Not in Gen 3! STAB moves were invented in Diamond and Pearl. In ADV Mons had to use HIDDEN POWER as their STAB because they just got no moves and because no Phys-Sp split. (Kinda embarassing I know but the Gen 3 overrating and Gen 4 hate seems to continue! Thanks Jimothy Cool!)
great video again MrKev, some informations i'd like to add and thought of while listening: - heracross is a pretty good sleep talker right now, typing allows it to check loom and guts+the nature of the pokemon makes it a good one at that - when hariyama came to light, one of its popular move was hpflying as a check to heracross in milotic sands - machamp speed stat ought to be highlighted more, it's really what separates it from hariyama, one great niche that's being exploited right now is that its terrific when paired with agipass zapdos, outspeeding the fastest pkmns in the tier at +2, something hari can't do
Hell yeah time to listen to my favorite adv boomer talk about niche parts of competitive pokemon for an hour! (No disrespect if it sounds that way, really like your vids)
Amazing videos man, these really make me want to start playing ADV. Your analysis of how the metagame has continued to develop in ways to bring these previously undervalued Pokemon to the table again, and your analysis of situations within battles where these Pokemon can shine, is really amazing. Keep up the great work!
Have you ever considered making a video on Superman teams ? Since there isn’t much information on forums it would be cool to get some tips on building those types of teams
I really like how distinct each fully evolved fighting type mon is in gens 3-4. The various speed tiers they all have, the unique defenses of guys like Hariyama and poliwrath, the unique offensive potential of something like Blaziken, the utility of Breloom's spore; Hitmonlee, Primeape, and Heracross's different reactions to various forms of status ailments. Then gen 4 has the faster guys that can attack well from both sides like Luc and Ape. It's really neat to me.
ik this is a 3 year old vid but ive been using poliwrath a ton lately in ou and i find it really nice to have something to swap into most water types and threaten to bulk up/belly drum. its not the best mon but it works for my teams well. HP bug can also smack celebi, and most players dont respect it and leech seed on it.
Tbh if you wanna make it a little more viable while still committing to fighting spam then adding a pursuit user is great. Works especially good in gen 4 with scarf pursuit ttar+fighting spam.
You're right about fighting types in the recent game, I like using machamp under trick room with king's rock and rock slide or dynamic punch. No guard is useful like that, but it's also a double edged sword in that my opponent can't miss machamp either.
Extremely late, but why run rock slide when you can run stone edge. Sure, rock slide has the 30% flinch rather than the 10% that stone edge has when holding a king’s rock but it has 25 more base power and a high crit chance.
29:50 yes 25%, +252 adamant Machamp's crit Cross chop with CB can OHKO 252/252 impish skarm and 4/0 salamence/gyarados after intimidate! Crits ignore stats reduction in gen 3
@@patrickstar8132 They ignore reductions in all gens except for some fringe situations such as in gen 2, where if the attacker's attacking stat is reduced, but not to the same stage as the target's defending stat (e.g. Attack -1 vs Defense -2), then the critical hit doesn't ignore the attacker's stat reduction. I'm sure there's some similar quirks w/ how radically different they operate in Gen 1 (such as ignoring positive stat changes as well and being based on base speed), but saying something is probably strange/bugged in Gen 1 is basically a given.
No, Cross Chop's crit rate is 12.5% in Gen 3. High-crit ratio moves get a two stage crit boost in Gen 2 (25%), and only one stage in every other generation.
@@GIR177 effectively 10% because of the chance to miss also, its actually 5% against skarm because the crit is only 50/50 to kill. But then again, impish skarmory in 2k22, LUL
Is there any benefit in running HP Bug on Heracross? The raw power on megahorn def seems worth the shaky accuracy but I wanted to ask in case it might have a niche on something like a salac set
i have found the best way to really get all the information your putting out here. Sleep with this on. not a diss it really helps me to learn some new things.
@@BKCplaysPokemon yeah mb for whatever reason I thought rock slide was 70 BP. What’s interesting tho is that I think Joey used SD sub megahorn hp rock in the ADV cup of Smogon Classic 2. Has the meta changed, or was it a questionable pick to use HP rock even back then?
