"For instance, hunters can cut off the Rathians tail by focusing their attacks on it, eliminating the Rathians venomous tail strikes" Me a Monster Hunter Veteran: Well yes, but actually no.
@@TByrdartboy true I honestly liked that aspect of her fight in world since cutting of her tail has strategic value. in older games you'd only really cut off her tail for extra carves.
Yeah, World has it's own entirely new generation of hunters that didn't have experience with the steep learning curve of the older games. Like trying to poison Kushala Daora to force his wind veil to drop...
Rathian IS the series mascot not Rathalos, she is the monster on the logo of the first monster hunter game, and she was the first monster to be designed.
@@AysarAburrub That is for MH1G/freedom not MH1. Rathalos is on the cover of MH1, rathian is only available in multiplayer if I'm not mistaken edit: thinking of fatalis with online, not rathian. rathian is available offline.
@@JollyFigNut Rathian is included in the original roster of the first monster hunter game, regardless of what it's called. And it's the first monster to ever be designed, and slapped on the original cover, therefore it is the official mascot. Also, even if you want to say Rathalos is the mascot, Rathian is the same species, so they're both the mascot one way or the other.
Nerscylla in-lore: "Disgusting vile creature that skin other monsters alive and sometimes fatally wound Hunters who dare enter their territories." MH fandom even before exposed to MH Stories: "CUTE funny spider I want to pet!"
Monster Hunter is soo good at conveying personality of creatures. The first time you saw a Yian Kut-ku and you're like "That's a big chicken..................FUCK! FIRE CHICKEN! IT'S A FIRE CHICKEN! wait, it just tripped over nothing lol. Fiery derp chicken"
I'm fairly sure Rathian was the first designed monster, and features on the logo. But Rathalos is the official mascot. However, I think that a Yellow boi or a certain Wiggly boi would suit the role far better.
"Let's make an original monster, a lean wolf-like predator that jumps in for big damage, maybe dealing bleed damage with its claws and then retreats." Odogaron: "bruh am I a joke to you?"
I think you guys should make a similar video about souls borne since the design principle the hidataka miazaki games use is realy interesting and I think it whould make for an interesting and informative video
Monster Hunter has by far my favourite creature design. Their blend of realism and fantasy, and their ecology makes the term monster seem too extreme which I love.
Monster hunter game's monsters has one of the best creature design out there. I've never seen monsters that strike the balance of fantasy, realism, and distinct "iconic" look as well as MH. I'm sure there are others out there, but I would say it's very few. The creatures that I've seen are always lacking in one those variables that I talked about.
When your creating creatures, you ask questions about it like a biologists. How it eats, mate, sleep. I recommend looking at a sleeping tigrex it's the best
Aw, I loved eternatus' design. They must have drawn inspiration from the amazing process of dying specimens bones blue and red, diaphanization! The tissues are made transparent so you can see the dyed bones. :)
anyone else find it weird when they say "the rathian" and not just rathian? like rathian isn't a specific entity its a whole species, it'd be like saying the pikachu
@Ryan Linskey a school mascot is one specific thing, so calling it "the x" makes sense because you are referring to one individual thing. rathian on the other hand is a species of monster and thus there are more of them, so saying "the rathian" in this context, whilst technically not wrong, doesn't quite sound right. it'd be like always saying "the dog" when talking about dogs in general. it also makes it seem like this one rathian is different, like you'd only focus on cutting the tail off with this specific rathian but not the rest.
@@cooperlittlehales6268 but it's the mh mascot, (it's the first monster to be created, the actual monster in the logo, and ratha and rathi are the same species)
@@MessyMein and yet it rathalos appears in almost every piece of promotional material for the series. rathian, on the other hand, doesn't appear in that much media.
the thing the gets me is even the character animations for the monster move so much like real animals. I spent all my life around horses and I actually tell how the Kirin is feeling and if its getting mad but how it moves. It moves and emotes exactly like a real horse..showing its feeling the exact same way. It just makes it feel all the more like a REAL living thing.
