One of the WEIRDEST Glitches in Smash Ultimate - Random Smash Ultimate Facts

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  • Опубліковано 25 лис 2024

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  • @henke37
    @henke37 Місяць тому +771

    As a programmer, this smells of an use-after-free. The inconsistencies is due to this bug depending on where ALL of the memory allocations in the game end up in memory. This is not just frame perfect, it depends on *every* frame since the game was booted. And load times affect things too, so yes, it is hardware dependent too.

    • @ABC-ik9vj
      @ABC-ik9vj Місяць тому +18

      Very sure everyone can get it, not just a programmer

    • @Starfloofle
      @Starfloofle Місяць тому +107

      Yeah the moment he mentioned it worked better when his switch was off for a while I went "IT'S *RAM* RELATED, IT HAS TO BE!"

    • @largob1594
      @largob1594 Місяць тому +76

      You're telling me that maybe, possible, with a slight chance, ACE is possible in smash ultimate

    • @lucaantinori4834
      @lucaantinori4834 Місяць тому +45

      The fact that this is rarer to happen on official hardware despite the limitations proves that Nintendo is problably the one company that knows how to optimize for it's hardware better than anyone else.

    • @relo999
      @relo999 Місяць тому +17

      @@lucaantinori4834 And that emulation isn't perfect.

  • @slushbucket707
    @slushbucket707 Місяць тому +490

    Squad Strike has so much glitch potential, there's probably way more stuff like this but no one plays it

    • @JetSetDman
      @JetSetDman Місяць тому +6

      this isn't related to your comment but i must say the tainted keeper pfp is very based

    • @Superkidra
      @Superkidra Місяць тому +15

      And ofc no one plays it because it's half-baked horseshit that Project M did better a decade ago

    • @Bupboy
      @Bupboy Місяць тому +36

      ​@@Superkidrai thought it was a half decent mode ._.

    • @Yoyomatboo
      @Yoyomatboo Місяць тому +5

      I do play it 😅

    • @rollingpearl7331
      @rollingpearl7331 Місяць тому +4

      me and my brother play it 😢

  • @LilyLambda
    @LilyLambda Місяць тому +301

    Oh, and I can confirm (some modders made a diff of all of the files), the only substantial change to the game was that bugfix

    • @GodlyCito
      @GodlyCito Місяць тому +6

      Hi Lily :D

    • @minejack7773
      @minejack7773 Місяць тому +6

      Hi Lily! :D

    • @saul7701
      @saul7701 Місяць тому +6

      Hi Lily! :D

    • @drmegasteve4335
      @drmegasteve4335 Місяць тому +3

      Hi Lily! :D

    • @atruepanda1782
      @atruepanda1782 Місяць тому +7

      Holy shit it’s LilyLambda from hit FirethePyro joke “Flippy line go zoom” (perhaps a reference to hit SoundSmith joke “Funny wavy line go zoom”)

