I designed Gods for our Monster Collection Game

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 1 тис.

  • @Subjectively
    @Subjectively  11 місяців тому +434

    What do you guys think - should a game like this have combat, or would it be better without?

    • @ironicallyagamer7131
      @ironicallyagamer7131 11 місяців тому +94

      YES!!! I wanna fight these things so bad! Although it is your project ad you know what's best

    • @unomoarecare
      @unomoarecare 11 місяців тому +81

      I like the idea of researching because it ties well with the themes of mistery, discovery and unknown that the series had since its inception back when it was just some story concept for a monthly drawing challenge. And I actually dont really see the point of having to battle everytime you encounter something new, and rather try to understand it.-sorry for possible gramatical errors

    • @Daspletophysis
      @Daspletophysis 11 місяців тому +33

      It is a rather curious niche of game, where the collectible monsters feel like tool partners more than pet partners.
      I wonder how this could synergize with the wonderful flexibility the “fluid evolution” concept provided for personal aesthetics?
      I think if combat is included, an interaction dichotomy between the primes and lesser enigmorphs would be best. Perhaps it only becomes relevant for further weakening the prime enigmorphs after making them vulnerable to capture by exploiting their mortal vices. Or it can only be used to aid in the capture of other lesser enigmorphs, maybe helping to discover hints about their vices?

    • @yesbecausewhynot3015
      @yesbecausewhynot3015 11 місяців тому +54

      I like the idea of less combat in a game like this but I definitely think in world like that you would might need to initiate combat if only to defend your self or subdue a enigmorph that's gone wild and started attacking people I could also see you having to take on a especially dangerous prime enigmorph that can't be reasoned with in sort of a raid boss fashion where you have to evade attacks while trying subdue it but not trying to destroy or kill it

    • @PixelPenGamer
      @PixelPenGamer 11 місяців тому +41

      I would say that the combat should NOT be the main focus of the game by any stretch, but it should definitely exist. Evolving monsters are definitely a good call for combat, and the concept (exploring abandoned and remote locations) would greatly benefit from some light danger. And wild, aggressive enigmorphs would lose their edge if they were all "solvable".
      I would definitely not use a system with the complexity of pokemon, but perhaps something like a side-scroller fighter (for example the new TMNT game), where the enigmorphs would fight fast and flashy, but for brief periods of time.

  • @jjju3
    @jjju3 11 місяців тому +769

    flamerion amuses me so much. "I have no preference to the human names you have given me" "uh okay. I'll call you john." "lame as hell, try again."

    • @avonzapper
      @avonzapper 11 місяців тому +94

      Probably anticipated the level of reverence he likely got when he appeared to humans in other eras. Unfortunately, it appears these scientists are not known for their grandeur.

    • @ShatteredSquare2
      @ShatteredSquare2 10 місяців тому +30

      "Ill name you john" "F*** Off"

    • @Halberds8122
      @Halberds8122 6 місяців тому +7

      @@avonzapper I like how Flamarion thinks that the name given to it is intentionally from the Bible

    • @Heppiesmile
      @Heppiesmile 4 місяці тому +1

      i like it, maybe on accasion needing to fight a big scary guy who doesnt wanna go away,l but mostly just helping for exploration, no fight just research. brain over brawn

  • @scorp-ion-battery
    @scorp-ion-battery 11 місяців тому +1405

    lmao flamerion being like "dude. john. really? couldn't think of anything better?"
    killing me actually

    • @TadeuszKiołbasa
      @TadeuszKiołbasa 11 місяців тому +129

      Imagine being rosted by a random star dude.

    • @Subjectively
      @Subjectively  11 місяців тому +261

      Sorry to everyone named "John"

    • @insertcleverjoke8383
      @insertcleverjoke8383 11 місяців тому +79

      Ok but we really need to discuss the member of the top secret monster research team who looked a god in the eye and said "John seems like a fitting name for you"

    • @TadeuszKiołbasa
      @TadeuszKiołbasa 11 місяців тому +29

      @@insertcleverjoke8383 They need to have nervs made of dimonds, not steel.

    • @Cambrianlore12
      @Cambrianlore12 11 місяців тому +15

      Bedrock guts

  • @markerofthemidnight7469
    @markerofthemidnight7469 11 місяців тому +1204

    9:10
    *”I HAVE BEEN GIVEN MANY NAMES OVER THE COUNTLESS CENTURIES I HAVE BEEN OBSERVING YOUR KIND. I DO NOT HAVE ANY PREFERENCE OF THEM.”*
    “So what about… John?”
    *”…I DID NOT HAVE ANY PREFERENCE UNTIL NOW.”*
    (so anyways flammarion is my new favourite character just because of this one moment okay bye)

    • @thedragonwarrior5861
      @thedragonwarrior5861 11 місяців тому +20

      That is a great moment

    • @Xuphilo_CHSM
      @Xuphilo_CHSM 11 місяців тому +40

      I think Flammarion’s weakness is boring names

    • @derpfluidvariant0916
      @derpfluidvariant0916 11 місяців тому +11

      "At least one that's important "
      Homeslice he was the author of like half the New testament what are you on about lol

    • @Xuphilo_CHSM
      @Xuphilo_CHSM 11 місяців тому +7

      @@derpfluidvariant0916 Does John sound important to you out of that specific context no one will put that to?

    • @derpfluidvariant0916
      @derpfluidvariant0916 11 місяців тому +7

      @@Xuphilo_CHSM It's that Flammarion immediately knew that context and still thought the name was boring.

  • @morethanepoch1470
    @morethanepoch1470 11 місяців тому +710

    Idk if it’s been mentioned but I think if the game’s main theme is going to be the pursuit of understanding, then it would be interesting to catch Enigmorphs through something like a “True Name”. From what I understand from Demonology, knowing a demon’s true name is supposed to give you power over them. Maybe through building enough understanding, maybe through sub-objectives specific to each Enigmorph, you’d be able to add one to your team. It would help give each Enigmorph a unique connection with the player without having to rely on something like battling.

    • @TadeuszKiołbasa
      @TadeuszKiołbasa 11 місяців тому +45

      I am going to say my opinion here. This is gold idea.

    • @echopeak5953
      @echopeak5953 11 місяців тому +53

      Maybe by discovering their vices, since that seems like one of the themes going on, is a great idea. It can naturally develop into interesting, problem-solving orientated gameplay. Maybe you can find puzzles or secret places by exploring in town that give you the clues you need to catch them easier?

    • @TheRizarden
      @TheRizarden 11 місяців тому +17

      How about having to draw a specific rune for each one, to make them acknowledge you? Kinda like each demon has their own one?

    • @Subjectively
      @Subjectively  11 місяців тому +291

      That's an interesting thing to consider! Currently, I imagined that the Enigmorphs themselves - at least the Primes - never used names. Names are a construct invented by humans to help them better understand the world around them. But perhaps giving a Prime Enigmorph a name does weaken them in some way, as having even that level of comprehension is still detracts from their power.

    • @TheRizarden
      @TheRizarden 11 місяців тому +48

      @@Subjectively Maybe they could even have two names, like Gandalf or anything in Eragon - a name given to them by people, and a true name that catches the essence of who or what they are.

  • @lexibyday9504
    @lexibyday9504 10 місяців тому +16

    "Something moved the monkey" is such a silly yet threatening sentence

  • @benlegall
    @benlegall 11 місяців тому +769

    “If your going to give me a name from the bible at least give me one that’s sound’s important” growing up from a Christian background I find that hilarious

    • @ethanemerson4862
      @ethanemerson4862 11 місяців тому +18

      I haven’t read the Bible much (though, I really should fix that) so I don’t know if one of the Johns actually was important or if the creature was being sarcastic. Care to enlighten me?