@@HenryZhoupokemon The perfect accuracy is a little more desirable for a Pokemon like Heracross that can outright sweep through the opposing team under the right circumstances, making it much more justifiable in that capacity. There are even some who have gone as far as using HP Rock Dragon Dance Tyranitar because their team's strategy is so committed to the late-game sweep that there's no sense blowing it on a potential Rock Slide miss. In Tyranitar's case foregoing Rock Slide is a lot more dubious since a single flinch against Pokemon such as Skarmory and Milotic or even repeated flinches against Swampert can turn the tides completely, and unlike Heracross it can withstand even most STAB super-effective moves giving it the freedom to gamble for a flinch or two should the need arise
while you just lose "a little bit of damage" you might miss out on important rolls, not 2hkoing max hp zapdos, not 2hkoing salamence, which is a big deal since when you hit you create a lot more pressure, since salamence cant switch into another rockslide while it can easily switch into another hp rock.
Feel like you’d probably want HP ghost on such a set to hit Gengar on a switch, it’ll be somewhat effective due to surprise factor but probably not noticeably more effective than the standard set, especially since people will notice it not getting leftovers recovery and thus know its either banded or a berry set
@@yoyovvitch isle of armor was where I actually did very well. Trick room Galar Slowbro and gmax Hatterene pretty much ruined most teams on their own. My hatt wasn't even optimal, max speed IVs and about half hp IVs. Expanding force with both of those pokemon was so strong on most teams. The odd time I'd have to play around and play a switching game, especially to stall out a porygon Z dynamax, but for the most part just those two won nearly every battle.
"Breloom is a grass type that lures in swampert" is an utterly hysterical sentence to me
Not in Gen 3! STAB moves were invented in Diamond and Pearl. In ADV Mons had to use HIDDEN POWER as their STAB because they just got no moves and because no Phys-Sp split. (Kinda embarassing I know but the Gen 3 overrating and Gen 4 hate seems to continue! Thanks Jimothy Cool!)
Oh, you love ADV fighting types? Name every fighting type
o no
Ok.
Mankey
Primeape
Poliwrath
Machop
Machoke
Machamp
Hitmonlee
Hitmonchan
Heracross
Tyrogue
Hitmontop
Combusken
Blaziken
Breliom
Makuhita
Hariyama
Meditite
Medicham
@@crazyhippo1103 Breliom?
@Enzo Ian R. Evangelista those are all of the fighting types in ADV
Are you stupid @Jonah Tran?
great video again MrKev, some informations i'd like to add and thought of while listening:
- heracross is a pretty good sleep talker right now, typing allows it to check loom and guts+the nature of the pokemon makes it a good one at that
- when hariyama came to light, one of its popular move was hpflying as a check to heracross in milotic sands
- machamp speed stat ought to be highlighted more, it's really what separates it from hariyama, one great niche that's being exploited right now is that its terrific when paired with agipass zapdos, outspeeding the fastest pkmns in the tier at +2, something hari can't do
Since you’ve done waters and fighters, have you considered doing this for other types, such as steels or dragons, for ADV? Great video btw.
I don't think dragon is really interesting steel could be fun to see the rise of magneton just because of their existence
If u want dragons of adv just watch the Salamance video lol
@Samadhan Jain I forgot about flygon lol. It’s basically only mence
@@Alexcoman51 lol what an expert dissing flygon
I mean it would legit just be mence flygon Kingdra for dragon and then maybe a small mention of dragonite looool and if ur CRAZY spdef altaria
Wow, six mons that are all more viable than Flygon!
Creative
Options
Making
Mr BKC’s
Entertainment
Not
Too
Small
Caloom3 PogU COMM🅱️ENTS
@@realceal9650 COMMBKCENTS
Hell yeah time to listen to my favorite adv boomer talk about niche parts of competitive pokemon for an hour!
(No disrespect if it sounds that way, really like your vids)
I’m p sure bkc is a zoomer
I remember using Band Heracross in the Battle Frontier.
I faced a Misdreavus once.
It used Will-o-wisp on Heracross.
It did not survive the Horn.
None of the Misdreavus variations in the Battle Frontier use Will-o-wisp. You sir are a liar.
@@gwabafett bro got caught in 4k
A whole year later. Dude probably thought he got away with it
@@Sweatybaseballs his reputation has been ruined and he probably won't be able to get a job after this. He will be an outcast
plus, every variant of misdreavus that has status, also is max defense and will not drop to a guts megahorn (except to a crit).
