you know what's funny? they had this massive gunsmith system and they still managed to make DMZ have no loot worth looting and abandoned it right after starting to fix it xD
DMZ was trash. If it was successful they would’ve kept it going to this day. But it was bound to fail because mw2 itself is trash, with trash mechanics (gunplay, movement, visibility when shooting, etc). And no one wants to stand still and scroll a menu to loot
@@wizard932 Oh you mean the game mode that still has a dedicated playerbase, still sells bundles, was one of the top selling bundle stores ever, that has multiple streamers regularly creating content for it and is still going strong today? The mode which is rumoured for a round 2 in 2025s COD? Oh yea total shit. Look why dont you just take some adderal and seek some help for your ADHD? Because if spending seconds in a bag, not being able to focus to see players, not having to SWEAT TO ANOTHER DIMENSION with movement speed isnt your thing, I think you have a problem. DMZ is demonstrably not trash, just your take.
It's amazing to me that with all their data analysis driven game development, they haven't picked up on the fact that most people play on 100-120 FOV, literally NOBODY keeps VSYNC on, everybody disables motion blur, and yet they are all on by default in their annual releases. Gather the data from last year's title and make the most popular choices the default vaules in the settings, it's not rocket science.
@@sparkitup531 If you play with GSYNC or FREESYNC, then VSYNC only comes into play when you are outside of the FREESYNC/GSYNC range, so there's no need for VSYNC if you are managing your frames properly.
Couldn’t agree more about the backpack. Having to conserve your resources was more challenging. You knew if you plated someone twice that you might be able to push. Also the thrill of getting an 8 plate vest Would also like to see more emphasis on contracts. Recons used to be a good way of winning without being a sweat
I went from a casual bot gamer, to playing almost every day, to now, I don't even care to log into CoD or Warzone anymore. I LOVED how simple WZ1 was, and loved Verdansk, especially Verdansk Cold War. Hated the WW2 Caldera era, didn't mind Caldera after all the changed near the end. Absolutely HATED WZ2, and really don't care much for WZ3. Not even interested in BO6 right now. However, if the WZ map is a decent map like Verdansk, and it becomes simpler, and with a better UI screen, I might be interested. Otherwise, I'm not caring much anymore.
Exactly how I feel about how WZ1 Verdasnk played vs today Long distance fights are almost pointless because the other guy has 1-2 self revives OR has 16 plates and can just replate over and over In verdnask, picking peoples plates off at a distance was HUGE since you couldnt carry as much. Now you can just run around and replate 100 times. How many times have I gotten into long range AR fights where I have broken the guys plates 3-4 times and he just keeps plating over and over. Its terrible gameplay Taking shots at a distance is almost pointless unless you know you can down him out in the open space with no cover Everything they have done to the Battle Royale version of Warzone, has made the game worse.
Cod was always smooth and fluid. It didn’t need changing. Activision thinks we’re all movement sweats with adhd, we’re not. The new system introduces clunky animations that we never asked for.
Removal of the backpack and simplification is so welcome. Tired of just being lethal spammed or killstreak spammed that people use to compensate for their lack of planning. Not having 12 munitions boxes will mean people will have to use their tactical/lethal and killstreaks wisely; vastly increasing the value and skill gap
Warzone needs to desperately move away from being tied to cod UT shouldn't be new cod game equals overhaul to warzone to make cod fit and it's all done over greed. There is no reason why it can't stand alone
The backpack system allows individuals to be able to look after themselves first and ignore their squad's needs. Removing it will almost force cooperation and comms.
SMGs - Irons | 1x Red Dot | 2x ARs - Irons | 1x Red Dot | 2x | 3x Snipers - 6x | 7-9x variable | 10x | 12x (all with glint) | and 2 thermals Muzzles - 3 compensators ( 1 for Vert 1 horizontal, 1 for both with penalties ) | 2 Suppressors (1 with velocity add on w/ADS penalty, 1 with no add on and no penalty) Under barrels - 1 for vertical, 1 for horizontal, 1 for both (with ADS/Sprint penalties), 1 for hip fire. Lasers, stocks, grips, so on and so on. We dont need 218 attachments. Each section of the weapon should have a handful of options. This will force the focus on the gun play. Disclaimer: This is a very simplified birds eye view but I think I make my point. The entire game should be simplified in regards to attachments.
Appreciate the content and the perspective. One thing I've noticed in business, gaming, and life is the only thing for certain is change. Change creates opportunity for some people and frustrates others. Complexity in all things creates a skill gap. It certainly does in gaming and a skill gap is a key ingredient in creating an addictive environment. After going through a number of change "cycles" with COD I've noticed that there are always people touting a compelling need for change and that the merits of that change should be inherently obvious to any intelligent life form. Invariably, we end up where we started only to start the same cycle over again. I agree with some of the points in the video. I wouldn't eliminate any movement settings but I would make the default settings allow for the best movement for a casual player. Strange as it may seem, even today some pros don't use auto tact sprint. We've always had way too many attachments in comparison to what is actually used even in MW2019. EVERY meta AR build in MW2019 used the same attachment for muzzle, underbarrel, and optic, usually with an extended mag. The stock was a toss up. I've always thought 3 or 4 choices for each attachment would be plenty but they always have a lot more, most of which are never used or even tried. Don't worry about it. More attachments means content creators have more to choose from to tell us what Meta is :). I enjoyed the backpack system in Warzone. I would like to keep it but limit multiple items when storing streaks, lethals, and tacticals. Complexity is a good thing as long as casuals have fun and the more "passionate" people have room to build their skill gap. Looking forward to BO6
And this should apply for map - verdansk was so great due to simplicity - kinda like fortnite - this is the reason why so many people play it. Current maps , guns , movement is only for hardcore streamers , casuals - real casuals has no fun it , sweaty lobbys also does not help.
I would just say, the reason no one uses the old guns is precisely because they don't update them to stay in line with the newer. For example, there would absolutely be people using the the Chimera & M13C were it not for the fact that the Bal 27 & BP50 are just 100% better in every way, there would still be people using the M13B were it not for the MTZ-556 being just a better choice all around. Now, i understand that balancing 3 games worth of guns to all be viable is basically impossible, but what i would like to see is, when a new game is released, take the transition from MW2 to 3 for example, vault guns like say the Lachmann-556 & ISO Hemlock, while keeping & more importantly balance guns like the M4 & Taq-56 to be competitive with guns Holger 556 & STG44. This way you get a Warzone BR experience chalked full of iconic weapons & some of these other guns that were only ever meant to be filler for a single games MP remain in that space only
the issue I have with the new system, because every attachment (mostly) has only upsides it feels really bad to be a new player, you are using objectively worse guns until you level them up. this will be less bad based on how quick weapons level though.
