Coding Adventure: Boids

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 1,8 тис.

  • @jamesmnguyen
    @jamesmnguyen 5 років тому +4793

    When you combined the boids and underwater marching cube projects. My mind got blown.

    • @Sparrow420
      @Sparrow420 5 років тому +155

      all that's left now is to put this water/fish system into the eco system he did.

    • @SplashProductions556
      @SplashProductions556 5 років тому +76

      I said out loud "Thats so fucking cool!"

    • @bsicyaroix
      @bsicyaroix 5 років тому +19

      Then you definitely will like ABZU game.

    • @ap1evideogame44
      @ap1evideogame44 5 років тому +34

      @@Sparrow420 I think he could make CoD Ghosts now, he has fish ai!

    • @ohboy1113
      @ohboy1113 5 років тому +8

      I would buy that no cap.

  • @brandongreenland9632
    @brandongreenland9632 3 роки тому +1301

    "Me and the Boids at 2AM" was literally the first thing that popped into my head.
    Jokes aside, it looks fantastic!

    • @pikachu-jf2oh
      @pikachu-jf2oh 3 роки тому +1

      Or maybe you copied

    • @grownman9984
      @grownman9984 3 роки тому +11

      @@pikachu-jf2oh or maybe this is the original

    • @devesh7582
      @devesh7582 3 роки тому +12

      @@grownman9984 or maybe this is the simulation

    • @RASD87
      @RASD87 3 роки тому +6

      Actually watching this at 2am

    • @felipegutierrez3477
      @felipegutierrez3477 2 роки тому

      @@RASD87 2,05

  • @artem_hilia
    @artem_hilia 5 років тому +3219

    Ok, now this series is really turning into Subnautica development

    • @KjipGamer
      @KjipGamer 5 років тому +104

      This goes faster though

    • @WildAnimalChannel
      @WildAnimalChannel 5 років тому +95

      Making the game is the easy part. The hard part is the other 99%.

    • @tomohawkfive
      @tomohawkfive 5 років тому +18

      I really really like this comment

    • @andimakes
      @andimakes 5 років тому +8

      @@tomohawkfive i like it too

    • @bobobenniify
      @bobobenniify 5 років тому +11

      I truly apreciate this picture (your profile image) very, very, very much.

  • @haph2087
    @haph2087 4 роки тому +2509

    Would that be called "Obstacle Aboidance"?
    I'll let myself out.

    • @benardnguyo6817
      @benardnguyo6817 4 роки тому +132

      @Haph try and aboid making such dad jokes in the future.

    • @arnav9009
      @arnav9009 4 роки тому +57

      @@benardnguyo6817 Ha, his jokes are so bad, his mind must be a boid.

    • @Squishy_yhsiuqS
      @Squishy_yhsiuqS 4 роки тому +84

      boids will be boids...

    • @azaroma
      @azaroma 4 роки тому +10

      Don't let the door hit you on the way out.

    • @NStripleseven
      @NStripleseven 3 роки тому +1

      H

  • @Rafale25
    @Rafale25 5 років тому +3466

    Me and the Boids, watching a new great Coding Adventure

    • @SkylerMaki
      @SkylerMaki 5 років тому +13

      lmao

    • @EctoMorpheus
      @EctoMorpheus 5 років тому +72

      Cracking open a cold one with the boids

    • @Elliot.2591
      @Elliot.2591 5 років тому +19

      You watch that new amazon prime series, “The Boids”?

    • @Rafale25
      @Rafale25 5 років тому +4

      UGE Those Twitch ads are so annoying

    • @Elliot.2591
      @Elliot.2591 5 років тому +2

      Rafale25 I binged it all it’s a good show. Flixtor.to is a website like Netflix but has EVERYTHING YOU COULD EVER WANT. I bought vip for rlly cheap.

  • @6Twisted
    @6Twisted 4 роки тому +472

    I love how you can put a few simple instructions into a computer and get something complex in return.

    • @DBR9009
      @DBR9009 3 роки тому +57

      "simple instructions"

    • @Jack-cw8bw
      @Jack-cw8bw 3 роки тому +22

      That's emergence for ya

    • @N3onDr1v3
      @N3onDr1v3 3 роки тому +17

      Emergent behaviour is almost always amazing

    • @basicallybrand
      @basicallybrand 3 роки тому +12

      Try doing it yourself. IT'S NOT SIMPLE.

    • @marcospatricio8283
      @marcospatricio8283 2 роки тому +4

      @@basicallybrand Specially if you remove some degrees of abstraction. The generation of points (the first part of the video) is rather simple in C. Try making that in assembly. Or take a look at how the video card interprets them. Making something complex from the most simplified instructions is the bloody purpose of computers.

  • @Danidev
    @Danidev 5 років тому +3233

    That's so cool! Math and nature is crazy man, damn

    • @SebastianLague
      @SebastianLague  5 років тому +345

      Thanks Dani! :) Yeah that stuff boggles the mind

    • @ullwy9269
      @ullwy9269 4 роки тому +26

      Dani?

