Right?! I was so excited when they announced the remaster only to play it and realize that they ripped the heart and soul from the game. This is it. This is what I needed ♥ I didn't think FFCC would ever receive the tlc it deserves, but the mad lads did it. ♥
Definitely. Not having your party in the same town and just being by yourself while traveling and in cutscenes is just awful and basically killed it for me. Can't wait to try this out.
Sadly it really isnt, the mgba implimentation still has some pretty noticable input lag and dropped inputs, as awful as the modern port is its still more consistent if you have someone who lives in the same country. Theres just too many factors of having 4 instances of mgba connecting with dolphin thats going to cause problems especially when taking online into consideration
The support for this emulator is beyond astonishing. I'll never be able to fathom how much work was put into this. The teaser for Gameboy player support was even crazier. I cannot thank the team and everyone else involved enough!
@@ScotsmanGamer DUUUUUUUUUUUUUUUUUUUUDE YOU LIKE GOT PRANKED BY THE GUYS THAT LIKE MADE THE THING FOR BEIN A JERK WOOOOOOOOOOAAAAAAAAAAAAAH AND YOU'RE LIKE KINDA FAMOUS NOW!!!!~!~!~!!~! OMG ROFL JK JK ILY !
Now next task is to add gameboy player support. And since the main dolphin team don’t even bother to do it anyway. Good luck to anyone out there trying to implement it!
Now I'm gonna be able to play four swords with my homies again, but this time without risking agglomerations, you guys are allowing people to connect once more by reviving these old games.
Dolphin and mGBA are both equally amazing! I just want to thank all the people who put their heart and soul into these emulators, it's because of their hard work and dedication that I can finally play FFCC with my fiancee once again. Also now I can finally play Four Swords, the one Zelda I never got to experience, so thanks for that as well!
@@lol-ih1tl Yeah but at that speed they're not gonna accomplish shit. Especially with OG Xbox where everything they have is like SSX tricky and Star Wars.
FINAL FANTASY YESSS THANK YOU!! I hope the word on this gets spread FAR AND WIDE this is amazing! I LOVED FFCC growing up with gameboys and friends and now we're older it's too hard to do that again and now we can! I used the older method with parsec and it was fun and okay but this is just amazing and perfect thank you!!
@@gaildot3482 uh yeah we used the internal dolphin multiplayer with FFCC had to change a few settings to get it to work had some issues with the first cutscene always freezing up at the beginning I think we used vulkan renderer and changed a couple of other settings but tbh I don't remember what those were. it was a little choppy but I think that was mostly due to my internet at the time if you have decent internet should work just fine.
From what I read in the article, the core in Dolphin still has e-Reader support, but it's not accessible from Dolphin's GUI. Since mGBA itself has the e-Reader functions available from its GUI and most of the stuff you can get from it is only usable on one of the systems, they're keeping TCP Link support so mGBA and VBA-M users can get something that needs both a GameCube link and an e-Reader without having to set up everything again in Dolphin.
Yes, e-reader does work. You just need to know to drag and drop the ereader files onto it. You can also use ereader with standalone, where it has a full GUI to help make the process easier to understand.
I've been attempting to play four swords online on and off using dolphin for years and today was the day we finally were able to do it on my birthday no less haha thanks for the sick update
@mohamed elsayed Yea thats 100% a configuration issue on your end. Dolphin is buttery smooth on all recent hardware. Cemu just doesnt have that many settings to tinker with so games tend to just work out of the gate. Where as with dolphin you actually have to make sure you have the correct settings for optimal performance.
ngl i never had a gameboy or any attachments for my gamecube or wii but the Dolphin has given me some great memories over the years along with the ability to keep playing my childhood games even if the physical games didn't outlive my youth. nice to see it's still being worked on and supported~
This is a huge step in Game Cube emulation! soon people will speedrun titles like wind waker with a GBA now, i think, jokes aside the team did superb on this good on you guys and girls for making games more accessible!
Such an amazing feat! Congrats to everyone involved. Is there any magic setting you activated in the Crystal Chronicles footage? The chalice radius is barely visible for me unless I force disable scaled EFB copies, which doesn't seem to be activated in your footage?
@@dolphinemuorg Thanks for clarifying! After digging a bit deeper it seems this dungeon specifically shows the radius properly, when others do not. Oh well, it's not that big of an issue in the end.
