it's the little touches that make this so good. i never would of thought to have freeman sprint through the corridors like that. you have a good eye for details and how to flesh out Gordon as a character.
That hits me to my core... thank you... Funny enough, I thought that animation of him running was really jankey, and kinda detracted from the experience. I never considered the idea of Gordon doing a pre-workout-esque routine as that impactful until you mentioned it. Your comment helps me realize how import brainstorming is, and I will definitely return to this episode for examples on how to flesh out the little details. Do you think I should remaster this episode, keeping it mostly the same, with a few small 3rd person scenes with the RedMenace Gordon model?
This is basically black mesa immersive version. Not black mesa "VR". This is likely how the story of gordon freeman would be told if it had realistic details like this in it.
I originally named this in a much more cinematic way, because I didn't want to be clickbaity. But I had a revelation: ua-cam.com/video/9z7ol5xRfJg/v-deo.html
Thanks man... yeah back when I made this, that hand animation was my crowning achievement. Its nice to have subscribers who appreciate the little details :)
Thank you! Yeah thats half of why I do this... I'm also doing this as a way to introduce my family and friends to Half Life without them having to take the time to play the games themselves. I mean, playing the game yourself is always the best experience. But some people don't have the time or resources to.
@@Validatormaybelater Thats a great idea, and by the way. Do you animated these or just use motion tracking? Cause the hand movement seems so smooth and realistic
@@LegendBalls24 I have some cheap motion tracking; it only tracks the arms, torso, head, and legs. I have to do everything else like the fingers, wrists, and facial movement. It definitely helps with production time! Unfortunately, i'm a terrible animator compared to other Black Mesa SFMers. But I really enjoy editing motion tracked models, and small things like fingers and objects. If you want an example of my "pure" animation, check out the chair and facial movement in my "Navy Seal Copy Pasta" and "Barney's Security Review". I had to do those manually (its... kinda hard to motion track chairs, and facial tracking animation is REALLY expensive lol)
My room is... Pretty small? Well, I can play room scale VR so I guess I got some room. All you really need is a place to stand. Maybe sometime i'll made a video guide about how I make my SFM's.
9:17 looked like he was adjusting his glasses there. Or I would assume so, since I found myself subconsciously adjusting my OWN glasses. Nice touch there.
Fantastic work man! Really enjoyed this and the first episode! Also, glad I'm not the only one who walks Gordon to the blast door and imagines him banging on the door during the Resonance Cascade sequence, was really happy to see that in the video.
Love the part when he is trying to read the instructions to the door before getting teleported away, are this details that makes it look so real! Great job here as well man :)
Thank you for your thoughtful commentary... its viewers like you who make Half-Reality (HR) what it is! I haven't streamed in awhile, but HR is supposed to be a realism-focused adaptation of the Half-Life storyline. This means that me and my community work together to try to make sure Gordon reacts to his situations how a physicist would. I'm looking forward to seeing more of your thoughts/criticism in the future! Rest assured, I am still planning on finishing HR, at least for the HL1 storyline. I haven't uploaded or streamed in awhile because i've been busy porting Black Mesa to Source 2... which should exponentially increase my production time.
@@Validatormaybelater I will be more than happy to give you my response on your next videos! And I am actually really glad you said you are gonna continue at least HL1 storyline, seeing that the last stream was of a year ago, I thought that life and work (as usual) had taken away your project, which in my opinion is just a great idea. Really happy you are still working on it! Looking forward to see more of your content :) A big thumb up to your and your community man! In the meantime, I’ll watch this again :D
Ahh I see you subscribe to the opinion of Gordon wearing a helmet! When I first started playing Half Life back in about 2007/2008 when I was about 9-10 years old (how time flies), I always went by the box art opinion that he didn’t have one. But in the 10 years since, I’ve grown up (in my early 20s now) and matured enough to get logic where it should exist, and I don’t know what to think. It makes sense for him to wear a helmet, for the HUD to be visible to him, for the suit voice to be able to tell him if he’s injured, burned, radiation’s high etc, and I assume that Xen is similar enough to outer space, therefore airless, so he would need one to breathe, unless things are different because it’s a border-world between dimensions and there’s air here for all the creatures to breathe and you know…LIVE. But then there’s the lines with the scientist after you put on the suit in the locker room, and he mentions they scraped the suit’s breathing device, which if it existed should be built into the helmet you’d think, so he…doesn’t have one? Ahhhh questions I’ve pondered for years and years! 😫😂
