I love the progress that has been made just the last couple of weeks/4 or 5 episodes. Feels like things really took off after you finally moved over/upgraded the last systems from the legacy base. Ore processing, autocrafting, power gen etc. Now you can hopefully get more time and resources to pour into entirely new projects and I'm really looking forward to all of it!
For the record, if Blazing Pyrotheum runs out mid-craft the craft will fail, inputs will be voided, and the Volcanus will get a maintenance issue. If you were curious why I was singing the praises of automating these multis earlier, this would be why. The eagle-eyed may have spotted that Three bottling up that brew of Shifting Seasons didn't consume the entire cauldron's worth of brew. After two expertise upgrades those still using diamonds for brewing up Shifting Seasons potions can start to see improvements in how many bottles they are able to fill per brew, assuming you do *something* to assist with it. Those who avoid using diamonds will be able to see improvements after only a single expertise upgrade, but will still require the second to see full the benefits. Circuit crafting capacity is something you *definitely* need to upgrade before you're able to advance into LuV, and for that matter, before you can comfortable start throwing down massive infrastructure upgrades in mid to late IV. Just remember to make sure you can support this upgraded circuit crafting capacity, both in terms of power cost and in terms of how quickly you can craft the ingredients for said circuits. There's little point throwing down 16 CAMs in a PA if you can't produce (A)SMDs, Wafers, fine Platinum Wires, Annealed Copper Wire, Molten Soldering Alloy, or what have you fast enough to keep them busy. Oh, and for the record, those "200 EV circuits, are you kidding me!?"? You need about four times that amount to complete the quest for the Assembly Line. Yeah. Without any upgrades to circuit crafting capacity you're looking at just over 7.5 hours worth of crafting to finish just the circuits. Let stand the 4 to 5 digit number of SMDs, wafers, (fine) wires, etc. Using Advanced SMDs to craft the mainframes, assuming they themselves don't prove to be a bottleneck (hint: Volcani are your friend here), will shave an hour off of that time. You can get pure tungsten dust as a byproduct from two Ross128b ores, but otherwise you're not going to be mining pure tungsten dust until a T4 rocket (which opens up small ores, full tungsten ore requires a T5 rocket). Considering how painfully slow it is to cook pure tungsten dust into tungsten ingots compared to using the trioxide recipe for that, and how wasteful it is to cook tungsten ingots only to macerate them back into dust afterwards, setting up a separate EBF to turn trioxide into tungsten dust on demand is a perfectly valid idea. You might think "what about a Volcani?", but the power cost isn't really enough to justify a volcani, and the speed certainly doesn't either. Especially if you double perfect overclock the recipe with LuV/HSS-G coils, bringing it down to 6 ticks per tungsten dust. Which is, itself, certified overkill. As for phosphorous doped boules, it's really up to you whether that is fine being inside a separate EBF or a separate volcani. The recipe time, given a double perfect overclock at IV/HSS-S, is a not unreasonable 37.5 seconds per boule in a regular EBF. That said, given that said boules are used both for circuits - which you're going to need very many of in the very near future - and graphite for IV motors, you might wish to speed it up and/or make it cheaper. In which case an LuV/HSS-S Volcanus will cook 8 boules every 1363 ticks at 11260 EU/t, or ~8.5s and ~2M EU per boule. SMDs are very Tantalum hungry, but there are "worse" recipes for SMDs that don't consume Tantalum at all. Ironically that is one instance where you might consider putting those super simple/cheap recipes on passive. The biggest downfall of the cheaper recipes is that they craft half the amount of SMDs in the same amount of time, which would slow down circuit crafting speed if they were crafted on demand (and circuit crafting time, as mentioned previously, is going to be a *very big issue* very soon). But their biggest upside is that they don't require complicated or expensive materials (relatively speaking), meaning keeping them in stock passively is perfectly viable. Again, up to you to decide which approach is better, both short term and long term. Note that scanning stuff in a scanner is an LV recipe, but also note that it is a 7200 second recipe at LV, or 2 hours. IV will overclock the recipe down to 450 seconds, or 7.5 minutes. You can use an LV scanner if you start using one early enough, there's no way in hell you're going from first crafting IV components to crafting their LuV versions before you're able to scan all the recipes you're able to in IV even if you forget to check on it once or twice, but if you're late to the party invest in a higher tier scanner to get them done within a reasonable time frame. Graphene can be made faster/cheaper(?) with access to Naq doped boules, but that's a rabbithole in and of itself. Data stick and Data Orbs are two different items, each with their own specific purposes. Generally speaking Data orbs are used for storing information on how to turn UU Matter into usable materials - pure elements, IC2 crops, etc. - whereas data sticks are used for storing general information - crafting instructions for the Assembly Line, raw prospecting data, etc. Data sticks do say what information they contain on their tooltip, same with data orbs, and you can search for them in I.E. AE2 based on their tooltip text. That said there's still no reason to leave them in an AE2 system, given that they're basically going to end up as the kind of one off items that is not good for digital storage. And being in storage means they're not being used to actually craft stuff, for that matter.
