really appreciate the respect Kripp still gets from everyone in the PoE/Diablo/ARPG community. watched him back in the falafel and orange juice days, bro literally optimized his hairstyle, so he had to waste less time showering, famously playing at least 36h on the first day. If you wanna see old Kripp I highly recommend you watch his 1h discussion with Athene before diablo 3 launched, still pure gold
Bro that's a throwback. Still remember Kripp getting me into PoE with his OG ground slam build. And of course the classic clip "She corpse exploded the corpse of the boss" rip clip
Fun interview. The map mirroring story is wild. Also feels wild that I've played for almost 6 years now, so I have some pretty old context, and it still feels like he's talking about a different game.
@@mooseclamps Try it one a 2010 years computer with a terrible 512kb adsl line. That was my setup when I started playing back in 2012. I believe I was a masochist back then because I played lots of hardcore
@@Varangian_af_Scaniae Played since closed beta and went hardcore from the get-go.... It was an interesting time. Ripped so many characters before any of our friend group even got to maps lol.
Killer video Ziz, good job with the questions and hosting the interview. I'm a closed beta player and remember watching Kripp back in 2012. Fun shit, it's cool to see him still grinding at it. I adore ruthless and its my mode, as it reminds me of old PoE, but it's cool to see a legend's perspective on the pros/cons.
Kripp made me play PoE HC when he switched from d3 in 2012 and it was a blast, watching him and grinding was the only thing I wanted back then and it was so fun ! Thanks to his knowledge I made it to top 10 HC in nemesis league and it's been my best achievment in gaming ever ! Love his dedication, Kripp is the goat when it comes to min maxing shit.
I remember that one clip where Kripp had no flask charges, on hardcore and no portal scrolls. Man equipped a coral amulet off the floor and sat there regening his hp. Absolute LEGEND
@@metamon2704 I did as well =) Although the game beat the shit out of me something fierce and I never even got out of white maps. It wasnt until I tried spectral throw on its release that I made it to yellow maps for the first time.
Started in closed beta, players like kripp and nugi were the first 2 players i looked at and i was amazed at the discharge build kripp made. I've never been a good player on PoE because it is so in depth but i keep coming back. Now i came back for crucible and seeing Kripp here hits home. Zizaran is an amazing person and I follow your videos to get more knowledge! Great interview!
My PoE initiation started with Kripp, deepened with Mathil’s ele buzzsaw (helped me experiment with damage scaling as a fundamental build mechanic) and I am still going strong every league to this day. Thank you Ziz for setting this up and sharing with the community.
I'm playing ruthless this league and love it so far. I enjoy how every item that drops can be interesting rather that feeling like I'm sifting through thousands of mostly useless drops. The one single issue I have is that it doesn't feel good gating so much behind the luck of getting a support gem. But when you do drop that support gem it feels amazing.
Huge agree! The gating of support gems was at times frustrating, but also at times a huge relief and a feeling of euphoria. When the ruthless beta first came out, I found a bonechill support gem and everyone in global was losing their shit, and that feeling of "wow, I found something special" is unforgettable. Of course, I traded it with Ziz for numerous other support gems 😉
Been playing since open beta, really excited about this vid! Kripp is indeed a legend, in the old credits that played sometime after Dominus was added GGG specifically thanked Kripp for everything he did for PoE. He practically "invented" the clear speed meta with his Discharge build or when he reached level 50 in only 8h in a race once (imagine that nowadys lol). Playing Ruthless reminded me a bit of "ye olden days" but I enjoy the faster playstyle of modern PoE more now - pretty interesting to hear what Kripp thinks about Ruthless.
Idk. Spending development time working on, maintaining, and adjusting a mode that barely over only 10,000 people play on seems like a waste of time and resources. Stuff like this directly eats into things like development of leagues, a perfect example being the shit show that crucible currently is in it's entirety. If it took one dev 20 minutes a day to make all of ruthless functional, sure. However, there's absolutely no way devoting even more time and experimentation into this minuscule fragment of the game will ever be a good decision.
@@Eirud That's purely from a profit/loss standpoint and only from a short term view. If ruthless teaches them lessons they can apply into the core game, it's an investment into the longevity of the core game. Also, that's not accounting for the fact that MAYBE it's not money driven. MAYBE they don't care if it costs them a bit of money to make a game mode the way they want. Chris has ALWAYS said they did not make PoE for YOU. They made it for themselves. A game the way THEY envisioned. They couldn't care less about the money unless it's going to make them go bankrupt. However, regardless of that point specifically, you could view it as an RnD section of a company. Yeah, RnD often times is a money sink when you directly look at it on a stand alone basis. The reality is, RnD is a great investment if you want to keep progressing and pushing the boundaries of your company. Let's be clear, I don't play ruthless either. However, that doesn't mean it's a net negative on my personal experience with the game and could very well make my experience much much better is unforeseeable ways.
the early races were shit, the only important thing was staying awake, atleast races these days are mostly skill based, the whole 50 people that used to race back then made carn's 56 hour push look like a joke. these rose tinted glasses need to stop
Back then was definetly way crazier than ruthless now. Like even less viable builds and towards the end when he keeps talking about how noone gets level 100 in ruthless, thats absolutely how i remember it from those beta races, noone gets 100. Build guides back then allocated points until like 88 or 90, because if the build wasnt already finished at that point, grinding more levels with an unfinished build at that point wasnt something anyone was going to do, your build didnt work if it was done by that point.