Unfortunately, you guess wrong my friend xD I am of the opinion he does NOT wear a helmet. Which, crazy enough, is the less realistic option. Because even if he was extremely lucky (as most people say he is) he is still in MANY firefights, countless combat encounters, and fairly extreme hazards. He simply cannot survive without one. My counter to the helmet theory is this: If the HEV had a helmet, it would be reasonable to assume it does its job well, at least at preventing or lessening blunt trauma. If Gordon had a helmet, he could not get knocked out in Apprehension. My second counter: Xenian species survive both in Xen and on Earth without any additional help. Which means, to me, that Xen is breathable (still likely dangerous of course, who knows what kind of pathogens are present). If you consider Blue Shift and Opposing Force to be canon (I hate that word sometimes) then it supports the "breathable Xen" theory even more, given that neither Barney or Adrian wear self-contained breathing apparatus. The Survey team likely wear helmets because they simply offer more protection, and allow easier access to HUD information that make combat easier. They are scientists after all... I imagine most of them aren't highly trained. My third counterpoint: Gordon either is completely mute, or very quite. Most fans can agree on this. I subscribe to the "selective mutism" theory, which is solidified due to the traumatic events of the cascade. To communicate, I imagine Gordon has gotten quite good at using body language, especially because not everyone knows sign language. In order to best communicate without speaking, he'd need to gesticulate a lot, as well as make use of his facial expressions to their fullest. I personally believe Gordon simply does not wear a helmet before the cascade because he needs to be able to communicate. The helmet probably conceals his facial expressions. I imagine Gordon goes looking for it after (maybe he left it in his locker?) but cannot find it. So, the only conclusion I could come to was that the HEV can somehow protect the head, even if the user does not wear a helmet. I figure that its better to make Gordon's combat and hazard encounters realistic, and his suit unrealistic, than it is to make his suit realistic, but Gordon unreasonably lucky and also unlucky. What i've decided for this series, for the sake of balancing Gordon's level of protection vs the encounters he has, is to give his suit a similar function to the Mjonnir armor from Halo. In other words, it uses and energy shield. The difference i've decided to draw was that this shield can cover Gordon's head even without a helmet. This gives Gordon a reasonable achilleas heel, and motivates him to keep his suits power supply topped up. If power is ever lost (and I will likely have that happen a few times) then the majority of his body is still protected, but not his head. It would add a reasonable amount of drama to certain scenes, without making his survival improbable to the viewer. It also provides a semi-realistic way to protect him from radiation... Radiation is a tough subject. It takes almost a meter (if I recall correctly) of lead to adequately render most types of harmful radiation safe. The HEV would need to be made of some kind of extremely fictional material to protect him enough. However, if you throw an energy shield into the mix (however fictional) it tends to solve that problem, along with many of the other problems Gordon would come across. TLDR: Me and my friends have thought way too much about this, and decided on a compromise that allows Gordon enough protection, while not making Gordon's enemies have stormtrooper aim and terrible luck. Its very likely that Gordon canonically wears one, perhaps Valve will reveal that in the future. However, for the sake of a balanced realism vs cinematics, we've decided to buff Gordon's protection a bit.
Hey, that is amazing. I would advice you to add some camera shake when Gordon walks. Not really hard, but, maybe a little? And when someone talks to him, he can nod or shake his head, or something. Everything else is absolutely outstanding.
Oh! You may have a point there. There are several Mark 4 HEV suits in BM, I may have changed it at one point and forgot. Thank you! I'm planning on remastering my first two episodes someday, and i'm definitely going to put that on my list of things to fix.
"I say, that suit certainly does flatter your fundament." --older colleague in the locker room Fundament, huh? That's... an _interesting_ way to put that. wait, where are you looking if only i remembered this part before i submitted my first comment lol The only thing about these that really pokes at my suspension of disbelief is Gordon's silent footfalls. The boyo must be part cat and it manages to transfer through the weight of the armor, or something, because the marines who ambush him make a point of commenting on how heavy he is while they're dragging him off.
I think I used to be a little naive about it back when I made this... but I figured it was a combination of several things: 1. I'm fairly sure the HEV according to Hazard Course is designed with a little stealth in mind. 2. Whens the last time you noticed your own footsteps, especially when walking normally? I mean, the answer to that question for me is if i'm walking on a tile floor with hard boots so I suppose i'm wrong there xD but still 3. I found when I used the footstep noises from in game, they may not have fit the specific situation and could be distracting if done wrong. 4. I think the footstep noises are gone when you walk below a certain speed in game, by default you're practically jogging and I use console commands to slow him down. 5. I COULD edit in my own footstep noises, maybe even quieter ones, but its extremely tedious to do by hand, especially to match a given situation. There's a lot of variation in real life footstep noises and I know I would have gone overboard getting it just right. Thanks for noticing! Not sure if many other people have pointed it out from what I can remember...
