I just want to praise Prey for breaking a trope. For once I’m exploring a space station where a tragedy has occurred and it actually looks like it would have been a rather nice place to work
Same goes for any Arkane game. Dishonored is full of fallen or in the process of falling cities or empires that would have been really nice to live in if you weren't one of the people affected by the messed up stuff lurking behind the facade
I love how if you were being stupid enough to jump on top of the helicopter at the beginning, the devs had the foresight to make it so the helicopter blades could decapitate you. Kinda like a casual, "try not to be _too_ stupid".
Hah, that's the first thing I did, too! I was like "Hmm, can I kill myself in the opening section of the game?" [jumps into helicopter blades and dies] "Yup, indeed I can! I love this game already."
I was just about to say that myself. I love that there's enough versions of Morgan for everyone to relate to at least one. I sympathised most with the one who didn't trust the recordings, which is kind of silly when you think about it.
So did I. The one who doubts the constructs, lashes out at Kohl in the therapy session log and engaged the September/October protocols is by far the best Morgan, especially if you played female xD "I didn't agree to any of this. That - Morgan - is not me. I would nev-do you know what's going on in Psychotronics? Do you?"
"Like a Gorilla stuck in a Phone booth with a wasp." Holy shit, That has to be the most accurate description of the gameplay I've ever seen. Fucking hilarious Yahtzee.
the people of the station are pretty unphased for 2 reason: its not the first time an alien escape containement and drugs, the staff is carefully pacified with drugs. its on a computer that nobody bothers to read.
+andrzej wysocki I understand you may think I'm referring to sex predator in the sense of someone going after underage due to the title of "Prey Seventeen", however I'm just generally thinking of the term 'sex predator'. Side note which everyone knows already but I'm going to blurt out: age of consent isn't 16 for all countries - especially if it is between a 16 year old and someone over the age of 18.
@@peacekeepings1371 I'm just pointing out why he didn't do it. You're right though, he probably shouldn't have done this if he wasn't going to give the story the attention it deserves.
I think people going into Prey expecting a horror game won't get the most out of it. It's an immersive sim with horror elements. That being said, feeling helpless and confused at the start was scary as hell, but it's so satisfying to learn and grow to the point where you're well equipped enough to effectively fight back. It gave me Half-Life and Deus Ex vibes too.
@@mackielunkey2205 while we are having fun necroposting, I find it funny that this spiritual sucessor to System Shock 2 has the same perceived tonal problem that System Shock 2 had i.e. people expected big spooky game while it was activelly trying to be a sci-fi action game
@@Nuggette To be fair to most people, I think the game failed them by not communicating effectively. The opening does not do good enough of a job setting up the tone, despite being in retrospect, pretty clever. From my point of view, it feels like the game deliberately miscommunicates to set up for the twist. Unfortunately, it ended up ruining people's expectation, as you say "tonal problem".
@@lc9245 not disagreeing with you, but that makes it even funnier, because that's exactly what System Shock 2 did. The start (minus the character creation) and some other parts of the game are really scary, but then the second you finish the tutorial you have an emotional whiplash as the game shows its true colours. I just find it hilarious that a game that was inspired by System Shock 2 somehow managed to also copy its biggest flaw
@@Nuggette I think the mood whiplash in SS2 was unintended, while Prey felt much more intended. That being said, I don't know if that's a praise or a criticism.
It should probably be noted that the developers didn't intend to make a horror game, a sci-fi game and some freaky situations sure, but not a horror game. So that's probably why it's not so horrifically horrifying of a non-horror game. Unless your very afraid of spiders and like the Fibonacci sequence for game numbering...
"Alright, it's not THAT open ended!" Honestly, it feels much more like a "Metroidvania" sort of deal to me, where the world is TECHNICALLY open ended but parts of it are behind barriers that require specific items, skills, or actions to pass through, and a lot of these are completely optional and unrelated to the main quest, they just contain cool items or extra bits of lore. And as for the airlocks, that just seems to be a sort of a fast travel system, only letting you go to places where you've already been, but still saving you the effort of going there the conventional way if you need to revisit them.
@@jex-the-notebook-guy1002 I know this is two years late but Castlevania is part of the name or a good reason, it was also a very large influence on games that work in that way. Hell they both evolved along side each other, with Castlevania 2: Simon's Quest being the very game in it's series to have Metroidvania elements only coming out about half a year after the first Metroid, these old two server as the pre-Metroidvania before Castlevania IV: SOTN and Super Metroid gave birth to the genre as we now know it.
For the record, Yahtzee, they were asked why they gave the game the name Prey. They're answer was basically, "Well we don't have a name for this thing, but we own Prey and that name works, so we'll just use that."
Not quite right, that's a pretty simplified version of things. In an interview with the lead designer, and the CEO of Arkane, they described it more as if the studio was already working on the project, and had wanted to (work on a project with this setting and theme) for a long time, at that point it was unnamed/codenamed as these sorts of games usually are. Bethesda then approached them (around a year into the development phase) and asked if the name 'Prey' fit the project, because they were wanting to renew the franchise. Arkane agreed Prey fit closely enough, which garnered the game a stronger favour with Bethesda than it otherwise had, and pulled more pennies together for marketing budget. Which Bethesda then squandered anyway trying to present it as a schizophrenic horror/action game.
I still think it should have been called Neuroshock. You use Neuromods to level up, it's a successor to System Shock, slap it all together and ta da, Neuroshock.