Really fantastic work, I love the focus on reference materials and would love to see more videos looking at the design aspects of the MH series. In addition, one other thing I feel MH does really well that should be brought up is how much importance it puts on its creatures anatomy and how they function, not just in-game for combat, but even to imply its ecological adaptations. While Rathian's tail is studded in poisonous spikes, she also has spines on her back and wings that serve no gameplay function but still imply a strong defensive mechanism that would be more useful against other monsters. It's these design details over just shoving random spikes onto any part of a monster that really helps to make the creatures of Monster Hunter as believable and immersive as possible.
Wow the design at the ending wow just wow the attention to detail just awesome this video really helps because I’ve always wanted to be my own monster designs and this video helps a lot and thanks.
I JUST watched the creature and character designs videos last night. I’m equally a huge fan of Monster Hunter and really appreciate this video for my own creature designs :)
Your lighting and shading is godlike. Do you have a video talking about how to light and shade like that, or could you make one?? I'd really love and appreciate it! EDIT: I'd also love to see you talk about the creature designs from digimon, alien, and/or Hollow Knight! OH ALSO OF SUBNAUTICA!!! SUBNAUTICA VERY MUCH
Monster hunter also has certain design conventions, like the Wyverns and how these Wyverns have loose themes Flying Wyvern: somewhat bird/bat like Pseudo Wyvern: feline with avian features Brute Wyvern: ancient animals, typically dinosaurs but sometimes megafauna mammals Piscine Wyvern: F I S H Bird Wyvern: B I R B/theropods from raptors to birds Fanged Wyvern: Mammalian Reptiles Snake Wyvern: s n e k Leviathan: aquatic creatures? Amphibian: (so far) frogs with usual heads Carapaceon: crab, mostly based on ancient class systems Neopteran: bug (maybe more?) Temnoceran: Spiders that typically have stingers and a bad back (all spiders are veiled too) Elder Dragon: dragons with predatory mammalian body and wings and horns that are typically aligned with their element Fanged Beast: mammals based on myths/folklore/characters/stories with the monkeys being based partially primate and partially ungulate
When I made my own I actually took a similar approach to it. When I was making my monsters, I started with the movesets that I wanted them to have or what unique attributes they have. Then I’d decide on the [base form] of the creature, then adding it to how I pictured it’s habitat playing a role into it. Your design process is definitely interesting to compare too, I really love the detail on the scales.
I would love to see a breakdown of Hollow Knight's enemy designs. I've hear the simple yet refined style has been a surprising and fun challenge for certain content creators to replicate.
this was great! I would love to see more Monster Hunter creatures but something like Death Stranding's creatures would be interesting as they have a strong uniting theme but radically different executions.
This is the video I've been waiting for. I've been making monster designs for a couple of years but my designs still kinda lacked that monster hunter flare, but this video helped me out a lot in how I should do the process of making a monster (even though I make my monsters out of clay instead of drawing them) and also I really liked your monster design.
This is my favorite channel on UA-cam! Thank you so much for everything you do! Would you be able to indicate how long each piece took to make? I think it would help in my own process to have that as a goal/guide.
I think this monster took around 16-18 hours, not including the time that went into the original concepts. It's kind of hard to keep track of past a certain point, because the timelapse is stitched together from videos recorded over several days and then sped up between 4000-7000%.
Happy to be a loyal patron :3 I mean I watch your guys stuff all the time so I figured it just made sense to help you guys keep cranking out the content. Even more so since you guys have helped me to learn new art techniques and such it’s been nice
I loved monster hunter stories because you could tame monsters and could even sort of change there DNA to make them stronger and even give them other colours
This was simply awesome to watch. Just when I thought you couldn't possibly add more detail to an area, boom, you add more and I'm shocked to see it hahaha. You are extremely talented, as is the entire Subjectively team! I love your videos, and they inspire me every time I watch one.
oh my god, I love this! Monster hunter is one of my favorite games! And I love drawing my own monsters and creatures! Thank you, this video is gonna help me a lot when I make my own creatures!
I absolutely love the final design, it has a real mythological-flair. A series would be fantastic. I'm really into Hollow Knight recently, but that may not be quite popular enough. Still, an episode about simplistic but still readable designs would be great.