"Level of abundance is way overboard" SO true! I miss when maps took 8-10mins, now you spend more time organise your stash and loot. Less loot = actually more fun.
Horrible take. Only people who play poe like a full time job think this. Getting cool loot that changes what you can do or how far you can progress is the point of all ARPGs. Getting less loot sucks and getting a bunch of useless loot sucks. But getting everything too fast or easy also sucks. My main problem with the game is loot feels pretty much pointless unless you get a grail item or currency. It’s why I mostly play standard. I play league sometimes but it is just frustrating grinding or trading to get a tabula rasa for the 100th time lol. In standard I’m finally able to do almost all content on farm and I can spend 500 chaos on experimenting with items and builds and not feel bad if it’s not that good. I get why people like the league reset. But I hate it. Starting over sucks and it always reminds me how frustrating and boring getting rich again is because loot is rigged to suck 99% of the time.
Yup, Kripp was the first streamer ever I watched play PoE and his original Freezing pulse build was what made start playing it as well all those years ago. Big respect.
"she corpse exploded the corpse of the boss" always ingrained in my brain. old way of where induvidual projectiles were rolled for crit and not the whole attack made the game so much cooler because prolif was more more useful etc. why prolif shock when entire pack is gone if you crit.
This video reminded me to check on the race event. 1 week in and the top player is level 91 using Spectres, they're yet to face Infinite Hunger or Black Star...
Amazing podcast - love Kripp's perspective on things. Having just picked up playing ruthless myself this was very interesting to listen to. Thanks Ziz!
Kripp really illustrating in so many words an important point about game speed, difficulty, and character strength. In the end, everything is relative, and people have a way of getting certain ideas in their heads either missing or forgetting that the game is a means to an end, not an end unto itself.
I used to play back in the day before this game was on steam and watching this brought back a lot of memories. I was kind of hoping they would launch a classic version of the game but I guess we can be happy with ruthless if kripp can sanction it.
I wish Kripparian would give 100% attention to this interview. I never truly enjoy talking to or listening to people communicating without them paying full attention.
I started playing path in the good old "Fellshrine until I can maze my map days". I jammed out to the slam and pizza dance and enjoyed the old racing wars with Mors, Helman, and the other OG gang. Kripp was the main reason I got into PoE and even though he went to Hearthstone to grind his OJ, I am thankful for all those endless hours of entertainment provided by his streams back then. Seeing him play ruthless brings back so many memories of those old times and its great to see that GGG decided to give back to those early players by making the game feel more like it used to back in those days.
8:00 this is something trade players don't seem to understand about SSF. In SSF you actually do content instead of just selling everything that isn't a map. But GGG balances the game around trade players so SSF gets shafted almost every single league. Punishing people who actually plays the game the way it's meant to be played is kinda weird game design, imo. Edit: This is also why I think blizzard should really consider SSF in D4, instead of having the "just don't trade" mentality. It's not the same.
I'm fairly certain that the game was intended and designed around players being able to trade. Chris has discussed this multiple times, it's one of the things they are consistent about. With that being said, I do think the game would be better if it was more tailored towards being SSF friendly, even if it was at some of the expense of the economy and trade leagues. It's nice to be able to run content without worrying about losing out on "value".
@@AdamColladoJ The reasoning I have for my statement is that, surely the devs didn't design a boss encounter or league mechanic and then thought to themselves "Alright, I hope nobody engages with this content and go map instead for currency" It just makes more sense imo to make the game SSF friendly. You actually use all the currencies for their intended purpose rather than using them to trade for gear/items. You actually run your conq fragment maps/influenced maps and all the league maps like legion, blight, etc. I'm not asking them to make the game easier, I would just like them to make SSF more viable than it is currently.
great video , excellent questions and explanations . seeing that corpse explosion group wipe brought back good memories . while i dont think ruthless is for me because of time , i think its great to have more experiments in varying styles much like the different community server gauntlets is also cool to see the differences and potentially find good configurations .
Ruthless to me is like a PoE Detox, at first it feels like shit, you still have expectations of speed and items from the main game. Once you readjust the game feels so much more fun and engaging. Identifying rares have my full attention, rares take enough time to kill for me to read the mods (resulting in less WTF killed me?) and the dopamine of finding auras / support gems that fit your build is unparalleled. That said it has considerable downsides, in the main game you can make any skill work, in Ruthless you have to start the league with skills that function on no supports, gear and a lower level. Similarly aiming for end-game isn’t realistic on more than a handful of builds. Build diversity is much bigger in the main game. I’m having fun! I hope you all have fun in whatever format you’re playing :-)
this confirms to me playing ruthless is like having a job because the only people who play it and enjoy it are streamers who have my entire league playtime in like 10 days.
that's why kripp likes it. all that other shit he says is just cope, it's a game mode where your main advantage is being able to play 14+ hours a day, which is what him and other people mean by "wanting poe to be hard like it used to be". they've been passed up in skill mechanically and don't understand the game anymore so they long for the days when all you did was stay awake for days straight and grind. it's pathetic and I'm glad GGG don't listen to people like this too much
@@doom8274 Lmao. The dude isnt playing 14 hours a day anymore since forever. He literally said if ruthless was even a bit scarcer than it is now he wouldnt play, because he only plays 8 hours a day for a week and then is done with the league, if he cant achieve what he wants to achieve in that time hes not going to play.
