Creating Cinematic Environments with Vray

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 27

  • @oliveramory1378
    @oliveramory1378 Рік тому +3

    This is such a well-structured and clear tutorial, it's always a pleasure to learn from you. Thank you, sir!

  • @archy011
    @archy011 Рік тому +2

    God-tier lecture, learned a lot today. Thank you!
    It's time to create now...

    • @DesignGoBrr
      @DesignGoBrr  Рік тому +1

      That's what I want to hear! Go and make something pretty! Bonus points if you show it to me via Twitter or Instagram (just tag me, and it'll pop up)

  • @Silent-ko6ct
    @Silent-ko6ct Рік тому

    Thanks a lot! Vray holds a lot of strong features which are sometimes a little hidden. I often learn how to use new maps for better results. I really appreciate your videos :)

    • @DesignGoBrr
      @DesignGoBrr  Рік тому

      Yea, they are really really great at hiding the features! Welp, more content for me I guess

  • @mohamedmouallem9721
    @mohamedmouallem9721 Місяць тому

    do you have a colour grading/photoshop post production tutotial? great video! thank you

  • @demakoutra
    @demakoutra 10 місяців тому +1

    Great content as always! I have one question though. I am using an older version of vray probably and in the normal map and the transfer function there is not an auto selection.
    What should i use instead? linear or custom gamma?

    • @DesignGoBrr
      @DesignGoBrr  10 місяців тому

      Thanks for watching! Umm normal maps in Vray should always come in as Linear~

  • @claudiofeldman
    @claudiofeldman Рік тому +1

    Alright, I learned how to incorporate Quixel Megascans here.

  • @sebbirch9357
    @sebbirch9357 Рік тому +1

    Great content as älways ! Really appreciate how methodically you explain everything - quite a skill I would say ! Thanks :)

  • @rdn1929
    @rdn1929 Рік тому +1

    Is there any reason why it would look better in other programs like 3ds max? It seems like everything that has to do with nature and environments look a lot more realistic in 3ds max.

    • @DesignGoBrr
      @DesignGoBrr  Рік тому +1

      Not really. Realism of the environment relies on quality of assets /foreground detail level

  • @floppy12k
    @floppy12k Рік тому +1

    Did you experience the alpha turning black on some imports, and how do you fix that?

    • @DesignGoBrr
      @DesignGoBrr  Рік тому

      Hmm, nope.. tried to replicate the issue, but couldn't

    • @floppy12k
      @floppy12k Рік тому

      @@DesignGoBrr Thanks I figured it out. Had to turn on Thinwall for it too work, there was a problem with translucency

  • @Samuel-uh5uc
    @Samuel-uh5uc Рік тому +1

    Great video! I don't have distance as a texture in rhino 7 tho. Do you know if there is an alternative?

    • @DesignGoBrr
      @DesignGoBrr  Рік тому +1

      It a part of Vray 6 (Rhino version has nothing to do with it). So I would suggest updating Vray. Unfortunately - there's no way to substitute distance texture with anything else. Before it was implemented we used to hide the seams with plants/flowers/sticks/small rocks.

    • @Samuel-uh5uc
      @Samuel-uh5uc Рік тому

      @@DesignGoBrr ah of course, makes sense! Thank you!

  • @wilfredoalvarado1391
    @wilfredoalvarado1391 5 місяців тому

    🙌

  • @Tumanbay-the-First
    @Tumanbay-the-First Рік тому +1

    Was very useful! Thx...

  • @user-yk1cw8im4h
    @user-yk1cw8im4h Рік тому +1

    death stranding vibe