Annette is my fav character and became one of my favorite units after I experimented a bit. I find that Monk-Mage-Wyvern Rider-Wyvern Lord lets her have amazing damage output with lightning axe plus decent physical damage, and flying makes the best rallier in the game even better at it
Cam Sill I have never got stat screwed with Annette and by far one of the most underrated units and she has so much versatility with being able to become a wyvern war cleric warlock or gremory
I used Cyril in my 1st run of the game playing as Golden Deer and he was amazing! I was shocked when I realized that people didn't like him. I feel like Cyril gets a lot of hate because his personality is annoying. I get where he's coming from initially, like his heart is in the right place, but he doesn't grow. Like after the time skip, he sounds and acts exactly the same.
Cyril has near byleth stats after level 30 obviously not as good but it's wayy higher that most other units. He's also one of the best hybrids even if hybrids suck.
I picked up Cyril and Caspar cuz they're little cuties, and Cyril was my MVP easily. Obviously RNG dictates the course of the game for everyone, by my Cyril's stats far surpassed everyone else. He consistently got more than 6 stat ups each level.
I feel like the community tends to focus on specific aspects of characters rather than looking at their whole kit. What makes units like Hilda and Leonie so powerful is how the different pieces of their kit fit together. Bernadetta is also like this. Vengeance + Persecution Complex + Bow focus + Riding Focus all fit together really really well
I think Hilda actually is pretty bad overall in GD Maddening. Leonie in contrast is really obviously broken. And the differences come down to base stats and weapon levels earlygame. Hilda in the mid to lategame scales decently, but before she reaches that point in GD route, she's overall the weakest member of GD because Axe affinity is terrible earlygame and she also has very shaky hitrates overall and isn't yet tanky. Compare to Leonie who not only is by far your fastest unit, but also one of your most physically tanky right from the get-go, and has both Bow and Lance affinity which are ideal for the earlygame, there shouldn't be much debate that Leonie is generally extremely good.
A2ZOMG I know I should not use personal experiences but I agree in my first play through of golden deer maddening she was my boss killer with friekugel than in my second run I actually finished hilda had a 150 base sta overall and it was pretty sad cause in my first play through she was great in my second play through she got terrible level ups hilda to me is a luck based character I tried to fix her stats and bring her into falcon knight it worked kinda
A2ZOMG You know she isn’t *just* good with Axes, right? Hilda also has a Lance proficiency, and can actually get Tempest Lance pretty early with a bit of early tutoring, which will be far more helpful in the first few chapters than her axes, and can help her get Darting Blow faster than anyone else in GD. Even with the axes she’ll still have Hand Axes for Linked Attacks, Smash for better accuracy + better Crit chances, and is likely to get Death Blow before anyone else, particularly compared to Raphael (who also has an Axe boon, and his Gauntlets aren’t going to be that helpful on Maddening without Death Blow itself). Her biggest hurdle will be her hit rates, but she can still get Hit +20 to fix that, and she’ll still have an easier time getting that than Raphael with his Bow bane. So no, I disagree with the notion that Hilda is somehow worse than Raphael or Lorenz on Maddening. She takes some work to get going, certainly, but she can still contribute a lot even early on in ways that those two can’t without extra help.
Can you explain how her trait works with bows and riding, specifically? Unless there's a bow that damages you, like the sword and axe there are, I'm not so sure. On Maddening, and even hard, she generally cannot survive going in for a melee hit and canto-ing out, just to activate her trait.
Encloser is like a mini Gambit. It’s incredibly useful to deal with mixed enemy groups. Two enemy armored knights and a dark mage positioned together? Use encloser on the enemy mage and bait out the armor knights with your tank. -Also Banshee does the same thing and can be even more effective when paired with Thrysus + Canto
C+ doubling with a steel bow within a month, yes PLEASE. Cyril is friggen amazing, and he can go basically straight into Brigand for early Deathblow. Like yeah his strength is low but it's the earlygame; you can make up for that with weapons and consumables and stuff
@@Ed-1749 Vengance requires set up to even work and makes them super likely to die on enemy phase. Close range volley though is objectively amazing as it turns any bow into a brave weapon, grants extra evasion over the same effect as another amazing combat art: Swift Strikes, and allows archers to attack in melee. Give Cyril your blessed bow and watch him shred monsters like tissue paper.
@@mythos6308 Think about it though, Cyril has such a diverse set of combat arts that basically means he can be good in any physical class in the game. He can be good in Wyvern lord, Sniper, Paladin, War Master, bow knight, even Fortress or Great Knight, simply because all of benefit on of his combat arts, or have their weakness minimized by a combat art. Think about it, take a bad class like great knight, which has great defense and HP bust lacks in speed. Well, Cyril has Point-blank volley to double for free, or he can use armoured blow for insane damage, or he can use his high go to kill everything with vengeance. Lance Jab, Armoured blow, Vengeance, Point-blank volley, and monster crusher basically give him an insane option in any class path. Sure, Cyril may never get to use relics safely, or have the damage of Dimitri, but the versatility and power of his dependant arts take him from being one of the worst characters in the game to a super useful early recruit.
It's one of the reasons why Catherine falls off so hard in part 2. She's more or less just a ball of stats without anything really unique about her at that point.