Kripp was the first streamer I ever watched on twitch, it was for Diablo 3. I only played that game for 2 weeks but I just kept watching him. I still watch him now and then and I don't even play HS anymore, but I just like him as a person and how he like organizes and expresses his thoughts is truly something different. I remember some quote from him while he was still playing in his dad's basement 'don't donate money to me, I don't need it', how ironic is it that he actually became one of the most wealthy streamers just being himself like that. That's like another level of charisma, while his chat is 99,9% meme spam, he reads the 0,1% 'normal' chat. We need more Kripp in our world, I'm pretty sure of that.
I completely agree. The best thing about POE is making the build in path of building, making the build in game, tinkering in pob. Think i've spent doubled the time in POB as in the actual game
Awesome discussion!!!!! I enjoyed Ruthless but man, Kripp hit it on the head. Takes FOREVER to level and no map sustain. I agree base game is too much and I'd rather build a character to work with whatever i find, since crafting is non-existent in Ruthless.
I was watching kripp play ruthless now I thought to myself how much it reminds me about early days of PoE...we forgot how hard this game used to be. I mean, we used to exalt maps just so we could progress.
I'm new to POE so I'm playing standard and Crucible for now, but I could tell that I'm going to be playing ruthless because I also like the challenge and the more meaningful drops 😀
I've been watching Kripp since he dropped his job to stream Diablo 3. I play PoE since 2014-15-ish because of him. I watch his Hearthstone videos and I don't even play that game. Kripp is a very cool guy.
Ruthless seems like a really cool thing if you know the game well enough. I have a hard time just playing through SSF because I'm bad at the game. Never liked the poe trading or regular mode, it just feels so weird being able to buy everything you need so it never appealed to me. What makes games like this so much fun to me is finding the gear and upgrades yourself and progressing at your own pace.
Phys mitigation was one of the biggest issues for SSFHC ruthless. Played assassin and just had to pray that I didn't take a huge hit. I think I can only reccomend people to play jugg if they really want to try it. Gem drop rate was okish. Definitely makes you grind for support gems and plan out to mule gems to your main character. I farmed ossuary for a week or so though to find support gems. Currency drops are really, really low. Can't get regrets/vaals really at all. Getting 40%-60% increased rarity gear is very, very helpful. Crafting sucks. I spent 2 weeks trying to just alch an amulet with life on it.
I find the idea of Ruthless a lot more fun than actually playing it, once I do play it feels miserable and yet I feel challenged, maybe it is something to play every now and then but only in standard to never have to restart.
I tried ruthless once, hated the fact you're stuck with skill gems from quest rewards. I have always bought the skills I use especially the 1st one. I don't even want to go to the coast after that. If they expanded the reward selection to what usually unlocks in the shop, maybe I'd bother to play more of it. I can live with lower drops but you can't make me play with a skill I don't like.
I hate this the most and also plenty of other certain stuff like Quicksilver flasks being nerfed to 2 seconds... Pantheon being gone... like what? WHAT
ziz want to ask you is lightning arrow better than explosive arrow? which one is better?? anyone can tell me or give advice too? EA vs LA which is better or cheaper etc
It's so weird to me that Kripp - one of the best ARPG players of all time - more-or-less exclusively plays Hearthstone, and has done for almost a decade by now
Ruthless reminds Kripp what OG POE felt like ; back when he pioneered the shotgun GMP freezing pulse marauder mage build =] ; good stuff and good times =] ; imagine spending a mirror on a map XD , GGG needs to bring some of that stuff back
i completly can relate to what kripp says.. the lvl of abdundance is too high.. i need a little challenge for my gameplay.. ssf and ruthless are just the sweetspot for players like me i guess! And btw. have to love it that Grandpa Kripp is still on fire :D
I personally enjoy the current game a lot more than the old PoE. I do agree with a lot of his takes on SSF though. I've been playing a bit more trade recently for some more build diversity and uniques, but I do enjoy SSF a lot more than I do trade. Still, unlike Kripp I was never really bothered by how doing something like a Cortex was inefficient before SSF came along. I would just play SSF with a friend and we'd played as if we couldn't trade. We'd do it by honor code, only trading maybe one build-enabling unique at most.
How does kripp keep up to date with the game? What are his information sources? I doubt it is youtubers, since it would take too long to watch. Does he read stuff? And where? Or does he just ask experienced friends? Im curious
Fq!!! I just dont GET why i love watching Kripp talking about , umm, ANYTHING? No, not anything, but THIS type of stuff! Ive had a grin-on from the start of the vid!!! Shiet if feel like such a fan-girl/boi.....Loved this tho, good work guyz!!!
I installed the game and for 5 days in a row it kept sending me a message that my account has been accessed from another place, I changed my password and they kept accessing my account, I ended up deleting the game because of that.
15:20 the problem is they're mandatory to not get constantly one shot until you can either get enough of rare stats like phys taken as or so much damage you ignore everything. Also putting the pressure of getting enough on gear or the tree is not a solution either because there's so much gear pressure ever since 3.15. Unironically unnerfing flasks would be a much better solution but even that isnt a good one. They'd have to buff armor and evasion again to not just screw over balance entirely but they can't because then stackers would be op. So basically GGG put themselves into a terrible position with balance yet again.