Chance Kimber I mean unless he's absolutely gushing about a game it's not gonna sound super duper positive. I mean witcher 3 was his GOTY and his review made it sound alright.
I could tell he liked it when he started listing the ways the game tries to kill you - and he didn't even bring up the SPOILER which is lightning fast and can only be beaten by his tactics for Skyrim.
You kind of know he likes a game now a days when he doesn't spoil it (see ghost warrior 3 and battlefield 1 for stories he didn't care about and spoiled) especially considering there are good number of spoiler related stuff he could complain about. Though I wonder what he thought of the ending.
We open on a court room filled with the spiritual successors. Bioshock and Doom 3 fidget nervously. Dead Space eyes the crowd. Alien Isolation stares impassively. On the podium Stardew Valley, the unbiased announcer, clears his throat. Stardew Valley: We are here today to read the last Will and Testament of System Shock 2. All contents are legally binding. Murmuring envelopes the crowd. Prey stares down Dead Space 2. Stardew Valley: I will now begin. "I, System Shock 2, leave my novelty spoon collection to Doom 3. My gun collection will be transferred Dead Space, including the plasma rifle. The suspicious sounding disembodied voice will be given to Bioshock, along with all my funds totally 17 million dollars-" Dead Space: That's bull! I'm the one most deserving of that because I got the horror most down! Bioshock: Sure, immediately transforming monsters in flickering lights is totally scary! Doom 3: Yeah! At least you didn't get the spoon collection! Stardew Valley: Now everyone let's not get to violent- Dead Space: (pulls out saw gun) YOU SHUT YOUR MOUTH INDIE GAME TRASH! All the games pull out guns of all levels of complexity and ammo. They stare each other down, franchises slowly banding together till Dead Space 2 shoots Doom 3. Mass chaos ensues. Bioshock blasts Alien Isolation 's arm off, Dead Space 2 quickly runs out of ammo and punches Doom 3 to death. Prey is killed by Dead Space and Stardew Valley hides under a table clutching a backhoe in fear. Bio shock is fatally stabbed by Dead Space who is then shot by Bioshock infinite. Dead Space 2 and Bioshock Infinite then shoot simultaneously and die. Stardew Valley sees and exit and jumps out the window. Dead Space 3, whom nobody noticed, walks over the carnage and proceeds to edit the will so he gets everything and leaves
SkyOut No, Doom 2016 wasn't invited and instead enjoyed the benefits of the only one in the franchise not to be dead or disowned before Doom 1993's untimely demise
Just recently stumbled across this game while I was sick and sunk 30 hours into it over the weekend. Absolute masterpiece. Glad to see that Yahtzee also liked it.
+Colin Velius I was being sarcastic, locked doors are annoying and often used to shuttle a player along in their supposedly "open world." Hidden doors on the other hand are very cool, and are a beneficial way to make a player explore their environment.
Yeah, I totally agree with you on that. I've played games that are just irritating key-hunts. A bunch of obnoxiously placed locked doors that can only be opened as I progress through the non-obvious correct path, for I would have to go to every single door to figure out which key goes where.
something i can give credit where credit is due is that the entire space station feels like a normal space station, it feels organic, granted there arent a whole lot of doors you can open and few rooms that lead to empty rooms
He used that joke already Or is the joke supposed to be that you used the joke again? Cause it seems like one of those joes you can only use once, like spelling Icup out loud.
"But your always the kinda person who searches every cabinet in the kitchen and then eats 18 bananas in 5 seconds like a video of your mum on fast forward" I was actually in tears at that...
Prey isn't a horror game, but it certainly has some scary moments, such as the main lift stopping without warning and a phantom spawning in it with you, or the bathroom doors randomly starting to flap open and closed before you get slammed into the ceiling by the poltergeist.
@@CyberLink70 when something is your prey, it means you're hunting it. Since yahtzee is normal harsh with games, it's kinda like he's hunting it. The prey of an eagle is a mouse. The prey of a Yahtzee is videogames.
God-damnit, I watched this review once before playing the game, and once again after completing it, and I've just noticed Yahtzee's reference to the ending in there. I won't spoil anything but, damn, nice job Yahtzee.
@@JMarchel That's part of it, and indeed the "game" ends with that decision, but I think the OP is referring to what you might call the epilogue of the game. And yeah it's very subtle but well done how Yahtzee slips that in, kinda like what he did in the Heavy Rain review in reference to the killer.
I rather disagree with the notion of Doom 3 being a System Shock 2 successor. D3, while being slow and ponderous at times, is a linear shooter where the solution is always more shooting. System Shock 2 and derivitives are all rather Metroidvania-ish, with a single location that opens up as you find more crap to unlock barriers, while also having skill trees that let you vary your playstyle.
Honestly Prey 2017 is one of the best games I’ve ever played, right up there with Dishonored. As for that, you can dislike Dishonored if you want but it’s legit one of the best games of the decade. Irony of ironies is that Arkane, that amazing studio, is owned by Bethesda, a studio known for buggy, rushed, “what do you mean there’s preexisting lore that clearly means this is impossible? Nah the fans will find a retcon for us.”
I've got an unproven theory that Prey 2017 is actually the remains of Half-life 3. I remember playing it in early 2018 and getting a lot of Half-life vibes, then not but a few months ago(around Half-life Alex) it was announced that Arkane had actually been working on Half-life 3 before it got shitcanned one of the many times it got shitcanned.
