CS2 is PAY TO WIN NOW

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  • Опубліковано 14 гру 2023
  • Oh no, anti-aliasing lets you see stuff that non anti-aliased players cannot. Let's see how deep this PAY to WHINE conspiracy goes
    / multisampling_setting_...
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КОМЕНТАРІ • 568

  • @mini-_
    @mini-_ 6 місяців тому +1480

    I'm a simple person, I see a red arrow, I click on it.

    • @JimmySaulGoodmanMcGill1960
      @JimmySaulGoodmanMcGill1960 6 місяців тому +133

      @@3kliksphilip it was not, in fact, worth the wait 💀

    • @TeamCraftable2004
      @TeamCraftable2004 6 місяців тому

      ​@@3kliksphilipyou have a laptop like that?

    • @kyoseryt
      @kyoseryt 6 місяців тому +3

      @@3kliksphilip🤢

    • @YoYoBobbyJoe
      @YoYoBobbyJoe 6 місяців тому +4

      @@3kliksphilip boooo

    • @cnr_0778
      @cnr_0778 6 місяців тому

      I am glad that it's so easy to see that these laptops are not real. Otherwise I might have thrown up. @@3kliksphilip

  • @jubi8_
    @jubi8_ 6 місяців тому +1320

    DO NOT set your Shadow Quality to low, this will hide those massive shadows from construction lights.
    Set it to "Very High" to get an advantage on multiple spots on multiple maps, or Low to get an advantage on this specific railing only.
    EDIT: "High" works just as well. (I thought higher setting rendered further but it doesn't seem to in testing)

    • @Vetaa
      @Vetaa 6 місяців тому +16

      Exactly.

    • @to0ony3
      @to0ony3 6 місяців тому +59

      Or just change Shadow quality by binding it to the key so, when needed, you can quickly change by pressing the key 8)

    • @user-wf2mj4wi5q
      @user-wf2mj4wi5q 6 місяців тому

      Is there console command for changing shadow quality?@@to0ony3

    • @ThelolipopCreeper
      @ThelolipopCreeper 6 місяців тому +31

      @@to0ony3 I haven't been able to find the console commands for video settings, what would the shadow quality command be?

    • @vodkawhisperer3923
      @vodkawhisperer3923 6 місяців тому +50

      or actually get good at the game and stop using lame tricks like this to get a miniscule advantage.

  • @ebubba2602
    @ebubba2602 6 місяців тому +1084

    No way valve actually deals with this, they'll slap some tarps or sheet metal over those sensitive transparent areas and call it a day

    • @somnorila9913
      @somnorila9913 6 місяців тому +139

      Do you have this issue in Dust2? So easiest fix is to remove maps. This many maps is too much anyway, one is enough. Dust2 is Counter-Strike.

    • @mishavarsanyi5946
      @mishavarsanyi5946 6 місяців тому +50

      ​@@somnorila9913What are you on about mate? 😂

    • @aquanos
      @aquanos 6 місяців тому +62

      @@mishavarsanyi5946 The person is joking, mate.

    • @bob-rob
      @bob-rob 6 місяців тому +1

      Yup, just like the Inconsistent jumps that the one person used that box on mirage to demonstrate. They just adjusted that box to be a bit lower lol

    • @MirelRC
      @MirelRC 6 місяців тому

      I would do the same.

  • @shukterhousejive
    @shukterhousejive 6 місяців тому +34

    Final Fantasy XIII abused this quirk of MSAA to render hair, when the PC port dropped people wondered why MSAA was forced on until they found a way to disable it and everyone’s head turned into pixel soup

    • @adog3129
      @adog3129 6 місяців тому +1

      that's really cool

    • @StopBlurryGames
      @StopBlurryGames Місяць тому +1

      It's the same story with hair and TAA now.

  • @luckydepressedguy8981
    @luckydepressedguy8981 6 місяців тому +442

    Finally a reason to buy a rtx 4090,thanks philip

    • @enzostuff
      @enzostuff 6 місяців тому +2

      Remember to get a good CPU

    • @drmenjoyer1
      @drmenjoyer1 6 місяців тому +9

      Not really, CS2 is CPU bound. Anything over a 4070 for CS2 is over the top, what's really important is you have a good CPU like a 7800x3D or 13/14900k.