He is 200 % right i just stoped crucible SC today after gambling mageblood card cauz i was just tired for all the reason he said.... Allways a race, 98 % of the loots means nothing anymore, allways have to go faster, the more juiced map per hour you have the more efficient, skipping allmsot all the loot, allways taking the "best" tree for currency, selling bulk etc its just exhausting the game has no meaning anymore at this point. I droped 2 apothicary in 20 map playing the fking MF meta, i wasnt even happy. I like you both
Imo everyone should at least TRY ssf or ruthless for a league. It's really the story of poe if you think about it. You're exiled to a harsh land alone. Playing trade league is like a whole city being exiled with you. Easy mode, if you know what I mean.
12:40 It's not overabundance thats tiring, its just overabundance of meaningless stuff thats tiring. If we only had 1-3 rares per map even juiced, and they were guaranteed to have high tier mods, we would check them. Its just when items drop, they roll exactly the same weightings as with crafting, which is designed to sink currency, you have to check out 1000 items before something usable is found and thats just not time efficient.
Kripp's built different, that's all there is to it. All the Ruthless boys who actually enjoy the game mode are. I'm not throwing shade, whatever gets your stones a shaking man, do that thing. But I couldn't enjoy it. There is an element to it that I think GGG should pay attention to though. Throughout the discussion Kripp reinforces this concept of deterministic choice and making decisions being a key part of the enjoyment. In Ruthless, drops matter because there aren't any. But I think that concept can be applied to the base game. In spite of the number of literal drops, realistically, there's still this massive sense of scarcity thanks to how bad rares are and how insanely inefficient crafting is. Ruthless takes it to the extreme by just nerfing the game down to the limits of those drops, they're meaningful because nothing is happening, but I think GGG could make the game far more interesting by making rares drop way, way less, but with way, way better mods, especially at the higher item tiers. I ID rares compulsively, as in it's not a good thing but I feel the need to do it anyway. I wish that that behavior was rewarded in some way through the item mods. Instead, those wisdom scrolls are mostly trash and I should just be farming essences and chaos and fossils to maybe gambacraft something useful, instead of dropping an upgrade. Also, glad to know Kripp liked the Sabo rework, kek.
Good interview overall, but I wonder if the real point we're trying to scratch at is if the game is in a good enough state for those that aren't full time streamers or can no-life the game. Even here, Kripp talking about how he wouldn't do certain things because of the grind or time investment and he has so much more time available. What sort of game is being built where even the 0.1% are saying that?
Huge thanks to Kripp for joining us for this mini podcast!
really appreciate the respect Kripp still gets from everyone in the PoE/Diablo/ARPG community. watched him back in the falafel and orange juice days, bro literally optimized his hairstyle, so he had to waste less time showering, famously playing at least 36h on the first day. If you wanna see old Kripp I highly recommend you watch his 1h discussion with Athene before diablo 3 launched, still pure gold
Oh boy Athene... now that's a throwback
I remember him and krippy doing the world first shit in D3 I was really young. Can't believe how long it's been.
@@esrbin95 he's doing cult stuff now and has been for a while, lol
Bro that's a throwback. Still remember Kripp getting me into PoE with his OG ground slam build. And of course the classic clip "She corpse exploded the corpse of the boss" rip clip
@@Lo0nex_ Yeah I know, what a shame ...
So refreshing to hear a conversation about ruthless that isn't just crying
Fun interview. The map mirroring story is wild. Also feels wild that I've played for almost 6 years now, so I have some pretty old context, and it still feels like he's talking about a different game.
hearing about old PoE makes me roll my eyes
@@mooseclamps Try it one a 2010 years computer with a terrible 512kb adsl line. That was my setup when I started playing back in 2012. I believe I was a masochist back then because I played lots of hardcore
@@Varangian_af_Scaniae Played since closed beta and went hardcore from the get-go.... It was an interesting time. Ripped so many characters before any of our friend group even got to maps lol.
Kripp talking about old poe reminds me of a grandpa talking about the good old days
2011 was a different time and they had a lot of drop only gems back then.
I could listen to Kripp talk about anything. Always interesting.
Dunno bout you, but i've been falling asleep every day to kripp Hearthstone videos for around 6 years now :D
Kripp is a fuckin legend, he put PoE on the map for everyone to enjoy. thank you Ziz for doing this.
Kripp got me into the game for sure. Love hearing him talk about the old days and where things are headed.
Killer video Ziz, good job with the questions and hosting the interview. I'm a closed beta player and remember watching Kripp back in 2012. Fun shit, it's cool to see him still grinding at it. I adore ruthless and its my mode, as it reminds me of old PoE, but it's cool to see a legend's perspective on the pros/cons.
Kripp made me play PoE HC when he switched from d3 in 2012 and it was a blast, watching him and grinding was the only thing I wanted back then and it was so fun ! Thanks to his knowledge I made it to top 10 HC in nemesis league and it's been my best achievment in gaming ever ! Love his dedication, Kripp is the goat when it comes to min maxing shit.
I remember that one clip where Kripp had no flask charges, on hardcore and no portal scrolls. Man equipped a coral amulet off the floor and sat there regening his hp. Absolute LEGEND
I need that clip right now. I can't find it on google.