@@Validatormaybelater Oh wow I completely neglected to mention how the silent walking hit me in the first place! It's hilariously stupid and easy to reason away anyway, but it was the missing padding noises while Gordon was stripped down. I don't even know why that mattered enough; maybe because I'm constantly running around barefoot on hard floors. TL;DR: my brain saw naked arm and went 'whar slappy steps?'
LOVE IT, THIS IS FANTASTIC WORK! I LOVE HOW REALISTIC IT FEELS WITH GORODN'S MOVEMENTS/WALKING STYLE SO TOSAY. ALSO, JUST CURIOUS WHERE DID U GET THE MAP AND GORDON MODEL AT 0:12? ALSO, DID U PORT THESE NORMAL BLACK MESA MAPS MANUALLY WITH HAMMER OR ARE THEY FROM THE UNFINISHED CONTENT PACK?
THANK YOU!!! I TOTALLY FORGOT TO CITE WHERE I GOT THAT MODEL AND MAP... I ALMOST FORGOT PUBG MODEL steamcommunity.com/sharedfiles/filedetails/?id=1434265311 DORMITORY MAP "ZeLz Storm" steamcommunity.com/sharedfiles/filedetails/?id=497964467 YES, I PORT EVERY BLACK MESA MAP MANUALLY WITH BSP SOURCE AND RECOMPILE THEM WITH HAMMER. IN THIS EPISODE HOWEVER, I ONLY DID THAT FOR HIM TO CLIMB THE LADDER. EVERY OTHER PIECE OF FOOTAGE (BESIDES THE DORMITORY DREAM SCENE) IS PURE BLACK MESA FOOTAGE, WITH GREEN SCREENED ARMS ON TOP OF IT. ALSO, IVE SEEN YOU MANY TIMES BEFORE! ON REDDIT, THE STEAM COMMUNITY, AND OTHER HALF LIFE RELATED UA-cam VIDEOS! I HOPE THAT YOUR EYESIGHT IS GOOD ENOUGH TO ENJOY MY VIDEOS, IF YOU HAVE ANY SUGGESTIONS FOR IMPROVEMENTS, I WILL HAPPILY CONSIDER THEM!
@@Validatormaybelater WHY THANK YOU, I AM GRATEFUL FOR YOUR KINDNESS TOWARDS MY EYE ISSUES, AND YES IT'S GOOD ENOUGH TO ENJOY YOUR WORK. :) OH, YOU DON'T HAVE TO TYPE LIKE THAT IF YOU DON'T WANT TO, I CAN READ NORMAL LOWERCASE JUST FINE, THOUGH I ADMIT I DO STRUGGLE SOMETIMES, THANKS FOR BEING SO UNDERSTAND. :) YEA I KNOW I'M ON THE FOURMS A LOT LOL...I AHE BUGGING THEM SO MUCH BUT LEARNING STUFF LIEK MAPPING OR JUST PORTING MAPS AND/OR EVEN MODELS CAN BE A PAIN TO DEAL WITH. ALSO, THANKS FOR THE LINKS, AND...SPEAKING OF PORTING, GOD I WISH I COULD PORT BM MAPS, I TRIED BUT I KEEP RUNNING INTO PROBLEMS, I'VE ENVER HAD LUCK WITH HAMMER, AND NOW THAT SFM2 IS OUT I MAY HAVE TO REALLY RELEARN EVERYTHING AGAIN AS IF I DIDN'T ALREADY START LEARNING IT NOW LOL. I DON'T MEAN TO SOUND RUDE OR ALZY, BUT I AM SURPRISED NO ONE HAS PORTED THEM TO SFM TO SHARE THEM TO THE COMMUNITY BY NOW, BUT THAT'S MY OPINION. ON THAT NOTE, I HATE TO SOUND GREEDY SINCE IT'S DONE NOW AND I'M SURE THE TEAM AT "CROWBAR COLLECTIVE" IS EXUASTD, BUT I WISH THEY'D RELEASE THE VMF'S ALREADY SO WE COULD PORT THEM PROPERLY. I KNOW HOW TOUGH IT CAN EB TO GET A GRASP ON HAMER, GOD I HATE THAT PROGRAM. ALSO, PLEASE FORGIVE ANY SPELLING AND/OR GRAMMAR MISTAKES IF ANY ARE PRESENT. ALSO, SORRY FOR THE LOGN ESSY, I LIEK TO SPLIT THINGS UP LIKE THIS TO MAKE IT LESS CONFUSING FOR BOTH ME AND WHO EVER READS IT.