    • @alliecore225
      @alliecore225 11 місяців тому +40

      ​@@ethanemerson4862I haven't read the bible but the name is John, like that's an ordinary ass name. Like most people know at least one John.
      Names like Methuselah sound more important even if they actually aren't

    • @fismail4330
      @fismail4330 11 місяців тому +9

      @@alliecore225 yeah i mean if the name is used for a kaiju its means it good enough

    • @ProjectChimiracle
      @ProjectChimiracle 11 місяців тому +35

      John can be important in two ways,
      There's John the Baptist, cousin of Jesus and the one who baptized him, awakening his legacy as the Savior and son of God. He was beheaded by Herod and his wife since he disproved their marriage but he certainly left a mark on New Testament history. He even led the first disciples of Jesus to him.
      Then there is John, one of those first disciples, brother of James, son of Zebedee and (hypothetically but believed by me) the revelator, who was the disciple Jesus loved (not romantically or lustfully you dirty birds), the one who witnessed him on the cross with the two Marys, and possibly the only disciple who died of old age and not matyred like the others. On the island of Patmos, he was the one who God wisked into the future and saw how the world will end in the 21 judgements; 7 seals 7 trumpets, and 7 bowls.
      So yeah, a Baptist of astral proportions and the one who seen the apocalypse...
      Sorry @alliecore225 but for an ordinary "butt" name, John is pretty badbutt in its own right. Quite fitting for an astral diety, (even of the REAL God can kick his butt unto two).
      And Ethan Emerson, I think you should read the Bible. I encourage it. Yes, it can be boring to some, but with the right prayers for discernment, and a love for spicy family betrayals, holy war, spiritual justice, end time prophecy, and words from the savior, Jesus Christ himself, I think it's worth the read, even if is a verse or two each day.
      Your welcome from your local Bible knowledge dropper-
      Nathan

    • @ethanemerson4862
      @ethanemerson4862 11 місяців тому +6

      @@ProjectChimiracle thank you!

  • @kingofmustache6267
    @kingofmustache6267 11 місяців тому +346

    Maybe the combat dilemma could be linked to the primes. Maybe at the start, you choose a 'patron'. Flamerion is the patron of understanding, for those who wish to document and explore, and leads the player down that path. Camazotz represents the path of power, and appeals to those who desire supreme power via eldritch means. Flamerion would assist/push towards nonviolent solutions, while Camazotz would assist/push towards violent solutions. It's the dichotomy of science: knowledge for the sake of knowledge vs knowledge for the sake of your personal ends. Just an idea.

    • @Subjectively
      @Subjectively  11 місяців тому +190

      This is so funny because one of my earliest concepts for this game was very much along these lines - two paths: Curiosity and fear, and the player could either to act aggressively out of fear, or move slowly and meticulously through the world and be motivated by curiosity. Khamazotz and Flammarion definitely still embody both these themes.

    • @Wr3cking8a11
      @Wr3cking8a11 11 місяців тому +15

      @@Subjectively This idea reminds me a lot of Eternal Darkness, where you choose a patron at the beginning for the antagonists. Maybe that could apply here, with an opening sequence playing as a young/inexperienced Big Bad Guy to choose the sort of power/motivation they have.

    • @emiliaperkins
      @emiliaperkins 11 місяців тому +3

      Seconded! That way we could have the best of both worlds :D

    • @nunbeam
      @nunbeam 10 місяців тому

      Please don't remove combat from the game @@Subjectively consider the actual gameplay loop stripped of the lore/flavor. Making enigmorphs into puzzle pieces rather than weapons- instead of both- rips the beating heart out of the monster collection game. A lot of the art caused by the verisimilitude vacuum left behind by the pokemon games does depict the use of pokemon in day to life sure, but also in war and conflict. For example, if we're secret agents we might do something like this ua-cam.com/video/wU-TWKxDu2o/v-deo.html with our Enigmorphs.

    • @gabrielpeixoto812
      @gabrielpeixoto812 10 місяців тому

      @@Subjectively Neat idea! One concept I think would be interesting to adapt is how the player interacts with the Enigmorphs: as a trainer/master like most Mon series, or as a true equal. Maybe one allows the Enigmorph to grow more powerful and loyal but somehow gives the player less control (as in a higher chance of using a random ability instead of what you commanded, or instead of an inventory to pull the Enigmorph from you have a summon system that has the small chance of bringing another Enigmorph than the one you wanted), while the other works like the classical Mon system but the Enigmorph can't learn more advanced abilities or reach full corruption, and can turn on you if mistreated enough.

  • @ethanemerson4862
    @ethanemerson4862 11 місяців тому +162

    In Mayan mythology, Camazotz was described as a giant, sapient bat who was the Mayan god of death, which makes sense with this reimagining’s typing. I like how this version of him seems less blatantly bat-like and much more alien, looking more akin to a dragon than a bat.

    • @thedragonwarrior5861
      @thedragonwarrior5861 11 місяців тому +3

      It is a cool idea

    • @ruansasa289
      @ruansasa289 11 місяців тому +3

      He looks like a dragon skull bat thing, which is a cool combo

    • @AngelicDirt
      @AngelicDirt 11 місяців тому +6

      I agree. As though the only word they had in their mental inventory was 'bat' and the description stuck. So, as an HSS member, you try going through translations and descriptions and get... 'bat', for some reason. Then you finally SEE the blessed thing and go, '... oh.' :o

  • @aidenl.6702
    @aidenl.6702 11 місяців тому +150

    Here's an idea for how to create a team of enigmorphs. You would start with a set amount of "sanity" where the quantity and quality of your enigmorph would affect it. You could either have a lot of low level enigmorphs, one or two stronger enigmorphs, or a combination in between. If your team would extend beyond your "sanity", you would either not be able to bring that team as it would cap out to your max "sanity", or you would begin to lose control over the enigmorphs making your missions harder to perform.
    Essentially what is seen in Digimon, especially Cyber Sleuth.

  • @silver_moth
    @silver_moth 11 місяців тому +166

    It's crazy to think and amazing to see how Bonnie's design has evolved over the past years.

    • @Agnes_Bramble
      @Agnes_Bramble 11 місяців тому +12

      I was gonna say that! 😄 But, really, the way this series has evolved over time is incredible!

    • @silver_moth
      @silver_moth 11 місяців тому +24

      ​@@Agnes_Bramble absolutely! Like, if you dig all the way to their first concepts (weird and kinda clumsy tentacle being) to this gorgeously painted and unsettling "Flammarion", it's mind-blowing. Pure artistic growth, just like with the Mazah Region

    • @Subjectively
      @Subjectively  11 місяців тому +53

      The real ones know Flammarion by another name @@silver_moth

    • @oreganoed8913
      @oreganoed8913 11 місяців тому +29

      @@SubjectivelyJohn.

    • @rowdyriolu1
      @rowdyriolu1 11 місяців тому +1

      @@Subjectively I wasn't sure, but I thought I saw a resemblance... good to know I was on the right track!

  • @T-P-M_405
    @T-P-M_405 11 місяців тому +1410

    Here's an idea what if you learned more and more about enigmorphs Over time and the more you learn about them the weaker they get, and once you get to a certain state of knowledge you can actually catch them
    Edit: thats a lot of people

    • @johird9990
      @johird9990 11 місяців тому +58

      thats realy cool

    • @ratnakarporob
      @ratnakarporob 11 місяців тому +181

      Maybe based on two type of knowledge? One about the type of enigmorph in general and also about the individual enigmorph maybe it's likes dislikes etc...
      This is so that not all strong NPCs in the game are researchers. Maybe one boy who bonded with a specific enigmorph is really strong with it.
      Knowing textbook knowledge about the enigmorph would make you stronger against that specific species. And knowing more personally an enigmorph would make you stronger against that specific individual.