6:40 I’ve notice that in some games, it seems like the movement is slow and clunky, while in others, its fast and fluid. Ive also noticed that in these games where it seems to be clunky, the aim assist or something seems to be off as well
Nostaligia is a hell of a drug! People compain all the time like they did in wz1 and they ditched all movment one shot sniper long range ar effectivnes ... we as cod comiunity are the worst.
The best thing they could do by simplifying attachments is by making 2-3 attachments in each category viable and letting us use the rest as cosmetic visuals for those attachments. Angled grips make 2-3 viable and let us change the look of them from all the other ones. Same goes for vertical grips ect ect. I just want the ability to make my gun look the way I want without the 200+ trade offs.
2:30 forced obsolescence is correct but I don't believe the rationale is that it's "too hard to balance" BO6 guns with the MW2 & MW3 guns (although that is certainly true), I believe that is that making BO6 guns OP over MW2/MW3 guns means people need to buy BO6 to get quick & easy access to them in Warzone, which means more $$$ for Activision/Microsoft. Similar to how Apple used to release new IOS versions that tanked the performance on the older iPhone models to incentivize people to buy the latest version because they felt their previous gen iphones were slower and the batteries would die out quicker due to them getting 'older'. Activision/Microsoft have done this for literally every single yearly release of COD since MW1 remake came out, this isn't by accident. Not saying that it should be outright illegal to do these kinds of things, but it is certainly a disgusting sales tactic and underhanded way to get people to reach for their wallets.
I havent played the new versions of Warzone and its crazy to hear all the changes theyve done since the original. Glad I missed out all that and Im coming back for BO6
Question for you. Since you use tactical for controller settings. What do you use for paddles? You mentioned one of them is for jump so what do you use the other paddle for?
The one thing I really like about the backpack system is in solos, I can have proxy mines equipped and stow semtex or termites (for riot shielders). I am also concerned about if the audio mix will transfer to warzone (the quieter footsteps are good for multi-player, but need to be better for BR), and the slide distance is just ridiculous... I'm okay with omnimovement transferring other than the slide distance.
I've said it before and i'll say it again. Carrying forward all of the content from MWII/MWIII is a mistake. I would very much prefer doing a clean wipe and starting from scratch with BO6 Warzone. Much less weapons, meaning it will be easier to keep them in check whilst staying relevant, and also making every weapon feel unique, and not like a clone of another weapon that was carried forward from a previous game. Also, with BO6 weapons having less attachments that are much simpler in terms of how they work, it will mean that players will have a much easier time building loadouts, without having to know every little intricacy about them. And last but not least, it would also help to keep a cohesive theme and narrative around the game. I might be a little nitpicky, but running around with modern weapons in a 1990s themed Verdansk doesn't sit quite right with me. Call of Duty needs to learn that, sometimes, less is more.
Warzone barely has a narrative story, so u personally don't care about mw guns being in 1990s era of Verdansk. In mainline Cod it makes sense , because that's where story had more of a center point
@@capcomfan303 I know, that's just me being nitpicky, but my other points are valid. Having less weapons with simpler attachments helps to keep weapon balancing in check and also contributes to each weapon feeling unique, instead of having 5 copycats of the same type of weapon.
The backpack system is great and it will be a major loss. Being able to stock up on items or to pick things up for a team mate when they aren't close is valuable. The only down side is it makes stim spamming heal offs in the endgame possible.
The sliding and diving felt a little clunky because of the delays. You couldn't cancel a slide until you've slid for a select amount of time. Going from mw3 slide cancel mechanics too bo6 mechanics is a step backwards, makes it feel way less "responsive" like people have been saying. An easy way for players too cancel their slide btw is too press slide and then press your sprint button in, it'll stand you up but not force you too sprint unless you keep holding the sprint button/direction 😊 brilliant video, loving your content right now!!
The unlimited smoke spam is wild in warzone now. Also I'm on mouse and keyboard I tried Omni movement without changing the setting it didn't feel clunky once I did change the setting it felt a little bit easier to use
I agree, however I dont want the gunsmith to feel redundant again. In Verdansk 84, theres was for most guns a very obvious way to build them. There was zero variety. I personally think some attachments still need downsides. The AS-VAL after its nerfs in my option for a long time in 84, was perfectly balanced. With only 5 attachments, you could not make it OP as an SMG, AR, or as a markman. They had that weapon in the end to where it has a crazy TTK, if you could hang on to it. We need warzone to be like that. Not complicated, but you have to make hard decisions when building and the attachments added on a per gun basis. It needs to be as balanced as possible otherwise itll end up like CW where every fucking AR used the field agent grip and everyone is using rapid fire on everything…
Can someone help me out? What is tac sprint and why do so many COD players hate it? I am coming back to the franchise with BO6 so I have been out of the loop for a while.
I like the current attachment system, just look up a meta build and you’re good. Plus it is super fun making random classes. Also I love the backpack system, I play a lot of solos and people play like rats so I need a lot of grenades to even push somebody sometimes. If they want to make all these stupid changes, they should get rid of one shot snipers, riot shields and OP shotguns
so what you mean to tell me is, the exact same stuff we had back in the cold war era of warzone, the same attachments across the board, and just use one of the perhaps 7 things per category available to you
I did kinda like the backpack (as someone who started playing just before BO6 beta) but I feel making separate modes would be a nice middle ground. I like being able to store smoke and flash grenades but stacking airstrikes is absurd. (Plus it's weird how stuff like gas masks still break in your bag as "balance" but as many airstrikes as there are slots is ok?)
The only reason there was a backpack system to begin with was because they wanted to innovate, and try their hand at an extraction shooter; DMZ. Somewhere along the way they decided not to bother making that game… So now we’re just going to play the same type of game, battle royale, for the next 10 years. Ironic that the CoD studios develop omnimovement while being completely directionless.
im gonna stick with mw3, and then hop directly to verdansk in march after march i will enjoy verdansk and then the next BO game launches that has BO2 remastered maps then i will play that i just not think that bo6 can make me have fun with it for more than 2 weeks, forget a whole year
I had never used auto run I found it distracting. Going into bo6 I played with my usual settings but found the game to feel clunky. So I decided to try it with auto run on, and it was night and day. It went from feeling like the most clunky cod ever to the most fluid smooth cod ever. When the beta ended and I went back to mw3 and warzone that movement felt more clunky and slow to me
They should have an automatic system in place for setting like they do for controller types . Just come up with a few different types of setting that are pre adjusted and call it like fast setting or whatever. Just few different types which are names and descriptive that says how that setting is balanced. Wouldn’t be hard to do that.
I agree with simplifying the attachments . I also will agree that this game isn't a milsim . As a gun guy I do like the fact that I can't literally build my guns however I want. It does suck that there are 15 attachments that may look cool but the stats suck. Maybe they can just have one vertical grip and then have different skins that change how it visually appears but keeps the same stats . I don't like over simplifying attachments to the point that it is just rapid fire or long barrel. May just be me but I do like all the options cosmetically.