Hey man do you know a good simple way to get and store power late EV, early HV (before moon)? Oil aquisiton is a bit hard for me unless i travel a few thousand blocks for spouts.
@@NOOB-ps8km Before LSC you generally store power in the form of fuel, since even a super tank 1 worth of Refinery Gas contains more power than a 16A EV battery buffer, and most if not all of your power production is in the form of single block generators anyhow. For producing power you've got a fair few options. Basically check out your nearby oil fields, as in the ones tapped with a fluid drilling rig rather than a pump, and see what's available. If nothing good is within Long Distance Fluid Pipeline distance, or sufficiently tempting, the general fallback plan (or main plan, for some people) is Benzene.
@@NOOB-ps8km even a few thousand blocks isn't that bad with a few super tanks in a backpack considering how much energy is effectively stored in them - 1 or 2 super tanks is probably enough to get you to the moon if you're not going crazy with scale. But you'd have to be really unlucky not to have a good oil chunk much closer than that - have you actually prospected out that far? FWIW probably easier to prospect for oil with the machine prospector rather than the hand-held one as it does a 3x3 grid rather than just the chunk-of-chunks you're in.
You may gonna want a mega vacuum freezer. When you get into the LuV age, you will cook a lot of LuV superconductor base ingots and each one takes 20 seconds each, at LuV power. Edit: Due to the horrible 20% for 20% chance it is recommended you make pyrotheum dust in the mixer (cough cough source blaze rods from the EEC). Or if you have a really high powered industrial apairary you can get away with that too.
Bros dedication to minecraft is so legendary watching old videos like forever and finally catched up the new episodes its kinda sad hes so underrated great editing on every video and entertaining as always
Threefold! You could consider switching from Alveary's from Forestry to Gregtech's Industrial Apiary. they are much much faster than Forestry's alveary 😉
Three knows about that. But alveary is cheaper in terms of both power and material, and we know that we've once been bottleneckes by the centrifuge. So I think there's no need to upgrade them in the foreseeable future.
You might be wondering what the point is of keeping regular EBFs around for on demand recipes when you *really* should be using Volcani for that, once you're able to. Simply, redundancy. If, say, the pyrotheum supply can't keep up and you need to EBF stuff to fix that, well, that'd be really unfortunate if you tore down the old EBFs already. I do recommend relegating EBFs to passive line processes - platline, etc. - after switching the rest over to Volcani. So why not upgrade platline and the like as well? Truthfully it isn't worth the resource or blazing pyrotheum cost. Speed is not an issue at this stage, and with double perfect overclocks won't be for a good while. You've got old EBFs sitting around from replacing them with Volcani, so might as well put them to use. Finally, the amount of power saved simply wouldn't be very inspiring either. Platline EBF recipes in particular cap out at 24K EU per recipe, not accounting for EU/t discounts from having good coils. You could save a good amount of that, but compared to EBF recipes that cost over 150 times as much power in ideal circumstances, it just isn't enough to justify the hassle. Regarding designing Volcani, I highly recommend placing the pyrotheum hatch directly next to the controller(s). Not because Volcani require so much pyrotheum you can't quad wallshare it, but because this makes it super simple to set up redstone automation to make sure Volcani will not run unless the pyro hatch is (sufficiently) full. You can even expand on that automation with some redstone and redstone logic, adding a manual override switch, an AE2 level emitter if you want to passively smelt something, or even other stuff if you want. Project Red AND gates support up to 3 inputs, so having pyrotheum control, a manual override and some other condition required for the Volcanus to run is trivial. To clarify you can put an output hatch in the top row of an EBF, but this is exclusively for capturing pollution gases listed in a muffler hatch's tooltip. And if you have LV tier muffler hatches you're going to capture somewhere between jack and el nana worth of said gases, so it's only real use is letting an EBF run without having to turn on fluid voiding. Each Volcani requires a minimum of eight casings, though whether those casings are in the top row or the bottom row doesn't matter, they just have to be somewhere. Given how cheap those casings aren't it's advisable to put casings in locations where they'll be shared, though that in turn means less shared spaces for, say, inputs and outputs. It's a fun puzzle to figure out, honestly. How you want to design your Volcanus. If possible, try to put fluid (not pyrotheum) input in the top row. With that and the energy hatches in the same position Three has his in you