  • @genozis0
    @genozis0 Місяць тому +30

    TLDR;
    - Bugs depends on memory usage, more stuff happening means more memory used, means memory clean up required.
    - When the memory cleanup process has happened and it try to access this memory address, it crash
    - Kirby is blocked in a sub animation state machine, he can only do "moves" that can cancel other move
    Hey Game dev here, as other tried to do, I'll give my hypothesis base on your description of the kirby bug,
    Firstly ultimate is a really intensive game to run, (honnestly it's already a miracle that this game run on the potato switch) to do so, the game need to make a LOT of effort to clean up everything it can in memory, but at the same time it need to not clean up potentially useful memory that will be shortly reused, you can see characters with switchting capabilities in this category, basically charizard cost 3 times more in memory than a normal character (4 times when the pokemon trainer is in the picture, fun fact he is hided when there is too much player on screen). Characters are not the only thing really costly, vfx like fire are also very costly, on memory and gpu, vfx include fire, water, sparkles, explosion etc... you were also talking about the stage, but it can actually matter because the stage is a BIG source of those things, the more things hapening on the screen, the more memory is needed, therefore the more aggressive memory managment will be by the system.
    Secondly perfomance, garbaging memory can be costly on the cpu and make fps drop, therefore games tend to try to do it at the best possible time, the better the hardware, the less impact it will have, and therefore those clean up will be more frequent (hence the Switch pro having the issue more easily) but less performant hardware wil delayed this cleaning process more.
    Why this process crash the game? probably because the attack move of kirby is directly link to the owner of the capability to save memory, and this memory is clean up once the character is dead. this clean up process depend of hardware and the current memory load (aka vfx happening on screen, stage hazards, number of characters loaded in memory)
    What could make this bug happened more often ? Overload the memory, create hidrants with pacman, use the ice climber, pyra mithra, pokemon trainer, sephiroth (he has a shit ton of vfx), inkling, lucas, richter etc... take the stage with the most hasard and put them on, play with all of the above character in a one life 8 player match etc...
    Why the switch was doing the bug more often when cold ? For all hardware it has a optimal working temperature, the longer you play the hotter the cpu will be, and less efficiant it become, therefore the cpu will trigger less often the memory cleaning process. basically you need to seriously cooldown your hardware if you want it to happen more often.
    Why the character was T Posing or the game crashing when triggering certain animation ? Because they are using a animation state machine. when kirby eat somebody he enter in special sub state machine letting him use the copied character move. When the owner died, kirby was doing the owner move, most likely in a "uninterrable" state, meaning the character was unable to get out of the sub state machine, while in the meantime the animations linked in the sub state machine are removed with dead character, so kirby stay in the sub state machine with null anim, and kirby animation actually interrupt because the animation does not exist anymore. In most case It should have crashed here already, but they most likely catch this edge case during developpment, patch it superficially and put a fail safe to make sure the game do not crash in most cases. why did it crash then ? you noticed that it crashed when doing the start jumping animation or the start falling, most likely this animation do not use the failsafe mentionned before.
    Why kirby can do some moves when he is in the bug state, and t posing sometimes ? He must be in this sub state machine while unable to perform the actual moves because of invalid data set. in the animation state machine transition toward certain moves are blocked because for example he has an "uninterruptable" flag set and the animation transtion is set to not be available when this flag is on, maybe because all default attack move cannot cancel "uninterruptable" attack but jumping and moving can ! Also grabbing out of shield bypass a lot of checks and is probably the reason why it can still be done. Also it could be just a flag saying "Kirby is doing an attack" instead of uninterruptable flag, and it would have the same result as stated before, only the move that can be perform while attacking can be used while in this bug state machine. and kirby can't leave this bugged state of the animation state machine because the transition for going out probably check the move status, but the move status doesn't exist, and so he can't get out of the state.
    Anyway that's my hypothesis lol, see TLDR at the top

  • @LaserFont0103
    @LaserFont0103 Місяць тому +200

    As someone who isn’t blind, I find the braille very useful. 4:26

    • @kobotics227
      @kobotics227 Місяць тому +1

      How would you even read that?

    • @LaserFont0103
      @LaserFont0103 Місяць тому +10

      @@kobotics227 😐

    • @dropfish3109
      @dropfish3109 Місяць тому +9

      @@kobotics227 with your eyes genius

    • @elicenyne
      @elicenyne Місяць тому +1

      wait what does it say like actually

    • @sherbertshortkake6649
      @sherbertshortkake6649 Місяць тому

      @@elicenyne "?i ? gonna make a p?k?r civili?a ?n joke ?h? b by ?" only got past the first line before I quit

  • @shiivee
    @shiivee Місяць тому +81

    9:15 wait, but what if Kirby gets killed by thwack in this state ? Or others effects like freezing?

  • @jaifain4813
    @jaifain4813 Місяць тому +26

    7:32 Kirby and The Forgotten Land boxart pose

  • @iamFV56
    @iamFV56 Місяць тому +87

    4:23 actually caught me off-guard. Good job lmao

    • @iamFV56
      @iamFV56 Місяць тому +13

      Didn't see that one coming

    • @phineas81707
      @phineas81707 Місяць тому +1

      Laughed *way* too hard.

  • @RufioTheThird
    @RufioTheThird Місяць тому +109

    2:36 When you check the pockets for your car keys, thinking they might still be inside the car, only to find them a split second later

  • @mystcat3
    @mystcat3 Місяць тому +48

    I'm guessing it happens because each character has their "kirby data" with them, that kirby access trough a pointer
    Since that data is "deleted", the pointer now points to garbage, and since the data isn't what the game expects, it just halts execution on kirby's movements if something goes wrong.
    The devs maybe foresaw this so it doesn't crash right away, but in the end something reads a null pointer and bye program.
    The glitch being a hardware thing makes a lot lore sence since different processors and OS handles memory and processes differently (also leading to randomness)

    • @emiljansson02
      @emiljansson02 Місяць тому +9

      This is along the lines of what I thought as well. The state of the memory is likely a big factor, which is extremely chaotic but an emulator might have more consistent outcomes due to its different implementation. It seems like the wrong animations are being played when Kirby is glitched, so maybe their order in memory get shifted around and when the game tries to access memory where there is no animation anymore it can't handle it. It could obviously be any other type of data, but since we can clearly tell something is up with the animations, this is my theory.