I actually like Catherine in part 2. She can get the holy trinity of deathblow, darting blow, and hit+20 early thanks to her beast tier stats and not needing to invest in anything besides skills for classes. Not a lot of units have the luxury of having Swordfaire, hit+20, death/darting blow, and weapon prowess 5 by part 2. Catherine does, and she can easily drop into Assassin by part 2 for speed swordfaire shenanigans if you took her through Archer for hit+20.
she did really well for me on maddening. she was tied with byleth for everything except charm, but that's mostly because byleth gets around 40 extra charm for getting a perfect tea time on everyone's birthday.
G.N.S. Tbh, it’s not that much more work than should be expected from some of the better students. With how easy it is to get good Class EXP on higher difficulties, even on a fresh file and no grinding, you can still get all three of those skills by Chapter 11, and she’ll be good to go after that.
@@cartooncritic7045 Hmm.. I'm not sure what you mean by "how easy it is to get good Class EXP on higher difficulties" because I can those 3 with special treatment but gaining that all the weapon ranks then spend the time in those classes is a good amount of commitment.
This concept extends to other games as well, here some examples Fe4: Lewyn gets loved so much but dat footlock GBA Fe: people really dislike Vanessa because low str. But being able to fly and promote before route split is great, not only that but once she fights enough enemeis, she can wield Silver Lances to cause even more havoc. This can be applied to Shanna as well, she can promote before the second part of the game. Florina has actually a better first impact than Fiora because Lyn Mode and better str growth than her so she doesn't (I think? I hope) get the usual hate. Fe14: Jakob and Felicia doesn't shine in the stat department but they can easily get advanced skills like Defender, Trample, Replicate and go on. Another example is Niles, why should we use him since his strength is poor? Because he gets mov+1 and Pair Ups, meals and tonics give him all the strength he needs. To quote DonDon: stats are just the tip of the iceberg
@@maverick5169 Lewyn's Forsetti tome is incredebly broken, but Sigurd gets a broken sword a chapter later as well and the enemy quality in Fe4 in general is pretty low, so you can just stomp most maps with your mounted units. If FE4 had the enemy quality of FE6 or Conquest then Lewyn would be far more useful. At least he still makes a good father for Arthur.
Cyril and ignatz are my favorite “not good” units. Cyril for how hilariously useful he is upon recruitment (you can get point blank volley the month you recruit him very easily) and he can immediately jump into brigand for death blow. Ignatz is great for his flexibility and reliability. Sniper on other “archer” students was okay until faced with fliers but ignatz is always there to ensure the kill. Rally utility is nice too but his personal is the real star imo
Stats are still important but they're much less so than weapon ranks. The Gaiden style promotion present in Three Houses means that units with poor growths can still have reasonable stats once they hit milestone levels. Spell lists, combat arts and abilities matter way more in modes like Maddening where you are bound to lose the stats arms race eventually. For Combat Arts, the double hit arts (Swift Strikes, Hunter's Volley, Point-blank Volley) are your best delete buttons by far. In addition, movement reducing attacks (Banshee, Encloser, damaging gambits) can be used to provide control for enemies you can't kill outright like demonic beasts.
To me growth and stat total is nothing, but rather how those stats and a units kit fits with their archetype. A prime example of this is Mercedes, who’s Spell list, personal skill, and crest all synergize so well with one another to make her the best healer in the game. Ignatz is the same way as even though his str stat is unremarkable, the fact that he has a role as someone who you can always rely on to get a hit, and take full advantage of the bow knights ridiculous range (though he’s better as sniper) is super valuable to have. Plus he’s a crit monster.
This could be an interesting series, analyzing the "weaker" units and point out their unique attributes. I think Manuela could really use some attention, since she's usually brushed off for being such a late recruit, even though she has interesting attributes.
@@brainwasher9876 Worked to get bolting for her in my last run. Took all game and she wasn't too fun to use in the meantime. I wish she didn't have a random weakness in reason.
the fact that if you get her faith up to I believe A she can warp as well making her one of four units that has that spell is good. Also she wouldn't be as bad now that with the DLC we can make her a trickster and utilize her not so great set of spells and her use of swords.
People get focused on viability being surrounded by a single aspect of the game when this is obviously not the case. This is why when people say Bases matter more Growths for older Fire Emblems, people automatically assume that they are saying that growths don’t matter at all when that’s clearly not what’s being said.
Hey if you're looking to pick apart some of the more underrated/underused units, a video on Hanneman would be super cool! I feel like he gets crapped on for having such low speed growth, but his non-reason talents are what I think set him apart (god if only he got frozen lance). Going dark knight alongside bows to get ward arrow, which requires less effort than you'd think, can be really useful for either shutting down enemy healers or facilitating magic-averse units like Dedue, and of course we all know how useful meteor is for link boosts. There's also aura knuckles, magic bow sniper, etc, but I don't want to script the whole vid for you lol. Maybe you could touch on all of the faculty units in a video, I think they all have interesting unexplored options.
about 50 pyros no he’s actually a completely different unit than Lysithea, the only thing they have in common is reason focus. Between Thoron and Meteor, he doesn’t have to rely on the Caduceus or Thyrsus staves to keep himself out of enemy range, as well as actually being able to take advantage of class-given faires and doubled uses before level 30. His magic growth is, however, about on par with hers, and as I said his other talents give him a lot of versatility that Lysithea doesn’t have. Plus, you don’t have to play him like he’s a fabergé egg balanced on a bendy straw, because he can take a hit or two from time to time
Oh how the tone of this conversation has changed since that now ancient and largely inaccurate video on the Crimson Flower Tier List where Bernadetta despite you know, being free in that route was like one rung from the bottom (implication not worth using on Maddening). It's funny that finally people have started to come around and see her true value at this point. This puts a funny smile on my face as someone who has always valued skills and abilities over flat growths and someone who always thought that things like Persecution Complex, Encloser, and Pass made her really solid as a unit.