can run a straight line of cables to power as many volcani as said power line can support. That said remember that EU/t discounts and parallels can lead to wild swings in the amount of EU/t a given recipe consumes, so be prepared for recipes that cost very close to a full amp. In very bad cases you might even need to swap over the cables to superconductors to cut out the cable loss, or separate/move the transformers closer to minimize it. There are more than 16 colors of paintballs in NEI, but the non-standard 16 colors ones are not craftable, and even if you were to cheat them in they don't do anything. At least, as far as I'm aware. You can also add Snowballs to Color Applicators as a seventeenth Fluix/undyed color, if you wish to easily remove the dry off of a cable or wireless connector (or what have you). I'm not sure if there will be any recipe conflicts off-hand if you feed a volcani oxygen, nitrogen, hydrogen and krypton, but I can't confirm for sure there won't be either. That said if you want to (re-)use your old quad EV input hatches, at least in terms of fluid capacity, you're fine to do so. Each one holds up to 32 buckets per fluid, and even quad shared that is enough to feed four volcani running 8 recipes in parallel, so it isn't going to be a bottleneck (unless your refilling is too slow, but acceleration cards should solve any issues on that front). Ideally you'd swap over all recipes to be smelted in Volcani and just build whatever you need to build to support the blazing pyrotheum that consumes. That said if you need to be frugal early on it certainly makes sense to limit Volcani to only smelting the longer and/or expensive recipes, or perhaps just feed them krypton (or radon, if you don't have krypton bees) and use them exclusively for those recipes. Just remember to actually upgrade the rest of your EBFs sometime before you swap over to MEBFs, because you *will* feel how slow even smelting Alu is in EBFs when you get around to crafting a mega vacuum freezer and request somewhere north of 8000 Alu ingots. Reminder that each LuV motor requires 16 Ruridit ingots worth of fine wire. Last video's comment also went in depth about the smelting times/EU cost of using EBFs/Volcani for smelting the stuff, so refer to that comment for details, but TL;DR: Volcani *much* better than EBFs, and Krypton noticeable improvement over Radon. Major investment, yes, but it's something you'll want down the line anyhow. Might as well get it done sooner and benefit from it in the meantime.
I've finally decided to start my own challenge modpack partly because of you. I'm currently in the beginning of ATM 7 To The Sky. I might move onto a GregTech modpack if I can complete this one.
Hey Three! I haven't caught up to this video yet but I wanted to thank you for your videos! The quality is so good that you explain the complex pieces of GTNH in a way that I can follow with a decent understanding of modded minecraft. Great content :)
You can always just craft extra blazing pyro if you need more Using the volcani is definitely preferred in most cases since you get the speed increase (less eu cost) and an energy discount, so definitely a lot more efficient Mega VF is an option if you want more freezers Make sure to have safe mode on the volcani Salis bee would make crafting nether stars a lot easier You can copy paste stocking input bus/hatch configurations with a data stick, which would help with the volcani You will always need the single block scanner, the multiblock does different scanning recipes Nomi does not have scanning, that is correct
Just a thought, but if you need to copy an already created queen, could you put a drawer locked to (for example) your perfect pyrotheum bee with an ender io conduit that has self feed at a lower priority than the drawer? That way when the apiary finally breeds a queen that matches the nbt in the drawer exactly it stores the queen in the drawer and shuts off the apiary (maybe you could even use redstone control to have it turn on a light to indicate it's finished. The problem would be the extra drones the apiary produces, but maybe a chest with a -1000 priority would work? I'm honestly just spit balling, love the series Three! It's been wonderful waking up to your videos again ❤
I'm not convinced that there's actually a good reason to be smelting only longer recipes in the volc-I-beg-your-pardon when you think about the maths. Whether it's loads of small recipes or one big one, for any given amount of time (and pyrotheum, since the usage is per-second regardless of recipe) you're getting that same time-and-energy saving by using the volc-I-beg-your-pardon over the normal blast furnace. The only argument I could see would be if those long recipes are your "long pole" during an on-demand craft - but if that's regularly the case then it's probably time to set up level emitters to drip-feed those dusts into the blast furnace subnet whenever the ingots get low, rather than going through periods of idle and bursts of crafts-on-demand that end up spilling over into the old (inefficient) blast furnace cluster.