I love the references to "Will Save The Galaxy For Food" in this video - the Zoob at the beginning and the reference to a psychotic Mr Henderson at the end.
The combat is solved by the Glue gun + Wrench (pistol/shotgun for tougher enemies) combo though, not abusing the free refill drones. My first playthrough was no typhon neuromods because the game told me turrets would see me as a Typhon if I had enough, which told me that would probably have negative repercussions for the ending. And in that playthrough I found that the game pretty easy as long as you master the glue gun and upgrade your shotgun enough. This is the first "scary" game I've played that barely scared me aside from the occasional ambush, I think it's more of an action game than a horror game. Very good game, one of the few rare games I've played without spoiling anything apart from the intro being a fake-out, I was very satisfied with the experience, it was surprisingly immersive.
Amazing game. It's little summary of my decisions at the end was impactful, unlike IRL. Also, the Mooncrash DLC should've been sold as a standalone (with a niche friendly price). It's great, but challenging.
The phantom's projectile attack is actually incredibly easy to avoid on any difficulty. I don't know what Yahtz is on about there lol Also Prey is up there is Subnautica for greatest horror games of all time.
I still want System Shock Remastered, System Shock 2 Remastered, and System Shock 3. Mostly the last one. SHODAN is the best AI villain ever. Her god(dess) complex and unnervingly human-like behavior makes her cool. I shall wait for the inevitable, insects :P
This review is spot on. To the lack of "horror" I would say that the first few hours, after you learn that a mimic can be virtually anything in the environment, and when you only have a wrench (and even up until you get a gun), it was kind of frighting to go out and search for things. The reaction you have as a player is to be more careful after you die a few times, and this adds to the overall innervation. Yea, maybe it was really only a "jump scare" tactic, and yes, you get murdered a bunch at first, but, I think the mimic enemy concept added an unusual, strange, and horror-esque feeling throughout the initial part of the game.
After playing Prey 2006 I am sorely disappointed that the closest we have as a successor to it was Portal. There's as much time solving gravity puzzles as you are shooting enemies while going through a massive alien space intestine. Still, at least 2017's Prey also has a wrench in it so they can say that.
1:11 I think that that's a reference to Futurama, when Hermes got taken over by a mind-controlling alien that looked a lot like that one. I think it was the episode when Bender became a professional robot fighter.
This is one of those games that gets far better with effort. You can finish it very quickly, but you miss out on most of the lore. There's a lot of side content in Prey, and a lot of the stuff that seems random turns out to be hidden content.
The games name aside it's actually a pretty solid game, the idea that the enemy can take the form of any object around you is great, loved having to look around carefully to see if there was anything that looked out of place, wish that was used more often in games, it's so cool.
Prey feels more like Dishonored in Space more than anything, Arkane even recycled the character art style. But it's a shame Prey the orignal is dead, it was doing Portals before Portal. Albeit in nowhere as near as a creative way.
The main thing I remember about the original Prey is that they were grinding up humans for food and the alien voice said "all protein goes to the mother" which I will still occasionally say to this day.
no mention of how Bethesda forced the indi devs making "Prey to the gods" change their games name because it had the word prey in it? Come on Yatzee could of ripped them a new one!
Baxcel Also Prey '17 wasn't even supposed to be called Prey at all. A year into development Bethesda just slaps Prey onto Arkane's product and because Arkane is Bethesda's bitch, they just took it.
Felt it was aping the Bioshock games more than the original System Shock games, though maybe that was because despite being a space station it had lots of retro furnishings and even the outside was decorated with gargoyles (or whatever) like a old fashioned skyscraper. Not that it was bad just I remember SS2 being a lot more cyberpunk and less art deco...i think thats the right term.
As soon as you get the psychic water, the game gets almost too easy. If you go for a Typhon power heavy build, unlock the psychic water, and equip the coral psi Regen, then you can just spam them and never worry about much from then on. If you know where to look and memorize a few set passwords and where some mission gear is, from early on, you can grab some guaranteed power ups, dozens of free neuromods, and enough ammo to handle the entire game without much of a struggle.
I think this review is one of the reasons why I want to get Prey 2017 still. At least before it's no longer available on Steam because they released Prey 2018: A chess game involving laser cats and mosquitoes.
if I remember correctly, Prey (2017) was originally going to be called Neuroshock, which was much more thematically appropriate in my opinion, but the bigwigs decided it needed to have a name that people would recognise so they'd go "oooh I remember that game that was good I suppose this new one must be good too"
also the nightmare, i always run and hide whenever i see that thing because unless im on some kind of vantage point where it cant get close, i cant kill it in a fight.
Lone Wolf cool, someone let me know when it's on sale i don't feel like dropping 60$ on this when i can replay dead space, doom 3 bfg edition and bioshick remastered 😕
Yahtzee!!!! I literally just finished your book JAM it was amazing I loved every second. I've got Mogworld waiting at home. Really good book. I'm sad I finished it.
Yahtzee, you're suppose to use the respawning enemies to create neuromods. Exotic material is the hardest to find for most of the game, so there's a good reason to kill enemies rather than sneak around them.
In the late 90's System Shock II forcefully ensured that sci-fi exploration/survival games were the only ticket for me... I played that damn game 3 times back to back in a time before FAQs... All that to say I am enjoying this game like a dog to a smelly fish carcass. Now if only it were a little darker in there.