@@GORYGIRL No, you're good haha You aren't the only one who's asked me how to port BM maps, so maybe this is a good excuse to make a tutorial or something. Unfortunately, not all BM maps can be ported. Crowbar Collective heavily modified the source engine for their maps, so outdoor maps like the dam, the trash compactor and almost all of the Xen maps cannot be opened in SFM, even if they can be opened in Hammer because they increased the brush count, among other things that are too technical for me to understand. S2FM... ooooooh boy... I've delved into it a little, but all the work of learning how to port things into the new Source 2 material, texture and model files is a long process. I've decided that S2FM isn't worth my time at the moment, but maybe it will be someday when there is more information out there/tutorials on how to do the things I want.
@@Validatormaybelater I SEE WHAT U MEAN BY ALL THAT, AND AWW MAN THAT SUCKS ABOUT THE NON-PORTABLE ONES,, TBH I WAS MAINLY INTERESTED IN THE LAB MAPS ANYWAYS, (IDK IF U MEANT ANY OF THEM WERE NOT POTABLE). BUT EYS IF U WANNA DO A TUTORIAL THAT'D BE GREAT. :) I'VE TRIED B4 BUT I ALWAYS GET SO MANY FILE AFTER COMPILING I TRY TO DROP THE BSP INTO A CUSTOM FOLDER (WITCH IS ALREADY RECOGNIZED BY THE SDK), AND THE BSP WOULDN'T SHOW UP UNLESS I PORTED ALL THE OTHER FILE SWITH IT, HOWEVER, NOW IVE DONE THAT AND IT STILL DIDN'T SHOW UP, I GAVE UP FOR NOW LOL SOME PREFER SCENE BUILDING ANYWAYS, PLUS, ALL THOSE MODELS ARE PROB NOT GONNA WORK, (BY MODELS I MEAN USING ANY NEW ONES THE UPDATE MITE BRING). SO I TRIED LOADING IN THE MODEL VEWIER AND IT WOULDN'T LOAD, SO THAT'S ANOTHER HASSLE...I SOMETIMES SAYS CREW IT BUT I'D LIKE A TUTORIAL, MAYBE IT CAN HELP SU WITH IT.
"The suit looks great; a bit snug in the back though, buddy." --a security guard who has spent a non-zero amount of time looking at Gordon's butt. It's okay, that's not a bad thing. The reaction is perfect, though. As someone who also has an ass I can verify that the western fashion industry doesn't know how to account for that and I'm sure the designer of hazard armor would be no exception. I wish I knew if this was in the original Half-Life or was a little bit of flavor added by the Crowbar Collective for giggles. I'm not an FPS kind of person, so I've only watched someone else play the game and this is my first encounter with this line, otherwise I'd just go find out for myself (i know, it was available for free a few days ago as of posting this comment, but i missed that sale and also i have like one dollar to my name -cough-). If it's the latter that's like 80% of the basis of Gordon's character in Gorgeous Freeman and that's a hilarious coincidence.
This episode only took a week haha Unforeseen Consequences part 1 took several months and… UC2 will take almost a year (mostly due to irl circumstances) The more animation there is, the longer it takes usually. This episode was easy because Gordon doesn’t physically interact with the environment much.
There is one truly VR scene in Unforeseen Consequences (the laser control room scene), but everything else is made to *seem* as if its VR, so to speak. Motion capture has that effect haha
@@standardzombie3454 Ah that's the secret, those ARE npc's haha What you're seeing most of the time is green screened animations placed on top of Black Mesa footage
Ive been delayed quite a bit. Mostly out of lack of motivation. However, i've recently started to stream myself working on it, and i've found it easier to work when people are watching you haha Here are a couple of scenes from the third episode i have worked on that are sneak peeks: ua-cam.com/video/oyDL4ku0pgM/v-deo.html ua-cam.com/video/-s4K6tWNiYE/v-deo.html
it's the little touches that make this so good. i never would of thought to have freeman sprint through the corridors like that. you have a good eye for details and how to flesh out Gordon as a character.
That hits me to my core... thank you...
Funny enough, I thought that animation of him running was really jankey, and kinda detracted from the experience. I never considered the idea of Gordon doing a pre-workout-esque routine as that impactful until you mentioned it. Your comment helps me realize how import brainstorming is, and I will definitely return to this episode for examples on how to flesh out the little details.
Do you think I should remaster this episode, keeping it mostly the same, with a few small 3rd person scenes with the RedMenace Gordon model?
This is basically black mesa immersive version. Not black mesa "VR". This is likely how the story of gordon freeman would be told if it had realistic details like this in it.
I originally named this in a much more cinematic way, because I didn't want to be clickbaity. But I had a revelation:
ua-cam.com/video/9z7ol5xRfJg/v-deo.html
i like that you made Freeman nervous when entering the chamber. you seem to be doing a good nerdy character with him
11:52 Yes, its likely he will look back to this moment. But probably not because it will be the beginning of his ‘industrious’ career as a scientist.