Is there a block called 'requester'? That could just keep XX amount of something in stock. And it can just request it via the AE system. That way you could just keep a couple of the really long craftings in stock to speed up everything. It will however need more CPU's to parallel the processes
Data sticks/orbs aren't required for the assembly line in the current stable version Nomi-CEu, as the version of gregtech used there doesn't have that feature yet Might change in the next update as I've heard the new versions of gregtech CEu have added this feature.
Don't worry about the audio, it's perfect. I haven't noticed any changes until you pointed them out (and I also kinda like the sounds of the keyboard).
Thank you for the amazing episodes Three, it's clear you've been working hard! I just spotted at 26:00 one of the bees you put in the apiary was ignoble stock, was the intentional? Thanks again!
"Jesse we need to cook Rhodium-Plated Palladium"
Jesse
Breaking Greg
i am the stargate skyler
“Say my name”
“You’re Greg”
“You’re goddamn right”
😂
let him cook.
referring to the normal Gregtech blast furnace as the 'Vanilla' blast furnaces is hilarious given the context
I love the progress that has been made just the last couple of weeks/4 or 5 episodes. Feels like things really took off after you finally moved over/upgraded the last systems from the legacy base. Ore processing, autocrafting, power gen etc. Now you can hopefully get more time and resources to pour into entirely new projects and I'm really looking forward to all of it!
For the record, if Blazing Pyrotheum runs out mid-craft the craft will fail, inputs will be voided, and the Volcanus will get a maintenance issue. If you were curious why I was singing the praises of automating these multis earlier, this would be why.
The eagle-eyed may have spotted that Three bottling up that brew of Shifting Seasons didn't consume the entire cauldron's worth of brew. After two expertise upgrades those still using diamonds for brewing up Shifting Seasons potions can start to see improvements in how many bottles they are able to fill per brew, assuming you do *something* to assist with it. Those who avoid using diamonds will be able to see improvements after only a single expertise upgrade, but will still require the second to see full the benefits.
Circuit crafting capacity is something you *definitely* need to upgrade before you're able to advance into LuV, and for that matter, before you can comfortable start throwing down massive infrastructure upgrades in mid to late IV. Just remember to make sure you can support this upgraded circuit crafting capacity, both in terms of power cost and in terms of how quickly you can craft the ingredients for said circuits. There's little point throwing down 16 CAMs in a PA if you can't produce (A)SMDs, Wafers, fine Platinum Wires, Annealed Copper Wire, Molten Soldering Alloy, or what have you fast enough to keep them busy.
Oh, and for the record, those "200 EV circuits, are you kidding me!?"? You need about four times that amount to complete the quest for the Assembly Line. Yeah. Without any upgrades to circuit crafting capacity you're looking at just over 7.5 hours worth of crafting to finish just the circuits. Let stand the 4 to 5 digit number of SMDs, wafers, (fine) wires, etc. Using Advanced SMDs to craft the mainframes, assuming they themselves don't prove to be a bottleneck (hint: Volcani are your friend here), will shave an hour off of that time.