@@dolphinemuorg Sorry my reply was a bit vague. The issue only occurs with higher than native IR, causing the single pixel width radius line to turn sub-pixel sized. I'm not sure this is a rendering bug per se but only a by product? I can look into submitting a bug report if my assumption is wrong, but I don't have the hardware available right now to verify against.
Haven't seen that Pac-Man game in years, but thanks to dad I got to experience it with my Game Boy at the time. Amazing thing to be able to remember, so thank you.
Question. Can we now use Dolphin to play *just* gba games with online connectivity? Does this mean I can use Dolphin to play the *original* Four Swords gba game with friends through Netplay, for example? Or something like Kirby Nightmare in Dreamland?
I'm just imagining how an external device could be used to truly emulate the feeling of the GBA-GCN connectivity. I wonder if it'd be possible to use a smartphone/portable emulation device to act as a GBA to send and receive data from. Or if it'd be possible to do that with a homebrewed Switch running mGBA via RetroArch. I can only wonder, but it'd be sick to actually play GBA-compatible games using smartphones in lieu of GBAs for a fuller experience!
Unfortunately, in order to defeat the latency problem of GBA GCN communication, you must be running Dolphin on the same device as the GBA. Netplay works in this case because we can run Dolphin and the GBAs on every device and instead push the latency onto inputs instead of GBA GCN communication.
I have many memories of having Four Swords Adventures nights crammed into my one friend's miniscule basement, using an eclectic collection of original GBA's and SP's, having to plug in adapters and swap batteries, and the strange mix of official and knock-off GCN -> GBA cables we used. We could spend a half-hour on a single screen because my one friend got off on being an asshole and never cooperating with proceeding to the next screen. This was even years and years after the Wii was a thing, yet we still got a kick out of each person having their own view on their controller that was an entirely separate console from the one connected to the TV. And now I can do it with them online. This is gonna be great.
i was trying to setup this for a few hours. but all i can see is a black screens on gba. i tried to launch gba bios but still nothing. can someone explain how to setup it. Edit: you need to put gba bios to Documents\Doplphin Emulator\GBA
yes thank you! god why can't the link to an official quick guide or something! there's nothing on this feature outside this video and a blog post that's insanely long and may or may not have this mentioned. Do a quick how to somewhere! Great work but only goes so far when I can't figure out how to do it.
I just realized the Tingle Tuner was basically a prototype for the Wii U gamepad and Wink Waker HD doesn't function much differently with the GamePad. Kind of amazing
@@yarmannen The Game Boy Player was an accessory that attached to the bottom of a GameCube and let you play Game Boy, Game Boy Color, and Game Boy Advance games on a TV. It was not emulation; it contained an actual GBA circuit board. It also required the use of a particular GameCube disc. ua-cam.com/video/XqcE7D2f2FI/v-deo.html
How do you get this screen layout where the GBA is in the top right next to the dolphin emu in one single window? (btw I tried OBS but the GBA instances are just black screens)
The work you all put into this has been astounding! I can't thank you enough for giving us all an outlet to relive our childhoods, especially to this extent! And pardon me for asking but do you think it's plausible to perform link cable functionality with smartphone emulators like MyBoy! and Pizza Boy on Android or GBA4iOS?
If you combine this with Parsec in your mobile device you could have the closest to a real GBA/GameCube experience (notice the small size of the screen in a phone as you compare with a GBA, similarities are obviously there)
when i saw a friend post this in a discord i thought it was meaning support for a real GBA connectivity using the GBA controller adapter :( sadly skimming over the blog post it seems only improvements to the GBA emulator connectivity
This is incredible. I can finally play four swords with my siblings! I am curious about one thing, though: Is there any support for a fullscreen option with the main screen and smaller GBA screens (sort of what is displayed in the video showcase with the pure black space around the screens). I'm trying to avoid having the desktop in the background and burn-in on my TV.
Hey I'm trying this out and when I started it I got the error GBA failed to open Bios from C:users/user/OneDrive/Documents/Dolphin Emulator/GBA/gba_bios.bin. I updated from an old version of dolphin and haven't changed any of the files. Also when I go to look at the bin file from configuration and hit open with out clicking on anything it says the .bin file doesn't exist. Also Beyond Melee works on this version, cool.
Sweet! This might be too soon to ask but if GBA integration is possible, is DS integration on the cards next for Wii games that supported it like Pokemon Battle Revolution, Final Fantasy Crystal Chronicles: Echoes of Time, Geometry Wars Galaxies, WarioWare DIY Showcase, etc?