I'm particularly upset that you bring up Annette without mentioning that she gets the single highest-Might Combat Art in the game in Azure Moon, and also Lightning Axe everywhere else. Not infrequently is Dust especially worth more than even her own amazing Rally set.
3 houses especially in madding things like combat arts skills movment combate arts are important iv been advicating rallies for awaile even tho there not as broken as in the 3ds games but helping a unit reach benchmarks is so useful also for everyone saying wyvern annett i dont dought its good because well wyvern in 3h but i dont know if its best class over gremory or dark knight because iv never seen it even in the 0 growths run they went paleden probably just because of movment and base stats
Id love to see a tier list based on this line of thinking; i think it would be very beneficial to players in tandem with the other tier lists to help people plan out their playthroughs.
Some units that I've kind of tended to sideline that you could discuss redeeming characteristics in further detail: Lorentz, Raphael, Linhardt (Hapi just seems like a better Linhardt), Alois, Gilbert, Shamir, Anna, Ferdinand, Dedue, Ignatz, Manuela, Hanneman, Seteth, Flayn, and then two of the three you just covered in Bernadetta and Cyril. This could easily be a short series of a handful of "sleeper units" at a time.
@@Ed-1749Other than Shamir and Seteth? Who else is worth using? ua-cam.com/video/tMJnS09Ze78/v-deo.html I pretty much only use units in tier A or higher from this video, other than possibly Ingrid, Caspar, and Ashe, and excluding Linhardt because Hapi exists. I guess I just never really bothered with Ferdinand because easy recruit Sylvain exists.
I personally find that stats are the most important thing in three houses. from my playthroughs i found out that heavy focus on stats will make your game much easier to a point where you can create literary immortal units. Combat arts and skills are important and also make game easier but overall stats are just more important if you want easier time.
@@boredomkiller99 even more so on maddening if you put high emphasis on stats you can utterly break the game. On my last maddening run i killed nemesis in 1 turn without killing any of his generals with a damn rusted sword. While skills are important and every game mechanic has a role to play no game mechanic has as big of an impact as stats can have you can just create literary immortal units.
I definitely agree. From a mechanical and character's perspective, the learnt skills and arts make each character feel more unique and makes you feel more concretely their growth, while making them more fun to use. Of course, stats are still important to make characters feel different and to make them grow, but, being numbers, they are too abstract and don't make you feel that strong of a connection with those characters, like these other elements. So, combining great character art designs with good writing that makes their personality shine with these mechanics, they made these characters feel more like persons that have peculiarities and that grow with the training and the hardships they go through. That's one of the strengths of this game and this series in general, and one of the reasons for which we love it so much.
what the hell are you talking about, bernadetta's bases are among the worst of any students, you just don't notice it as much as you do on a unit like caspar because she can attack from range
Stats may not be the most important thing if they're ok, but if they're not no amount of fancy arts or skills will save you. My Ingrid is level 13 on maddening no NG+, base strength. She deals one damage with a steel lance + when using tempest lance. It doesn't matter if the next skill she gets is the most OP skill in the game, she's unsalvageable at this point.
Farm strength stat boosters, get certified into brigand which she wants anyway, raises her strength to base of 10. Learn death blow. If she is too weak make her adjutant and give her exp or knowledge gem if or when you get them. Prepare her for advance classes by tutoring. Any physical advance class has a base of 17-19 meaning your strength will sky rocket to that if you get her to 20 and certifed. Then feed her those strength boosters. Congrats Ingrid is saved. Edit: Also can make her a healer till level 20. She has a decent early game faith spell list getting physic at C and even her offensive spells are okay getting thoron at C.
Wait is Annette critting all the time because of her dex growth or because wind has more crit than other spells I’m fairly new to FE so I don’t know much about others but does wind have more crit than others I’ve never had Annette not crit with a 6
No kidding bout Bernadetta. I absolutely HATE that her and Ashe are the only ones that get Deadeye, which is such an OP Combat Art! I mean seriously, As a Bow Knight it gives them a freaking shot range of 7! SEVEN!
Annette... is an early game asset. But she falls off HARD. She's like a dancer, except she doesn't get experience when she rallies. She's going to have trouble leveling up at all if she is doing her real job, which is rallying Dedue or Dimitri, etc. In my experience she loses combat effectiveness fast and because she isn't getting much combat exp, she's losing skill ranks compared to other units, leaving her at low movement range for a lot longer than other units. If I play BL Maddening again, I'll have to consider getting her into Dark Flyer ASAP so she can have a chance of continuing her rallybot shenanigans... that is, if someone more useful isn't taking her deployment slot entirely.