I could listen to your ADV/GSC content all day. Good stuff as always here
BKC : *makes a vid on adv fighting types*
UA-cam : "mmmh, that looks like ORAS"
Amazing videos man, these really make me want to start playing ADV. Your analysis of how the metagame has continued to develop in ways to bring these previously undervalued Pokemon to the table again, and your analysis of situations within battles where these Pokemon can shine, is really amazing. Keep up the great work!
Still waiting for “The fairy types of ADV OU”
It would be a rather short video
blaziken is a unique fighting type because its this channel's mascot
fighting types are my favorite mons to play with. the offensive ones are so much fun to wield
Have you ever considered making a video on Superman teams ? Since there isn’t much information on forums it would be cool to get some tips on building those types of teams
god damn, i love your videos. it's always great to see another upload from you
hi bkc, hi fighting types!
we all say hi >:D
I love these thank you bkc
Awww I would have loved this like 2 hours ago, now I’ll have to wait to finish it :(
I really like how distinct each fully evolved fighting type mon is in gens 3-4. The various speed tiers they all have, the unique defenses of guys like Hariyama and poliwrath, the unique offensive potential of something like Blaziken, the utility of Breloom's spore; Hitmonlee, Primeape, and Heracross's different reactions to various forms of status ailments. Then gen 4 has the faster guys that can attack well from both sides like Luc and Ape. It's really neat to me.
ik this is a 3 year old vid but ive been using poliwrath a ton lately in ou and i find it really nice to have something to swap into most water types and threaten to bulk up/belly drum. its not the best mon but it works for my teams well. HP bug can also smack celebi, and most players dont respect it and leech seed on it.
Ah yes, another 1h master piece :)
I've put together a mono fighting team for ladder this is awesome
Same
Tbh if you wanna make it a little more viable while still committing to fighting spam then adding a pursuit user is great.
Works especially good in gen 4 with scarf pursuit ttar+fighting spam.
I've never seen Medicham in ADV OU ever. I forgot this thing existed in Gen 3 lol
The ttar killer and blissey destroyers.
the fact that they are hardly obstructed by Skarm and Pert is makes them real nice
however, they are hit really hard by that reeeeally big grin of gengar that it has when switching into their focus punches.
@@IschmarVIknock off is so nice for putting gengar on a timer in sand
You're right about fighting types in the recent game, I like using machamp under trick room with king's rock and rock slide or dynamic punch. No guard is useful like that, but it's also a double edged sword in that my opponent can't miss machamp either.
Extremely late, but why run rock slide when you can run stone edge. Sure, rock slide has the 30% flinch rather than the 10% that stone edge has when holding a king’s rock but it has 25 more base power and a high crit chance.
also, why would you run kings ruck when you can run life orb or sash instead?
29:50 yes 25%, +252 adamant Machamp's crit Cross chop with CB can OHKO 252/252 impish skarm and 4/0 salamence/gyarados after intimidate!
Crits ignore stats reduction in gen 3
i though they also ignored stat reduction in later gens?
@@patrickstar8132 They ignore reductions in all gens except for some fringe situations such as in gen 2, where if the attacker's attacking stat is reduced, but not to the same stage as the target's defending stat (e.g. Attack -1 vs Defense -2), then the critical hit doesn't ignore the attacker's stat reduction. I'm sure there's some similar quirks w/ how radically different they operate in Gen 1 (such as ignoring positive stat changes as well and being based on base speed), but saying something is probably strange/bugged in Gen 1 is basically a given.
No, Cross Chop's crit rate is 12.5% in Gen 3. High-crit ratio moves get a two stage crit boost in Gen 2 (25%), and only one stage in every other generation.
@@GIR177 effectively 10% because of the chance to miss
also, its actually 5% against skarm because the crit is only 50/50 to kill. But then again, impish skarmory in 2k22, LUL
Get this man on the Pokémon cypher
Can you introduce a monotype team for adv?
A gen 3 fan when half of their pokemon are unviable because half of their stab moves are special because of the atrocious split
blaziken doesn't mind though. But I guess this is what happens when your combined atk+spa base stat total is 230, lol
I mean a lot of cool stuff gets run because of the split
Except they'll still have some random niche that makes them viable anyway!
This is some crazy timing RoA was just talking about which was better swarm or guys Hera.