    • @stanconnorstan4266
      @stanconnorstan4266 11 місяців тому +62

      I love that idea! It would be cool if each encounter allows you to progress your sketch/entry in your journal, and once mostly rendered it would then allow you to capture or work with the enigmorph

    • @T-P-M_405
      @T-P-M_405 11 місяців тому +11

      ​@@realpatty there's a discord?

    • @T-P-M_405
      @T-P-M_405 11 місяців тому +11

      ​@@ratnakarporob i LOVE that idea!

  • @gabrieleduardoronlezama7757
    @gabrieleduardoronlezama7757 11 місяців тому +33

    I love the idea of understanding them in order to weaken them bc once you start binding the unknown to the rules of knowing the unknown is there, it becomes less paradoxical. when you know that the impossible is happening in front of you and the unreal is interacting with the real world, logic as it was conceived before will no longer work. Instead, by acknowledging its existence and influence; by giving them names, recognizable imagery and known characteristics, you are conceptualizing them.

  • @MissOnana
    @MissOnana 11 місяців тому +54

    3 things came to mind for me with this video that I simply must comment.
    1 - Flamerion basically being al "What? Everyone else has a name you gave them? But I dont???? I want a cool name, too! Gimme a name!" Is so fantastic and weirdly endearing to me. Like I love them so much. I also love how sassy and almost like, self-centered/arrogant the whole "If youre gonna give me a biblical name, at least make it a COOL and IMPORTANT sounding one" bit feels. They really feel like they just have this well developed concept and idea behind them, and a fleshed out characterization and motive. It also happens to be a characterization I love.
    2 - I actually ADORE the capture mechanic working off of sketching them in a journal! Furthermore, I think the idea of you having to sketch them down because being able to depict and understand the enigmorphs tames them. That is SUCH A GOOD IDEA. Like, it fits this whole project super well!! For one, the whole point of the organization is to understand the enigmorphs. That is the point of the game. Secondly it makes a ton of sense that bizarre paranormal eldritch sorta beings would be less wild and dangerous if you understood them. Like part of what makes stuff like that so dangerous is that you don't understand it. So knowledge about them being a way to tame and befriend them is such a good idea and fits so well. It also fits thematically for the game in a meta sense, too! Like, it seems like - since you're leaning away from combat - that it's gonna be primarily a mystery and puzzle game. So the whole game is about figuring stuff out; being able to capture/tame the creatures by understanding them is PERFECT for a puzzle/mystery game! And finally it makes a good choice mechanically, too! Because then you can have it so that your journal can be added to the more you learn about the enigmorphs in your party! Just initially recording them in your journal lets you tame them, but as you interact with them more in the game, you can learn more about them. Writing that new knowledge in the journal could unlock new skills for your party members! It'd also make a dynamic where you had to decide if it was more worth investing time learning about a team member, or if it would be better to just tame a new enigmorph!
    3 - I am in love with that little dragony lightbulb creature. Like 10/10 top tier design right there. I saw him taking form in the speedpaint footage and IMMEDIATELY wanted to befriend the little goober. He's just freaking friend shaped, man! Perfect little lad, must hug.
    It's already got me super hyped about the project. VERY exciting stuff. Also, first time an ad segment has ever been useful or interesting to me. Gonna make an Unvale account sometime soon! Thanks for telling us about it.
    EDIT - Honestly, the more I think about it, the more I like the idea of there NOT being combat. It would REALLY help set it apart from other monster collectors, and help it be really unique. There are very few, if any, games in this genre that AREN'T about battling.

  • @Strattios
    @Strattios 11 місяців тому +79

    I like the "drawing as catching". Maybe portray them more as "talismans". This would allow them to be stored, traded, etc. And easily slot into a journal.

    • @LastOptionPils
      @LastOptionPils 11 місяців тому +6

      Given that the organization is research focused. It would make sense to do sketches of the “flora and fauna” as it were like old-timey explorer organizations as well as keeping notes of observations so following the creatures and attempting to understand them in order to befriend them. Creating a pretty empathetic gameplay loop.

    • @sunsetsynth
      @sunsetsynth 11 місяців тому

      So kind of like Cardcaptor Sakura...? Interesting.

  • @dredgenwar2375
    @dredgenwar2375 11 місяців тому +7

    "I have no quarrel with you."
    "John."
    " *I now have a quarrel with you.* "

  • @Wendighost_7
    @Wendighost_7 11 місяців тому +195

    This is subjectively sick af

    • @Wendighost_7
      @Wendighost_7 11 місяців тому +15

      Its funny cos thats the name of the channel

    • @jackiecozzie4803
      @jackiecozzie4803 11 місяців тому +21

      ​@@Wendighost_7dude thank god for this explanation

    • @glitchygear9453
      @glitchygear9453 11 місяців тому +9

      ​@jackiecozzie4803 I know right? I would've never gotten the joke otherwise

  • @yu-sama
    @yu-sama 11 місяців тому +75

    I love this world and the ideas that you have created, they are like a breath of fresh air for me. Still, i am very conflicted with the "No combat" situation. While, i understand the point, i think that having Enigmorph that work as "protectors" of the researchers would go well with the thematic. After all, these creatures don't look peaceful, and making sort of a "pact" or a "contract" where the researcher give something for the Enigmorph to protect him, would be interesting. I would also say, combat can be made in a lot of different ways, as conflict is a part of action, a part of making the player be "active".
    For example, a combat system where the researcher is front and center in the conflict. The researcher needs to "obtain" enough information about the Enigmorph to weaken it, but in order to do so, he uses the enigmorphs he has in his party to help him out, providing different things like, shields, chance for questions, stuns, discover if a fact is a lie or truth, etc, etc. Not searching to "defeat" him, but reduce his "influence" and the "truth" of the creature itself, and in turn, giving the researcher a chance to get what he wants. At the end of this situation, maybe the Enigmorph could have a chance of making a contract with you.
    I don't see combat as a "fight of flee", more like a mechanic that makes the player use his creatures actively in other situations. You could say that Contests competition on Pokemon are a type of combat, as every pokemon has it own stats and qualities to help you win them.

    • @echopeak5953
      @echopeak5953 11 місяців тому +8

      I feel like no combat could absolutely work. Make the goal discovering the enigmorph's vice(s), with stronger enigmorphs being more erratic and mysterious. Maybe rewarding exploration of the town to make catching/neutralising them easier by giving the player hidden clues to 'weaken' their opponents or boosting the effectiveness of their own enigmorphs?
      Alternatively, the 'combat' could be an interrogation to find the enigmorph's vice.
      Maybe you're doing certain actions to buy time for your interrogation, and with each 'question' or 'action' (could involve gameplay like how you dodge attacks in undertale) another clue is revealed. Maybe vices are swayed by conversation points, actions, items or certain types or enigmorph abilities, that capture them or neutralise them, with each enigmorph having a relatively unique group of methods that, once you've discovered them once, they give some kind of alert if you meet them again.

    • @yu-sama
      @yu-sama 11 місяців тому +13

      @@echopeak5953 In my opinion that's combat too. I refer to combat as "conflict", a battle of attrition to put it in some way. Not necessary by "fighting", but other actions that can lead to the depletion of the opponent forces and subsequently, being able to capture them

  • @qkazoo8806
    @qkazoo8806 11 місяців тому +286

    Once again suggesting that the Construct type be renamed as the Ferra type, so it sounds better alongside the other two types in the triangle. I love the designs here, I can’t decide which of the Primes I like more!