    • @lennywhere
      @lennywhere 6 місяців тому

      @@enzostuff 2x MSAA >>>>>>>> 60 fps

    • @shakky9749
      @shakky9749 6 місяців тому

      @@drmenjoyer1 this guy knows

    • @rayunited2010foryou
      @rayunited2010foryou 6 місяців тому

      ​@@drmenjoyer1I5 13th generation is more than enough

  • @jeffreymalone2079
    @jeffreymalone2079 6 місяців тому +164

    Those ‘computers covered in vaseline’ pictures are suitably disturbing ☹️

    • @Meemzeh
      @Meemzeh 6 місяців тому +6

      Think it's DALL-E images

    • @LilPolemistisXL
      @LilPolemistisXL 6 місяців тому +9

      all the more reasons to be disturbed by them

    • @bluedogz1624
      @bluedogz1624 6 місяців тому +4

      I WAS EATING 😭😭😭

    • @NorthWestPvPlolrektnoob
      @NorthWestPvPlolrektnoob 6 місяців тому

      it was bing i'm pretty sure@@Meemzeh

    • @ahreuwu
      @ahreuwu 6 місяців тому +5

      AI generated images are always disturbing, but especially ones that include "vaseline" lol

  • @Rokk_
    @Rokk_ 6 місяців тому +156

    The reason this happens is because the grates are using Alpha To Coverage, which is basically a way to anti-alias see-through cutoff textures. It allows you to do "half transparency", without actually making an object transparent. Allowing the graphics card to then smooth out the line between "fully visible" and "fully invisible" by abusing MSAA. This eliminates the grainy "shimmering" or aliasing that you often see on foliage or chain-link fences in certain games.
    Without anti-aliasing turned on, more of the grate texture will be visible and the gaps will be smaller because the texture doesn't get cut off until it goes FULLY transparent. 2x MSAA cuts off most of the texture or at least makes it half-transparent which makes it easier to see through.
    This is not easily fixable unless they alter these specific textures for people with MSAA off.

    • @vxpdx
      @vxpdx 6 місяців тому +7

      I'd argue it could be easily fixable with mipmaps

    • @Rokk_
      @Rokk_ 6 місяців тому +1

      @@vxpdx mipmaps don't fix the issues that Alpha To Coverage aims to solve. You see the same graininess on textures that aren't mipmapped, but the grainy aliased effect remains with mipmaps when combined with alpha testing/clipping.
      Like this problem is definitely fixable, but it needs some special extra care in the code for these specific materials when MSAA is off.

    • @cheaterman49
      @cheaterman49 6 місяців тому

      @@Rokk_ Can't they fix the texture itself? By altering the transparent/opaque ratio ever so slightly (in near-invisible but not-completely-transparent areas), it could compound into massive changes because of what you described?

    • @vxpdx
      @vxpdx 6 місяців тому +1

      @@Rokk_ having mipmaps using appropriate minifying filters on texture creation helps alleviate the loss of precision. Because these issues exacerbate with the mipmaps themselves or their lack of. Remember anisotropy uses mipmaps, take a look at the effect on the chain link fence
      You don't need to touch code for handling arbitrary textures. Just have the texture create appropriate mipmaps

    • @OriginalRaveParty
      @OriginalRaveParty 6 місяців тому +2

      Thanks for explaining 👍

  • @nefariousmonkey387
    @nefariousmonkey387 6 місяців тому +75

    It would be funny to replace the platforms on vertigo with breakable glass panes which can be shot to drop people off the map.

    • @tearex8688
      @tearex8688 5 місяців тому +10

      Million dollar idea.