    • @mystcat3
      @mystcat3 Місяць тому +2

      @@emiljansson02 That's also a good theory!
      Earlier I thought that the game was looking for the ability animations but since it couldn't find any, the state doesn't change so something in kirby's movement/state machine was locked?

    • @j0elyb3an
      @j0elyb3an Місяць тому +1

      imagine if this leads to ACE

    • @mystcat3
      @mystcat3 Місяць тому

      @@j0elyb3an If somehow, something happens to write that memory space, and the code so happens to execute it as a function, maybe, just maybe, we could find a way to warp to the end credits :P
      (TAS) SSBU(+DLC) DreamLand% (ACE TAS that successfully emulates Kirby's Dream Land for the Gameboy inside SSBU)

  • @craftyawesome6830
    @craftyawesome6830 Місяць тому +51

    The GC adapter issue is apparently specifically the mayflash adapter on the latest switch firmware. There is a firmware update that fixes it on their website.

    • @rickthebas
      @rickthebas Місяць тому +1

      Oh my god thank you I've been struggling for like a week with this

  • @StarlightEcho912
    @StarlightEcho912 Місяць тому +13

    This seems like the best chance for Arbitrary Code Execution Ult will ever get, at least on current patch.

  • @3twibles4sweetrevenge
    @3twibles4sweetrevenge Місяць тому +8

    7:27 never ask kirby who he inhaled in 1945

  • @LilyLambda
    @LilyLambda Місяць тому +87

    This was brought to my attention in my discord last month- as a modder, this is the explanation I gave:
    I have no idea what’s happening, but at least some part of it is related to the game accounting for this edge case, but having unfinished/broken code to solve it. Kirby is thrown into a status that doesn’t properly allow him to transition into other moves, which appears to cause a *lot* of other problems

    • @erich_ika
      @erich_ika Місяць тому +6

      Thank you, LilyLambda

    • @JamesP7
      @JamesP7 Місяць тому +5

      Hey, you’re the one who makes mods often for TCNick, aren’t you!? I love what you make! ❤

    • @caffeinelemon6373
      @caffeinelemon6373 Місяць тому +2

      Hi Lily :D

  • @Diamond_Aura
    @Diamond_Aura Місяць тому +22

    Playing Kirby your anchor in Squad Strike when your opponent chooses either PT or Aegis, as a way to “reset” your game if you’re losing. Unless they saw this video no one would know how it happened lol

  • @Diddz
    @Diddz Місяць тому +13

    likely stale reference hence the seemingly inconsistent effects/crashing, there may be ACE potential

  • @silikerYT
    @silikerYT Місяць тому +17

    oh hey that's my tweet at the end there i'm famous
    also I can confirm the two controller glitch still works, I don't think nintendo cares about patching it since it only affects a third party adapter, although I heard mayflash themselves released an update to fix it if you want to

  • @CaTastrophy427
    @CaTastrophy427 Місяць тому +38

    Thanks, the braille at 4:25 really helped.

  • @funkyboi3987
    @funkyboi3987 Місяць тому +27

    Nice job finding all of the funny things that happens with the kirby glitch (I wasn't able to test alot but atleast I brought it to light)

    • @dinysk8
      @dinysk8 Місяць тому +2

      Funny pfp

  • @___________0Z0X
    @___________0Z0X Місяць тому +9

    As a blind viewer, I appreciated the Braille.

  • @theseculargamer3339
    @theseculargamer3339 Місяць тому +3

    Okay, I legit cackled at the braille joke.

  • @TheRealBatabii
    @TheRealBatabii Місяць тому +14

    I had no idea complaisant was even a word...

    • @SeanCMonahan
      @SeanCMonahan Місяць тому +2

      Same. I didn't understand until I saw the definitions in braille.