The monsters are more like animals, but they also stylize their important parts (Diablos’s massive horns and armor/Rathalos’s large wings, red coloring, and large head with flint like pedipalp-esc mandibles on the sides of their mouth) monster hunter monsters also tend to add in a pattern into the monster when it can have cloth-like parts (wings, feathers, fins, ect) a good design thing they do is make the silhouette of a basic thing (a bird for Anjananth) and then they make it so it looks like it from one angle, but change it from a different perspective
I like how (similar to pokemon) the creators of monster hunter always add a little derp factor to their creatures so they are not this tacky kind of cool
@@prehistoricfanboy101 technically Rathian is the one on the art of the first game ;) Also it's 2 sides of the same coin since the raths are just male and female
When she said Spinosaurus was semi aquatic, I just shook my head now that they think it was actually like a herring and would waide in the shallows and didn't actually swim. But just watch in like a month even that turns out to be incorrect as they find another skeleton and find some more wacky features. 5:53
I made my own fanmade Monster Hunter creature for my ARK creature collection called Agnindirath. I do love their biology. Their anatomy is largely inspired by existing modded creatures including Dynamoterror from Primal Creations and Smok saurovindigo from Wild ARK. Their armor resembles that of Deviljho and Glavenus and they have metallic armor and axe like blades at the end of their tail as well as a Wyvern like head. They're also pyro and electrokinetic and are said to be magically powered.
Oh the idea of this turning into a series is great! Personally I think the Godzilla franchise would offer just a LOT of good material. Godzilla herself already has many different forms, but there are many more Kaiju one could look at. Thank you so much for this video! It was a lovely watch :3
yes! would love a MH series!! also one monster design comes to my mind that i find super unique is the Kingdom Hearts enemies, it’s so unique and nothing’s like it, i’d love to see you all explore their concept!
I think a creature design video for The Spiderwick Chronicles type of creatures would be a very interesting thing to see, all the different fairy and monster designs from it are very intriguing. I personally think that it would make an interesting video. PS this video was great and I can't wait to see what comes next
These videos are really entertaining, it would be cool if you guys made a series of how to design monsters from different video game series for example the already shown Pokémon and monster hunter
correction. in monster hunter is very important to observe a monster so you know if its angry or tired, also the body structure may tell you what approach you need in each moment
I've always had this weird pseudo wyvern paralytic green owl that looks fancy and when enrages some of it's plumage gains a yellow coloration due to it's paralytic spines finally popping up and uncontrolably expulsing paralitic acid that drips off with most attacks or movements the creature performs. Breaking certain body parts nullifies the spines of the body part that it's broken. To compensate breaking the body parts of this monster would require more damage so to not make the fight trivial. Also I chose paralytic acid and not fluid so that you could atleast still take damage from the puddles left behind in case you bring full paralysis negation.
A series on this would be lovely!! This is admittably a very late comment, but what about doing a series on monster design in The Witcher games? Specifically, The Witcher 3: Wild Hunt? Or Dark Souls bosses?
UA-cam knows how much I love Monster Hunter so they recommended this video. You have amazing talent and I abolutly loved this video, looking forward for more like this ˆˆ
Claire's monster reminds me of the way monsters used to look in really old European legends. Yknow how dragons and all that used to look all squashed and silly? Anyway, I think it would be cool to take a look at some more eldritch monster designs. I'm a little timid to really call it Lovecraft because, yes he pioneered the cosmic horror genre, but he was also racist and horrible. We all remember the cat. But yeah, I think we all loved what Jack did in his Apoctober series, and it would be cool to see what kind of processes and inspiration can lend itself to that kind of creature design.
Talking about other series where it would be fun to explore creature designs, my first instinct is Digimon. With its Liefeldian musculature, hobbled cybernetics, and mix of bizarre reference materials. However, Digimon would also be hard to do as they don't really have a cohesive philosophy behind them, like Pokémon or MonHun. Also, the general design work has shifted over the years to the point that it's pretty easy to tell a newer Digimon from an earlier design. I'd also like to see more "Designing humans in Pokémon," but that might be better left to the currently running Mazza Region series stuff.