Dolphin's emulation of IOS DS connectivity features is very limited at this time. A few months ago, we added very, very, very, very basic support for DS broadcasting in order to make Driver: San Francisco not crash, since it broadcasts without asking and crashes if we don't do the bare minimum. However, it's not hooked up to anything that a DS emulator could listen to. It's also just not very well researched. While we of course want to emulate DS connectivity as well, to say it's in the early stages of consideration might be too ambitious, unfortunately.
Any chance you might emulate the GB player soon? Might be interesting to have a sort of pseudo GB player mode for the GBAs to have rumble support for homebrew and such. Unknown how it works according to GBAtek though.
This is absolutely incredible but one question for the dev team or anyone who is familiar with this emulator: Is it possible to go full screen on dolphin along side with mgba just like the layout in this video?
does mGBA have support for the gamecube gba link cable to be used on a nintendo wii in order to transfer the Pokemon GBA Event Distributions ROMs onto a retail USA/EUR/JPN cartridge (instead of using a GBA flashcart)?
Cool. But I'm having trouble with the Pokemon Bank. It doesn't acknowledge my save on Ruby/Sapphire and makes a new one, thinking I'm not in a pokemon center. It works on the previous method.
I have 3 controllers connected to the GBA integration. The game and emulator recognize this, but it's not allowing for any inputs. I'm not sure what else to try to fix this problem. No guides seem to exist on how to set up the games, or fix this problem.
Can someone please explain how to set it up like this video where the gba screen is to the side? If I full screen dolphin, my game is always centered so I have black bars on both sides instead of one. I need the bar on one side to place the gba screen
a few complaint's for dolphin 5.0. 1. engine kinda off on shake and tilt. 2. shake does not function well in a few game's needing nunchuck. 3. Controls are confusing in gamecube 4. player 2 is not set up yet gamecube is. fix these for dolphin 6.0.
Know this is old and i most likely wont get a reponse, but does this also mean you can finally play it on netplay? or something close it it? I remember me and a friend of mine tried to emulate one mGba on his laptop so we wouldnt application focus issue where only the focused mGBA window would work. we got it "working" but the small delay we got from having two ethernet cables between us caused MAJOR lag in the game, most likely to desynch. What I would want is to be able to play coop with a friend but from another room.
Hello. So here is my issue. I've configured everything as properly explained, meaning gamecube game and also gba rom, I run then the gamecube game as suposed and aparently everything goes smooth and perfectly. But the point is I cannot interact with my gba game as far as I try. I have checked the controller configuration on the dolphin gamepad section and it seems that everything is in order, in this case, wii-u to gamecube adapter as main controller plugged on port A, and keyboard being the controller for the integrated gba this time conected to port B. It seems that some extrange imput bugg is going on and I must admit i am not an expert at all. Any kind of help will be extremely apreciated. Thank you in advance.
If there was an update you could call 6.0 it's this one
Emulated Crystal Chronicles is a better port than the official one lmao. Outstanding work.
Right?! I was so excited when they announced the remaster only to play it and realize that they ripped the heart and soul from the game. This is it. This is what I needed ♥ I didn't think FFCC would ever receive the tlc it deserves, but the mad lads did it. ♥
Definitely. Not having your party in the same town and just being by yourself while traveling and in cutscenes is just awful and basically killed it for me. Can't wait to try this out.
Erm actually it’s not a port
Sadly it really isnt, the mgba implimentation still has some pretty noticable input lag and dropped inputs, as awful as the modern port is its still more consistent if you have someone who lives in the same country. Theres just too many factors of having 4 instances of mgba connecting with dolphin thats going to cause problems especially when taking online into consideration
The support for this emulator is beyond astonishing.
I'll never be able to fathom how much work was put into this. The teaser for Gameboy player support was even crazier. I cannot thank the team and everyone else involved enough!
We thought we were the only ones who cared about the GBPlayer, but it seems everyone wants it.
@@dolphinemuorg I can indeed say, there are many of us
@@dolphinemuorg is it available on android or PC only? If it's PC only do you have any plans to make it available on android?
@@Kambyday Late reply but Dolphin is fully supported on Android :)
@@dolphinemuorgI can't wait
I HAVE BEEN WAITING A DECADE FOR THIS
I am literally tearing up, this is so cool
We all are. We all are.
I'VE BEEN WATINIG ON KIDS TO STP OVER USUING CAPS MY WHOLE LIFE!