  • @Xaero13
    @Xaero13 Місяць тому +5

    I have a Day 1 Switch as well. Load times are indeed load times

  • @Bupboy
    @Bupboy Місяць тому +7

    12:18 i was like "what there were way more how was it 7?"
    Honestly, pretty funny, you get a pk fire/10 there

  • @takarijbartleby
    @takarijbartleby Місяць тому +8

    Shulk's Monado Art Dial always has a 10 frame start-up, iirc. Even when the game is slowed down or speed up , i.e., in the training room, Witch Time, Shulk's Vision, etc. Shulk can use the invulnerability to avoid Final Smashes that initiate after landing. One thing weird with Ridley and Ganon is that when you revert to your normal size from a Super/Poison mushroom, they are stalled in the air when using Up b or Ganon's down b. Does that have to do with vertically based momentum or the dark particle effects?

  • @PikangsFutaba
    @PikangsFutaba Місяць тому +3

    The 2 players with a single controller "glitch?" is more a Switch Firmware issue than the games themselves (in the system menu if you go to the controller menu to sync another one, you can see it has the dual controller input), but the results may differ from adapter to adapter, for example, a Mayflash adapter has the issue, HOWEVER you can update it's firmware and the "glitch" will partially get solved, I think the official WiiU and Switch GCN adapters should work "fine", but other adapters probably are our of luck... and you also need to have all the controllers (and the adapter of course) plugged into the dock BEFORE you turn on the Switch or before restarting it to make the adapter with the controllers work... however, if the console enters in sleep mode or you remove it from the dock... you have to restart the console to make it work again (and sometimes you need to do the thing multiple times, like attempting to make a Ps1 read a faulty disc for example).

  • @LunaiMusicBox
    @LunaiMusicBox Місяць тому +25

    Pleasure to have helped ❤

  • @Seamed
    @Seamed Місяць тому +5

    Something neat too is that when you try the glitch it seems to create two stars on kirby rather than just one as it normally would when unloading the copy ability, so it might be because it's deloading the ability you currently have, but then tries to do something else which is what causes things to get messy (maybe it tries to unload an ability twice), in the times when crashes without the ability being fully unloaded, the stars are there too, so maybe it crashes beacuse it's trying to call or use an asset that isn't loaded and bails, or tries to unload assets that are currently in use and there's something that prevents that from happening and things go wrong.
    The theory of deleting a copy ability twice could also lead to the game unloading parts of memory that it isn't supposed to, but since we don't really have a way of knowing what part of memory is being unloaded we have no way of knowing what will happen and so the result is essentially random.

  • @ReverseScript
    @ReverseScript Місяць тому +1

    5:38
    The greatest quote in all of Fire Emblem

  • @requiemdragon8620
    @requiemdragon8620 Місяць тому +9

    14:26 I wonder who that is? 🤔
    Thanks for including it, and finding that weird exception with Bowser. I didn't even know that had an instakill point.

    • @velvetbutterfly
      @velvetbutterfly Місяць тому +1

      A lot of the villains do. Ridley Wolf, and K. Rool I think insta KO.
      Joker does as well

    • @requiemdragon8620
      @requiemdragon8620 Місяць тому

      @@velvetbutterfly Yeah, but those are all cutscene Final Smashes.

    • @matthewlopetegui6204
      @matthewlopetegui6204 6 днів тому +1

      maybe bc it’s the only final smash that can guarantee a star ko if ur percentage is high enough?

  • @NuppyZ
    @NuppyZ Місяць тому +6

    This happened actually when me and my nephew was playing one day and i wrote it off as just another nintendo quirk and didnt think to look into it

  • @Sly88Frye
    @Sly88Frye Місяць тому +1

    I'm glad this showed up in my recommendations. I really highly enjoyed this video and did not know about any of these glitches and I think they are really fun. That Ridley one is pretty messed up. So as long as you're charging and have the lead in a battle with a time limit and you just know exactly when to start charging Ridley's attack so that whenever the enemy attacks you it just stuns you unless it's an attack that works like Bowser's final smash does you'll win. Although I guess unless the enemy sees your charging and just waits for you to finish charging and goes to your back so don't get hit by the attack and then they hit you right then and there

  • @Sabagegah
    @Sabagegah Місяць тому +7

    7:16 Judas Priest mentioned!

