Outer Wilds - Blind Playthrough - 03 - Trying to Find the Sunless City

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 15

  • @ShmuPixel
    @ShmuPixel 4 місяці тому +6

    Examples of typical Outer Wilds moments people can have in their Outer Wilds bingo card:
    - "Where is my ship?" ✅
    - Crushed to death by raising sand ✅
    - Overshoot your destination ✅ ::)

  • @ShmuPixel
    @ShmuPixel 4 місяці тому +2

    The ship refusing to lock on a target is a common bug, luckily it's also very easy to fix: you can simply unplug/replug your gamepad and it should work again. Usually it fixes the issue for the current session only, so if you have to restart the game or reboot your PC for any reason you may also have to reapply the fix. You can also try changing the hotkey for 'lock on' (in the game settings) to something else, then reassign it to whatever you like (this is mostly for when you're playing on keyboard while the gamepad is unplugged, as the issue can also happen with no gamepad currently active).

  • @rob-rendell
    @rob-rendell 4 місяці тому

    12:03 "Ok... match velocity. Match velocity!" - you match velocity with whatever you're locked onto, and you didn't have either of the Twins selected here. If nothing is selected, I believe the "match velocity" button will match the Sun's velocity.
    13:10 The autopilot does have its foibles, but it very useful for getting places. The main trick with getting somewhere with Newtonian space flight is that you have to spend the same amount of time decelerating as you spent accelerating, and the autopilot can pick that switch-over moment pretty reliably.
    14:25 Hah, I've never seen that from this perspective before.
    15:58 "Ok, how do we detect Ghost Matter again? I don't recall." - since you already learned this, and have just forgotten: you can see Ghost Matter with a camera, like the one on your scout.
    18:00 "Ok, there's four [pages] here, I'm glad I noticed that. I hope I didn't miss any on previous recordings" - I'm pretty sure this is the first time you've encountered multi-page writing in one of these spinning devices, as opposed to the curved writing on walls etc. Also, as you saw at the start of this episode, the ship log has its orange asterisk and "there's more to explore here" if you're missing any important log entries, so if you do ever miss anything in your playthrough the log will help guide you back there to fill in the gaps.
    25:26 "That was awful" - when the foley guy does their job too well 😬
    31:55 Interestingly, I think this is the same place you ended up at 24:36 running along the surface of the sand in the mostly-filled tunnels, but you didn't know to go behind the falling sand column against the wall.
    35:31 "Oh no!" looks directly at live trees a few steps away "where's oxygen?"
    53:36 Just one more loop!
    56:54 "... part of my video-gamer brain wants to go 'Oh, they're telling me *not* to go there? Surely there's something there!'" - this game is actually pretty honest about that. The developers talk about the trend in games to force the player to "mow the grass", i.e. search behind every bush and break every pot in order to get the good stuff. They didn't want this game to be like that, so e.g. the areas of planets without anything to find are fairly plain and uninteresting-looking, rather than covered with random foliage or clutter which might tempt you to try searching it exhaustively only to find nothing.
    1:01:28 HUD marking for Scout pointing desperately upwards.
    1:05:58 Shortcut unlocked!
    1:10:17 Just one more loop!
    1:11:08 "Why am I not able to lock on here?" - oh, damn, that bug bites again. It happens if you're using a controller and you alt-tab out of the game. The fixes are to either click in the game with the mouse, or as you discovered, unplug and re-plug your controller.
    1:14:54 I mean, you didn't really need to go underground to get to the giant gravity cannon on the surface 😆
    1:18:58 Don't forget that your signalscope has a zoom function, which is useful for both getting a closer look at something in the distance, and directing the audience's attention to something you want to highlight.
    1:21:04 "I recalled a Nomai shuttle from the Interloper... don't know how I would know that." - the ring near the gravity cannon said "shuttle is on the comet", and Clary's recording also talks about investigating the comet.

    • @Raddy2Framez
      @Raddy2Framez  4 місяці тому +1

      Thank you for reminding me about ghost matter!
      I didn't realize you would have to spend the same amount of time decelerating as accelerating in space, but that makes sense.
      The sound design in Outer Wilds has been fantastic, even in those terrible moments 🙃
      Good to know about the game designers not wanting to waste the players' time.
      Thank you for your insights and thanks for watching!!

