I'm creating a culture in which the act of gifting someone a Deck of Many Things is effectively telling that person you want their campaign to end immediately, and permanently.
Super chaotic! It would be cool if that was a part of the campaign dynamic. Like if a player character accepts the deck and picks a card, that triggers the reality to change. ::starts to write a new campaign setting right now::
Thats amazing!
Thanks!
Thank You for the inspiration!!!!
Looks awesome
Thanks! I appreciate it!
Nice
Thank you! I appreciate you checking it out!
This looks great! How cool would it be to just pull out a deck of many things in stead of rolling for them ^-^ Great job!
Right?!
Very cool!
Thank you!
I'm creating a culture in which the act of gifting someone a Deck of Many Things is effectively telling that person you want their campaign to end immediately, and permanently.
Super chaotic! It would be cool if that was a part of the campaign dynamic. Like if a player character accepts the deck and picks a card, that triggers the reality to change. ::starts to write a new campaign setting right now::