    • @nutorioty
      @nutorioty 5 місяців тому +4

      Will ruin the map tho cuz then CT will always shoot it to stop terrorists from hiding there during a 1v1

    • @JohnDoe-sw2nc
      @JohnDoe-sw2nc 5 місяців тому +17

      @@nutorioty
      he said funny, not good

  • @georgeisratemint
    @georgeisratemint 6 місяців тому +13

    MSAA gives me a massive competitive disadvantage because when I turn it on the game crashes

  • @ansonx10
    @ansonx10 6 місяців тому +49

    Hot take: Competitive players need a reason to use something other than the ugliest possible graphics settings. People who will never climb the ranks still stream the game with eye-searingly bad graphics because it's "the meta." I would be overjoyed if they all used AA because it was technically superior in 1 tiny area on a couple maps.

    • @saul-uc1yx
      @saul-uc1yx 5 місяців тому +3

      got their setups going to shit too

    • @pax1217
      @pax1217 5 місяців тому +1

      I remember when PUBG exploded, a lot of people using grass on low just to see better...
      Why buy a good PC if you will play with the same settings as before? Yes... I'm aware of the input latency when you have more FPS, but common...

    • @speedinguy
      @speedinguy 5 місяців тому +1

      Meanwhile me playing with low graphics because my computer is old

    • @grqfes
      @grqfes 3 місяці тому

      cs2 on 'meta settings' still looks good though?

    • @chainsawplayin
      @chainsawplayin 3 місяці тому

      I'd love to see one place that isn't out of bounds or looked at from an inaccessible area where this changes anything.

  • @leonard__
    @leonard__ 6 місяців тому +44

    disappointed you didn't use the nightmare inducing "man licking computer screen with his tongue covered in vaseline" -image :(

    • @theweakbeast7833
      @theweakbeast7833 6 місяців тому +12

      @@3kliksphilip or get a photo of yourself doing it ;)

    • @Ferdam
      @Ferdam 6 місяців тому

      @@theweakbeast7833 ...for science, of course

  • @cyyyube
    @cyyyube 6 місяців тому +16

    I literally just got a wallbang on that exact same spot cause of this after switching from CMAA to MSAA 2x. Thanks Philip!

  • @Archer2862
    @Archer2862 6 місяців тому +9

    Try following (it hasn't yet been fixed)
    Map: Nuke
    Location: Ramp
    Video Settings (recommended Low)
    Try using M4A1-s Standing close to wall next-to box on and looking into Radio
    Effect: backwall and enemy in radio should disappear

  • @sand8908
    @sand8908 6 місяців тому +4

    this is the biggest red arrow i have ever seen in a thumbnail, i love it

  • @raph151515
    @raph151515 6 місяців тому +5

    visibility through wire fence has always been linked to good/advanced filtering

  • @advoneus
    @advoneus 6 місяців тому +235

    This scenario is annoying because in 99% of competitive games, the lower quality settings have at least some form of advantages, but it is impossible for high settings to give advantages due to hardware restrictions and a higher gate for competitive entry.

    • @starstencahl8985
      @starstencahl8985 6 місяців тому +47

      I remember how in DayZ you had a huge advantage by setting the foliage to low, because it removed all the 3d grass and made players stick out on the flat ground. Also cranking your gamma all the way up pretty much gave you night vision.
      Of course visually it looked horrible. I think that’s really not how games should be played, but exploits will always be used I guess

    • @user-bt8xr5si9y
      @user-bt8xr5si9y 6 місяців тому +11

      @@starstencahl8985Same thing happened in PUBG a while back where setting most things to low removed most of the foliage and grass making players easily visible. THis is now fixed.
      The other thing you mentioned is something a lot of people do in shooters. I play on a GTA V custom server and players there will open the settings in GTA 5's folder and set the Shadows to 0 making everything 100% lit at all times.
      It looks garbage but it gives you an incredible advantage over anyone who doesn't have it as it is much much easier to see people.

    • @advoneus
      @advoneus 6 місяців тому +13

      @@starstencahl8985 I cannot tell you how many times I have played overwatch and died simply because the bush I was using for cover simply did not exist for my opponent.