@@ScotsmanGamer YOU'LL HAVE TO KEEP WAITING FOR THAT. WE CAN ONLY DO SO MUCH.
@@ScotsmanGamer DUUUUUUUUUUUUUUUUUUUUDE YOU LIKE GOT PRANKED BY THE GUYS THAT LIKE MADE THE THING FOR BEIN A JERK WOOOOOOOOOOAAAAAAAAAAAAAH AND YOU'RE LIKE KINDA FAMOUS NOW!!!!~!~!~!!~! OMG ROFL JK JK ILY !
Me too, have been wanting to play 4 swords adventures for so long
You did it, you absolute mad lad! You did the impossible! You're the best!!
Now next task is to add gameboy player support. And since the main dolphin team don’t even bother to do it anyway. Good luck to anyone out there trying to implement it!
@@buizelmeme6288 Did you not see the teaser at the end of the article?
@@dolphinemuorg I saw after I watched the video but I forgot to edit my comment here.
I hope you’re not joshing with me...
@@buizelmeme6288 That's right, they made it up specifically to josh you.
@@highestsettings bruh, that's sad... :(
Now I'm gonna be able to play four swords with my homies again, but this time without risking agglomerations, you guys are allowing people to connect once more by reviving these old games.
Oh. My. God.
This.
Is.
INSANE
I HAVE UNDERESTIMATED THE POWER OF DOLPHIN
Dolphin and mGBA are both equally amazing! I just want to thank all the people who put their heart and soul into these emulators, it's because of their hard work and dedication that I can finally play FFCC with my fiancee once again.
Also now I can finally play Four Swords, the one Zelda I never got to experience, so thanks for that as well!
huge shoutout to the developers behind these projects that work their hardest to preserve what the big corporations left to die.
@@lol-ih1tl ?
@@lol-ih1tl ohhh ok
@@lol-ih1tl Really? I thought it was all of them
@@lol-ih1tl Yeah but at that speed they're not gonna accomplish shit. Especially with OG Xbox where everything they have is like SSX tricky and Star Wars.
The absolute madmen. They went ahead and did it. This is amazing on so many levels for the preservation of videogames. Thank you so much.
This is incredible. Never thought the gba connection would be automated like this.
This makes me feel so nostalgic. You guys are amazing, Dolphin is such a good emulator.
Amazing! Hope you get around with adding Triforce support in the future.
FINAL FANTASY YESSS THANK YOU!! I hope the word on this gets spread FAR AND WIDE this is amazing! I LOVED FFCC growing up with gameboys and friends and now we're older it's too hard to do that again and now we can! I used the older method with parsec and it was fun and okay but this is just amazing and perfect thank you!!
How did you get this to work? Did you do everything via Dolphin?
@@gaildot3482 uh yeah we used the internal dolphin multiplayer with FFCC had to change a few settings to get it to work had some issues with the first cutscene always freezing up at the beginning I think we used vulkan renderer and changed a couple of other settings but tbh I don't remember what those were. it was a little choppy but I think that was mostly due to my internet at the time if you have decent internet should work just fine.
You've built in the GBA core?
That's insane
Quck question here: does it work with e-reader stuff?
From what I read in the article, the core in Dolphin still has e-Reader support, but it's not accessible from Dolphin's GUI. Since mGBA itself has the e-Reader functions available from its GUI and most of the stuff you can get from it is only usable on one of the systems, they're keeping TCP Link support so mGBA and VBA-M users can get something that needs both a GameCube link and an e-Reader without having to set up everything again in Dolphin.
Yes, e-reader does work. You just need to know to drag and drop the ereader files onto it. You can also use ereader with standalone, where it has a full GUI to help make the process easier to understand.
@@dolphinemuorg So any controller can be used as a GBA link? Also can this feature be used fullscreen without mgba on the right?
@@gundum1o1 By default it seems to actually open the GBA in its own window.
@@josephwilson3180 and any controller can be used to emulate the link cables???
Amazing! The amount of progress that has been made in emulation has been astounding!