Man, imagine pairing this with Freeman's Mind. You could get some hilarious things with that.
6:46 gave me a good chuckle 😆
Thanks man... yeah back when I made this, that hand animation was my crowning achievement. Its nice to have subscribers who appreciate the little details :)
dude i have been watching your vid for a while now, this is awesome. Really gives gordon a personality instead of being a emotionless hunk of meat
Thank you! Yeah thats half of why I do this... I'm also doing this as a way to introduce my family and friends to Half Life without them having to take the time to play the games themselves. I mean, playing the game yourself is always the best experience. But some people don't have the time or resources to.
@@Validatormaybelater Thats a great idea, and by the way. Do you animated these or just use motion tracking? Cause the hand movement seems so smooth and realistic
@@LegendBalls24 I have some cheap motion tracking; it only tracks the arms, torso, head, and legs. I have to do everything else like the fingers, wrists, and facial movement. It definitely helps with production time!
Unfortunately, i'm a terrible animator compared to other Black Mesa SFMers. But I really enjoy editing motion tracked models, and small things like fingers and objects. If you want an example of my "pure" animation, check out the chair and facial movement in my "Navy Seal Copy Pasta" and "Barney's Security Review". I had to do those manually (its... kinda hard to motion track chairs, and facial tracking animation is REALLY expensive lol)
@@Validatormaybelater Dude i would love to motion track stuff but i have a super small room and its too expesive even the cheap stuff
My room is... Pretty small? Well, I can play room scale VR so I guess I got some room. All you really need is a place to stand. Maybe sometime i'll made a video guide about how I make my SFM's.
this is so underrated
Didn't know Gordon's dormitory was actually in Blackwell Academy
9:17 looked like he was adjusting his glasses there. Or I would assume so, since I found myself subconsciously adjusting my OWN glasses. Nice touch there.
Fantastic work man! Really enjoyed this and the first episode! Also, glad I'm not the only one who walks Gordon to the blast door and imagines him banging on the door during the Resonance Cascade sequence, was really happy to see that in the video.
Love the part when he is trying to read the instructions to the door before getting teleported away, are this details that makes it look so real! Great job here as well man :)
Thank you for your thoughtful commentary... its viewers like you who make Half-Reality (HR) what it is!
I haven't streamed in awhile, but HR is supposed to be a realism-focused adaptation of the Half-Life storyline. This means that me and my community work together to try to make sure Gordon reacts to his situations how a physicist would. I'm looking forward to seeing more of your thoughts/criticism in the future!
Rest assured, I am still planning on finishing HR, at least for the HL1 storyline. I haven't uploaded or streamed in awhile because i've been busy porting Black Mesa to Source 2... which should exponentially increase my production time.
@@Validatormaybelater I will be more than happy to give you my response on your next videos! And I am actually really glad you said you are gonna continue at least HL1 storyline, seeing that the last stream was of a year ago, I thought that life and work (as usual) had taken away your project, which in my opinion is just a great idea.
Really happy you are still working on it! Looking forward to see more of your content :)
A big thumb up to your and your community man!
In the meantime, I’ll watch this again :D
Ahh I see you subscribe to the opinion of Gordon wearing a helmet!
When I first started playing Half Life back in about 2007/2008 when I was about 9-10 years old (how time flies), I always went by the box art opinion that he didn’t have one.
But in the 10 years since, I’ve grown up (in my early 20s now) and matured enough to get logic where it should exist, and I don’t know what to think.
It makes sense for him to wear a helmet, for the HUD to be visible to him, for the suit voice to be able to tell him if he’s injured, burned, radiation’s high etc, and I assume that Xen is similar enough to outer space, therefore airless, so he would need one to breathe, unless things are different because it’s a border-world between dimensions and there’s air here for all the creatures to breathe and you know…LIVE.
But then there’s the lines with the scientist after you put on the suit in the locker room, and he mentions they scraped the suit’s breathing device, which if it existed should be built into the helmet you’d think, so he…doesn’t have one?
Ahhhh questions I’ve pondered for years and years! 😫😂
Unfortunately, you guess wrong my friend xD
I am of the opinion he does NOT wear a helmet. Which, crazy enough, is the less realistic option. Because even if he was extremely lucky (as most people say he is) he is still in MANY firefights, countless combat encounters, and fairly extreme hazards. He simply cannot survive without one.
My counter to the helmet theory is this:
If the HEV had a helmet, it would be reasonable to assume it does its job well, at least at preventing or lessening blunt trauma.
If Gordon had a helmet, he could not get knocked out in Apprehension.