You are only focusing on a very small part of her combat skill set. Look at some of her other stuff (not just her spells) and you'll find she has a lot of surprisingly good tools at her disposal.
I guess it all depends on what you mean by the best. Do you mean raw damage? without any axefaire Endgame a silver axe+ with lighting axe has a might of around 30 and crusher with dust has a might of 38. Hades with two tomefaire has a might of 28. So in terms of raw magic hitting power Annette hits the hardest. However Dark spikes T has a 39 might against cavalry without accounting for tomefaire and against endgame mages and their 30+ res Luna is going to be the better spell. Even though flyers are a much rarer enemy type we do need to account for excaliber and the 33 might it has without tomefaire. But there damage output is surprisingly similar and annette does outdamage Lysithea is some situatoins.
Ashe has decent speed and good dex growths that combined with a crit boosting battalion and hunters volley make him into a decent sniper. Also he has deadeye. Caspar straight up sucks though. (And also fight me if you want but I think Ferdinand also really sucks)
Well caspar is a fantastic warmaster and ferdi as a lot for him such as dodgetanking and his list of spell, in my opinion Ashe IS the most underwhelming one
@@stopannoyingme601 Ferdie is a great dancer cuz you can tank his Avo (his personal + sword avo + avo ring + swordmaster routes for speed) to make up for dancer's generally poor stats and help if you need him to survive EP combat (which happens pretty often for me) or even just to bait. I can't speak to his utility as any other class but he's at least good at that. But yeah, Caspar is not good. It's ridiculously difficult to justify not benching him. Even with the absolutely insane amount of stat boosters I'd accumulated over the course of my run, on normal mode, having been present for every battle including paralouges, I could only manage to get him to about 164 total by the final map. Really sad cuz I like his character a lot, but damn.
Nope. She is broken as Sniper or Bow Knight or Holy Knight... she has a decent faith Skill set.. She Learn Physic at C Rank and learns Rescue At A Rank.
I use Bernadetta every route, I just wanted to know if I was playing a top tier or if she was actually bad. When this game first came out I heard someone say she was bad so I didn't know what people thought. I always thought she was a good unit.
@@roykooper902 no unit is bad , some are better than other but its possible to use every unit with no problem , except maybe on maddening but , i think everyone can do fairly well .
Well you said it pretty well Annette is pretty good whit Autority but damn her spell list is really not that good I would say like overall am sure there better not mage that would be better at magic Hell Ingrid probably would make a better mage Blizard + Thoron + Physic is solid list of spell .
Sure, but Annette is better as a Wyvern Lord anyway, making her spell list a non-issue. Oneshotting enemies with Lightning Axe, then cantoing away, while also having the utility of being a flier with a bunch of rallies is better than anything she might be doing as a mage.
@@Gerd0 Well I would say yes She really doesn't seem that good as a mage any way looking at her spell list any way I guess she can Nuke ppl but Lightning axe whit something like a Steel weapon hit pretty hard too so it can probably nuke as much.
the most important thing in fire emblem three houses is the children you adopted along the way
But really, the most important thing is character design.
It's horrible outside of the three lords
Agreed no wonder i use hilda whenever i can
I think it's just coincidence that Leonie looks this good.
@@todd2.08 I disagree alot of the characters look really cool.
G.N.S.
Finally, some good taste
Check out Annette's Lightning Axe combat art as well. It lets her reliably one-shot many enemies as a Wyvern class, even on maddening mode.
I'm playing maddening mode and she just deletes anything I want as a warlock/dark Knight
I used to think she was one of the worst mages in the game til I started using her lighting axe such a good combat art.
I have Annette as a War Cleric and she destroys everything with Aura Knuckles. Even Pneuma Gale can one shot many enemies
Annette is my fav character and became one of my favorite units after I experimented a bit. I find that Monk-Mage-Wyvern Rider-Wyvern Lord lets her have amazing damage output with lightning axe plus decent physical damage, and flying makes the best rallier in the game even better at it
Cam Sill I have never got stat screwed with Annette and by far one of the most underrated units and she has so much versatility with being able to become a wyvern war cleric warlock or gremory
I used Cyril in my 1st run of the game playing as Golden Deer and he was amazing! I was shocked when I realized that people didn't like him. I feel like Cyril gets a lot of hate because his personality is annoying. I get where he's coming from initially, like his heart is in the right place, but he doesn't grow. Like after the time skip, he sounds and acts exactly the same.
Cyril has near byleth stats after level 30 obviously not as good but it's wayy higher that most other units. He's also one of the best hybrids even if hybrids suck.
I picked up Cyril and Caspar cuz they're little cuties, and Cyril was my MVP easily. Obviously RNG dictates the course of the game for everyone, by my Cyril's stats far surpassed everyone else. He consistently got more than 6 stat ups each level.
@@xthatwhiteguyx Cyril and Lysithea are the best students as far as I'm concerned in terms of overall stat growth and utility.
Guessing before video: it's skills and arts
Update: Right on the money
I feel like the community tends to focus on specific aspects of characters rather than looking at their whole kit. What makes units like Hilda and Leonie so powerful is how the different pieces of their kit fit together.