You can get pure tungsten dust as a byproduct from two Ross128b ores, but otherwise you're not going to be mining pure tungsten dust until a T4 rocket (which opens up small ores, full tungsten ore requires a T5 rocket). Considering how painfully slow it is to cook pure tungsten dust into tungsten ingots compared to using the trioxide recipe for that, and how wasteful it is to cook tungsten ingots only to macerate them back into dust afterwards, setting up a separate EBF to turn trioxide into tungsten dust on demand is a perfectly valid idea. You might think "what about a Volcani?", but the power cost isn't really enough to justify a volcani, and the speed certainly doesn't either. Especially if you double perfect overclock the recipe with LuV/HSS-G coils, bringing it down to 6 ticks per tungsten dust. Which is, itself, certified overkill.
As for phosphorous doped boules, it's really up to you whether that is fine being inside a separate EBF or a separate volcani. The recipe time, given a double perfect overclock at IV/HSS-S, is a not unreasonable 37.5 seconds per boule in a regular EBF. That said, given that said boules are used both for circuits - which you're going to need very many of in the very near future - and graphite for IV motors, you might wish to speed it up and/or make it cheaper. In which case an LuV/HSS-S Volcanus will cook 8 boules every 1363 ticks at 11260 EU/t, or ~8.5s and ~2M EU per boule.
SMDs are very Tantalum hungry, but there are "worse" recipes for SMDs that don't consume Tantalum at all. Ironically that is one instance where you might consider putting those super simple/cheap recipes on passive. The biggest downfall of the cheaper recipes is that they craft half the amount of SMDs in the same amount of time, which would slow down circuit crafting speed if they were crafted on demand (and circuit crafting time, as mentioned previously, is going to be a *very big issue* very soon). But their biggest upside is that they don't require complicated or expensive materials (relatively speaking), meaning keeping them in stock passively is perfectly viable. Again, up to you to decide which approach is better, both short term and long term.
Note that scanning stuff in a scanner is an LV recipe, but also note that it is a 7200 second recipe at LV, or 2 hours. IV will overclock the recipe down to 450 seconds, or 7.5 minutes. You can use an LV scanner if you start using one early enough, there's no way in hell you're going from first crafting IV components to crafting their LuV versions before you're able to scan all the recipes you're able to in IV even if you forget to check on it once or twice, but if you're late to the party invest in a higher tier scanner to get them done within a reasonable time frame.
Graphene can be made faster/cheaper(?) with access to Naq doped boules, but that's a rabbithole in and of itself.
Data stick and Data Orbs are two different items, each with their own specific purposes. Generally speaking Data orbs are used for storing information on how to turn UU Matter into usable materials - pure elements, IC2 crops, etc. - whereas data sticks are used for storing general information - crafting instructions for the Assembly Line, raw prospecting data, etc.
Data sticks do say what information they contain on their tooltip, same with data orbs, and you can search for them in I.E. AE2 based on their tooltip text. That said there's still no reason to leave them in an AE2 system, given that they're basically going to end up as the kind of one off items that is not good for digital storage. And being in storage means they're not being used to actually craft stuff, for that matter.
Hey man do you know a good simple way to get and store power late EV, early HV (before moon)?
Oil aquisiton is a bit hard for me unless i travel a few thousand blocks for spouts.
@@NOOB-ps8km Before LSC you generally store power in the form of fuel, since even a super tank 1 worth of Refinery Gas contains more power than a 16A EV battery buffer, and most if not all of your power production is in the form of single block generators anyhow.
For producing power you've got a fair few options. Basically check out your nearby oil fields, as in the ones tapped with a fluid drilling rig rather than a pump, and see what's available. If nothing good is within Long Distance Fluid Pipeline distance, or sufficiently tempting, the general fallback plan (or main plan, for some people) is Benzene.
@@TheShadowofX Thank you very much man.
It helped a lot.
You give a lot of verry good tips every episode.
@@NOOB-ps8km even a few thousand blocks isn't that bad with a few super tanks in a backpack considering how much energy is effectively stored in them - 1 or 2 super tanks is probably enough to get you to the moon if you're not going crazy with scale. But you'd have to be really unlucky not to have a good oil chunk much closer than that - have you actually prospected out that far? FWIW probably easier to prospect for oil with the machine prospector rather than the hand-held one as it does a 3x3 grid rather than just the chunk-of-chunks you're in.
Well that was a wiki page and a half. Not saying you coppied just that you somehow went in such detail and that you friggin cooked this up.
As a Nomifactory CEU player I can confirm I was doing the assembly line research as I was watching you doing it
how do you research? there is no scanner right?