Looks awesome. Monster Hunter is very immersive, even thinking about the ecology of the monsters with the relationship of prey and predators (like the Odogaron hunting a Paulumu and the Deviljho hunting Odogaron). This monster seems a bit on the smaller side so its probably a somewhat early game monster like the Kadachi. You could probably make another swamp creature that is larger and can hunt this creature.
This critter you designed as the example has a very Chinese Myth feeling to it. It reminds me a lot of traditional artwork of Qi-Lin, Lung, and other creatures.
This video was great! I would absolutely love to see it as a series! Digimon, Dragon Quest, Chrono Trigger and Chrono Cross, would all be cool candidates for a video like this!
cutting off akantors tail can prevent a follow up attack like his signature tusk drag and tail sweep that attack is MUCH easier to avoid if you cut the tail
Ik I’m being nitpicky with this, but Rathian isn’t the mascot of MH. It’s Rathalos. 👀 But besides that, I really enjoyed this video and your fanged wyvern-esque creature Clair! I would love to see you make more unique monsters like flying wyverns or leviathans later down the line!
Monster Hunter has the best creature designs.
Hands down!
Agreed
Fax
Yes
Yes
"Rathalos is not your friend", Monster Hunter Stories begs to differ
Anything is a friend if you're brave enough
@@MrBlack0950 so you mean I can be friends with Fatalis if I'm brave enough? I beg to differ.
@@edbrrr in hindsight. Yes you can.
@@zulva999 I don’t think Fatalis wants to have a nice drink with us any time soon 😅
@@azuredragon8388 well after you get all his armor piece.... If you close your eyes, doesn't it seems like he is there with us?
"For instance, hunters can cut off the Rathians tail by focusing their attacks on it, eliminating the Rathians venomous tail strikes"
Me a Monster Hunter Veteran: Well yes, but actually no.
She still does them just with much reduced range
At least it does lose it's ability to poison in world if you sever the tail
@@TByrdartboy true I honestly liked that aspect of her fight in world since cutting of her tail has strategic value. in older games you'd only really cut off her tail for extra carves.
Yeah, World has it's own entirely new generation of hunters that didn't have experience with the steep learning curve of the older games. Like trying to poison Kushala Daora to force his wind veil to drop...
@@09Dragonite but that part of his fight made it more fun
“Avoid the deadly tail flip attack of the Rathian, the series mascot”
Rathalos has died
Rathian IS the series mascot not Rathalos, she is the monster on the logo of the first monster hunter game, and she was the first monster to be designed.
@@AysarAburrub That is for MH1G/freedom not MH1. Rathalos is on the cover of MH1, rathian is only available in multiplayer if I'm not mistaken edit: thinking of fatalis with online, not rathian. rathian is available offline.
@@JollyFigNut Rathian is included in the original roster of the first monster hunter game, regardless of what it's called. And it's the first monster to ever be designed, and slapped on the original cover, therefore it is the official mascot. Also, even if you want to say Rathalos is the mascot, Rathian is the same species, so they're both the mascot one way or the other.
@@AysarAburrub My bad, For some reason I interpreted logo for cover art. I corrected the comment about the roster
@@JollyFigNut no worries friend, no need to apologize :) ... thank you
“This guy is not your friend”
Monster hunter stories: bet
I was literally about to comment this 😂
Nerscylla in-lore: "Disgusting vile creature that skin other monsters alive and sometimes fatally wound Hunters who dare enter their territories."
MH fandom even before exposed to MH Stories: "CUTE funny spider I want to pet!"
I kill him for fun what do you mean Subjectively
@@mill_ania I didn’t even know nerscylla’s jaws extended until I played GU for the first time
And Jesus Christ is that terrifying
That's so great XD
*me making a giant wiggler:* mhm, mhm, yes I see
Ahh yes, great wiggler? Wiggledrome? No matter what it is the only monster more powerful than great jaggi.
me tryng to make a spino based monster on criptid i was shocked because i found a inspiration for anjanath
"This guy is not your friend"
He is when I get his assist trophy.
And in stories.
The first "Well, actually" response should be Stories, but yeah, accurate
Would love too see a follow up "How to make armor: Monster Hunter Edition", using this monster's design as a basis
Monster Hunter is soo good at conveying personality of creatures. The first time you saw a Yian Kut-ku and you're like "That's a big chicken..................FUCK! FIRE CHICKEN! IT'S A FIRE CHICKEN! wait, it just tripped over nothing lol. Fiery derp chicken"
Says Rathian is the series mascot.