Playing BO6 couldn’t have been the furthest thing from being clunky. I felt like I was flying like Infinite Warfare but on the ground. I am like you though, I change a ton of settings before I ever load into a game, in every COD. LOVE BO6 👍🏽👊🏽
A lot of us hope they don't add omnimovement to Warzone but we already know it will be in Warzone Mobile. We're still waiting for the mobility/movement to be adjusted because Sledgehammer Games sped it up a bit too much
I don’t think they should remove tac sprint. Tac sprint/slide cancel was one of the things that made Verdansk different from its competitors like PUBG. They need to update the system so we don’t have to do slide cancel to get permanent tac sprint, and that’s what it seems like they are trying to do. I think they maybe should buff the speed of tac sprint while wearing a knife, but no one really knows before it has been tested in Warzone by players who have become used to it. I don’t really have an opinion on omnimovement other than I think the default setting should be the one that can potentially give the most advantage. Just like tac sprint, automatic tac sprint is not an advantage. It’s a quality of life setup but not an advantageous one. You have way more control without auto tac sprint, and if you play enough, then it will become second nature to do tac sprint when needed. People who think otherwise are either newer players or players who have always played with auto tac sprint, so it has never become second nature for them.
there might be other considerations at play here that are not purely gameplay related like monetary or even legal reasons to keep certain features around for longer even after they well overstayed their welcome.
I feel like they will use the attachments on Bo6 as a way to make you buy the game. Nerfing all of the ones on MW3 so that you are not competitive if you use them. Very scumbag move if you ask me!
Definitely looking forward to Warzone being simplified again. Final circles at the moment are just not great, who wants to fight in a final circle packed with 20 smoke grenades and 10 air strikes.
agree with what you are saying except that they are giving the option for 8 attachment guns, which will make things more complex for the average player.
For me omnimovement was amazing. Only thing I didn't like is the fatigue and delays wich make me feel at times like I'm stuck in mud. Mantle speed should be faster and jumping shouldn't have those weird sways and bounces both for crosshair and character animation I agree that tac sprint should be taken away by having a base movement speed with the knife being faster
Are you forgetting you basically have to tac sprint to dive? And if you get rid of tac sprint you’ll have to get rid of the hybrid button layout for dive n slide at same time and go back to tap to slide n hold to dive which will make it feel clunky with more with the delay. I’m very high btw so might be chatting bubbles 😂
I think every conent creator requesting to increase the skill gap is detrimental to the community as a whole, since it scares of casuals in wz. Furthermore, the constant meta changes (nerfs/buffs) are a problem, because casuals don't have the required weapons and are then at a serious disadvantage. In the old days, you could play a grau, an mp5 and a kilo for month. The time required to understand the game and to get a decent loadout was low. Most mechanics were easy to understand and the TTK was pretty low, so that even worse aimers (or mouse players) could get a kill. With the current TTK and way too many mechanics, I doubt that my MnK squad will be back. We will try the new Verdansk for sure, but it will likely be too annoying to play against perfect tracking aim.
So my question is this you want to revert back to simplicity correct ? Honestly they should just put static weapons in and thats all everyone use because oh wait thats already what they do the illusion of choice
I agree. Blackout was a true battle Royale. Solos was so much fun. It was simple but deep at the same time. Looting really mattered because loads outs weren't at thing (and never should be btw). The POI'S on the map were also really memorable. Winning with only 1 life was far more rewarding than the constant respawn systems in Warzone/resurgence. Everything is too overcomplicated these days.
Naaaaaaaaah. Whoever says BO6 feels clunky has no clue what they talking about. It’s been a very long time since a COD game has felt smooth and fluid until now with BO6.
Can’t agree that the “simplification” of everything will be to the benefit of the majority of players. If anything high skill players will be the only ones better off. They should have amended the current back pack system so you can’t stow multiple kill streaks and limit the additional number of tactical and lethals you can stow but at least give you some flexibility to play the game how you want to. I am a well above average player and tend to adjust what I carry depending on how I intend to play a lobby. This variety to me keeps the game interesting. If they strip it back too much it won’t be BR it will just be big map MP and given how neglected big map has been this year I think that’s what they want.
I was worried at first but it’s not going back to only 5 plates without a satchel so I’m fine. I believe it’s going to be 12 plates max without a satchel so that’s fine. For ammo I do wish the max was higher than 210 AR. But if the satchels are common loot it’s fine.
As someone who played Blackout to the death in 2019 and basically not play WZ1 at all due to no backpack (imo, without backpack in BR, it is just large MP mode) I don't understand praising return of no backpack. For me it means I won't even download new WZ.
Backpacks do not belong in Warzone mate. That is why nobody liked it in the current one. It’s ridiculous. The game was much MUCH better without it. And if you didn’t even play it, I’m sorry but you can’t really have an opinion on it. I mean, how can you possibly think a team of 4 holding 4 kill streaks each is good for gameplay?
@@SwRthe1 Orrrrrr just go back to how it was when it was much more enjoyable? If they make it so you can’t have extra kills streaks, then they should make it so you can’t have 10 grandes, and 5 self revives. So at that point what’s the point in even having a backpack? Just think about it man 😂
Technically won’t CoD be making less money for Microsoft now after they’ve bought Activision? Like, with gamepass, now I don’t need to pay in full for Call of Duty anymore & I got the beta free too
Im not sure how adding and embrasing a convoluted movement system that exasterbated every network issue is going to make the game less convoluted. Everyone shits on WZ2, but they really stripped a lot of the bloat that Raven added to WZ1 but unfortuinatly also removed aome of thr quality of life enhancments. Wjere we are now, and where were going, im afraid its only getting worse.
The problem is the community, we don’t stick together and force change from the developers. This can all be fixed if we simply decided to boycott the game until our demands are met.
I think they will take a hit this year, few people I know have cancelled pre-orders, and I have seen A LOT of comments from people online saying they have done the same. Ontop of that, Xbox players and a % of PC players already have gamepass so will have access to it, then a few will likely try it on gamepass rather than buy. They will definitely take a hit based on that. Would be nice though like you said for the fandom to boycott to make a change.