    • @ullwy9269
      @ullwy9269 4 роки тому +3

      Martino Ericsson ik

    • @Adamimoka
      @Adamimoka 4 роки тому +16

      Hi Dani you got me into coding and I’ve watched nothing but coding for days. :)

    • @xcxp3226
      @xcxp3226 4 роки тому +6

      WOAH IT'S THE REAL DANIIIIIIIIIIIIIIIIIIIIIIIIIIII

  • @OutlawJackC
    @OutlawJackC 5 років тому +1158

    i could do this in my sleep
    i learned ' print("Hello world") ' yesterday so im pretty much a expert

    • @jasondeng7677
      @jasondeng7677 4 роки тому +107

      stop flexing on everyone 😭

    • @BeardedButter
      @BeardedButter 4 роки тому +42

      Ikr made a calculator... pretty much a god now

    • @nathann1445
      @nathann1445 4 роки тому +92

      @@BeardedButter I made a calculator in python that makes sence at the time.
      I remade it after I mastered python and it wont work

    • @TheAtlasRises
      @TheAtlasRises 4 роки тому +10

      @@nathann1445 lol

    • @RegahP
      @RegahP 4 роки тому +2

      bro how

  • @daniausimon8674
    @daniausimon8674 5 років тому +2138

    This sphere raycast system using fibonacci sequence blew my mind, this is really awesome and very well explained ! Great series, please continue like this !

    • @SebastianLague
      @SebastianLague  5 років тому +77

      Happy you enjoyed it :D

    • @DrOptix
      @DrOptix 5 років тому +23

      @@SebastianLague Chapeau for your great explanations. I don't know why I feel that those coding explorations are actually really great dev logs and we may get a kick ass game after a while! Keep up the excellent work. I'm learning a ton from you and you inspire me to learn even more on my own.

    • @wupsje1
      @wupsje1 5 років тому

      Yeah i’d love a more elaborate video on that!

    • @zedfalcon6972
      @zedfalcon6972 5 років тому

      @@SebastianLague I saw something similar a while back, ua-cam.com/video/rwV_dAlWWnw/v-deo.html video titled "N Equidistant Points on a Sphere"

    • @parasiticangel8330
      @parasiticangel8330 5 років тому +1

      Should have just used spherical coords-choose angle1, angle2

  • @bleepboop
    @bleepboop 5 років тому +2373

    "I don't need math, i want to make games" :D

    • @TheAero1221
      @TheAero1221 5 років тому +237

      \*creates entire physics model\*

    • @TheAero1221
      @TheAero1221 5 років тому +17

      @Holy Spiritual Practices Good to know. Imma keep it the way it is though, so people understand your comment.

    • @Selestrielle
      @Selestrielle 5 років тому +32

      Tbf I make games and I'm completely lost with the above.

    • @Yamyatos
      @Yamyatos 5 років тому +15

      @Holy Spiritual Practices It's not commented out tho. It's two nested opened multi-line comments... so this is not even the comments' final form!

    • @blasttrash
      @blasttrash 5 років тому +6

      @@TheAero1221 backslashes? guess you are a diehard windows fan lmao. :P

  • @TheBrotherhoodofCadendale
    @TheBrotherhoodofCadendale 5 років тому +794

    When you realize "boid" is just "bird" being spoken in a new jersey accent

    • @TonyWhitley
      @TonyWhitley 5 років тому +73

      Spring is sprung, the grass is ris.
      I wonder where the boidies is?
      The boids are on the wing.
      Now isn’t that absoid?
      I always tort the wing was on the boid!

    • @notsure1969
      @notsure1969 5 років тому +8

      Jersey birds are just pidgeons with bad attitudes.

    • @kinker31
      @kinker31 4 роки тому +2

      You catch on quick.
      Eggs?
      What about the eggs?
      Plastic!
      Yes, plastic, in whatever color you can think it!

    • @chessboy00
      @chessboy00 4 роки тому +1

      Craig Reynolds said the term is a contraction of birdoid... boid!

    • @easydarkunity9781
      @easydarkunity9781 4 роки тому +2

      Let the boidies hit the floor!

  • @xianchen1935
    @xianchen1935 3 роки тому +82

    3:25 I can't get over how you drew this phi so beautifully

  • @cartelrusso5992
    @cartelrusso5992 5 років тому +124

    I like how you explain the algorithm in every video so enyone can implement it in any language (dx, opengl, vulkan ...) or engine.

  • @lewisnorth1188
    @lewisnorth1188 Рік тому +25

    I love that the fish move out of the way when you get close to them

  • @SaadTheGlad
    @SaadTheGlad Рік тому +50

    I just noticed that your editing is absolutely masterclass. The effort put in to have what you say sink in to what we see is commendable. You're the best Sebastian Lague.

  • @SkyTheLeafeon
    @SkyTheLeafeon 5 років тому +121

    You're like the 3blue1brown of coding.
    You explain everything in a manner that can be understood very easily, and I like that.
    3blue1brown does math, while you do code.

    • @LabGecko
      @LabGecko 3 роки тому +3

      Bob Ross + 3B1B + Code
      Edit: Although 3B1B is kind of Bob Ross + Math, and (good) code includes math anyway, so I guess we can remove that overlap.