You people are creatures haha
The way they talk about some things really puts things in perspective. There's levels to this stuff.
It's almost like game design is WAY more complicated than people realize
@ticklord especially a game that has a 3 month content cycle that no other game really does cause its a crazy idea.
I got into PoE because Kripp played it in Beta... I feel old now.
Yeah same, a lot of PoE's initial success was because of Kripp I think we were many people that joined beta because of him.
@@metamon2704 I did as well =) Although the game beat the shit out of me something fierce and I never even got out of white maps. It wasnt until I tried spectral throw on its release that I made it to yellow maps for the first time.
@@TheSpencer1000 the buzzsaw build was great. the good old days :)
He started playing because he saw me trying out the game
Same here, although I didn't take the plunge until 2014.
Started in closed beta, players like kripp and nugi were the first 2 players i looked at and i was amazed at the discharge build kripp made. I've never been a good player on PoE because it is so in depth but i keep coming back. Now i came back for crucible and seeing Kripp here hits home. Zizaran is an amazing person and I follow your videos to get more knowledge! Great interview!
thank you for that interview. that was very interesting to listen.
My PoE initiation started with Kripp, deepened with Mathil’s ele buzzsaw (helped me experiment with damage scaling as a fundamental build mechanic) and I am still going strong every league to this day. Thank you Ziz for setting this up and sharing with the community.
I'm playing ruthless this league and love it so far. I enjoy how every item that drops can be interesting rather that feeling like I'm sifting through thousands of mostly useless drops. The one single issue I have is that it doesn't feel good gating so much behind the luck of getting a support gem. But when you do drop that support gem it feels amazing.
Huge agree! The gating of support gems was at times frustrating, but also at times a huge relief and a feeling of euphoria.
When the ruthless beta first came out, I found a bonechill support gem and everyone in global was losing their shit, and that feeling of "wow, I found something special" is unforgettable.
Of course, I traded it with Ziz for numerous other support gems 😉
@@fakeplaystore7991 nah bro,go splash in the small pond
Been playing since open beta, really excited about this vid! Kripp is indeed a legend, in the old credits that played sometime after Dominus was added GGG specifically thanked Kripp for everything he did for PoE. He practically "invented" the clear speed meta with his Discharge build or when he reached level 50 in only 8h in a race once (imagine that nowadys lol).
Playing Ruthless reminded me a bit of "ye olden days" but I enjoy the faster playstyle of modern PoE more now - pretty interesting to hear what Kripp thinks about Ruthless.
I love Kripp
the way kripp explained the earliest races makes me wonder if ruthless shlouldve been even crazier
The early races were fun.
Idk. Spending development time working on, maintaining, and adjusting a mode that barely over only 10,000 people play on seems like a waste of time and resources. Stuff like this directly eats into things like development of leagues, a perfect example being the shit show that crucible currently is in it's entirety. If it took one dev 20 minutes a day to make all of ruthless functional, sure. However, there's absolutely no way devoting even more time and experimentation into this minuscule fragment of the game will ever be a good decision.
@@Eirud That's purely from a profit/loss standpoint and only from a short term view. If ruthless teaches them lessons they can apply into the core game, it's an investment into the longevity of the core game. Also, that's not accounting for the fact that MAYBE it's not money driven. MAYBE they don't care if it costs them a bit of money to make a game mode the way they want. Chris has ALWAYS said they did not make PoE for YOU. They made it for themselves. A game the way THEY envisioned. They couldn't care less about the money unless it's going to make them go bankrupt. However, regardless of that point specifically, you could view it as an RnD section of a company. Yeah, RnD often times is a money sink when you directly look at it on a stand alone basis. The reality is, RnD is a great investment if you want to keep progressing and pushing the boundaries of your company. Let's be clear, I don't play ruthless either. However, that doesn't mean it's a net negative on my personal experience with the game and could very well make my experience much much better is unforeseeable ways.
the early races were shit, the only important thing was staying awake, atleast races these days are mostly skill based, the whole 50 people that used to race back then made carn's 56 hour push look like a joke. these rose tinted glasses need to stop
Back then was definetly way crazier than ruthless now. Like even less viable builds and towards the end when he keeps talking about how noone gets level 100 in ruthless, thats absolutely how i remember it from those beta races, noone gets 100. Build guides back then allocated points until like 88 or 90, because if the build wasnt already finished at that point, grinding more levels with an unfinished build at that point wasnt something anyone was going to do, your build didnt work if it was done by that point.
Need a 3 hour version of this!
"Level of abundance is way overboard"
SO true! I miss when maps took 8-10mins, now you spend more time organise your stash and loot. Less loot = actually more fun.
Horrible take. Only people who play poe like a full time job think this. Getting cool loot that changes what you can do or how far you can progress is the point of all ARPGs. Getting less loot sucks and getting a bunch of useless loot sucks. But getting everything too fast or easy also sucks. My main problem with the game is loot feels pretty much pointless unless you get a grail item or currency. It’s why I mostly play standard. I play league sometimes but it is just frustrating grinding or trading to get a tabula rasa for the 100th time lol. In standard I’m finally able to do almost all content on farm and I can spend 500 chaos on experimenting with items and builds and not feel bad if it’s not that good. I get why people like the league reset. But I hate it. Starting over sucks and it always reminds me how frustrating and boring getting rich again is because loot is rigged to suck 99% of the time.
