Making wonders to flex on my neighbours - Humankind Overexplained Tutorial Let's Play ep.3
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- Опубліковано 8 вер 2024
- Get the Game: bit.ly/Humanki...
#HumankindGame #4x #PotatoMcWhiskey
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Laconic Granny Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Two things the game needs is a search map function and nations named after the player/ ai name as opposed to the changing culture
The second especially - would be much easier to track who is who, and keep the immersion going
They each have colors
@@jons4821 colors that aren't used by any of the dialog boxes.
The Hanging Gardens count as a manufactory so it lets you get the wondrous effect from having access to all the copies of the luxury resource WAY earlier.
Oh, I knew there was a good benefit for having the hanging gardens but I couldn't tell. It seemed just like the worst wonder to pick if you got first pick at them but that makes it better. Still might be the worst one but at least it isnt abysmal
it is also described in the description of wonder in-game. Tho, I wonder why this vdo doesn't contain it.
@@attonthejedi are you sure? Maybe it's just the "less good"
Still good, but not bad to be called "worst"
@@attonthejedi very powerful if you build this one early. you can get a lot of stability from some luxury which let you to build extra districts that could boost you even further.
Here's the thing about setting up new territories - getting the highest resource spot might not always be the best idea.
I recently experimented with this, and I think a more advanced strategy would be to think 1-2 steps ahead and place the outpost in a spot where you can get the best disctricts.
The city center can exploit both food and production on tiles, but if I build a district the food or production is removed from that tile. Because districts have to be connected to the city center, sometimes your first farmer's or maker's quarter will block off the other resource from a tile or exploit only 1-2 tiles instead of 3. Sometimes the best position for a city center is really bad for your first couple districts.
If you put your outpost at the right edges however, you can guarantee really good farmer's and maker's quarters right off the bat. So I think it's worth it to take into consideration what your first 1-2 districts would be before placing the outpost.
I saw this video just after finishing a session of the game, stopping shortly after entering the classical era as the Huns. I'm interested to see how you deal with the negative influence in the next video, because I'm buried in negative influence from being spread so thin after conquering/assimilating like 3 independent peoples in the ancient era. I like how humankind forces you to play with such a balanced strategy
You can liberate your crappiest cities when that happens. The liberated city generally won’t hate you, even if the previous owner / independent people hated you prior to your occupation.
"I don't need bronze, I'm importing it" oh god bronze age collapse 2 electric boogaloo
One thing that should be mention about wonder in this game, they can pillaged, so you actually have to protect them if they aren't inside your city wall.
I can’t see Stonehenge without singing the Spinal Tap song in my head. 😂
I feel like the AI rushes the wonder that should belong to your civ. Like in my Babylon game the Hanging Gardens was first to go, now this Egypt game has the Pyramid of Giza stolen...
Persians give +2 city cap, can be a good/fast solution for your city cap problem.
Any civilization with a source of influence also work, Persian are just really good at it for the early game, since they both combine the increase cap bonus and an influence building.
I would like to imagine that Moses slammed down Potato's door when he renamed Judaism to Pharaoh Warship.
Excellent stuff. I'm playing along and enjoying the game as well. Bought it on your recommend. Thanks.
Loving this series! The game is fantastic and watching you play through it is incredibly enjoyable, stay awesome Potato
Same, love the "overexplained" format, too!
Loving the series, Potato. I was so happy to see it pop up when I was downloading the game! You’ve explained so much and made it so much easier to understand. Thank you!
I've been playing for 3 days straight now. I played a bunch of games into the classical era, but always restarted because I felt I learned some new things, and wanted to try again from the beginning. But in my current game I've just progressed to the Medieval Era. Babylonians, Greek, and now Teutons. I'm using small word (large Pangea) against 5 opponents, on an easy difficulty.
Lots to learn in this game, and new stuff keeps popping up all the time. I like it a lot. This must be an interesting multiplayer game, I don't usually play these games online but this one I might have to try it eventually.