    • @writethatdown100
      @writethatdown100 2 роки тому

      @@LabGecko I feel like coding train is more like Bob Ross

  • @scattershotshow
    @scattershotshow 5 років тому +65

    This is one of your best videos! The step-by-step visualizations as you implement each part of the code is seriously next level, and makes these really complex ideas far more palatable.
    Can't give enough praise for your work on this format. It's seriously fantastic. Keep up the awesome work!
    Also didn't realize you had a Patreon. Please give it a shout out in your next video so people know they can support you. Im signing up right now.

  • @altaudio555
    @altaudio555 5 років тому +522

    You should add an enemy (e.g. shark?) like the rabbits and the foxes

    • @altaudio555
      @altaudio555 5 років тому +5

      Xaracen for sure but if that would it would be mad

    • @Yamyatos
      @Yamyatos 5 років тому +23

      @@xaracen7207 Not so sure about that. While it would eat quite a bit of performance, it should be doable on a decent computer if optimized accordingly. He does most things on the GPU since he learned about compute shaders, however there are also ways to utilize the CPU efficiently. The rather newly introduced Burst Jobs in Unity for example. Not only are they a comparably easy (and completely safe) approach at multithreading, the speedups are also pretty ridiculous. We are talking in the regions of factor 10-50x speedup. Properly utilizing the CPU with burst jobs, plus the GPU with compute shaders, would definitely allow for a pretty darn complex simulation to run smoothly. How complex or how smooth exactly will depend on the hardware, as always.

    • @DouglasEKnappMSAOM
      @DouglasEKnappMSAOM 4 роки тому +2

      @@Yamyatos Really it would not be that intensive. The eroded terrain would be baked. The bot code could be done with collision spheres triggering the code.

    • @ethanolcarbonyl4025
      @ethanolcarbonyl4025 4 роки тому +3

      Im not an expert in programming but i think that that would be easy... you just need to program the sharks to avoid obstacles and catch the nearest boid (group of things) and program it to do at random time

    • @official-obama
      @official-obama 3 роки тому

      Add shark hunger systems

  • @mystisification
    @mystisification 5 років тому +432

    This is so cool, do you have plan on brining the boids, worlds and ecosystem together to create a little planet ? Thanks for your work

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 5 років тому +18

      Maybe add even "land boids)

    • @FlyingDominion
      @FlyingDominion 5 років тому +2

      @@gustavowadaslopes2479 Or rabbits and foxes.

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 5 років тому +12

      @@FlyingDominion They felt kinda stiffy compared to the boids.
      I guess if they get slightly deeper behaviors (camouflage, hiding and maybe tracking/smelling.

    • @memeymeemerson5426
      @memeymeemerson5426 5 років тому +4

      @@gustavowadaslopes2479 I would love to see the ecosystem expanded on with more realistic behaviors.

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 5 років тому +4

      @@memeymeemerson5426 Yeah.
      I think seeing some sort of "ecosystem" for a game or simulation game being done animal by animal followed not only by evolution but also by new behaviors implemented and new environments.
      It would be like seeing a documentary about evolution on earth, but being able to use completely new environments and systems, while keeping everything considerably simple and engaging.

  • @Breadzticks
    @Breadzticks 3 роки тому +25

    When you make cool lookin stuff like this, make the showcase at the end longer please. The serene visuals and music were kickin, wish i could have watched that for a minute or 3.

    • @ThePond2023
      @ThePond2023 2 роки тому

      I wanted more of that end also, the stuff he makes is amazing.

  • @krisztiannagy4953
    @krisztiannagy4953 5 років тому +66

    Fun fact: the original Half-Life game includes a boids implementation. It can be seen in a scripted sequence as flying critters in Xen.
    If you search UA-cam for "half-life boids" the first video shows this.

    • @carlosmspk
      @carlosmspk 4 роки тому +4

      Yeah but they went with the "leader" approach, which is not as realistic. Still, great stuff to watch

  • @grandmajojo5211
    @grandmajojo5211 4 роки тому +4

    Is nobody gonna talk about how mesmerizing it is. It looks like a school of fish.

  • @JohnMcChungus
    @JohnMcChungus 5 років тому +50

    I love these videos, I learn so much neat stuff from them! This is my favourite coding series, I can't wait to see what's next.

  • @qm3ster
    @qm3ster 5 років тому +80

    5:32 - God DAMN
    When that distribution got corrected, I FELT that!

  • @bensmith9253
    @bensmith9253 5 років тому +29

    This video is FANTASTIC .
    Thank you so much for what you do!
    LOVE your work.

  • @Visigoth_
    @Visigoth_ 5 років тому +10

    I really *REALLY* like the way you present what's going on in these videos (I'm not a programmer, and my math skills absolutely suck - but even I'm able to follow along with your logic progression).
    This is awesome!

    • @whoisj
      @whoisj 5 років тому

      As a person who makes their living writing software professionally, I feel the need to tell you that programming is more about solving logic puzzles than about having solid math skills.