    • @snapginger
      @snapginger 11 місяців тому +13

      yes that’s a great idea

    • @Subjectively
      @Subjectively  11 місяців тому +112

      Oh yeah! Like iron - I like it!

    • @Zylber7
      @Zylber7 11 місяців тому +19

      I saw another comment in the first video that suggested Fabrio, which I think fits even better

    • @ProjectChimiracle
      @ProjectChimiracle 11 місяців тому +2

      I like it either

    • @Sting-me1hz
      @Sting-me1hz 11 місяців тому +39

      As Zylber said, I think something like Fabrica type would work better, since it means ‘craft’ or ‘device’ which is more general than iron specifically.

  • @did-you-mean-viola9263
    @did-you-mean-viola9263 11 місяців тому +10

    Love the character design on Bonnie’s new human form-the hair matching the swoopy bit of their enigmorph form, covering one eye to match the one eye of the other form, and making a triangular silhouette to match the other form’s head. Super cool looking human while still clear in their connection to their enigmorph appearance.

  • @chocolatemallows9430
    @chocolatemallows9430 11 місяців тому +17

    Here's a suggestion... As mentioned in 19:24 , The idea of enigmorphs causing 'mental burden' to someone could make it so that each player have a certain amount of 'mental capacity' which measures how many enigmorphs a person can "tame" or "understand" and the amount of mental capacity an enigmorph can take would depend on their classification and how much you understand that said enigmorph. For example, prime enigmorphs are so mysterious and ambiguous that they take most of the mental capacity. Maybe there could also be a way for players to expand their mental capacity or maybe the more a player understand an enigmorph it can reduce the amount of mental capacity that enigmoprh consumes.
    What this means is that it could open to certain gameplay possibilities where players must carefully choose which enigmorphs to take while trying to balance their mental capacity. This could also open for game balancing where players can't just take a bunch of strong enigmorphs (although I don't think this would be a problem since you mentioned that there wont be much combat). Or it could also mean that since prime enigmorphs are so 'godly', one's mental capacity isn't capable of 'taming' more than one at a time. This could also mean that each player may have a unique playthrough.

  • @TheUnwillingPest
    @TheUnwillingPest 11 місяців тому +33

    Love the character Bonnie has in even this little snippet, I feel like they just create nascent enigmorphs to either mess with people or study their reactions

  • @LightLukk
    @LightLukk 11 місяців тому +28

    I love the tension of a Monster collectible game where the Combat isn't the focus. As you explain, I would see an argument to include "brute force" or "combat/battle" as an optional way to progress.
    On the spot, I'm thinking of a "Hostile aura" building up from doing so. Where it could become harder and harder to gather knowledge on your Enigmorphes or to collect more Enigmorphes, becoming quasi-impossible for you to become stronger. Then, having a secret reward or encounter for being a violence-focus player (a Prime Enigmorph could be related to this hostile path).
    A "Cunning aura" vs a "Hostile aura" could be used as a hidden stat.
    Some Enigmorphes could interact more or less depending on the score you have.
    i.e. Arborent could be increasingly aggressive (blocking his way with powers, up to starting combat) toward the player the higher the Hostile aura is. Or having Woewhirl flee instantly if the player has a high Hostile aura.

  • @poke-charlie
    @poke-charlie 11 місяців тому +27

    flamerion, about to reveal itself to an unsuspecting human: this is going to be so so funny

  • @ender1546
    @ender1546 11 місяців тому +21

    I love the atmosphere of the first half of this video. It's like I watching some VHS horror, and this genre was quite to my liking in recent times.

  • @Olga9815
    @Olga9815 11 місяців тому +16

    Oh my god, Subjectively. You have somehow tapped into everything that I like in fiction. Fantastical creatures, original style, LORE. I am on the edge of my seat. Thank you for making this world!

  • @MrClockworkable
    @MrClockworkable 11 місяців тому +10

    The sketching idea reminds me of a concept I had for a game awhile back, where all enemies first appeared as horrible monsters, but as you studied them and learned about them, they 'delusion' of horror was replaced with understanding of knowledge. Sort of like how a shark was originally thought to be a creature known as a Sea Dog. Maybe you could play with something like that? Like the creatures start out as unknowable horrors, their mere presence and direct viewing of the player can cause harm and paranoia. But if you take time to learn and study them the horror aspect decreases and you are left with something you understand and can 'speak to' in a sense, like an animal trainer.
    The down side to this, would be understanding how to approach research and how much of it, because if players are okay with spending a great deal time of time to acquire their creatures, then having a set level of knowledge you must acquire to understand for them works.
    The problem with removing the combat element was that, the combat element in poke worked two fold, as a means of defeating your enemies, but also a quick method to acquire more monsters. It fed back into itself.Allowing you to learn the games core mechanics so you could be better at battles and so you could continue to acquire more monsters.
    But if the main element is research, then 'capturing' the creatures needs to be tied to. Meaning ti has to be something you can do again and again, not to mention something you'd want to do again and again. Which becomes harder depending on how many creatures you intended to capture, because the more work you have to do, the work tedious it could become.

  • @johnathanmonsen6567
    @johnathanmonsen6567 11 місяців тому +5

    "I HAVE NO PREFERENCE."
    "Uh... how about John?"
    "...I HAVE ONE PREFERENCE."

  • @Theprince034
    @Theprince034 11 місяців тому +18

    You know it would be possibly interesting with the combat problem just have it be a choice, players when faced with an obstacle that may require confronting other enigmorphs could choose an alternative route instead and choose to go and negotiate depending on if enigmophs are intelligent enough and could even depend on the enigmorph as some may require combat for them to join you and such but it could be the path to solve and also create different paths the player can go through

  • @officialc1459
    @officialc1459 11 місяців тому +44

    Omnipotent gods turned mortal and left powerful in a monster collection game? Shin megami tensei 5 would like a word lol. I kid, but that is a funny coincidence and I’m super excited for this.

  • @Juliet-Belcouleur
    @Juliet-Belcouleur 11 місяців тому +8

    Having the Enigmorphs helping you evolve in your environment reminds me of the Monster Sanctuary game on Steam.
    Great game.
    And the idea of taming an Enigmorph by sketching them reminds me of Haruhiko's power in Myriad Colors Phantom World.
    If properly drawn, he could seal them in his sketchbook.
    Eventually, he'd drew some originals himself and summons them for battle.

  • @Akandamador
    @Akandamador 11 місяців тому +6

    I love the snippet about knowing the enigmorphs more to catch them!
    Maybe a number of "facts" are available and can be found out in different ways and in different parts of the world. The crazier the enigmorph, the more difficult it is to get information snippets on them. So to catch a more powerful enigmoprh, you might need to visit and master the challenges in multiple locations, for which you can use the help and abilities of your weaker enigmorphs.
    If you've discovered 80% (arbitrary number) of facts about an enigmorph, no matter which ones, you know enough to sketch them into your "dex" and summon them to catch them.
    Each enigmorph becomes an investement to work towards. The more that each snippet of knowledge interests the player, the more they might want to follow that thread, uncover more and more and eventually be able to catch the creature! This could be an incredibly satisfying result to something you've invested so much time and effort in.
    It would also make each playthrough completely different. Players might stumble upon different bits of enigmorph lore and depending on what catches their interest, they might go on different adventures and see different enigmorphs.
    Less "gotta catch 'em all" and more "follow the threads and catch the cool one".