@@keenmux5708 research was added in the 1.7 alpha
@@keenmux5708 Also there is the research station-hpac things at zpm tier
I’m so happy every time threefold uploads
You may gonna want a mega vacuum freezer. When you get into the LuV age, you will cook a lot of LuV superconductor base ingots and each one takes 20 seconds each, at LuV power.
Edit: Due to the horrible 20% for 20% chance it is recommended you make pyrotheum dust in the mixer (cough cough source blaze rods from the EEC). Or if you have a really high powered industrial apairary you can get away with that too.
this is somehow the SECOND modpack you find yourself invaded by chickens in. And both are for completely unrelated reasons
Bros dedication to minecraft is so legendary watching old videos like forever and finally catched up the new episodes
its kinda sad hes so underrated great editing on every video and entertaining as always
Threefold! You could consider switching from Alveary's from Forestry to Gregtech's Industrial Apiary. they are much much faster than Forestry's alveary 😉
Three knows about that. But alveary is cheaper in terms of both power and material, and we know that we've once been bottleneckes by the centrifuge. So I think there's no need to upgrade them in the foreseeable future.
@@Yuyu-1115 xD just tested it because I was curious and its well 50/50 worth it. probably worth waiting till the mega apiary 😀
You might be wondering what the point is of keeping regular EBFs around for on demand recipes when you *really* should be using Volcani for that, once you're able to. Simply, redundancy. If, say, the pyrotheum supply can't keep up and you need to EBF stuff to fix that, well, that'd be really unfortunate if you tore down the old EBFs already. I do recommend relegating EBFs to passive line processes - platline, etc. - after switching the rest over to Volcani.
So why not upgrade platline and the like as well? Truthfully it isn't worth the resource or blazing pyrotheum cost. Speed is not an issue at this stage, and with double perfect overclocks won't be for a good while. You've got old EBFs sitting around from replacing them with Volcani, so might as well put them to use. Finally, the amount of power saved simply wouldn't be very inspiring either. Platline EBF recipes in particular cap out at 24K EU per recipe, not accounting for EU/t discounts from having good coils. You could save a good amount of that, but compared to EBF recipes that cost over 150 times as much power in ideal circumstances, it just isn't enough to justify the hassle.
Regarding designing Volcani, I highly recommend placing the pyrotheum hatch directly next to the controller(s). Not because Volcani require so much pyrotheum you can't quad wallshare it, but because this makes it super simple to set up redstone automation to make sure Volcani will not run unless the pyro hatch is (sufficiently) full. You can even expand on that automation with some redstone and redstone logic, adding a manual override switch, an AE2 level emitter if you want to passively smelt something, or even other stuff if you want. Project Red AND gates support up to 3 inputs, so having pyrotheum control, a manual override and some other condition required for the Volcanus to run is trivial.
To clarify you can put an output hatch in the top row of an EBF, but this is exclusively for capturing pollution gases listed in a muffler hatch's tooltip. And if you have LV tier muffler hatches you're going to capture somewhere between jack and el nana worth of said gases, so it's only real use is letting an EBF run without having to turn on fluid voiding.
Each Volcani requires a minimum of eight casings, though whether those casings are in the top row or the bottom row doesn't matter, they just have to be somewhere. Given how cheap those casings aren't it's advisable to put casings in locations where they'll be shared, though that in turn means less shared spaces for, say, inputs and outputs. It's a fun puzzle to figure out, honestly. How you want to design your Volcanus.
If possible, try to put fluid (not pyrotheum) input in the top row. With that and the energy hatches in the same position Three has his in you can run a straight line of cables to power as many volcani as said power line can support. That said remember that EU/t discounts and parallels can lead to wild swings in the amount of EU/t a given recipe consumes, so be prepared for recipes that cost very close to a full amp. In very bad cases you might even need to swap over the cables to superconductors to cut out the cable loss, or separate/move the transformers closer to minimize it.
There are more than 16 colors of paintballs in NEI, but the non-standard 16 colors ones are not craftable, and even if you were to cheat them in they don't do anything. At least, as far as I'm aware. You can also add Snowballs to Color Applicators as a seventeenth Fluix/undyed color, if you wish to easily remove the dry off of a cable or wireless connector (or what have you).