    • @DRDSkidroW
      @DRDSkidroW 6 місяців тому +11

      I like it when games encourage having a decent computer instead of making everyone play with potato settings and resolutions for insane competitive advantages, like turning off the foliage as some others here mentioned. fuck that noise.

    • @V-95K
      @V-95K 6 місяців тому +1

      @@starstencahl8985 that’s why playing online games on consoles is the best choice 😁 you can’t change anything except for brightness/contrast(unless you are playing F76)

  • @AtomicSpeedFT
    @AtomicSpeedFT 6 місяців тому +3

    Glad I will be able to see the opponents clearly while jumping off the map on Vertigo with better AA!

  • @NotSoMelancholy
    @NotSoMelancholy 6 місяців тому +7

    This makes me almost wonder. Competitive advantages from graphics settings are nothing new in games but I’m kind of surprised no games have implemented a “competitive standard” setting.
    Standard modes you run your own settings but all competitive matches would use the same settings.
    I guess it might make things troublesome for players as you now have Min hardware requirements to run the game but if you want to play competitive you’d need to also meet the min competitive standard requirements as well

    • @adog3129
      @adog3129 6 місяців тому +1

      i think people's annoyance at not being able to use their own settings would outweigh any benefits

  • @thegooselord4978
    @thegooselord4978 6 місяців тому +5

    More expensive PCs mean more FPS, cheaper PCs mean less FPS. Completely pay to win guys!

  • @richardhunter9779
    @richardhunter9779 6 місяців тому +30

    I always turned off AA, because I figured it made polygon edge detail easier to distinguish from texture detail. Good to know there are disadvantages as well.

    • @nienize
      @nienize 6 місяців тому

      Psychopath how can you play like that

    • @nobodynoone2500
      @nobodynoone2500 6 місяців тому +9

      I always turned it off because potato. :-(

    • @DaisiesTC
      @DaisiesTC 6 місяців тому +3

      I just turn it off because the only AA that doesn't look like shit is SSAA and that has too much of a performance impact

    • @Sweet-oj4ob
      @Sweet-oj4ob 5 місяців тому

      @@nobodynoone2500 in cs2 you don't need anymore, 2xmsaa gives better or equal performance to 0xmsaa

    • @shadowxsm
      @shadowxsm 5 місяців тому

      SGSSAA@@DaisiesTC

  • @Al-no2fm
    @Al-no2fm 6 місяців тому +4

    I dont even play CS and yet I find this content so complelling.

  • @boggybolt6782
    @boggybolt6782 6 місяців тому +8

    The issue with the fencing (and grilles) is that they're *technically* not transparent textures, but cutout textures. This allows them to still be rendered like normal opaque textures, and without any of the drawbacks of rendering transparency. I don't think Valve is going to change them to be rendered differently.

  • @gameguy301
    @gameguy301 6 місяців тому +2

    0:47 - 0:52 how my laptop be looking after I close my incognito browser.

  • @ETILHK54
    @ETILHK54 6 місяців тому +5

    Or as my grand grandmother used to say: "2x MSAA to win".

  • @dgochez
    @dgochez 6 місяців тому +7

    There are things they can tweak without making core changes to the engine. I'm not familiar with this version of the source engine but tipically there are texture settings they can adjust (aniso level, trilinear filtering, extending mip map distance), but they'd have to take into account how things look and perform at every AA setting, transparent textures at a distance are always a compromise between performance/quality. And now you also have to take into account visibility.

  • @samich2220
    @samich2220 6 місяців тому +7

    The alarmism for one bombsite on one map is staggering. This isn't pay to win... This is stupid

  • @MoominBoomin
    @MoominBoomin 6 місяців тому +3

    Note that the graphics options will sometimes *have FSR enabled by default*, which can make you game look drastically worse. do yourself a favor and disable it

  • @YotaakGFX
    @YotaakGFX 6 місяців тому +2

    Is there any sort of benefits on low graphics when your looking through a molly? I always seem to get blasted through them when I cant see anything

  • @CharlesVanNoland
    @CharlesVanNoland 5 місяців тому +1

    The fix for alpha tested geometry rendering is called "alpha to coverage". It's what we use to prevent alpha tested foliage like grass/trees from disappearing when the mipmap LOD levels are higher - which is caused by the basic hardware mipmap generation simply averaging alpha values - which just results in the whole texture becoming semi-opaque and failing the alpha test, causing it to disappear entirely. You need to manually calculate alpha values for mipmaps in a way that conserves opacity where it's needed most, rather than relying on the hardware mipmap generation. For static textures it's fine to run them through a manual mipmapping scheme, even on the CPU across available cores.