  • @veilmochi
    @veilmochi 11 місяців тому +4

    i think the idea of having to catch the Enigmorphs be to sketch them is a really cool idea- and perhaps instead of having the Enigmorphs you have attack them, they can help you with identifying the Enigmorph in front of you! Perhaps you need to identify three/five main points of the Enigmorph, and you have a window to do so. Each trait indentified restarts the timer, and you can use the traits that your Enigmorphs have to help you.
    For example, lets say you DO bring a fire Enigmorph down into a watery area, and by using its "shine" ability, it causes the Enigmorph you are trying to catch to flower and reveal another part of itself that otherwise wouldve been hidden. If you don't identify all the traits needed to catch it and sketch it well, you cant comprehend and understand the Enigmorph, so it disappears/flees. However, thats not to say that the encounter was worthless! afterall, you still learned something. so maybe when/if you encounter it again, you already have one or two traits identified, you just need the last puzzle piece

  • @BonnyJohn
    @BonnyJohn 11 місяців тому +2

    Love your presentation as always, Jack! That first half was super fun and engaging, really pulling me into the world, and I loved being able to understand the nitty gritty with you addressing us in a more grounded way!
    I've been toiling away at my own monster tamer as well and I resonate a lot with your approach to leaving combat behind (to whatever degree that might be as you continue development). I think leaning into the mental aspect and fulfilling the player and player character's curiosity by investigating the Enigmorph's really push this into it's own gamefeel and would be really refreshing in the monster tamer space!
    Cannot wait to see what you continue to cook up; keep it up Jack!

  • @Quarataia
    @Quarataia 11 місяців тому +5

    If you're still up for suggestions, enigmorphs could be "caught" based on research about them, as your understanding over them makes a connection between both, this genuine understanding being really desired by most.
    Research could happen during exploration, like walking through town and you see a Woewhorl between normal crows. The weaker Enigmorphs needing less research, while Apex level ones would not only need a lot, but also finding them in tight time windows.

  • @lordadamant8182
    @lordadamant8182 9 днів тому +1

    Love the idea of the stylized journal for the "Dex". And I figure you can add in combat but like the choice of different types, make it a path you can take. You can avoid or distract or ward off basically every encounter, but you can also challenge them head on with an appropriate enigmorph.

  • @GemaCoven
    @GemaCoven 11 місяців тому +23

    And what you said around 18:18, about drawing enigmorphs, is an interesting ideia because it can serve 2 purposes in the game:
    - The sketch of an enigmorph is then added to a "pokedex", thust serving the purpose of "needing to understand the cretature in order to tame it" and also serves the in-game purpose of adding entries the "pokedex". It's a smooth bridge between the 2.
    - Allowing players to ONLY be able catch enigmorphs through understanding of its nature is well represented via drawing them in a sketch. Afterall, being able to draw something is good example to show understanding of a given topic.
    Uh, if you end up liking my ideia of "The primal god of stars", then maybe there could be written a fun twist in the story: the players believing they need a special set of pens and books to be able to record enigmorphs BUT, if they come from human imagination and imposed on the world by the God of Stars to balance lack of entropy in the universe, then humans just have to BELIEVE they can catch enigmorphs via sketching. The power of catching wasnt in a special book or pen, but unside human minds all this time.

  • @federicomerlin4312
    @federicomerlin4312 10 місяців тому +1

    The idea of solving mysteries being the central part of the game instead of battling sounds great!

  • @xuanluu4873
    @xuanluu4873 11 місяців тому +75

    If I may add, perhaps rather then an Fauna-Flora-Construct triangle, perhaps blend Fauna and Flora in together and have a 3rd one based on Prime Enigmorphs making Nascents from fictional concepts from human psyche or their own?

    • @ratnakarporob
      @ratnakarporob 11 місяців тому +26

      A biological - construct - concepts triangle?

    • @harrygreen3412
      @harrygreen3412 11 місяців тому +3

      Can't wait to see the Pinnochio enigmorph... although would that be a concept type or construct type?

    • @Subjectively
      @Subjectively  11 місяців тому +16

      Interesting idea... though I wonder if that might be too complex of a basis to create one of the three primary typings around?

    • @xuanluu4873
      @xuanluu4873 11 місяців тому +5

      @@Subjectively​​⁠ I don’t think so, since Fictional Concepts can give you the freedom to make Non-Prime Enigmorphs based off of famous mythological and folkloric figures, as well as characters from famous books too

  • @addisonmartin3200
    @addisonmartin3200 11 місяців тому +1

    If there was ever a game where first draft on some things being just COMPLETELY wrong, especially regarding the enigmorphs themselves, this is the one. You're just learning the truth as you keep digging.

  • @gryffin20
    @gryffin20 11 місяців тому +9

    Game direction? Maybe something like Golden Sun. Top down with emphasis on puzzles and leaping over ledges. I wouldn't rule out combat. Maybe get rid of the reliance on monster levels. Many places will be crawling with agressive mons. A focus on tactics and preserving health over mowing through opposition. Gameplay similar to how you interact with the monsters in undertale. You could talk them out of combat use items to get them to leave. Items to make them sleep. Some combat is unavailable but levels are unnecessary.
    Some areas may need items or passwords or hints on hidden passages.
    A heavy emphasis on getting information and communicating with people and mons alike.
    Just my thoughts.

  • @SydneyAnderson-h6f
    @SydneyAnderson-h6f 11 місяців тому +1

    I can see this game going in a modern-Persona-esque direction where it goes back and forth between day-to-day life and dungeon crawling with both sides effecting each-other in their gameplay and narrative.

  • @mr_bunker1944
    @mr_bunker1944 11 місяців тому +6

    I love how he was trying to be so mysterious and the agent just was like” seriously? Be more unique, don’t just take from the Bible…. Shaking my head.. “

  • @silasrogan241
    @silasrogan241 11 місяців тому +1

    A cool concept could be that each new form your Enigmorph evolves into comes from learning a new layer to their nature, like how their corruption came to be.

  • @echopeak5953
    @echopeak5953 11 місяців тому +3

    Love the concept art of the researchers exploring with their enigmorphs! It really fleshes out the interesting ideas and themes that make this game unique.

  • @abrarkadabrar7829
    @abrarkadabrar7829 11 місяців тому +2

    I'm sure I've said this before. But I need to restate this. Not only is Jack amazing at his art, but I love his voice acting as well. You can always tell it's his voice but he always adapts his tonality and pronunciation to fit the aesthetic of the video. Like his pirate sounding tone and slang terminology for Argyle for Mermay. Kudos my guy, the voice acting goes hard and I love how you don't even train professionally for it. Would love to see this side of you grow through your videos.

  • @Captainn4t
    @Captainn4t 11 місяців тому +2

    I almost wonder if instead of "capturing" them you could befriend them. Like by learning about the creature their final form unfogs and you can actually perceive them, and in doing so and taking down their form, they respect you and you can befriend them. Or they reveal their form to you more as that bond grows.
    I dunno I just like the idea that they are willingly working with you because you took the time to invest in and understand them.