  • @Craig_Anderson
    @Craig_Anderson 5 років тому +221

    The auto-generated subtitles at 0:05: "I'd like to play around with some boys"
    Well ok then

  • @EnraEnerato
    @EnraEnerato 4 роки тому +3

    Those fishes behavoir patterns look suprisingly real, this is rather fascinating!

  • @Adrian_Fleck
    @Adrian_Fleck 5 років тому +214

    best, do you want to make an erosion video in voxel space ?? would be super cool

    • @micaiahstevens8840
      @micaiahstevens8840 5 років тому

      I may be off, but that is what his underwater scene was all about. Maybe your asking for a different technique.

    • @PKMartin
      @PKMartin 5 років тому +17

      @@micaiahstevens8840 As I recall the terrain in the underwater scene just comes from using marching cubes to render a surface on some 3d perlin noise. Erosion is a technique for modifying terrain using simulated weathering processes to generate features that you don't see in pure noise-derived terrain (like sharp mountain ridges and valleys)

    • @micaiahstevens8840
      @micaiahstevens8840 5 років тому +1

      Awesome thanks PKMartin. He did make an erosion video, but with meshes not voxels as well. NOT say I don't want more videos from Lague hehe!

    • @peterroe2993
      @peterroe2993 5 років тому

      And the natural selection simulation built into the fish boids.

  • @flaagan
    @flaagan 3 роки тому +17

    It would be interesting to see how the behavior changed if you added a predator with its own set of instructions and had the boids add in some sort of "avoid getting eaten" rule to their existing rules.

  • @trjrMedia
    @trjrMedia 5 років тому +31

    the underwater exploration at the end looked super relaxing, i'd probably buy it if you added a few more features and sold it for like $10

    • @JNCressey
      @JNCressey 5 років тому +8

      Looks like a good candidate for VR.

    • @geoffcunningham6823
      @geoffcunningham6823 5 років тому +8

      Get Subnautica - it's awesome.

    • @noamweiss2244
      @noamweiss2244 5 років тому +2

      Something like this? media.giphy.com/media/2xEAuD1mqqjk7ul1Pp/giphy.gif
      Beyond Blue is an underwater exploration game releasing this year on PC, Xbox1, PS4, and on Apple Arcade, if all goes well :)
      Come follow us on twitter.com/BeyondBlueGame
      (I can't speak to the actual price, probably a bit more than $10 but less than full priced)

    • @jamesmnguyen
      @jamesmnguyen 5 років тому

      @@geoffcunningham6823 Yeah, but the simple graphics are really refreshing.

  • @breezingwing7513
    @breezingwing7513 5 років тому +66

    COD: *Revolutionary Fish AI!*
    ...
    Sebastian Lague: *Three lines of code*

    • @jabruli
      @jabruli 3 роки тому +1

      Came to the comments looking for this... To make it look even more real just add a huge repulsive force whenever something big happens in the game like shooting or so...

  • @timecubed
    @timecubed 2 роки тому +3

    It's so fascinating to see little tiny cones swimming in air.

  • @cinnamon9390
    @cinnamon9390 4 роки тому +6

    None of the senior thesis presentations I saw (before lockdown) were as interesting or as well done as this... and it looks like you make these videos super regularly. Subbed!

  • @GiannyDev
    @GiannyDev 5 років тому +16

    Amazing video Sebastian. Flocking behavior is really an interesting subject. This leads to an Emergent behavior... How an object can react exclusively to its neighbor behavior. Awesome as always!

  • @Music7Ada
    @Music7Ada 4 роки тому +5

    I just watched a man man virtual fish and honestly, amazing doesn’t begin to describe this.

  • @cakeboy6422
    @cakeboy6422 Рік тому +4

    I may be a 7th grader but that won't stop me from trying to understand These equasions.

  • @keithin8a
    @keithin8a Рік тому

    14 years ago, I tried creating a modified boids system with different personalities which affected the cohesiveness of the flock. It worked perfectly apart from the obstacle avoidance and now you may have given me the ability to close that chapter of my life!

  • @dan0_0nad76
    @dan0_0nad76 4 роки тому +8

    I think I've just watched the coolest thing of my life.

  • @VankashTV
    @VankashTV 4 роки тому

    i appreciate the color alignment of the background to the youtube dark background color

  • @ebreiny
    @ebreiny 5 років тому +3

    I love watching these videos as it greatly inspires me to continue working on my projects and to get coding and learning more. Keep up the incredible work!

  • @DrDandD
    @DrDandD Рік тому +1

    Thank you, this was very helpfull in creating my own collision detection system for fish ai "not boids just singular fish"

  • @Aoredon
    @Aoredon 5 років тому +16

    I'm really happy that you're back, can't wait to watch this :)

  • @zaraf
    @zaraf 3 роки тому +2

    This is one my favorite coding adventure episode! It is just so satisfying to watch a computer simulate real life to such precision.

  • @sergeboisse
    @sergeboisse 3 роки тому +3

    Creating and evenly distributed set of points inside a disk is called phyllotaxis. Here is a javascript function that returns a function that gives the coordinates of the ith point in a phyllotaxis, ensuring that each point is separated from its neighbors by a distance d:
    function phyllotaxis(d) {
    var theta = Math.PI * (3 - Math.sqrt(5));
    return function(i) {
    var r = d * Math.sqrt(i), a = theta * i;
    return [
    r * Math.cos(a),
    r * Math.sin(a)
    ];
    };
    }
    // enjoy !