Rathalos: Am I a joke to you?
Well, the monster on the logo is a Rathian.
So she is at least one the mascots.
Rathalos is the series flagship
technically its the same monster but yes rathian is on the monster hunter logo not rathalos
@@LayZKimochi420BlazeIt monster hunter logo, yes, mascot? Nope
I'm fairly sure Rathian was the first designed monster, and features on the logo. But Rathalos is the official mascot.
However, I think that a Yellow boi or a certain Wiggly boi would suit the role far better.
"Let's make an original monster, a lean wolf-like predator that jumps in for big damage, maybe dealing bleed damage with its claws and then retreats."
Odogaron: "bruh am I a joke to you?"
@NeoZoo_Official Lunagaron: "Wait im a wolf like predator... AM I ALSO A JOKE TO YOU?!" Zinogre: "You dont even do bleed damage."
Claire timelapsing her art is therapeutic. Just so nice to watch and always turns out amazing!
I think you guys should make a similar video about souls borne since the design principle the hidataka miazaki games use is realy interesting and I think it whould make for an interesting and informative video
Yes!
Monster Hunter has by far my favourite creature design. Their blend of realism and fantasy, and their ecology makes the term monster seem too extreme which I love.
Your design reminds me of a mythologized kaprosuchus ("boar croc") and I'm all for it
I can't help but see a swamp Odogaron. The monster is literally an odogaron, but with a green motiff
@@Sovann_the_Mighty not a fan of the design but the only thing it share with odogaron is the overall body structure and front claws…
@@NguyenQuang-tm3ou and lore ideas, attack patterns and bleeding
Monster hunter game's monsters has one of the best creature design out there. I've never seen monsters that strike the balance of fantasy, realism, and distinct "iconic" look as well as MH. I'm sure there are others out there, but I would say it's very few. The creatures that I've seen are always lacking in one those variables that I talked about.
This is so cool! I love creature designs in a lot of games like this. 👍
When your creating creatures, you ask questions about it like a biologists. How it eats, mate, sleep. I recommend looking at a sleeping tigrex it's the best
If you're continuing this series I'd love to see what you make of the creature designs of digimon since those are especially whacky-!
Aw, I loved eternatus' design. They must have drawn inspiration from the amazing process of dying specimens bones blue and red, diaphanization! The tissues are made transparent so you can see the dyed bones. :)
learnt a new word!
anyone else find it weird when they say "the rathian" and not just rathian? like rathian isn't a specific entity its a whole species, it'd be like saying the pikachu
I mean Pikachu is distinct from the pikachu you find in the wild
@Ryan Linskey Okay but Rathian is still a species. A school mascot is not.
@Ryan Linskey a school mascot is one specific thing, so calling it "the x" makes sense because you are referring to one individual thing. rathian on the other hand is a species of monster and thus there are more of them, so saying "the rathian" in this context, whilst technically not wrong, doesn't quite sound right. it'd be like always saying "the dog" when talking about dogs in general. it also makes it seem like this one rathian is different, like you'd only focus on cutting the tail off with this specific rathian but not the rest.
@@cooperlittlehales6268 but it's the mh mascot, (it's the first monster to be created, the actual monster in the logo, and ratha and rathi are the same species)
@@MessyMein and yet it rathalos appears in almost every piece of promotional material for the series. rathian, on the other hand, doesn't appear in that much media.
The monster hunter art design crew are the definition of make it make sense because they do it every👏single👏time
As a monster hunter vet, this is fucking amazing and very true to the way monsters follow a certain style
the thing the gets me is even the character animations for the monster move so much like real animals. I spent all my life around horses and I actually tell how the Kirin is feeling and if its getting mad but how it moves. It moves and emotes exactly like a real horse..showing its feeling the exact same way. It just makes it feel all the more like a REAL living thing.
That was amazing, I really wish I could get to that level of realism and texture in a piece!