@@TJBPlays lmao they will not take a hit, every year y’all complain and say Cod will “take a hit” and every year that point has found to be false. Don’t like the game just stfu and play something else Jesus
i just wish we could have blackout 2. no corny loadout drops that incentivize people to buy the game and grind weapon levels. Battle royales are about inventory management and survival. every match is a story about scavenging meds, attachments, supplies and weapons and surviving against enemies while doing so trying to be the last man standing. modern warzone is a glorified big map tdm. same flow every match. get loadout ASAP and then push every fight. brain dead cod fans couldn’t stand simple inventory management
I whole heartedly disagree with removing tac spring. This may be somewhat long so I’ll try and organize it somewhat correctly. There is a skill gap to tac sprint. I’ll explain. As a side point, I just love how it looks. It for some reason looks cooler to me than someone two handed lugging their gun in front of themselves. Cod and a few other games separate themselves with having a somewhat cooler looking sprint animation. I think that stems from when you see it being done, it’s usually by a good player. Either way, forget how it looks. The skill gap that it has is in sprint to fire time and tac sprint to fire time. You get a higher time to ads and to fire when sprinting, you get EVEN more when tac sprinting. Yes with auto tac sprint on or even just someone who clicks their stick constantly and appears to have it on, you are faster, but you risk running into someone with your gun facing the sky. I can’t tell you how many times while learning it, that I ran around a corner or thru a doorway haphazardly and got deleted by someone who I may have normally had better gun skil than. I always advise my friends switch their auto tac sprint on for every cod since mw19. I think gettin mg used to that is a much smoother experience. It isn’t just that simple tho. Most players when they first switch get significantly worse. The extra speed they have takes them to corners and lanes much faster than they normally would, they also don’t understand slowing down, stopping, using a specific movement that allows you to ads during it, like sliding or jump shotting a corner. The result is them doing much much worse and either having to figure those things out or change the setting and deal with being a slug since they refuse(forget) to click their stick lol. This is anecdotal but to me it shows that there is a skill gap to the tac sprint vs sprint vs standing still in how fast you can shoot. With standing still being the best but offering you zero mobility, all the way to tac sprinting giving you the worst fire and ads time but with maximum mobility. That’s a skill gap. That’s why when decent or good players see a squad, not just slide canceling, but tac sprinting towards them, they instantly notice they look sweaty. We notice the skill gap just by seeing it. Another aspect is: Having something that with some simple training, can separate the speed of tiers of players without adding a time sink aspect is pretty sweet. It’s nice to be able to be slower than someone who has fully mastered the movement or faster than someone who hasn’t. It looks cool, it really is a slight skill gap that takes time to master, and it adds to player gameplay variation because of the different levels that players have mastered it. Don’t touch tac sprint. And don’t even think about simplifying slide canceling! Lmao. Seriously tho, the same players that don’t do it now won’t do it then. It’ll just be some less satisfying, or simply new for no reason, mechanic. Leave our skillful movement alone. and It’s not gatekeeping to think aim assist shouldn’t be stronger just as it not gatekeeping to think movement should still rely on the player actually doing something if they want to move faster or more smoothly. Don’t dumb it down for ppl who don’t care to improve and make us all the same speed. (I agree the good settings should absolutely be default tho with an emphasis put on when starting the game what that entails and how to change the settings back to a slower but more familiar cod for players that haven’t played for the last 6 games )
i would rather have more than less, the problem was they were useless not that they were so many, more is never a problem, normal casual player who doesn't watch youtube bs mEtA gAyaSs lOadOut uses all of those attachments to explore everything
No players want 400 weapons with 300 attachments. Especially when all the older weapons are literally unusable. Just pissing get rid of them and reset it each cycle, it isn’t rocket science. The game is a massive clunky, disgusting mess atm. It’s beyond awful. I’m so annoyed they’re keeping mw2 & 3 guns.
I personally like Tactical sprint and regular sprint both being in the game and here's why. 1, it balances sprint to fire when if you tac sprint and then try to ads, it takes a half second which makes it so that you have to slide in order to make it faster. With regular sprint you move slower but you ads faster. By removing Tactical sprint, you're removing outplayability with faster movement. Sure, they can buff regular sprint movement to make things more smoother and faster, but you will just have wz 1 situation where you're endlessly sprinting without running out of stamina. The stamina feature is what balanced the movement and when you went from Tac sprint to reg sprint it let you know you needed to reset your stamina. I do however agree that they should not have to make you pull out ur knife to make you infinitely tac sprint as it creates more complication with general use of movement even though it does make you faster obviously compare to using a firearm.
So they created a problem and then sold a solution? No, thank you. Greedy Corporate cod, streamers, and cheaters ruined it for me. I'll only be back for IW releases since that's peak cod, and then the other studios piggie back their game, and it always goes downhill from there.
This Video is Crazy Devs at Activision need to NEVER LISTEN to @TheTacticalBrit His ideas will Ruin the Game if you don’t like attachments don’t use them IF you don’t like killstreaks eliminate the team before they can use them the more mechanics and attachments means less repetitive matches and more varied weapons and more unique fun random gameplay. Go lose a boring hero shooter with basic perks and 10 weapons 😂😂😮Unsubscribed!
@@lquwanmascall2224 I’m with you on that if you don’t like features/mechanics/attachment’s you don’t have to use them? 🧐. More stuff in game balances the game out whilst giving each player a unique experience…
Based on Brit's opening question about the AR I was sure it'd be outrageously high and I still underestimated by a little over HALF!
That's ludicrous.
At 4:27 you brought out the slipper bro oh my goodness😂
you know what's funny? they had this massive gunsmith system and they still managed to make DMZ have no loot worth looting and abandoned it right after starting to fix it xD
DMZ was trash. If it was successful they would’ve kept it going to this day. But it was bound to fail because mw2 itself is trash, with trash mechanics (gunplay, movement, visibility when shooting, etc). And no one wants to stand still and scroll a menu to loot
like yo momma's trash! gotteem
@@wizard932 Oh you mean the game mode that still has a dedicated playerbase, still sells bundles, was one of the top selling bundle stores ever, that has multiple streamers regularly creating content for it and is still going strong today? The mode which is rumoured for a round 2 in 2025s COD? Oh yea total shit.
Look why dont you just take some adderal and seek some help for your ADHD? Because if spending seconds in a bag, not being able to focus to see players, not having to SWEAT TO ANOTHER DIMENSION with movement speed isnt your thing, I think you have a problem. DMZ is demonstrably not trash, just your take.
It was also just a beta for testing things like this year's open world zombies
@@wizard932 Cope. It hardly takes me any time to loot considering I run MnK.
I just want to go back to warzone original
It's amazing to me that with all their data analysis driven game development, they haven't picked up on the fact that most people play on 100-120 FOV, literally NOBODY keeps VSYNC on, everybody disables motion blur, and yet they are all on by default in their annual releases.
Gather the data from last year's title and make the most popular choices the default vaules in the settings, it's not rocket science.
I recon you’d be surprised. I bet most people keep all that on because they have no need to know it
If you like G-Sync, you're hopefully enabling Vsync via the NV control panel.
Motion blur is a big one. It looks horrendous, and yet I see clips of people who haven't turned it off, likely cause they didn't bother/didn't know.
@@sparkitup531 If you play with GSYNC or FREESYNC, then VSYNC only comes into play when you are outside of the FREESYNC/GSYNC range, so there's no need for VSYNC if you are managing your frames properly.