  • @epicjakman
    @epicjakman Місяць тому +6

    as an amateur game developer, I was thrown off by the fact that it happens more frequently on a fresh boot but I THINK it might have something to do with loading times? Like if a switch has been open longer it would cause load times to be longer giving the game more time to catch mistakes. that would also make the "super switch" being more consistent make sense because not only are you just opening the game every single time but you have faster loading times in general. I'm saying all this with no knowledge of how this game's character loading works so in the off chance a smash modder happens to see this comment feel free to chime in

  • @SilasAdra
    @SilasAdra Місяць тому +5

    I was 100% expecting a jumpscare at the silent part in the end of the outro

  • @Tonjit41
    @Tonjit41 Місяць тому +4

    you should do a contest for who can find the wackiest outcome for this glitch

  • @SabirTheHuman
    @SabirTheHuman Місяць тому +3

    I got the weird kirby glitch twice. The first time I couldn't move kirby but could shield. I ended up KOing kirby to see what would happen. The next character after kirby didn't spawn. I ended up ending the match because the game didn't crash. The second time I did the glitch, I got the sliding kirby and the game crashed.

  • @callanfehr8504
    @callanfehr8504 Місяць тому +1

    unbelievable. they brought back the custom ice climber glitch from smash 4. can't wait to see all of the Kazuya Climber combo videos

  • @j0elyb3an
    @j0elyb3an Місяць тому +1

    I think the reason that it's so inconsistent and varies depending on so many factors is because it's some form of memory leak, IE kirby taking data for his copy ability from other spots in memory that don't fully work

    • @FooFooANIMATIONS
      @FooFooANIMATIONS Місяць тому

      It’s likely a “use after free” kind of memory leak, which is quite bad from a security perspective

  • @atruepanda1782
    @atruepanda1782 Місяць тому +1

    You have talked about the Iceies thing before, but whatever it’s not like anyone is keeping track.

  • @FranXiT
    @FranXiT Місяць тому +5

    One Of The WEIRDEST Smashes In Glitch Ultimate

  • @JamesP7
    @JamesP7 Місяць тому +2

    I actually saw this clip on the Yeet Smash compilation! Was wondering if it was something new!

  • @paulnewton2284
    @paulnewton2284 Місяць тому

    I actually had someone pull out that Ridley tech in an online battle once. The Ridley was my ally, and they used it to survive the enemy Marth's Critical Hit. Which was super clutch, because it was just the two of them at that point. (I don't remember whether they went on to win the match for us after, but I'm 90% sure I still have the replay, so I could check if I wanted to.)

  • @CykoCI
    @CykoCI Місяць тому +2

    LET'S GO GAMBLING (kirby style)

  • @MLmaster135
    @MLmaster135 Місяць тому

    I'd deff love to see a video of specifically,
    how Ness is able to ko most of the cast w/2x PK Fire(has to be within close enough range for PK thunder missile's max power)
    +PK thunder missile from 0% from Brawl, to smash 4, to ult if it were possible.
    I can confirm this works more often specifically in 4 and ult compared to brawl, but it can work in brawl.
    I've been curious about why such a simple 3 moves like that just kills so easily from 0%
    (around middle or a bit past middle of FD from my memory) including some heavies.
    cuz I think this's one of the most obscure things in the entire smash history.
    as its so simple, yet legit no one has ever talked, nor showed this on video in the past decade or so.
    which's surprising yet makes sense since its also easy to not get got by.
    its deff one of the more obscure ness facts I know of as I've gotten a good amounta people w/that before in all 3 games,
    but more-so ult/Smash 4.
    I also dunno how well known Smash 4 Shulk's pseudo Brawl Ike Jab(which was Punch, Kick on repeat) is
    cuz I know that's almost inescapable when timed right manually, unless someone knows to jump, is a lightweight char, or is Marth/Lucina

  • @reubentherblazer9756
    @reubentherblazer9756 Місяць тому

    There was one time when me and my brother were playing on the Gamer stage, I was playong as Ike and I accidentally countered 5-volts roar.
    Me and my bro were laughing our butts off after that. It was a very good recent memory.

  • @robplaysstuff6029
    @robplaysstuff6029 Місяць тому +2

    How would a blind person use the braille on the screen to read the definitions?

  • @temmie5764
    @temmie5764 Місяць тому +1

    Love how I was in the discord for all of this lol

  • @fortanimal9476
    @fortanimal9476 Місяць тому +1

    the Adrive clip was very funny

  • @amoura39
    @amoura39 Місяць тому

    4:05 your sacrifices 😭

  • @Chip10591
    @Chip10591 Місяць тому +2

    Does the game load ALL of Kirby's neutral special animations when the match starts or are only the relevant ones loaded. If the latter is the case, it would load 2 unique animations for Pythra and 3 for PT. We've seen that it replaces his animations fine when Kirby's active copy ability is from the ACTIVE enemy is KO'd and unloaded, he goes back to his standing animation, but does it account for inactive characters neutral specials the same way, does it remove them properly? Maybe the data is being unloaded improperly with out the game giving proper instructions to compensate, so the animation trigger or whatever tries to make do with the new data in wherever the previous animation was, since the new data wasn't meant for animations, results are unpredictable. Animation data includes stuff like total length, Interruptible frames, the speed to be played at and stuff like that, it'll try to find all that info in somewhere where the animation loader isn't even supposed to be after the "extra" animations are unloaded. I'm no expert but I am studying the field in college and this seems like a plausible cause. Just a theory, a game theory.