  • @Kanfutizer
    @Kanfutizer 3 роки тому

    I'm blown away by how you even find a point to start and then come up with the maths to do it

  • @OrangeC7
    @OrangeC7 5 років тому +6

    This is remarkably good for simulating fish! How interesting!

  • @techgamer1597
    @techgamer1597 4 роки тому +1

    Sebastian really makes some interesting and cool videos and makes them look easy using Unity which everyone can get for free. Much respect for this guy.

  • @tfrascaroli
    @tfrascaroli 5 років тому +173

    aaaaand 3 lines of code later it looks like magic, again. Why can't I code like that?!?!!?

    • @individuotipo
      @individuotipo 5 років тому +31

      I think it is not about the code itself, but what he was coding. His starting point was a paper. His coding is beautiful, but the idea of coding a studied behavior is even better.

    • @bobshoaunng2038
      @bobshoaunng2038 5 років тому +6

      Because if your code is well written in the first place, adding new features can be just as simple as adding couple of lines

    • @micaiahstevens8840
      @micaiahstevens8840 5 років тому +13

      NOT to discredit Sebastian amazing work, but some of this is well documented code, he is adding his own flare for SURE. That's why its simple yet elegant its like taking 10 sebastians and making amazing code. He listed out some of their names. Including the original author of the Boids code. Almost like the author of Cellular life. IE the Game of Life, by Conway I think.

    • @pearz420
      @pearz420 5 років тому +5

      probably too much grovelling and not enough study

    • @tfrascaroli
      @tfrascaroli 5 років тому +5

      Sure, I get all of your comments. I'm a programmer myself, and we regularly code from papers (specially geometry stuff). But still, the fact that you can put < 50 LOC and get schools of fish freaking floating around your marching cubes terrain and avoiding your submarine... well, that's something else.

  • @lickow3820
    @lickow3820 2 роки тому

    Bro i just love this channel, for just few days i have learned some goegraphy,coud placement and fluid movment, how birds tend to form shapes, how was terrain formed, how does many cool ways of solving some programing problems work, lots of simulations on some math problems, and sooo on in just few days and it was all while showing us how to program all that and implement into a game, and all this was soooo iterestingly expalied that even i with adhd was soo drawn to his channel more that i would have been to some series, and i nearly forgot electronics how gates work how pc works how graphics card work and not just that but showed you how he learnd it so you can too and show you how to do it your self step by step, i mean im just blown out how usefuul would it be for children to learn from you cuz this whould be perfect knowlage for futre kids.

  • @marklondon9004
    @marklondon9004 3 роки тому +9

    I read somewhere that each bird only needs to be aware of 7 nearest neighbours. They probably estimate to remove the blind spot, too.

  • @michaelbeeler7461
    @michaelbeeler7461 4 роки тому

    I have always been fascinated by boids and recently became enamored with spatial partitioning techniques. Great video

  • @Arnatious
    @Arnatious 5 років тому +3

    Definitely try using a discretized vector field for performance gains - divide the space into voxels/pixels and assign a vector to each voxel. Each entity goes to neighboring voxels and adds a vector from the center of that voxel to itself, with magnitude falling off with distance. When a boid tries to find its neighbors, it subtracts its own field from the global field and averages the vectors of its neighbors. This gives a nice "pheromone" style approach like in ant colony simulations.

  • @thellamacorn8902
    @thellamacorn8902 5 років тому +1

    The underwater scene you made at the end was so amazing! Even though it was just a simple and not very detailed map and some simple fish it really did feel like you were underwater! Amazing!

  • @matthewspencer6669
    @matthewspencer6669 5 років тому +14

    Whenever I watch Sebastian I realize I am a trash programmer.
    But what I have to remember is that Sebastian is world-class. It's like comparing yourself against Usain Bolt in running. Strive to be the best you can be and learn from giants, but don't compare yourself.

    • @GezGean
      @GezGean 5 років тому +5

      What I exactly feel :(

    • @simonisenberg4516
      @simonisenberg4516 2 роки тому +2

      There is no linear scale of how "good" a programmer is. We're all made up of different strengths and weaknesses and tendencies. Sebastian has a very inquisitive and creative mind that drives him to dive deeper into lots of little aspects as many would and finding fun new experiments on the side. And he has(or rather takes) the luxury of having time and allowing himself to go off on tangents which often are rewarded with deeper understanding or snippets that can be used later or for something different or inspire a whole new project.
      I don't know what his job is or how much "professional" development he does but in some regards he might be considered a "bad" programmer. When he doesn't stick to a deadline, the scope get's bloated, maybe he has a difficult time concentrating on the task at hand, his code, while creative and doing what it should, may not fit well with others from a team or cohere to certain standards, might lack motivation when the project isn't challenging or interesting. There's just so many aspects and different coders are better suited for different tasks. Find your niche and strengths and decide if you really want to earn money with it or rather try to keep the passion alive as a hobby. Not that it's impossible to work on a passion project and make money with that but that's the holy grail of most professions or activities. Like right as I bought my first DJ equipment, I decided I never wanted to do that for money despite investing money into it. (actually DJed two weddings of family/friends, swearing never to do so again after both :D )

    • @hejsandu1215
      @hejsandu1215 2 роки тому

      @@simonisenberg4516 I'm honestly saving this for when I need it, nicely explained!