  • @Goomey
    @Goomey 6 місяців тому +1

    Philip, could you please make the arrow in the thumbnail bigger, I was unsure what it was pointing to before getting my glasses

  • @itswum
    @itswum 6 місяців тому +20

    yes I regularly fly out of the map in competitive matches so this is a clear disadvantage

    • @Guilherme_Sena
      @Guilherme_Sena 6 місяців тому +1

      ?

    • @xvis925
      @xvis925 6 місяців тому +8

      bro never played vertigo before 😂😂 ...if he has, at a low level obviously

  • @Catzzye
    @Catzzye 6 місяців тому +4

    So this is why that monitor lick prompt was for... gross XD

  • @Kolyasisan
    @Kolyasisan 4 місяці тому +1

    Technically, this isn't MSAA per se, but rather an additional optional, fixed-function-hardware feature called "alpha-to-coverage". At the GPU level, MSAA rasterizes geometry at a greater level than outputted, but keeps the shader execution at a lower rate, simply outputting their results to fragments the triangles touch. The idea is that whenever there's geometry aliasing, those will be smoothed because in those situations the output "lowres" pixel will contain properly blended samples/results from both triangles.
    Alpha-to-coverage abuses this mechanism in order to output its alpha as a mask, dictating which "hi-rez pixels" should be filled and which should not. If you inspect it closely on the video, the 2X version shows a noticeable flaw: there are just 2 "hirez" samples per pixel, so the shader can only output either 100% visibility, 50% visibility or zero.

  • @Pookyloo
    @Pookyloo 6 місяців тому +1

    that is the biggest red arrow I've ever seen

  • @NeoNN1mbus
    @NeoNN1mbus 6 місяців тому +4

    It always has been pay to win with skin? 🤔

  • @Killbayne
    @Killbayne 6 місяців тому +1

    i like how the title went from "OMG DRAMATIC GROUNDBREAKING THING" to explaining what it actually is

    • @adog3129
      @adog3129 6 місяців тому

      he was being sarcastic

  • @rcx760
    @rcx760 6 місяців тому +2

    This has been a thing since atleast 1.6.. Had same thing in cpl on inferno. With correct settings you could´t see tho the blinders on the side of the window

  • @bjornsahlin
    @bjornsahlin 6 місяців тому

    Wait, so we should run shadow quality on low? This won't affect the drawing distance of the shadows? I thought we did the highest one to see players' shadows more clearly in a lot of places (I think I saw some good exampeles with the construction lights on Ancient, decon on Nuke etc. Am I missing something or is it just this example on Vertigo that benefits from having them on low?

  • @formerlymax
    @formerlymax 6 місяців тому +1

    they're replacing the grill for sure

  • @MoominBoomin
    @MoominBoomin 6 місяців тому +3

    Turn off FSR 1.0 in settings, you can tell that it is being rendered at a lower internal resolution. would reccomend keeping it off as there is no true benefit to using it (until FSR 2.1 is added).

  • @subcinericius
    @subcinericius 6 місяців тому +6

    Damn that less than 1% fps drop is what will make it impossible to play for me wow better rework the whole game

    • @Boz1211111
      @Boz1211111 4 місяці тому

      Cs fans are something else. If they knew how it is in other games they would be scared

  • @czyh
    @czyh 6 місяців тому

    ohhhh thats why i lose every fight on that corner squinting my eyes like a magnifying glass trying to identify the enemys head

  • @zNoteck
    @zNoteck 5 місяців тому

    Could you take a look at DSC for monitors? How much latency does it introduse, and how big is the actual image quality loss?