Bernadetta is also like this. Vengeance + Persecution Complex + Bow focus + Riding Focus all fit together really really well
Don't forget about pass as well for Bernie
I think Hilda actually is pretty bad overall in GD Maddening. Leonie in contrast is really obviously broken. And the differences come down to base stats and weapon levels earlygame.
Hilda in the mid to lategame scales decently, but before she reaches that point in GD route, she's overall the weakest member of GD because Axe affinity is terrible earlygame and she also has very shaky hitrates overall and isn't yet tanky.
Compare to Leonie who not only is by far your fastest unit, but also one of your most physically tanky right from the get-go, and has both Bow and Lance affinity which are ideal for the earlygame, there shouldn't be much debate that Leonie is generally extremely good.
A2ZOMG I know I should not use personal experiences but I agree in my first play through of golden deer maddening she was my boss killer with friekugel than in my second run I actually finished hilda had a 150 base sta overall and it was pretty sad cause in my first play through she was great in my second play through she got terrible level ups hilda to me is a luck based character I tried to fix her stats and bring her into falcon knight it worked kinda
A2ZOMG You know she isn’t *just* good with Axes, right? Hilda also has a Lance proficiency, and can actually get Tempest Lance pretty early with a bit of early tutoring, which will be far more helpful in the first few chapters than her axes, and can help her get Darting Blow faster than anyone else in GD. Even with the axes she’ll still have Hand Axes for Linked Attacks, Smash for better accuracy + better Crit chances, and is likely to get Death Blow before anyone else, particularly compared to Raphael (who also has an Axe boon, and his Gauntlets aren’t going to be that helpful on Maddening without Death Blow itself). Her biggest hurdle will be her hit rates, but she can still get Hit +20 to fix that, and she’ll still have an easier time getting that than Raphael with his Bow bane.
So no, I disagree with the notion that Hilda is somehow worse than Raphael or Lorenz on Maddening. She takes some work to get going, certainly, but she can still contribute a lot even early on in ways that those two can’t without extra help.
Can you explain how her trait works with bows and riding, specifically? Unless there's a bow that damages you, like the sword and axe there are, I'm not so sure.
On Maddening, and even hard, she generally cannot survive going in for a melee hit and canto-ing out, just to activate her trait.
Encloser is like a mini Gambit. It’s incredibly useful to deal with mixed enemy groups. Two enemy armored knights and a dark mage positioned together? Use encloser on the enemy mage and bait out the armor knights with your tank. -Also Banshee does the same thing and can be even more effective when paired with Thrysus + Canto
I'm glad to see you've come around on Cyril. Best combat arts in the game
C+ doubling with a steel bow within a month, yes PLEASE. Cyril is friggen amazing, and he can go basically straight into Brigand for early Deathblow. Like yeah his strength is low but it's the earlygame; you can make up for that with weapons and consumables and stuff
Cyril is totally slept on I’ve said it since the beginning.
Good combat arts don’t mean good unit
@@Ed-1749 Vengance requires set up to even work and makes them super likely to die on enemy phase. Close range volley though is objectively amazing as it turns any bow into a brave weapon, grants extra evasion over the same effect as another amazing combat art: Swift Strikes, and allows archers to attack in melee. Give Cyril your blessed bow and watch him shred monsters like tissue paper.
@@mythos6308 Think about it though, Cyril has such a diverse set of combat arts that basically means he can be good in any physical class in the game. He can be good in Wyvern lord, Sniper, Paladin, War Master, bow knight, even Fortress or Great Knight, simply because all of benefit on of his combat arts, or have their weakness minimized by a combat art. Think about it, take a bad class like great knight, which has great defense and HP bust lacks in speed. Well, Cyril has Point-blank volley to double for free, or he can use armoured blow for insane damage, or he can use his high go to kill everything with vengeance. Lance Jab, Armoured blow, Vengeance, Point-blank volley, and monster crusher basically give him an insane option in any class path. Sure, Cyril may never get to use relics safely, or have the damage of Dimitri, but the versatility and power of his dependant arts take him from being one of the worst characters in the game to a super useful early recruit.
It's one of the reasons why Catherine falls off so hard in part 2. She's more or less just a ball of stats without anything really unique about her at that point.
I actually like Catherine in part 2. She can get the holy trinity of deathblow, darting blow, and hit+20 early thanks to her beast tier stats and not needing to invest in anything besides skills for classes. Not a lot of units have the luxury of having Swordfaire, hit+20, death/darting blow, and weapon prowess 5 by part 2. Catherine does, and she can easily drop into Assassin by part 2 for speed swordfaire shenanigans if you took her through Archer for hit+20.
@@IntrusiveThot420 I'll be honest that sounds like a ton of work but I suppose she does have the options for all that.
she did really well for me on maddening. she was tied with byleth for everything except charm, but that's mostly because byleth gets around 40 extra charm for getting a perfect tea time on everyone's birthday.
G.N.S. Tbh, it’s not that much more work than should be expected from some of the better students. With how easy it is to get good Class EXP on higher difficulties, even on a fresh file and no grinding, you can still get all three of those skills by Chapter 11, and she’ll be good to go after that.