My second counter: Xenian species survive both in Xen and on Earth without any additional help. Which means, to me, that Xen is breathable (still likely dangerous of course, who knows what kind of pathogens are present). If you consider Blue Shift and Opposing Force to be canon (I hate that word sometimes) then it supports the "breathable Xen" theory even more, given that neither Barney or Adrian wear self-contained breathing apparatus. The Survey team likely wear helmets because they simply offer more protection, and allow easier access to HUD information that make combat easier. They are scientists after all... I imagine most of them aren't highly trained.
My third counterpoint: Gordon either is completely mute, or very quite. Most fans can agree on this. I subscribe to the "selective mutism" theory, which is solidified due to the traumatic events of the cascade.
To communicate, I imagine Gordon has gotten quite good at using body language, especially because not everyone knows sign language. In order to best communicate without speaking, he'd need to gesticulate a lot, as well as make use of his facial expressions to their fullest.
I personally believe Gordon simply does not wear a helmet before the cascade because he needs to be able to communicate. The helmet probably conceals his facial expressions. I imagine Gordon goes looking for it after (maybe he left it in his locker?) but cannot find it.
So, the only conclusion I could come to was that the HEV can somehow protect the head, even if the user does not wear a helmet. I figure that its better to make Gordon's combat and hazard encounters realistic, and his suit unrealistic, than it is to make his suit realistic, but Gordon unreasonably lucky and also unlucky.
What i've decided for this series, for the sake of balancing Gordon's level of protection vs the encounters he has, is to give his suit a similar function to the Mjonnir armor from Halo. In other words, it uses and energy shield. The difference i've decided to draw was that this shield can cover Gordon's head even without a helmet.
This gives Gordon a reasonable achilleas heel, and motivates him to keep his suits power supply topped up. If power is ever lost (and I will likely have that happen a few times) then the majority of his body is still protected, but not his head. It would add a reasonable amount of drama to certain scenes, without making his survival improbable to the viewer.
It also provides a semi-realistic way to protect him from radiation...
Radiation is a tough subject. It takes almost a meter (if I recall correctly) of lead to adequately render most types of harmful radiation safe. The HEV would need to be made of some kind of extremely fictional material to protect him enough. However, if you throw an energy shield into the mix (however fictional) it tends to solve that problem, along with many of the other problems Gordon would come across.
TLDR: Me and my friends have thought way too much about this, and decided on a compromise that allows Gordon enough protection, while not making Gordon's enemies have stormtrooper aim and terrible luck.
Its very likely that Gordon canonically wears one, perhaps Valve will reveal that in the future. However, for the sake of a balanced realism vs cinematics, we've decided to buff Gordon's protection a bit.
Hey, that is amazing. I would advice you to add some camera shake when Gordon walks. Not really hard, but, maybe a little? And when someone talks to him, he can nod or shake his head, or something. Everything else is absolutely outstanding.
So the personnel is breathing out farts
Woah nice work man, this is amazing
Hands keep on switching bruv
You mean when he puts on his suit? He takes off his labcoat, and gets in his underwear, and then gets into the HEV.
@@Validatormaybelater the hev arms keep on switching from 2015 arns to the mod version I think
Oh! You may have a point there. There are several Mark 4 HEV suits in BM, I may have changed it at one point and forgot. Thank you! I'm planning on remastering my first two episodes someday, and i'm definitely going to put that on my list of things to fix.
@@Validatormaybelater Dont. Keep on going. A series isn't good if there isn't growth. It should get better In time. Keep up the good work!
"I say, that suit certainly does flatter your fundament." --older colleague in the locker room
Fundament, huh? That's... an _interesting_ way to put that. wait, where are you looking
if only i remembered this part before i submitted my first comment lol
The only thing about these that really pokes at my suspension of disbelief is Gordon's silent footfalls. The boyo must be part cat and it manages to transfer through the weight of the armor, or something, because the marines who ambush him make a point of commenting on how heavy he is while they're dragging him off.
I think I used to be a little naive about it back when I made this... but I figured it was a combination of several things:
1. I'm fairly sure the HEV according to Hazard Course is designed with a little stealth in mind.
2. Whens the last time you noticed your own footsteps, especially when walking normally? I mean, the answer to that question for me is if i'm walking on a tile floor with hard boots so I suppose i'm wrong there xD but still
3. I found when I used the footstep noises from in game, they may not have fit the specific situation and could be distracting if done wrong.
4. I think the footstep noises are gone when you walk below a certain speed in game, by default you're practically jogging and I use console commands to slow him down.
5. I COULD edit in my own footstep noises, maybe even quieter ones, but its extremely tedious to do by hand, especially to match a given situation. There's a lot of variation in real life footstep noises and I know I would have gone overboard getting it just right.