I broke down at the reading of the will, My poor baby was NEVER meant to be there. It is was supposed to be a mighty DOOM game, not a system-shock baby. And the fact that "Bioshock: far cry" was the one to pull the trigger.
I just want to praise Prey for breaking a trope. For once I’m exploring a space station where a tragedy has occurred and it actually looks like it would have been a rather nice place to work
That was something Yahtzee himself once commented on at the start of his review of the original Dead Space.
Yeah, it’s a pretty great place to work unless you are a volunteer, looolll
True his review of the original Dead Space was one of the first things that came to my mind when I entered the Talos I atrium for the first time
Same goes for any Arkane game. Dishonored is full of fallen or in the process of falling cities or empires that would have been really nice to live in if you weren't one of the people affected by the messed up stuff lurking behind the facade
I love how if you were being stupid enough to jump on top of the helicopter at the beginning, the devs had the foresight to make it so the helicopter blades could decapitate you. Kinda like a casual, "try not to be _too_ stupid".
I knew I was going to love this game the moment that achievement and the first notch on my death counter popped...
Hah, that's the first thing I did, too! I was like "Hmm, can I kill myself in the opening section of the game?"
[jumps into helicopter blades and dies]
"Yup, indeed I can! I love this game already."
And here I thought it was the spiritual successor to Garry's Mod Prop Hunt.
Prop Hunt but all of the props are shapeshifting venom headcrabs.
7.62 x39mm Sums up perfectly mate
7.62 x39mm in Prey, props hunt you
It's the time old tradition of Mimics in video games or, as they're called in Zelda, Like-Likes.
Shane the Typhon Hunter DLC was shit.
2:05 "Hey, fuck you, myself. You don't know me." Actually a perfect rendition of Morgan's thoughts if one reads and listens to enough emails / logs
I was just about to say that myself. I love that there's enough versions of Morgan for everyone to relate to at least one. I sympathised most with the one who didn't trust the recordings, which is kind of silly when you think about it.
So did I. The one who doubts the constructs, lashes out at Kohl in the therapy session log and engaged the September/October protocols is by far the best Morgan, especially if you played female xD
"I didn't agree to any of this. That - Morgan - is not me. I would nev-do you know what's going on in Psychotronics? Do you?"
"Like a Gorilla stuck in a Phone booth with a wasp." Holy shit, That has to be the most accurate description of the gameplay I've ever seen. Fucking hilarious Yahtzee.
Yup I seriously couldn't explain it better myself haha
the people of the station are pretty unphased for 2 reason: its not the first time an alien escape containement and drugs, the staff is carefully pacified with drugs. its on a computer that nobody bothers to read.
And most of the audio-logs are from BEFORE the containment breach. There are exceptionally few which are from afterwards.
"Quick save like a twitchy drinking bird toy." I finally have a name for my play style!
A playstyle I actually missed. Seriously one the strong points of Prey is Quick Save. (And try out different things)
Exactly the way you play STALKER.
1:05 I think "Prey Seventeen" sounds more like a sex predator magazine.
age of consent is 16 in my country tho XD
+andrzej wysocki
I understand you may think I'm referring to sex predator in the sense of someone going after underage due to the title of "Prey Seventeen", however I'm just generally thinking of the term 'sex predator'.
Side note which everyone knows already but I'm going to blurt out: age of consent isn't 16 for all countries - especially if it is between a 16 year old and someone over the age of 18.
lol, yeah jared from subway found out the hard way.....unintentinal rhyme
BloodfelX this
Age of consent is 15 in Sweden...
**Spoilers**
I disagree that the beginning has little to do with the rest of the game, it's massive foreshadowing to the end.
Nor is it just the end, one of the biggest things of the game is questioning your reality so that string is tugged throughout the entire game.
Once again he rushed through and didn't experience the side quests.
@@wind2536 of course he did. I doubt he has the time to do side quests.
King Hirgiath in my opinion, if all he's going to do is rush through the game, he shouldn't review it
@@peacekeepings1371 I'm just pointing out why he didn't do it. You're right though, he probably shouldn't have done this if he wasn't going to give the story the attention it deserves.
I think people going into Prey expecting a horror game won't get the most out of it. It's an immersive sim with horror elements. That being said, feeling helpless and confused at the start was scary as hell, but it's so satisfying to learn and grow to the point where you're well equipped enough to effectively fight back.
It gave me Half-Life and Deus Ex vibes too.
Sorry for being so late, but I loved how Prey would constantly discourage you from going in situations guns blazing, especially on Hard difficulty.
@@mackielunkey2205 while we are having fun necroposting, I find it funny that this spiritual sucessor to System Shock 2 has the same perceived tonal problem that System Shock 2 had i.e. people expected big spooky game while it was activelly trying to be a sci-fi action game
@@Nuggette To be fair to most people, I think the game failed them by not communicating effectively. The opening does not do good enough of a job setting up the tone, despite being in retrospect, pretty clever. From my point of view, it feels like the game deliberately miscommunicates to set up for the twist. Unfortunately, it ended up ruining people's expectation, as you say "tonal problem".
@@lc9245 not disagreeing with you, but that makes it even funnier, because that's exactly what System Shock 2 did. The start (minus the character creation) and some other parts of the game are really scary, but then the second you finish the tutorial you have an emotional whiplash as the game shows its true colours. I just find it hilarious that a game that was inspired by System Shock 2 somehow managed to also copy its biggest flaw
@@Nuggette I think the mood whiplash in SS2 was unintended, while Prey felt much more intended. That being said, I don't know if that's a praise or a criticism.
