Blender Optimization - Understanding Noise Threshold

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  • Опубліковано 25 січ 2025

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  • @AtoomikDzn
    @AtoomikDzn 9 місяців тому +3

    Thanks for this video, and please make more about these settings. I'm tired of having to explain to everyone what each setting does. I would gladly share a playlist of your explanations.

    • @Blendergrid
      @Blendergrid  9 місяців тому +3

      You're welcome! That's what we're using them for too ;) Happy to make more.

  • @RiaanMarais
    @RiaanMarais 9 місяців тому +3

    Thank you, Richard. This video helps a lot!!

  • @BoguZk
    @BoguZk 7 місяців тому +3

    Thanks for the explanation, cheers!

  • @vincelund7203
    @vincelund7203 9 місяців тому +5

    Joel McHale.

  • @ForcePF
    @ForcePF 9 місяців тому +3

    VERY helpful. Thank you.

  • @lil.soul97
    @lil.soul97 3 місяці тому +1

    Cool!

  • @yessinebellaaj6360
    @yessinebellaaj6360 2 місяці тому

    Hey, thanks for the video! I've been diving deep into render optimization while trying to maintain quality, but I keep encountering issues like flickering and boiling noise effects in all my animations. I usually work with relatively low sample counts, ranging from 240 to 524, and occasionally up to 1024. Unfortunately, i'm limited with my specs cuz i have gtx1650 so i can't go beyond that cuz it will take forever, I haven't found a great solution yet. The noise distribution along the frames is'nt consistent, If you have any advice I'd love to hear it!

    • @Blendergrid
      @Blendergrid  Місяць тому

      Is the flickering caused by the denoiser, or by the noise itself? If you disable denoising you might be able to see if the noise on a frame by frame basis is super inconsistent or whether it's the denoising that's adding the flickering.
      There are some other tricks you can do, like rendering at 25% sample count and 200% resolution, then denoising at that resolution, then scaling back down to 100% resolution.
      If you're doing professional projects with some render budget you can also try uploading the files to our platform blendergrid.com and see what it would cost to render it in a few hours.