  • @leandrohsilveira
    @leandrohsilveira 4 місяці тому

    That was incredible. The guy shot himself into space from the gravity cannon and got a nice comeback approach to the twins but missed it because he got distracted trying to shoot the scout into the sun...
    Me desperately looking at the UI "Quantum shard cave 400m"

    • @Raddy2Framez
      @Raddy2Framez  4 місяці тому

      I'm going to try being more aware of the UI 😅

    • @leandrohsilveira
      @leandrohsilveira 4 місяці тому

      @@Raddy2Framez dont worry who played this game and never done something like that before. hahaha

  • @scottroot7245
    @scottroot7245 4 місяці тому

    Glad you're enjoying the game so far. Just FYI, the game doesn't really explain the UI or control elements very well. If you'd like a brief explainer to make some aspects less frustrating, let me know. No spoilers of course. If you'd prefer to figure it out on your own, all good as well, as it's not too hard to pick up on them if you're observant enough.

    • @Raddy2Framez
      @Raddy2Framez  4 місяці тому

      I think I'm picking them up moderately okay... But if there are some tips and advice that can help (without spoilers), I'm all ears.
      I think I can definitely pay better attention to some of (if not all) of the UI elements. The path tracker in the bottom right corner for example. 😅

    • @scottroot7245
      @scottroot7245 4 місяці тому

      @@Raddy2Framez
      Health Bar
      The silhouette in the top left is your health bar, when it's fully red, you're dead. You can replinish your health by using a med pack in the ship, or eating a perfectly cooked marshmallow.
      Jet Pack
      In the pre-flight checklist settings, you can change the jet pack to auto boost anytime you press R2 rather than pressing X. The jetpack boost meter is to the right of your fuel meter. When it hits 0%, you can no longer boost. The meter replenishes rapidly when you are standing on solid ground.
      Scout Launcher
      You can switch the scout launcher to snapshot mode using left or right on the d-pad. This mode allows you to take pictures directly in front of you without launching your scout.
      Signalscope
      White signals are on the same planet as you, red signals are on distant planets.
      Lock On
      Locking on to an object will display information about your relative velocity. Your distance and speed relative to the object are listed to the right. Blue means you are moving towards the object, red means moving away. The white arrows indicate your relative velocity in the x-y dimensions. The larger the arrow, the more relative velocity. When the white arrows dissappear you are moving directly towards/away from the object.
      Auto Pilot
      Auto Pilot flies you directly towards your lock on destination, it will not avoid objects in the way.
      Ghost Matter
      If you're confused about navigating ghost matter, there is a tutorial in the village.

    • @Raddy2Framez
      @Raddy2Framez  4 місяці тому

      ​@@scottroot7245 Ah, the benefits of a perfectly cooked marshmallow!
      Thank you for the tips! In particular the tips for the scout snapshots and auto pilot not avoiding other objects.

    • @ShmuPixel
      @ShmuPixel 4 місяці тому +1

      @@Raddy2Framez Also, about trees and oxygen, if you look on the left side of your cockpit there's a funny little poster that tells you about them. It's easy to miss but there are a few tips like this on the walls of your ship.

    • @rob-rendell
      @rob-rendell 4 місяці тому +1

      I personally find the auto-boost setting to be problematic, because you only have a limited amount of boost when thrusting upwards, so I like to control when it's used. Also, on small bodies like the Attlerock, it tends to yeet you into space. YMMV
      The ship's auto-pilot not avoiding other obstacles is what I alluded to when I said it "has its foibles" 😁 Slate actually says in one of the early conversations you can have with them (which I think is unavailable in your game now you're a few loops in) that for the next ship they build, they're working on adding auto-pilot obstacle avoidance. They then add "Uh, sorry." That's as much of a warning as you get that the auto-pilot in your ship doesn't have that, and just blindly heads towards your lock-on target without regards to what might be near you (while it aligns your velocities) or in between you and your destination (while accelerating towards it or firing retro-rockets). The auto-pilot is still very useful once you learn to work with its limitations, though.