@@cartooncritic7045 Hmm.. I'm not sure what you mean by "how easy it is to get good Class EXP on higher difficulties" because I can those 3 with special treatment but gaining that all the weapon ranks then spend the time in those classes is a good amount of commitment.
This concept extends to other games as well, here some examples
Fe4: Lewyn gets loved so much but dat footlock
GBA Fe: people really dislike Vanessa because low str. But being able to fly and promote before route split is great, not only that but once she fights enough enemeis, she can wield Silver Lances to cause even more havoc. This can be applied to Shanna as well, she can promote before the second part of the game. Florina has actually a better first impact than Fiora because Lyn Mode and better str growth than her so she doesn't (I think? I hope) get the usual hate.
Fe14: Jakob and Felicia doesn't shine in the stat department but they can easily get advanced skills like Defender, Trample, Replicate and go on. Another example is Niles, why should we use him since his strength is poor? Because he gets mov+1 and Pair Ups, meals and tonics give him all the strength he needs.
To quote DonDon: stats are just the tip of the iceberg
But Lewyn is loved in the same manner aomebody like Lilina or Amelia is. Lewyn isn't a good unit, but he's fun to use
@@vanjagalovic3621
I feel like Lewyn is in a different situation, his stats ARE good and his legendary weapon is stupidly broken
@@maverick5169 Lewyn's Forsetti tome is incredebly broken, but Sigurd gets a broken sword a chapter later as well and the enemy quality in Fe4 in general is pretty low, so you can just stomp most maps with your mounted units. If FE4 had the enemy quality of FE6 or Conquest then Lewyn would be far more useful. At least he still makes a good father for Arthur.
Cyril and ignatz are my favorite “not good” units. Cyril for how hilariously useful he is upon recruitment (you can get point blank volley the month you recruit him very easily) and he can immediately jump into brigand for death blow. Ignatz is great for his flexibility and reliability. Sniper on other “archer” students was okay until faced with fliers but ignatz is always there to ensure the kill. Rally utility is nice too but his personal is the real star imo
Stats are still important but they're much less so than weapon ranks. The Gaiden style promotion present in Three Houses means that units with poor growths can still have reasonable stats once they hit milestone levels.
Spell lists, combat arts and abilities matter way more in modes like Maddening where you are bound to lose the stats arms race eventually. For Combat Arts, the double hit arts (Swift Strikes, Hunter's Volley, Point-blank Volley) are your best delete buttons by far. In addition, movement reducing attacks (Banshee, Encloser, damaging gambits) can be used to provide control for enemies you can't kill outright like demonic beasts.
To me growth and stat total is nothing, but rather how those stats and a units kit fits with their archetype. A prime example of this is Mercedes, who’s Spell list, personal skill, and crest all synergize so well with one another to make her the best healer in the game. Ignatz is the same way as even though his str stat is unremarkable, the fact that he has a role as someone who you can always rely on to get a hit, and take full advantage of the bow knights ridiculous range (though he’s better as sniper) is super valuable to have. Plus he’s a crit monster.
This could be an interesting series, analyzing the "weaker" units and point out their unique attributes. I think Manuela could really use some attention, since she's usually brushed off for being such a late recruit, even though she has interesting attributes.
yeah being one of two non-DLC units to have Bolting is no joke.
@@brainwasher9876 Rally charm is also surprisingly good, ward is situationally useful and getting warp is always amazing.
@@brainwasher9876 Worked to get bolting for her in my last run. Took all game and she wasn't too fun to use in the meantime. I wish she didn't have a random weakness in reason.
the fact that if you get her faith up to I believe A she can warp as well making her one of four units that has that spell is good. Also she wouldn't be as bad now that with the DLC we can make her a trickster and utilize her not so great set of spells and her use of swords.
People get focused on viability being surrounded by a single aspect of the game when this is obviously not the case. This is why when people say Bases matter more Growths for older Fire Emblems, people automatically assume that they are saying that growths don’t matter at all when that’s clearly not what’s being said.
Hey if you're looking to pick apart some of the more underrated/underused units, a video on Hanneman would be super cool! I feel like he gets crapped on for having such low speed growth, but his non-reason talents are what I think set him apart (god if only he got frozen lance). Going dark knight alongside bows to get ward arrow, which requires less effort than you'd think, can be really useful for either shutting down enemy healers or facilitating magic-averse units like Dedue, and of course we all know how useful meteor is for link boosts. There's also aura knuckles, magic bow sniper, etc, but I don't want to script the whole vid for you lol. Maybe you could touch on all of the faculty units in a video, I think they all have interesting unexplored options.
he is like bad lysithea or overly time consuming to make him good.
about 50 pyros no he’s actually a completely different unit than Lysithea, the only thing they have in common is reason focus. Between Thoron and Meteor, he doesn’t have to rely on the Caduceus or Thyrsus staves to keep himself out of enemy range, as well as actually being able to take advantage of class-given faires and doubled uses before level 30. His magic growth is, however, about on par with hers, and as I said his other talents give him a lot of versatility that Lysithea doesn’t have. Plus, you don’t have to play him like he’s a fabergé egg balanced on a bendy straw, because he can take a hit or two from time to time
Really enjoyed this more in-depth video on certain units and what their strengths and weaknesses are.