Thanks for noticing! Not sure if many other people have pointed it out from what I can remember...
@@Validatormaybelater You're welcome~
@@Validatormaybelater Oh wow I completely neglected to mention how the silent walking hit me in the first place!
It's hilariously stupid and easy to reason away anyway, but it was the missing padding noises while Gordon was stripped down. I don't even know why that mattered enough; maybe because I'm constantly running around barefoot on hard floors.
TL;DR: my brain saw naked arm and went 'whar slappy steps?'
Underrated
LOVE IT, THIS IS FANTASTIC WORK! I LOVE HOW REALISTIC IT FEELS WITH GORODN'S MOVEMENTS/WALKING STYLE SO TOSAY. ALSO, JUST CURIOUS WHERE DID U GET THE MAP AND GORDON MODEL AT 0:12? ALSO, DID U PORT THESE NORMAL BLACK MESA MAPS MANUALLY WITH HAMMER OR ARE THEY FROM THE UNFINISHED CONTENT PACK?
THANK YOU!!! I TOTALLY FORGOT TO CITE WHERE I GOT THAT MODEL AND MAP... I ALMOST FORGOT
PUBG MODEL steamcommunity.com/sharedfiles/filedetails/?id=1434265311
DORMITORY MAP "ZeLz Storm" steamcommunity.com/sharedfiles/filedetails/?id=497964467
YES, I PORT EVERY BLACK MESA MAP MANUALLY WITH BSP SOURCE AND RECOMPILE THEM WITH HAMMER. IN THIS EPISODE HOWEVER, I ONLY DID THAT FOR HIM TO CLIMB THE LADDER. EVERY OTHER PIECE OF FOOTAGE (BESIDES THE DORMITORY DREAM SCENE) IS PURE BLACK MESA FOOTAGE, WITH GREEN SCREENED ARMS ON TOP OF IT.
ALSO, IVE SEEN YOU MANY TIMES BEFORE! ON REDDIT, THE STEAM COMMUNITY, AND OTHER HALF LIFE RELATED UA-cam VIDEOS! I HOPE THAT YOUR EYESIGHT IS GOOD ENOUGH TO ENJOY MY VIDEOS, IF YOU HAVE ANY SUGGESTIONS FOR IMPROVEMENTS, I WILL HAPPILY CONSIDER THEM!
@@Validatormaybelater WHY THANK YOU, I AM GRATEFUL FOR YOUR KINDNESS TOWARDS MY EYE ISSUES, AND YES IT'S GOOD ENOUGH TO ENJOY YOUR WORK. :) OH, YOU DON'T HAVE TO TYPE LIKE THAT IF YOU DON'T WANT TO, I CAN READ NORMAL LOWERCASE JUST FINE, THOUGH I ADMIT I DO STRUGGLE SOMETIMES, THANKS FOR BEING SO UNDERSTAND. :)
YEA I KNOW I'M ON THE FOURMS A LOT LOL...I AHE BUGGING THEM SO MUCH BUT LEARNING STUFF LIEK MAPPING OR JUST PORTING MAPS AND/OR EVEN MODELS CAN BE A PAIN TO DEAL WITH.
ALSO, THANKS FOR THE LINKS, AND...SPEAKING OF PORTING, GOD I WISH I COULD PORT BM MAPS, I TRIED BUT I KEEP RUNNING INTO PROBLEMS, I'VE ENVER HAD LUCK WITH HAMMER, AND NOW THAT SFM2 IS OUT I MAY HAVE TO REALLY RELEARN EVERYTHING AGAIN AS IF I DIDN'T ALREADY START LEARNING IT NOW LOL.
I DON'T MEAN TO SOUND RUDE OR ALZY, BUT I AM SURPRISED NO ONE HAS PORTED THEM TO SFM TO SHARE THEM TO THE COMMUNITY BY NOW, BUT THAT'S MY OPINION.
ON THAT NOTE, I HATE TO SOUND GREEDY SINCE IT'S DONE NOW AND I'M SURE THE TEAM AT "CROWBAR COLLECTIVE" IS EXUASTD, BUT I WISH THEY'D RELEASE THE VMF'S ALREADY SO WE COULD PORT THEM PROPERLY.
I KNOW HOW TOUGH IT CAN EB TO GET A GRASP ON HAMER, GOD I HATE THAT PROGRAM.
ALSO, PLEASE FORGIVE ANY SPELLING AND/OR GRAMMAR MISTAKES IF ANY ARE PRESENT. ALSO, SORRY FOR THE LOGN ESSY, I LIEK TO SPLIT THINGS UP LIKE THIS TO MAKE IT LESS CONFUSING FOR BOTH ME AND WHO EVER READS IT.