It should probably be noted that the developers didn't intend to make a horror game, a sci-fi game and some freaky situations sure, but not a horror game.
So that's probably why it's not so horrifically horrifying of a non-horror game. Unless your very afraid of spiders and like the Fibonacci sequence for game numbering...
That elevator moment though - that moment blew away most horror games because you aren't expecting jump scares and there it is.
@@immortalzealot9725 As someone who despises Horror games but thoroughly enjoyed prey, that moment wasn't too bad but it certainly was pretty creepy
you're*
Yahtzee has been positive towards a lot of games lately. I like it.
But mass effect did suck ass a fair bit. As well as that it definitely deserved it i mean have you even seen those horrid faces.
Chandler F there's something wrong with him
or maybe, we get good games now
To be fair, he did mention before that he is a banana.
the end is nigh
"Alright, it's not THAT open ended!"
Honestly, it feels much more like a "Metroidvania" sort of deal to me, where the world is TECHNICALLY open ended but parts of it are behind barriers that require specific items, skills, or actions to pass through, and a lot of these are completely optional and unrelated to the main quest, they just contain cool items or extra bits of lore.
And as for the airlocks, that just seems to be a sort of a fast travel system, only letting you go to places where you've already been, but still saving you the effort of going there the conventional way if you need to revisit them.
I'm really surprised Yahtzee didn't mention Symphony of the night in this review.
0er
That's just metroid. Can everyone fk off with adding Castlevania. I mean I hardly know castlevania. If anything just call it Exploration progression.
@@jex-the-notebook-guy1002 I know this is two years late but Castlevania is part of the name or a good reason, it was also a very large influence on games that work in that way. Hell they both evolved along side each other, with Castlevania 2: Simon's Quest being the very game in it's series to have Metroidvania elements only coming out about half a year after the first Metroid, these old two server as the pre-Metroidvania before Castlevania IV: SOTN and Super Metroid gave birth to the genre as we now know it.
For the record, Yahtzee, they were asked why they gave the game the name Prey. They're answer was basically, "Well we don't have a name for this thing, but we own Prey and that name works, so we'll just use that."
Not quite right, that's a pretty simplified version of things. In an interview with the lead designer, and the CEO of Arkane, they described it more as if the studio was already working on the project, and had wanted to (work on a project with this setting and theme) for a long time, at that point it was unnamed/codenamed as these sorts of games usually are. Bethesda then approached them (around a year into the development phase) and asked if the name 'Prey' fit the project, because they were wanting to renew the franchise. Arkane agreed Prey fit closely enough, which garnered the game a stronger favour with Bethesda than it otherwise had, and pulled more pennies together for marketing budget. Which Bethesda then squandered anyway trying to present it as a schizophrenic horror/action game.
I still think it should have been called Neuroshock. You use Neuromods to level up, it's a successor to System Shock, slap it all together and ta da, Neuroshock.
Prey works better for this game than the other, which should be called Culture or Upbringing. I already commented why.
It was going to be Neuroshock (or possibly Psychoshock), but Bethesda wanted to use the Prey name.
@@janesmith1840 interesting. How would it be a successor to System Shock when that's an entirely different studio and publishing company?
Glad he liked Prey, seemed right up his alley too.
Robb_Stark It seems that he just thought it was alright.
"Alright" is high praise coming from this channel.
Chance Kimber I mean unless he's absolutely gushing about a game it's not gonna sound super duper positive. I mean witcher 3 was his GOTY and his review made it sound alright.
I could tell he liked it when he started listing the ways the game tries to kill you - and he didn't even bring up the SPOILER which is lightning fast and can only be beaten by his tactics for Skyrim.
You kind of know he likes a game now a days when he doesn't spoil it (see ghost warrior 3 and battlefield 1 for stories he didn't care about and spoiled) especially considering there are good number of spoiler related stuff he could complain about. Though I wonder what he thought of the ending.
"How many spiritual successors does one game need? There'll be blood shed at the reading of the will I'll tell you that"
Classic! XD
We open on a court room filled with the spiritual successors. Bioshock and Doom 3 fidget nervously. Dead Space eyes the crowd. Alien Isolation stares impassively. On the podium Stardew Valley, the unbiased announcer, clears his throat.
Stardew Valley: We are here today to read the last Will and Testament of System Shock 2. All contents are legally binding.
Murmuring envelopes the crowd. Prey stares down Dead Space 2.
Stardew Valley: I will now begin. "I, System Shock 2, leave my novelty spoon collection to Doom 3. My gun collection will be transferred Dead Space, including the plasma rifle. The suspicious sounding disembodied voice will be given to Bioshock, along with all my funds totally 17 million dollars-"
Dead Space: That's bull! I'm the one most deserving of that because I got the horror most down!
Bioshock: Sure, immediately transforming monsters in flickering lights is totally scary!
Doom 3: Yeah! At least you didn't get the spoon collection!
Stardew Valley: Now everyone let's not get to violent-
Dead Space: (pulls out saw gun) YOU SHUT YOUR MOUTH INDIE GAME TRASH!