  • @ashwinitakane7417
    @ashwinitakane7417 4 роки тому

    Wow you didn't just made voids you actually gave them a purpose and a meaningful one at that.......Genius

  • @aikatheshibainu3994
    @aikatheshibainu3994 5 років тому +4

    Damm your coding skills are amazing! My favorite unity related channel on UA-cam 👏

  • @stomachcontentz
    @stomachcontentz 4 роки тому

    Outstanding work. Your humility makes trying this myself infinitely less intimidating. Thanks for taking the time to make these videos Sebastian.

  • @AceTheBlue
    @AceTheBlue 5 років тому +66

    I must confess that thanks to you I have a newfound love and passion for using Unity and Compute Shaders for my simulation projects.
    If I may make a suggestion, would it be possible for you to go back to your planet generation code but maybe add a tectonic plates simulation to see how the planet would change its shape with time?

    • @leecaste
      @leecaste 5 років тому +2

      WTF?! yesterday I was thinking exactly the same after watching those same videos. This would add another layer of realism to procedural planet generation. 🤤

    • @AceTheBlue
      @AceTheBlue 5 років тому +2

      @@leecaste I wholeheartedly agree! Though from the few papers I've read regarding that, it seems quite convoluted.

  • @jimraynor3767
    @jimraynor3767 2 роки тому

    First time watching I thought this goes way over my head, but after watching again and pausing at key times I got it. Great video and explanation.

  • @rutgertenbrinke7827
    @rutgertenbrinke7827 5 років тому +7

    I got distracted at 3:30 by the mesmerizing way the vortex moved

  • @guylianwashier4583
    @guylianwashier4583 4 роки тому +1

    I don't know why, but when you said you were going to swim with the fishes, and the video cut to you actually swimming with them I felt an immense sense of hapiness. This is a very nice video, keep it up!

  • @akenny4308
    @akenny4308 4 роки тому +4

    8:10 if I could bottle up the feeling of excitement, pleasure, and satisfaction I got when this part came on, I’d be a millionaire. Seriously, well done

  • @11WicToR11
    @11WicToR11 3 роки тому

    99% of youtubers: sit with camera and mic for 10 minutes and talk about things other people do, cut it, stonks
    this guy: codes thing i would be proud of creating in a year (c++ novice here) and he just shows it like its no big deal
    we live in a society ...

  • @KsizaBoid
    @KsizaBoid 4 роки тому +8

    Damn. It took me 12 years to find out.
    But now I finally know the meaning of half of my nickname.

  • @mehdimo6306
    @mehdimo6306 4 роки тому

    maaaan you are the boss !!! Haven't seen anything rapped up that clean before !! thanks for being there !!! 🙌🏽🙌🏽🙌🏽🙌🏽

  • @weckar
    @weckar 4 роки тому +6

    I come back here every few months just to hear Seb say 'boiiids'.

  • @adammontgomery7980
    @adammontgomery7980 3 роки тому

    This is definitely the coolest mix of art and technology around. I don't think I would have thought to put those two projects together. It's obvious once you've done it, though I think you deserve credit for that apart from the whole.

  • @levifzephyr
    @levifzephyr 3 роки тому +8

    Hi @Sebastian, don't know I you ll read this, but I just loved the ending, going from completely off track abstract Fibonacci sphere to... Actual usage for fish behavior! Just drop my jaw! I loved both the idea and the result.
    Enjoy your deep sea journey :)
    🕊️ => 🐟 🐠 !? 🤯 ... 😍

  • @maify13
    @maify13 3 роки тому +1

    Very nice. I find very amazing that you can combine Math and nature. It seems so fun and interesting to watch you.

  • @thegreatwarrior1239
    @thegreatwarrior1239 5 років тому +9

    Hey its Cod Ghost and we want our fish AI back.

  • @CommieG
    @CommieG 4 роки тому +1

    I don't have a clue what's going on but I'm loving every second of it.

  • @exenerate6407
    @exenerate6407 5 років тому +283

    How do you even come up with these things? Like, you start with a known example of individuals moving together in groups(boids), and end up with something that can be used as a 3D pathfinding solution.

    • @programereniscool
      @programereniscool 5 років тому +71

      I did a Game Development study in Amsterdam and we covered most of these things (apart from the ecosystem). Next thing would be a particle-based fluid simulation. If you have an interest in this kind of topic you quickly find these fun challenges. He does go really in-depth into the topic which makes it really cool!

