
If I ever have kids they're starting on an N64 or PS1 or something. They can earn the newer ones by playing the older ones.
@justaguyonyoutube4592 i truly hope this sets a standard for companies to let go of the blindsided plans that just see us as piggy banks rather than patrons. Sad we cannot trust the things that once made us happy. They definitely deserve this bad publicity, and hopefully the case goes through to change this crap.
@oshawott2250 i am saving my PS2 stuff and I'm trying my best to scout all the stuff I grew up with, including VHSs, VCRs and DVD players. But when it comes to games I'm definitely getting the old controllers for everything i can get my hands on and see what I can emulate and what I can legitimately have for her.
Thing is game fails , player base can't support server requirements , game disconnected . Is your $60 a week, month , year ...., there should be a requirement even on a license version to stipulate minimum support time.
Here's to hope that Battlefield 1 survives long enough to see EA being forced to implement dedicated servers.
That game flat out refuses to die
Doesn't matter since EA already killed it with the kernel level anti-cheat update recently.
@@thebigpig2364the game is too good
@@dunny It was kinda needed, every EA-owned server was basically 99% bots flying around headshotting everything.
Keep your games updated and backup your game drives. If support is removed, the community will figure out a way to get your backups playable again.
Suing and fines are not good enough anymore. This needs to become criminal and CEO / corporations doing this should be ruled as criminals.
it’s about time brutha😭🙏
Please just go bankrupt already
Good. Haven't played anything ubisoft related since early ps4 days.
3:57 because the game was made around the nft/crypto stuff. Why dont they rather use real game and build nft/crypto Around IT
why do each of them look like they were ripped straight out of HeroForge minifigure creator
Is this gonna delay the femboy roommate game
The what game?
Is that an actual game they’re making?
Knowing Ubisoft, I’m not surprised if they are.
They are making a typescript dev game?
I sure hope no
Why am I not surprised hearing this?
Huge loss for gamers lol
2:11 you could buy a Boeing 787 NEW for less than that
I remember the times when Ubisoft used to make Driver games
"Bunkers!" Lmfao you're a lad. I'm clipping that.
Great work and you're deservedly becoming a heavy weight of an analyst/creator for me bro.
to answer your question about the viability of ubisoft creating an offline version of the Crew, just look at Gran Turismo Sport. It’s a game which has virtually no offline usability, but they pre-emptively announced that they would bring full offline capability to the game after the servers shutdown (which happened).
also this is even more surprising considering the current GT Sport playerbase is probably very small
Man, can't wait for AC Shadows to fail. February will be freaking firedumpster. And they will make it race thing, just wait.
Yep I can't wait ethier, then we can say we told you so for the 1000th time lol
Realistically speaking, it has always been in the EULA (literally called end user LICENSE agreement), that u have never "owned" any game but a license which is why its called that and the company can always revoke your license. People just never read those. Even physical copies have an EULA.
I thought NFTs died
They were never alive lol.
The Batmobile (The Tumbler) is worth 3 Mil. You can keep your NFTs, I’ll buy the “fully functional but not street legal” tumbler
It’s been said before and I’ll say it again. If buying isn’t owning then piracy isn’t theft. Period.
video starts at 7:42
We have justice against Ubisoft before GTA 6 😅
15:53 nope, not going to happen over this.
In-line with what your saying about physical media. Im surprised Sony hasn't been sued for the optional Bluray drive attachment, as a means of (kind of_ obfuscating or removing the potential for you to own and run a physical media, or at least making it less enticing to consumers by having to fork out more money for something that - as stated in that lawsuit documentation - since the 70's swappable media options in consoles and PC has been a mainstay for the longest time.
Of course im not a console gamer myself, but it is a scary trend we are seeing and a bit anti-consumer (even anti-repair in certain circumstances) that this is occurring and could affect all other console types (lumping in PC into the console commentary for that last part).
Im so glad youre out here saying this man. Keep up your amazing work.
i feel like there are more examples, but just from what i do know;
guild wars 1 is an old, online only game with a couple players, but the devs still keep a few servers up and running because the resources needed to run them are low.
ain't that neat?
I can buy ¼ of ubisoft for that money 1:54
What makes the crew issue worse is it was marketed as a open world live service game that would get multiple game expanding updates, new maps modes vehicle modifications, micro transactions so much more for years and years.(Think WOW but with cars) Only to get like 2-3 years of updates.
Once they announced crew 2 (2018) they stolped updating the original game and essentially pushed it to the side.
As soon as the crew reveale trailer was released i quit playing the game because i knew it was going to be abandoned which sucked cause it filled the void left by need for speed world shutting down.
I'm surprised someone brought all this up actually. The original Ivory Tower devs had massively different plans for The Crew, it was indeed going to be their big long-lasting live service CaRPG MMO, but RIGHT after TC1 originally released, Ubisoft bought the IVT studio (they weren't in-house originally) and replaced a bunch of them with cheap newbie/amateur developers, and right away completely told them to throw the original plans in the trash and made them crap out 2 updates in the next 2 years (first one of which, "Wild Run", is THE WORST video game update of all time, It's directly comparable to GTA San Andreas coming out, then being 100% replaced with the definitive edition of it less than a year later, with NO way to go back, or Watch Dogs coming out looking like the E3 version, then being downgraded to something that looks even worse than the real final 2014 version less than a year later AFTER release).
This "Wild Run" update completely strayed away from all their original plans, there was no further customization, there was no map expansions at all, no mexico/south america/hawaii/alaska/canada, no live service content updates, the game's graphics were fully rewritten and redone by some untalented amateurs that completely destroyed the unique look(s), they also completely ruined the handling and physics of cars, removed a LOT of ambient content like various pedestrians/traffic/animals/ambient effects (like leaves falling, newspapers/city litter, haze, light pollution, etc), they somehow even ruined the sound design in the game. Can you believe the original game had over 40 uniquely crafted regional weathers across the entire map? All of them entirely removed just for 2 global weathers: sunny and rainy. All we get in return is some wacky cooky hot wheels festival, which clearly set the expectations for their upcoming sequel The Crew 2. In fact, an anonymous IVT dev (in The Crew Unlimited discord) confirmed that Ubisoft told them to intentionally downgrade and ruin the game with the "Wild Run" update to make the upcoming sequel look better... If you think that's hilariously pathetic, then keep in mind that when TC2 actually came out it still looked worse than the downgraded TC1 update LOL.
This wild run update is undoubtably the WORST video game update (downgrade) of all time, no one knows about this because back in 2015 ubisoft psyopped everyone into thinking it was somehow an upgrade, and most people blindly fell for it. And they couldn't even go back and compare because the game is online only... There's an entire channel in the crew unlimited discord documenting every downgrade that came with the "update" and it's absolutely enraging and depressing to go through (takes a while too). It's been 2 years and there's still ridiculous stuff being found.
Even if they sold all these characters, poor Ubisoft still won’t be able to fund their upcoming AAAAA game.
I honestly thought Japan would be the one suing Ubisoft, given how angry the country is against Ubisoft and what they did with Assassin's Creed Shadows.
One of the rare cases where someone does worse than EA. Around a year ago these times, EA shut down servers for Mirror's Edge Catalyst. Always online single-player games are another can of worms but at least you're able to keep playing it offline just fine.