Thanks for this video, and please make more about these settings. I'm tired of having to explain to everyone what each setting does. I would gladly share a playlist of your explanations.
Hey, thanks for the video! I've been diving deep into render optimization while trying to maintain quality, but I keep encountering issues like flickering and boiling noise effects in all my animations. I usually work with relatively low sample counts, ranging from 240 to 524, and occasionally up to 1024. Unfortunately, i'm limited with my specs cuz i have gtx1650 so i can't go beyond that cuz it will take forever, I haven't found a great solution yet. The noise distribution along the frames is'nt consistent, If you have any advice I'd love to hear it!
Is the flickering caused by the denoiser, or by the noise itself? If you disable denoising you might be able to see if the noise on a frame by frame basis is super inconsistent or whether it's the denoising that's adding the flickering. There are some other tricks you can do, like rendering at 25% sample count and 200% resolution, then denoising at that resolution, then scaling back down to 100% resolution. If you're doing professional projects with some render budget you can also try uploading the files to our platform blendergrid.com and see what it would cost to render it in a few hours.
Thanks for this video, and please make more about these settings. I'm tired of having to explain to everyone what each setting does. I would gladly share a playlist of your explanations.
You're welcome! That's what we're using them for too ;) Happy to make more.
Thank you, Richard. This video helps a lot!!
You're welcome!
Thanks for the explanation, cheers!
Joel McHale.
VERY helpful. Thank you.
Cool!
Hey, thanks for the video! I've been diving deep into render optimization while trying to maintain quality, but I keep encountering issues like flickering and boiling noise effects in all my animations. I usually work with relatively low sample counts, ranging from 240 to 524, and occasionally up to 1024. Unfortunately, i'm limited with my specs cuz i have gtx1650 so i can't go beyond that cuz it will take forever, I haven't found a great solution yet. The noise distribution along the frames is'nt consistent, If you have any advice I'd love to hear it!
Is the flickering caused by the denoiser, or by the noise itself? If you disable denoising you might be able to see if the noise on a frame by frame basis is super inconsistent or whether it's the denoising that's adding the flickering.
There are some other tricks you can do, like rendering at 25% sample count and 200% resolution, then denoising at that resolution, then scaling back down to 100% resolution.
If you're doing professional projects with some render budget you can also try uploading the files to our platform blendergrid.com and see what it would cost to render it in a few hours.