I love motion blur and use it in every game. Same with vsync.
Couldn’t agree more about the backpack. Having to conserve your resources was more challenging. You knew if you plated someone twice that you might be able to push. Also the thrill of getting an 8 plate vest
Would also like to see more emphasis on contracts. Recons used to be a good way of winning without being a sweat
There’s absolutely no need for tac sprint. Glad people are talking about it
Silence conSOOMER.
@@heretic0014 the stated goal is for regular sprint to be the same speed as current tac sprint homie. Guess you didn’t watch the video 😂
I went from a casual bot gamer, to playing almost every day, to now, I don't even care to log into CoD or Warzone anymore. I LOVED how simple WZ1 was, and loved Verdansk, especially Verdansk Cold War. Hated the WW2 Caldera era, didn't mind Caldera after all the changed near the end. Absolutely HATED WZ2, and really don't care much for WZ3. Not even interested in BO6 right now. However, if the WZ map is a decent map like Verdansk, and it becomes simpler, and with a better UI screen, I might be interested. Otherwise, I'm not caring much anymore.
Verdansk is back in march.
Exactly how I feel about how WZ1 Verdasnk played vs today
Long distance fights are almost pointless because the other guy has 1-2 self revives OR has 16 plates and can just replate over and over
In verdnask, picking peoples plates off at a distance was HUGE since you couldnt carry as much.
Now you can just run around and replate 100 times.
How many times have I gotten into long range AR fights where I have broken the guys plates 3-4 times and he just keeps plating over and over. Its terrible gameplay
Taking shots at a distance is almost pointless unless you know you can down him out in the open space with no cover
Everything they have done to the Battle Royale version of Warzone, has made the game worse.
also because the recoil parterns and long range ttks in current warzone are absolutely buns compared to verdansk
Cod was always smooth and fluid. It didn’t need changing. Activision thinks we’re all movement sweats with adhd, we’re not.
The new system introduces clunky animations that we never asked for.
They will always favor the sweaty streamers than the average player like you and me
Removal of the backpack and simplification is so welcome. Tired of just being lethal spammed or killstreak spammed that people use to compensate for their lack of planning. Not having 12 munitions boxes will mean people will have to use their tactical/lethal and killstreaks wisely; vastly increasing the value and skill gap
Warzone needs to desperately move away from being tied to cod UT shouldn't be new cod game equals overhaul to warzone to make cod fit and it's all done over greed. There is no reason why it can't stand alone
The backpack system allows individuals to be able to look after themselves first and ignore their squad's needs. Removing it will almost force cooperation and comms.
SMGs - Irons | 1x Red Dot | 2x
ARs - Irons | 1x Red Dot | 2x | 3x
Snipers - 6x | 7-9x variable | 10x | 12x (all with glint) | and 2 thermals
Muzzles - 3 compensators ( 1 for Vert 1 horizontal, 1 for both with penalties ) | 2 Suppressors (1 with velocity add on w/ADS penalty, 1 with no add on and no penalty)
Under barrels - 1 for vertical, 1 for horizontal, 1 for both (with ADS/Sprint penalties), 1 for hip fire.
Lasers, stocks, grips, so on and so on.
We dont need 218 attachments. Each section of the weapon should have a handful of options. This will force the focus on the gun play.
Disclaimer: This is a very simplified birds eye view but I think I make my point. The entire game should be simplified in regards to attachments.
Appreciate the content and the perspective.
One thing I've noticed in business, gaming, and life is the only thing for certain is change. Change creates opportunity for some people and frustrates others. Complexity in all things creates a skill gap. It certainly does in gaming and a skill gap is a key ingredient in creating an addictive environment.
After going through a number of change "cycles" with COD I've noticed that there are always people touting a compelling need for change and that the merits of that change should be inherently obvious to any intelligent life form. Invariably, we end up where we started only to start the same cycle over again.
I agree with some of the points in the video.
I wouldn't eliminate any movement settings but I would make the default settings allow for the best movement for a casual player. Strange as it may seem, even today some pros don't use auto tact sprint.
We've always had way too many attachments in comparison to what is actually used even in MW2019. EVERY meta AR build in MW2019 used the same attachment for muzzle, underbarrel, and optic, usually with an extended mag. The stock was a toss up. I've always thought 3 or 4 choices for each attachment would be plenty but they always have a lot more, most of which are never used or even tried. Don't worry about it. More attachments means content creators have more to choose from to tell us what Meta is :).
I enjoyed the backpack system in Warzone. I would like to keep it but limit multiple items when storing streaks, lethals, and tacticals.
Complexity is a good thing as long as casuals have fun and the more "passionate" people have room to build their skill gap.
Looking forward to BO6
05:16 in todays Warzone think about how many end circles you’ve lost because of latency or lag switching
And this should apply for map - verdansk was so great due to simplicity - kinda like fortnite - this is the reason why so many people play it. Current maps , guns , movement is only for hardcore streamers , casuals - real casuals has no fun it , sweaty lobbys also does not help.
😂 Your nan's slipper 😂 that one got me
I would just say, the reason no one uses the old guns is precisely because they don't update them to stay in line with the newer. For example, there would absolutely be people using the the Chimera & M13C were it not for the fact that the Bal 27 & BP50 are just 100% better in every way, there would still be people using the M13B were it not for the MTZ-556 being just a better choice all around. Now, i understand that balancing 3 games worth of guns to all be viable is basically impossible, but what i would like to see is, when a new game is released, take the transition from MW2 to 3 for example, vault guns like say the Lachmann-556 & ISO Hemlock, while keeping & more importantly balance guns like the M4 & Taq-56 to be competitive with guns Holger 556 & STG44. This way you get a Warzone BR experience chalked full of iconic weapons & some of these other guns that were only ever meant to be filler for a single games MP remain in that space only
the issue I have with the new system, because every attachment (mostly) has only upsides it feels really bad to be a new player, you are using objectively worse guns until you level them up. this will be less bad based on how quick weapons level though.
6:40 I’ve notice that in some games, it seems like the movement is slow and clunky, while in others, its fast and fluid. Ive also noticed that in these games where it seems to be clunky, the aim assist or something seems to be off as well
Great video. Thanks for dropping gems 💎💎
Blackout was the better BR. No free gifts, just pure gunplay skill . You used what you found or earned.
They tried that with Warzone 2 and everyone hated it.
Nostaligia is a hell of a drug! People compain all the time like they did in wz1 and they ditched all movment one shot sniper long range ar effectivnes ... we as cod comiunity are the worst.
The best thing they could do by simplifying attachments is by making 2-3 attachments in each category viable and letting us use the rest as cosmetic visuals for those attachments. Angled grips make 2-3 viable and let us change the look of them from all the other ones. Same goes for vertical grips ect ect. I just want the ability to make my gun look the way I want without the 200+ trade offs.