  • @tristangreen2788
    @tristangreen2788 11 місяців тому +3

    If I ever encountered Flamarion(?) IRL I would be picking their brain for HOURS. And then promptly forget half of everything they told me the next day. LMAO
    I do appreciate that you're moving away from using your Enigmorphs to battle, that will help a lot to emphasize that a Nascent Enigmorph isn't "weaker" than its Harbinger or Apex counterparts. Since it's not going to be a combat-focused game, though, I'll throw some ideas in the mix for what progression would look like, although I think some kind of puzzle or logic game would be the best option:
    - For delving into haunted mansions or other liminal spaces, you could put emphasis on dialogue by talking with locals and putting an image/profile of the Enigmorph the player is investigating together based on their testimonies, and then following up with a hide-and-seek game in the locale in question, with your Enigmorphs helping you to find it before it can escape.
    - For delving into ancient temples or ruins, you could follow a similar formula with the liminal spaces, but include deciphering pictograms or writings on the walls of the locales to glean more information on the Enigmorphs haunting them.
    - For hostile Enigmorph encounters, you could go the Undertale route and have the player avoid attacks while using what knowledge they've gleaned prior to the encounter to deescalate the situation, or attempt to find its mortal vice and subdue it.
    I could also imagine using all of these ideas in conjunction with each other to make a comprehensive progression system. Incorporating some other ideas I've seen, you could have the player progress on a commissionary basis, where they are hired to take piecemeal investigations on some well-documented Enigmorphs so they can build up their skills in order to tackle the lesser-known threats.

  • @mistingwolf
    @mistingwolf 11 місяців тому +1

    I _love_ the changes being proposed to the gameplay! Drawing the creature to capture it sounds really fascinating; having to improve your drawing skills could allow the player to catch more complex-looking creatures as a sort of "level up" type system, too. For example, most people could draw a relatively simple bunny if they put their mind to it, but horses are notoriously harder to draw.

  • @Liam_theX
    @Liam_theX 11 місяців тому +1

    Flamereon is SO COOL! The idea of a “catchable creature” discussing what it should be called in their records is suuuuuch a cool idea! That, and it noticing the Bible reference is a very cool way to illustrate just how much it truly understands. It seems like the name it might have been searching for in the Bible was right there, God. 😅

  • @dysfunctional6825
    @dysfunctional6825 5 місяців тому

    Watching this video I can’t help but to love the whole concept of the different typings and the overall style, as a person that mostly remains in the “monster field” hearing your typings of the “prime” enjgmorph, it only had me brainstorming. A thought that I came across that I feel would add numerous creations was a “limbo” type for the primes. I thought of your 2 current ideas of typing more location oriented, cosmic being out of the galaxy, special, celestial creatures while the spectral are from life after death, unknown phantoms. But a limbo typing would only bring that unknown factor even more forward. Monsters that are stuck in time, not coming from life nor the afterlife but just limbo. These creatures could have glitchy traits, truly unexplainable forms, all up to the artist to decide what direction they want to bring the creature. Obviously I know that my ideas might not even come to light but just seeing these videos and the various artistry inspires me greatly to draw so honestly it’s a win win. Can’t wait to see where this project goes and I will continue to stay tuned. If you do see this tho, Thank you for reading and creating such incredible content.

  • @mayuwu4408
    @mayuwu4408 11 місяців тому +1

    SO COOL!!! I love the focus on knowledge and understanding, there's so many angles you can take that! I also love the way you're thinking with combat not being a thing, it displays that you're really honing in on the core experience you want the player to have in the game and are being concious that everything you design supports or conflicts with that experience. For some, getting rid of combat especially in a monster collection game is unthinkable, so you strongly consitering doing so shows that you aren't afraid to sacrifice ideas we might hold sacred if it would serve the kind of game and experience you're trying to make. Well done! With that mindset, I'm confident that you and whoever you work with will be able to make a well designed game!!
    I also like how you aren't thinking about it in black and white, recognizing that perhaps combat could exist as just another type of obstacle or puzzle to solve rather than a core system of the game. It could absolutely serve to make the world feel more dangerous and create interesting problems to navigate, and at the same time it should be carefully consitered as to not take away focus from the core experience you're trying to make.

  • @auntyaja
    @auntyaja 11 місяців тому +7

    Hell yeah. This might come off weird, but I was never into your pokemon series. I'm super stoked for the game and every piece of content you drop while working on it. The vibe is super cool and I love that you're attempting a more serious approach to the monster collection genre.

  • @soaringlark5462
    @soaringlark5462 10 місяців тому

    I LOVE the idea of content based around just living with the monsters you catch. What has always appealed to me about Pokémon is that bond you make with them over time- I live the idea of mons helping in small tasks in everyday life, how society and relationships would differ with their presence. Pokemon doesn’t ever really explore that in depth, so a whole game about that would be a dream come true.
    Also just the setting and themes of discovery and adventure and sticking your nose straight into what which we are not meant to play with is just awesome all told. I genuinely can’t way to see this creative journey as it pays out, and maybe even offer my own two cents in writing in the future!

  • @xdtrollface5721
    @xdtrollface5721 11 місяців тому +1

    Ik you said you didn’t want to make a combat system, but I thought that it would be really fitting that in the canon, a member of the club archives their knowledge to trading cards, and the tcg exists in game within the club, maybe as a fun endgame mechanic or a goofy one-off quest. I just feel like the cards would fit the knowledge aspect more, while fitting the “drawing into life” concept a bit more.

  • @allseeingportrait
    @allseeingportrait 11 місяців тому +1

    EXCELLENT work this go round! Between the focus on puzzle-solving and the emphasis on science and curiosity for catching mechanics, this is shaping up to be my favorite monster catcher of all time when it unleashes itself!

  • @shafiurrahaman3396
    @shafiurrahaman3396 11 місяців тому +1

    Bonding an enigmorph by sketching is such a cool, and thematic for this channel, idea! Maybe in addition to sketching and understanding you can also have the enigmorph “mark” the pact like a paw-print type deal.
    Would be a nice touch to individualise the pact of the specific enigmorph to the player and adds that extra story element of getting to a certain degree of acquaintance with the enigmorph so that they will affirm your bond
    - Also could be used to explain why illustrating & understanding the prime enigmorph does not bind them (though I doubt they’ve been anywhere close to being understood!)

  • @arcaneScribbler
    @arcaneScribbler 11 місяців тому +1

    I am, so excited already. I have been slowly building my own lil guy bonded with the plant pot Flora type, who helps him be healthy enough to join the HHC. The dynamic of carrying the nascent form around vs being carried by the apex appeals to me, and I love how it fits into your idea of Flora types being useful for healing. Always excited to see these videos!
    Flamerion is amazing and Camazotz is terrifying, the contrast between them feels almost like a potential core conflict- Understanding the Unknown vs Fearing the Unknown.

  • @tristanwellisch2637
    @tristanwellisch2637 11 місяців тому +1

    I really enjoy the concept and design you made for flamerion. I love how the further up you go it becomes more and more asymmetrical like the more you try to understand it the more confusing it becomes. And, while it does have a humanoid form, it lacks a traditional face. This makes it interesting to converse with since it can speak any language fluently but would still be difficult to "read". Well done sir.

  • @joshuapolo9882
    @joshuapolo9882 11 місяців тому +2

    ⁠encounters with the enigmorphs can produce an opportunity to drop a body part. these parts can be contribute to a single anatomical study. Anatomy studies then make up the whole.
    The whole is bound to a book that can neither be recreated nor destroyed, but can always grow more pages and pages always are blank to anyone but the owner. This makes each player’s book “unique” (wands in Harry Potter)
    Protagonist only comes to know this secret order of enigmacon (the book) holders by chance; you have to own a book first to even know this society exists. The books have a will of their own and reveal themselves under “fated” circumstances, otherwise they look like regular books.
    Love this project. Can’t wait to see more.