All the games pull out guns of all levels of complexity and ammo. They stare each other down, franchises slowly banding together till Dead Space 2 shoots Doom 3. Mass chaos ensues. Bioshock blasts Alien Isolation 's arm off, Dead Space 2 quickly runs out of ammo and punches Doom 3 to death. Prey is killed by Dead Space and Stardew Valley hides under a table clutching a backhoe in fear. Bio shock is fatally stabbed by Dead Space who is then shot by Bioshock infinite. Dead Space 2 and Bioshock Infinite then shoot simultaneously and die. Stardew Valley sees and exit and jumps out the window. Dead Space 3, whom nobody noticed, walks over the carnage and proceeds to edit the will so he gets everything and leaves
Merritt Animation "To Dishonoured, I bequeath...a boot to the head."
Merritt Animation that was perfection
SkyOut No, Doom 2016 wasn't invited and instead enjoyed the benefits of the only one in the franchise not to be dead or disowned before Doom 1993's untimely demise
How many spiritual successors does it take to screw in a light-bulb?
Glad someone finally calls Prey the spiritual successor to System Shock 2 and not Bioshock
Pretty much anything with a wrench and a twist.
@Bethesda sucks, but Zerglings still are cute. Shit taste
Ehhhh it's a lot more Bio than System
Just glad SS2 is getting the credit it deserves, it was a high-water mark for the genre in my opinion
Just recently stumbled across this game while I was sick and sunk 30 hours into it over the weekend. Absolute masterpiece. Glad to see that Yahtzee also liked it.
System Shock 3: Find the Keycard
Doom: Find the Blue Card.
Locked doors are innovative and not a backwards means of artificially picking a path for the player, *cough.*
Hidden doors are cool though. Like if you do some objectives, a secret door opens up in a place that you overlooked as you did those objectives.
+Colin Velius I was being sarcastic, locked doors are annoying and often used to shuttle a player along in their supposedly "open world."
Hidden doors on the other hand are very cool, and are a beneficial way to make a player explore their environment.
Yeah, I totally agree with you on that. I've played games that are just irritating key-hunts. A bunch of obnoxiously placed locked doors that can only be opened as I progress through the non-obvious correct path, for I would have to go to every single door to figure out which key goes where.
something i can give credit where credit is due is that the entire space station feels like a normal space station, it feels organic, granted there arent a whole lot of doors you can open and few rooms that lead to empty rooms
Prey that they call the next Prey Prey 2.
Then we'd have the first game numbered using the Fibonacci sequence.
He used that joke already
Or is the joke supposed to be that you used the joke again?
Cause it seems like one of those joes you can only use once, like spelling Icup out loud.
Where did he make that joke?
Yeah, a little like I am sofa king we taded
nerdcubed made that joke
That's one of nerdcubed's poorer jokes imo
"But your always the kinda person who searches every cabinet in the kitchen and then eats 18 bananas in 5 seconds like a video of your mum on fast forward"
I was actually in tears at that...
"Prey Seventeen" sounds less like a gossip mag for teens, and more like a gossip mag for people who aren't allowed within 50 feet of teens.
Prey isn't a horror game, but it certainly has some scary moments, such as the main lift stopping without warning and a phantom spawning in it with you, or the bathroom doors randomly starting to flap open and closed before you get slammed into the ceiling by the poltergeist.
Or going down a gravshaft and there's a Nightmare standing right in front of where you come out.
They forgot to add the word "Yahtzee's" to before this game's title.
Caleb Chaney Hm?
James CyberLink Yahtzee's Prey
Dr. Ghoztz Ugh... Funnily enough, yes.
Naransolongo Boldbayer No need to be a jerk, I just don’t see why you would put Yahtzee’s name before the title. How is the game “his”?
@@CyberLink70 when something is your prey, it means you're hunting it. Since yahtzee is normal harsh with games, it's kinda like he's hunting it. The prey of an eagle is a mouse. The prey of a Yahtzee is videogames.
God-damnit, I watched this review once before playing the game, and once again after completing it, and I've just noticed Yahtzee's reference to the ending in there. I won't spoil anything but, damn, nice job Yahtzee.
I've never played it but as a guess, the deciding whether or not to blow up the space station?
@@JMarchel That's part of it, and indeed the "game" ends with that decision, but I think the OP is referring to what you might call the epilogue of the game. And yeah it's very subtle but well done how Yahtzee slips that in, kinda like what he did in the Heavy Rain review in reference to the killer.
Yeah, just saw it. Very nicely done, Yahtzee. Although, I wouldn't have put it together without the OP pointing it out
And who hasn't had acid spitting co-workers at one time or another?
I always watch zero production videos twice, once on the escapist and the other on UA-cam. Never regretted it once.
You're going to watch them again anyway, in a marathon you'll do for nostalgia.
*punctuation
To be fair, theres no animation and you could probably make this same thing in Powerpoint. Zero Production might be kind of on point.
That's what happens when you can't quite spell the word right and predictive text kicks in
Nice try, Yatzhee.
Mr Henderson... Now where have i READ that name before? :-)
Henders' Game
George Cr
Don't touch his lawn gnomes...
Yathzee's book of course!
I listened to Yathzee reading it
And the Zoob at the beginning as well
amazing game with a more amazing story, i loved every bit of it
I agree, Yahtzee. Prey 2017 is a good game.
Ditto
A "meh" is usually "good" coming from Yahtzee.
Its an amazing game
I rather disagree with the notion of Doom 3 being a System Shock 2 successor. D3, while being slow and ponderous at times, is a linear shooter where the solution is always more shooting. System Shock 2 and derivitives are all rather Metroidvania-ish, with a single location that opens up as you find more crap to unlock barriers, while also having skill trees that let you vary your playstyle.