  • @jaralara6429
    @jaralara6429 6 місяців тому

    I wonder how this will apply to pros trying to get as many frames as possible (I thought many of them just went 4:3 and max all other settings but apparently not)

  • @pogga3051
    @pogga3051 6 місяців тому

    In inferno ct side the railing at the corner which is stupidly thin but your bullets can't shoot through

  • @zuldero
    @zuldero 6 місяців тому +1

    on low shodows you still loos all indoor shadows of players.

  • @riker8214
    @riker8214 6 місяців тому +1

    Now I can pretend I’ve been using 2x MSAA because it’s better and not because I like jagged edges that aren’t TOO jagged

  • @Drawliphant
    @Drawliphant 6 місяців тому +6

    I think they could change anisotropic texture filtering to make this look better on much lower settings so when they average pixels when mipmapping they look semi transperent.

    • @BlueFlytrap998
      @BlueFlytrap998 5 місяців тому

      Nope. The MSAA is doing exactly what you described to cheat in semi transparency. It's using texture filtering to determine if the texture is semi transparent and using that to then ratio between it's opaque and transparent multi pixel samples to fake it. The more MSAA samples you have the better it fakes. So MSAAx2 gives one semi transparency, MSAAx4 gives three, MSAAx8 gives seven.
      Not everyone is going to run MSAA obviously so a dev should decide if they eventually want that texture to filter down to fully opaque like in the video above or fully transparent as to never block on every setting.

  • @saltinecracker2946
    @saltinecracker2946 6 місяців тому

    I’ve been wondering why I couldn’t see anything through that anymore…

  • @e.m.167
    @e.m.167 6 місяців тому +1

    I never comment on these videos but those goopy laptops were some of the most disgusting AI pictures I have ever seen. Great work

  • @D3nn1s
    @D3nn1s 6 місяців тому +2

    Theres another bug at ct spawn we discovered today where you can slow you fall by about 5sec or so. Unfortunately we cant check why that happens since we didnt find a way to show clupbrushes in cs2

    • @adog3129
      @adog3129 6 місяців тому

      you gotta be way more specific if you want anyone to look into that

    • @D3nn1s
      @D3nn1s 6 місяців тому

      @@adog3129 ye ik but he can reply if hes interrested. Im not gonna explain a 10sec video clip by typing on my phone for an hour lol

    • @NakadashiAcheron
      @NakadashiAcheron 5 місяців тому

      CT spawn can be any map my dude, thats what he meant with "be more specific"

    • @D3nn1s
      @D3nn1s 5 місяців тому

      @@NakadashiAcheron you must have skipped the word "another". Tiny detail that makes all the difference ;)
      And if it wasnt obvious enough, is there another ct spawn in cs2 where you can fall for over 5 seconds? :)

  • @nobodynoone2500
    @nobodynoone2500 6 місяців тому +1

    Does particle detail change smokes and mollys?

  • @brreeaad
    @brreeaad 6 місяців тому +2

    I've always kind of had the thought that people who play at really low resolutions like 1280x1024 surely have to have lower visibility of certain things in game compared to 1080p or 4k players

    • @PkPvre
      @PkPvre 6 місяців тому

      Absolutely, but it's much worse in this game than it was in csgo.

  • @isfiyiywafibc6qaiiiiiiiiii570
    @isfiyiywafibc6qaiiiiiiiiii570 6 місяців тому

    looks like a combo of mip-mapping and semi-transparency being turned off with the AA disabled.

  • @MiekuahProductions
    @MiekuahProductions 3 місяці тому

    Somewhat good news: works on any resolution even with viewport as low as 0.5

  • @wolfy2225
    @wolfy2225 6 місяців тому +5

    Grate video!!

  • @A1_Oxyde
    @A1_Oxyde 6 місяців тому +2

    Isn't shadows set to low also reduce the distance where you can see shadows from?