  • @Queen.In.Yellow
    @Queen.In.Yellow 11 місяців тому +1

    First of all omg I'm so incredibly excited for this all, secondly how you describe the way you'd interact with Enigmorphs through day-to-day tasks honestly made me think of games such as Stardew Valley, only with researching creatures instead of maintaining a farm

  • @treydenwatterson2217
    @treydenwatterson2217 11 місяців тому +2

    I think enigmorphs are concepts, definitions, and characteristics brought into the physical world, like people from the early ages describing animals they haven't seen, like "a creature with the body of a horse the neck and head of a snake with horns" but it's just a giraffe but be cause it's described that way it becomes like that so the enigmorphs and the giraffe exist at the same time

  • @VitorAntas
    @VitorAntas 11 місяців тому

    Finally got around to watching this; it's amazing just how far this idea has developed! The halloween creepies you put out every october were always a treat, and stuff like Mermay and Kaijune were also incredibly entertaining to watch.
    Seeing things culminate into a proper IP concept throughout this journey is absolutely marvelous. I can only hope the day will come that I get to play an indie game centered on your designs.
    Looking forward to what's next!

  • @MrDrewwills
    @MrDrewwills 11 місяців тому +2

    I think the game The Unavowed could be a great inspiration for how to handle this mystery. It's also an urban fantasy mystery game, and whilst it's point and click it's puzzles are a lot simpler than the point and clicks of old.
    Importantly you have 4 companions with different skills, powers, and backstories who can solve similar problems but in unique ways. They can also work together, like a cop being able to find the name of a dead body which a medium uses to calm their ghost and talk to them. I think each evolution line of Enigmorphs having unique ways to solve problems would be really cool.

  • @dragonicdoom3772
    @dragonicdoom3772 11 місяців тому +1

    I love the idea of storing Enigmorphs inside your notebook, just imagine them being summoned from the pages whenever you need them. Also renaming Bonnie to John is hilarious to me and makes me think of John Doe.

  • @eleanorsmith7152
    @eleanorsmith7152 8 днів тому

    I am really digging the darker feel to this, and how messed up in a cryptid folklore sort of way. I like how messed up these Enigmorphs are to look at, and I’m enjoying the way you seem to be using your own art style and design preferences as a base. It feels very cool and unique, and also helps set the project apart from your other Pokemon based work.

  • @federicospadafora6221
    @federicospadafora6221 11 місяців тому +1

    i feel like the capture mechanic could be something in the style of the safari zone's "get this animal to trust you through a bunch of actions" but with different actions for each monster like in undertale and the megami tensei series
    and sketching or observing the monsters in their natural habitat could raise an analysis level that raises chances of capture
    the more intelligent monsters could even work like smt demons, where you need to flatter them and give them stuff for them to agree to work with you

  • @Oddist-q8s
    @Oddist-q8s 11 місяців тому +9

    I love this style, can't wait to see it forward

  • @darkspace4530
    @darkspace4530 11 місяців тому

    Honestly this all sounds super dope! From creature design, to the world! I was questioning the lack of battles, but the puzzle solving/daily life/research usage sounds awesome actually! Looking forward to more!

  • @Formoka
    @Formoka 11 місяців тому +1

    I like the idea of this monster collecting game also being a puzzler. That whole concept of Enigmorphs having vices made me think of having to do puzzles to catch each of your new team mates and then the idea that they’ll help further your investigations is killer awesome too. Puzzles totally fit the whole human intellect and discovery theme.
    Maybe the capture method of drawing them down could contain a journal entry about what the Enigmorph’s vice is? Like you can draw it when you first see it, but the journal entry is only complete and the Enigmorph captures when you know it’s vice. (Sorry if I’m going off on one topic too much, but vices of Enigmorphs were mentioned and I thought it was really compelling.)

  • @Vimek_Xol
    @Vimek_Xol 11 місяців тому +1

    The enigmorph type between Spectral and Astral would be very neat if the actual differences between them is not necessarily from the supernatural afterlife and the cosmic expanse beyond, but the aspects of the material and immaterial universe. That would be pretty neat, I think! Keep up the good work ^-^

  • @decimalheckery5737
    @decimalheckery5737 11 місяців тому

    i LOVE the format of this video - it gives off the vibes of games like control, or alan wake 2
    humans trying to understand incomprehensible deities is already such a neat concept in and of itself, but these enigmorphs bring a sense of almost edgar allen poe or hp lovecraft esque horror

  • @CallieBlader
    @CallieBlader 11 місяців тому +1

    the way you described the enigmorphs helping around makes me think of a metroidvania style of thing
    there's this great game (hard as nails kinda requires a bit of min maxing in some parts) called monster sanctuary. it's a monster collector metroidvania where every monster has an outside of combat ability that be used to either solve puzzles, make traversal easier, etc.
    would recommend!
    the dragon with the skull face is such a fantastic design as well.

  • @willdangerfield50468
    @willdangerfield50468 10 місяців тому

    I adore the idea of a godlike being saying they don’t care what their name is, as long as it doesn’t make them seem weak

  • @lucasbecker1823
    @lucasbecker1823 11 місяців тому +1

    An idea for how to capture going with the “sketch them down” theme could borrow a thing or two from Brandon Sanderson’s Spren in the Stormlight archive.
    Possible light light light spoilers for the books, but Spren have a cognitive aspect to them. There are researchers who try to quantify these spirits, and when one willing thinks about and draws a picture of the Spren, it begins to become more rigid and quantifiable.

  • @artofsupidity
    @artofsupidity 9 місяців тому +1

    I think it would be really cool for there to be a recurring enemy enigmorph, something like an anti-enigmorph that purposefully target other enigmorph to grow stronger and stronger until it's strong enough to kill god

  • @MindartistVonLundskar
    @MindartistVonLundskar 11 місяців тому +1

    Small idea for the capturing stuff. Because u said that Enigmorphs comes from riftss from reality and other universes u could make that you catch them using a special ink wich rip the reality and close the Enigmorph in a book page. So if an Enigmorph become unalived the ink take a black colour and melt. This could bring to unstable ink or unstable Enigmorph harder to caught or even enigmorph which after being captured want to take revenge on their owneer and could try to beat them up. It's just an idea, hope u like it,I love you're work!!

  • @lvndrr_dashboard
    @lvndrr_dashboard 11 місяців тому

    Youve truly blown us away with this concept, super creative, in depth, and unique! So excited for it!

  • @treway22
    @treway22 11 місяців тому

    I am absolutely lovin this series so far. This is so incredibly cool and unique, and I can't wait to play the game (and if it is still not finished by the time I'm done with college, I just might be able join the team and help). But, I do still have some questions. I will first start witht the things I like:
    - The idea that solving puzzles is the primary form of progressing and not having an extensive battle system. I do love Pokemon's battle system and puzzles, but I think this is a fresh take on the monster collection genre.
    - The concept of catching/taming the Enigmorphs via drawing them is super unique. I can even imagine their being a little drawing minigame that the player needs to play for it to work.
    - The idea that each type of Enigmorph can do different things and that each puzzle has more than one solution. I imagine progressing through the story would probably still be quite linear, but who said eveyone has to did it the same way?
    Now for the questions I have:
    -What would distinguish one Enigmorph from another of the same species? Will/Should there be personality differences between individuals (like natures in Pokemon)? If so, how would that impact the gameplay?
    - While Enigmorphs probably would have some abilities tied to their biology, would some abilities be able to be learned, like retrieving items or moving something heavy?
    - And my final question is a bit different from the rest, but it's still something I would like to know. While you have said that Apoctober and MerMay drawing challenges are in the same world, I would like to know if your KaiJune drawing challenge also in the same world. KaiJune was by far my favorite drawing challenge you have done, and I personally would like to see more of it.
    (also, on a kind of unrelated note, when might the next Mega Evolution Contest winners be shown?)

  • @NaomiCloudlee
    @NaomiCloudlee 10 місяців тому

    I love the sketch in your journal idea. I can picture how when you learn something new about an enigmorph the sketch becomes cleaner and new details are added and maybe when you know enough to tame it the sketch is colored.