I'm not sure if there will be any recipe conflicts off-hand if you feed a volcani oxygen, nitrogen, hydrogen and krypton, but I can't confirm for sure there won't be either. That said if you want to (re-)use your old quad EV input hatches, at least in terms of fluid capacity, you're fine to do so. Each one holds up to 32 buckets per fluid, and even quad shared that is enough to feed four volcani running 8 recipes in parallel, so it isn't going to be a bottleneck (unless your refilling is too slow, but acceleration cards should solve any issues on that front).
Ideally you'd swap over all recipes to be smelted in Volcani and just build whatever you need to build to support the blazing pyrotheum that consumes. That said if you need to be frugal early on it certainly makes sense to limit Volcani to only smelting the longer and/or expensive recipes, or perhaps just feed them krypton (or radon, if you don't have krypton bees) and use them exclusively for those recipes. Just remember to actually upgrade the rest of your EBFs sometime before you swap over to MEBFs, because you *will* feel how slow even smelting Alu is in EBFs when you get around to crafting a mega vacuum freezer and request somewhere north of 8000 Alu ingots.
Reminder that each LuV motor requires 16 Ruridit ingots worth of fine wire. Last video's comment also went in depth about the smelting times/EU cost of using EBFs/Volcani for smelting the stuff, so refer to that comment for details, but TL;DR: Volcani *much* better than EBFs, and Krypton noticeable improvement over Radon. Major investment, yes, but it's something you'll want down the line anyhow. Might as well get it done sooner and benefit from it in the meantime.
I've finally decided to start my own challenge modpack partly because of you. I'm currently in the beginning of ATM 7 To The Sky. I might move onto a GregTech modpack if I can complete this one.
The chicken in the rafters should be named "Draft"
So good that you are still happy playing
Hey Three! I haven't caught up to this video yet but I wanted to thank you for your videos! The quality is so good that you explain the complex pieces of GTNH in a way that I can follow with a decent understanding of modded minecraft. Great content :)
just come home from school feeling exhaused, then I saw new episode... Today is a good day
Right on time, started having witdhrawal symptoms😂 . Bloody good job 3.
if you throw the potion in the air so it hits your face(ingame). you will recieve the whole duration of the potion effect :D
I'm thoroughly addicted to GT:NH, very excited every time a new video drops
As always awesome job. You've uograded your production line to new level. Keep up grinding to higher ages of GT. Shoutout from Poland.
Such a lovely suprise seeing your video in my feed ❤
Perfect thing to watch before class 😁
best thing to watch before a chem test
@@SolariumActual good luck!!
You can always just craft extra blazing pyro if you need more
Using the volcani is definitely preferred in most cases since you get the speed increase (less eu cost) and an energy discount, so definitely a lot more efficient
Mega VF is an option if you want more freezers
Make sure to have safe mode on the volcani
Salis bee would make crafting nether stars a lot easier
You can copy paste stocking input bus/hatch configurations with a data stick, which would help with the volcani
You will always need the single block scanner, the multiblock does different scanning recipes
Nomi does not have scanning, that is correct
Omg Threefold is on Back on Track i love it cant wait for all your videos
Three has been left cooking.
And i gotta say, even Gordon Ramsay would recognize him.
Three , you can copy the stocking bus configuration using a data stick with shift+r-click with it on mainhand
That music when you connected the power made me nervous lol
Just a thought, but if you need to copy an already created queen, could you put a drawer locked to (for example) your perfect pyrotheum bee with an ender io conduit that has self feed at a lower priority than the drawer?
That way when the apiary finally breeds a queen that matches the nbt in the drawer exactly it stores the queen in the drawer and shuts off the apiary (maybe you could even use redstone control to have it turn on a light to indicate it's finished.
The problem would be the extra drones the apiary produces, but maybe a chest with a -1000 priority would work?
I'm honestly just spit balling, love the series Three! It's been wonderful waking up to your videos again ❤
Another awesome episode!
Under the battery would be a cool place for the assembly line, also behind the vulcanus there's plenty of space
You can paint the cables with color applicator as well
4:35 That was smove af!
Always excited for more Greg!
Curious what you think your next project/pack might be?