The most accurate name for Egyptian faith would be probably "Kemetic"
On religion the +2 stability on river is very powerfull because it lets you build more districts without worry, for builders that has the conseguence of making them punch harder as well. Another point of interest is looking to other levels to see if there is a bonus that can get you what you need/want better in a decent time, it is important if you have a lot of teritories as that will get you pop fast enough to be valid.
That 2 over city cap is really going to bite you fast in the next video, you're at -35 influence per turn and about to try to take another city. Will be interesting to see how negative influence works I assume it's like negative money that costs you stability but I've never seen it before.
He is about to chose the next culture and one of options is persians that give +2 city cap, can be a fast fix for this situation.
@@Yentropia That is a great point my last game I had to do the same, it would allow him to get to 5 cities without much issue, it will slow down his other game plans but pretty vital.
@@Daniel-Star I tried it out and went like -600 per turn with having 8/4 cities due to war. The only penalty you get is -points, but it actually also stacks. At one point I was at -14k influence. Due to having too many cities, your stability also goes down extremly fast
@@vanny89 Same for me. The City cap mechanic needs some work i think. The basic idea is good, but as far as i can tell the upper limit of your city cap is map independent, so that you will have a hard time playing for expansion on a large map. Also if you take over the enemy cities after a forced surrender, they will turn outpost into cities, so that you have more cities to handle and basicly getting punished for winning hard enough to take all cities.
There needs to be a way to massivly increase you cap in the lategame.
@@nervigeanmeldung5101 there kinda already is. you're free to turn your cities into territories, or if you've got the influence, merge cities into your larger ones. I prefer it this way, since it avoids the problem of having to click through 20 different cities every turn.
I had no idea wonders exploited the nearby terrain! I built them in corners of my empire, thinking they only exploited the tiles they were on
Yeah we have PotatoMcHumankind now
Enjoying this series, please keep it going. Love the tips.
P.s. I loved you in the IT Crowd.
ending the episode on that 4/2 cp cities and -35 influence *OOF*
Really enjoying these videos. I'm still not sure exactly how I feel about the game but it's growing on me and this content is really helping solidify some of the concepts that flew over my head initially.
Man... This Mama is a beauty.
It makes me wanna protect her.
Loving the series! First game I played I got 260 science in the ancient era with the Zhou. Finished the Era tech tree ten turns before I could move up into next era it was a little absurd
Love this! Can't wait to play this game.
This is what i needed before going to sleep, thank you.
Potato you are really making my life hard, I really want to play this game and for that will need a new GPU. Will have to see if one is around.
Its on Stadia - no GPU required just anything with a browser
@@joelpmclean My current GPU is working good enough getting 30fps. Thanks for the suggestion
I need more! This is the game I didn't know I needed
This has been so incredibly helpful. I dominated my first game but there was so much I missed. Wonders exploiting tiles? Woah! Early game strats, placing outposts far away, where to see terrain bonuses...all super useful. Thank you!
Thank you for this series! I'm enjoying playing Humankind so much more. Precise and thorough explanations. 👍
Can't wait for potatomcwhiskey to record let's play series for humankind! He is the best player of this game that if seen so far. Let's hope more and more people learn it and better quality videos spread on the Internet. I am super interested in online play also.
Thank you for these videos! Definitely helping me out as I am terrible at strategy games and these are helping immensely!
Hi Potato, thanks for the series and you guys for the comments. I am not a bad Civ player but somehow couldn't get a good Humankind game rolling. Good to know that I wasn't the only one struggling and thanks for the deep insides and your opinions!
beat my 1st humankind game yesterday, love the game almost as much as I love your videos!
It was insane playing as the Egyptians I had so much production I ran out of things to build apart form military units and festivals.
Finally got a chance to play 80 turns last night. Some ideas for future videos:
1) deep dive into trading
2) deep dive into diplomacy
3) how to assimilate neutral states
4) gauging military strength of opponents
Thanks for all of the tutorials so far!
He assimilated a neutral state at the end of this episode.