Really fantastic work, I love the focus on reference materials and would love to see more videos looking at the design aspects of the MH series. In addition, one other thing I feel MH does really well that should be brought up is how much importance it puts on its creatures anatomy and how they function, not just in-game for combat, but even to imply its ecological adaptations. While Rathian's tail is studded in poisonous spikes, she also has spines on her back and wings that serve no gameplay function but still imply a strong defensive mechanism that would be more useful against other monsters. It's these design details over just shoving random spikes onto any part of a monster that really helps to make the creatures of Monster Hunter as believable and immersive as possible.
Wow the design at the ending wow just wow the attention to detail just awesome this video really helps because I’ve always wanted to be my own monster designs and this video helps a lot and thanks.
I JUST watched the creature and character designs videos last night. I’m equally a huge fan of Monster Hunter and really appreciate this video for my own creature designs :)
Your lighting and shading is godlike. Do you have a video talking about how to light and shade like that, or could you make one?? I'd really love and appreciate it!
EDIT: I'd also love to see you talk about the creature designs from digimon, alien, and/or Hollow Knight! OH ALSO OF SUBNAUTICA!!! SUBNAUTICA VERY MUCH
Your monster screams Frontier vibes for me and I love it!
I wasn't feeling the design at first, but wow that's really really cool. I wish this guy was in a Game. Good work.
Monster hunter also has certain design conventions, like the Wyverns and how these Wyverns have loose themes
Flying Wyvern: somewhat bird/bat like
Pseudo Wyvern: feline with avian features
Brute Wyvern: ancient animals, typically dinosaurs but sometimes megafauna mammals
Piscine Wyvern: F I S H
Bird Wyvern: B I R B/theropods from raptors to birds
Fanged Wyvern: Mammalian Reptiles
Snake Wyvern: s n e k
Leviathan: aquatic creatures?
Amphibian: (so far) frogs with usual heads
Carapaceon: crab, mostly based on ancient class systems
Neopteran: bug (maybe more?)
Temnoceran: Spiders that typically have stingers and a bad back (all spiders are veiled too)
Elder Dragon: dragons with predatory mammalian body and wings and horns that are typically aligned with their element
Fanged Beast: mammals based on myths/folklore/characters/stories with the monkeys being based partially primate and partially ungulate
When I made my own I actually took a similar approach to it. When I was making my monsters, I started with the movesets that I wanted them to have or what unique attributes they have. Then I’d decide on the [base form] of the creature, then adding it to how I pictured it’s habitat playing a role into it.
Your design process is definitely interesting to compare too, I really love the detail on the scales.
I'd love to see more of this. I recently came across the drawing prompt month called Kaijune. A month of subjectively kaiju sounds amazing!
I would love to see a breakdown of Hollow Knight's enemy designs. I've hear the simple yet refined style has been a surprising and fun challenge for certain content creators to replicate.
this was great! I would love to see more Monster Hunter creatures but something like Death Stranding's creatures would be interesting as they have a strong uniting theme but radically different executions.
This is the video I've been waiting for. I've been making monster designs for a couple of years but my designs still kinda lacked that monster hunter flare, but this video helped me out a lot in how I should do the process of making a monster (even though I make my monsters out of clay instead of drawing them) and also I really liked your monster design.
This is my favorite channel on UA-cam! Thank you so much for everything you do!
Would you be able to indicate how long each piece took to make? I think it would help in my own process to have that as a goal/guide.
I think this monster took around 16-18 hours, not including the time that went into the original concepts. It's kind of hard to keep track of past a certain point, because the timelapse is stitched together from videos recorded over several days and then sped up between 4000-7000%.
Happy to be a loyal patron :3 I mean I watch your guys stuff all the time so I figured it just made sense to help you guys keep cranking out the content. Even more so since you guys have helped me to learn new art techniques and such it’s been nice
I loved monster hunter stories because you could tame monsters and could even sort of change there DNA to make them stronger and even give them other colours
Claire blew my mind! We need more of this! Awesome work.
Id love to hear more about potential monster hunter designs or similar stuff, Claire's art is gorgeous
This was simply awesome to watch. Just when I thought you couldn't possibly add more detail to an area, boom, you add more and I'm shocked to see it hahaha. You are extremely talented, as is the entire Subjectively team! I love your videos, and they inspire me every time I watch one.
oh my god, I love this! Monster hunter is one of my favorite games! And I love drawing my own monsters and creatures! Thank you, this video is gonna help me a lot when I make my own creatures!