LET'S FUCKIG GOOOOOOOOOOO
new bkc vid featuring the almighty heracross!!!
Shout out bkc for another great vid
Heracross was vicious in ADV
Is there any benefit in running HP Bug on Heracross? The raw power on megahorn def seems worth the shaky accuracy but I wanted to ask in case it might have a niche on something like a salac set
Defs no, at +2 and swarm, hera rips through resists with megahorn
meanwhile in sunyshore city
Great vid!
Incredible video time.
Another Great Video Bkc
It should help the UA-cam Algorithm
i have found the best way to really get all the information your putting out here. Sleep with this on.
not a diss it really helps me to learn some new things.
I think it's had a similar effect with me too. I be making plays that make sense all of a sudden
Breloom is my favourite pokemon. :3
keep up with this kinda content:)
Do people run HP rock over rock slide in ADV? You lose the flinch chance, but get 100% accuracy w the same base power
it's 5 bp weaker and means you can't run another hidden power so no
@@BKCplaysPokemon yeah mb for whatever reason I thought rock slide was 70 BP.
What’s interesting tho is that I think Joey used SD sub megahorn hp rock in the ADV cup of Smogon Classic 2. Has the meta changed, or was it a questionable pick to use HP rock even back then?
@@HenryZhoupokemon The perfect accuracy is a little more desirable for a Pokemon like Heracross that can outright sweep through the opposing team under the right circumstances, making it much more justifiable in that capacity. There are even some who have gone as far as using HP Rock Dragon Dance Tyranitar because their team's strategy is so committed to the late-game sweep that there's no sense blowing it on a potential Rock Slide miss. In Tyranitar's case foregoing Rock Slide is a lot more dubious since a single flinch against Pokemon such as Skarmory and Milotic or even repeated flinches against Swampert can turn the tides completely, and unlike Heracross it can withstand even most STAB super-effective moves giving it the freedom to gamble for a flinch or two should the need arise
while you just lose "a little bit of damage" you might miss out on important rolls, not 2hkoing max hp zapdos, not 2hkoing salamence, which is a big deal since when you hit you create a lot more pressure, since salamence cant switch into another rockslide while it can easily switch into another hp rock.
You’re more likely to snatch a win due to the flinch than lose a won game by missing slide.
Can Adamant CB Breloom with Mach Punch, Focus Punch, Spore and HP work?
surely it can, but you need to be good at predicting switches to get the most out of that brutal focus punch
Feel like you’d probably want HP ghost on such a set to hit Gengar on a switch, it’ll be somewhat effective due to surprise factor but probably not noticeably more effective than the standard set, especially since people will notice it not getting leftovers recovery and thus know its either banded or a berry set
Damn this is some quality c o n t e n t
So... when are we seeing more BL's in action?
you just have to stretch it out to 10 minutes don't you
Algorithm
I think heracross should have sand veil
This is absolutely profane and I reported you
I think gengar should have shadow tag
wait
@@pikminologueraisin2139 I think Gengar should have Levitate
Wait...
I think Heracross should have Pure Power
Oh and of course, Snorlax should have Magic Guard
There, the metagame is balanced and saved
And they all take sandstorm damage :(
BKC THA GAWD
Use this all fighting types team on a live lol I'm serious hehe
breloom the goat
Sky uppercut should be neutral on flying types in modern gens it’s og effect is kinda bad
It got deleted in Gen 8 so I guess they rather to just not bother with it
@@yoyovvitch I mean gen 8 is the "we don't talk about it" gen
@@AsgneonthebesT that's gen 6 and 7 for me. Isle of Armor metta was the worst thing I have ever played but things are chugging now.
@@yoyovvitch isle of armor was where I actually did very well. Trick room Galar Slowbro and gmax Hatterene pretty much ruined most teams on their own. My hatt wasn't even optimal, max speed IVs and about half hp IVs. Expanding force with both of those pokemon was so strong on most teams. The odd time I'd have to play around and play a switching game, especially to stall out a porygon Z dynamax, but for the most part just those two won nearly every battle.
@@ArtisChronicles Neat I guess? If you are playing in game metas it is pretty different than smogon rule sets.
I liked the video
ty
Hehe algorithm goes brr
Awesome
megahorn 85% bruh
I kinda like hariyama
algorithm
obligatory comment for the algorithm.
wow?
:3