Having Dimitri level stats certainly can’t hurt though
Honestly anyone with axe talent is boosted in my book because wyvern
Then there’s Ashe
Rich Pichu my Ashe cattier my blue lions maddening run, he was super bad early but now has about 50% crit and up late game
Oh how the tone of this conversation has changed since that now ancient and largely inaccurate video on the Crimson Flower Tier List where Bernadetta despite you know, being free in that route was like one rung from the bottom (implication not worth using on Maddening). It's funny that finally people have started to come around and see her true value at this point. This puts a funny smile on my face as someone who has always valued skills and abilities over flat growths and someone who always thought that things like Persecution Complex, Encloser, and Pass made her really solid as a unit.
I'm particularly upset that you bring up Annette without mentioning that she gets the single highest-Might Combat Art in the game in Azure Moon, and also Lightning Axe everywhere else. Not infrequently is Dust especially worth more than even her own amazing Rally set.
3 houses especially in madding things like combat arts skills movment combate arts are important iv been advicating rallies for awaile even tho there not as broken as in the 3ds games but helping a unit reach benchmarks is so useful also for everyone saying wyvern annett i dont dought its good because well wyvern in 3h but i dont know if its best class over gremory or dark knight because iv never seen it even in the 0 growths run they went paleden probably just because of movment and base stats
I love these kinds of videos. U should definitely talk about more characters like this!
Id love to see a tier list based on this line of thinking; i think it would be very beneficial to players in tandem with the other tier lists to help people plan out their playthroughs.
That video idea about each character sound fun to watch
Mekkah? How did you get out of your cage?!?!
Some units that I've kind of tended to sideline that you could discuss redeeming characteristics in further detail:
Lorentz, Raphael, Linhardt (Hapi just seems like a better Linhardt), Alois, Gilbert, Shamir, Anna, Ferdinand, Dedue, Ignatz, Manuela, Hanneman, Seteth, Flayn, and then two of the three you just covered in Bernadetta and Cyril.
This could easily be a short series of a handful of "sleeper units" at a time.
@@Ed-1749Other than Shamir and Seteth? Who else is worth using?
ua-cam.com/video/tMJnS09Ze78/v-deo.html
I pretty much only use units in tier A or higher from this video, other than possibly Ingrid, Caspar, and Ashe, and excluding Linhardt because Hapi exists. I guess I just never really bothered with Ferdinand because easy recruit Sylvain exists.
Seteth gets swift strike with good bases and starts in the best physical call in the game for free and has good weapon ranks
Sharmir starts with good bases and is a sniper meaning she can start learn hunter volley earlier then all other characters.
I'd like rally more if it gave experience, even just a tiny amount
I personally find that stats are the most important thing in three houses. from my playthroughs i found out that heavy focus on stats will make your game much easier to a point where you can create literary immortal units. Combat arts and skills are important and also make game easier but overall stats are just more important if you want easier time.
Given how inflated enemies get on maddening I'm heavily inclined to doubt this comment.
Not on maddening, enemies get very high stats
@@boredomkiller99 even more so on maddening if you put high emphasis on stats you can utterly break the game. On my last maddening run i killed nemesis in 1 turn without killing any of his generals with a damn rusted sword. While skills are important and every game mechanic has a role to play no game mechanic has as big of an impact as stats can have you can just create literary immortal units.
Why am I getting a call from Mekkah?
I would definitely watch more videos like this
I definitely agree. From a mechanical and character's perspective, the learnt skills and arts make each character feel more unique and makes you feel more concretely their growth, while making them more fun to use.
Of course, stats are still important to make characters feel different and to make them grow, but, being numbers, they are too abstract and don't make you feel that strong of a connection with those characters, like these other elements.
So, combining great character art designs with good writing that makes their personality shine with these mechanics, they made these characters feel more like persons that have peculiarities and that grow with the training and the hardships they go through.
That's one of the strengths of this game and this series in general, and one of the reasons for which we love it so much.
PLEASE do the special units thingy, its so so interesting!!!
New to this game - what's the site you used to see all the units stats/abilities et al?
as someone who's brand new to FE series these vids have been really helpful so would definitely be interested in more videos like this. :)
what the hell are you talking about, bernadetta's bases are among the worst of any students, you just don't notice it as much as you do on a unit like caspar because she can attack from range
I think it would be cool if you talked about some more character builds you think are cool, special, or OP.
Can you do this for each Student/Faculty Member?
Stats may not be the most important thing if they're ok, but if they're not no amount of fancy arts or skills will save you.
My Ingrid is level 13 on maddening no NG+, base strength. She deals one damage with a steel lance + when using tempest lance. It doesn't matter if the next skill she gets is the most OP skill in the game, she's unsalvageable at this point.
Farm strength stat boosters, get certified into brigand which she wants anyway, raises her strength to base of 10. Learn death blow. If she is too weak make her adjutant and give her exp or knowledge gem if or when you get them. Prepare her for advance classes by tutoring. Any physical advance class has a base of 17-19 meaning your strength will sky rocket to that if you get her to 20 and certifed. Then feed her those strength boosters. Congrats Ingrid is saved.
Edit: Also can make her a healer till level 20. She has a decent early game faith spell list getting physic at C and even her offensive spells are okay getting thoron at C.