I absolutely love the final design, it has a real mythological-flair.
A series would be fantastic. I'm really into Hollow Knight recently, but that may not be quite popular enough. Still, an episode about simplistic but still readable designs would be great.
I think this would be a cool series. How to Train your dragon has very diverse dragons that I think could be looked at.
I'd likely be most interested to see other creatures from different franchises redesigned In the monster hunter style.
This will definitely help me when it comes to expanding my fan game.
The monsters are more like animals, but they also stylize their important parts (Diablos’s massive horns and armor/Rathalos’s large wings, red coloring, and large head with flint like pedipalp-esc mandibles on the sides of their mouth) monster hunter monsters also tend to add in a pattern into the monster when it can have cloth-like parts (wings, feathers, fins, ect) a good design thing they do is make the silhouette of a basic thing (a bird for Anjananth) and then they make it so it looks like it from one angle, but change it from a different perspective
That actually looks like it could be a really cool mid-tier monster!
I like how (similar to pokemon) the creators of monster hunter always add a little derp factor to their creatures so they are not this tacky kind of cool
Capcom should hire you. What an awesome creature!
I can always use more monster hunter in my life, please do make this a series.
You know it’s a good vid when there’s monsters hunter type drawings
Hey guys GamerGod88 here, hope you continue on videos like these because they are cool offshoot of the Pokémon videos!!
That hurt my soul when she said rathian was series mascot.
Rathalos: *cries*
@@prehistoricfanboy101 technically Rathian is the one on the art of the first game ;)
Also it's 2 sides of the same coin since the raths are just male and female
@@dilophoraptordouble Good point, and you are right, but it still annoyed me, XD
I would honestly like to see this as a series :D I dont really have a good idea of a series to pull from for another monster design
Absolutely beautiful original design, nicely done
this was very helpful,it really made me think,thanks!
I've loved all of your monster hunter content so far, and would love if you were to keep it up!
When she said Spinosaurus was semi aquatic, I just shook my head now that they think it was actually like a herring and would waide in the shallows and didn't actually swim.
But just watch in like a month even that turns out to be incorrect as they find another skeleton and find some more wacky features.
5:53
I made my own fanmade Monster Hunter creature for my ARK creature collection called Agnindirath. I do love their biology. Their anatomy is largely inspired by existing modded creatures including Dynamoterror from Primal Creations and Smok saurovindigo from Wild ARK. Their armor resembles that of Deviljho and Glavenus and they have metallic armor and axe like blades at the end of their tail as well as a Wyvern like head. They're also pyro and electrokinetic and are said to be magically powered.
Oh the idea of this turning into a series is great! Personally I think the Godzilla franchise would offer just a LOT of good material. Godzilla herself already has many different forms, but there are many more Kaiju one could look at.
Thank you so much for this video! It was a lovely watch :3
Oh man, that last part is what reminded me why I subbed to this channel. Great job Clair!
yes! would love a MH series!! also one monster design comes to my mind that i find super unique is the Kingdom Hearts enemies, it’s so unique and nothing’s like it, i’d love to see you all explore their concept!
I think a creature design video for The Spiderwick Chronicles type of creatures would be a very interesting thing to see, all the different fairy and monster designs from it are very intriguing. I personally think that it would make an interesting video.
PS this video was great and I can't wait to see what comes next
I NEED THIS TO BE A SERIES! PLEASE!
The final art is incredible! omg, also, thank you for the great tips, i love creature design and loved this video!
These videos are really entertaining, it would be cool if you guys made a series of how to design monsters from different video game series for example the already shown Pokémon and monster hunter
I loved this video! I've been into MH lately and it was fascinating to watch your render. Very nice design! I'm already imagining his armor set ^^
1:00 Clare "Yeah, this guy is not your friend"
Me "But, but, but, giant scalie Rathalos babby" Who could say no to that adorable face
correction. in monster hunter is very important to observe a monster so you know if its angry or tired, also the body structure may tell you what approach you need in each moment
I've always had this weird pseudo wyvern paralytic green owl that looks fancy and when enrages some of it's plumage gains a yellow coloration due to it's paralytic spines finally popping up and uncontrolably expulsing paralitic acid that drips off with most attacks or movements the creature performs. Breaking certain body parts nullifies the spines of the body part that it's broken.