Well, you can always play Ruthless if you miss old times, with non meta builds a map will probably take 10 mins, maybe even more on a niche build.
Yup, Kripp was the first streamer ever I watched play PoE and his original Freezing pulse build was what made start playing it as well all those years ago. Big respect.
Kripp casually spreading wisdom while playing poe ruthless. What a legend :D
"she corpse exploded the corpse of the boss" always ingrained in my brain. old way of where induvidual projectiles were rolled for crit and not the whole attack made the game so much cooler because prolif was more more useful etc. why prolif shock when entire pack is gone if you crit.
This is one of the changes I hate the most...
This video reminded me to check on the race event.
1 week in and the top player is level 91 using Spectres, they're yet to face Infinite Hunger or Black Star...
Amazing podcast - love Kripp's perspective on things. Having just picked up playing ruthless myself this was very interesting to listen to. Thanks Ziz!
Kripp really illustrating in so many words an important point about game speed, difficulty, and character strength. In the end, everything is relative, and people have a way of getting certain ideas in their heads either missing or forgetting that the game is a means to an end, not an end unto itself.
I used to play back in the day before this game was on steam and watching this brought back a lot of memories. I was kind of hoping they would launch a classic version of the game but I guess we can be happy with ruthless if kripp can sanction it.
I wish Kripparian would give 100% attention to this interview.
I never truly enjoy talking to or listening to people communicating without them paying full attention.
its amazing that we all play this game for more than a decade, and still loving it
I started playing path in the good old "Fellshrine until I can maze my map days". I jammed out to the slam and pizza dance and enjoyed the old racing wars with Mors, Helman, and the other OG gang. Kripp was the main reason I got into PoE and even though he went to Hearthstone to grind his OJ, I am thankful for all those endless hours of entertainment provided by his streams back then. Seeing him play ruthless brings back so many memories of those old times and its great to see that GGG decided to give back to those early players by making the game feel more like it used to back in those days.
8:00 this is something trade players don't seem to understand about SSF. In SSF you actually do content instead of just selling everything that isn't a map.
But GGG balances the game around trade players so SSF gets shafted almost every single league. Punishing people who actually plays the game the way it's meant to be played is kinda weird game design, imo.
Edit: This is also why I think blizzard should really consider SSF in D4, instead of having the "just don't trade" mentality. It's not the same.
I'm fairly certain that the game was intended and designed around players being able to trade. Chris has discussed this multiple times, it's one of the things they are consistent about. With that being said, I do think the game would be better if it was more tailored towards being SSF friendly, even if it was at some of the expense of the economy and trade leagues. It's nice to be able to run content without worrying about losing out on "value".
@@AdamColladoJ The reasoning I have for my statement is that, surely the devs didn't design a boss encounter or league mechanic and then thought to themselves "Alright, I hope nobody engages with this content and go map instead for currency"
It just makes more sense imo to make the game SSF friendly. You actually use all the currencies for their intended purpose rather than using them to trade for gear/items. You actually run your conq fragment maps/influenced maps and all the league maps like legion, blight, etc.
I'm not asking them to make the game easier, I would just like them to make SSF more viable than it is currently.
great video , excellent questions and explanations . seeing that corpse explosion group wipe brought back good memories . while i dont think ruthless is for me because of time , i think its great to have more experiments in varying styles much like the different community server gauntlets is also cool to see the differences and potentially find good configurations .
Thanks for the interview. Kripp is cool
Ruthless to me is like a PoE Detox, at first it feels like shit, you still have expectations of speed and items from the main game. Once you readjust the game feels so much more fun and engaging. Identifying rares have my full attention, rares take enough time to kill for me to read the mods (resulting in less WTF killed me?) and the dopamine of finding auras / support gems that fit your build is unparalleled.
That said it has considerable downsides, in the main game you can make any skill work, in Ruthless you have to start the league with skills that function on no supports, gear and a lower level. Similarly aiming for end-game isn’t realistic on more than a handful of builds. Build diversity is much bigger in the main game.
I’m having fun! I hope you all have fun in whatever format you’re playing :-)
I think this sounds like a pretty reasonable take. Nice!
my takeaway is, if you have 10 000 hours in path of exile, and are willing to play 8 hours a day then ruthless is a the perfect mode for you.
this confirms to me playing ruthless is like having a job because the only people who play it and enjoy it are streamers who have my entire league playtime in like 10 days.
that's why kripp likes it. all that other shit he says is just cope, it's a game mode where your main advantage is being able to play 14+ hours a day, which is what him and other people mean by "wanting poe to be hard like it used to be". they've been passed up in skill mechanically and don't understand the game anymore so they long for the days when all you did was stay awake for days straight and grind. it's pathetic and I'm glad GGG don't listen to people like this too much
@@doom8274 You guys really need to improve your listening skills holy shit.
@@doom8274 Lmao. The dude isnt playing 14 hours a day anymore since forever. He literally said if ruthless was even a bit scarcer than it is now he wouldnt play, because he only plays 8 hours a day for a week and then is done with the league, if he cant achieve what he wants to achieve in that time hes not going to play.