    • @tushargupta764
      @tushargupta764 5 років тому +4

      @@programereniscoolwhere to find these fun challenges

    • @programereniscool
      @programereniscool 5 років тому +16

      ​@@tushargupta764 Unfortunately, school is a big factor. Teachers really think their courses through. You can look for it yourself. If you see something interesting try to make it yourself. I personally really like optimizing, rendering and voxels. So now I am building my own game framework in C using Vulkan and Octrees. If I learn something new I apply it to this playground. Now you got to decide for yourself and create time to do some fun things that keep you motivated. Why did you get into programming in the first place? What inspired you?

    • @kaksspl
      @kaksspl 5 років тому +2

      @@programereniscool What if someone wants to learn it all but can't go to programming school?

    • @programereniscool
      @programereniscool 5 років тому +22

      @@kaksspl You can always learn by just doing. The hard part is figuring out what to learn next and to stay updated. Personally, if you are really serious about it you can check out the Open Source Computer Science Degree (github.com/ForrestKnight/open-source-cs ). This page has a lot of different courses that you can follow or you can use it to find out what courses you should know more about. Hope this helps a little!

  • @AissurDrol
    @AissurDrol 5 років тому

    Not sure why this popped up in my recommendations, but it's actually very useful to me. I haven't looked up coding or math videos in a very long time, but today I'm doing some programming on a project involving lighting and the point distribution stuff will be very helpful to me. Thanks for uploading!

  • @boredman4687
    @boredman4687 5 років тому +3

    I swear Sebastian. You could recreate the universe if you tried.
    Make a randomly generated spherical planent (which you've done), add an also randomly generated ocean (also done) apply Darwinism to the fish you've made. Calculate your rain water erosion with real time clouds and plop a third person character on said planet.
    Combine all the things you've already done and you've got a game far better than all those AAA games. Make it an Rpg simulation game charge $20 and you'd make millions.
    You've been my coding hero since High school. Keep at it, your videos always make my day :)

  • @geraldlouis5099
    @geraldlouis5099 5 років тому

    Wow, you have no idea how seeing these two projects together felt great. I dont know if you had that in mind from the beggining of this project, but it really adds up to the channel. Please continue building things that go along with those two.

  • @123eee555
    @123eee555 5 років тому +10

    That raycasting object avoidance solution seems really performance intensive
    I wonder if there is a better way

    • @ThePC007
      @ThePC007 5 років тому +4

      Maybe you could loop through all nearby objects (using the spacial partitioning scheme shown in the video) and just calculate the distance and angle towards their center?

    • @bigboobmasterbaiter69
      @bigboobmasterbaiter69 4 роки тому

      more intense than twice your existence

    • @bearwynn
      @bearwynn 4 роки тому +3

      @@ThePC007 looping is pretty intensive, the less you can do the better.
      The best solution for performance is to calculate the raycast vectors at the start, so that you only ever have to calculate the directions once.
      Then, whenever a boid checks for a direction it's not doing all the turn fraction stuff and instead is just looping through an array of vectors.
      You can also adjust how many directions would be generated at the start if you wanted a less detailed obstacle avoidance, decreasing the amount each one would loop.
      The most performance intensive part other than calculating neighbours is actually iterating through each boid and applying their new movement vector.

    • @ThePC007
      @ThePC007 4 роки тому +2

      @@bearwynn If you use the partitioning scheme the looping shouldn't be _that_ intensive and depending on how you store the coordinates of the boids (preferably in an array consisting of only the coordinates themselves (and not a pointer to their object or anything)), then you could loop through them with very few cache misses, which would make it pretty fast. Calculating their distance and angle should be fast as well, since (I believe) you could even drop the square root part of the distance formula entirely.

    • @hi_im_a_kookie
      @hi_im_a_kookie 4 роки тому +1

      There aren't many optimizations if we want to keep using rays in a classic "does the ray hit the triangle" way.
      But in this case we don't really care about precise surface collisions, just a rough idea of whether or not e.g a random background fish is about to swim through a wall or something. So we can optimize this significantly by by precomputing a 3D grid or octree and simply marking a given cell as solid or empty. Now we only need see if a vector passes through any solid cells, which is much easier than looking for ray-triangle intersections.
      Of course, once we have a simple integer-aligned grid like this, we can make a bunch of additional assumptions and optimizations. But I'll leave this as an exercise for the reader.

  • @AlexeyFilippenkoPlummet
    @AlexeyFilippenkoPlummet 5 років тому

    The last scene is so aesthetically beautiful. It's also worth noting that all my favourite zones in WoW are underwater.

  • @rubenleejohnsen2037
    @rubenleejohnsen2037 5 років тому +9

    I love your visual studio colour theme! Which one is it?

  • @florianestour3233
    @florianestour3233 5 років тому

    I don't know what is better : Your animations and teaching, or your ideas and skills. Anyway, you are really smart and entertaining ! I really enjoy your genius videos !