To compensate breaking the body parts of this monster would require more damage so to not make the fight trivial. Also I chose paralytic acid and not fluid so that you could atleast still take damage from the puddles left behind in case you bring full paralysis negation.
A series on this would be lovely!! This is admittably a very late comment, but what about doing a series on monster design in The Witcher games? Specifically, The Witcher 3: Wild Hunt? Or Dark Souls bosses?
Yes, more Monster Hunter art analysis!!
Havnt heard of this game before but a spider crab would fit in perfectly just a normal spider crab that’s just bigger
Your paintings never cease to amaze me
UA-cam knows how much I love Monster Hunter so they recommended this video. You have amazing talent and I abolutly loved this video, looking forward for more like this ˆˆ
Claire's monster reminds me of the way monsters used to look in really old European legends. Yknow how dragons and all that used to look all squashed and silly?
Anyway, I think it would be cool to take a look at some more eldritch monster designs. I'm a little timid to really call it Lovecraft because, yes he pioneered the cosmic horror genre, but he was also racist and horrible. We all remember the cat.
But yeah, I think we all loved what Jack did in his Apoctober series, and it would be cool to see what kind of processes and inspiration can lend itself to that kind of creature design.
The Aquatic Moon Discord had a monsterhunter beast challenge a few months ago. It was wild
Man a monster hunter series of videos, like the mazah region would be amazing
Talking about other series where it would be fun to explore creature designs, my first instinct is Digimon. With its Liefeldian musculature, hobbled cybernetics, and mix of bizarre reference materials. However, Digimon would also be hard to do as they don't really have a cohesive philosophy behind them, like Pokémon or MonHun. Also, the general design work has shifted over the years to the point that it's pretty easy to tell a newer Digimon from an earlier design.
I'd also like to see more "Designing humans in Pokémon," but that might be better left to the currently running Mazza Region series stuff.
Looks awesome.
Monster Hunter is very immersive, even thinking about the ecology of the monsters with the relationship of prey and predators (like the Odogaron hunting a Paulumu and the Deviljho hunting Odogaron). This monster seems a bit on the smaller side so its probably a somewhat early game monster like the Kadachi. You could probably make another swamp creature that is larger and can hunt this creature.
3:20 yes, that is definitely a Rathian... yup...
In the video, it’s is a rathian
Yes!! I love seeing all of the designs you all make!!
Claire: Rathalos is not your friend
People who play monster hunter stories: observe
Rathalos isn't your friend, but in Monster Hunter: Stories, he could be
I’m so pumped for the switch game! Your designs are phenomenal.
YES!
This critter you designed as the example has a very Chinese Myth feeling to it. It reminds me a lot of traditional artwork of Qi-Lin, Lung, and other creatures.
I’ve been waiting for you guys to make this video for so long 😭
This video was great! I would absolutely love to see it as a series! Digimon, Dragon Quest, Chrono Trigger and Chrono Cross, would all be cool candidates for a video like this!
I want to play Monster Hunter so badly and I just LOVE the designs!!!!
More vids on my favorite franchise? Yes please
Dark souls/bloodborne/sekiro would be really cool. Your channels quality concistence is amazing btw. GREAT work!
cutting off akantors tail can prevent a follow up attack like his signature tusk drag and tail sweep that attack is MUCH easier to avoid if you cut the tail
I want more of this!! Even if it's just more monster hunter, I'd love to see more of your workflow.
BACKBURNER OBLITERATED
thank you thank you thank you for doing this vid, this is lit
Ye boy
Ik I’m being nitpicky with this, but Rathian isn’t the mascot of MH. It’s Rathalos. 👀
But besides that, I really enjoyed this video and your fanged wyvern-esque creature Clair! I would love to see you make more unique monsters like flying wyverns or leviathans later down the line!
6:15 Uh you achieved an Odogaron