Kripp was the first streamer I ever watched on twitch, it was for Diablo 3. I only played that game for 2 weeks but I just kept watching him. I still watch him now and then and I don't even play HS anymore, but I just like him as a person and how he like organizes and expresses his thoughts is truly something different. I remember some quote from him while he was still playing in his dad's basement 'don't donate money to me, I don't need it', how ironic is it that he actually became one of the most wealthy streamers just being himself like that. That's like another level of charisma, while his chat is 99,9% meme spam, he reads the 0,1% 'normal' chat. We need more Kripp in our world, I'm pretty sure of that.
I completely agree. The best thing about POE is making the build in path of building, making the build in game, tinkering in pob. Think i've spent doubled the time in POB as in the actual game
Awesome discussion!!!!! I enjoyed Ruthless but man, Kripp hit it on the head. Takes FOREVER to level and no map sustain. I agree base game is too much and I'd rather build a character to work with whatever i find, since crafting is non-existent in Ruthless.
You are a very good interviewer, Ziz, and Kripparrian was a pleasure to listen to.
Thank you for this interview Ziz. Love your content. Long form or short - educational and entertaining.
I was watching kripp play ruthless now I thought to myself how much it reminds me about early days of PoE...we forgot how hard this game used to be. I mean, we used to exalt maps just so we could progress.
Loved the vid, thank you both!
really cool video! i wish it was longer lmao
I'm new to POE so I'm playing standard and Crucible for now, but I could tell that I'm going to be playing ruthless because I also like the challenge and the more meaningful drops 😀
Kripp got me into PoE. Ice wall abuser ftw
Those were the Nolife days , kripp is the real one
Nice video! also im looking forward to your artillery ballista guide
I've been watching Kripp since he dropped his job to stream Diablo 3. I play PoE since 2014-15-ish because of him. I watch his Hearthstone videos and I don't even play that game. Kripp is a very cool guy.
Ruthless seems like a really cool thing if you know the game well enough. I have a hard time just playing through SSF because I'm bad at the game. Never liked the poe trading or regular mode, it just feels so weird being able to buy everything you need so it never appealed to me. What makes games like this so much fun to me is finding the gear and upgrades yourself and progressing at your own pace.
ты неправ. и нужно вырезать 90% ненужных механик.
когда игра приймет свой вид как в 2009-2011..вот только тогда вней появица смысл и БАЛАНС !
Super interesting interview !
Phys mitigation was one of the biggest issues for SSFHC ruthless. Played assassin and just had to pray that I didn't take a huge hit. I think I can only reccomend people to play jugg if they really want to try it.
Gem drop rate was okish. Definitely makes you grind for support gems and plan out to mule gems to your main character. I farmed ossuary for a week or so though to find support gems.
Currency drops are really, really low. Can't get regrets/vaals really at all.
Getting 40%-60% increased rarity gear is very, very helpful.
Crafting sucks. I spent 2 weeks trying to just alch an amulet with life on it.
Reminds me of when poe had weekly race leagues just for fun
I just started the video and old school PoE sounds like the time to be alive no cap
Kripp is the OG he got me into Poe.Nice podcast Ziz!
the GOAT
I find the idea of Ruthless a lot more fun than actually playing it, once I do play it feels miserable and yet I feel challenged, maybe it is something to play every now and then but only in standard to never have to restart.
Eventho I'm not a big fan of Kripp, I gotta admit, his takes are spot on.
I remember roughly the era kripp was talking about. I remember getting 100 after an insane grind of doing T12 shipyards and crematoriums.
anyone knows what is the build being shown at the 14:00 minute mark?
Also, great video - might give a chance to ruthless some day :)
Kripp is just a god damn OG, much respect
Number one thing to comeback in the game is Addiction for every player who plays more than 4 hours a day on average and more .
I tried ruthless once, hated the fact you're stuck with skill gems from quest rewards. I have always bought the skills I use especially the 1st one. I don't even want to go to the coast after that. If they expanded the reward selection to what usually unlocks in the shop, maybe I'd bother to play more of it. I can live with lower drops but you can't make me play with a skill I don't like.
Agree. Its extremely stupid and tedious to roll a second char just for the gems
Nobody's making you play it
I hate this the most and also plenty of other certain stuff like Quicksilver flasks being nerfed to 2 seconds... Pantheon being gone... like what? WHAT
ziz want to ask you is lightning arrow better than explosive arrow? which one is better??
anyone can tell me or give advice too? EA vs LA which is better or cheaper etc
Kripp would love Black Desert Online, based on his description of preferred games.
would be wild if someone actually won the HCSSFR race with cast on death
genius xd
It's so weird to me that Kripp - one of the best ARPG players of all time - more-or-less exclusively plays Hearthstone, and has done for almost a decade by now
dude moved on but wants poe to live in his past. ironic
Anyone know where I could watch some footage of these old races?
Ruthless reminds Kripp what OG POE felt like ; back when he pioneered the shotgun GMP freezing pulse marauder mage build =] ; good stuff and good times =] ; imagine spending a mirror on a map XD , GGG needs to bring some of that stuff back
Kripp based
Can't say based... according to the FBI it means you've been indoctrinated into radical racial ideology. 😂
i completly can relate to what kripp says.. the lvl of abdundance is too high.. i need a little challenge for my gameplay.. ssf and ruthless are just the sweetspot for players like me i guess! And btw. have to love it that Grandpa Kripp is still on fire :D
What was the comment about adding movement skills to Ruthless? I like Ruthless a lot but that was one major sticking point for me.