I've been attempting to play four swords online on and off using dolphin for years and today was the day we finally were able to do it on my birthday no less haha thanks for the sick update
Good Job , this is one of the biggest strides in wii/gamecube emulation in quite a while
Absolutely AMAZING. Fantastic job to the Dolphin team. Thanks for your hard work!
this is the best Nintendo emulator in my opinion
The best emulator ever
@@lol-ih1tl yeah. I have retro arch on xbox and i hope to there can be improvements to sonic colors since it stutters alot lol
@@lol-ih1tl an emulator that focuses on 2D games is more accurate? damn
@@GreenSwede yes and if it wasn't for some scummy assholes it would be even better, but thanks to those we can't never have nice things...
@mohamed elsayed Yea thats 100% a configuration issue on your end. Dolphin is buttery smooth on all recent hardware. Cemu just doesnt have that many settings to tinker with so games tend to just work out of the gate. Where as with dolphin you actually have to make sure you have the correct settings for optimal performance.
It's amazing how very niche features that devs wouldn't really port over are being preserved.
This is gonna make it so much easier to setup with friends.
ngl i never had a gameboy or any attachments for my gamecube or wii but the Dolphin has given me some great memories over the years along with the ability to keep playing my childhood games even if the physical games didn't outlive my youth. nice to see it's still being worked on and supported~
Truly amazing work. I'll stand in the corner and cry for the day we get VR integration on a new build.
Another absolutely awestrucking achievement, holy crystals... xD
You guys never cease to amaze.
Finally, but my dream is still the same, to connect 4 android phones to Dolphin and use them as gba for Four Swords Adventures
This is a huge step in Game Cube emulation! soon people will speedrun titles like wind waker with a GBA now, i think, jokes aside the team did superb on this good on you guys and girls for making games more accessible!
Damn, does this mean 4 player multiplayer is a go go baby?
YES!
Such an amazing feat! Congrats to everyone involved.
Is there any magic setting you activated in the Crystal Chronicles footage? The chalice radius is barely visible for me unless I force disable scaled EFB copies, which doesn't seem to be activated in your footage?
It was run under the default settings at 3x internal resolution. Nothing special.
@@dolphinemuorg Thanks for clarifying! After digging a bit deeper it seems this dungeon specifically shows the radius properly, when others do not. Oh well, it's not that big of an issue in the end.
@@gandisu If there is a bug with rendering, be sure to report it somewhere so we can look into it.
@@dolphinemuorg Sorry my reply was a bit vague. The issue only occurs with higher than native IR, causing the single pixel width radius line to turn sub-pixel sized. I'm not sure this is a rendering bug per se but only a by product? I can look into submitting a bug report if my assumption is wrong, but I don't have the hardware available right now to verify against.
Haven't seen that Pac-Man game in years, but thanks to dad I got to experience it with my Game Boy at the time. Amazing thing to be able to remember, so thank you.
That is phenomenal work! I can't wait to use this feature when I eventually get my gpu
Impressive. Probably the most impressive thing pertaining to emulation I've seen yet.
Is that Carl kamina lmao
Final fantasy crystal Chronicles and 4 swords adventures was fun to play like this I miss these days
Question. Can we now use Dolphin to play *just* gba games with online connectivity? Does this mean I can use Dolphin to play the *original* Four Swords gba game with friends through Netplay, for example? Or something like Kirby Nightmare in Dreamland?
No it doesn't work
Oh, ok. It would be an awesome addition but not gonna complain. This is already a really cool project! Can't wait to see what'll happen next!
@@marsdouze the gba core dolphin is using will eventually support online multiplayer so just use standalone mGBA
You never fail to amaze me
the Dolphin team is full of mad lads, cheers
Congrats to the dolphin team
I'm just imagining how an external device could be used to truly emulate the feeling of the GBA-GCN connectivity. I wonder if it'd be possible to use a smartphone/portable emulation device to act as a GBA to send and receive data from. Or if it'd be possible to do that with a homebrewed Switch running mGBA via RetroArch. I can only wonder, but it'd be sick to actually play GBA-compatible games using smartphones in lieu of GBAs for a fuller experience!
Unfortunately, in order to defeat the latency problem of GBA GCN communication, you must be running Dolphin on the same device as the GBA. Netplay works in this case because we can run Dolphin and the GBAs on every device and instead push the latency onto inputs instead of GBA GCN communication.
You can use the TCP GBA protocol that's still supported, but you'll be subject to the jank that entails.
I might play the GameCube version of Wind Waker again just for the GBA features. I never got to try that as a kid.
Just be warned that Tingle asked you to do some pretty messed up stuff, like blow up the jail on Windfall Island.
@@dolphinemuorg Sounds awesome, actually, haha
@@dolphinemuorg But that's where the tasty mushrooms grow!