    • @allenutzu
      @allenutzu 6 місяців тому

      yas. Keep it at least at "High"

  • @MrOodledoodle
    @MrOodledoodle 6 місяців тому +1

    I hate that you opted to generate(?) some nasty ass oily PCs lol. Thanks for the video as always!

  • @Gouranga552
    @Gouranga552 6 місяців тому +2

    How about you do a video on the bullet penetration through that grate there, compare it to CSGO and how it is now. You're mind will be blown. Also test in both directions to see how messed up it actually is.

  • @Xenthio
    @Xenthio 5 місяців тому

    I do want to say that adding the same fade out without anti aliasing would make a performance difference since drawing transparency is quite expensive.
    We should probably be ignoring these highly competitive issues at these low settings since if you need to play this low you’re probably not going to be playing that competitively anyways

  • @CellarDoorCS
    @CellarDoorCS 6 місяців тому +1

    I was thinking the other day - "How can Philip keep up with all these patches, bugs and glitches?"

    • @nobodynoone2500
      @nobodynoone2500 6 місяців тому +1

      Realistically, he cant. He just has to pick the big, and innteresting ones to cover, and note others to later check back on when content is thin.

  • @shinobudev
    @shinobudev 6 місяців тому

    They just need to build the texture's mipmaps with keep alpha coverage.

  • @TAELSDOLL
    @TAELSDOLL 6 місяців тому

    the title changed the moment i clicked the video lmao

  • @slayparty
    @slayparty 5 місяців тому

    the tongue vaseline analogy is actually great because it encourages people to never put on the obviously inferior disgusting version and to instead either use no AA at the very least or MSAA

  • @Mic_Glow
    @Mic_Glow 5 місяців тому +1

    How old does the gear need to be to not support 2x AA?

  • @unfa00
    @unfa00 4 місяці тому

    Tech artist here.
    This is a common problem with alpha testing (alpha clip). It allows to have awesome detailed sharp edges (especially with SDF), unlike alpha blend, but mipmaps become either fully opaque of fully transparent at low enough scale.
    However just using alpha blend is not an option, because unlike alpha blend, alpha test (clip) is not really a transparency effect. So it's much cheaper to render, doesn't have depth sorting issues and can cast proper shadows. I suppose a solution to this problem could be introducing alpha hashing to maintain semi-transparency at distance or grazing angles. I should test that. I wonder if Valve is going to attempt a fix here, and what is be...

    • @unfa00
      @unfa00 4 місяці тому

      PS: MSAA / SMAA should help because alpha tested surfaces have edges that these AA techniques can resolve more detail about and average out the resulting opacity, giving best of both worlds.

  • @Exponaut_R-01
    @Exponaut_R-01 6 місяців тому +1

    Low shadow settings and MSAA enabled, two things a lot of people would avoid doing in CSGO, let alone CS2.

  • @drScorp1on
    @drScorp1on 6 місяців тому

    Ropz gonna switch his AA setting after this.

  • @jort93z
    @jort93z 5 місяців тому +1

    I don't think there is a way to fix this. People will just use the graphics setting that offer the best visibility, like in any game.

  • @neguro17271
    @neguro17271 6 місяців тому

    This reminds me of warzone 2, I had outdated drivers and for some reason that caused some stuff to dissapear for some frames (most of the time were ladders or some type of plataform) and sometimes I got kills by using this as some sort of "wallhack" xD

  • @NabsterHax
    @NabsterHax 6 місяців тому

    "I like my grills smooth and translucent" is now my tinder bio.

  • @maschinen181
    @maschinen181 6 місяців тому

    i was curious to what it would look like if u did the supersampling "aa" like you did in csgo

  • @Ritsukazed
    @Ritsukazed 6 місяців тому +1

    Title: CS2 is PAY TO WIN NOW
    Counter Strike Nexon: Studio: First time?

  • @frb13
    @frb13 6 місяців тому

    How anti-aliasing affects fps? Should I keep it off or x2 MSAA?