    • @velvetbutterfly
      @velvetbutterfly Місяць тому

      I don't know for sure but I believe it only gets loaded when Kirby inhales someone, but the data is at least kept with the character data or the fighter who would give Kirby that ability

  • @AcousticHarmonia
    @AcousticHarmonia Місяць тому +2

    Aw man, as the host/commentator of Fragapalooza Smash I would have LOVED to be a part of this
    Or have any link to my original video this glitch was from...

    • @Casual_PKBeats
      @Casual_PKBeats  Місяць тому +1

      You know I should have put the link to the vod in the description too, I'll do that when I get home

    • @AcousticHarmonia
      @AcousticHarmonia Місяць тому

      @@Casual_PKBeats Now I see that's been appended, greatly appreciate it!
      Also I'm definitely going to have to share this video with the players Deez_Hands and Squidletics who had it happen in the first place, I'm sure they'd get a kick out of it

  • @TightSweaters4
    @TightSweaters4 Місяць тому +2

    I bet cargo throw would save him.

  • @sansonTop
    @sansonTop Місяць тому

    Also quick tip. Shutting switch off fixes run speed cause it clears RAM, a main component in Running games. Hopefully this can help maintain consistency!

  • @Leethepiggypro
    @Leethepiggypro Місяць тому

    Imagine playing with someone who’s never played smash before, and while playing, pull off the glitch.

  • @doommustard8818
    @doommustard8818 Місяць тому

    Stale References are a type of error where you have a reference to something that has been flagged for deletion. Like i don't know, a reference to a character's move of a character that is no longer loaded.
    One of the optimizations computers have is that instead of deleting stuff from memory it just marks that the memory can be overwritten if you need.
    So this glitch could be dependant on what ends up overwriting the move in memory, and how long it takes for that to happen. Two factors you cannot control for.

  • @Leeloo-Foxx
    @Leeloo-Foxx Місяць тому +1

    kirby tried to wave dash and ultimate imploded because it was never meant to have melee jank

  • @amoura39
    @amoura39 Місяць тому

    I love the mention of "super Switch" lol

  • @paleblank0
    @paleblank0 Місяць тому

    Actually we've had another update in February with the release of the Sora amiibo so it really hasn't been 3 years

  • @Some_1_else
    @Some_1_else Місяць тому +37

    Of course it’s Kirby 💀

  • @De_an
    @De_an Місяць тому

    4:29 You need to get this person on future episodes so they can do the self-promo without you having to do anything.

  • @last_dutch_hero258
    @last_dutch_hero258 Місяць тому

    For the “delete kirby’s code” glitch you showed (in gonna call it that), i think that afther reading RAM related comments, it has to do with a part of SMASHS ram allocation for this specific part of coding.
    What i think is happening, is the RAM unloading the multi character, but has to unload Kirbies copy in some way. It seems that the RAM stored code gets messed up somewhere during the loading, which triggers a failsafe. However, due to the inconsitency of the bug, and my general lack of software knowledge, i know there is somethinh we are missing, either software or hardware related.
    It could be that the failsafe only checks during loading if the code is correct (and some other times), and if you manage to skip the failsafe you get the soft-softlock situation. Mabey the failsafe even gets unloaded? I dont know, i’m just a rando insomniac scrolling trough my YT list on about 3 hours of sleep in the past 24 hours, dont judge me!

  • @Ksauce_LIVE
    @Ksauce_LIVE Місяць тому +1

    ROBOCHAZ MENTION 🗣🗣🗣

  • @dieblauebedrohung
    @dieblauebedrohung Місяць тому

    The Ridley "Tech" is actually viable to survive Little Mac KO Punch :)

  • @amoura39
    @amoura39 Місяць тому

    That Ridley thing feels like a useful technique for amateur Ridley players 😮

  • @varietychan
    @varietychan Місяць тому +1

    Man, Kirby is broken

  • @nechohrogers4201
    @nechohrogers4201 Місяць тому

    I tried the kirby trick on my regular switch and got it on the second try. I used pyra/Mythra. I did notice that it didn't work when I started the move before mythra hit the blast zone. Perhaps the thing that makes it work is waiting until the character that you took the ability from is dead before using their ability.