2:30 forced obsolescence is correct but I don't believe the rationale is that it's "too hard to balance" BO6 guns with the MW2 & MW3 guns (although that is certainly true), I believe that is that making BO6 guns OP over MW2/MW3 guns means people need to buy BO6 to get quick & easy access to them in Warzone, which means more $$$ for Activision/Microsoft. Similar to how Apple used to release new IOS versions that tanked the performance on the older iPhone models to incentivize people to buy the latest version because they felt their previous gen iphones were slower and the batteries would die out quicker due to them getting 'older'.
Activision/Microsoft have done this for literally every single yearly release of COD since MW1 remake came out, this isn't by accident.
Not saying that it should be outright illegal to do these kinds of things, but it is certainly a disgusting sales tactic and underhanded way to get people to reach for their wallets.
I havent played the new versions of Warzone and its crazy to hear all the changes theyve done since the original.
Glad I missed out all that and Im coming back for BO6
Question for you. Since you use tactical for controller settings. What do you use for paddles? You mentioned one of them is for jump so what do you use the other paddle for?
The one thing I really like about the backpack system is in solos, I can have proxy mines equipped and stow semtex or termites (for riot shielders).
I am also concerned about if the audio mix will transfer to warzone (the quieter footsteps are good for multi-player, but need to be better for BR), and the slide distance is just ridiculous... I'm okay with omnimovement transferring other than the slide distance.
I've said it before and i'll say it again. Carrying forward all of the content from MWII/MWIII is a mistake.
I would very much prefer doing a clean wipe and starting from scratch with BO6 Warzone.
Much less weapons, meaning it will be easier to keep them in check whilst staying relevant, and also making every weapon feel unique, and not like a clone of another weapon that was carried forward from a previous game.
Also, with BO6 weapons having less attachments that are much simpler in terms of how they work, it will mean that players will have a much easier time building loadouts, without having to know every little intricacy about them.
And last but not least, it would also help to keep a cohesive theme and narrative around the game. I might be a little nitpicky, but running around with modern weapons in a 1990s themed Verdansk doesn't sit quite right with me.
Call of Duty needs to learn that, sometimes, less is more.
Warzone barely has a narrative story, so u personally don't care about mw guns being in 1990s era of Verdansk. In mainline Cod it makes sense , because that's where story had more of a center point
@@capcomfan303 I know, that's just me being nitpicky, but my other points are valid. Having less weapons with simpler attachments helps to keep weapon balancing in check and also contributes to each weapon feeling unique, instead of having 5 copycats of the same type of weapon.
The backpack system is great and it will be a major loss. Being able to stock up on items or to pick things up for a team mate when they aren't close is valuable. The only down side is it makes stim spamming heal offs in the endgame possible.
The sliding and diving felt a little clunky because of the delays. You couldn't cancel a slide until you've slid for a select amount of time. Going from mw3 slide cancel mechanics too bo6 mechanics is a step backwards, makes it feel way less "responsive" like people have been saying. An easy way for players too cancel their slide btw is too press slide and then press your sprint button in, it'll stand you up but not force you too sprint unless you keep holding the sprint button/direction 😊 brilliant video, loving your content right now!!
The unlimited smoke spam is wild in warzone now. Also I'm on mouse and keyboard I tried Omni movement without changing the setting it didn't feel clunky once I did change the setting it felt a little bit easier to use
I agree, however I dont want the gunsmith to feel redundant again. In Verdansk 84, theres was for most guns a very obvious way to build them. There was zero variety. I personally think some attachments still need downsides. The AS-VAL after its nerfs in my option for a long time in 84, was perfectly balanced. With only 5 attachments, you could not make it OP as an SMG, AR, or as a markman. They had that weapon in the end to where it has a crazy TTK, if you could hang on to it. We need warzone to be like that. Not complicated, but you have to make hard decisions when building and the attachments added on a per gun basis. It needs to be as balanced as possible otherwise itll end up like CW where every fucking AR used the field agent grip and everyone is using rapid fire on everything…
Can someone help me out? What is tac sprint and why do so many COD players hate it? I am coming back to the franchise with BO6 so I have been out of the loop for a while.
I like the current attachment system, just look up a meta build and you’re good. Plus it is super fun making random classes.
Also I love the backpack system, I play a lot of solos and people play like rats so I need a lot of grenades to even push somebody sometimes.
If they want to make all these stupid changes, they should get rid of one shot snipers, riot shields and OP shotguns
so what you mean to tell me is, the exact same stuff we had back in the cold war era of warzone, the same attachments across the board, and just use one of the perhaps 7 things per category available to you
I did kinda like the backpack (as someone who started playing just before BO6 beta) but I feel making separate modes would be a nice middle ground.
I like being able to store smoke and flash grenades but stacking airstrikes is absurd. (Plus it's weird how stuff like gas masks still break in your bag as "balance" but as many airstrikes as there are slots is ok?)
Forcing communication with teammates is gonna be awesome with all the ppl who don't use mics
The only reason there was a backpack system to begin with was because they wanted to innovate, and try their hand at an extraction shooter; DMZ. Somewhere along the way they decided not to bother making that game… So now we’re just going to play the same type of game, battle royale, for the next 10 years. Ironic that the CoD studios develop omnimovement while being completely directionless.
im gonna stick with mw3, and then hop directly to verdansk in march
after march i will enjoy verdansk
and then the next BO game launches that has BO2 remastered maps
then i will play that
i just not think that bo6 can make me have fun with it for more than 2 weeks, forget a whole year
I'm personally against simplifying warzone ( I'm a beginner) i think complexity is very rewarding when you learn how to do it well
Well said my bro!!!
👏👏👏
I had never used auto run I found it distracting. Going into bo6 I played with my usual settings but found the game to feel clunky.
So I decided to try it with auto run on, and it was night and day. It went from feeling like the most clunky cod ever to the most fluid smooth cod ever. When the beta ended and I went back to mw3 and warzone that movement felt more clunky and slow to me
They should have an automatic system in place for setting like they do for controller types . Just come up with a few different types of setting that are pre adjusted and call it like fast setting or whatever. Just few different types which are names and descriptive that says how that setting is balanced. Wouldn’t be hard to do that.
What I’d like to see is bringing back special ops skins from other countries and make it simple to purchase one.
I agree with simplifying the attachments . I also will agree that this game isn't a milsim .
As a gun guy I do like the fact that I can't literally build my guns however I want. It does suck that there are 15 attachments that may look cool but the stats suck. Maybe they can just have one vertical grip and then have different skins that change how it visually appears but keeps the same stats .
I don't like over simplifying attachments to the point that it is just rapid fire or long barrel.
May just be me but I do like all the options cosmetically.