  • @YueAdra
    @YueAdra 11 місяців тому

    First of all, I’ve been following this project for a few years now and seeing its evolution bring me so much joy and inspiration, so thank you for sharing it with us!
    Concerning the game’s mechanics, I love the idea of the combat not being that important or not having combats at all, to keep the game even more distinct from Pokemon and be more coherent with the themes of research and knowledge.
    I’ve seen people suggest that learning new things about an Enigmorph could allow the player to capture it and I think it’s a great idea! Maybe a new encounter or new information obtained from a witness could give the player a new part of the sketch in the journal? Like at first we only have a rough body shape and maybe its height but with each new info the page gets more detailed until it’s completed and the Enigmorph is captured?
    Also, Flammarion is hilarious and I love them/it from the bottom of my heart!

  • @JStorytime
    @JStorytime 11 місяців тому

    I love watching you flesh this world out and I'm actually glad you're not having combat, from the get go it seemed like it would be counter productive to the feel you are working towards. A puzzle game sounds way more fun and on theme; I definitely plan to play it once its ready.
    I love the idea of sketching the enigmorphors to catch them. For lore it could be that, being "Other", they have a hard time perceiving humans as being part of the same world. By using a pen, ink, and/or book made by an enigmorph, the player is able to show the Enigmorph they exsist together and can be allies; the first page would be of the player, which would also be the natural place to have the avatar/profile creation screen. Oh, and if you have some clever coders the pages could be customized to reflect the environment and/or circumstances of the capture.
    I'm also wondering if "Hunters" is the right term for the agents if there's no more combat. Maybe "Seekers", "Researchers", "inspectors", or something more along that vein would suit the role better; maybe even something quirky like "Enigmologist". Actually, that could lead to some fun dialog with civilians, so confused by the title when you need to investigate; someone would absolutely say "bless you".

  • @TheScarletMenagerie
    @TheScarletMenagerie 11 місяців тому +4

    Admittedly something about the idea of understanding being able to tame them reminds me of this random SCP
    basically foundation staff would randomly drop dead in the dark once every 3 months and nobody could understand why.
    Then one researcher as a way to relieve his fear drew this phenomenon as an anime girl giving it the name yukiko and giving it a backstory about being raised as part of a clan of assassins
    somehow once this became known the phenomenon stopped entirely, because as it turns out this phenomenon was created from the foundation staffs fear, so giving it a name and a face in a way helped alleviate that fear.

  • @robbo5182
    @robbo5182 11 місяців тому +1

    I think a cool idea for the game would be have 2 or 3 endings depending on if you’ve played good, evil or neutral. Maybe depending on what type of enigmorphs you have on your team could give you the option for good or evil actions depending on their nature. So I you play with a full evil team or full good team and depending on how you use these actions then you get a new ending to the game

  • @umbradread8703
    @umbradread8703 11 місяців тому +1

    I love the idea. Reminds me of SCP or Control's "Federal Bureau of Control". Would be fun to see it go into a bit darker themes. Like The call of Cthulhu. Something like the primes being incomprehensible and literally dangerous to behold for example.

  • @noahsarunic7954
    @noahsarunic7954 11 місяців тому

    love the move away from combat and more towards puzzle solving and understanding, really seperates this game from 'just another pokemon clone' and gives it potential to be so much more, keep up the good work :D, I'm excited to see where this goes

  • @Dinoboots
    @Dinoboots 11 місяців тому +3

    With the whole saying of “knowledge is power” maybe that is how sketching them or logging them in your notebook works. They respect power; and knowledge is power. You know of them, and now they, know of you.

  • @Pistakinha
    @Pistakinha 11 місяців тому +1

    maybe the thing to capture them can be some kind of prime magic book, once singular and magical, but with science and tecnology, humans can reproduce this book to all members who needs to capture enigmorphs

  • @funky_pepe
    @funky_pepe 11 місяців тому

    dude your designs are something else fr, I keep falling for your style every new vid.. What a treat

  • @NorthLunaa
    @NorthLunaa 11 місяців тому

    Words dont describe how excited I am for this series. So unique, and interesting, The ideas are amazing, and I loved Mahza so u know.

  • @PikminBean
    @PikminBean 11 місяців тому +1

    I like the new direction a lot! The combat aspect definitely felt weird to me last time. I love the concept of sketching and understanding the enigmorphs before you can "catch" them. Maybe because you understand their behaviors, you can use that to your advantage to manipulate or persuade them into helping you instead of a typical monster catching mechanic! Also a big fan of the enigmorph encyclopedia/sketchbook getting more chaotic the stronger or more mysterious the enigmorph is. Keep up the great work!

  • @StretchtoYourHeart
    @StretchtoYourHeart 11 місяців тому +1

    I think the Enignomicon ( the pokedex) should have a layout like the dragonology books I feel in love with when I was a kid. Imagine highlighting a little envelope attached to the page and its a hand written note from the last owner. Or procuring a uv flashlight to reveal secrets on the pages. Or the little pouches with bits made from or spawned by the presence of the enigmorph right on the page interactible.

    • @Subjectively
      @Subjectively  11 місяців тому +2

      Holy - Enignomicon!! What a fantastic name!! Can't believe I didn't think of that, thanks a ton!!!

    • @StretchtoYourHeart
      @StretchtoYourHeart 11 місяців тому

      @@Subjectively Omg core memory unlocked I helped a Subjectively project!

  • @berkiangamesandacts6270
    @berkiangamesandacts6270 11 місяців тому

    I love the idea of an unknowable being noticing that a group of researchers know of them but haven’t given them a name, but have named other stuff they study. It responding to this knowledge with talking to one of the researchers to learn more of the group and debate what name they should give it.

  • @iloveloonaandiforeverwill6494
    @iloveloonaandiforeverwill6494 11 місяців тому

    I really like the concept of a generally friendly cosmic entity, since they are so powerful and lived so long, they probably don't have to worry about survival or getting what they want since they have all the time in the world to get it, so it makes sense that they don't have to be hostile because they don't need to compete with anyone

  • @PerkyStudio1
    @PerkyStudio1 11 місяців тому

    I'm loving the lore as well as the concept for a non combat monster collection game. It's a project I want to not only follow closely but find a way to help with. For now I'm just gonna try to get more eyes on it and keep watching!

  • @zerplergon
    @zerplergon 11 місяців тому

    sooo cool to see an update of this project ,love how the vibe given by the video feels like you really are part of an secret organisation ,soing out on missions/quests to keep balance

  • @itsguppy7283
    @itsguppy7283 10 місяців тому

    Developing a world over youtube is such a fun concept, I loved following the mezah region. Looking forward to more glimpses into this project!!

  • @acemcwolf5445
    @acemcwolf5445 11 місяців тому

    Something I like about Palworld is the base building part of it, Particularly the ability to work alongside your Pals to help make it better than you could alone. I bring up Palworld for two reasons:
    1. 16:29 The idea for the gameplay sounds like the idea of working with your creatures that Palworld gave us in the base building is taken to the max with this idea, And I love it. Let me work and play with these weird and wonderful creatures, Interact with them and see all their quirks and personalities.
    2. 16:52 If there's one thing that Chillet's taught me, Is that one of the best designs for Mons are noodles. Look at that little snakey boi in his little bulb. Wonderful creature.

  • @Greatflabbergasted
    @Greatflabbergasted 6 місяців тому

    I like the fact that there’ll be no combat. This whole concept is SO interesting!!! I can’t wait to learn more!!!!

  • @SociallyRazed
    @SociallyRazed 11 місяців тому

    Your channel really helps me with creating my own story, not ideas but motivation, seeing others create these worlds makes me want to do the same