  • @relo999
    @relo999 Місяць тому

    Looks like a RAM access issue. Basically it tries to read data that it expects is there, isn't there anymore gets unusable data and then crashes. I suspect there is some code doing error handeling for when a new character is loaded into squad strike but with it loading earlier than expected then it goes kablewy, a crash.

  • @BJGvideos
    @BJGvideos Місяць тому

    Ok see when I was counting the Starstorm stars I was looking at the small effect stars, not the big meteor stars!

  • @nobleneed
    @nobleneed Місяць тому +1

    Since you got it basically on day 1, Does your switch have uno? I hear it comes free on the console

  • @thestylemage2092
    @thestylemage2092 Місяць тому +1

    I wonder how instant kills work with the 3rd variant, either from final smashes or Hero.

  • @Nawakooo0
    @Nawakooo0 Місяць тому

    I wish you had tried a cutscene final smash on the variant of the glitch where Kirby is interactable

  • @diegsalut9461
    @diegsalut9461 Місяць тому +1

    Ich liebe memory leaks!!!!

  • @JoshMacDonald-mm3tq
    @JoshMacDonald-mm3tq Місяць тому

    3:36 what’s club penguin 🐧doing here?

  • @orange567_
    @orange567_ Місяць тому

    now i know that pkbeats watches yeet smash

  • @jamesgraczyk4561
    @jamesgraczyk4561 Місяць тому

    I feel like I haven't seen a smash glitch in years-

  • @PinkieOats
    @PinkieOats Місяць тому +2

    Did I miss something because what is a "Super Switch" ?

    • @beeftips1628
      @beeftips1628 Місяць тому +5

      Yeah you missed it, it’s an emulator

    • @Bupboy
      @Bupboy Місяць тому +2

      Mustve blunk at some very convenient times cuz he put the yuzu logo on screen a few times

  • @mathiastoala7777
    @mathiastoala7777 Місяць тому

    PEAK ONCE AGAIN 🗣️🗣️🗣️

  • @misspotato813
    @misspotato813 Місяць тому

    I wonder if this glitch could be exploited in some way beyond just smash bros. Obviously, not much is known about it, but I'm just thinking about the recent 0.215 second Mario 3 TAS using remote code execution, and can't help but wonder if the reason it crashes or not is entirely if the pointer lands on "safe" memory and "not safe" memory. IE it crashes because it has no idea how to interrupt the data vs not crashing because the data it read was "good enough"

  • @mariotaz
    @mariotaz Місяць тому

    Nice Kirby

  • @matthewlopetegui6204
    @matthewlopetegui6204 6 днів тому

    15:46 is bowser’s final smash supposed to active the star ko at that percentage? maybe that’s why it ikos with the ridley glitch

  • @dattromboneguy
    @dattromboneguy Місяць тому

    On the last variant you showed, I wanna know what happens with an up throw... there's that niche situation where Kirby can star KO during the up throw, I want to know if you can cause that again with this new glitch. Either that, or if you could trigger the star KO kill in the same way

  • @paparick6234
    @paparick6234 7 днів тому

    I might be a bit late, but I i just saw this video. I was wondering if there was another factor to the Kirby glitch. I wonder if it's different between physical and digital copies? I know there can be a bit of a load time difference between a game card and digital. Also, if it's digital, I wonder if it's different from the game being installed on the main drive, or on an SD card?

  • @micboyyaboy2578
    @micboyyaboy2578 Місяць тому

    TF2 MENTIONED, LIKE GIVEN 🗣️🗣️🔥🔥

  • @cornbread3056
    @cornbread3056 Місяць тому

    Call me crazy but Bowser's final smash should screen KO opponents every time

  • @chaoslord_6664
    @chaoslord_6664 Місяць тому

    10:02 what about whack, thwack, Ridley's fs, Joker's fs, or stamina mode

  • @artfurret
    @artfurret 5 днів тому

    Thanks for that brail

  • @katfrog1
    @katfrog1 Місяць тому

    It was the switch firmware update that broke the gamecube controllers not a software update to smash, gamecube one NSO 👀

  • @julienleiva4626
    @julienleiva4626 Місяць тому

    Idk if im crazy but I counted more stars during ness's final smash

  • @MercuryA2000
    @MercuryA2000 Місяць тому

    I wonder what happens if you KO Kirby off the top in the softlock variation. Does he fall back down? Can you control him if he does?