Kharax82 did the copy-paste-think with the stocking busses ! I think it was the advanced mamorycard
love the feather and chicken screen 🤣🤣🤣🤣
Now you’re cooking with portals!
I'm not convinced that there's actually a good reason to be smelting only longer recipes in the volc-I-beg-your-pardon when you think about the maths. Whether it's loads of small recipes or one big one, for any given amount of time (and pyrotheum, since the usage is per-second regardless of recipe) you're getting that same time-and-energy saving by using the volc-I-beg-your-pardon over the normal blast furnace.
The only argument I could see would be if those long recipes are your "long pole" during an on-demand craft - but if that's regularly the case then it's probably time to set up level emitters to drip-feed those dusts into the blast furnace subnet whenever the ingots get low, rather than going through periods of idle and bursts of crafts-on-demand that end up spilling over into the old (inefficient) blast furnace cluster.
I miss hearing you say “red stone on; machine on”
Honestly I like the clicky keys 😅
as of the recent update the scanner has been added to the nomi ceu but it wasn't there before.
Mega Vacuum Freezer is going to pay off big time!!!
Is there a block called 'requester'? That could just keep XX amount of something in stock. And it can just request it via the AE system.
That way you could just keep a couple of the really long craftings in stock to speed up everything.
It will however need more CPU's to parallel the processes
This is was so short it should be on youtube shorts 🗿 pls longer episodes fr
You could do a subnet for each circuit on your ebfs and just stocking bus what is in each subnet
make a second floor above the turbines for the assembly lines maybe? also might be worth looking into the multiblock mab farm soon
Nomifactory CEu has research for assembly lines in the alphas currently
three really has been cursed by the chicken god
We asked the cheff for a meal and he cooked. He realy friggin cooked.
Data sticks/orbs aren't required for the assembly line in the current stable version Nomi-CEu, as the version of gregtech used there doesn't have that feature yet
Might change in the next update as I've heard the new versions of gregtech CEu have added this feature.
Three vid to start the day!
Don't Burn yourself out man love your content
Don't worry about the audio, it's perfect. I haven't noticed any changes until you pointed them out (and I also kinda like the sounds of the keyboard).
THREEFOLD UPLOADED!!!!!!!!!!
You should name that chicken "nugget" (not biased) 43:00
Another banger episode!
Volcanus is pretty cool ngl
Hey Three what keyboard did you get in the end as your new one?
600th like! Im 3 hours late; I still love the consistent uploads! Its amazing that its possible this late into the pack😂
Nomi ceu does add back research (and its such a pain.. lol)
Speaking of I just got the creative tank and I'm scared of having to redo my whole base lol
hello mr threefold thanks for the video
research in nomi is currently in alpha version
LET HIM COOK🗣️🔥🔥🔥
The new CEu update adds assembly data :0
40:00 three looks so small compared to the machines lol
Why dont you make a mega blast furnace with multiamp energy hatch instead of volcanus?
Thank you for the amazing episodes Three, it's clear you've been working hard! I just spotted at 26:00 one of the bees you put in the apiary was ignoble stock, was the intentional? Thanks again!
very fancy
your content is so good
Threefold I love you man
Let Three cook !
So fast? I'm not complaining
ignoble stock on the pyrotheum queens?
Let three cook!
commenting for the algorithm
LET HIM COOK!
I may be crazy but at 38:45 the alarm from the LCR for radon is going off or the cleanroom? and i dont think its fixed from the rest of the video.
I think that was the villager goin "Haaahh"
Anyone can cook👩🍳
..."but only the fearless can be great."
Three, can you do smth with previews? It started to getting harder to identify videos.... There were pretty decent preview pictures previous days
That was fast
Pyrothium?
But there is no thermal expansion??
Ps. I just finished last episode , you spoiling us three 😅
Just as I launched UA-cam 😍
haha i remember when i was this early game
Hi 👋
Are we going to see a 2 Hour long video?!?!?!
let him cook first.
The url almost says c3po
Assembly line assembly line assembly line
Early three video??😍
Pls make this series to the end till stargate not jst T7 rocket
37 seconds ago lol
I still am afraid you are uploading way too fast lol
Promo sm
First
im first
Was that autocraft requiring 80k items? If so that’s crazy
Damn dude, really going for the one-two with your recent upload rate! How do you have more than 24 hours in your days? :p