@@vipertooth3933 yea wrote that before watching. Wanted to get all that written down before I forgot
Potato! These tutorials are great! Please keep them up, they are really helpful!
i like the slow pace of this run
The realest puppet in the game
The Royal Game of Ur is a predecessor of backgammon.
I was originally not going to play this, because of a lot of bad coverage. This series has brought me back to the game
I've found it useful to think of Humankind more as a worker placement type strategy game than a pure 4X. The strategic thinking and decision making is definitely there and should only get better over time. Switching civs is weird and jarring for traditional 4X fans and I get that criticism. But the game seems to shine more when you change your mindset a little and approach it differently. I think it has a really bright future.
Garrisons are great to build if you are having stability problems, especially once you get city watch unlocked
I hope civ7 can absorb some idea from this game
Really appreciate these tutorials Potato. Thank you 👍
Thanks for this series Potato! You have convinced me to get the game!
This helps a lot, thanks man. Hope to get your thoughts on when to make a city, and when to just have an outpost.
This is like a cross between endless legends and civ
It’s indeed from the same developers as Endless Legend and Endless Space.
@@omegalul8861 oh that makes sense then
I don't know if you found out already, but if you press enter on the numpad, that is supposed to end your turn, according to the digital manual on steam.
The negative influence at the end lol
"And everyone turned their noses up at me..."
I now understand how mercs work
PotatoMcWhiskey: PP swinger
Hey SpudLord, I think you made a mistake at 2:44, when you attacked with your archers before you moved your troops, because you got a -4 modifier for the lack of line of sight to the target. This way you got +2 overall modifier each, whereas if you had moved the troops first, you'd be getting a +5 each
Excellent series , love to watch. What is the importance of Religion ? What are the benefits of spreading your Religion?
now with 4 cities you are in the red in influence. Instead of the greeks, you might have to pick an aesthete culture. ^^
Hai Potato! Super thanks for this tutorial. I find Humankind a bit more difficult than Civ 6, so this tutorial is super useful. Could you maybe put your logo in a different corner, so we can see what turn you are in? Your logo now blocks that. Thanks!
The holy sites and wonders count as districts.
finding good spots with production you are capable of building pyramids adjacent to each other, building workshops around them for crazy production. i had like 600 production at round 40?
The game's had a few bugs, and I'm still not clear on how religion works, but I love how "little" decisions add big enough numbers to drastically change how you plan an empire. Thuroughly enjoying it.
Potato pls do a video about special civ units and one about modern warfare
love the game
Graphics of game is extraordinary but we need the music of Civ VI man 😁.
Hey Potato, i have a fun suggestion for good video content. This is for Civ 6, download the Barbarian Breakout & Even More Barbarians mods. Then play a Diety difficulty game with Zombie Defense Mode.
Kind regards! Love your vids! :)
Series still going strong! :D
You've made me buy the game man
I will have to wait till it comes out on linux. Ill just play through you till then
Great tutorial. Any chance of creating one for Endless Space 2?
Please go in depth into the nested tooltip system!
Can we see how influence costs to offer a treaty at the trading screen?
Wonders at 39:06, if you came here just for this.
Then the LORD said to Moses, "Get up early in the morning and confront Pharaoh as he goes to the water and say to him, `This is what the LORD says: I'll just pick like the look of Judaism because I like the look of it. Ummm...".
although i love the wonder system itself, i am kinda disappointed by the low amount of wonder
Yeah, they need to add more wonders in future patches.
There are a bunch of wonders, you just need to go into further eras that unlock more to be claimed.
@@vipertooth3933 i know, but there are like 3-4 wonder per era which isn’t much, especially if you got like 8 player.
I wish they added 1-2 wonder per era
Cordial - CORE - juul
Judaism became Pharaoh Worship!
Moses is not happy with you, Potato 😄
Is it just me or we can’t remove time victory condition? All winning conditions include time victory
I don’t really understand how the food meter moves - literally all of those numbers mean something different and late game I found it hard to balance my food production. I felt like I could never get a balance and I ended up overproducing at one point. Should that meter be full like how the stability meter works? When/how often do I need a food district? How will adding outposts to my city make that meter fluctuate? How do I know when my city is just too large and will require x amount of food production?