  • @wurtknurte7283
    @wurtknurte7283 Місяць тому +1

    Who else is manually translating the braille message because they don't know braille but want to find out the secret anyway?

    • @wurtknurte7283
      @wurtknurte7283 Місяць тому

      For anyone wondering what the message said, here's the original braille: ⠠⠊⠀⠴ ⠛⠕⠝⠝⠁⠀⠍⠁⠅⠑⠀⠁⠀⠏⠜⠅⠳⠗⠀⠉⠊⠧⠊⠇⠊⠵⠁⠰⠝⠀⠚⠕⠅⠑⠀⠐⠓⠂⠀⠃⠀⠃⠽⠀⠮⠀⠐⠞⠀⠠⠊⠀⠛⠕⠞⠀⠞⠕⠀⠹⠀⠌⠁⠛⠑⠀⠔⠀⠫⠊⠞⠬⠀⠮⠀⠚⠕⠅⠑⠀⠴⠀⠁⠇⠗⠀⠙⠂⠙⠲⠀⠠⠓⠐⠕⠌⠇⠽⠂⠀⠍⠁⠅⠬⠀⠦⠞⠗⠢⠙⠬⠀⠍⠑⠍⠑⠴⠀⠚⠕⠅⠑⠎⠀⠔⠀⠘⠮⠀⠧⠊⠙⠑⠕⠎⠀⠊⠎⠀⠗⠂⠇⠇⠽⠀⠝⠀⠁⠀⠛⠙⠀⠊⠙⠑⠁⠂⠀⠮⠽⠀⠁⠇⠺⠀⠁⠛⠑⠀⠇⠀⠍⠊⠇⠅⠀⠯⠀⠭⠄⠎⠀⠇⠑⠎⠎⠀⠔⠞⠻⠑⠌⠬⠀⠹⠁⠝⠀⠐⠎⠹⠬⠀⠍⠀⠹⠐⠳⠰⠇⠇⠽⠀⠒⠌⠗⠥⠉⠞⠫⠲⠀⠠⠊⠀⠝⠑⠫⠀⠞⠕⠀⠙⠀⠃⠑⠞⠞⠻⠲⠀⠠⠊⠀⠹⠔⠅⠀⠺⠑⠀⠁⠇⠇⠀⠙⠲⠀⠠⠁⠇⠀⠓
      And here's the translation: I was gonna make a parkour civilization joke here, but by the time I got to this stage in editing the joke was already dead. Honestly, making "trending meme" jokes in these videos is really not a good idea, they always age like milk and it's less interesting than something more thoughtfully constructed. I need to do better. I think we all do. Also hi

    • @baksoBoy
      @baksoBoy Місяць тому

      Did it come up as anything interesting?

    • @meta04
      @meta04 Місяць тому +4

      it's "I was going to make a parkour civilization joke here, but by the time I got to this stage in editing the joke was already dead. Honestly, making 'trending meme' jokes in these videos is really not a good idea, they always age like milk and it's less interesting than something not thoughtfully constructed. I need to do better. I think we all do. Also hi"
      you might notice there's a comma somewhere in there that should probably be a semicolon; that's because it actually is a comma in the text

  • @mxyzptplk
    @mxyzptplk Місяць тому

    do you think you'll do a video covering rivals of aether 2 when it comes out?

  • @thezpmc9859
    @thezpmc9859 Місяць тому

    XD the braille joke

  • @harperzappone5495
    @harperzappone5495 Місяць тому

    Would doing the variant glitch where you cant move on the king of fighters stage be an actual soft lock?

  • @bdog8827
    @bdog8827 Місяць тому

    Ima do this at my local now :D

  • @deafiefox
    @deafiefox Місяць тому +1

    As a blind viewer,
    Geez, dude XD

  • @berc2067
    @berc2067 Місяць тому

    what's that mother 3 thing you were playing at the end?

  • @j0elyb3an
    @j0elyb3an Місяць тому +1

    I think the sped up footage is too fast and it started hurting my eyes

  • @Matias-fh2hf
    @Matias-fh2hf Місяць тому

    Does the percentage needed for the bowser instant KO change if bowser has his power reduced in the options menu

  • @scoffeex1740
    @scoffeex1740 Місяць тому

    Does this glitch also happen during the final level of World of Light?