This is a great feature and I’m glad to hear it went in its way to becoming for dolphin
Thank you for all the hard work. Love you guys over at Dolphin
I have many memories of having Four Swords Adventures nights crammed into my one friend's miniscule basement, using an eclectic collection of original GBA's and SP's, having to plug in adapters and swap batteries, and the strange mix of official and knock-off GCN -> GBA cables we used. We could spend a half-hour on a single screen because my one friend got off on being an asshole and never cooperating with proceeding to the next screen. This was even years and years after the Wii was a thing, yet we still got a kick out of each person having their own view on their controller that was an entirely separate console from the one connected to the TV. And now I can do it with them online. This is gonna be great.
Absolute legends
Damn guys, you suprise me everytime, y'all are amazing as always
i was trying to setup this for a few hours. but all i can see is a black screens on gba. i tried to launch gba bios but still nothing. can someone explain how to setup it.
Edit: you need to put gba bios to Documents\Doplphin Emulator\GBA
yes thank you! god why can't the link to an official quick guide or something! there's nothing on this feature outside this video and a blog post that's insanely long and may or may not have this mentioned. Do a quick how to somewhere! Great work but only goes so far when I can't figure out how to do it.
This is beyond magical!
You are fantastic people
This is awesome, great work
The mGBA team must be honoured to have their emulator used here!
I just realized the Tingle Tuner was basically a prototype for the Wii U gamepad and Wink Waker HD doesn't function much differently with the GamePad. Kind of amazing
I actually started crying once i saw sonic adventure 2 gba connect, my childhood i spent 2001 to 2009 playing one that game
You guys are really doing the lord's work, this is some phenomenal shit
Just a little more and we'll be able to use the Game Boy Player
Game Boy Player?
@@yarmannen The Game Boy Player was an accessory that attached to the bottom of a GameCube and let you play Game Boy, Game Boy Color, and Game Boy Advance games on a TV. It was not emulation; it contained an actual GBA circuit board. It also required the use of a particular GameCube disc.
ua-cam.com/video/XqcE7D2f2FI/v-deo.html
This is gonna be fantastic for the steam deck! 😈
Although I question how im gonna somehow have enough controls on the machine for both consoles?
How do you get this screen layout where the GBA is in the top right next to the dolphin emu in one single window? (btw I tried OBS but the GBA instances are just black screens)
this
@@NuGlasses THIS.
Oh I love that its self contained!
The work you all put into this has been astounding! I can't thank you enough for giving us all an outlet to relive our childhoods, especially to this extent!
And pardon me for asking but do you think it's plausible to perform link cable functionality with smartphone emulators like MyBoy! and Pizza Boy on Android or GBA4iOS?
If you combine this with Parsec in your mobile device you could have the closest to a real GBA/GameCube experience (notice the small size of the screen in a phone as you compare with a GBA, similarities are obviously there)
Oh you might need a virtual second screen mobile Parsec can connect to
Oh yeah, this is big brain time
UA-cam! You did well recommending me this
when i saw a friend post this in a discord i thought it was meaning support for a real GBA connectivity using the GBA controller adapter :( sadly skimming over the blog post it seems only improvements to the GBA emulator connectivity
GBA Netplay is seriously impressive to have!
truly doing gods work!!! 🙏🙏🙏
This is incredible. I can finally play four swords with my siblings!
I am curious about one thing, though: Is there any support for a fullscreen option with the main screen and smaller GBA screens (sort of what is displayed in the video showcase with the pure black space around the screens). I'm trying to avoid having the desktop in the background and burn-in on my TV.
One of the sexiest updates as off yet
You guys are amazing holy shit.
1:37 The PAC-MAN annoucer sounds just like Mario.
Because it is
Hey I'm trying this out and when I started it I got the error GBA failed to open Bios from C:users/user/OneDrive/Documents/Dolphin Emulator/GBA/gba_bios.bin. I updated from an old version of dolphin and haven't changed any of the files. Also when I go to look at the bin file from configuration and hit open with out clicking on anything it says the .bin file doesn't exist. Also Beyond Melee works on this version, cool.
You need a GBA bios for the Integrated GBA.
FSA Online.
My heart... can't take it!
It's so beautiful!