Only tried SSF cause I hate the trading system, haven't gotten to bossing once since I've started playing, which was ritual.
I personally enjoy the current game a lot more than the old PoE. I do agree with a lot of his takes on SSF though. I've been playing a bit more trade recently for some more build diversity and uniques, but I do enjoy SSF a lot more than I do trade. Still, unlike Kripp I was never really bothered by how doing something like a Cortex was inefficient before SSF came along. I would just play SSF with a friend and we'd played as if we couldn't trade. We'd do it by honor code, only trading maybe one build-enabling unique at most.
My first poe character (hardcore) from open beta has 1800 hours and is only level 89. The game was so much more fun back then. Much more rewarding
How does kripp keep up to date with the game? What are his information sources? I doubt it is youtubers, since it would take too long to watch. Does he read stuff? And where? Or does he just ask experienced friends? Im curious
good video, but why isn't it 3 hours long?
Krips videos and some friends got me into poe originally and man its been an interesting road since I've started In perandus league
good interview but 1 tip try and interject a little less with the random "wow" "okay" "yeah" "mhmms"
Lmao, Cast on Death actually Hardcore Viable
very cool! Kripp Is amazing :)
I would give ruthless a try but I’m still corpse-rushing act1 bosses.
Fq!!! I just dont GET why i love watching Kripp talking about , umm, ANYTHING? No, not anything, but THIS type of stuff! Ive had a grin-on from the start of the vid!!!
Shiet if feel like such a fan-girl/boi.....Loved this tho, good work guyz!!!
is the close thing to the old days
I installed the game and for 5 days in a row it kept sending me a message that my account has been accessed from another place, I changed my password and they kept accessing my account, I ended up deleting the game because of that.
Kripp ?! Woah this is amazing
back in my day we mirrord maps. Woah gramps thats so cool!
15:20 the problem is they're mandatory to not get constantly one shot until you can either get enough of rare stats like phys taken as or so much damage you ignore everything. Also putting the pressure of getting enough on gear or the tree is not a solution either because there's so much gear pressure ever since 3.15. Unironically unnerfing flasks would be a much better solution but even that isnt a good one. They'd have to buff armor and evasion again to not just screw over balance entirely but they can't because then stackers would be op. So basically GGG put themselves into a terrible position with balance yet again.
Big stonks to getting one of the 7 ruthless players in for an interview
He is 200 % right i just stoped crucible SC today after gambling mageblood card cauz i was just tired for all the reason he said.... Allways a race, 98 % of the loots means nothing anymore, allways have to go faster, the more juiced map per hour you have the more efficient, skipping allmsot all the loot, allways taking the "best" tree for currency, selling bulk etc its just exhausting the game has no meaning anymore at this point. I droped 2 apothicary in 20 map playing the fking MF meta, i wasnt even happy. I like you both
Imo everyone should at least TRY ssf or ruthless for a league. It's really the story of poe if you think about it. You're exiled to a harsh land alone. Playing trade league is like a whole city being exiled with you. Easy mode, if you know what I mean.
Kripp, big heart, even bigger brain
12:40 It's not overabundance thats tiring, its just overabundance of meaningless stuff thats tiring. If we only had 1-3 rares per map even juiced, and they were guaranteed to have high tier mods, we would check them. Its just when items drop, they roll exactly the same weightings as with crafting, which is designed to sink currency, you have to check out 1000 items before something usable is found and thats just not time efficient.
kripp is such a gem of a streamer
Kripp's built different, that's all there is to it. All the Ruthless boys who actually enjoy the game mode are. I'm not throwing shade, whatever gets your stones a shaking man, do that thing. But I couldn't enjoy it.
There is an element to it that I think GGG should pay attention to though. Throughout the discussion Kripp reinforces this concept of deterministic choice and making decisions being a key part of the enjoyment. In Ruthless, drops matter because there aren't any. But I think that concept can be applied to the base game. In spite of the number of literal drops, realistically, there's still this massive sense of scarcity thanks to how bad rares are and how insanely inefficient crafting is. Ruthless takes it to the extreme by just nerfing the game down to the limits of those drops, they're meaningful because nothing is happening, but I think GGG could make the game far more interesting by making rares drop way, way less, but with way, way better mods, especially at the higher item tiers.
I ID rares compulsively, as in it's not a good thing but I feel the need to do it anyway. I wish that that behavior was rewarded in some way through the item mods. Instead, those wisdom scrolls are mostly trash and I should just be farming essences and chaos and fossils to maybe gambacraft something useful, instead of dropping an upgrade.
Also, glad to know Kripp liked the Sabo rework, kek.
Because Krip is a Legendary bad ass gamer. That's why.
i might need to give it a go, i think i would enjoy it but i just dont have as much time
Good interview overall, but I wonder if the real point we're trying to scratch at is if the game is in a good enough state for those that aren't full time streamers or can no-life the game.
Even here, Kripp talking about how he wouldn't do certain things because of the grind or time investment and he has so much more time available. What sort of game is being built where even the 0.1% are saying that?
This is why they called it ruthless... Because early Poe was merciless