Honestly Prey 2017 is one of the best games I’ve ever played, right up there with Dishonored.
As for that, you can dislike Dishonored if you want but it’s legit one of the best games of the decade.
Irony of ironies is that Arkane, that amazing studio, is owned by Bethesda, a studio known for buggy, rushed, “what do you mean there’s preexisting lore that clearly means this is impossible? Nah the fans will find a retcon for us.”
I've got an unproven theory that Prey 2017 is actually the remains of Half-life 3. I remember playing it in early 2018 and getting a lot of Half-life vibes, then not but a few months ago(around Half-life Alex) it was announced that Arkane had actually been working on Half-life 3 before it got shitcanned one of the many times it got shitcanned.
There was this one time I died in prey by getting flung across the room onto a broken electric junction.
My mom can't even eat one banana, that's why I was born.
Scrooge McFukBoi ahahah that caught me off guard so bad!
boo
This is the most aggressively British person i have ever encountered
I love the references to "Will Save The Galaxy For Food" in this video - the Zoob at the beginning and the reference to a psychotic Mr Henderson at the end.
I love the one-eyed alien blob thing!
It would be right at home in a Commander Keen-style platformer.
The combat is solved by the Glue gun + Wrench (pistol/shotgun for tougher enemies) combo though, not abusing the free refill drones. My first playthrough was no typhon neuromods because the game told me turrets would see me as a Typhon if I had enough, which told me that would probably have negative repercussions for the ending. And in that playthrough I found that the game pretty easy as long as you master the glue gun and upgrade your shotgun enough. This is the first "scary" game I've played that barely scared me aside from the occasional ambush, I think it's more of an action game than a horror game. Very good game, one of the few rare games I've played without spoiling anything apart from the intro being a fake-out, I was very satisfied with the experience, it was surprisingly immersive.
3:13 i was wheezing
Amazing game. It's little summary of my decisions at the end was impactful, unlike IRL.
Also, the Mooncrash DLC should've been sold as a standalone (with a niche friendly price). It's great, but challenging.
Prey shouldve been called NeuroShock and i stand by that
The phantom's projectile attack is actually incredibly easy to avoid on any difficulty. I don't know what Yahtz is on about there lol
Also Prey is up there is Subnautica for greatest horror games of all time.
This is the first one I've seen in years. I think Bayonetta was the last one I watched. You still got it.
I still want System Shock Remastered, System Shock 2 Remastered, and System Shock 3. Mostly the last one. SHODAN is the best AI villain ever. Her god(dess) complex and unnervingly human-like behavior makes her cool. I shall wait for the inevitable, insects :P
This review is spot on. To the lack of "horror" I would say that the first few hours, after you learn that a mimic can be virtually anything in the environment, and when you only have a wrench (and even up until you get a gun), it was kind of frighting to go out and search for things. The reaction you have as a player is to be more careful after you die a few times, and this adds to the overall innervation. Yea, maybe it was really only a "jump scare" tactic, and yes, you get murdered a bunch at first, but, I think the mimic enemy concept added an unusual, strange, and horror-esque feeling throughout the initial part of the game.
What is this about? Prey tell.
Prey that he doesn't see this comment
I prey you come up with a better pun next time Hostile, something that GLOOs me to my seat.
hahah, _GLOO..._
I find your wording to be very ARKANE-ic in nature.
Hostile ua-cam.com/video/8X_Ot0k4XJc/v-deo.html
After playing Prey 2006 I am sorely disappointed that the closest we have as a successor to it was Portal. There's as much time solving gravity puzzles as you are shooting enemies while going through a massive alien space intestine. Still, at least 2017's Prey also has a wrench in it so they can say that.
Prey 2017 has nothing to do with prey 2006
Oh hi everyone who is here after watching Yahtzee's latest Extra Punctuation.
1:11 I think that that's a reference to Futurama, when Hermes got taken over by a mind-controlling alien that looked a lot like that one. I think it was the episode when Bender became a professional robot fighter.
This is one of those games that gets far better with effort. You can finish it very quickly, but you miss out on most of the lore. There's a lot of side content in Prey, and a lot of the stuff that seems random turns out to be hidden content.
This game is so incredibly underrated for how amazing it is
The games name aside it's actually a pretty solid game, the idea that the enemy can take the form of any object around you is great, loved having to look around carefully to see if there was anything that looked out of place, wish that was used more often in games, it's so cool.
I really liked Prey, it's a shame it doesn't get much attention... or a sequel :(
The original Prey was a pretty solid game tho
I remember when the series used to be called Fully Ramblomatic. You've come far.
Is this real?
Liking the sneaky little reference at the end there Yahtzee.
Prey feels more like Dishonored in Space more than anything, Arkane even recycled the character art style.
But it's a shame Prey the orignal is dead, it was doing Portals before Portal. Albeit in nowhere as near as a creative way.
Did not know Larry actually posted on other reviews.
half life did the portals in 1998
If you have played only in dishonored, maybe
Larry Bundy Jr so I am not the only one that think that Morgan and corvo look practically the same?
the game play i thought was ok but i don't understand why people liked about the story. to me at best it was bland
this one got me a few times, bloody hell he's funny
The main thing I remember about the original Prey is that they were grinding up humans for food and the alien voice said "all protein goes to the mother" which I will still occasionally say to this day.