Playing BO6 couldn’t have been the furthest thing from being clunky. I felt like I was flying like Infinite Warfare but on the ground. I am like you though, I change a ton of settings before I ever load into a game, in every COD. LOVE BO6 👍🏽👊🏽
A lot of us hope they don't add omnimovement to Warzone but we already know it will be in Warzone Mobile. We're still waiting for the mobility/movement to be adjusted because Sledgehammer Games sped it up a bit too much
They also should get rid of the loadout drops. BR should be a scavanger hunt. Play with what you find in the world or on players.
I really wouldn’t think twice about all the mw3 being gone if they decided to just stick to the bo6 weapons
I'd just be happy with atleast one permanent 3rd person/mixed view mode in the Warzone playlist
I don’t think they should remove tac sprint. Tac sprint/slide cancel was one of the things that made Verdansk different from its competitors like PUBG.
They need to update the system so we don’t have to do slide cancel to get permanent tac sprint, and that’s what it seems like they are trying to do. I think they maybe should buff the speed of tac sprint while wearing a knife, but no one really knows before it has been tested in Warzone by players who have become used to it.
I don’t really have an opinion on omnimovement other than I think the default setting should be the one that can potentially give the most advantage. Just like tac sprint, automatic tac sprint is not an advantage. It’s a quality of life setup but not an advantageous one.
You have way more control without auto tac sprint, and if you play enough, then it will become second nature to do tac sprint when needed. People who think otherwise are either newer players or players who have always played with auto tac sprint, so it has never become second nature for them.
there might be other considerations at play here that are not purely gameplay related like monetary or even legal reasons to keep certain features around for longer even after they well overstayed their welcome.
I feel like they will use the attachments on Bo6 as a way to make you buy the game. Nerfing all of the ones on MW3 so that you are not competitive if you use them. Very scumbag move if you ask me!
Still dont have to buy. The game u can just wait for the integration
Definitely looking forward to Warzone being simplified again. Final circles at the moment are just not great, who wants to fight in a final circle packed with 20 smoke grenades and 10 air strikes.
agree with what you are saying except that they are giving the option for 8 attachment guns, which will make things more complex for the average player.
For me omnimovement was amazing. Only thing I didn't like is the fatigue and delays wich make me feel at times like I'm stuck in mud.
Mantle speed should be faster and jumping shouldn't have those weird sways and bounces both for crosshair and character animation
I agree that tac sprint should be taken away by having a base movement speed with the knife being faster
Bo6 is a game changer maybe not for the long time fans but for someone looking to hop back on or find a good game it’s the shit
Are you forgetting you basically have to tac sprint to dive? And if you get rid of tac sprint you’ll have to get rid of the hybrid button layout for dive n slide at same time and go back to tap to slide n hold to dive which will make it feel clunky with more with the delay. I’m very high btw so might be chatting bubbles 😂
I think every conent creator requesting to increase the skill gap is detrimental to the community as a whole, since it scares of casuals in wz. Furthermore, the constant meta changes (nerfs/buffs) are a problem, because casuals don't have the required weapons and are then at a serious disadvantage. In the old days, you could play a grau, an mp5 and a kilo for month. The time required to understand the game and to get a decent loadout was low. Most mechanics were easy to understand and the TTK was pretty low, so that even worse aimers (or mouse players) could get a kill.
With the current TTK and way too many mechanics, I doubt that my MnK squad will be back. We will try the new Verdansk for sure, but it will likely be too annoying to play against perfect tracking aim.
So my question is this you want to revert back to simplicity correct ? Honestly they should just put static weapons in and thats all everyone use because oh wait thats already what they do the illusion of choice
will this give more fps their is less assets and unnecessary stuff in warzone
less is not better, we need it to feel a tactical shooter not a ninja simulator with zero thinking skills
Gunplay deciding the end result of a gunfight? In this economy?
Screw warzone, I miss Blackout, that was crazy fun when that came out, but it’s completely dead these days.
I agree. Blackout was a true battle Royale. Solos was so much fun. It was simple but deep at the same time. Looting really mattered because loads outs weren't at thing (and never should be btw). The POI'S on the map were also really memorable.
Winning with only 1 life was far more rewarding than the constant respawn systems in Warzone/resurgence. Everything is too overcomplicated these days.
Naaaaaaaaah. Whoever says BO6 feels clunky has no clue what they talking about. It’s been a very long time since a COD game has felt smooth and fluid until now with BO6.
Cold War felt better also0 bo4 wasz smooth
Wow i thought 30 was mad but into 3 figures is nuts.
Love how objective your videos are
I miss OG warzone.
Can’t agree that the “simplification” of everything will be to the benefit of the majority of players. If anything high skill players will be the only ones better off. They should have amended the current back pack system so you can’t stow multiple kill streaks and limit the additional number of tactical and lethals you can stow but at least give you some flexibility to play the game how you want to. I am a well above average player and tend to adjust what I carry depending on how I intend to play a lobby. This variety to me keeps the game interesting. If they strip it back too much it won’t be BR it will just be big map MP and given how neglected big map has been this year I think that’s what they want.
I was worried at first but it’s not going back to only 5 plates without a satchel so I’m fine. I believe it’s going to be 12 plates max without a satchel so that’s fine. For ammo I do wish the max was higher than 210 AR. But if the satchels are common loot it’s fine.
Tbh I thought I was the only one who thought call of duty needed to be simplified
I still somewhat play as if i don't have a back pack
As someone who played Blackout to the death in 2019 and basically not play WZ1 at all due to no backpack (imo, without backpack in BR, it is just large MP mode) I don't understand praising return of no backpack. For me it means I won't even download new WZ.
Backpacks do not belong in Warzone mate. That is why nobody liked it in the current one. It’s ridiculous. The game was much MUCH better without it. And if you didn’t even play it, I’m sorry but you can’t really have an opinion on it. I mean, how can you possibly think a team of 4 holding 4 kill streaks each is good for gameplay?
@@Luke-ym7hd just make that you can't have streaks in backpack?
@@SwRthe1 Orrrrrr just go back to how it was when it was much more enjoyable? If they make it so you can’t have extra kills streaks, then they should make it so you can’t have 10 grandes, and 5 self revives. So at that point what’s the point in even having a backpack?
Just think about it man 😂
@@Luke-ym7hd have you played blackout?
@@SwRthe1 Too cartoony for me tbh mate. Played a couple games back in the day I think.
Bro the last good cod was MWR, since then it’s just never been the same.
Technically won’t CoD be making less money for Microsoft now after they’ve bought Activision? Like, with gamepass, now I don’t need to pay in full for Call of Duty anymore & I got the beta free too
I tried Warzone once and it’s not my style of enjoyment. Seems like a boring cluster fk.
They need to remove tac sprint and just have regular sprint
The sliding sideways mechanic looks so fucking stupid. My god...
The movement felt fine to me but the animations felt clunky.
I dont like that . Cause i like to loot a lot and reach the end prepared
Unpopular opinion: s1 al-mazrah was a breath of fresh air
Al mazra was a better map than urzikstan.