Wait is Annette critting all the time because of her dex growth or because wind has more crit than other spells I’m fairly new to FE so I don’t know much about others but does wind have more crit than others I’ve never had Annette not crit with a 6
It's ice spells that have the real high crit rates
With aptitude Cyril has the highest growths though :/, at 395 total, beating Edelgard who has 385 total, that isn't very "average"
No kidding bout Bernadetta. I absolutely HATE that her and Ashe are the only ones that get Deadeye, which is such an OP Combat Art! I mean seriously, As a Bow Knight it gives them a freaking shot range of 7! SEVEN!
I wanted to use Annett for rallying, but then she fell behind by 5 levels, and became a huge liability ;_; Why doesn't Rally give experience? 😡
Annette... is an early game asset. But she falls off HARD. She's like a dancer, except she doesn't get experience when she rallies. She's going to have trouble leveling up at all if she is doing her real job, which is rallying Dedue or Dimitri, etc. In my experience she loses combat effectiveness fast and because she isn't getting much combat exp, she's losing skill ranks compared to other units, leaving her at low movement range for a lot longer than other units. If I play BL Maddening again, I'll have to consider getting her into Dark Flyer ASAP so she can have a chance of continuing her rallybot shenanigans... that is, if someone more useful isn't taking her deployment slot entirely.
You are only focusing on a very small part of her combat skill set. Look at some of her other stuff (not just her spells) and you'll find she has a lot of surprisingly good tools at her disposal.
Combat ranks is so easy to gain, you can just deal 0 damage to gain combat ranks.
The most important is that you get to marry your waifu/husband
I love Annette, but I have to admit she's not the best
I guess it all depends on what you mean by the best. Do you mean raw damage? without any axefaire Endgame a silver axe+ with lighting axe has a might of around 30 and crusher with dust has a might of 38. Hades with two tomefaire has a might of 28. So in terms of raw magic hitting power Annette hits the hardest. However Dark spikes T has a 39 might against cavalry without accounting for tomefaire and against endgame mages and their 30+ res Luna is going to be the better spell. Even though flyers are a much rarer enemy type we do need to account for excaliber and the 33 might it has without tomefaire. But there damage output is surprisingly similar and annette does outdamage Lysithea is some situatoins.
You have to consider all the rally skills she can stack together.
The only characters I can't find anything redeemable in are Ashe and Caspar
Ashe has decent speed and good dex growths that combined with a crit boosting battalion and hunters volley make him into a decent sniper. Also he has deadeye.
Caspar straight up sucks though. (And also fight me if you want but I think Ferdinand also really sucks)
Well caspar is a fantastic warmaster and ferdi as a lot for him such as dodgetanking and his list of spell, in my opinion Ashe IS the most underwhelming one
@@zilgred3056 I could make a list of people who end up better as warmaster than Caspar lol.
@@stopannoyingme601 Ferdie is a great dancer cuz you can tank his Avo (his personal + sword avo + avo ring + swordmaster routes for speed) to make up for dancer's generally poor stats and help if you need him to survive EP combat (which happens pretty often for me) or even just to bait. I can't speak to his utility as any other class but he's at least good at that.
But yeah, Caspar is not good. It's ridiculously difficult to justify not benching him. Even with the absolutely insane amount of stat boosters I'd accumulated over the course of my run, on normal mode, having been present for every battle including paralouges, I could only manage to get him to about 164 total by the final map. Really sad cuz I like his character a lot, but damn.
@@alyssaolson7964 yeah ok, I admit he is a good dancer at least.
Is Bernadetta considered bad?
No unit is bad except for maybe Anna who, ironically enough, is considered a much worse Bernadetta. Don't worry about whether a unit is bad or not.
Nope. She is broken as Sniper or Bow Knight or Holy Knight... she has a decent faith Skill set.. She Learn Physic at C Rank and learns Rescue At A Rank.
I use Bernadetta every route, I just wanted to know if I was playing a top tier or if she was actually bad.
When this game first came out I heard someone say she was bad so I didn't know what people thought.
I always thought she was a good unit.
@@roykooper902 no unit is bad , some are better than other but its possible to use every unit with no problem , except maybe on maddening but , i think everyone can do fairly well .
Roy koops she is okay to say the least her crest makes her better and persecution complex she is good or decent to me
Well you said it pretty well Annette is pretty good whit Autority but damn her spell list is really not that good I would say like overall am sure there better not mage that would be better at magic Hell Ingrid probably would make a better mage Blizard + Thoron + Physic is solid list of spell .
Sure, but Annette is better as a Wyvern Lord anyway, making her spell list a non-issue. Oneshotting enemies with Lightning Axe, then cantoing away, while also having the utility of being a flier with a bunch of rallies is better than anything she might be doing as a mage.
@@Gerd0 Well I would say yes She really doesn't seem that good as a mage any way looking at her spell list any way I guess she can Nuke ppl but Lightning axe whit something like a Steel weapon hit pretty hard too so it can probably nuke as much.
Haha Raphael Strength go boom
It’s why WAIFU’s exist.
But in a more general sense for this game.
Make Anna good
good effort, but you need a better mic and work on the paceing of your video
I disagree. When you dont have acceptable stats abilities dont make up for it, and trust me, I expirienced this
Nah it’s growth rates