  • @Vanilla727
    @Vanilla727 6 місяців тому +2

    didnt know youtube updates the video titles as i you watch it lol

  • @uwunora
    @uwunora 6 місяців тому

    Is it really an issue to adjust the maps manually for this? Like you showed there's barely any place for this issue to show in proper play

  • @HeisenbergFam
    @HeisenbergFam 6 місяців тому +17

    Never thought Gabe Newell would stoop so low with anti aliasing glitch

  • @Terision
    @Terision 5 місяців тому

    Wasn't it the same in csgo with the vertigo example?

  • @sarimsalman2698
    @sarimsalman2698 6 місяців тому

    The inclusion of those AI images is the best! The CMAA images were particularly amusing.

  • @Woot-Zee
    @Woot-Zee 6 місяців тому +2

    As it should be! All playing with 240x120p minecraft resolution!

  • @WereCatStudio
    @WereCatStudio 5 місяців тому

    It's bugs like these that prevent me from reaching Gold Nova

  • @nuffsaid7759
    @nuffsaid7759 5 місяців тому

    I don't think they should just make shadows disappear in some parts but rework shadows in general so they're consistent

  • @epamasrala6
    @epamasrala6 6 місяців тому

    this was such a nice video i hope the everyone at valve saw it

  • @stickyskitch
    @stickyskitch 6 місяців тому

    This video explains the weird bing computer vaseline tweet

  • @playtimeplay4518
    @playtimeplay4518 6 місяців тому

    do the places in the game and angles actually occur in real games?

  • @TeraPixel
    @TeraPixel 6 місяців тому +1

    There's no real simple fix for this. With higher graphics settings you do more computation for more precision, no way around that if you are using a potato.

  • @hoovysimulator2518
    @hoovysimulator2518 6 місяців тому

    0:51 I love these AI images! lmao to that short cable

  • @benjaminzarkhin1293
    @benjaminzarkhin1293 6 місяців тому +1

    When graphical settings aimed at making the game look clear make the game look clear 😱😱😱

  • @ThelolipopCreeper
    @ThelolipopCreeper 6 місяців тому +1

    Do you no longer need to set Shadow Quality to High in order to properly see player shadows from indoor lights?

    • @MareksKing
      @MareksKing 6 місяців тому

      @@3kliksphilip I created an AI that could tell when I entered/left buildings to change shadow settings

    • @nobodynoone2500
      @nobodynoone2500 6 місяців тому +1

      @@MareksKing Sounds like a lot of overhead for little gain. Why not train it to dynamically alter settings as it deems them advantageous? Up the detail when still and sniping, lower it when rushing, change aliasing when there are known patterns to see thru, shadows when there are corners with light coming that way, etc. Sure you'd need a 2nd pc and would be fully cheating at that point but sounds interesting. In conclusion: I don't believe you.

  • @romaliop
    @romaliop 6 місяців тому

    Probably should just change the material to something either fully transparent or fully opaque.

  • @perkele1989
    @perkele1989 5 місяців тому

    Could be fixed by implementing a smarter mip filter for alpha textures.

  • @hd_y
    @hd_y 5 місяців тому

    this video is 4 days old why am i just getting the notification now?

  • @Robot404_
    @Robot404_ 5 місяців тому

    I'd say that but on vertigo needs to just be made opaque.

  • @StefanH
    @StefanH 6 місяців тому

    This is such a hard problem to fix where if i was in valve's shoes i'd probably just force min 2x msaa and call it a day :)

  • @hunzhurte
    @hunzhurte 3 місяці тому

    Note to self: Turn on MSAA when playing on Vertigo (never).

  • @kuklama0706
    @kuklama0706 5 місяців тому

    Gotta check those texture mipmapping flags.

  • @kornsuwin
    @kornsuwin 6 місяців тому

    the stuff that matters™

  • @angus5427
    @angus5427 6 місяців тому

    shadows needs to be on high for player shadows on top of the shadow cast you showed

  • @kngkunaat
    @kngkunaat 6 місяців тому +1

    00:50 as a 30+ year old divorced man I recently found out I always had trouble seeing through grills.

  • @lerebox
    @lerebox 6 місяців тому +2

    My integrated graphics can definitely handle this!