This has actually been my favorite game of the year, so far. I actually liked it more than Horizon.
Obviously
The last joke in every episode gets me.
Omg im glad the first thing he mentioned was the amount of spiritual successors
Trust no-one, not even yourself, not even yourself's self
"A gorilla in a phonebooth with a wasp." Is the best analogy Yahtzee has ever come up with.
no mention of how Bethesda forced the indi devs making "Prey to the gods" change their games name because it had the word prey in it? Come on Yatzee could of ripped them a new one!
Baxcel Also Prey '17 wasn't even supposed to be called Prey at all. A year into development Bethesda just slaps Prey onto Arkane's product and because Arkane is Bethesda's bitch, they just took it.
Neuroshock.
There. Fixed it.
You're welcome.
Awesome conclusion, as always.
Felt it was aping the Bioshock games more than the original System Shock games, though maybe that was because despite being a space station it had lots of retro furnishings and even the outside was decorated with gargoyles (or whatever) like a old fashioned skyscraper. Not that it was bad just I remember SS2 being a lot more cyberpunk and less art deco...i think thats the right term.
As soon as you get the psychic water, the game gets almost too easy. If you go for a Typhon power heavy build, unlock the psychic water, and equip the coral psi Regen, then you can just spam them and never worry about much from then on. If you know where to look and memorize a few set passwords and where some mission gear is, from early on, you can grab some guaranteed power ups, dozens of free neuromods, and enough ammo to handle the entire game without much of a struggle.
I loved prey, but this is spot on and hilarious 😂
Zero Punctuation indie rock band name of the week: Mr. Henderson's Acid Spitting Maw.
I think this review is one of the reasons why I want to get Prey 2017 still. At least before it's no longer available on Steam because they released Prey 2018: A chess game involving laser cats and mosquitoes.
Excited to see his take on this.
"hey isn't that Brent Spiner?" lol.
Anyone ever decide to watch an ad that's like 5 minutes long and afterwards you go to the comments to see what people think? Weird shit.
Zero Punctuation is great.
Well they can't all be controversial opinions.
Doctor Eggnog LOL THE PERSON WHO EATS 18 BANANAS IN 5 4 3 2 1 JINX! BOOP BOOP BOOOOOOOP BOOP BOOP BOOP HEY!
last time i was this early tic tacs were still used as mints
There was a point where tic tacs were literally my favorite food.
tf are they used for now?
JuFro743 this is my exact question
Raven's Realm ...obscure Ricky Gervais show reference? :)
Last time I was this early people didn't make this shitty joke
An open-world space game where you can explore a massive ship's interieur and exterieur actually does sound interesting.
if I remember correctly, Prey (2017) was originally going to be called Neuroshock, which was much more thematically appropriate in my opinion, but the bigwigs decided it needed to have a name that people would recognise so they'd go "oooh I remember that game that was good I suppose this new one must be good too"
Haha, I have exactly that ricecooker. Works wonderfully
You know it's a good day when yahtzee leaves a video in your sub box.
First thing I did was jump into the hellicopter blades xD
4:59 at least he didn't used the cassowary talon this time.
yeah, that's Mr Henderson for you.
You're reviews crack me up lmfao
I was PREYing for this pls someone laguh
HAHAHAHAHAHAHAHAA
HA
Translation: he thought it was entertaining but nothing groundbreaking. Worth playing if you like sci-fi action and have some time/$$$ to waste
But it isn't worth it as a horror game or anything (original) preyish.
It's a game that's more like Bioshock than horror or the original Prey.
also the nightmare, i always run and hide whenever i see that thing because unless im on some kind of vantage point where it cant get close, i cant kill it in a fight.
Lone Wolf cool, someone let me know when it's on sale i don't feel like dropping 60$ on this when i can replay dead space, doom 3 bfg edition and bioshick remastered 😕
Lone Wolf
We don't need a translation when we already have a very well written review that we're all already watching.
Best game I ever played! It's probably not as good if you're dying all the time because you're not being CAREFUL.
Cheeky reference to his newest book at the end. Didnt miss that one you doint
“Well, McKeown, Henderson’s acid-spitting maw is the least of my worries...”
DOOM Wolfenstein Quake and now System Shock khm i mean Prey... Bethesda are you trying to bring back the glory of the 90s?
It also bears a strong resemblance to the plot of the novel "Prey" by Michael Crichton
woo, something to watch while I microwave some breakfast
Yahtzee!!!! I literally just finished your book JAM it was amazing I loved every second. I've got Mogworld waiting at home. Really good book. I'm sad I finished it.
Yahtzee, you're suppose to use the respawning enemies to create neuromods. Exotic material is the hardest to find for most of the game, so there's a good reason to kill enemies rather than sneak around them.
The game allowed him to sneak, so why whine towards him about it?
"Mimics! Mimics everywhere!" was my first thought.
In the late 90's System Shock II forcefully ensured that sci-fi exploration/survival games were the only ticket for me... I played that damn game 3 times back to back in a time before FAQs... All that to say I am enjoying this game like a dog to a smelly fish carcass. Now if only it were a little darker in there.
I swear the electrical panels killed me more than anything
I broke down at the reading of the will, My poor baby was NEVER meant to be there. It is was supposed to be a mighty DOOM game, not a system-shock baby. And the fact that "Bioshock: far cry" was the one to pull the trigger.