Awesome stuff. Is the gba window in fullscreen an option in the emulator settings?
thank goodness it makes separate windows for the gba, literally perfect
Sweet! This might be too soon to ask but if GBA integration is possible, is DS integration on the cards next for Wii games that supported it like Pokemon Battle Revolution, Final Fantasy Crystal Chronicles: Echoes of Time, Geometry Wars Galaxies, WarioWare DIY Showcase, etc?
Dolphin's emulation of IOS DS connectivity features is very limited at this time. A few months ago, we added very, very, very, very basic support for DS broadcasting in order to make Driver: San Francisco not crash, since it broadcasts without asking and crashes if we don't do the bare minimum. However, it's not hooked up to anything that a DS emulator could listen to. It's also just not very well researched. While we of course want to emulate DS connectivity as well, to say it's in the early stages of consideration might be too ambitious, unfortunately.
Any chance you might emulate the GB player soon? Might be interesting to have a sort of pseudo GB player mode for the GBAs to have rumble support for homebrew and such. Unknown how it works according to GBAtek though.
They are going to do it!
The Dolphin article ends with a teaser for it.
Cool but why i cant download the emulator in my redmi note 8
Hmm, what about Mario Golf connectivity since all it does "If I'm correct" is to transfer the Boy and Girl Characters into Toadstool Tour.
Every game was tested to work.
Loading Neil and Ella into Toadstool Tour and earning EXP there works fine.
The link protocol is emulated properly, so everything should work.
2:35 Swampet my boi!
Great Job, looks awesome
Dude.
6.0 is gonna be a friggin beast.
Can I do this on Android?
This is absolutely incredible but one question for the dev team or anyone who is familiar with this emulator:
Is it possible to go full screen on dolphin along side with mgba just like the layout in this video?
That's what we need. I don't think we currently can, as far as I can tell
You guys really are the CHADs of emulation
Wow, a built-in gba? now, that looks pretty cool.
Thank you Dolphin Emulator!
Blue & Red: PURPLE! PURPLE! PURPLE!
**gets blown up**
Purple: your money will be so great!
does mGBA have support for the gamecube gba link cable to be used on a nintendo wii in order to transfer the Pokemon GBA Event Distributions ROMs onto a retail USA/EUR/JPN cartridge (instead of using a GBA flashcart)?
Is there a guide to set it up?
This is works the gameboy player?
Cool. But I'm having trouble with the Pokemon Bank. It doesn't acknowledge my save on Ruby/Sapphire and makes a new one, thinking I'm not in a pokemon center. It works on the previous method.
I have 3 controllers connected to the GBA integration. The game and emulator recognize this, but it's not allowing for any inputs. I'm not sure what else to try to fix this problem. No guides seem to exist on how to set up the games, or fix this problem.
Can someone please explain how to set it up like this video where the gba screen is to the side?
If I full screen dolphin, my game is always centered so I have black bars on both sides instead of one. I need the bar on one side to place the gba screen
Hey how did you guys get the MGBA window in fullscreen?
a few complaint's for dolphin 5.0.
1. engine kinda off on shake and tilt.
2. shake does not function well in a few game's needing nunchuck.
3. Controls are confusing in gamecube
4. player 2 is not set up yet gamecube is.
fix these for dolphin 6.0.
This is simply awesome!
Goated emulator and dev team
Know this is old and i most likely wont get a reponse, but does this also mean you can finally play it on netplay? or something close it it? I remember me and a friend of mine tried to emulate one mGba on his laptop so we wouldnt application focus issue where only the focused mGBA window would work.
we got it "working" but the small delay we got from having two ethernet cables between us caused MAJOR lag in the game, most likely to desynch.
What I would want is to be able to play coop with a friend but from another room.
I just have one question, is the auto updating working? I can’t download the new update past 5.0 - 14569
Does 'netplay' means that you can play without parsec? Or you still need it in order to play with friends online? Thanks
Hello. So here is my issue. I've configured everything as properly explained, meaning gamecube game and also gba rom, I run then the gamecube game as suposed and aparently everything goes smooth and perfectly. But the point is I cannot interact with my gba game as far as I try. I have checked the controller configuration on the dolphin gamepad section and it seems that everything is in order, in this case, wii-u to gamecube adapter as main controller plugged on port A, and keyboard being the controller for the integrated gba this time conected to port B. It seems that some extrange imput bugg is going on and I must admit i am not an expert at all. Any kind of help will be extremely apreciated. Thank you in advance.
this is amazing
n00b here, how do you get the games to display full screen like that without the border it looks so clean!
Thank you JMC!