Thank you for covering this game these tutorials are getting me interested in buying! will you be doing a side by side comparison with Civ?
Sounds like he was hesitant about comparing them, at least during a sponsored series.
@@allenz7688 Did Sega sponsor this series? When does he say that?
@@Alpha4Sierra They sponsored the first episode but he's continuing the series anyway.
@@vipertooth3933 Got it, thanks for that.
@@Alpha4Sierra He says it multiple times.
How do you get back to the wonder screen, if you accidentally exit out of it?
It’s under your all cities button in the top right
Thans for the tutorial
I'd love some high-level potato tips for restarting a map. On my first game it took me ages to get to the third scout, on my second game I had access to a total of 4 territories before being completely boxed in by other civiliz... I mean by other kind humans. What do you need in an early game to have a chance at a fun game?
Expand fast and claim territories aggressively, then picks the best one among them as your capital.
@@omegalul8861 Literally impossible on the mentioned game start. Had another one where I boxed in the only opponent on my continent, leading me to have 40% of all the landmass in a 6-player game. Far too easy.
A lot of this game is rerolling the start until you have a fair chance.
I'm currently on a game where I have researched everything in my current era (ancient) because of the insane science I got from mountains as Zhou, but I cannot research anything else until I reached the next era. Do I now 'store' science so that the next few researches (once I've reached the next era) would cost less? Thanks!
what is the exact advantage of farming stars passed the point where you can change era? just fame?
So im having issues telling whether I already have a district in my cities or not.
I know i can scroll out and hover over every tile and see whether its a farming district or w/e, but civ made it so clear what you had.
Does humankind have a similar function?
In the bottom right by where you can turn yields on and to display the grid, there is a third button that will outline your districts with a color depending on the type of district. Hopefully that can help you find them a little easier!
The prices for resources seem really silly. 10 gold for horses/copper? 10 gold PER TURN I could maybe understand, but 10 flat???
Nigerundayo smokey
-Picks Judaism
-Names the Religion Pharoah Worship
Ironic
What are the benefits of having an influence or faith advantage over others' territories? I had an npc's religion dominate the game and I didn't know how to tip the scales or if it even mattered in the first place.
I dunno why, but I cannot change any names in my game......cities, religion ...nothing. Is it maybe because I got the game through Xbox Game pass....some features are maybe blocked ? Or why ?
This man played too much civ6...
I still don't understand how to know if you are winning. Civ has that screen where you can see universal progress towards the victory types, and I havent found anything like that in this game yet.
If you hover over your fame score it shows the other civs fame as well. No matter how the game ends, whoever's has the most fame wins
That's the only way to win? Does it end when you progress past the final era?
@@potatr You also win if you research all the techs. There are probably more, but I just finished my first game.
@@mm0013 researching all techs ends the game, but victory is determined by fame
@@TheBanzaiCharge Ah, thanks. I only played one game so I have not yet completly understood some things.
It seems like you have to go wide in this game, doesn't it?
This game looks great, but it's really unfortunate that Mac users can't play it right now, after being allowed to buy it with no indication that the Mac release was delayed. I work for a software company myself on a team that handles customer communications-and I have to say that while it's 100% understandable for a dev team to run up against roadblocks and delays (it happens, and it's hard to predict the things that will go wrong), it's still absolutely bonkers that they wouldn't communicate that to their prospective customers before allowing them to purchase a product they can't use as expected.
It was super disappointing as a 4X fan to get excited by a notification that the much-anticipated game I was waiting for is now available (I had already pre-ordered), and then get an error after finally downloading and trying to run the game. It took a while to piece it together that this error was actually an intentional choice to not make the game available yet for Mac.
I would really expect a company of this size to handle the situation more professionally.
This might just be me but I hate music in games. Its louder than he when he talks at some points.
mama occlo kinda bad tho
Judaism was created by the runaway slaves from egyptian oppressin so that does make sense