Im not sure how adding and embrasing a convoluted movement system that exasterbated every network issue is going to make the game less convoluted. Everyone shits on WZ2, but they really stripped a lot of the bloat that Raven added to WZ1 but unfortuinatly also removed aome of thr quality of life enhancments. Wjere we are now, and where were going, im afraid its only getting worse.
No backpack feels going backward and it's awful
I miss BF3
MW2019 had the best movement
The problem is the community, we don’t stick together and force change from the developers. This can all be fixed if we simply decided to boycott the game until our demands are met.
Problem is devs they only listened to streamer or youtuber for some reason...meber find a party bug it took them whole season to fix it
I think they will take a hit this year, few people I know have cancelled pre-orders, and I have seen A LOT of comments from people online saying they have done the same. Ontop of that, Xbox players and a % of PC players already have gamepass so will have access to it, then a few will likely try it on gamepass rather than buy. They will definitely take a hit based on that. Would be nice though like you said for the fandom to boycott to make a change.
@@TJBPlays lmao they will not take a hit, every year y’all complain and say Cod will “take a hit” and every year that point has found to be false. Don’t like the game just stfu and play something else Jesus
i just wish we could have blackout 2. no corny loadout drops that incentivize people to buy the game and grind weapon levels. Battle royales are about inventory management and survival. every match is a story about scavenging meds, attachments, supplies and weapons and surviving against enemies while doing so trying to be the last man standing. modern warzone is a glorified big map tdm. same flow every match. get loadout ASAP and then push every fight. brain dead cod fans couldn’t stand simple inventory management
I whole heartedly disagree with removing tac spring. This may be somewhat long so I’ll try and organize it somewhat correctly.
There is a skill gap to tac sprint. I’ll explain. As a side point, I just love how it looks. It for some reason looks cooler to me than someone two handed lugging their gun in front of themselves. Cod and a few other games separate themselves with having a somewhat cooler looking sprint animation. I think that stems from when you see it being done, it’s usually by a good player. Either way, forget how it looks.
The skill gap that it has is in sprint to fire time and tac sprint to fire time. You get a higher time to ads and to fire when sprinting, you get EVEN more when tac sprinting. Yes with auto tac sprint on or even just someone who clicks their stick constantly and appears to have it on, you are faster, but you risk running into someone with your gun facing the sky. I can’t tell you how many times while learning it, that I ran around a corner or thru a doorway haphazardly and got deleted by someone who I may have normally had better gun skil than. I always advise my friends switch their auto tac sprint on for every cod since mw19. I think gettin mg used to that is a much smoother experience. It isn’t just that simple tho. Most players when they first switch get significantly worse. The extra speed they have takes them to corners and lanes much faster than they normally would, they also don’t understand slowing down, stopping, using a specific movement that allows you to ads during it, like sliding or jump shotting a corner. The result is them doing much much worse and either having to figure those things out or change the setting and deal with being a slug since they refuse(forget) to click their stick lol.
This is anecdotal but to me it shows that there is a skill gap to the tac sprint vs sprint vs standing still in how fast you can shoot. With standing still being the best but offering you zero mobility, all the way to tac sprinting giving you the worst fire and ads time but with maximum mobility.
That’s a skill gap. That’s why when decent or good players see a squad, not just slide canceling, but tac sprinting towards them, they instantly notice they look sweaty. We notice the skill gap just by seeing it.
Another aspect is: Having something that with some simple training, can separate the speed of tiers of players without adding a time sink aspect is pretty sweet. It’s nice to be able to be slower than someone who has fully mastered the movement or faster than someone who hasn’t.
It looks cool, it really is a slight skill gap that takes time to master, and it adds to player gameplay variation because of the different levels that players have mastered it.
Don’t touch tac sprint. And don’t even think about simplifying slide canceling! Lmao. Seriously tho, the same players that don’t do it now won’t do it then. It’ll just be some less satisfying, or simply new for no reason, mechanic. Leave our skillful movement alone. and It’s not gatekeeping to think aim assist shouldn’t be stronger just as it not gatekeeping to think movement should still rely on the player actually doing something if they want to move faster or more smoothly. Don’t dumb it down for ppl who don’t care to improve and make us all the same speed.
(I agree the good settings should absolutely be default tho with an emphasis put on when starting the game what that entails and how to change the settings back to a slower but more familiar cod for players that haven’t played for the last 6 games )
Good cause I hate the Dlc known as mw3.
I like this video but making movement faster is def not the move. Faster is not better
Well this didn’t age well😂
i would rather have more than less, the problem was they were useless not that they were so many, more is never a problem, normal casual player who doesn't watch youtube bs mEtA gAyaSs lOadOut uses all of those attachments to explore everything
No players want 400 weapons with 300 attachments. Especially when all the older weapons are literally unusable. Just pissing get rid of them and reset it each cycle, it isn’t rocket science. The game is a massive clunky, disgusting mess atm. It’s beyond awful. I’m so annoyed they’re keeping mw2 & 3 guns.
I personally like Tactical sprint and regular sprint both being in the game and here's why. 1, it balances sprint to fire when if you tac sprint and then try to ads, it takes a half second which makes it so that you have to slide in order to make it faster. With regular sprint you move slower but you ads faster. By removing Tactical sprint, you're removing outplayability with faster movement. Sure, they can buff regular sprint movement to make things more smoother and faster, but you will just have wz 1 situation where you're endlessly sprinting without running out of stamina. The stamina feature is what balanced the movement and when you went from Tac sprint to reg sprint it let you know you needed to reset your stamina. I do however agree that they should not have to make you pull out ur knife to make you infinitely tac sprint as it creates more complication with general use of movement even though it does make you faster obviously compare to using a firearm.
So they created a problem and then sold a solution? No, thank you. Greedy Corporate cod, streamers, and cheaters ruined it for me. I'll only be back for IW releases since that's peak cod, and then the other studios piggie back their game, and it always goes downhill from there.
Sprint assist to run and one tap for tac sprint has made this game feel so smooth on PC. Way smoother than MW2 or MW3 has ever felt.
Ditto
AW was just better.
Bloated
This Video is Crazy Devs at Activision need to NEVER LISTEN to @TheTacticalBrit His ideas will Ruin the Game if you don’t like attachments don’t use them IF you don’t like killstreaks eliminate the team before they can use them the more mechanics and attachments means less repetitive matches and more varied weapons and more unique fun random gameplay. Go lose a boring hero shooter with basic perks and 10 weapons 😂😂😮Unsubscribed!
@@lquwanmascall2224 I’m with you on that if you don’t like features/mechanics/attachment’s you don’t have to use them? 🧐. More stuff in game balances the game out whilst giving each player a unique experience…
@@lquwanmascall2224 go use a dragunov bozo😶🤔😩 subscribed
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