  • @Blaxpoon
    @Blaxpoon 5 років тому +9

    5 episodes later: recreating the entire Earth

    • @shifanahmed3990
      @shifanahmed3990 4 роки тому +1

      this comment aged well

    • @l0k048
      @l0k048 4 роки тому

      @@shifanahmed3990 indeed xD

  • @xX_dash_Xx
    @xX_dash_Xx 4 роки тому

    For anyone who downloaded his project file and is wondering how to make objects be targets for the boids to follow, I have a quick way of doing it:
    1. Edit BoidManager.cs so that somewhere above the Start() function you write "public Transform target_;". This will act as the game object the boids are attracted to and aim for constantly.
    2. In the BoidManager.cs, change the foreach loop in the Start() function to "b.Initialize (settings, target_);". Now the boids have an initial and constant target once they awake.
    3. Don't forget to drag a GameObject from the unity editor window to the newly created target_ slot in the script component in the inspector. I think the GaemObject can be anything, but I tested it with a template sphere and a custom character and both worked.

  • @jay-tbl
    @jay-tbl 4 роки тому +10

    Coding Adventure Guy: I want to program many individual objects to move around the field as if they were alive.
    Coding Adventure Guy, 2 minutes later: haha spirals

  • @AdamRasmussenAstronaut
    @AdamRasmussenAstronaut 5 років тому

    Frankly, I had no idea what the hell you were talking about... but it was incredible to watch you explore and experiment until you got to the solution you were looking for. Great job, great content. Keep it up!

  • @ruinsage2677
    @ruinsage2677 5 років тому +11

    I'm gonna stea- COUGH COUGH I mean cop- COUGH COUGH I mean look into this on my own and make my personal* implementation.......

    • @genericytprofile852
      @genericytprofile852 5 років тому +6

      Well I mean most coders aren't afraid to say they borrowed a few ideas from here and there. Especially if it's free to use. Why build say an entire system from scratch when someone has already done the feature you want?

    • @ruinsage2677
      @ruinsage2677 5 років тому +2

      @@genericytprofile852 true, but it's also bad practice to copy entire sections without understanding them ;)

  • @scoopdasauce4825
    @scoopdasauce4825 5 років тому

    I have been watching since your grade 12 project in 2015 your such an inspiration to me

  • @mememememememan7401
    @mememememememan7401 4 роки тому +5

    Me and the boids :

  • @irregular1430
    @irregular1430 4 роки тому

    I remember that when this video came out it was what introduced me and finally helped me understand rays in coding and stuff. This is still so cool to watch!

  • @officiallyRitterLost
    @officiallyRitterLost 5 років тому +3

    Usually when watching these videos, I do not understand half of what he says. Does it get better over time?
    Still, they are very interesting to watch.

  • @cmdrnbsp7132
    @cmdrnbsp7132 4 роки тому

    As someone who doesnt code or do any game development, this was fascinating. Great video!

  • @calvin311222913
    @calvin311222913 4 роки тому +5

    0:13
    No one:
    Touhou players: put their cursor on the screen and start dodging

  • @minorseven8134
    @minorseven8134 Рік тому

    Very inspiring to watch + cool result + cute dog profile picture = perfection.
    Thanks for creating this

  • @landru27
    @landru27 5 років тому +5

    As soon as you said "a nice irrational number" at 3:01, I thought instantly of this Numberphile video : ua-cam.com/video/sj8Sg8qnjOg/v-deo.html
    There is an immense overlap between this aspect of your direction-picking function and that video. And, the Golden Ratio is in fact *the most* irrational number, and that Numberphile video explains exactly why (watch all the way to the end). I'm mentioning it because of your clearly evident joy becoming sidetracked by the beauty of the underlying math. (100% with you on that, by the way!) Cheers!

    • @karolakkolo123
      @karolakkolo123 4 роки тому

      That's exactly the video I thought about lol that was one of the best Numberphile videos imo

  • @jan-pi-ala-suli
    @jan-pi-ala-suli 9 місяців тому +1

    boid is my new favorite word. yes, it beats pnuemenoultramicroscopicsilicovolcanoconiosis

  • @maugre316
    @maugre316 3 роки тому +3

    5:44 looks like the start of some pretty cool spiral galaxy rendering. Maybe a future part of your solar system series?

  • @klauspeter2199
    @klauspeter2199 3 роки тому

    Every time I watch one of these videos I feel like everything I've coded so far is only scratching the dust layer on top of everything math and computers have to offer

  • @mreverything7056
    @mreverything7056 4 роки тому +8

    People who watch JoJo already knowing about the golden ratio: The kool kidz

    • @kyle_mk17
      @kyle_mk17 4 роки тому

      ua-cam.com/video/tLyRpGKWXRs/v-deo.html

    • @seniorvenusdigital3904
      @seniorvenusdigital3904 4 роки тому +1

      normal people who already know about the golden ratio because its the most common ratio in nature and commonly taught: shut up you are special for watching a shitty anime

    • @user-db2dx8pf9y
      @user-db2dx8pf9y 3 роки тому

      @@seniorvenusdigital3904 tell us why jojo is shitty

  • @xxxtencioncord6074
    @xxxtencioncord6074 5 років тому

    The final result was incredibly similar to the real thing.... wow. Your videos are incredibly inspiring.

  • @themichaelconnor42
    @themichaelconnor42 4 роки тому +5

    I just realized "boids" is supposed to be "birds" bit with a Jersey/NY accent

  • @WooSup111
    @WooSup111 4 роки тому

    the triangles look just like a group of fishes looks amazing