Thank you! I appreciate the comment. For game assets I usually like to start with a LP and then add subdivisons for my HP model but I usually don't do the full HP/LP workflow on this channel just to save time on the videos since I usually do them on my weekends. There will definitely be more game-ready assets down the road though :)
Great vid! I think the beige is more interesting and separates the components nicely, but you lose the sexy shiny details that the all blacked out look provides. Definitely hard to choose, I see why you kept both!
It can be competitive, but with dedication and a solid portfolio, it’s definitely achievable! The learning never ends, I'm still learning but it took me a few years of continuous practice to feel fairly confident with it. The more you practice, the better you will get.
Ooh I love these things lmao. Amazing model ❤
Thanks man! Appreciate it 🙌
Thanks! I am still waiting making coffee machine from you)
I've made an espresso machine a while back! However, not a drip coffee machine... I'll add it to the list :)
Great video! I've really been enjoying watching these.
Do you ever do retopology on these to make them viable as game-assets?
Thank you! I appreciate the comment. For game assets I usually like to start with a LP and then add subdivisons for my HP model but I usually don't do the full HP/LP workflow on this channel just to save time on the videos since I usually do them on my weekends. There will definitely be more game-ready assets down the road though :)
did you ever try to use remesh techniq? Its very fast and you dont have to solve micro bevels
Great vid! I think the beige is more interesting and separates the components nicely, but you lose the sexy shiny details that the all blacked out look provides. Definitely hard to choose, I see why you kept both!
Thanks man! Yeah I agree, I still can't decide 😆 Appreciate the comment!
Can u tell me how you set your group objects hyrar key before you going to textureing
How many years you learn autodesk maya bro it's amazing 👍
Thanks I appreciate that! Honestly I'm not 100% sure but maybe around 10 years now.
@@polyrendr are u doing character modeling like real cartoon or mix with inorganic ?
2k view but only 200 like bruuuh.i like your work bro.
Thanks man! The struggle is real 😅
can you make any call of duty house? pls I need to see the workflow of it.
''chill dude'' in 3d modelling world oat
😎
Do you think is hard to get a job as props creator for video games ? how long it take you to learn?
It can be competitive, but with dedication and a solid portfolio, it’s definitely achievable! The learning never ends, I'm still learning but it took me a few years of continuous practice to feel fairly confident with it. The more you practice, the better you will get.
@@polyrendr I hope one day i can achieve that! i have almost 4 years now and i don't think im doing good. Thank you for the respond
Good mate but can model a human please
How much tris of this gun ?
Before adding sub divisions it was around 77K tris, after smoothing it was around 400K tris
💪🏻🙂↕️
Hello did you n
Buy 3D Grenade Launcher ?
Hey! Did I buy it? No, I made it :)
@ ok i need one
@ how size please?
Discord link is invalid, my friend
Sorry about that! Discord is always changing these links on me.. Try this one: discord.gg/x3saN73G