@@GORYGIRL No, you're good haha
You aren't the only one who's asked me how to port BM maps, so maybe this is a good excuse to make a tutorial or something.
Unfortunately, not all BM maps can be ported. Crowbar Collective heavily modified the source engine for their maps, so outdoor maps like the dam, the trash compactor and almost all of the Xen maps cannot be opened in SFM, even if they can be opened in Hammer because they increased the brush count, among other things that are too technical for me to understand.
S2FM... ooooooh boy... I've delved into it a little, but all the work of learning how to port things into the new Source 2 material, texture and model files is a long process. I've decided that S2FM isn't worth my time at the moment, but maybe it will be someday when there is more information out there/tutorials on how to do the things I want.
@@Validatormaybelater I SEE WHAT U MEAN BY ALL THAT, AND AWW MAN THAT SUCKS ABOUT THE NON-PORTABLE ONES,, TBH I WAS MAINLY INTERESTED IN THE LAB MAPS ANYWAYS, (IDK IF U MEANT ANY OF THEM WERE NOT POTABLE).
BUT EYS IF U WANNA DO A TUTORIAL THAT'D BE GREAT. :)
I'VE TRIED B4 BUT I ALWAYS GET SO MANY FILE AFTER COMPILING I TRY TO DROP THE BSP INTO A CUSTOM FOLDER (WITCH IS ALREADY RECOGNIZED BY THE SDK), AND THE BSP WOULDN'T SHOW UP UNLESS I PORTED ALL THE OTHER FILE SWITH IT, HOWEVER, NOW IVE DONE THAT AND IT STILL DIDN'T SHOW UP, I GAVE UP FOR NOW LOL
SOME PREFER SCENE BUILDING ANYWAYS, PLUS, ALL THOSE MODELS ARE PROB NOT GONNA WORK, (BY MODELS I MEAN USING ANY NEW ONES THE UPDATE MITE BRING).
SO I TRIED LOADING IN THE MODEL VEWIER AND IT WOULDN'T LOAD, SO THAT'S ANOTHER HASSLE...I SOMETIMES SAYS CREW IT BUT I'D LIKE A TUTORIAL, MAYBE IT CAN HELP SU WITH IT.
"The suit looks great; a bit snug in the back though, buddy." --a security guard who has spent a non-zero amount of time looking at Gordon's butt.
It's okay, that's not a bad thing. The reaction is perfect, though. As someone who also has an ass I can verify that the western fashion industry doesn't know how to account for that and I'm sure the designer of hazard armor would be no exception.
I wish I knew if this was in the original Half-Life or was a little bit of flavor added by the Crowbar Collective for giggles. I'm not an FPS kind of person, so I've only watched someone else play the game and this is my first encounter with this line, otherwise I'd just go find out for myself (i know, it was available for free a few days ago as of posting this comment, but i missed that sale and also i have like one dollar to my name -cough-). If it's the latter that's like 80% of the basis of Gordon's character in Gorgeous Freeman and that's a hilarious coincidence.
This is so good.
I want to play half life like this
1:50 wait...is Gordon just standing there, naked? Or is he wearing boxers or something?
:)
@@Validatormaybelater:0
probably fully butt naked because the hev suit doesn't have a automatic boxers-ripper 9000 installed in it so it can suck out gordon's waste
2/10 No Microwave Meal explosion
Did you get the black Mesa hazard suit remastered mod whatever it's called. it makes the suit sound different when you put it on
Wow, how long did it take you to make this?
This episode only took a week haha
Unforeseen Consequences part 1 took several months and… UC2 will take almost a year (mostly due to irl circumstances)
The more animation there is, the longer it takes usually. This episode was easy because Gordon doesn’t physically interact with the environment much.
Question: Did you made all of the moments on SFM or it's some VR stuff
There is one truly VR scene in Unforeseen Consequences (the laser control room scene), but everything else is made to *seem* as if its VR, so to speak. Motion capture has that effect haha
@@Validatormaybelater No way! The way how the NPCs act is as if it's the Black Mesa game. You really nailed them on their interaction! 👌
@@standardzombie3454 Ah that's the secret, those ARE npc's haha
What you're seeing most of the time is green screened animations placed on top of Black Mesa footage
Is a 3rd episode being made? or do you have plans to make a third episode?
Ive been delayed quite a bit. Mostly out of lack of motivation. However, i've recently started to stream myself working on it, and i've found it easier to work when people are watching you haha
Here are a couple of scenes from the third episode i have worked on that are sneak peeks:
ua-cam.com/video/oyDL4ku0pgM/v-deo.html
ua-cam.com/video/-s4K6tWNiYE/v-deo.html
Cool, Good luck on making the episode